XCOM 2 is the sequel to the award-winning strategy game, XCOM: Enemy Unknown. Twenty years have passed since humanity lost the war against the alien invaders and a new world order now exists on Earth. After years of lurking in the shadows, XCOM forces must rise and eliminate the alien occupation.
Recent Reviews:
Very Positive (1,127) - 80% of the 1,127 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (15,466) - 79% of the 15,466 user reviews for this game are positive.
Release Date:
Feb 4, 2016

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Recent updates View all (67)

September 22

XCOM CHALLENGE REPORT: WEEK OF SEPTEMBER 25



Welcome back, Commander.

In XCOM 2: War of The Chosen, new objectives and incoming Intel are being fed to us every day. All you need to do is open up Challenge Mode on the main menu and accept the day’s mission.

To help ready the troops, we are declassifying the missions that will be available online next week. This week, the odds may seem stacked against your smaller squads, so be smart with how you deploy the troops.

Just be aware that some objectives may change. After all, in war, no plan survives first contact.

WEEK OF SEPTEMBER 25

 

9/25

OBJECTIVE: Plant X4 charges on the Psionic Transmitter

ENVIRONMENT: Small town

TEAM: A heavily-armed squad of Sectoid, ADVENT Priest and Codex units.

ENEMY FORCES: A complement of ADVENT soldiers and a number of alien units including Archons and Vipers are providing local support to protect the transmitter.

 

9/26

OBJECTIVE: Neutralize the alien strike force

ENVIRONMENT: Shanty Town

TEAM: A small group of well-armed Skirmishers and Specialists.

ENEMY FORCES: Brace for a major Chryssalid infestation.

 

9/27

OBJECTIVE: Plant X4 charges on the Psionic Transmitter

ENVIRONMENT: Slums

TEAM: Command a couple Andromedons and an ADVENT MEC.

ENEMY FORCES: A combination of Sectoid, ADVENT Priest and Codex units are protecting this installation.

 

9/28

OBJECTIVE: Locate and Neutralize the ADVENT Field Commander

ENVIRONMENT: Subway Tunnels

TEAM: A full detachment of Specialists.

ENEMY FORCES: Defending the Field Commander are ADVENT troops, Sectopods and MEC units. Proceed with caution.

 

9/29

OBJECTIVE: Plant X4 charges on the Psionic Transmitter

ENVIRONMENT: Small Town

TEAM: A small squad of ADVENT MECs, a Ranger and Specialist.

ENEMY FORCES: Intel suggests that beyond the ADVENT troops, Sectoids and at least one Codex are protecting the Transmitter

 

9/30

OBJECTIVE: Recover the ADVENT Power Converter

ENVIRONMENT: Abandoned City

TEAM: A small team of well-equipped Rangers.

ENEMY FORCES: Expect a tough fight against Andromedons, Archons and ADVENT Purifiers. 

 

10/1

OBJECTIVE: Extract the VIP at the designated location

ENVIRONMENT: City Center

TEAM: A team of Vipers have been dispatched to see the VIP makes it to safety.

ENEMY FORCES: A number of ADVENT troops, Vipers and Sectoids will be trying to intercept your squad as you make your way to the extraction zone.

 

 

Are you ready to deploy?

Tell us which sorties you’re looking forward to the most.

Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!

         

 

 
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September 22

Art of XCOM: Listen to the War of The Chosen Soundtrack Now


Today, we’ve got a treat for you. This could be a simple Q&A interview with Tim Wynn, Composer of the XCOM 2: War of The Chosen soundtrack. But we also put together the entire score for your listening pleasure and uploaded it to YouTube. So, go ahead and click the embedded link, kick back and listen while we discuss what into crafting the game’s music.
https://www.youtube.com/watch?v=RfyK8iK71Pg
When you’re doing the score for a game like XCOM, what are some of your inspirations for pulling it all together?

For XCOM, the inspiration mainly came from the story.  I like to start by creating the themes, and then look for ways to incorporate them into the game.  For War of the Chosen, the story has numerous defined themes.  I started with the Chosen theme and then wrote individual themes for the Warlock, Hunter and Assassin.

How is it working on the score for something like XCOM compared to other projects you’ve worked upon?

Each project is unique and every project needs their own sound and voice.  With games, I really like to find the emotion in the story.  In XCOM 2 that mainly comes from Shen and her following in her father's footsteps.

Let’s explore that for a second. What were you thinking about Shen and how did you want to bring that out? Any other moments that also inspired you?

I was focused on Lily’s feeling about carrying on her father’s life work.  There is a certain amount of melancholy in that. I was also thinking about the bond between a father and his daughter. Being a father myself, I understand how powerful that can be.  Some of the other things that inspired me were the new characters.  Each of the Chosen have their own unique personalities and I tried to bring that out in the music.  The lost were also fun to cover.  Who doesn’t like zombies?

What piece are you most proud of composing from this score – and why?

