Classic gameplay. New experience. Panzer Corps Wehrmacht is the award-winning turn-based strategy game that the press has called “…nothing short of brilliant” and “the spiritual successor to the Panzer General series”, with high rankings and praise around the world.
User reviews:
Very Positive (12 reviews) - 100% of the 12 user reviews in the last 30 days are positive.
Very Positive (527 reviews) - 93% of the 527 user reviews for this game are positive.
Release Date: Jul 10, 2011

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Recent updates View all (17)

October 17

Panzer Corps Tournament - Start of the First Round!

This is it, fellow generals and friends.

The panzers' engines are roaring and guns are being loaded. Hell is about to break loose.

The first round of the Panzer Corps Tournament has just started!

You can follow it here:

E-mails have been sent too, for good measure. Please refer to the forum thread and follow the guidelines. May the best commander win!

0 comments Read more

October 10

Become the Panzer Corps Slitherine Champion!

Panzer Corps fans (we know there’s many of you out there) we have wonderful news for you.

We’re going to run a big tournament to establish once and for all who the real Panzer Corps Slitherine champion is!

Our tournament system hasn’t been implemented yet, so we’re going to run this in the good old way: manually. It will be a 32 player direct elimination tournament, which means we’ll have some very spectacular semifinals and final!

Important: this will be a rather big tournament, and we want our players to be motivated. It will be a direct elimination tournament, and each round will last one week. The rounds will be played on balanced MP maps in elimination rounds: if you think you can’t complete your game in a week please don’t sign up. This will be an intense experience - failure to complete your game in the allocated time will result in elimination from the tournament. It will be up to the participants to demonstrate (in the form of screenshots) their participation, their submitted turns and, most importantly, their victories!

It goes without saying that there will be some nice prizes for the 1st, 2nd and 3rd places.

The first round will start next Monday – and that’s when we’ll announce the first map, so it’s going to be a surprise. Yes, I have an evil grin as I type this.

So, do you want to give it a shot?

Send an e-mail to providing your username on the forum and your timezone / hours in which you can play normally. Be quick! There are only 32 open slots!

One last thing: Many thanks to Goose 2 for all his suggestions and his activity on organizing tournaments for Panzer Corps – this tournament wouldn’t have been possible without his efforts. Thank you! You’re a real pillar of the Panzer Corps community.

3 comments Read more


“A solid and loving overhaul of the classic Panzer General”
96% – Gamershall

“Hard to stop playing”
93% – GamerTell

“Panzer General is Back!”
80% – DigitallyDownloaded

Special Offer

Enjoy Panzer Corps with all its expansions in a single package for the first time, at a spectacular discount! We are talking of the base game plus 17 (seventeen!) expansions here! It is truly a staggering amount of content which will keep you hooked for months.

Get it here!

About This Game

Classic gameplay. New experience.
Panzer Corps Wehrmacht is the award-winning turn-based strategy game that the press has called “…nothing short of brilliant” and “the spiritual successor to the Panzer General series”, with high rankings and praise around the world. Brought to fruition by a team of experts and a community of hundreds of fans, Panzer Corps - Wehrmacht has evolved into the ultimate strategy classic that will find a home on any wargamer’s shelf!

Set in World War II, Panzer Corps - Wehrmacht puts players in the general’s tent in charge of the Axis armies, across 26 scenarios in one large campaign tree, carrying core forces through the war. This core force can gain experience and upgrade to new weaponry as it becomes available. With over 800 unit types, divided into 20 unit classes there is a huge amount to explore. Make use of your unit’s strengths and your enemy’s weaknesses and seize victory.

Looking for a more ‘human’ challenge? Panzer Corps’ multiplayer is deservedly popular, with thousands of games running on the server at any given time. Find an opponent online quickly and easily throughout the world with Slitherine’s award-winning PBEM++ asynchronous multiplayer system. Play historical battles or balanced scenarios created specifically for multiplayer, where both sides have equal chances to win. Panzer Corps supports cross platform multiplayer, so you can even battle owners of the iPad version of the game!

Developed by Flashback Games and The Lordz Games Studio, Panzer Corps - Wehrmacht replicates a classic wargame and upgrades it to 21st century standards for a new generation of wargamers.

