XCOM 2 is the sequel to the award-winning strategy game, XCOM: Enemy Unknown. Twenty years have passed since humanity lost the war against the alien invaders and a new world order now exists on Earth. After years of lurking in the shadows, XCOM forces must rise and eliminate the alien occupation.
User reviews:
Recent:
Mostly Positive (515 reviews) - 76% of the 515 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (14,140 reviews) - 76% of the 14,140 user reviews for this game are positive.
Release Date: 4 Feb, 2016

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5 August

LWS Releases XCOM 2 “Alien Pack” Mod


Long War Studios, the developers behind the Long War mod for XCOM: Enemy Unknown and multiple XCOM 2 mods, has released the “Alien Pack” mod for XCOM 2 today.

The “Alien Pack” mod adds a host of new enemies to the alien roster – some completely unique and new, while others are variations on existing enemy units. Here’s a rundown of what’s in the mod:

  • Drone (two variations) – an ADVENT scout and crowd control unit
  • Naja (three variations) – a subspecies of the Viper that serves as an alien sniper unit
  • Muton Elite – a version of the Muton much more powerful than its predecessors
  • Sectoid Commander – an enhanced Sectoid with even greater psionic capabilities
  • Sidewinder (three variations) – a subspecies of the Viper that serves as a fast and agile flanker
  • Chryssalid Soldier – a larger and more intimidating variation of the Chryssalid
  • Hive Queen – an even larger Chryssalid all other Chryssalids bow down to
  • MEC Archer (two variations) – an ADVENT MEC equipped with long-range weaponry
  • ADVENT Sentry (three variations) – an ADVENT soldier that has great Overwatch abilities
  • ADVENT Rocketeer (three variations) – an ADVENT soldier with explosive ordinance
  • ADVENT Grenadier (three variations) – an ADVENT soldier equipped with flashbangs, fire grenades or acid grenades
  • ADVENT Gunner (three variations) – an ADVENT soldier with a cannon and the ability to suppress multiple XCOM soldiers at once
  • Muton Centurion – a variation on the Muton, previously made available in the “Muton Centurion” mod
Additionally, the “Alien Pack” mod adds two upgrades to the Viper unit, as well as an upgrade to the Archon and the standard ADVENT MEC. A configurable system will also be included for changing colors and size on many units, as well as mixing and matching ADVENT soldier components to create your own ADVENT soldier types.










You can download the “Alien Pack” mod right now in the Steam Workshop. The “Alien Pack” replaces the “Muton Centurion” mod.
Good luck, Commander.

Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums!

http://twitter.com/xcom
http://facebook.com/xcom
http://youtube.com/xcom

47 comments Read more

8 July

XCOM 2 Gets New LWS ‘Perk’ and ‘Laser Pack’ Mods


Hello, Commander. One of our resistance cells, Long War Studios, has promised new tools to help us combat ADVENT and the alien menace. Starting today, XCOM soldiers will have new laser-based weapons to equip, as well as a complete reworking of classes and Abilities to employ in XCOM 2.

The “Perk Pack” and “Laser Pack” mods are available for download through the XCOM 2 Steam Workshop right now. Simply head over to the Long War Studios section of Steam Workshop here and subscribe to the new mods. They will then be automatically downloaded through your Steam client.

Here’s a rundown of the new mods:


“Perk Pack” Mod
  • Choice of three perks per promotion rank instead of two
  • More than 70 new and reworked Abilities that can be assigned to soldiers, gear or aliens
  • Reworks the four base classes into seven, including the assault, gunner and shinobi, or create your own class
  • Adds ten new PCS items, each granting a unique ability
  • Support for more than 15 active abilities in the tactical UI


“Laser Pack” Mod
  • Adds a new laser tier of XCOM weaponry, which includes a new variant for the assault rifle, shotgun, cannon, sniper rifle, pistol and SMG, plus all attachments
  • Mod includes models, textures, particle effects and sounds
  • Tier exists between magnetic and beam tiers, with two new technologies


That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums!

http://twitter.com/xcom
http://facebook.com/xcom
http://youtube.com/xcom

54 comments Read more

Reviews

“Exceptionally tough, rewarding strategy and a masterful reworking of the XCOM formula. We’ll play this forever.”
94% – PC Gamer

“One of the deepest and most rewarding strategy games on the market”
9.5 – Game Informer

“XCOM 2 is an amazing game”
9.3 – IGN

Digital Deluxe Edition


The XCOM 2 Digital Deluxe Edition includes the full base game, XCOM 2 Reinforcement Pack, and the digital soundtrack

About This Game

XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year.

Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.

Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all.

  • XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.
  • RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.
  • TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
  • A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
  • RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.
  • EACH MISSION IS A UNIQUE CHALLENGE: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
  • CREATE CUSTOM MODS: Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.
  • ENGAGE IN HEAD-TO-HEAD MULTIPLAYER: Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® 7, 64-bit
    • Processor: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
    • DirectX: Version 11
    • Storage: 45 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 and 2013 Runtime Libraries and Microsoft DirectX.
    Recommended:
    • OS: Windows® 7, 64-bit
    • Processor: 3GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
    • Storage: 45 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: 10.11.2
    • Processor: 2.4 GHz Intel
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 650ti (1GB) or AMD 5770 (1GB) or Intel Iris Pro or better
    • Storage: 45 GB available space
    Recommended:
    • OS: 10.11.2
    • Processor: 2.7 GHz i5
    • Memory: 8 GB RAM
    • Graphics: NVIDIA 700 series (2GB) or AMD R9 series (2GB)
    • Storage: 45 GB available space
    Minimum:
    • OS: Ubuntu 14.04.2 64-bit or Steam OS
    • Processor: Intel i3-3225 3.3ghz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 650 (1GB)
    • Storage: 45 GB available space
    • Additional Notes: AMD and Intel GPUs are not supported at time of release. Nvidia requires 352.55 or newer drivers.
    Recommended:
    • OS: Ubuntu 14.04.2 64-bit or Steam OS
    • Processor: Intel i7 series
    • Memory: 8 GB RAM
    • Graphics: NVIDIA 960 (2GB)
    • Storage: 45 GB available space
    • Additional Notes: AMD and Intel GPUs are not supported at time of release. We recommend Nvidia 358.16 drivers for best performance in XCOM 2
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (515 reviews)
Overall:
Mostly Positive (14,140 reviews)
Recently Posted
MORROGANDER
( 47.6 hrs on record )
Posted: 8 August
Better game experience than Xcom 1 LW, at least for me.
Helpful? Yes No Funny
argv
( 3.6 hrs on record )
Posted: 7 August
Low frame rates. Crackling audio. Stuttering. Crashes. Frame rate caps.

This game is a technical train wreck. Don't buy it, or any other Firaxis product, until they figure out how to perform quality assurance.
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chadandbrandyjohnson
( 58.5 hrs on record )
Posted: 7 August
I was torn on getting this game for a long time. I had read about the difficulty mainly and the game also had a rough launch, which seems to be the norm these days. Let me address each issue individually.

1. The rough launch happened. It's over now and shouldn't affect your decision to purchase the game. I agree that anyone who was affected by it had a right to be angry but that's the past. Now the game is humming along just fine.

2. Performance issues will be more subjective of course. My computer is far from high end but I still get good graphics and almost always good performance.

3. The difficulty was my main issue and I agree it was not well handled. From what I've read, late in development there was a consensus internally that the game was too easy so Firaxis ramped it up. Most likely these changes had little or no testing. Is the game challenging? Yes. Personally, I've installed a variety of mods to make the game more along the lines of what I wanted. I've eliminated all the pointless timers that exist only to force me to rush through a mission, which was my main issue. If I'm liking a game, I don't want to play less of it!

4. The DLC seems to be a point of contention for a lot of people. Frankly, it should have no impact on your opinion of the game itself. If I went to a restaurant that sold delicious sandwiches and offered me the option of adding fresh garbage to my sandwich, the existence of this option wouldn't lessen my enjoyment of my sandwich. So, yes, most of the DLC is crap in my opinion but the game itself is fun and the DLC is in no way necessary to enjoy the game. On a side note, I do like Shen's DLC and the new class it adds.

So, what's good about this game? First, it's X-Com. Second, a lot of changes have been made such as modular weapons and the introduction of passing time by scanning to obtain resources instead of chasing UFO's. I enjoy the customization for my troops. There's no more worrying that nations will leave the council. Instead, you have a timer which you can impact through certain missions. I like that it gives you an idea of how far along you are in the game in terms of potentially losing to the aliens. BTW, you can mod this to make the game longer (which I totally did :)).

Overally, I give this game a thumbs up. If you liked X-Com 2012 or the original, I think you will like this.
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Dino Spumoni
( 189.0 hrs on record )
Posted: 7 August
It's good buy it
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canaithlydian
( 102.3 hrs on record )
Posted: 7 August
I just finished my second play-through (not counting the first one in which I was obliterated very early on). This is really quite a game, and is one of the most fun games I have played. As good as the first one was, this is a big improvement.

The improved customization of individual soldiers adds more than I expected. By mid-game, I felt like I knew every one of them. I adopted the habit of adding scars to soldiers that became shaken (a new mechanic where soldiers have something like PTSD until you take care of it). I would make some change to reflect some big battle event. Customizing soldiers became its own meta-game. There are a lot of options.

Some missions have a turn timer on them, and that seems to have bothered some players. It was a new kind of tension in the game, and it didn't happen all that often, so it didn't bother me at all. It was just a new mission parameter.

Tension is all over this game, but it isn't dread. There is a point in both games that I played where things looked grim, both in combat and in the strategic game that happens outside of missions. Getting to the turning point is as fun as it is knuckle-biting. I enjoyed every minute of it.

