Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun.
User reviews: Mixed (448 reviews)
Release Date: Apr 28, 2015

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"Showed at Gamescom 2014 - Great example of an indie studio handling a well-known IP with flair."
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Recent updates View all (15)

May 5

Once more unto the breach dear friends, once more

Hoi chummers,

Many of you have been first hand witness to the frantic post-launch struggle of Shadowrun Chronicles as we patched time and time again only to still end up with a lag when playing. Now to the players this looks like we are constantly running against the same wall until our heads bleed and have only managed to make small dents in said wall. From the inside however, it is a completely different story and we wanted to give you an inside perspective on what is going on.

In the last 6 days we have applied an increasingly large number of fixes and changes, from optimizing garbage collection, sequential threading to deep-copy of data to wrenching open our middleware, which actually contributed to our issue in slightly invisible ways (think of middleware as an engine under a hood, so you don’t always see what is going on exactly but you can hear the engine stuttering)

Each of the changes and fixes was profiled and supposed to bring a good amount of improvements – and it did – we are winning the battle against lags millisecond by millisecond, but it is a war of attrition. This is exacerbated by the amount of time we spend in lag and new players getting bad impressions while our Steam review ratings plummet. Now we have a simple but cruel choice: Do it properly and test a solution for days while our game rots away in lag-land or pushing a fix online with a minimal period of testing, which however results in a bit of profiling and a sanity check if the game explodes immediately or shortly after starting the servers - tempered by a judgement call by our coders of “how dangerous it is versus how likely to fix our problem”. So we send out an annoyingly high amount of patches and updates with annoyingly small effect and are basically really field testing things on the live servers, which we all know we should not do, but then we are between a rock and a hard place. This is why online games always launch as beta…

All this time, our brave coders fight invisible foes such as a maximum user cap in a license that then puts the brakes on certain parts of the performance and carry the burden of working above and beyond the call of duty while being rained with derision by angry customers. The rest of the team watched in agony and frustration as we could not do anything to help and all other things took a back seat to solving the problem while our sales and our users patience dwindles away. Imagine the morale in the team! And still we worked at night, with the community team taking the brunt of the damage while taking turns to be there 24/7. I want to personally thank them and the remaining team for enduring and persevering. You guys and gals are the finest team I have had the privilege to work with. Even though we fragged this up you have been exemplary in every aspect.

So what now? Well, yesterday’s update resolved a lot of issues (reducing frequency and of lags), but foreseeably opened others exploding our servers after around 3 hours of operations. Today we rolled out two server updates – the second one of them dealing with the infamous garbage collector and settings. As this pushed CPU load to a baseline of around 30% and lag spikes appearing again, we reverted the changes…only to see lag creep in 2 hours into operations. So now we relaunch servers every two hours…because this is the only option we have.

Tonight we have finally accepted that “hoping this will be the fix that really does it” is simply wishful thinking. We have run out of silver bullets and we will focus on making the frequent server restarts automated and manageable, creating schedules and having automated in game announcements preferably everyone can see, so everyone can live more comfortably in the emergency state. This should create some air for us to breathe and look at our data and find new options to improve performance.

As a personal note, many of you – even those who have been critical of the game – have been incredibly supportive and understanding in the past days. Helping us, explaining things to others and cheering us on, honoring the work and dedication we have put in. This literally is what has got us through this week (other than coffee and sheer stubbornness) and we are deeply grateful for that.

So let’s see what the next days may bring and keep our fingers crossed.

Oh and Legend Run Event No.3 with none other but Jordan Wiseman himself happens on Friday 3 pm PST or Midnight CEST! Lag or no lag!

See you in the shadows
Primetide

30 comments Read more

May 2

The best laid plans...

This has been the roughest week of our collective studio live – and we had a number of rough patches as some of you know. We are a small team and creating an online game – regardless of whether it is a massive open world MMO or a more modest game like ours- is a big undertaking. When we launched, we were reasonably certain, that everything worked out. So what has gone so horribly wrong and have we all been blind or stupid? If you want to understand what happened, below is the rundown on things. If you are not interested in explanations or excuses, just scroll to the announcement at the end for how we try to at least make amends for this clusterdrek.

We know the risk associated with online games, especially if it is structurally and technically an MMO (in the sense of most of the AI, Logic, Persistence and all the other stuff that makes the game operate being done via server). This is why we have been extra careful before we released Shadowrun Chronicles – the game had been running for months before launch without any issues (as our Early Access and Kickstarter players can attest to), we did a series of Mass Tests (simulating thousands of concurrent user sessions) and a day prior to launch we invited our Early Access community to come in droves by allowing them a day head-start for their characters (whom the previously had to endure to see wiped time and time again as we balanced and reworked the game). We upgraded our hardware to be extra safe, even though our servers rarely went above 5% load.

