In 2032 an Earth that knows only peace is forced to relearn the art of war. Twenty years have passed since the population of Earth did a fine job of destroying nearly everything in one final struggle for power by the politicians and military leaders.
User reviews: Very Positive (55 reviews)
Release Date: Jun 14, 2001
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Recommended By Curators

"Interesting 3D action RTS hybrid starring sci-fi veterans Paul Darrow and Tom Baker, which lets you pilot units to blow things up personally."
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About This Game

In 2032 an Earth that knows only peace is forced to relearn the art of war.

Twenty years have passed since the population of Earth did a fine job of destroying nearly everything in one final struggle for power by the politicians and military leaders. Twenty years have been spent building a near Utopia, a society where currency and finance are irrelevant, a planet without hunger or poverty. All weapons have been destroyed to ensure peace. But hidden away in an archipelago in the Pacific Ocean, a cabal of old-world magnates: ex-leaders, financiers, politicians, and despots, are planning a return to the greed fueled, hate filled past. And there in no way to fight them. Except this one last remaining Adaptive Cruiser – The Antaeus.

Antaeus Rising combines explosive action with powerful real-time strategy. Take command of powerful aircraft carrier/manufacturing platform. Create military units with your carrier using the most advanced nano-technology known by the modern world and lead an army against the forces of the Old World Cabal. Plan your assault from within your carrier and than enter your units for some third-person mayhem! The fate of world is in your hands, are you able to hold it?

System Requirements

    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8
    • Processor: 1 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0
    • Hard Drive: 505 MB available space
    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8
    • Processor: 1.4 GHz Processor
    • Memory: 2 GB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0
    • Hard Drive: 505 MB available space
Helpful customer reviews
25 of 27 people (93%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: November 6, 2014
(Despite my short playtime, I've owned the disc since 2001)

It's been over a decade since this game was released. I thank my dad for buying me this game. The game was well presented. The story was very powerful, and the narrator had you at the edge of your seat. As for graphics, they will obviously be ugly compared to those of more modern games, but, hey, this game was made in 2001, so give it a break. It was great at the time. Now for the gameplay. What a wonderful combination of real-time strategy and third-person shooter elements! Yes, it has the action, but you really need think, and start being strategic. And I love the resource management. The sound and music were excellent as well. What pains me is that there was no multiplayer. If it had multiplayer, then it would be a great game perfected. Unfortunately, the game only has a story mode, so once you beat the game, that's it. But it takes about 20-30 hours to complete, and a second playthrough is worth it, so that's like 40-60 hours. In conclusion, this is the best game nobody plays. I hope one day, someone will remake this game, solve all its issues and I'll buy it on day one.
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9 of 12 people (75%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: October 6, 2014
Truthfully my favorite strategy game. I played this back when it was new and am amazed it has held up so well. It isn't a game where you just tell your units what to do and kick back, you have to adapt to the situation and at times be a pilot yourself (I piloted in most if not all missions, It just feels so much more involved). You learn what each soul is good at and surprisingly they do have fairly decent AI, if nothing else for the time the game is from. The banter gets a bit repetitive between your souls but I still greatly enjoy that they talk to each other. The graphics are dated heavily but they were very advanced for the time and it still isnt painful to look at. My hour count on here is only since picking it up on steam, ive beaten it countless times before obtaining it here. My disk is too worn out to run now. 10/10
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6 of 8 people (75%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: November 7, 2014
One of the few games that I played all the way through. Always wanting to push ahead to see what was coming next.
Issue orders to your team or take control yourself. Your team will give you attitude if you place them in the wrong vehicle and you can also turn harsh language on/off in menu. I loved playing this game. Catchy menu tune, narrated by Tom Baker (The best Dr Who!) what's not to like.