Main Features
• 800 unit types, divided into 20 unit classes with 20 detailed parameters to identify unit’s abilities, 24 terrain types affecting gameplay in various ways. Panzer Corps will celebrate the glory days of strategy gaming with the aim of attracting new players to the genre;
• Campaign: all 26 scenarios are combined into a large campaign tree with several entry points at various stages of the war. Depending on the outcome of each battle (decisive victory, marginal victory or defeat), the player will be faced with different challenges and a progress along different parts of the campaign tree;
• More than 30 nations represented in the game: Germany, Italy, Poland, France, Great Britain, USA, USSR, Norway, Belgium, Netherlands, Albania, Romania, Greece and more.
• Core units that travel with you throughout the campaign gaining experience and that can be upgraded as new weapon technologies become available.

Additional content
For players who enjoy the game, there is a lot of quality content which will keep them busy for months.

The Grand Campaign consists of 10 campaigns that bolt together to create a staggering 150 scenario Grand Campaign which cover the entire war from 1939 to 1945 in great detail. You can play them all linked together or each as a standalone campaign.

The Afrika Korps expansion consists of 24 scenarios, new terrain and units and explores Rommel’s North Africa campaign.

Panzer Corps: Allied Corps is an expansion for Panzer Corps. Allied Corps includes more than 25 new scenarios, over 50 new regular and special elite units, and modified version of existing units to cover the entire war in detail from the Western Allies perspective.

And if this is not enough, Panzer Corps comes with a bunch of modding options and a powerful editor, and there are dozens of free user-made campaigns readily available for download from the Internet.

All Panzer Corps content is also available on iPad, so this strategy gem can be played everywhere!

96% -
Panzer Corps is a solid and loving overhaul of the classic Panzer General. Technical implementation and graphic design leave little room for any criticism.

93% -
Easy to learn, simple interface, hard to stop playing once you start, you don't have to be a serious wargamer to appreciate.

9/10 - CPU Gamer
When it comes to being Panzer General, Panzer Corps beats the pants off the competition.

90% - Armchair General
Overall, PanzerCorps is one of the best “beer and pretzels” turn based wargame releases in years. The game is very polished and stable. It is fun to play.

90% -
...nothing short of brilliant.

9/10 - RTSguru
This was seriously one of the best games that we have ever played. If you do not pick this up, you are missing out.

9/10 -
If one asked how would Panzer General be like if it was released today? The answer is simple - it would be Panzer Corps.

9/10 - EntDepot
Panzer Corps has me dreaming in hexagons nowadays.

A- -
Now that the official review is complete, if this were any other game it would go on the shelf next to other games that have been “finished” but I have every intention of firing it up again.ລ

System Requirements

    • OS: Windows XP/Vista/7/8
    • Processor: Pentium 4 or equivalent
    • Memory: 1 GB RAM
    • Graphics: 64Mb Video Card
    • Storage: 500 MB available space
    • Additional Notes: If you use a newer OS than Windows XP, you will need at least 2 GB of RAM
    • OS: Windows XP/Vista/7/8
    • Processor: Pentium 4 or equivalent
    • Memory: 2 GB RAM
    • Graphics: 128Mb or more
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (12 reviews)
Very Positive (527 reviews)
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332 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
29.9 hrs on record
Posted: September 23
Engaging, fun, both for casual and hardcore players. Highly moddable, and plenty of content to be played base or with DLC. DLC is not required, but over time have expanded to different area of the war. In the base game alone you'll be taking the role of Germany and fight through Europe, Africa, and America for world domination. If you play right you will eventually defeat the U.S. so the game alone offers hundreds of units and over 30 scenarios in the game alone. As mentioned the DLC merely expands to different nations or campaigns or even expands certain invasions. All of the DLCs offer different scenarios which are straightforward on the storepage, there is not paywall and with the level editor you can literally create all of these things yourself. (but you'll still want the DLC just because you'll love the game so much). This game is like the PC version of Advanced Wars: Day of Ruin which I played on the DS when I was a kid, while this game is a hex-grid rather a squared one, the way units fight and have fuel and a base hitpoint of 10 (can be extended when the units become experienced or elite) reminds me of the good old days of Day of Ruin. I never played Panzer General but I hear people mention this as a worthy successor, while those who have no experience with strategy games will find this game appealing and educational at the same time. This game is simply awesome and I recommend it, really it's kind of a must have in my opinion.

