Enter the world of Shadowrun - the Pen and Paper cyberpunk RPG classic and lead your team of runners into deadly mission or face them together with your friends in tactical co-op. Set in the dystopian near future of our world, where magic has awakened.
User reviews: Mixed (194 reviews)
Release Date: Mar 31, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want you to help us shape the game. From its Kickstarter days to the basic design elements Shadowrun Online is about shaping the game together with the community. And we need the nuyen to feed our habits.”

Approximately how long will this game be in Early Access?

“Until Q1 2015”

How is the full version planned to differ from the Early Access version?

“The full version will have the full features, obviously, and a lot more content. See out "What will be" section for more details.”

What is the current state of the Early Access version?

“The current version is mostly bug-free. We focus on making each feature as polished as we can before adding more.
The current version contains a small campaign highlighting elements like combat, security systems and combat-hacking and has limited features (such as no Multiplayer Hub) and limited content (no Riggers, limited Skills trees and fixed gear)”

Will the game be priced differently during and after Early Access?

“Yes, you will save about 30% on Early Access vs. release pricing.”

How are you planning on involving the Community in your development process?

“We do regular live Q&As and actively engage the community about features and what they would like to see in the Steam Forums and on www.shadowrun.com”
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Buy Shadowrun Online

Buy Shadowrun Online: Founders Package

Buy Shadowrun Online: Deluxe Package

 

Recommended By Curators

"Showed at Gamescom 2014 - Great example of an indie studio handling a well-known IP with flair."
Read the full review here.

Recent updates View all (10)

February 17

The Shadowrun Online February Update is OUT NOW!

The 8th Early Access Update of Shadowrun Online is OUT NOW! This update marks the next huge step forward for the game including much wanted features that have been in the making for quite some time.

As you will be able to play a slice of our second act, every character gets Karma points, Nuyen and weapons to start out with. Be sure to learn a few skills and equip the appropriate weapons BEFORE going into a mission!

New Features:

  • Create your Runner! The Character Creation Screen is now available in game, including metahuman traits, lots of different backgrounds and many new portraits! In later versions this will only be available when you create a character, for this version however you can come back and play around with the settings!
  • All new hub! An extended real-time hub has been added to the game, featuring not only quest givers, but also shopkeepers and NPCs to talk to! Later your team will be able to play in the same hub as a group!
  • Improved grouping: You will now be able to form groups with people who aren’t on your friend list – just click on them in the chat and invite them to join you. Groups will also not disbanded anymore once you finished a run, so you can keep playing together i to the next mission!
  • Ready for Combat! The gear selection has been added, allowing you to select weapons, armor and consumables for your run.
  • Wanting to buy? Shopkeepers will now sell items to better prepare you for the upcoming challenges!
  • Dressed Up: The new clothing screen allows you to change your outfits and see which new pieces are available in your considerable wardrobe.
  • Improved UI: The in-mission UI has been updated again and now shows more information about your characters and enemies. Hover over any character or enemy to find out more details.
  • Rewards: Johnsons will now reward your efforts with Nuyen (and sometimes also items).
  • Protection, please! Armor is now in the game, protecting you from all sorts of damage.
  • Use this! Grenades, Medkits and more consumable goodness!
  • More Skills: All skill trees have been extended to rank 10 and skill values have been rebalanced.
  • Drones Incoming! The Rigger skill tree is now in the game.
  • Specialist: Henchmen are now archetypes with a primary skill group.
  • Check Me Out: In the team selection screen hovering over a henchman will show you vital information about the character.
  • New enemies: Fight the raging hordes of the Headcases faction!
  • More and prettier! More Missions, more effects, more weapons, new customization items, more animations!

