In 2032 an Earth that knows only peace is forced to relearn the art of war. Twenty years have passed since the population of Earth did a fine job of destroying nearly everything in one final struggle for power by the politicians and military leaders.
User reviews:
Very Positive (121 reviews) - 80% of the 121 user reviews for this game are positive.
Release Date: Jun 14, 2001

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About This Game

In 2032 an Earth that knows only peace is forced to relearn the art of war.

Twenty years have passed since the population of Earth did a fine job of destroying nearly everything in one final struggle for power by the politicians and military leaders. Twenty years have been spent building a near Utopia, a society where currency and finance are irrelevant, a planet without hunger or poverty. All weapons have been destroyed to ensure peace. But hidden away in an archipelago in the Pacific Ocean, a cabal of old-world magnates: ex-leaders, financiers, politicians, and despots, are planning a return to the greed fueled, hate filled past. And there in no way to fight them. Except this one last remaining Adaptive Cruiser – The Antaeus.

Antaeus Rising combines explosive action with powerful real-time strategy. Take command of powerful aircraft carrier/manufacturing platform. Create military units with your carrier using the most advanced nano-technology known by the modern world and lead an army against the forces of the Old World Cabal. Plan your assault from within your carrier and than enter your units for some third-person mayhem! The fate of world is in your hands, are you able to hold it?

System Requirements

    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8
    • Processor: 1 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0
    • Storage: 505 MB available space
    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8
    • Processor: 1.4 GHz Processor
    • Memory: 2 GB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0
    • Storage: 505 MB available space
Customer reviews
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Very Positive (121 reviews)
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61 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
5.8 hrs on record
Posted: September 28
Simple stragety game with good AI so it's fun to play even when controls are bit buggy. I like the retro feeling.
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1 of 1 people (100%) found this review helpful
2.8 hrs on record
Posted: October 23
enjoyable & interesting .. 7/10
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Most Helpful Reviews  Overall
170 of 187 people (91%) found this review helpful
3 people found this review funny
1.1 hrs on record
Posted: January 30, 2014
Hostile Water: Antaeus Rising is one of my favourite older games.
From the moment i played the demo back when it was released! I was hooked unfortunetly for me at the time I had no method of obtaining it.

Basically you control a carrier ship which is 1 of two left in the Antaeue Project with the second being out of commison which has the ability to construct certain vehicles Land/air which will expand in variety as you play the game. The pilots for your vehicles are actually the soul of someone who died piloting one of the vehicles you harvest that have been recorded into a soulchip.

Construction happens because of the creation engine which is full of tiny nanites that can build things really fast due to sheer number of them however without energy you will not be able to make things.

You will need to collect energy via harvesting metallic objects that are littered throughout the levels.
To upgrade units/unlock tech you will need to fight and analyse vehicles/weapons.

From what I can tell thus far this is original untouched code that still play's well. The Resolution is still pretty low but don't let that put you off.

This is a strategy game that is in dire need for a HD remake or a sequel.

I am now a happy owner with 3 copies. 1 from amazon, 1 from gog and now thanks to steam I now have it in my steam library.

So what are you waiting for Captain? Buy it and play it.

Last time i checked this game is missing the 1.3 patch which is really needed.
This game is old so don't expect widescreen support.
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81 of 86 people (94%) found this review helpful
1 person found this review funny
4.1 hrs on record
Posted: January 30, 2014
The game itself is excellent, but the command system is what makes this game shine.
While piloting a craft I can order an AI pilot pick up a tank and drop it where I'm looking with just a few key presses.
Take a look in the manual at page 19 for example.
A basic (but nice) combination is to pilot a hovercraft youself, and have a heli cover you.

Another excellent touch are the competent AI pilots, and how you can take control or give it back at anytime.