It’s always hard to pick one piece of music but if I have to choose it would be the track called “War of the Chosen”.  I like that it has both the Chosen and XCOM themes in it. A close second would be “Metal and Steel”.  Fans of XCOM know how important the squad loadout screen is and I really like how the XCOM theme blends with some of the motifs from the Chosen.

How do you go about composing music – can you tell us about some of your process?  

When I start writing for a game, I like to immerse myself in the story.  I like to see all of the concept art and read as much of the story as possible.  Once I have watched, read and sometimes play through the game, I will start to write.  My best ideas usually come away from the keyboard. Inspiration can come all times of the day and in all settings.  I like to sing the melodies and ideas into my phone and translate from there.  

Can you go further into the creation process? You hum a melody into your phone…and what happens next?

I wish it was that easy!  From there I take my recordings to the piano and start to sketch out a composition.  Then usually comes more singing into my phone, and time and the piano.  All of that gets poured into my computer where it comes to life.

We are looking to include the soundtrack / score with this story, so as we’re listening – what are some of the things people should be listening for?

The first thing to listen to may be the main theme “War of the Chosen”. I was looking to create a hybrid orchestral/analog synth sound for the game. It opens with what I call the Chosen motif in the analog synths. It was the first idea I had when writing but I felt that it wasn’t enough of a theme but I love how it works inside of the Chosen theme.  Another thing of note is at 2:20 when the XCOM theme comes in dark, somber tone.

“Shen’s Hope” comes from the DLC Shen’s Last Gift.  I like the otherworldly voice in Shen’s theme and how the emotion plays in the story.

As I mentioned before, I am really happy how “Metal and Steel” turned out for War of the Chosen.  I was looking for a way to use the XCOM theme in 6/8 meter and I like the results.  This piece of music is really meant to pump you up for the next mission, and I think it succeeds.  Listen for the Chosen motif at :52 and when the XCOM B theme comes back at 1:09.

Track 7 “Vox Prima” is another cue to listen for.  It’s the first time you hear the theme for the Skirmishers in the game. The theme works great for the Skirmishers and Mox is voiced by actor Michael Dorn – which makes it come together that much better.

Any things you’re hoping people take away from hearing the game’s score.

For me, I really wanted this score to be all about themes.  I wanted the player to know when the one of the Chosen were stalking them.  Also, XCOM 2: War of the Chosen is not your typical DLC.  The story is so rich and well thought out it feels more like a whole new XCOM game.  I tried to reflect the complexity of it in my score.

******

We’re going to continue chatting with the team about all aspects of the game and the work that went into creating XCOM 2: War of The Chosen. And we plan to answer your questions – and more – right here.

Do you have questions for the team? Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!
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Reviews

“Exceptionally tough, rewarding strategy and a masterful reworking of the XCOM formula. We’ll play this forever.”
94% – PC Gamer

“One of the deepest and most rewarding strategy games on the market”
9.5 – Game Informer

“XCOM 2 is an amazing game”
9.3 – IGN

Digital Deluxe Edition


The XCOM 2 Digital Deluxe Edition includes the full base game, XCOM 2 Reinforcement Pack, and the digital soundtrack

About This Game

XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year.

Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.

Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all.

  • XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.
  • RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.
  • TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
  • A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
  • RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.
  • EACH MISSION IS A UNIQUE CHALLENGE: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
  • CREATE CUSTOM MODS: Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.
  • ENGAGE IN HEAD-TO-HEAD MULTIPLAYER: Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® 7, 64-bit
    • Processor: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
    • DirectX: Version 11
    • Storage: 45 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 and 2013 Runtime Libraries and Microsoft DirectX.
    Recommended:
    • OS: Windows® 7, 64-bit
    • Processor: 3GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
    • Storage: 45 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: 10.11.2
    • Processor: 2.4 GHz Intel
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 650ti (1GB) or AMD 5770 (1GB) or Intel Iris Pro or better
    • Storage: 45 GB available space
    Recommended:
    • OS: 10.11.2
    • Processor: 2.7 GHz i5
    • Memory: 8 GB RAM
    • Graphics: NVIDIA 700 series (2GB) or AMD R9 series (2GB)
    • Storage: 45 GB available space
    Minimum:
    • OS: Ubuntu 14.04.2 64-bit or Steam OS
    • Processor: Intel i3-3225 3.3ghz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 650 (1GB), AMD R9 270 (2GB) or better
    • Storage: 45 GB available space
    • Additional Notes: Intel GPUs are not supported at time of release. Nvidia requires 352.55 or newer drivers. AMD requires Mesa 13.0.1 driver compiled using LLVM 3.9
    Recommended:
    • OS: Ubuntu 14.04.2 64-bit or Steam OS
    • Processor: Intel i7 series
    • Memory: 8 GB RAM
    • Graphics: NVIDIA 960 (2GB)
    • Storage: 45 GB available space
    • Additional Notes: Intel GPUs are not supported at time of release. We recommend Nvidia 358.16 drivers for best performance in XCOM 2
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