Bug fixes & Improvements

  • We exchanged the font used in the game with a better readable one.
  • The workflow for adding friends has been improved.
  • The portraits of the selected henchmen will be displayed in the team selection now..
  • Pressing F11 will turn off all UI elements during a run – perfect for those who want to take a screenshot without showing the interface.
  • Characters can now be rotated in the gear, customization and clothing screen.
  • Pistols, Foci and Cyberdecks are not stored on a character’s back in Character Customization and similar screens anymore.
  • The floating text won’t report critical hits against an enemy immune to that type of damage as critical anymore.
  • Characters won’t be affected by status effects caused by attacks of a type they are immune to.
  • Summoned Spirits can’t trigger interactive objects anymore.
  • Several clipping issues with outfits and characters have been fixed.
  • Fixed an issue in “Game Day” which caused movement outlines to disappear.
  • Having two weapons of a kind equipped doesn’t cause the skill button highlights to get stuck anymore
  • Luna’s bear spirit now has a different color, making it easier to spot amidst player bears.
  • Characters now have proper shadows in the hub.
  • Character outlines have been improved
  • AoE-skills will hit all enemies at once instead of sequentially.
  • Non-Combat Interaction skills that are learned twice from different skill trees aren’t shown twice anymore.
  • Fixed an issue that caused no dialogue to be displayed when talking to characters in “At the feet of the monster”.
  • Fixed some formatting issues in the chat window.
  • Fixed an issue that caused the player’s portait and name to be replaced by their chat partner in some dialogues.
  • “This is not the Giftshop” will not incorrectly spawn Payday as a henchman in coop anymore.
  • In “The Morgue” a coop match will not be lost anymore unless all player characters are dead.
  • The order in which the player’s portraits appear in the missions now corresponds to the order in the team selection.
  • Enemy grenades won’t hit all the time anymore.
  • Burst Shot correctly makes more than one shooting sound
  • Bullrush’s Chance to Hit is now calculated correctly.
  • The bear spirit’s lifetime tick would sometimes affect other characters. This had been fixed.
  • A loophole has been fixed that allowed “Sweet, Sweet Ride” to be won even when all characters died.
  • Lots of other small fixes, changes and rebalancing.

    Please give us your feedback (and report bugs) in the Feedback for the Beta-Subforum.

8 comments Read more

December 17, 2014

THE BIG Co-op and Skill update

Plus dwarves, new missions, hacking/picking ocks/harvesting organs/new equipment and imoproved visuals...and so much more.
Don't miss it, check it out NOW!

13 comments Read more
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Reviews

“After spending many, many years playing the pen-and-paper version of the game, I've found that even in Early Access, Cliffhanger Productions' multiplayer-enabled, tactics-focused take on the tech fantasy universe is the purest Shadowrun videogame experience on offer today.”
Destructoid

“Importantly, the game feels like Shadowrun, even in its very limited Alpha state, which to me, is an excellent starting point. If Cliffhanger Productions keeps moving in the same direction with the game, we very well might have an awesome Shadowrun MMORPG on our hands very soon.”
http://www.mmorpg.com/gamelist.cfm/game/965/feature/8461/More-like-ShadowFUN.html/page/1

“The early version I tried was a lot of fun!”
http://io9.com/a-sneak-peek-at-the-cyberpunk-fantasy-world-of-shadowru-1597069341/all

Founder's Edition

The Founder's Edition will provide you with the complete Lockdown campaign for Shadowrun Online on release of the full game as well as a set of extra items, weapons and armour which help you get an edge on the streets. You will also contribute to our development effort and help us make the game that much better. Also features an extra soundtrack of Shadowrun music and the Pen and Paper game Quick start rules plus an exclusive Boston setting tabletop adventure to play!

Digital Deluxe Edition

The Digital Deluxe Edition will provide you with the complete Lockdown campaign for Shadowrun Online on release of the full game as well as a set of extra items, weapons and armour which help you get an edge on the streets PLUS the first campaign update for Shadowrun Online for free on release of the update AND an extra soundtrack of Shadowrun music and the Pen and Paper game Quick start rules plus an exclusive Boston setting tabletop adventure to play!
You will also contribute to our development effort and help us make the game that much better.

WHAT IT IS

This version is an early version of the game and contains a part of the full campaign and a limited set of skills and equipment. This means that while you can get a good impression of what the core gameplay will be like, there is only a limited set of characters and no items or rewards in the game yet. It is mostly bug free, but it is not in any shape or form feature complete. We built it this way because it allows us to get feedback and work on the core gameplay before we move on to the next features of the game. We have fighting, magic and combat-hacking (No Matrix runs yet) and a good cast of enemies in.

Word of warning: The game is tough - it's designed that way. Running the shadows is never easy and going in guns blazing will certainly get you in trouble!