Good day and happy gaming ! Thanks for reading
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2 of 2 people (100%) found this review helpful
120.1 hrs on record
Posted: September 24
great game, buy it, love it
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2 of 2 people (100%) found this review helpful
3 people found this review funny
14.6 hrs on record
Posted: October 4
this game is turn-based strategy simulation of the world war second
high impressed and good game.
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1 of 1 people (100%) found this review helpful
1,301.0 hrs on record
Posted: October 2
amazing game, highly addicitive
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Most Helpful Reviews  Overall
198 of 210 people (94%) found this review helpful
9 people found this review funny
505.8 hrs on record
Posted: September 25, 2014
If you've played Panzer General before and you liked it, then that's all you need to know. This is basically a direct copy-update of the game.

What you REALLY want though, is the Grand Campaign. That alone is worth the full price twice over, it's literally what it says on the tin. A grand campaign from 39-45 and it is much better paced than the stand alone game. It's also very good at representing what went on in the war and provides a nice learning curve. You'll stomp through Poland with ease, bounce up through Norway, smash the French as if they weren't there (after some minor resistance from the Belgians) and you'll feel epic as a General after having all those conquests. More so when you raid the Balkans.

Then you go off against Russia, and it's easy, you smash them, underequipped, out of supply, un prepared. And you're laughing, over your German beer and with your fraulein sitting in your lap, you're one of the best army generals in the Nazi Regime.

Then reality hits. The Russians mobilise, they get their airforce at you, their tanks roll towards you and the legions and legions of infantry just won't stop. Your puny Panzers' shells can't even stand up to their tanks, your anti-tanks get steamrolled, and its here, right on the battlefield in mother Russia that you'll find out whether your skills as a General are up to scratch. By the end of it, Poland and France will seem like a distant memory.

Reckon you're up to the challenge? Prove it! This game will push you to the limit.
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271 of 315 people (86%) found this review helpful
4 people found this review funny
Not Recommended
21.4 hrs on record
Posted: December 6, 2015
This is one of those games I wish I could give a neutral rating to but since I can't, I'm giving it a thumbs down. This game has great ratings, so you can read many other reviews on why PC is a good game. It does many things right - a neat branching scenario structure, solid foundation and some good voice overs to introduce the scenarios. For me, thats not enough and thus I'm going to explain why I don't think it's good enough to get a thumbs up.

Simply put, PC is a remake of the old Panzer General games. And after playing this for 20 hours and playing those, I still think they're better games for one main reason: the Panzer Corps scenarios are usually very flawed.

Panzer Corps makes the mistake of having too many units on too small of a map. There is little to no room for manuever. Thus the game is more puzzle-based than it is tactical. It's just a matter of figuring out that at "x" chokepoint I need 3 infantry, 1 arty and a tank to bust through. Once I know that, it's a matter of going to the next chokepoint. The time frames are always very tight, which rewards perfect unit usage and not necessarily good tactics. Seriously, whether you win or lose in any given map is often decided by your first half dozen combat results - if they're very favorable you're golden. If not, you're probably totally screwed.

There are two types of battles - you're on the offense and you're on the defense. If you're on the offense, the AI is going to just sit back and let you come to them. There's no ebb and flow here - it's all a matter of finding the "right" way to knock down yet another brick wall. After playing a number of these scenarios, I felt like the Allies trying to fight through the German hedgerows - frustratingly slow, brute-force combat tactics because you can't manuever. It gets old, fast.

If you're on defense, you can expect overwhelming odds since the AI isn't as effective as a human. So those scenarios are gamed up to present a challenge in numbers since the AI can't do it otherwise. They were, in a nutshell, disappointing.

There are other issues as well. I find the map to be muddled and not attractive. It's a wargame, I know, and it doesn't need to be beautiful. But I'd personally rather have counters than the muddled color scheme presented here. The branching campaign is pretty neat but has some real issues - for instance, if do well enough as Germany and you're going to presented with an almost unwinable scenario in the USA. Do slightly worse and delay the US invasion by two years and you'll have a far more winnable scenario. That's just bad design. Sea power has almost no part in the game as well, so it's all ground and air combat. Combined arms need not apply in most scenarios.