Come launch day and things work without a glitch…until they suddenly don’t. Shortly after our studio fell victim to a district wide blackout at the most inopportune of times, our external server inexplicably slows down. The source for this was quickly identified (once we were back on line) – a specific task called “garbage collector”, which cleans up leftover allocated things in the memory and with the amount of players suddenly has too much to do, which results in things cueing up and eating away the hardware resources for every other process (like walking from a to b). So we reduced the amount of garbage produced, patched, and off we go…

Only to see lag creeping into the game again. Looking at the server actions and our logs, it turns out our servers clog up with threads they cannot compute fast enough, leaving ever more threads hanging, which results in the game becoming ever more unresponsive. So, what do players do, if the game does not react when they click on something? Right, they click on it again and again and again…creating more commandos for the server, who is struggling as it is. Vicious circle anyone?

Now these issues are something that accumulates over time…which is almost impossible to test without actual people doing a thousand actual things which differ from our mass tests. It also exposes problems by adding a magnitude. Things that worked badly but did not register when we had a little over hundred players concurrently suddenly explode with 500 players. Take our hub: To be able to see other players running around, the server needs to collect the “commands” from every player and update every other client about the movements of each character in the hub. Previously that was never an issue. But with dozens of hubs open the small things stack up. And if they do, the server gets clogged up…and if that happens long enough it simply cannot work through commands fast enough…resulting in lag. One of the patches has reduced the size of each command (so the amount of data the server has to compute) to 20% of what it was and optimized the associated logic at the server, so it is 40 times as fast as it has been before.

So why didn’t we do this before? Simple: It wasn’t a problem, so we weren’t fixing it – every change of a running system has the risk of creating new bugs and if it ain’t broken…

The example above is but one part of the complex and interwoven web of logic and relations and we wish we could enter that code Shadowrun style and hack our way through things with ease, but unfortunately that is not the case. Instead our 6 coders and IT as well as QA have worked day and night for three days to correct problem after problem, but as with any intricate webs, when you start pulling one strings, the whole thing changes and transforms. So every patch improved parts of the problem…only to see another issue creep up. And we may not have seen the end of this, as we continue to fix things. And it does not help if people don’t sleep for over 40 hours…

TL;DR: This is fragged and we are desperately trying to fix it, but we are stretched to the limits.

As a way of saying sorry, we want to give everyone who endured this week of constant patching and those who just gave up a little gift and ask them to give the game one more shot.
Mid next week, every user will receive three things:
- A free additional character slot (so if all that patching messed up your builds, you can start a clean one)
- Two pieces of cultured bioware – these cost zero Essence so you can use them with any character even mages or make sure you cybered up street sams get that extra boost they have been looking for
- A flamethrower, so whenever you get really angry at us for that drek, you can just incinerate a few enemies and think of us.
We are still working on creating a PvP and Endgame mode – most of this is design and thus not overly affected by the massive amount of work our coders had to do, but then our coders will need some sleep after this marathon.
Again, we are sorry for this and after putting years of work into this, it is unbelievably disappointing for us to see this happen and leave a bad impression.


54 comments Read more

Reviews

“After spending many, many years playing the pen-and-paper version of the game, I've found that even in Early Access, Cliffhanger Productions' multiplayer-enabled, tactics-focused take on the tech fantasy universe is the purest Shadowrun videogame experience on offer today.”
Destructoid

“The addition of co-operative gameplay could be exactly the kind of addition that the Shadowrun franchise needs.”
Leviathyn

“Shadowrun Chronicles is XCOM with magic”
HardcoreGamer

Digital Deluxe Edition

  • A pre-order for the first campaign update of Shadowrun Chronicles – cause the world of Shadowrun Chronicles will be ever expanding with more missions and new content!
  • A useful extra set of items, weapons and armor which will help you get an edge on the street the first campaign update for Shadowrun Online for free on release of the update!
  • Listen to the music inspired by Shadowrun Chronicles on the bonus soundtrack!
  • Did you always want to try the Shadowrun Tabletop game? The Quick Start Rules give you an introduction to the world and the ruleset of the game. Gather your friends around the table and slip into the Shadows with them!
  • The Boston Adventures bring the Boston Lockdown scenario to your Shadowrun Tabletop group! Get intel on the Boston setting and play a run inspired by the Shadowrun Chronicles: Boston Lockdown Campaign!