We will add new elements, tweaks and content every 4-6 weeks. We hope that this will allow growing and maturing the game together with you, our players and give us the information we need to stay on the right track.

WHAT IT WILL BE

We have a lot of neat ideas for the game and of course we will add more elements. Things that will be added as development continues:

  • Class-Free Character Creation: Create your own Shadowrunner and skill any way you want, with a ton of visual customisation options.
  • Items: Weapons, armour and cyberware, magic talismans and cyberdecks: Loot them, buy them or do runs for them. Our item system separates the visual aspects from the item ability, so no need to wear a silly hat just for the bonus it grants!
  • 4 Player co-op - play with your group of runner friends live!
  • Large Hub with live players and loads of NPCs
  • Evolving world campaign: New content will be released based on the collective actions of the players. This is your world!
  • Tough missions: Because life in the shadows is never easy!

Basic Edition

The Basic Edition will provide you with the complete Lockdown Campaign content for Shadowrun Online on release of the full game. This is the complete Shadowrun Online game!

You will also contribute to our development effort and help us make the game that much better!

Linux

With this update we introduce Linux support. Please keep in mind that this is currently in alpha and the game has ONLY been tested on Ubuntu 14.04 LTS. Please help us to get the game to as many distros as possible by providing your feedback at http://steamcommunity.com/app/267750/discussions/0/616189742733978848/

About This Game

Enter the world of Shadowrun - the Pen and Paper cyberpunk RPG classic and lead your team of runners into deadly mission or face them together with your friends in tactical co-op.

Boston 2076: A dragon emerges from a hidden underground lab, laying waste to the city and spreading a strange disease, which turns citizens into raging killers. The government and corporate forces lock down the city, abandoning its inhabitants. You and your team find themselves inside fighting off the infected, while trying to unveil the sinister machinations behind this. You will need to make every move count, enlist the aid of fellow runners, and harness the powerful forces of technology and magic in order to survive an event that is going to shake the world of Shadowrun to its core.
Set in the dystopian near future of our world, where magic has awakened and blends with technology, creatures of myth and legend have returned. Elves, Dwarves, Orks and Trolls walk among the neon-lit streets, while the matrix connects everyone and everything as the corporate towers cast their long shadows across the globe. You are a Shadowrunner - a secret operative on the edge of society, hired for the jobs no one wants to be connected with. A cyberpunk rebel surviving by skill and instinct in the shadows of the corporate towers!



Welcome to the dark side of the future, chummer. It’s going to be a hell of a ride.


Featuring

  • Run and Gun! Gripping and deadly tactical turn-based combat in true Shadowrun style: Choose from a wide array of skills groups, magic, technology and weapons to survive!
  • Real consequences! If you lose team-members on a mission, they stay dead. If you don't pick up a mission in time, someone else will have done the job. Are you tough enough to survive the streets?
  • Teamwork! Build up your team of runners or join with other players in live co-op to find the best combination of skill, magic and technology for survival.
  • You'll never run alone! Team up with friends for your next run or swap stories with other runners in the hangout. Take your friend's characters with you into a mission even when they are not online.
  • Every move counts! Dive behind cover, find alternate routes with clever use of your skills, send your drones or spirits into battle and use any weapon at your disposal to make it out alive.
  • Be who YOU want to be! Create your individual Shadowrunner in a completely level-free character system from over 60 different combat and non-combat skills, unique backgrounds and five metahuman races. Start a muscle-packed former Troll bouncer and become an expert Rigger, sending your drones into combat or complement your spell slinging mage with the abilities of a gun adept. The choice is yours!
  • Gear up! Employ a variety of armor, augmentations, cyberware, magic and of course tons of weapons! Lob a grenade at your enemies, blast them with a mana ball or pass them unnoticed by hacking their security systems. Over 50 different enemies from vicious gangers to combat drones and corporate wagemages await!
  • Shape the future! Developed jointly with the tabletop RPG books your actions in the game will shape the future of the whole Shadowrun universe!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: OSX 10.7 +
    • Processor: 1.7+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: OSX 10.7 +
    • Processor: 2+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
Helpful customer reviews
14 of 16 people (88%) found this review helpful
50.4 hrs on record
Posted: February 6
Early Access Review
I recently got the game and I am impressed with the early access state of the game. The next update is scheduled to practically double what I have seen for game depty and features. There are too many people who are impatient with the devs and they are near-sighted whiners who do not understand what it takes to develop such a game. I am looking forward to seeing the next update and will change my review after playing through it.
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10 of 10 people (100%) found this review helpful
18.1 hrs on record
Posted: February 21
Early Access Review
This game is looking and feeling more and more like Shadowrun.