But it all goes back to scenario design - too many units, too small maps, no manuever and thus no imagination. I found them constricting. So why would I advocate paying for Panzer Corps (and don't get me started on the absurd DLC prices) when the old Panzer General II does it better? I can't. I'd rather play PG than PC and therefore PC gets the thumbs down. For those who are interested in the genre, I recommend Order of Battle: Pacific. It's a very similar game with larger maps, more fluid combat, combined arms and the maps aren't as muddled. To me it's a far superior game and easily worth the price difference.
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96 of 105 people (91%) found this review helpful
2 people found this review funny
1,028.3 hrs on record
Posted: August 24, 2014
Overall: 9/10

Some 700 (seven hundred, holy.....!) hours later, and after over 220 scenarios I believe I am entitled to write a review of Panzer Corps, Panzer General's successor.

When I played the original Panzer General, back in '94, I remember the ashtrays quickly filling up as I kept on playing with a friend (swapping chairs when it was the other's turn). It was the first time I enjoyed a wargame on a computer, while my first grognard experience happened some ten years before when I was "inducted" through Avalon Hill's Third Reich boardgame. So, yes, I like my wargames.

Since this is a videoGAME review, I will try and wear the gamer's hat, rather than the hardcore grognard's helmet.

This review is based on a playthrough of the Grand Campaign, Afrika Corps and Allied Corps, so all the "DLCs", the full enchilada.

- While the replayability is quite low, if it takes 650 hours to play through: even at full price, the cost opportunity is pretty good like 10 cents an hour.
- Each scenario is different and there's never a dull moment.
- The game is easy to learn and quite hard to master.
- The number of units (and the very different way to employ each and every one of them) as well as the historical research to build the scenarios is quite impressive.
- The game is virtually bug free. This should be a given, but it's worth mentioning considering the amount of junk that is unleashed on customers these days (Football Manager 2014, Rome Total War 2, and so forth).
- It runs smoothly on pretty much every rig / OS / graphic card.
- Far from being flashy, the graphics do their job.
- The addition of heros makes the experience more personal.
- The heavily scripted AI does its job at keeping you challenged.

- Increasing difficulty beyond General level, rather than giving you more challenges, just increases the number of enemies / or their equipment quality (to very ahistorical levels).
- The basic game feels like a demo compared to the Grand Campaign. definitely get all the DLCs.
- The hero traits are too random (ok, this is the grognard talking, but, seriously, Artillery units with "spotting" traits and Air units with "movement" benefits are really useless / non-sensical).

So, whether you are a gamer with a casual interest in World War 2 tactics or a tough wargamer who looks for something more relaxing, this game is damn near perfect.
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72 of 78 people (92%) found this review helpful
3 people found this review funny
480.8 hrs on record
Posted: September 18, 2015
A Panzer Corps Review

As a wargamer and a WW2 enthusiast I might not be that objective when I'm saying that this game's pretty damn good! At the same time however, the hours spent (not only on this but other wargames as well) trying to beat the campaign on Field Marshal, testing my skills with people on multiplayer, exploring the game on many levels, do grant me a well thought out opinion of this game, I hope :P

On with a brief presentation of the game!
Panzer Corps Wehrmacht (PC) is a light, turn based (Igo-Ugo) strategy game and a reimplementation of the old school Panzer General (PG). If you liked PG you'll almost definitely enjoy PC and the opposite of course. The idea is simple. You start the second world war commanding part of the German army, starting from the invasion of Poland and decide its fate with possibilities ranging, depending on your performance, from its historical demise to a *minor spoiler* glorious blitzkrieg through the entire US.

The fun of the game derives through its tactical simplicity though it leaves a lot of room for depth—for those willing to look for it.
All you have to do is move and fire your units in any order you desire. Simple enough, huh?
Sure, but in order to master the game, you have to grasp many subtle mechanisms. Panzer Corps features: a variety of terrain with unique characteristics, unit suppression, an interesting initiative system, unit retreat/surrender, a weather system, supply (albeit in an unrealistic form due to the lack of supply lines), entrenchment, zone of control, strategic redeployment and many more interesting elements.