Somehow, they managed to removed the "grind" from missions, even those that are similar. Enough changes to make every mission a new puzzle, and even if your team is strong, it is always possible for things to take a turn for the worst.

Now... there are occassional bugs. I encountered one a few times where a mind-controlled alien would get locked into place. I had a few game crashes. Nothing ever caused me much trouble, but I can imagine it could have caused issues if I was playing in "Iron Man" mode.

This is not a scientifically-backed complaint, but I do believe that the numbers they show you for hit percentage are not accurate, especially for snipers. I didn't notice this when playing the "veteran" skill level, but on "commander" it seemed like my sniper hardly ever hit anything, even if the hit percentage was over 75%. This went away towards the end game, or so it seemed.

The little frustrations were nothing compared to the fun, though, and if there is one word to sum up XCOM2, "fun" has to be it.
Helpful? Yes No Funny
Codarr
( 175.1 hrs on record )
Posted: 7 August
XCOM: Enemy Unknown and XCOM: Enemy Within were both excellent. I am very impressed with XCOM 2. The developers have kept the core game play that made the game great and built many solid improvements. Of course there are the graphics and the character customization that are huge, but graphics are just icing on the cake; you have to have a fun game at its core.

There are increased tactical options with utility item, weapon upgrade, armor with utility including rockets (oh I love rockets) that come from loot drops. Also on the tactical side is squad concealment, a class (ranger) with concealment and carrying bodies. On the Stategic side the change from the race of satellite coverage (with preminent loss) to a ground war spreading across the planet where you can attack regions where the aliens have taken over is a big welcomed improvement. Now when there is a choice in mission and reward the name of mission, type of mission and a breakdown of the enemy count and type (if you have a Shadow Chamber) are available to help choose the best mission for your situation. There are many more, but these are the ones that stand out for me.

They took a great game and made it better.
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Juliaana
( 23.5 hrs on record )
Posted: 7 August
Pros:
It's XCOM.

Cons:
Technical:
- Abysmal Performance. Could not get a decent framerate at a resolutions of 2560x1440, even at "minimal" settings, although my PC is most certainly not minimal.

Gameplay:
- It's been said 3000 times already, but it needs to be said again. You get a turn timer of ~8 turns on almost all missions. Failing the timer is not an option, you either lose the whole squad or you simply have to repeat the mission. So, instead of rewarding careful play as XCOM 1 did, you basically have to rush in, always, rewarding plain luck much more than it already is. What a silly design decision. Unfortunately, this makes knowledge about a mission even more of an advantage than it always is, It's ok to be better when you repeat a mission but it should not feel unfair when you don't.
- The game starts at a difficulty level far far above the start of XCOM 1. The second mission or so has mind-controlling aliens, the fifth mission (or so) has teleporting aliens. Yes, they will teleoprt behind your guy and shoot him dead. If a game punishes me for putting my soldiers out of cover, then it should reward me for keeping them in cover. Not so here.

I guess if you have a PC that XCOM2 cooperates with and are a player who thought XCOM 1 rather too easy on its highest difficulty then XCOM 2 will be alright for you. Otherwise, do not buy this.

I bought this on pre-sale, thinking they knew what they were doing. They weren't even trying and I will yet again buy games only when there's at least a 66% sale. I wonder if game releases such as this are really a service to gaming overall.

PS The best thing by far about XCOM 2 is the "Welcome to the Avenger" video that was released a few months before the game's release. Really fun to watch and not fully replicated in the game.
Helpful? Yes No Funny
VikingWarrior
( 18.7 hrs on record )
Posted: 7 August
40% chance? More like 0.4% chance. I've used A ♥♥♥♥ING HOUR trying to make a 40% work, and it's still not working. That's at least 120 attempts, if we say that each attempt takes 30 seconds.
It's generaly good, but the way the percentages ♥♥♥♥ with you and thereby gets your blood boiling means that I can't recommend it.
Helpful? Yes No Funny
Jonny-o
( 4.6 hrs on record )
Posted: 6 August
Nearly all the missions have timers. The timers force you to rush in, not move strategically. Now add really unbalanced aliens and watch your squadmates die. Now add 60% chance to hit is really, hmm... more like 30%. Now add random alien spawns/adds that make your cover, no matter how well selected, useless.

The number one most effective stategy in this game is to charge each member of your squad in random directions. Now Save your game. The one who didn't agro or is still alive then charges again. No agro or overwhelming odds? Save again. Keep doing this until you find the manageable path through the level.

This game also suffers with random generated maps. There's no unique creative touches and they start feeling all the same in a very short amount of time. XC:EU was no star in that regard but XC2 feels painfully generic.

Downvote me all you like, but mark my words: they will likely do away with several of the 'hardcore' aspects of this game when it hits consoles, and the console version will be seen as the superior version in the long run.
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Harleydodger
( 23.5 hrs on record )
Posted: 6 August
DO NOT GET IF YOU ARE PLANNING ON USING A XBOX OR PLAYSTATION CONTROLLER

I Preordered this game and when it came out i was able to use my Xbox controller with it but the game doesnt allow you to anymore.