It also have a non-trivial story told in (for its time) wellmade movies.
Yes, this game is more than 10 years, so the textures and polygon counts are bad, - but this game is still among my all time favorites. (I still have it on physical disc, but couldn't help buying it here as well)
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54 of 55 people (98%) found this review helpful
1 person found this review funny
18.2 hrs on record
Posted: August 6, 2014
A perfect mix of a strategy and action game. A maximum of 10 units (usually 6-7 being used) active at once, along with the strategic view always pausing the game, makes it a much more enjoyable experience for those hating micromanagement (like me). The story is fantastic, it could very well come from an A-rated movie. The characters here have a soul and their constant banter makes you feel as if you weren't playing alone. It truly gives you the feeling of being a captain who is in constant touch with his soldiers over a commlink.

The game strongly hints at a sequel, but nothing's come up so far. It has potential, pick it up Valve ;).
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52 of 55 people (95%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: January 31, 2014
This is one of my favourite PC games of all time.

It's pretty much a forgotten gem, which is a great shame. It is a unique game that manages to combine strategy with blowing chunks of metal out of people. It's possible to manually control everything, manually gather resources (like a strategy game), manually shoot at people who would shoot at you (like a dumb tank shooter). Alternatively, you could leave it to the AI and plan your attacks out, just like a strategy game.

This game therefore turns the strategy genre on its head, allowing you to have more direct control over your units. You can have the AI do all the boring stuff, taking land vehicles from the carrier deck to the actual land and then go looking for resources, while you take control of the aircraft taking people out.

As the game goes on, you get cool upgrades, new weapons, armour, different units, all kinds of stuff. You get more AI characters to control your ever growing army, and you'll end up with some intense battles against the hordes of... well, hell if I know. The story is a bit weird. The gameplay is where it's at.

I haven't played a game like this. It's a shame really, this game is really innovative and I would have enjoyed a sequel. Unfortunately, the developers went out of business. Kind of a shame, they started off in my birthplace.

You won't regret buying this game if you like explosions or strategy. Oh, a small bonus since you read this far: hold down the right mouse button when you are in the Antaeus construction room and move your mouse. Ahh, I love random attention to detail!
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31 of 34 people (91%) found this review helpful
1 person found this review funny
9.5 hrs on record
Posted: November 6, 2014
(Despite my short playtime, I've owned the disc since 2001)

It's been over a decade since this game was released. I thank my dad for buying me this game. The game was well presented. The story was very powerful, and the narrator had you at the edge of your seat. As for graphics, they will obviously be ugly compared to those of more modern games, but, hey, this game was made in 2001, so give it a break. It was great at the time. Now for the gameplay. What a wonderful combination of real-time strategy and third-person shooter elements! Yes, it has the action, but you really need think, and start being strategic. And I love the resource management. The sound and music were excellent as well. What pains me is that there was no multiplayer. If it had multiplayer, then it would be a great game perfected. Unfortunately, the game only has a story mode, so once you beat the game, that's it. But it takes about 20-30 hours to complete, and a second playthrough is worth it, so that's like 40-60 hours. In conclusion, this is the best game nobody plays. I hope one day, someone will remake this game, solve all its issues and I'll buy it on day one.
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29 of 32 people (91%) found this review helpful
2 people found this review funny
0.8 hrs on record
Posted: February 1, 2014
I'm not ashamed to admit that seeing this on the store page managed to raise a smile, along with more than a few happy memories of this absolute gem of a game from back in the day. Despite having this beauty on what we old timers refer to as a 'CD', (look it up kids!), I could not resist picking it up right away.

Any game that puts you in direct control of a nicely varied selection of modular vehicles then sets you free to cause mayhem and destruction throughout a well written & voiced campaign mode is worth a look. Steadily escalating your capabilities in a brilliantly paced way that ties directly into the plot throughout will make it well worth your time.

Adding to this tapestry is an ever increasing rosta of varied AI wingmen which all work under and alongside you to their own unique strengths and personalities. Making the very means of their inclusion a major plot point & using them to add some character to the overall campaign is a great touch. An early example of these would be your typical grizzled tank commander who will chew you out if given anything less than an artillery cannon to pound his enemies into dust with.