Furthermore the game comes with many units that, besides chrome, offer many tactical opportunities. Will you plow the battlefield with slow moving King Tigers or blitz with Panther tanks? Will you dominate the skies with a combined fighters/dive bombers force or follow a fighter-bomber doctrine? Due to the many different unit types offered, the efficiency of combined arms really shines.

Another aspect of Panzer Corps is its subtle yet engaging strategic element.
You are given command of a core force that you control through the entire game, in contrast to a couple of secondary/temporary units that are provided for a single scenario. This core force can be expanded by buying/upgrading units between or during the scenarios but, friendly note, don't try to figure the scale; units may represent divisions, corps, or even armies, depending on the scope of the scenario. In addition, every unit gains experience through combat and the dilemma of how to replace loses, through regular (inexperienced and cheap) or elite (battle-hardened and expensive) replacements, arises. This of course means I have to explain prestige as well...

Prestige (the game currency) depends on your performance on the scenario. That is the capture of objectives (primary/secondary) and the battle outcome (normal/decisive victory or defeat). A decisive victory may have to come many times through attrition which may cost in the long-run. Even more choices!

However not everything's great...
To begin with, the A.I. is relatively uninspired. It doesn't act terribly ahistorically or plain silly (besides two rare situations) but the difficulty of most scenarios comes through the numerical advantage of the enemy. Then we have the repetitive objectives, at least in Wehrmacht, "Capture all cities in X turns". A few people nag about the lack of replay value as well but I beg to differ. Besides the branching campaign and the multiplayer scenarios (can be played both online and hotseat) there are a lot mods at your disposal for free!

Another thing that bugged me is the fact that, although there is an option of a detailed battle sheet both before and after each combat, the game lacks detail both in the tutorial and the manual. This leaves those eager to dig deeper no option other than to go through many forum posts. For example artillery has a rate of fire stat that isn't mentioned anywhere in the game! Every basic piece of information is covered however and the interface, in most cases, is intuitive and elegant.

Finally, the realism issue arises. Due to its abstract nature this game is far from a simulation at a strategic level. The lack of many important details make it unrealistic at a tactical level as well. At its heart however every decision the player makes is realistic, in a sense that the same dilemmas arose to WW2 generals as well. Somehow, through the careful deduction from realism, this game manages to remain true, as much as a light wargame can, to the nature of the war.

All in all, Panzer Corps is a strategy game I would recommend to everyone; both the uninitiated who wants to discover the joys of wargaming and the grognard who wishes for a less complex game.

Rating: 9/10
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52 of 55 people (95%) found this review helpful
12 people found this review funny
17.8 hrs on record
Posted: June 1
I am an old guy who was excited when Panzer General came out. I have played Panzer Corps since it was released by Slitherine. I have enjoyed every aspect of the game. I am not one of those detail guys that weighs every apect of the nuances of the game. I am just some old dude that after working all day really enjoys invading and smashing all those foolish enough to deny him his destiny. I give the game good marks. It is totally worth the investment for the hours of game play. I think it is a buy.
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112 of 147 people (76%) found this review helpful
59.5 hrs on record
Posted: March 12, 2014
Panzer Corps is a modern version of Panzer General, and I have to say that it's been improved in every way. Although it's new to Steam it was originally released back in 2011 and I've been playing it for over two years, so don't let my Steam game time fool you.


One of the best things about this game is that it uses what I think of as "chess-like" or "rock/paper/stone" mechanics. While there are many hundreds of different units in the game, they're all grouped into specific types (infantry/tank/recon etc.). There are 9 different types of land and air units, each of which has distinct characteristics (just as different chess pieces move differently). Using those characteristics to their best advantage is key to success in the game, especially in combination with other units.

For example, infantry are best for attacking a city, but the city may be defended by an artillery unit behind it which gets a free attack against the infantry. So you could send a tank around the city to take out the artillery, but it's protected by an anti-tank gun. So then you send a tactical bomber in to bomb the artillery, but guess what, it's protected by an anti-aircraft gun! A successful assault against a city therefore, can often be a "chess-like" puzzle to solve. It's not just the strength of the units that counts, but the type of unit. Combined arms warfare is a must.