Buy it now or check my inventory for a trade deal!
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3 of 5 people (60%) found this review helpful
1 person found this review funny
24.9 hrs on record
Posted: November 6, 2014
This old remix of Carrier Command is a fantastic blend of first-person vehicle combat and real-time-strategy.
Although it starts slow (2 or 3 tutorial missions), the complexity builds gradually, till you are ordering multiple units whilst simultaneously fighting/driving yourself.

The great voice-work is fun too ("I'm an aviator : A-V-I-A-T-O-R")

Good times
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6 of 12 people (50%) found this review helpful
1 person found this review funny
28.5 hrs on record
Posted: November 3, 2014
If you don't own this BUY IT NOW, Especially when it goes on sale for a few dollars or less. You will definatley get you money's worth and it's one of the very few Hybrid Strategy games that acctually works.
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156 of 170 people (92%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: January 30, 2014
Hotile Water: Ataeus Rising is one of favourite older games.
From the moment i played the demo back when it was released! i was hooked unfortunetly for me at the time i had no method of obtaining it.

Basically you control a carrier ship which is 1 of two left in the Antaeue Project with the second being out of commison which has the ability to construct certain vehicles Land/air which will expand in variety as you play the game. The pilots for your vehicles are actually the soul of someone who died piloting one of the vehicles you harvest that have been recorded into a soulchip.

Construction happens because of the creation engine which is full of tiny nanites that can build things really fast due to sheer number of them however without energy you will not be able to make things.

You will need to collect energy via harvesting metallic objects that are littered throughout the levels.
To upgrade units/unlock tech you will need to fight and analyse vehicles/weapons.

From what i can tell thus far this is original untouched code that still play's well. The Resolution is still pretty low but don't let that put you off.

This is a strategy game that is in dire need for a HD remake or a sequel.

I am now a happy owner with 3 copies. 1 from amazon, 1 from gog and now thank to steam i now have it in my steam library.

So what are you waiting for Captain? Buy it and play it.
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71 of 76 people (93%) found this review helpful
4.1 hrs on record
Posted: January 30, 2014
The game itself is excellent, but the command system is what makes this game shine.
While piloting a craft I can order an AI pilot pick up a tank and drop it where I'm looking with just a few key presses.
Take a look in the manual at page 19 for example.
A basic (but nice) combination is to pilot a hovercraft youself, and have a heli cover you.

Another excellent touch are the competent AI pilots, and how you can take control or give it back at anytime.

It also have a non-trivial story told in (for its time) wellmade movies.
Yes, this game is more than 10 years, so the textures and polygon counts are bad, - but this game is still among my all time favorites. (I still have it on physical disc, but couldn't help buying it here as well)
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43 of 44 people (98%) found this review helpful
16.6 hrs on record
Posted: August 6, 2014
A perfect mix of a strategy and action game. A maximum of 10 units (usually 6-7 being used) active at once, along with the strategic view always pausing the game, makes it a much more enjoyable experience for those hating micromanagement (like me). The story is fantastic, it could very well come from an A-rated movie. The characters here have a soul and their constant banter makes you feel as if you weren't playing alone. It truly gives you the feeling of being a captain who is in constant touch with his soldiers over a commlink.

The game strongly hints at a sequel, but nothing's come up so far. It has potential, pick it up Valve ;).
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46 of 49 people (94%) found this review helpful
0.1 hrs on record
Posted: January 31, 2014
This is one of my favourite PC games of all time.

It's pretty much a forgotten gem, which is a great shame. It is a unique game that manages to combine strategy with blowing chunks of metal out of people. It's possible to manually control everything, manually gather resources (like a strategy game), manually shoot at people who would shoot at you (like a dumb tank shooter). Alternatively, you could leave it to the AI and plan your attacks out, just like a strategy game.

This game therefore turns the strategy genre on its head, allowing you to have more direct control over your units. You can have the AI do all the boring stuff, taking land vehicles from the carrier deck to the actual land and then go looking for resources, while you take control of the aircraft taking people out.