Yes, the characters are often familiar, but very cleverly done as this serves to guide you as to where they would be best suited on the battlefield. When put into their prefered roles, they truly do shine. Showing off some incredible ai for the day, they will carry out their roles with an impressive degree of independance. With their battle chatter and relevant feedback to you and each other adding yet another layer to their realism, they help make your typical mission feel extreemly vibrant and organic.

If only you could provide the player with an unbelivably intuitive command system for said wingmen, allowing you to issue on-the-fly instructions to these guys & gals.. who would then act on those orders in a contextually sensible way the likes of which are rarely seen even today. Yeah, you can do that. Want that hovertank to guard your resource collecter? 3 buttons. Transport chopper to bring your laser turret to high ground? 3 buttons. Deranged chopper pilot to provide you air support? Well you get the idea. All easilly done whilst blasting enemy factories/dodging missiles/going sightseeing.

Not a fan of sending commands whilst in the thick of it? Relax and enjoy the accessable yet thoroughly satisfying command overview screen where you can issue units waypoints, co-ordinate attacks, set up resource gathering, construction queues, and transport duties etc from the comfort of your very own holo-map thing. THEN get back into the thick of it and blow the absolute hell out of stuff whilst you watch your masterplan unfold around you.

The sheer ambition behind this game managed to light a fire under me all those years ago, a fire which has been rekindled by simply seeing it on the store front. A genuine classic which I would put up on a pedestal beside the likes of Deus Ex & would not hesitate to recommend to anyone. If for no other reason than to get a good idea of what a game created by true talent and vision can -and should- feel like.

My only gripe is the lack of options to extend the life of the campaign after that first, (awesome), playthrough. Oh, and I'd absolutly kill for a good multiplayer mode :)
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28 of 32 people (88%) found this review helpful
5.5 hrs on record
Posted: March 12, 2014
This is one of the best games of all time.

A seamless blend of tactical RTS and vehicle simulator, it pits you, a naval carrier/factory and a crew of dead soldier stored on computer chips against a mad Cabal of arms dealers and evil politicians hellbent on making war against a world that has been completely demilitarized. Your journey takes you through a chicane of 20 islands in the South Pacific as you investigate and dismantle the Cabal's operations.

The storyline, written by famous comicmaker Warren Ellis and narrated by legendary Doctor Who veteran Tom Baker, is very deep and engaging, and makes you genuinely care about both your crew and vessel, and the helpless world you are protecting. I won't give away any spoilers but suffice it to say there are far worse things hiding in those islands than 20-year-old tanks and gunships, and by the end you'll experience quite a few genuinely scary moments.

The gameplay is, as I said, quite seamless, without a single bug. Steam integration could be better however: the Overlay isn't working so you can't take screenshots and it doesn't log your game time (which is why it says up there that I've played 0 hours of it), and as of yet there is no Steam Cloud support. We can only hope. However, the root game is quite well-rounded and optimized. The AI, especially that of your uploaded soldiers, is competent without making you feel unnecessary; there's always a situation where you're better off taking the wheel yourself. Graphics-wise, quite amazingly, the game looks rather good, especially given how old it is, and it will run without a problem on any machine.

You have absolutely no reason to deny yourself this amazing game.

100/10 Recommended!
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25 of 28 people (89%) found this review helpful
3 people found this review funny
11.0 hrs on record
Posted: December 12, 2015
Interplay's latest strategy title, Hostile Waters: Antaeus Rising, is easy to grade but almost impossible to describe. In a way, it's like an interactive movie in the best sense of the term. Built around an engrossing, well developed plot, Antaeus Rising puts you in command of a scuttled carrier which had been forgotten off the coast of an island in Oceania.