RPG SUPER DELUXE PACK

  • A whopping 240+ pages of roleplaying goodness with the Pen and Paper RPG Campaign Book Boston Lockdown as a pdf!
  • A pre-order for the first campaign update of Shadowrun Chronicles – cause the world of Shadowrun Chronicles will be ever expanding with more missions and new content!
  • A useful extra set of items, weapons and armor which will help you get an edge on the street the first campaign update for Shadowrun Online for free on release of the update!
  • Listen to the music inspired by Shadowrun Chronicles on the bonus soundtrack!
  • Did you always want to try the Shadowrun Tabletop game? The Quick Start Rules give you an introduction to the world and the ruleset of the game. Gather your friends around the table and slip into the Shadows with them!
  • The Boston Adventures bring the Boston Lockdown scenario to your Shadowrun Tabletop group! Get intel on the Boston setting and play a run inspired by the Shadowrun Chronicles: Boston Lockdown Campaign!

About This Game

Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun. Blending X-Com style gameplay with RPG elements in the unique Shadowrun setting and adding an extensive single- and co-op campaign, Shadowrun Chronicles offers the next generation of tactical turn based action games.

Entrapped in a city plagued by a deadly virus, assaulted by the minions of a megacorporation, attacked by infected and with a dragon on a rampage through the city you have to unearth the secret conspiracy that connects it all.

As the leader of your team of Shadowrunners, you will have to use magic, technology and every weapon available to you, to save the lives of thousands in a city at the brink of extinction. Grow you character, plan your missions and control your team in combat or play live co-op with other players to overcome the challenges ahead of you. Meet your fellow runners in the Back Alley or hire henchmen to help you succeed.

Set in the dystopian near future of our world, where magic has awakened and blends with technology, creatures of myth and legend have returned. Elves, Dwarves, Orks and Trolls walk among the neon-lit streets, while the matrix connects everyone and everything as the corporate towers cast their long shadows across the globe. You are a Shadowrunner - a secret operative on the edge of society, hired for the jobs no one wants to be connected with. A cyberpunk rebel surviving by skill and instinct in the shadows of the corporate towers!


Welcome to the dark side of the future, chummer. It’s going to be a hell of a ride.


Featuring

Word of warning: The game is tough - it's designed that way. Running the shadows is never easy and going in guns blazing will certainly get you in trouble!

  • Run and Gun! Gripping and deadly tactical turn-based combat in true Shadowrun style: Choose from a wide array of skills groups, magic, technology and weapons to survive!

  • Teamwork! Build up your team of runners or join with other players in live co-op to find the best combination of skill, magic and technology for survival.
  • You'll never run alone! Team up with friends for your next run or swap stories with other runners in the hangout. Take your friend's characters with you into a mission even when they are not online.
  • Every move counts! Dive behind cover, find alternate routes with clever use of your skills, send your drones or spirits into battle and use any weapon at your disposal to make it out alive.
  • Be who YOU want to be! Create your individual Shadowrunner in a completely level-free character system from over 60 different combat and non-combat skills, unique backgrounds and five metahuman races. Start a muscle-packed former Troll bouncer and become an expert Rigger, sending your drones into combat or complement your spell slinging mage with the abilities of a skillful sniper. The choice is yours!
  • Gear up! Employ a variety of armor, augmentations, cyberware, magic and of course tons of weapons! Lob a grenade at your enemies, blast them with a mana ball or pass them unnoticed by hacking their security systems. Over 50 different enemies from vicious gangers to combat drones and corporate wagemages await!
  • Shape the future! Developed jointly with the tabletop RPG books your actions in the game will shape the future of the whole Shadowrun universe!

Requires internet connection to play!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/Windows 8.1
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: Windows 7/Windows 8.1
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Minimum:
    • OS: OSX 10.7 +
    • Processor: 2.0+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: OSX 10.7 +
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
Helpful customer reviews
104 of 137 people (76%) found this review helpful
55.6 hrs on record
Posted: May 1
First off, this game was not developed by Harebrain Studio, but another developer, Cliffhanger. While not a bad thing in itself, I did expect their own take on the Shadowrun title. After hours of playing Shadowrun Chronicles, it seem the games from each developer share little in common other than the Shadowrun universe. So I make the opinion of if you wanted another Shadowrun Returns/Dragonfall, you should wait for Hongkong otherwise you'e getting a more action oriented Shadowrun with a linear story. It's not exacly worth its price tag right now.

