Widely known in small circles as AntiSquad, they are a military tactical response unit. These hardened military professionals, tired of bureaucracy, politics and serving the armed forces, have established a private paramilitary formation located in south United States.
User reviews:
Overall:
Mixed (254 reviews) - 60% of the 254 user reviews for this game are positive.
Release Date: Oct 31, 2014

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Just Updated


We are pleased to announce the release version of the game for Linux and Steam OS. It’s finally happened!!!
We have made significant efforts to give all players the opportunity to play our game, regardless of the operating system they use.
We hope that everyone will be able to enjoy the gameplay, however, we will always try to resolve your problems, if necessary.

Feature List

• Turn-based tactics... The game is yours to command
• Stunning visuals... It pleases the eyes
• Fascinating story... To tell before bedtime
• Memorable characters... It's hard to pass by without noticing them
• Character specialization... Choose your path
• A wide variety of gears and weapons... For each taste and colour
• Challenges and Achievements... Making it hard for you
• Atmospheric soundtrack... Hear the sound of awesomeness?

About This Game

Widely known in small circles as AntiSquad, they are a military tactical response unit. These hardened military professionals, tired of bureaucracy, politics and serving the armed forces, have established a private paramilitary formation located in south United States. Being true military professionals, they periodically execute contracts for jobs that may not be considered “clean”.

The Team consists of many complex individuals with their own back story, but they do not shun mercenary applicants. Members of the team are idealists; they dwell on moral issues, as well as question blind nationalism, etc. AntiSquad strongly differ from military units. They truly are a bunch of contradictions put together - heartfelt cynics, gregarious egoists, aggressive pacifists, and phlegmatic rebels all under one banner.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Direct3D9 compatable
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Sound Card: SB16 compatible
    Recommended:
    • OS: Windows 7 or higher
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: Direct3D9 compatable
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Sound Card: SB16 compatible
    Minimum:
    • OS: Mac OS X Yosemite
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    • Sound Card: SB16 compatable
    Recommended:
    • OS: Mac OS X Yosemite or higher
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • Sound Card: SB16 compatable
    Minimum:
    • OS: Ubuntu 14.04 LTS or higher, Steam OS
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    • Sound Card: SB16 compatable
    Recommended:
    • OS: Ubuntu 14.04 LTS or higher, Steam OS
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: with latest graphics drivers
    • Storage: 1 GB available space
    • Sound Card: SB16 compatable
Customer reviews
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Overall:
Mixed (254 reviews)
Recently Posted
Nomine
( 0.8 hrs on record )
Posted: July 18
After playing through the tutorial missions it's easy to say that:

- Sniper movement cost is too big, he will be too much behind rest of the group even though his shot does high damage.
- Ability costs are unbalanced early on.. the fk you want me to use movement speed boost for 2 turns on sniper if it takes a full turn away?
- It costs too much to upgrade abilities to make the characters good enough
- Because of high cost of upgrading characters, you have to grind a lot for later missions to make the game feel playable
- You have very few abilities you can use per character and movement uses up bit too many action points. Trap skills are hardly useful when the enemy doesn't even come to you unless you run away from them to make them take damage, making the gameplay feel slower and much too boring
- There is no dodge chance, critical chance, cover, destroying obstacles or anything like that so you are taking out simply laid out enemies 1 by 1 with your squad in each mission, typically by moving once and shooting once per character turn.

That and how it feels slow overall. The game looks good, but it should be more than just slowly moving and shooting with aoe or single target attacks on 3 (up to 5?) units. I guess I just don't like most turn-based games. They usually need that something more to be enjoyable.
Helpful? Yes No Funny
⎛⎝kingj0n⎠⎞
( 12.5 hrs on record )
Posted: June 30
The game is pretty boring.
I tried to enjoy it, but I was forcing myself.
As time went on, I asked, why? I have 1000s of games, why should I force myself to finish this?