It's the year 2032 and nano-technology has transformed the world. War has been forgotten and science, industry and healthcare are thriving. Earth is a utopia...until a group of generals and captains of industry (disgruntled because they have nothing to do now) start blowing cities back into nanodust. Sadly, the world's governments are no longer prepared to deal with a large scale war, and are forced to try and rebuild the only remaining nano-carrier on the planet.

The good news is that since the carrier (dubbed 'Antaeus') uses nano-technology, it can convert almost anything it encounters into building materials to repair itself and build a fleet of tanks and helicopters. In addition, as you discover new technologies you will be able to design increasingly unique units that are tailored to specific kinds of combat. The bad news is that the Antaeus is almost completely crippled, crewless, and under attack when you take command.

Fortunately, you don't actually need a crew - you can resurrect the Antaeus' original one. The minds of the Antaeus' best and brightest have been preserved in microchips called "Soulcatchers." Almost any unit that you can design can be equipped with a Soulcatcher unit, and then you can assign one of the resurrected crewmembers to that unit. Creepy, but effective.

If you match the right crewperson to the right unit, it will pay off in spades. The pilots and tankers assigned to the Antaeus really know their jobs, and they are the best wingmen I have ever had in a PC game. Watching the pilots bob and weave to avoid missile fire or use terrain to sneak up on a target is a real treat.

In fact, the AI is sufficiently strong that you can play the entire game without taking advantage of one of Antaeus' coolest features: being able to take control of one of your units and get into the thick of battle. This sets Antaeus apart from other RTS games, though it has been tried in past efforts like Uprising. When you move into the 3D view, the graphics are gorgeous and are certainly comparable to what we have come to expect from a first-person shooter. The actual combat is pure arcade action. Shoot them before they shoot you, and remember that there are a lot more of them.

Jumping into one of your units also allows you to see the battlefield up close and make command decisions in real time. I use the helicopter solely for this purpose. I'll jump in and select targets for my units and then provide roving cover where needed. The interface for giving orders and marking waypoints is extremely intuitive, and is the same whether you are on the map screen or using the first person view.

The types of strategy that will work for various missions is almost completely dependent on your play style. If you can secure a large area and process its raw materials, you will be able to crank out new units as fast as the old ones are destroyed. Since the only place you can produce units is the carrier, however, you may not be able to get your units back into the thick of battle very quickly. On the other hand, you can take a covert ops approach and try to surgically accomplish your mission goals with minimal casualties.

Sadly, the mission scripting assumes that you cannot figure this sort of thing out for yourself and tends to walk you through the golden path to success in each mission - whether you want it to or not.

Of course, much of the scripting in those missions is intended to further the plot of the game, which is a pleasant change from having the plot exist solely to provide an excuse for the action. Fans of a good story will find that the scripted events, cutscenes and professional voice acting are just as engrossing as the first-person gameplay. In this regard, Antaeus hopefully offers a glimpse of how developers will be looking for new ways to create fun, engrossing experiences that do not fit easily into a particular genre.

Which Antaeus certainly does not. With only a few units (up to eight) under your control at a time, it's not a typical RTS game. Yet with a hefty strategic element and the requirement that you rely on your team's excellent AI, it's not a first-person shooter.

Antaeus is best taken as what it is: an experience. It is a graphically beautiful, fully engrossing story that lets the player take the role of combatant and commander. If, in this kind of game, you tend to zip through missions only once without playing with different strategies or fully exploring the scenarios or the maps, Antaeus is probably not for you. On the other hand, if the multi-layered change of pace appeals to you, the richness and quality of the limited gameplay make the game well worth the price of admission.
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Recently Posted
1.5 hrs
Posted: October 2
Cannot recommend this game, skip it.
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0.3 hrs
Posted: September 24
Managed to drop mission critical items into the water by ordering my helicopter to do it.