What it has:
Trolls, Orks, Elves, Dwarves, and Human Metatypes
Background Trait (pick 1)
10 Skill Trees with 10 Skills each.
Excellent environmental and thematic effects
Very nice turn-based strategy fighting
~5 portraits for each metatype and gender
A basic storyline to string along a series of runs
~50 clothing options, from gloves to goggles, that are not gender locked
(Yes, you can be a male troll with garters and striped stockings and a tube top.)

What it NEEDS:
Cyberware, either as a skill tree or as an equipment set
De-laced conjuring and spellcasting
Merits
Significantly more choices and styles in spells
7 types of damage (stun, ballistic, physical, fire, cold, toxic, electric)
Armor (While there are armor inlays in the game, such as ceramic plating or polymer coating, there needs to be MUCH more variety and customizeability)
Attributes
One-Shot runs
Secondary Objectives/Rewards
Legwork
Astral/AR views
Descriptions and tool tips and variations in gear choices
Mods
Neverwinter-Style Player-Generated Run community content
3-5 social hubs (including one or two matrix channel/chat/community/thingies)


Wishlist?
PANs as an inventory/equipment/cyberware management setup
You could sell cosmetic AR in a microtrans cash shop!
Fixers and Gear Tests
Crafting/Engineering Tests
Spell Assembly
Group Initiation
Trolls to be roughly 40% bigger than they are now, and receive lower cover bonuses and have higher reach.
Advanced magical tricks to be unlocked at certain karma levels/initiation instead of cyberware enhancements (masking!)
In game explanations of RFID chips and why 'looting badguys' is a terrible idea
Heat and Infamy
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6 of 7 people (86%) found this review helpful
4.7 hrs on record
Posted: February 19
Early Access Review
While this game is still in early access and there's still some ground to be covered, the improvements made since the early access version of SRO was launched are quite impressive. The most important aspect, to me, is that the devs have proven themselves to listen to the community's feedback, which makes me feel my time spent providing feedback is worthwhile, even though the game doesn't deliver the experience of a full-fleshed Shadowrun game just yet (although it comes closer with every update). People who are excited by the idea that their feedback will help shape Shadowrun Online should definitely look into the early access version - people who'd rather spend their time playing a polished, final version of the game and do not care too much to raise their opinion should probably wait a little longer. In any case, I am thrilled that the latest version finally added, among other things, attributes and differences between the metatypes (Orks, Elves etc.) and I am looking forward to the next update already :)
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6 of 7 people (86%) found this review helpful
7.2 hrs on record
Posted: February 20
Early Access Review
This shaping up to be a great game and the finished product should have fans of the PnP and digital games very happy indeed, you definatly will want to check this out as they keep rolling out new content for it
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6 of 8 people (75%) found this review helpful
42.0 hrs on record
Posted: February 13
Early Access Review
Have you ever said to yourself that, “I’d knee-cap my own grandmother for a cyberpunk re-skin of X-Com that allowed me to deck out a street samurai in leather Lederhosen and orange flip-flops”? If so, THIS IS YOUR TICKET!!!

Against my better judgment, I decided to get in on this Early Access with a mediocre steam rating, which was my first. Even though the reviews had been mixed and it's a $30 title, what this game is trying to achieve is pretty much within the territory of “dream game” for me personally.

With that in mind, the bottom line is that I have no regrets on dropping the $30. This is a 3-D isometric, turn based tactical game with short objective based missions. The missions are streamlined and simple but well crafted, which is not a negative to me, as it lends itself very well to quick 15-20 gaming sessions. The balance was really well done with my successful runs being nail biters and there being lots of potential to get your tail kicked if you come at them wrong (LOTS).

From a gameplay perspective, comparisons to ‘Shadowrun Returns: Dragonfall’ and ‘X-Com: Enemy Unknown’ are useful. Both of those are superior titles to this overall, but if you love the setting of Shadowrun and the gameplay of X-Com I think you would be very pleased at least with where the game is going if not where it is now.