I put in my completed category and will never touch again.
Helpful? Yes No Funny
Evolve
( 17.2 hrs on record )
Posted: May 24
If it's the first game of this studio then it's tolerable and playable, yet it lack is every single aspect of a decent turn based tactics game. Can't blame a mobile port too much, but why even bother porting such a lackluster product. Tactical depth is as shallow as a glass of water when you want to swim. Gold mechanics force you to replay missions over and over to buy tiny stats upgrades that you absolutely NEED (obviously that was used to stick in microtransactions that they had some decency to remove in a PC port). I like tactical games so i really wanted to give it a shot but in the end it wasn't worth my time.
Helpful? Yes No Funny
Woz
( 0.4 hrs on record )
Posted: February 19
My hope was something like XCom or Shadowrun, both are different but both have tight and fun turn based combat. Antisquad is just a massive letdown that I had given up on after about 20 minutes

I can't even be bothered to idle it for the cards!!!
Helpful? Yes No Funny
PEET
( 3.2 hrs on record )
Posted: January 9
I really wanted to like this game. The overall art and visual character design is awesome. The individual characters have a lot of unique personality. The systems, UI and combat are incredibly tedius. They throw so many ideas, menus and characters at you within the first 20 min that it can be very overwhelming. Everything takes twice as many clicks as it should. The lethality is very high so enemies and your characters die within 1-2 hits in most cases. Its obvious this was originally designed to be a free to play, cashgrab game because of the wildly expensive coin system. Anti Squad has a ton of potential, but the design fell way short of being a good game.
Helpful? Yes No Funny
Neutralred
( 40.4 hrs on record )
Posted: December 26, 2015
Simple, cheap and stylised. Good for a filler game when you want to just switch off. Unfortunately grindy as a side-effect of its mobile roots, and there are some language issues. Still worth the time.
Helpful? Yes No Funny
malpiszon7
( 2.5 hrs on record )
Posted: December 23, 2015
I am not recommending this one.

Pros:
- nice cartony graphics
- looks good at first hour and promises nice and smooth gameplay
- music is nice
- this strange armor points system (1 armor point takes all of the damage from one attack) gives something to think about when planning moves and attacks

Cons:
- controls are laggy and not precise, the pointer is BIG, it's hard to point to one dot where my characters need to move. Misclicks can happen
- camerawork is poor
- turns take a really long time to finish, there is not much dynamism in this tactical turn game
- in-game currency micro-payments tend to kill this game quickly

Overall this game promises a lot, but fails to deliver. It seemed to me like this was a game made for mobile devices, not desktop. I like good tactical games (UFO comes to mind), but it is not worth to play this one. There are better games. ”Hardwest” is on the horizon...

----------
For anyone interested in joining in on completing your own backlog; check it out here - http://steamcommunity.com/groups/completingthebacklog/discussions/5/530645446320364338/
Helpful? Yes No Funny
Tiamat
( 5.3 hrs on record )
Posted: December 21, 2015
Don't waste your time. Game have no depth at all. It feels like plastic garbage from the first micro missions (a kind of tutorial). Epic trash.
Helpful? Yes No Funny
Tasker 2016 #KuritaStrong
( 20.1 hrs on record )
Pre-Release Review
Posted: December 19, 2015
First I killed the Mexican gangs.

Then I killed the North Koreans.

Then I killed the Somali Pirates.

A++ would kill them again.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
155 of 180 people (86%) found this review helpful
1 person found this review funny
Not Recommended
4.5 hrs on record
Posted: October 19, 2014
The game could be fun, i've tried to pick it up several times. But its pretty obvious, the game was meant to goad you into buying coins in order to upgrade your team members. Earning coins without completing missions is next to impossible and completing missions without upgrading is...difficult even on "easy" It could be fun but its just like everyone else says, its a mobile game port.
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125 of 147 people (85%) found this review helpful
2 people found this review funny
Not Recommended
0.5 hrs on record
Posted: November 8, 2014
Is obviously a game designed for tablets and the PC version hasn't been thought out at all. The controls are a pain to use, and it even says "tap here" a lot of the time.

Very lazy port.
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113 of 131 people (86%) found this review helpful
1 person found this review funny
Recommended
24.3 hrs on record
Early Access Review
Posted: February 20, 2014
NOTE: Review is complete now. Played through the game in its entirety. Additions are in italics.


First things first, the price is right. Regardless of quality, you can seldom go wrong when you see a price like this. The art style of the game is fantastic. It's not something I'd expect from a game with a price tag this low.

The second thing I noticed is the music. I spent some time sitting at the main menu eating my lunch before I got into playing, just listening to the music. Many people don't realize it, but music is a very important aspect to both film and games, and it helps set the mood. XCOM, for example. in the height of combat, features a pounding bassline. Depending on your preference, Antisquad one-ups it, opting for a full symphony orchestra, to accomplish the same thing and more.