Firaxis made it so that only mouse and kaeyboard works as well as the Steam controller which they helped make, the game is also not going out on consoles anymore as originally planned too.

I will not play this game anymore due to the removal of outside controller compatibility
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
48 of 65 people (74%) found this review helpful
4 people found this review funny
Recommended
323.1 hrs on record
Posted: 9 July
Yes. This is gaming.

High stakes, dare-to-be-great situations, customizable soldiers, and plenty of explosions and pewpewpew! The sequel and most recent iteration of the Xcom franchise is not PERFECT, but is a worthy edition and worthy of a playthrough.

As the game opens, it is revealed that all the struggle to boot the alien menace off planet was for naught, and the invasion force has insinuated themselves as a mildly sinister "first among equals".

Yes, all those hours playing the first game are not part of this narrative. Get over it.

Similar to the formula of the series, you are the direction and driving force of the resistance movement, allocating resources of various types in order to create an irresistable tide of cash, supplies, sentiment, and artillery to send them bug-eyed aliens back where the come from. The planetwide metagame is familiar, as is the squad-based encounter maps, as you equip your troop carrier with strike teams for defense, or targets of opportunity.

Part of the fun of this game was the customization of the individual soldiers as they increase in their individual class-based proficiencies and as your rag-tag resistance movement comes into more potent technology. Over the course of the game, an individual soldier can go from the equivalent of hitting oogga-boogas on the head with a stick to "Over 9,000" cyberwarriors laying waste to the countryside. The game fights back by introducing aliens of different strains with different strengths to force changes in squad tactics.

The limitations of the game become evident on the first playthrough as the technobabble from your chief science officer can be omitted from the story with a mouse-click and a "Yeah, whatever. What can I blow up now?", and the mission objectives don't have a lot of variety. Overlooking these glaring flaws, the rest of the game is straight-up fun strategy.

Now that the game is no longer a new release, the expansion packs will be added, giving new life to new baddies, and further customization options. As of this date, I have only played the core, game, but I recommend it VERY highly.

XCOM 2: The people of Earth need you, WILL YOU HEED THE CALL?

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36 of 54 people (67%) found this review helpful
Not Recommended
60.0 hrs on record
Posted: 23 July
Honestly my biggest beef with this game is the step back it took from Enemy Within. No gene mods, no MECs (the new SPARK units from Shen's Last Gift are a very poor replacement), no alternate mission types (covert Ops), no third faction (EXALT).

The biggest problem is just how boring the strategic layer is. Not saying XCOM:EW was massivly interesting in that deparment, but at least with EXALT & controlling terror, it felt like you had more choices. Here it's just "fly to scan site, get interrupted by a mission, fly back to scan site".
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30 of 49 people (61%) found this review helpful
1 person found this review funny
Not Recommended
106.9 hrs on record
Posted: 14 July
After some consideration, I've opted to re-review this game with the new content added. For reference, my original review did recommend this game. However, I have changed my mind because the DLC has actually made things worse, not better. I will also attempt to avoid spoilers as much as possible.

CORE GAME:

In this game, you are once again the Commander....however, in this game's universe, XCOM lost the war, and humanity gave in to the aliens. The aliens have taken over and have convinced humanity that they're looking out for the human race. Obviously, this is not the case, as people still seem to be going missing and there's word of an "Avatar Project" under developement by the aliens. Thus, you must once again lead XCOM to victory against the alien menace. You now manage a rag-tag group of rebels with limited supplies and troops at your disposal. The theory behind this is simple: because of your limited resources, you must pick and choose your battles, deciding what to focus on and what to leave behind. In theory, it's a great idea, and the core game itself is an enjoyable experience.

Unfortunately, it's marred by several design decisions that were clearly intended to help it better resemble the "Long War" mod from the previous game, to the game's overall detriment.

The game has done away with satellites and replaced them with a new mechanic. You instead fly around the world uniting local resistance groups to obtain your monthly funds. While this mechanic is preferable in my mind to the satellite system, it still requires you to build unique buildings in order to collect all the sectors and their bonuses. Further, as the enemy works towards its secretive "Avatar Project", many of its facilities will be planted in regions you haven't reached yet, forcing you to dump resources into expansion instead of making your troops better, which could hurt you in the long run.

Resource generation is extremely random, often to the point of frustration. This will often happen even if you're not really mismanaging your resources at all. As a result, you'll be scrounging for everything in the early game and may even find it hard to keep your troops properly equipped against your enemy's increasingly stronger armies. Finding resources on enemies can help matters, but you have to move in range to pick them up, and you only get a limited number of turns to do so. This also holds true of your own gear: if a soldier goes down (unconscious), you must retrieve them in order to save them. Otherwise, they and their gear will be lost forever.