The combat here is less polished than in X-COM, but its much more like X-Com than SRR in that everyone is quite fragile and sound tactics are required to complete missions. Characters will generally get hit two or maybe three times before going down and certain enemies can be one-shot'd; this builds a heck of a lot of tension and intensity. While Dragonfall has intricate combat with lots of options that I enjoyed quite a bit, its slow paced and very forgiving of bad tactics as no single action is critical to the outcome of the individual firefights. SRR has very long story-oriented missions, so the combat had to be more attrition based with characters able to absorb a tremendous amount of punishment, sometimes seeing someone get hit with an assault rifle and it degrading their hit points by 8% at the extreme end (not to mention the med-kit mule and shaman spam healing at your disposal).

Conversely, in SRO, when you get hit with an assault rifle burst, you’re often like, “DREK!!! there goes the run!”, which pushes this to be a much purer sort of tactical game where every game-turn of combat has the potential to end in disaster. This works really well from a gameplay perspective given that the missions are short and sweet, so its not like you "wasted" 45 minutes when a mission goes pear shaped.

Random notes:
AI - The behavior of the enemies is solid; part of it might be the level design as they don’t have too many decisions to make, but they’re making rational choices with missile armed enemies playing it conservatively and making good use of cover while the melee troops rush you.

Multiplayer/Singleplayer? – I just want to confirm that you CAN play this as a singleplayer game with full control over your squad. Being able to play with others is obviously a huge plus, but if you were wondering, yes, you can play the missions by yourself too.

Bugs – I’ve only experienced graphical glitch type bugs and I once got stuck in the conversation with the fixer for about a minute (macbook Pro, OSX 10.9.5). Once or twice there was an issue with what looked like LOS obstructing cover being shot through, though it was kind if a gray area near a corner. But there have been zero CTDs or anything more serious like that. I’m quite pleased with the stability for an Early Access title.

The main gripe is really just “needs more content and polish” as the design decisions all seem very sound so far. Adding more story and nuance to at least some of the missions would be a plus too (though I wouldn’t want to see the short and sweet aspect of the missions dropped). Immersion and atmosphere could be enhanced with better use of dialog. Some of the effects and animations would be areas for improvement from a graphics perspective. But, overall, there’s really nothing I dislike about the core gameplay.

So, I would not recommend that everyone just jump into this game or say that its truly worth $30 at this point, but if what I’m looking for in a game resonates with you and you’ve got some patience for an early access game, I would say to go ahead and take the plunge.

Edit to add: This review was written for the December build and is now a bit obsolete after the February update. I'll change the whole review here at some point later but I would say that currently the game is more polished than I was discussing here but also quite a bit easier. With med kits, armor, larger skill trees, drones, new weapons and so on, the missions are a lot less difficult as of now (the developers say that they want the game on the harder side so this point is surely in flux).

While it was a great update with lots of content, I don't like that aspect and thought I needed to say something here to keep this review more accurate.
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3 of 3 people (100%) found this review helpful
2.0 hrs on record
Posted: February 20
Early Access Review
A good idea that still needs work.
lucky me, i LOVE good ideas!
im not gonna tell you to play it right now because its just not done yet.
BUT i am gonna ask you too buy it any way.
if you like this kinda game then show your support!
and dont worry, its not an mmo.
its more like Divinity Original Sin in its co-op gameplay.
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3 of 3 people (100%) found this review helpful
0.9 hrs on record
Posted: February 16
Early Access Review
i love the whole concept of the shadowrun universe (reading a ♥♥♥♥♥♥♥♥ of books about it 2)


so far the game is pretty enjoyable, and i am always curious about what the next update will bring us :)
thus, keep up the good work!

btw i would love to see an upgrade option for this game from normal to the founder/deluxe edition (or both)
since well i would like to upgrade hahaha :P

greetzzz, Demo
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5 of 7 people (71%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: February 5
Early Access Review
Wow,

I am really amazed about this game. When they announced a new shadowrun with an online focus I was pretty concerned that its gonna be a pay for win game like any other out there. But boy was I wrong. It rocks! Its tactical, tricky and pretty funny. The focus is pretty much on tactics and its very nicely balanced.