Chronicles is a stripped down version of Shadowrun Returns in almost every aspect. What I can say about the story is limited as I am not quite finished though I cannot get myself interested in the story currently. Giving thoughts on story itself I would have to save for another playthrough. What I feel I need to say is that there are no dialogue options at all. There is a hub of npcs like Shadowrun Return, which they're placed just as merchants, offer main quests and side quests or adding a small amount of context to the world.

What is different is that the game is unlike its predecessor is fully online. Meaning you are playing on server and requires to have an internet connection. It also means that if the server is lagging, there will be time delay in your actions in and out of a mission.

The real divergence is in the skill system. There are no attribute scores like Shadowrun Return of any sort instead skills are packaged into different sections: Mind, Body, Blade, Blunt, Hacking, Rigger, Pistol, Automactic, Shotgun, Spellcasting and Summoning. You invest skill points or Karma into these skill sections. Investing point grant abilities and passives of sorts. There are some synergy between abilties and passives, but not much depth to it. It seems right now there is no cap limit to amount of karma you can earn, but there is no way to get a refund on your karma or respec unfortunately.

I want to mention that there is no matrix combat in this game. Hacking is now apart of other "unlocking" abilites (Organ Harvesting, Picking Locking and Demolition) that allows you to open doors to loot random items while doing a mission. Also there is only right now a very crude character stats page showing only what tier of skills you invested, but no details in what your hit percentage, critical strike, and such.

The combat is where the meat of the game is. It's a turn base strategy game with usually four teammates. These characters are be henchmen of your choosing from a random list of mooks. who are not customizable at all. You can also invite a player from either a friend list or out of the chat channels. Unfortunately, there is no quick start or looking for group system in the game making it not so much user friendly for those who are shy or whatnot.

This gameplay itself is often described to be similar to XCOM games where your characters are relatively fragile and getting hit by anything can be lethal or at least very damaging. So the game revolves around getting your character into a good placement to flank or take cover from your enemies. I like mention there is no types of cover in this game such light, medium or heavy cover. It just cover now.

The enemy AI is pretty solid in that they'll try to on the most part get into cover and flank. Also they will try to focus fire, which can be good and bad.

The missions themselves get rather repetitive and bland as you go along. It so far consists mostly eliminating all enemies or defending an area or character with some minor nuances. The same could be said about mission environment as you sometimes play the same map with different objective at times. As for enemies variety is pretty decent in what you fight as you progress with occasional boss fight.

What is missing though, if you have played XCOM or other Shadowrun games, is Overwatch. Overwatch allows you act against any enemy that enter your view range. It is considered to be one of the key elements for this genre that helps your charactes from being rushed by the enemy.

What I wish it had as well is cover/environment destruction like in XCOM. It has little to none of it this game, which was rather disappointing in hindsight. I believe it would made battles more dynamic and more complex than its simple current form.

Bottomline is that there is more work to done for Shadowrun Chroncicle if it going to be more action packed game. In its current state is a very mediocre game that like other co op games gets somewhat better if played with a chummer or a friendly community player. I feel so far I have not gotten my money worth out of the game so I am inclined to not recommend it right now.
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28 of 33 people (85%) found this review helpful
30.6 hrs on record
Posted: May 4
This is a rough gem but it’s still a gem. There are scant few cooperative turn based strategy games out there. In many ways it reminds me of playing the old Hero Quest™ board game from my youth but with a dash of the original Guild Wars™ and a whole lot of Shadowrun to top it off.

Like in Shadowrun this isn’t going to be some cakewalk co-op game. You will need to use cover, time combos, and carefully consider your routes through the levels. But planning your route is enjoyable because the environments are easy to read and detailed enough to convey the atmosphere. Your abilities even cause car alarms and windows to shatter. Unlike most tactical games session length is nice and short. You can hop on, hit the global chat, and be in a game and done within a half an hour, or less.

All that being said this game does have issues. Many of the game mechanics do not reflect the Shadowrun setting well. Mages use mana, there is party limit for drones and spirits, and a quick hack can drop a person dead. All games can lag but when this game does it especially drags down the experience. A team of four gets eight inputs a turn. If every input had a five second lag that would be 40 seconds lost just waiting per turn. It very quickly adds up to tens of minutes just waiting for input lag. For a cooperative multiplayer game there are conspicuous number of features missing for a game that has finished beta. For example you can’t whisper to people, there is no group finder tool, and there isn’t even a list of hotkeys or controls.

