My review of Braid will be based on 4 categories: Performance, Gameplay, Graphics,
. As a summary, Braid masterfully ties the joy of platforming and non-traditional storytelling together to create an art game that really is unlike any other title out there. Billed as a personal critique on contemporary trends in game development by its creator, Braid achieved its goal to become one of the most memorable games released to date.
Being an indie title, one should already expect that Braid will only deliver the bare-bones needed to run the game. No sliders to slide, no boxes to tick on or off, just good old adjustable resolutions for proper scaling of the game. There is a problem with the speed though as running it at 1080p, irregardless of PC power, will make the game run at slow motion. The only fix as of writing is setting the game to run at 30 FPS which can be done via the launcher. Performance on a FX-6300 processor, R9 270 GPU, and 8 GB of RAM at 1080p gives a constant 30 FPS with no hitches whatsoever.Graphics options available
No crashes experienced during playthroughs but be wary that no game is crash-free. For a list of possible fixes for known problems as well as essential tweaks, please visit this page
Think of Braid as Super Mario Bros. but with simple time-manipulation mechanics. The whole gameplay of Braid revolves around moving time forward or backward to solve the game's well-crafted puzzles and such; sometimes you move keys around to open blocked doors, situations where you have to pause time at the right moment, and more often than not, you travel back in time to solve a puzzle which has already been done and blocked. The extent of your time manipulation is heavily influenced by the game's six worlds, each one of them altering what your powers can do and each one of them creatively mixing things up that will surely take patience to solve.
The graphics are very beautiful. Everything looks like a living painting that just can't wait to pop-out of the screen. Each world is well designed and has its own unique look; from the joyful, sunny fields of world 2 to the silent and eerie backdrop of world 4, the change of scenery as you progress through the game is a complement to the overall story that's already unfolding to the player as he/she plays.
Braid is art and don't let anybody tell you otherwise. Aside from the beautiful painting-like graphics and the excellent soundtrack, Its story about a man and his personal desires is one of the best written in the medium. Braid's unique story doesn't require narrators and dialogue, it's already perfect in the way that it conveys its message through the combination of gameplay mechanics, the art-style of each world, music, and the occasional textbook that tells us of our hero's trials and tribulations. Right from the very beginning of the game, as you see the lone shadow that you start to control and move to the right towards the city engulfed by flames, you'll know that the game is something special.
And there you have it.