I really got the oldschool vibes with the turn based combat mode and the well designed characters. Its nice to finally see a game where the characters are balanced and unique at the same time.

And dont forget the best part, I mean the really amazing one: CROSSDRESSING!!!!!!!!!!!!

Theres nothing like an open minded orc in a rocky-horror-outfit. Because hey, why not go on a killing spree while wearing something that looks like you stole it from a ladyboy. :)

I really wished more games would have the courage of this one.

Bottom line: Great game with a wicked touch and true to the shadowrun source material.
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4 of 6 people (67%) found this review helpful
5.8 hrs on record
Posted: February 7
Early Access Review
This game is a lot of fun. It is a bit sparse at the moment, but the developers are very open with what they are working on and updates are a little over a month apart. This is definatley a game to keep your eye on.
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4 of 6 people (67%) found this review helpful
5.6 hrs on record
Posted: February 19
Early Access Review
Best Turn-Based Tactical Gameplay since XCOM

SRO totally blew my expectations – not only does it look and feel great, the tactical combat is a huge achievement. It is a lot of fun to put together your characters and their skills to make a runner team that can blow the resistance away. AI enemies are smart but not unfair, so you will know immediately when your tactics improve. There’s a lot of skill combinations to experiment with and the versatile missions make time fly by.

I am not a big fan of the original Shadowrun, but I am willing to get any Johnson out of drek, if it means playing another mission in SRO ;)
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6 of 10 people (60%) found this review helpful
5.2 hrs on record
Posted: February 1
Early Access Review
Very nice game!
Good skill system. I like the story and the graphics and the performance is great.
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167 of 218 people (77%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: November 19, 2014
Early Access Review
The developers have not fulfilled their promises even slightly with this game. When I backed this game before the mess you see on steam was created this was supposed to be a Shadowrun MMO. Now they advertise it as a "Tactical turn-based combat RPG". There is no hub or city where runners meet up and shop between missions. Character creation is a poorly implemented joke that looks nothing like the concept footage. Game play is slow and boring with almost no story involved. The combat system itself is tedious and does not even come close to XCOM level strategy. It barely even follows the lore of Shadowrun. Mages are represented by a Skull weapon that any character can equip and the 3 spells are predetermined. Looking for a customizable Shadowrun strategy experience? You should probably keep looking becuase you will not find it here. I am an original backer for this game and used to be a fanboy defending the game on the forums from nay sayers. The game is so terrible I can not stand playing for more than 5 minutes at a time. I have spent 180 dollars as a backer and frankly I feel cheated. This abomination is nothing like they promised us.

EDIT: 2/28/2015 This game is still pretty terrible. Character creation has gotten much better but is remarkably underwhelming with few options for actual personalization of your runner. All the core races are now represented. You have very few choices of the various clothing in which to make yourself look unique. Most of the few clothing options that are available look terrible. Unless you want your character to be wearing all black skin tight clothes be prepared to look rediculous.

The leveling system they have implemented looks like a heavily dumbed down version of what Shadowrun Returns Dragonfall uses for followers when they level up. Basically you have a single upgrade path and every so many "levels" you get to choose one of 2 options to personalize that skill. The different options are not overly unique so it ends up being you have pretty much the same characters as everyone else. The only real difference being what weapons you chose to equip compared to them.

The campaign is very simplistic with an attempt at adding dialouge to bring some of the lore in. I think this is a small step in the right direction but is still poorly implemented and very far from expectations. The dialouge that is there can often times be obscured by the camera if you did not have the NPC centered before initiating the conversation. Over all you make no choices and you just click NPC's to start their dialouge chain. To the credit of the designers the NPC's do speak the Shadowrun slang pretty well.

The combat system is getting better but is still very underwhelming. The skull with the preset spells is gone and has been re-skinned as a talisman with pre-selected spells. They did add a second talisman that you can get with a slightly different spell selection. Aside from the ability to summon a really crappy ghost bear with the new one it is virtually identical. If they were to triple the options available to each talisman and add more spell effects than just blasting it would be more tolerable. Invisibility, Magic Fingers, or the ability to errect barriers would be nice additions.