As the game goes on, you get cool upgrades, new weapons, armour, different units, all kinds of stuff. You get more AI characters to control your ever growing army, and you'll end up with some intense battles against the hordes of... well, hell if I know. The story is a bit weird. The gameplay is where it's at.

I haven't played a game like this. It's a shame really, this game is really innovative and I would have enjoyed a sequel. Unfortunately, the developers went out of business. Kind of a shame, they started off in my birthplace.

You won't regret buying this game if you like explosions or strategy. Oh, a small bonus since you read this far: hold down the right mouse button when you are in the Antaeus construction room and move your mouse. Ahh, I love random attention to detail!
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27 of 30 people (90%) found this review helpful
0.8 hrs on record
Posted: February 1, 2014
I'm not ashamed to admit that seeing this on the store page managed to raise a smile, along with more than a few happy memories of this absolute gem of a game from back in the day. Despite having this beauty on what we old timers refer to as a 'CD', (look it up kids!), I could not resist picking it up right away.

Any game that puts you in direct control of a nicely varied selection of modular vehicles then sets you free to cause mayhem and destruction throughout a well written & voiced campaign mode is worth a look. Steadily escalating your capabilities in a brilliantly paced way that ties directly into the plot throughout will make it well worth your time.

Adding to this tapestry is an ever increasing rosta of varied AI wingmen which all work under and alongside you to their own unique strengths and personalities. Making the very means of their inclusion a major plot point & using them to add some character to the overall campaign is a great touch. An early example of these would be your typical grizzled tank commander who will chew you out if given anything less than an artillery cannon to pound his enemies into dust with.

Yes, the characters are often familiar, but very cleverly done as this serves to guide you as to where they would be best suited on the battlefield. When put into their prefered roles, they truly do shine. Showing off some incredible ai for the day, they will carry out their roles with an impressive degree of independance. With their battle chatter and relevant feedback to you and each other adding yet another layer to their realism, they help make your typical mission feel extreemly vibrant and organic.

If only you could provide the player with an unbelivably intuitive command system for said wingmen, allowing you to issue on-the-fly instructions to these guys & gals.. who would then act on those orders in a contextually sensible way the likes of which are rarely seen even today. Yeah, you can do that. Want that hovertank to guard your resource collecter? 3 buttons. Transport chopper to bring your laser turret to high ground? 3 buttons. Deranged chopper pilot to provide you air support? Well you get the idea. All easilly done whilst blasting enemy factories/dodging missiles/going sightseeing.

Not a fan of sending commands whilst in the thick of it? Relax and enjoy the accessable yet thoroughly satisfying command overview screen where you can issue units waypoints, co-ordinate attacks, set up resource gathering, construction queues, and transport duties etc from the comfort of your very own holo-map thing. THEN get back into the thick of it and blow the absolute hell out of stuff whilst you watch your masterplan unfold around you.

The sheer ambition behind this game managed to light a fire under me all those years ago, a fire which has been rekindled by simply seeing it on the store front. A genuine classic which I would put up on a pedestal beside the likes of Deus Ex & would not hesitate to recommend to anyone. If for no other reason than to get a good idea of what a game created by true talent and vision can -and should- feel like.

My only gripe is the lack of options to extend the life of the campaign after that first, (awesome), playthrough. Oh, and I'd absolutly kill for a good multiplayer mode :)
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27 of 31 people (87%) found this review helpful
0.2 hrs on record
Posted: March 12, 2014
This is one of the best games of all time.

A seamless blend of tactical RTS and vehicle simulator, it pits you, a naval carrier/factory and a crew of dead soldier stored on computer chips against a mad Cabal of arms dealers and evil politicians hellbent on making war against a world that has been completely demilitarized. Your journey takes you through a chicane of 20 islands in the South Pacific as you investigate and dismantle the Cabal's operations.