But perhaps the biggest problem that most people have with the game is the very strong emphasis on timers. I think they make sense in many cases, but there are serious issues with the way some of these missions are timed, and the timers are often extremely unforgiving. I have had missions where I was simply unable to complete the mission due to a combination of any number of factors: the number of enemies thrown at me, the way the map had been laid out, the number of turns I'd been given, as well as DLC factors (more on that later). And the Avatar Project itself loves to play unfairly, building facilities much too far away from you to reach quickly. I once had a facility constructed several regions away from any of my existing ones, and I had to watch helplessly as the project ticked down to my doom because I lacked the resources to reach it and it was rapidly speeding up the project's progress. So many elements in this game are random that it's entirely possible to fail, with no recourse to save yourself, through no fault of your own.

DLC CONTENT:

The DLC adds interesting story elements that could have been quite wonderful. Unfortunately, the design of the DLC will often give you these new quests very early into your game....which is typically well before you've got the firepower to deal with these threats.

I remember finding myself staring down a Sectopod in one of these missions, with my squad of five solders armed with conventional weapons and not one of them high enough to have a lot of reliable means of armor-shredding. I was fortunate that the Spark soldier provided to me had armor-shredding of his own, and that my troops all carried grenades, or I probably would have lost at least one soldier in that mission. Instead, I limped through with multiple injuries which crippled my roster for the weeks to come. Similarly, in another story mission, I was facing a monstrosity with two separate health bars (yes, two) that apparently received a free turn every time I made any sort of move. Naturally, he decided to show up during an extraction mission with a limited timer, knocked one of my men unconscious, and through his distractions made the mission impossible to complete in the time alloted, resulting in a loss of over half my men and a failure to save the VIP.

And that's what I meant earlier when I said "the DLC made the game worse, not better". Shen's Gift is perhaps the least offensive DLC because it's over in short order and provides useful benefits for the long term in the form of Spark soldiers (XCOM 2's version of the MEC), but its "boss" is ridiculous for such an early level encounter, and unless you've got lots of armor shredding handy, the generic MECs and turrets could end up turning this mission into a meatgrinder for you. The three "rulers" from the Alien Hunters DLC, on the other hand, refuse to stay in their own missions and will make a habit of showing up in missions they don't belong. They will even show up in limited time missions, which can often ruin your entire day. It is truly infuriating to be playing a mission well, only to have your mission spoiled through no fault of your own by the sudden appearance of a boss monster that doesn't belong in the mission in the first place. Anarchy's Children is barely worth mentioning as it only really adds a lot of Mad Max-esque gear which you'll use on a few toons, maybe, and then never again.

CONCLUSION (TL;DR):

All in all, XCOM 2 has the core of a great game, but is ultimately ruined by its attempts to appeal more to the minority "hardcore" crowd that loves Long War than to its original XCOM 1 audience. The only means by which I can recommend this game is if you install a number of mods through the Workshop to decrease the game's reliance on randomized nonsense. Otherwise, you will find yourself very frustrated, very fast.
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60 of 105 people (57%) found this review helpful
3 people found this review funny
Not Recommended
411.9 hrs on record
Posted: 20 July
I have 400 hours on this game and I love it.

I do not recommend it.

Don't support a company that takes giant backwards leaps in performance and features. The bugs, crashes, core technical faults, and issues won't be fixed because they can't be fixed. Seeing units through walls as you pass by, a character being unusable until reloading (bad luck if you're not smart enough to make manual ironman backups this far in) because they fell through a roof onto a prop, the objectives being destroyed instantly by fire and environmental-destructive enemies (Andromedon's natural walking behaviour will destroy it if it comes into contact), as well as a myriad of other issues; almost all are inherently part of the games creation and will not be "fixed".

I am under the assumption Firaxis's publishers rushed the game out of the door to meet deadlines, because I struggle to believe the developers and entire team(s) thought the game was in a "version ready" state, and not late-beta.
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20 of 31 people (65%) found this review helpful
1 person found this review funny
Recommended
119.6 hrs on record
Posted: 13 July
XCOM 2 is the sequel to 2012's XCOM: Enemy Unknown, developed by Firaxis Games (Civilization) and published by 2K Games. The game is the latest in a long history of infamously unforgiving XCOM games, dating right back to 1994's cult classic, UFO: Enemy Unknown. The premise for the series is that a hyper-intelligent alliance of aliens invade earth, and the player, known in the modern games as "The Commander", must lead a group known as Extraterrestrial Combat (X-COM) to defend the Earth. The series was rebooted in 2012 with Enemy Unknown, bringing the dated series back into the public eye and gaining newfound popularity.

XCOM 2 takes place 15 years after the events of Enemy Unknown, of which the canon ending was that the player failed to defend the Earth from the alien invaders. Firaxis have said that they decided that the canon ending is failure who have now taken root on Earth as a governing body known as ADVENT, parading as something akin to prophets of the benevolent Elders, providing cures to many diseases through gene therapy and bringing a newfound unity to the human race. A sinister new "Avatar Project" has been discovered by the XCOM Initiative, and it's up to you to investigate and combat the threat to humanity, and hopefully liberate Earth from the Elders.