Although it still uses the classic 2D interface, the unit models are now displayed with a semi-3D look rather than side-on as in the original. They're higher res and detailed enough to make the many different unit types easily recognisable. The map graphics are still pretty basic compared to modern games but are a lot more detailed and pleasing to the eye than the very plain original. There are now two levels of zoom as well as the strategic map.


The game is operational in scale, rather than tactical (individual battles) or strategic (whole war), and the actual scale is variable depending on what's being represented. So a scenario may cover the invasion of the whole of Norway, or just the island of Malta. In spite of the big difference, it works well. Tanks and infantry have to be adjacent to attack, while artillery can typically fire 2 to 3 hexes. Planes have a large movement area and need to be refuelled so can't stay in the air indefinitely.


The 26 scenarios cover the main battles throughout the course of World War Two in Europe. They can be played standalone as either side or as a complete campaign from the German perspective, allowing your core force to gain experience and upgrade throughout the war.

The scenarios themselves cover mostly the same battles as in the original Panzer General but they've been redesigned, often at a different scale, so the maps are not identical.


There are many more unit types available in this version, including some very rare units not often seen in WWII games, giving considerably more tactical diversity. The AI has also been improved. New terrain types have been added, for example railways, which allow quick transportation between cities once you control them, which adds an interesting extra dimension to the transportation possibilities.


The combat mechanics are basically the same as the original, but have been tweaked to be more user-friendly. For example, whereas a unit had to both move and fire before selecting another unit, now movement and firing can be done at different times during the turn. For example, previously if you moved a unit then selected another unit before firing the first one, it would lose the ability to fire. Now it doesn't, so you can move unit 1, then move unit 2, then attack with unit 1. This gives you a lot more flexibility in how you organise your combined attacks.

Also, artillery can now be fired after moving. Perhaps not so realistic, but a lot easier to manage. Previously, when advancing, the artillery was always playing catch-up and often took a long time to get into position before you could actually use it. Now, you can move a melee unit forward, advance an artillery unit into the hex it just vacated, fire with the artillery, then attack with the melee unit once the defenders have been suppressed. Much more convenient! Additionally, many artillery units now have a longer range, 3 hexes instead of 2, making it even more useful.


As a long time wargamer (starting with Panzer Blitz in 1979), I'd have to say that this is possibly the best ALL-ROUND wargame I've ever played. It's a lot more polished and bug free than most other turn based wargames, it has enough depth and strategy to satisfy experienced wargamers, yet it's still accessible enough for newbies to the genre to enjoy, which is quite a brilliant balancing act.

It's definitely not a grognard's game, it doesn't contain complex spreadsheets and have hundreds of units to move every turn, but that's a good thing IMO. I've played overly complex strategy games in the past and quite frankly, the depth of detail can become tedious and take much of the fun out of the game. This game has relatively small numbers of units in each scenario and is quick to play. It has a very high fun factor that more serious games lack, whilst still containing plenty of strategic depth and a lot of detail and accuracy for the history buffs.


It's been admitted by Firaxis that the new combat system in Civilization V was partly based on Panzer General. Therefore all those Civ 5 fans who enjoy the new 1 unit per hex combat system would probably find this game very appealing, since there are a lot of similarities there. The big difference is that Firaxis over-simplified the combat system, whereas in Panzer Corps it's more detailed and realistic (and thus more enjoyable if you're purely in the mood for combat rather than developing an entire civilisation).


I highly recommended this game for all turn based strategy fans, especially those interested in historical recreations of actual battles in World War II.
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Recently Posted
333.1 hrs
Posted: October 18
What can i say i just love this game,its like a old good panzer general in new outfit
Helpful? Yes No Funny
Allsing Arne Gunnarsson
5.2 hrs
Posted: October 11
Welcome back, general.
Helpful? Yes No Funny
Grim Squeaker
197.4 hrs
Posted: October 8
Well then, what do I think of Panzer Corps?

I bought the game when before the Gold bundle dropped so the DLC etc was a little too expensive for my liking but certainly worth getting for the content it provides. The retro Panzer General theme is a favourite of mine and all the classic features that made PG so brilliant are in there too. Fans of the Panzer and Allied General games should love this one and its well worth a crack says I.