The TL:DR is this game is getting better but is still terrible. I will always be a fan boy of Shadowrun as a franchise but worry this game will damage the intellectual property. I am grateful Shadowrun Returns keeps going strong and hope it will draw more players than this game will scare off. Hopefully the next company that picks up the intellectual property will give us the game we deserve. If you are a fan boy looking at this game I HIGHLY reccomend you watch a recent lets play video on YOUTUBE before spending any money on this drek. Good luck in the shadows chummers. Sorry I don't have better news.
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88 of 112 people (79%) found this review helpful
2.8 hrs on record
Posted: January 7
Early Access Review
In 9 months the game has gone from really bare to still pretty bare. Playing this after SRR / SRDF as a Shadowrun fan is definitely underwhelming. I'd keep an eye on it, as it's only been in dev for 9 months or so. Still, I'd give it a wait and see as the online aspects are lackluster, skill trees bare, and tactical options severely limited. Can this be good game someday? Absolutely it can, but at the time of writing the early access isn't worth the money. It's basically an iphone TBS game at the moment and until it becomes more I'd warn people off. I will most definitely re-review it at the time of release. It's only fair.
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95 of 142 people (67%) found this review helpful
1 person found this review funny
0.7 hrs on record
Posted: October 9, 2014
Early Access Review
This game is sincerely awful. Don't even touch it. Seven months into Early Access (which was released a year late) after a half million in kickstarter (for a game made on a free engine) with money from two different backers, and it looks like they've managed to make something resembling an isometric tactical game. I wouldn't say an isometric RPG, because that would require there to be important decisions the player could make. In fact, you can't even really call it a tactical game. It's an isometric thing where you put your people behind cover and shoot at things until whoever has less shooting power explodes.

Play Shadowrun Returns instead.
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32 of 40 people (80%) found this review helpful
1 person found this review funny
17.3 hrs on record
Posted: January 24
Early Access Review
Shadowrun Online has been in Early Access for a while and the game has changed quite a bit since it appeared on Steam. The December update really has started to put some meat on this bone, content-wise. Maps are a lot bigger and varied now, and Coop is a blast. There is some stuff to do outside the missions, quest givers, skill trees, etc. Visual character customization is really above what you'd expect. Still ways to go, mind, but you can see that the game is going in a good direction by now.

Obviously it's not done yet, but that feeling of playing a Shadowrun game is already there. If you're into the setting, want to see it grow, or just want to play a turn-based game with a friend, I recommend it.
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26 of 31 people (84%) found this review helpful
1 person found this review funny
14.2 hrs on record
Posted: January 27
Early Access Review
Okay, if you're coming down here to read reviews to decide if you should jump into early access, then the answer is simple.

Don't.

It's not that the game is bad, it's not *good* but it's early access, it's going through puberty right now. It'll grow out of some things and stubbornly refuse to change others. Eventually it'll be done.

But you're not going to gain any special insight by joining early. Personally, I would rather have spent the money on something else, but hey, this was my first early access, I was young and inexperienced.

I still have to smack the thumbs up button, because the game is progressing and it's decent, but like a pot of rice, ain't no point in taking a taste when it's still cooking.
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30 of 39 people (77%) found this review helpful
8.4 hrs on record
Posted: January 22
Early Access Review
Shadowrun Online has greatly improved over the last months! Had a great time playing coop with a complete stranger lately! I also enjoyed the graphical improvements of the characters and more items to make my Runner look more like me. Would wish for more color customisation of my clothing and hair. The hench and friends stuff could be improved as I didn't know how to take my friend's character as a henchman when he was offline. Would also hope for more maps to play
Hope they invest some more time into this and keep listening to the community.
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29 of 38 people (76%) found this review helpful
4.3 hrs on record
Posted: January 25
Early Access Review
Promising Game.

Still a little bit bare at the moment, but the developers have pushed the game forward with steady updates.
Would need half a year, year of development.
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37 of 52 people (71%) found this review helpful
4.3 hrs on record
Posted: December 27, 2014
Early Access Review
The new update is way better that the first version of early access. Its still early access but showing a lot more promise now. cant wait to see whats in store for this version of shadowrun.
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25 of 32 people (78%) found this review helpful
54.8 hrs on record
Posted: January 22
Early Access Review
This game has great potential and is quite fun to play in Coop with a friend.
There is still a lot of ground to cover till it is done.
But if you do not mind playing something that is rough and incomplete and you want to be part of the development give this game a whirl.
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