The gameplay of the game is threefold: first, you have the turn-based combat. This makes up the very core of the game, and the vast majority of your time will be spent blowing aliens sky-high. The combat system is deep, and easy to come to grips to, with 5 classes for your soldiers to experiment with (6 with the Shen's Last Gift DLC). Missions vary, but all take place on procedurally generated maps. The objectives differ as well, you control your squad of up to 6 to complete goals such as stealing sensitive data, protecting a resistance camp from an alien counter-attack or recovering a VIP to gain precious intel - an important currency in the game. In addition to the combat side of the gameplay, there is a large element of base management whereupon you build facilities with different functions, research new tech, develop upgrades for your soldiers' arms and armor, as well as decide what areas of the "Geoscape" to scan. Your base is a flying ship, and the Geoscape presents you with different options to explore to recover currency, new troops or investigate new leads. The third facet of gameplay is managing your emotional wellbeing. I'm still not quite over losing my favorite sharpshooter, Captain Yoko Littner.

XCOM 2 is perhaps one of the best examples in the video game industry of evaluating your risk vs your reward. As a tactical game notorious for its difficulty, literally every decision you make has an impact on the game. Across the roughly 20-hour campaign, decisions you made near the start can come back to haunt you. A misplaced power relay in the base or a poorly chosen skill selection on your soldier can have serious ramifications. Perhaps the best testament to the difficulty of the series is shown in the plot of the game: Enemy Unknown's canon ending is a failure because "everybody fails their first XCOM campaign".

Normally in strategy games, you can afford to make a mistake or two, but XCOM 2 takes no prisoners. Leaving a soldier without adequate cover can have disastrous effects: not only may your soldier be killed, but its death may send the rest of your squad into a panic, causing them to fire off randomly (possibly at your own troops!) or unusable on the next turn. Similarly, if you hold off researching new armor for even a week too long eventually the aliens' tech will begin to vastly outclass the HP bar of your soldiers, and you will find yourself being steamrolled time and time again. The difficulty takes some getting used to, and can be infuriating on your first campaign after failing your sixth mission in a row, but once the learning curve has been surpassed and the various nuances of the games tactical turn-based combat have been mastered, the game becomes a lot fairer. If The Commander makes good choices, your greatest enemy will become luck.

This, however, leads me onto one of my only criticisms of XCOM 2, and generally one of my only criticisms of the entire series. Luck can be your greatest friend in this game, but mostly you will find it to be your enemy. Chance-to-hit percentages feature prominently in the combat of XCOM 2, and there is nothing worse than your soldier missing a crucial 90% chance shot, or scoring the lowest possible damage and being killed by that same enemy with 1hp left. There is a lot of discussion as to whether players simply seem to notice their failures more than their victories, but while playing the game I couldn't seem to shake the feeling that a 90% chance to hit was something closer to 60%. Similarly, ordering your soldier around a corner and activating three separate groups of enemies at once because the game generated the "pods" unfairly close together is equally as rage-inducing.

Outside of that gripe, however, the rest of the game is an absolute gem. Visually, the game is a huge step up from the previous game, with stunning landscapes and wonderful character design. The models for the aliens are brilliant, and the character creation is incredibly pleasing, and all of your changes are realised on the battlefield. That is, until the soldier you spent an hour customising panics and shoots the soldier you spent TWO hours customising in the back of the head. Wonderful stuff.

Coupled with the gorgeous graphics the game comes with a stellar soundtrack (composed by Tim Wynn), which is well worth a listen to on its own. The atmospheric music sets the tension for the game, adding a wealth of depth to any skirmish. A personal favorite of mine is called "Lazarus", which plays while overlooking the world map on the Geoscape. The deep bass with anxiety-inducing strings complete the wonderful package that is XCOM 2, and bring it to an all-new level of awesome.

XCOM 2 also features Steam workshop support, which adds a fantastic array of community-made mods to the game, with everything from complete gameplay overhauls (a favorite of mine is a wave-based Tower Defense take on XCOM), to cosmetic upgrades and even fan-made soldier classes. With mods, the replayability is endless.

In short, XCOM 2 is a fantastic game, and more than lives up to its predecessor's legend. Simply a must-have for any sci-fi or strategy nut, and will surely give them something to enjoy. It improves upon the tried-and-tested XCOM formula in every way, and I can only wait with baited breath for what Firaxis has in store for us. I just hope they don't decide that the canon ending is my poor squad dying a horrible death and failing to complete their mission.