10/10 would fail mission again
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Oscarjames | PRIVATE BUYER
3.2 hrs
Posted: September 20
Highly recommended! :)
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0.1 hrs
Posted: September 16
One of the best games i have ever played. Loved it and want more. In my top ten or just out side. So do we get another revamp coz this format really works for me. Master piece. Shut up Patton!
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Keron Cyst
14.2 hrs
Posted: August 23
Product received for free
I found this game to be really, really fun and sometimes quite difficult, and sadly not too long of a game. It is really too bad that it wasn't longer because it is so unique as a sort of Battlezone-like real-time strategy/tactics mashup with third-person control. I wish I knew of any other games out there like this.

The navigation and controls take quite some time to get used to. I remember reading one arguably correct review that said that the control scheme (which I outline in detail below), while extremely responsive, is still so odd that you only REALLY become totally comfortable with it once you're more than halfway through the whole game. It's hard to even classify this game because it blends so many genres together:

- Your aircraft carrier is the only structure that you have (direct control of) per mission. Its onboard factory builds units instantly on demand, though it can only build a small max number of units, like a commando team that can keep being reconstructed as members die. The enemy, however, can slowly build a hypothetically infinite number of units.
- Your resources come from manually salvaging the wreckage of enemy units/structures and civilian buildings, while the enemy has oil derricks and other constant resource streams and C&C-style silos that you can take out.
- You can take personal, more effective command of any one unit (or let all of your operations go 100% automated, toggled by CTRL).
- There is no real-time eye-in-the-sky or top-down view at all, which may be disorienting or frustrating at first. Other than a super-pared-down, basic overhead map viewed while the game is paused, your eyes on the battlefield through the entire game come strictly from what your individual units see from their third-person perspectives, which you can cycle through one by one when desired.

One clear con that the game has for me is that once weaponry on both sides begins to get really advanced, it eventually degenerates into a range competition. Like the RTS Warzone 2100, eventually whoever can simply shoot from farther away wins. Or maybe that's just the way I played Antaeus Rising.

The gameplay mechanics almost remind me of Total Annihilation in how you can queue commands for individual units (attack this, repair that, salvage those parts). And like TA, Antaeus' story and in-game unit construction/reclamation also focuses on the nanobot rage around the turn of our last century. Such a fun game. Anyone who is fine with a learning curve that's on the steeper end should like this one.
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B a l l a g e
3.7 hrs
Posted: August 13
This game is bad.
The gameplay is boring. The controls are bad. And too expensive the game.
But you can get trading cards.
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0.1 hrs
Posted: August 6
I've been a fan of this game for many years, still got it on CD somewhere.

Narrated by Tom Baker of Dr. Who fame, and with Paul Darrow (Avon from the cult BBC series "Blakes' Seven") voicing one of the main characters, the voice acting is of exceptional quality, unsurprisingly. Let's face it, any game that starts with the Fourth Doctor talking to you is already on a winning streak.

In play, the game is a mixture of Strategy and Shooter, and a very well executed mixture too, the game allows you to smoothly swap between piloting vessels and issuing orders to your AI troops, and it's with those AI troops that the game really takes on a unque aspect, because they are characters, with strengths and weaknesses that you need to use.

Drop Ransom in a tank and you are not only not going to get a great performance, you are also most likely, going to get a sarcastic comment from Ransom himself ("I'm an Aviator Ay-Vee-Ay-Tor!"). Put Sinclair into anything that moves and he'll be off like an over-eager puppy with no sense of self-preservation, put him in a stationary laser-turret, however and he's deadly. You have to manage your troops.

The story itself is well constructed, based on an interesting premise and the diificulty curve is steep, but not unmanageable, though strategy is important, the game never gets to the stage where you can face the enemy on equal terms, producing energy, and destroying the enemies ability to do so will always be the primary concern in every mission.

There ARE a few wierd 'blips' in the game that can be a frustrating, certain stealth missions are more irritating than challenging, and the ending screams for a sequel, but all in all, if you can forgive the fact that the engine looks as old as it is, this is still a great, entertaining and challenging game, even after all these years.
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Light_MK ^v^
2.1 hrs
Posted: July 16
Product received for free
Good game :)
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