Third, the game sets you off with an optional tutorial, making it easy for players new to the genre to pickup the game and get playing. Many of the old games in the genre don't do much in the way of training, and instead require you to read through enormous manuals (think X-com UFO Defense and Jagged Alliance 2),

Alright, first off, this game utlizes the Action Point system, like Jagged Alliance and X-Com: UFO Def, it does not use movement style of XCOM:EU/EW, which makes perfect sense, certain classes would be hilariously over/underpowered otherwise. Speaking of classes, there are eight characters to choose from, making up five different classes (the classes that double-up have unique abilities which make them different than the character who shares its class), and all of them have their place. Squad size is limited to three, as a result, different character combinations will all yield extremely different styles of play.

As for general play itself, there is no hit/miss system, nor cover system. So when it comes to tactical elements, your options are to just skirt outside enemy sight range, and to kite the enemy. You have vision over entire map, which allows you to set a plan of attack, and a plan is definitely needed. Enemies, as far as I can tell, have comparable stats, the only advantages you have are your unique character abilities, and the ability to revive your fallen allies. Needless to say, these advantages are absolutely critical to mission success, due to the fact that on the hardest difficulty, hell, you are hilariously outnumbered and outgunned.

As for character progression, you earn gold with the completion of each mission and for each enemy you kill. (Be warned, if you fail a mission you may actually lose gold, so avoid biting off more than you can chew, and keep to the lower difficulties at first if you just want to progress through the game). With you gold you can upgrade your characters' weapons, armor, as well as individual stats, such as health, number of actions points, etc. It can also be used to purchase consumables such as health packs, temporary stat boosts, etc.


Complaints

One of my minor complaints with the game thus far, is the inability to alter the control scheme in-game. The game currently offers a launcher in which you can adjust video quality, resolution, and your controls, but nothing the actual game has been launched.

Another problem I have is that you can get gold by posting on twitter and facebook. The game doesn't go out of its way to shove twitter and facebook integration down your throat, it just mentions it casually, but I tend to dislike games that provide advantages by using social media. (Though I can't blame the developers wanting to get the word out about their game!)

After progressing through the game, the quality of dialogue has deteriorated immensely. Some games I play for the story, others for the gameplay, some for both. This game falls more in the middle of those three categories, so it's not an end-all. The game tries to have a story, and it's not too difficult to make sense of, it's just not put together very well in that regard, though it can very easily be fixed in later patches.

Having beaten the game on "Hell" difficulty (the hardest difficulty), there needs to be an additional difficulty unlocked once you've beaten all missions on "Hell", it's just too easy once your squad is upgraded. Every single mission is effortless, with the exception of one, Losing Control. That mission is absurdly difficult, even with a fully upgraded squad. If every mission were around that level of difficulty on the next difficulty setting, the game would be incredibly challenging.

Lastly, there are bugs here and there, which is to expected in beta. I haven't encountered any bugs in actual gameplay, only in the menus, which is great, as it hasn't impeded my gameplay. The bug: skills and stats can be upgraded. Action points can be upgraded 8 times, +5 each time. I believe I was only able to upgrade it 7 times on one character, yet it yielded +10 on one upgrade, so technically the end result was the same, just getting there was just quicker. I have encountered another bug which does effect character stats: if you have a soldier with an upgraded weapon and/or armor, and they drop into a bleedout, upon revival they lose the stats from the items for the remainer of the mission (though this makes perfect sense and is fair were it intended).


tl;dr All in all, it's a fun game, with lots of replayability. If you're even the slightest bit interested in the genre, you can't go wrong with picking this up, especially for the price. Hell, I've already spent 20 hours on the game, a 1:5 dollars spent:hours played ratio. I definitely got my moneys worth, even if I am mostly done playing the game until the next update.
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90 of 103 people (87%) found this review helpful
Not Recommended
15.2 hrs on record
Posted: June 24, 2014
While the game is cheap and can kind of fun at times, it inevitably gets dragged down by its major flaw: it gets boring pretty fast.

See, this is a port of an iPad game that featured microtransactions. And, although they're no longer present in the PC port, you can still see their influence in the design of the game, because you either grind your way through the same missions over and over again just so you can afford the upgrades to beat the harder levels or... well, with no microtransactions at all there's not even an alternative, you either grind those upgrades or you're not going anywhere.