This review was written on behalf of TeamTom's Reviews. You can check out the steam group here, or visit us on our website
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10 of 13 people (77%) found this review helpful
1 person found this review funny
Recommended
128.5 hrs on record
Posted: 18 July
XCOM 2

I was a newcomer to the XCOM series, picking up Enemy Within during the summer sale last year. I was quickly engrossed by the game's mechanics, and when I found out a sequel had been announced I knew I'd have to jump on it. With two DLC packs and a cosmetic add-on released now, as well as several patches, I believe it's just about time to take an in-depth look at the latest product of Firaxis Games.

Graphics
The most apparent improvement in XCOM 2 is the graphics. XCOM: Enemy Unknown had a distinct art style, but it didn't appeal much to me and the game itself also just didn't look that great because of its low level of detail. There are almost no such issues here. Your troops have realistic proportions, their weapons are properly sized, and the models and textures themselves have improved greatly from Enemy Unknown. This extends to your opponents, as well, each of which receiving a fantastic face-lift. The animations are relatively fluid, and XCOM 2 also offers a host of new customization options for making every XCOM trooper feel just a little more unique and personal. The environments are also much more detailed than they were before. Utopian cityscapes maintain an eerie sterility, which contrasts with the wilderness of the cold wastelands of Siberia and the unbearable heat of the Sahara. XCOM 2 definitely earns itself some praise here, and really raises the bar in its genre, even if it isn't groundbreaking.

http://steamcommunity.com/sharedfiles/filedetails/?id=685060326

Audio
Another big improvement in presentation over Enemy Unknown for XCOM 2, audio design has been greatly enhanced. Each environment features appropriate ambient sounds, adding to the suspense before you engage. Your enemies all have unique responses to whatever situation they're presented with, from the hiss of a Sectoid to the Earth-shattering stomp of a Sectopod. XCOM's own weapons all sound satisfying, and there are a variety of options for your troopers' voices. Voice acting is of similar quality to that found in Enemy Unknown; while I hoped for an improvement it is still perfectly acceptable. Perhaps one of my favorite parts of Enemy Unknown was the soundtrack, and I am once again greatly impressed by XCOM 2. Every track is splendid, from the suspenseful main menu score to the theatrical combat music. There's no doubt in my mind here: Timothy Wynn's work definitely doesn't disappoint, and XCOM 2's soundtrack stands up nicely alongside that of Enemy Unknown.

Performance
I'm afraid that this is going to have to be the unfortunate low point of the review. XCOM 2 still doesn't perform well, even on a PC that exceeds the recommended requirements by a great deal. It's very unfortunate that this game suffers from such lackluster performance, as it drags down an otherwise well-rounded performance from Firaxis Games. The 40 frames per second I maintain is simply unacceptable given my hardware; there's no excuse for it, and there's even less of an excuse for the 10 frames per second I maintain on the so-called Geoscape. With that said, I haven't had many issues with crashing, but there are some bugs and glitches that have yet to be officially fixed. These aren't game-breaking in my experience, but they are very annoying. Fortunately, there are a variety of modifications on the Workshop which address almost all of these issues, but I would expect an official patch by now.

Gameplay
XCOM 2 shares many gameplay elements of its predecessor, Enemy Unknown, as you might expect of a sequel. It is a turn-based tactics game focusing on the control of multiple units, each of which with their own unique equipment and abilities. The game uses a two-moves-per-turn system; every unit has two available actions by default, and moving any amount within a radial area consumes one movement point; typically, activating abilities consumes one or two movement points, and firing always ends that unit's turn. This comes together very well, and makes for a game that is in-depth enough to excite while not being overly complex. There is a line-of-sight system which is used to reveal enemies and parts of the map, and a variety of units to choose from in both single- and multiplayer. These include ordinary humans, cloned government troopers, a specially engineered flying humanoid designed to look like an Egyptian god, xenomorph-esque arachnoids, and massive bipedal robots. With this variety, it will take some time before one becomes bored of the game's cast.

http://steamcommunity.com/sharedfiles/filedetails/?id=632670080

Singleplayer
The singleplayer campaign of XCOM 2 places you in the shoes of the illusive Commander, a faceless strategic genius in charge of the XCOM organization. This time around, you eschew the underground command center in favor of a massive VTOL supply spacecraft, the Avenger. This mobile base completely overhauls the strategic world map, known as the Geoscape, forcing you to manage your resources carefully since the nations of the world have capitulated to the alien menace, ADVENT. You'll face these human enemies more often than not, but after you escalate and take the fight to ADVENT's strongholds, you'll encounter aliens more and more. Missions are similar to those of Enemy Unknown, but some enforce a turn limit before your objective fails, which is both challenging and very annoying. There are more ways to customize troops than before, with the classes of Enemy Unknown completely replaced by five new ones. New technology and stat-improving items provide various bonuses to troopers, giving players the edge they need to destroy ADVENT and incite a worldwide uprising. From start to finish, the singleplayer keeps you on your toes and the tutorial familiarizes new players with gameplay while being integrated directly into the campaign. Most players will spend most of their time here, as it is the focus of the game.