The storyline, written by famous comicmaker Warren Ellis and narrated by legendary Doctor Who veteran Tom Baker, is very deep and engaging, and makes you genuinely care about both your crew and vessel, and the helpless world you are protecting. I won't give away any spoilers but suffice it to say there are far worse things hiding in those islands than 20-year-old tanks and gunships, and by the end you'll experience quite a few genuinely scary moments.

The gameplay is, as I said, quite seamless, without a single bug. Steam integration could be better however: the Overlay isn't working so you can't take screenshots and it doesn't log your game time (which is why it says up there that I've played 0 hours of it), and as of yet there is no Steam Cloud support. We can only hope. However, the root game is quite well-rounded and optimized. The AI, especially that of your uploaded soldiers, is competent without making you feel unnecessary; there's always a situation where you're better off taking the wheel yourself. Graphics-wise, quite amazingly, the game looks rather good, especially given how old it is, and it will run without a problem on any machine.

You have absolutely no reason to deny yourself this amazing game.

100/10 Recommended!
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20 of 21 people (95%) found this review helpful
0.7 hrs on record
Posted: February 2, 2014
This Hostile Waters is an amazing strategy game with one of the most simplified ordering system I have ever seen with very independent units. This game is a definitely a good buy but there are some missions where you may get annoyed such as mission 14 where you have to escort units and the units sometimes get stuck on the smallest things and you could possibly be waiting for 10 minutes but that was just my experience and thats a small thing anyways with this good buy.
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13 of 15 people (87%) found this review helpful
1.3 hrs on record
Posted: February 1, 2014
One of the finest games to have ever been made, RAGE really did make one heck of a strategy game here. Back in 2000 I picked up the original boxed copy for a mere £10 when it was brand new, the reason I bought it was because in PC Review they said it was a modern day Carrier Command (my favourite game of all time on the PC - 1988), since Carrier Command I have always wanted another game similar to it and RAGE provided a similar experience in a different mould.

Carrier Command was about you taking a Carrier that can create Mantas (planes) and Walrus' (amphibious tanks), you were to travel from island to island and capture them for resources in order to then track down the enemy carrier and destroy it, you need to be aware though as the enemy carrier can also do the exact same thing as you can. Hostile Waters is very similar in the regard that you travel from island to island in order to prepare for destroying the enemy carrier however unlike Carrier Command you don't have any freedom going in between islands, instead each island is a mission.

In both Carrier Command and Hostile Waters you have to go on the islands and recover resources, this is where the games similarities move apart, Carrier Command has supplies sent straight to you depending on what you require at any given moment, short of missiles? Order them from a nearby island and it will be shipped straight to you, in Hostile Waters you instead only receive resources by harvesting them from destroyed objects.

Where Carrier Command is clearly focused on the sea, Hostile Waters makes the island missions superb fun, each island can have bases or something else entirely, having the right preparation in order to carry out your mission is essential and the AI becomes pivotal. Thankfully the AI is brilliantly done, if they're in trouble then they don't just stay there, they'll do what they can to take down the enemy, out maneouvre them and even retreat. The battle chatter makes the missions even better as the AI have conversations between themselves, it makes the feel very real.

Using the mission map to plot out AI behaviour is a breeze to do and it makes you more of a commander than a pilot so you tend to let the AI do what they like to get things done. If you want to take control of their vehicle then that's possible too.

Some of the latter missions are dearthly and really requires you to plan ahead as you will be turned to sushi, having said that though it's not impossible but once you've completed the game you will have perhaps the biggest smile on your face.

Buy the game, play the game, live the game. If I could give a score out of 10 it would be 11!