So, if you want a good turn-based strategy game, try something else. Preferably something that was actually built as being an actual PC game.
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85 of 105 people (81%) found this review helpful
2 people found this review funny
Not Recommended
6.0 hrs on record
Posted: October 18, 2014
Some very nice things in this game but ONE major flaw.

The content is very small, i did finish half the campaign in like 2hours. But the game can be very long actually because if you want to finish it you need some good gear.

To reach this, you need a lot of money and when i say a lot, i think a huge amount of monney. Only one way to get it, redo and redo again the same missions. Count like 10 times each (just a guess, from how much upgrades cost in shop and how much you gain from one mission)

I cant see a cheapest way to make a game "long".

Anyway i gave up after 4 hours of grinding on the same exact mission again and again. It wasnt fun.

But if you think 5 euros is fair for a couple hours of original gameplay, you can try it.
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51 of 63 people (81%) found this review helpful
1 person found this review funny
Not Recommended
11.4 hrs on record
Posted: December 28, 2014
A very obvious tablet/mobile game, that really does not transition well to PC. Huge UI elements and text had me checking my resolution multiple times, and poor design choices mean that instead of a port which takes into account the multiple differences between PC and mobile it disregards this entirely - having to click on everything instead of being able to hover the mouse to just check movement range becomes tiresome quickly. As a mobile game I would recommend it as it is actually somewhat enjoyable and has a comical and colourful art style and aesthetic, but as a PC game and poorly made port it's obvious that this is a missed opportunity that unfortunately is just too painful and forced to be enjoyable.
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60 of 80 people (75%) found this review helpful
Not Recommended
6.9 hrs on record
Posted: June 22, 2014
Badly ported game. Having to double-click on UI elements, GUI and text in general is way too large for a desktop game.
Developer could atleast have made SOME effort in releasing the tablet version for PC, but no. The wave of crappy mobile ports on Steam needs to end.
The misspells, poor dialogue etc. I can overlook.

The gameplay itself is fine, enjoyable, but the obvious porting makes it a pain to play.

Adapt UI for a desktop PC, zoom the game out a bit, remove (or shrink) "Share" buttons. Then you might have a good game.
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72 of 100 people (72%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: May 23, 2014
The interface feels clumsy and badly adapted from a touch screen interface to mouse and keyboard.

There is no save / load, which might be OK for a mobile game but is a no-go for a PC game. You have exactly one "save slot", which is used automatically to continue where you left. But that's it.

Gameplay is frustrating. Every mistake (which is quite often a mis-click because of the bad interface) is punished harshly. The missing save / load feature makes this even worse.

Not recommendet.

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55 of 75 people (73%) found this review helpful
1 person found this review funny
Recommended
7.5 hrs on record
Early Access Review
Posted: February 20, 2014
Well worth the asking price, Good turn based combat. No micro payments in game. Loads of unlocks and upgrading. Different difficulty lvls and more.
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47 of 63 people (75%) found this review helpful
2 people found this review funny
Not Recommended
14.4 hrs on record
Posted: September 29, 2014
This game frustrates me to no end, because it starts off great. Act One is easy, but makes great use of the mechanics and has some decent drive to it. Sadly, the translator and play testers for the game appears to have quit the second they saw Act Two and Act Three, because everything after the intro is a trainwreck. The levels are boring, the interface has no idea how to click the right spot on the map (and misclicks are harshly punished), Act Two's difficulty is just adding hitpoints to the bad guys, Act Three instead just gives them suicide bombs, a million movement points, and the ability to instantly know where you are, while the writing goes from vaguely forgettable banter to nonsensical gibberish. (I'm convinced that the "witty" banter is bugged and it's only supposed to be playing one or two lines at a time and instead plays all of them. It's the only way to explain this, unless everyone contracted Parkinson's disease in between Act One and Act Two.)

Oh, and it's a port of a mobile game so you'll want to use Cheat Engine to bypass all of the grinding. It knocks off most of the playtime this title has (it's amazingly short), but there's no reason to replay the same missions over and over again just to get around the obstacles they intended you to pay to bypass.

All told, if you can get it super cheap then you'll probably get some good fun out of Act One. If you enjoy trying to decipher Russian to English Google translations then the stories Act Two and Three might amuse you as well, but the gameplay is awful.
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