Multiplayer
XCOM 2 also features multiplayer, which allows for players to assemble a cadre of troops from both ADVENT, alien, and XCOM forces, with similar abilities to those of singleplayer units. There are a handful of map types to choose from, but the big issue with multiplayer is the lack of options. The adversarial gamemode quickly becomes uninteresting, and other ways to play would greatly improve the game. One idea is singleplayer gamemodes being introduced to multiplayer; one player must defend an objective, the other must destroy it; perhaps one player is attempting to defend a stronghold of civilian units against another. No matter how you look at it, more variety is needed for multiplayer, and as a result you probably won't spend a ton of time on it.

Community Content
XCOM 2 earns fantastic praise here. A full suite of development tools, workshop integration, and bringing the Long War Studios modding team in to work with Firaxis Games on XCOM 2 modding features shows how dedicated the developers were in their integration of community content support. Take one look at the workshop and you can already see a fantastic variety of modifications: New enemies to give you an even bigger challenge. A total overhaul to how the game is played, making it more like the previous XCOM games. A new weapon tier, or new weapon classes. And a host of new trooper voices and customization options, to scratch whatever science fiction itch you have. This plays a big part in my recommendation of the game.

http://steamcommunity.com/sharedfiles/filedetails/?id=638409582

Verdict
XCOM 2 is definitely a worthy sequel to the previous reboot, Enemy Unknown. It changes enough to justify its purchase without changing too much from the XCOM formula, and once again sets the gold standard for the turn-based tactics genre. Fans of strategy and tactics, as well as those who enjoy Sid Meier's Civilization V, are sure to enjoy this title.

I recommend XCOM 2.
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15 of 26 people (58%) found this review helpful
Not Recommended
131.6 hrs on record
Posted: 24 July
Get the game if it is on sale, otherwise it's not worth the $60 USD asking price (Australian store).

The game is still broken months after release:

-Frame drops at the start of every mission (and loading main menu).
-Buggy animations, such as characters shooting through walls or breaking already broken windows to shoot.
-Load times to return to base are still stupidly long, which can be reduced to a few seconds if you hit "caps lock"... no joke just google it.
-Line of sight is still broken, enemies can see you through some walls, while other times you can't see enemies that are out in the open.

Also don't buy the DLC. It's super lazy and not worth the price... the free mods add more to the game than the paid DLC.

On one last note, still no word on controller support, even though a console port is coming.
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5 of 7 people (71%) found this review helpful
Not Recommended
106.0 hrs on record
Posted: 31 July
The game in itself is fun. However it keeps crashing and it spoils all the fun for me. I finished it the first time; and excused the bug on the youth of the game at the time. I even bought one of the DLC thinking that the bugs would be patched after all that time. There is less slowdown however the game stills crashes. Savegames are corrupted too, they load but the game will still end up crashing for example when you complete a mission.
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2 of 2 people (100%) found this review helpful
Recommended
127.2 hrs on record
Posted: 15 July
Some Spoilers, so be warned:

















While I love the universe and atmosphere of the game, I have one huge gripe that many others have voiced, that of the RNG. There are some fights that you'll face especially if youre attempting a no-death campaign, that will make you tear your hair out, and the only solution is save-scumming (and this with the best of tactics, flanking, optimal-builds). Also some enemies will make you shake your head, facepalm, or some other reaction as to how irritating (not, necessarily dangerous, just plain irritating) they are, IM LOOKING AT YOU CODEX!

If you're a fan of the original xcom, this game fits the bill though, but be warned, the "free-enemy turn" mechanic can annoy and frustrate at the higher levels (versus what we had in xcom when an enemy could easily be caught with their pants down), when you get 2+ groups activating at the same time, though this is generally through bad scouting or bad luck, not design.

On a personal note, I would recommend some mods for an initial playthrough, mostly slowing down the timers, as this can provide an excessive note of frustration/consternation for some that expected the more "let me play at my pace" game setting. The timer still provides an incentive to hurry while the mod allows for a bit of leeway (and you don't feel the need to bullrush your squad into an area you KNOW is full of enemies just to get lose 1 or 2 of them simply to satisfy a stupid timer).
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3 of 4 people (75%) found this review helpful
Recommended
49.5 hrs on record
Posted: 2 August
XCOM2 is just as enjoyable as 1 was a few years ago. There are multiple things which I feel are missing or not as polished as I have wished, considering the success of these releases, however, if the game remained as it is at the time of the review (Shen's gift DLC released), it will still offer a compelling experience.

In the end, the pacing of the action and the improvements to the tactical battles, plus wanting to get more of the story it's what gives me confidence to recommend it.

I've played so far on Veteran (completed the game surprisingly fast, 30 battles after starting, with the highest soldier rank Captain), on Legendary (plus some mods for extra content, which is badly needed and this will take me a lot of time to finish).

There are multiple issues that are worth discussing, but others did a good job at explaining them (story, silly animation issues similar to those of the previous release, DLC stuff, performance, many others). But they don't make a significant dent into the experience, overall. At least not for me.
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