-Retro magic
-Strategic gaming at its best with a massive range of units and scenarios
-Fog of war ;-)
-Music and sound effects are great

Cons (At time of purchase)

-Cost of DLC (Kind of irrelevant now I guess).
-Difficulty levels don't always scale in a logical fashion and sometimes the jump can be a bit much. (Not a deal breaker really though)

I'd give it 8/10 Badger Points :-)
Helpful? Yes No Funny
58.8 hrs
Posted: October 8
Excellent computer wargame.
Helpful? Yes No Funny
268.3 hrs
Posted: October 7
very addictive
Helpful? Yes No Funny
103.0 hrs
Posted: September 19
This is difficult to say, since I was an absolute fan of SSI's Steel Panthers and later of Panzer General (of which Panzer Corps claims to be the offspring and evolution), but Panzer Korps falls short of its promises.

I was so excited by the prospect of playing again one of my favourite war games of all time that I bought the whole bundle (admittedly on offer). Not only I enjoyed the original game, but I also contributed to it by creating several community maps since I am a military history buff.

If you played the older titles the interface looks immediately familiar and you can jump straight into the game. The graphics haven't greatly changed either, and although I don't mind the retro-look as I don't play this kind of games for the visual effects, something a little more refined wouldn't have hurt.

The main problems with Panzer Corps are the game balance and the map design. Most scenarios are won or lost in the first few turns if you can (or most often can't) take control of some "chokepoints" (mostly fortified towns held by overly-strong A/T units). Any delay will inevitably lead to failure. Since most available routes pass through the chokepoints you'll have to fight at a disadvantage. Problem is in most scenarios the A/T units in built-up areas are way too strong and can stop any armour you throw at them. Infantry would be a good option in these circumstances IF it could be moved fast enough, but most of it will lag behind. So you'll need a lucky hit that knocks out the opposition before you take too much damage or lose too much time. And it often really comes down to that, a lucky hit.
During WWII both tanks and A/T evolved in time, with one or the other (usually the tanks) gaining the upper hand as circumstances went, but in Panzer Corps you'll find your expensive armoured units shot to pieces by oddly powerful cheaper units.

There is very little in Panzer Corps which wasn't already in Panzer General while the scenarios are a lot less balanced. Ultimately a disappointing game, though one I relly really wish had turned out better.

---------- Read further if interested in more details and response to comments in thread -----------

In response to comments I'll expand my critique of the game for those interested.

The main problem of Panzer Corps is that it changed its scope from a tactical game (such as were Steel Panzers and Panzer General) to a strategic one. This in itself could be a good thing but it is only half implemented.

The scale (not necessarily the actual size) of the maps is much larger, encompassing entire countries, BUT the units fighting on them (and their combat values) are still tactical units. So, for example, you may happen to attack Paris with a couple of panzers, which is plainly absurd, facing a couple of A/T units. In tactical combat a decent A/T unit at close quarters could easily knock out a few tanks. However, the game has the ambition of being played at strategic level (hence the Grand Campaigns scenarios) so the units shown on the map should necessarily be strategic units, ie Panzer Regiments or larger formations.

Panzer Divisions were COMBINED ARMS units, their strength being the mix of Motorized Infantry (Panzer Grenadieren), Tanks and Artillery, plus fast recce units (motorcycles and armoured halftracks). On the other hand there were no A/T divisions in any army at the beginning of WWII. Germans never set up any such units for the whole course of the war as they were deemed too expensive. Soviets set up A/T artillery divisions only in 1943.

So the game places on the same level tactical A/T units and strategic armoured ones, thus the unbalance. This is why the A/T units are very cheap in comparison. The game is basically an hybrid and doesn't quite succeed in either the tactical challenge (where Steel Panzers excelled) or the strategic one, as manoeuvre is overly hampered by chokepoints.

In the end this is just a game. You may like it or not and anyone is entitled to his own views. I am happy to have a civilised exchange of opinion, but I find Cuqueen remarks about my military knowledge insulting and showing poor manners.
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A developer has responded on Oct 6 @ 7:46am
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