was a pleasant surprise for me. It is a reaction and path-learning based platformer with rouge-like elements (no checkpoints in levels). Once you beat a level, though, you can move on.
I usually can’t stand rouge-likes, because having to start over from the beginning after playing for an hour+ doesn’t appeal to me. Fortunately the levels in Mechanic Escape
are each only about a minute long, so even when you mess up: it isn’t that bad. It does a pretty good job of being difficult without being overbearing. Masochistic gamers out there may disagree and may find this game too easy, but I felt this game was just the right amount of challenging. It toes the line of challenging and downright frustrating, while staying on the better side.
There will be frustrating moments though. About 80% of the times you die it because you made a mistake—usually due to the fact you are still learning the proper path through a level. 10% of the times you die it will just be due to the luck of the draw, as there are instances where an enemy attack will be unavoidable due to randomness. And the final 10% are the truly frustrating deaths: those where your character does something you didn’t want due to the minimalistic control scheme. The most annoying example of this is that jumping next to a wall will cause you to wall-jump backwards always, even if you don’t want to. Some games require you to push the directional button towards the wall to execute a wall jump, and if you don’t then you will just jump normally… which gives you more control. In Mechanic Escape
, there is no way to jump next to a wall without wall jumping—it doesn’t matter which way you aim the direction. There are other examples as well, but that one was the most egregious for me.
There are 4 worlds with 20 levels each. The first 2 worlds are pretty easy. Towards the end of world 3 and throughout world 4 the levels begin to get quite challenging and will probably require a few dozen tries to get it right. But even the hardest levels can be beaten before it gets to the point of tossing the controller out the window.
The graphics are on par with what you would expect from a modern indie platformer. The music is decent, but pretty unvaried. There is no story really, just a theme.
In summary, I would say if you are interested in getting a taste of rouge-lite, challenging platformer action, but don’t want a game that’s so over-the-top it will have you pull your hair out: then check out Mechanic Escape
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