If you haven't played Carrier Command at all then I highly recommend that too.
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17 of 23 people (74%) found this review helpful
33.2 hrs on record
Posted: April 28, 2014
Good Game,
it hard i long game, you need to think tactic
you need to plan your strategy, every level you gain something new,
new character or Weapon.
you can always do it fast or slow the level
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11 of 12 people (92%) found this review helpful
0.3 hrs on record
Posted: March 13, 2014
This game brings back so many memories, I got this when it first game out, I read reviews back on the old Funcoland Website and i rushed out to get it. The game play was very fun and engaging and the A.I. made the game great. Cursing and each one having their own personality made this game a gem of its time.
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11 of 14 people (79%) found this review helpful
1.2 hrs on record
Posted: April 21, 2014
A timeless classic, sadly forgotten. Rage software wasn't the most innovative company back in the late 90's/early 2000's, but this game really stands out as a classic.
It's a real successor to Carrier Command (and it's a lot better than the last Carrier Command game, which isn't bad but somehow has worse AI than this game, even though Bohemia's CC is from last year)

It's a shame that people didn't buy this title when it was released, because I'd have loved to play a sequel.
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8 of 9 people (89%) found this review helpful
5.1 hrs on record
Posted: September 14, 2014
Possibly one of my all-time favorite games. I have bought this game 3 times by now, for one reason or another. The story is rather unique and the setting you find yourself in is like few others I have ever seen. The fact that this game came out in the age of giant PC game boxes and has continued to be sold non-stop even up until today is saying something in and of itself. However, the feel of the game and its re-playability have been key reasons for why I just keep coming back to it. From the ability to hot-seat from the carrier that houses your brain (which if you try to look around in some of the internal views, you might catch a glimps of) to any one of your combat vehicals, it offers multitudes of ways to experience each of the unique levels. Even the pilots' AI's are differnt in their appoch to how they handel each type of vehical. Be it hellicopter, hovercraft, tank, or buggy; as well as what they will do in combat... even their prefered weapons can become something of a deciding factor from one fight to the next depending on the enemies they are facing and who is on their wing. Compared to most modern feel-alikes, the part that stands out most for me is the ease with which you can command your forces in the field be it from the live interface or the tactical map. The only down side I could think of is the one mission where stealth is required, where in you fail if your forces are detected before a particular objective is completed. Thankfully its only one mission and after you finish it, you never need worry about it again. If any other levels give you trouble, feel free to ask for tips or tricks. By now I more or less know them all.
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4 of 4 people (100%) found this review helpful
4.6 hrs on record
Posted: February 8, 2014
I played this game to death years ago, when it first game out. To this day, I've yet to find a game quite like it.

It's quite cheesy and the story is a little rediculous at first, but it soon gets interesting once the "real" enemy appears. It actually makes a really good argument for nanotechnology and makes an interesting stab at what that would mean for us all.

Gameplay wise, it's a great little strategy game. Its control scheme is awkward when it comes to issuing orders, you have to get used to regularly stopping the action in order to issue new commands and some of the micromanaging of the recycling unit gets bloody tedius at times, but it makes up for it when you just jump in and control a unit yourself.

It's a shame this version doesn't come with any modern perks like widescreen support, but it works well enough on my Windows 7 x64 machine.
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5 of 6 people (83%) found this review helpful
7.2 hrs on record
Posted: September 7, 2014
If you are reading this then you are wasting time that could be better spent playing this fine ♥♥♥ game. There are only two bad things about this game:

1) No multiplayer.

2) No skirmish mode.

Other than that, you can play the hell out of this game and will be a better person for having done so.
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8 of 13 people (62%) found this review helpful
34.2 hrs on record
Posted: September 13, 2014
This is one of those old gems for me. It is old school RTS wih a twist.

It's one of those games where even the flaws seem to become somehow endeering.
The voice acting - meh.
The story - B movie.
The gameplay - Enjoyable and only frustrating for mostly all the right reasons.
The sound - It exists, but you wont think about it. It just feels natural.
The graphics - 2001
The difficulty - from "not too bad" to "OH GOD PLEASE MAKE IT STOP!" if you let the AI push forward.

This for me is just one of those games that shows me that games are only getting worse.
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