Overall though I think this game has a certain charm about it. Like playing a quick board game with friends and then saying “drek” when the dice go bad. At it’s current price of $29.99 it is a little steep but worth it considering it just released, and definitely worth it if you can find it at $19.99. If you like Shadowrun, you like turn based strategy, and you like co-op this is worth checking out.
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64 of 98 people (65%) found this review helpful
38 people found this review funny
8.6 hrs on record
Posted: May 2
Update-

TL:DR- This game is not ShadowRun. It is a game Cliffhanger Production made and then just added a ShadowRun skin to everything. There is no Matrix, no classes, no way to upgrade anything other than just buy the "next" level of what ever item you have in a linear progression of items. The community is friendly and it can be a fun game to play with others, but if you are looking for a ShadoRun experience, then this is not the game for you.

I wanted to put more time into the game before I wrote more about the game. Here is what I have experienced so far.

1. Lag. Expect 20-30 seconds of lag between issuing your commands and execution of command to be the normal experience right now.

2. A lack of information in the game. There is a lot of stuff in the game that is never explained to you in game, and a lack of documentation makes some things very frustrating. The community has been good in answering questions I have had about how things work, but it is a fail of game design that forces me to keep asking questions in the Global Chat just to learn about the game.

3. Conflicting information in the game. I have found descriptions of some things to be just wrong. Example, Reflex Recorder cyberware description says it is a special made cyberware that cost no essence to install, but below that in the stats it is clearly marked as costing 2 essence points.

4. PVP focus of the game has Cliffhanger making poor design choices. This game is focused on PVP, which is not even in the game yet, and because of that they have made a number of poor design choices too keep parity in the classes, rather than focus on a good co-op game. An example of this is Rigger and Decker have just been turned into magic users with the Rigger being a Shaman that "summons" drones instead of spirits, and the Decker is now a mage that cast "tech" spells to attack the enemy (yes, you read that correctly, Decker magic). The Rigger will also compete with any Shaman on your team for a summon spot, as your team is only allowed to summon 2 things.

5. Voice acting sometimes. There is some voice acting in the game, but it is also inconsistent as to when it will be there. I don't know if this is a bug, or if it just isn't full been added to the game yet, or if Cliffhanger started to add it and then decided to abandon the idea and left it unfinished.


Edit: It looks like Cliffhanger is working on the problems of server lag, and I will update the review when and if it is ever fixed.

-original post-

Finally, some real game innovation as Shadowrun Chronicles takes a truly unique approach the the turn-based strategy game.

With the introduction of new Lag-based™ gameplay that gives people time to multi-task other activities as they try to find time in their busy schedules to play games.

Do you have a book that you just never got around to reading? Well, Cliffhanger Productions has the solution for you with Lag-based™ gameplay! Thats right, just issue your command to "walk accross room" or "examine item" and then take your time to leisurely read a page or two as Shadowrun Chronicles waits to complete your commmand.

But wait, theres more! If you buy right now, you will also get to experience the thrill of the new Never-Sure™ technology. Thats right, as the tension builds as the seconds tick away, you will experience the glory of Never-Sure™ as you think to yourself "maybe this isn't lag, maybe I just didn't click the mouse". Yes, Never-Sure™ technology will have you questioning your sanity at the 20 second mark, and have you convinced at the 30 second mark that this time you really did forget to click the mouse button; but then as if by magic your charicter finaly opens the door and you breath a sigh of relief. Never-Sure™ technology will ensure each move you make will send you on a rollercoaster ride of emotion; hope, fear, anger, sadness, will all be yours with each command you issue.
Was this review helpful? Yes No Funny
27 of 36 people (75%) found this review helpful
1 person found this review funny
27.6 hrs on record
Posted: April 30
This game isn't bad, not bad at all. It's fun, actually. If you like the genre, you are about to have a good time.

Sadly, this game has a lot of unused unfulfilled potential. It could have had deeper tactics.

I bought this because it says "Shadowrun". And although it has cyberware and metas and magic and dragons, it lacks the flair, atmosphere and spirit of our most beloved cyberpunk version. Something that "Shadowrun Returns" and "Dragonfall" were all about.

Still, this is a lot of fun.
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9 of 9 people (100%) found this review helpful
7.0 hrs on record
Posted: May 5
Surprise, surprise!

Well, I didnt expect anything from this game. My buddy gifted it to me so we can play something in co-op, and I was like - meh, OK, ill give it a chance.

And in short: Im sure glad I did.

I've never played a turn based MMO, and it was a real refreshing change, from all the MMORPG-s out there. Classes, skills, leveling - its all there, and its done very well. Especially when you have in mind that there are not that many cyberpank games out there. And since its TURN BASED (coming from a guy who grew up on Fallout 1 and 2) its so nice to see that. You can plan and organize every move, only without hectic mumbo jumbo that follows classic MMO's.

And no, i dont want to sound like a hyped teen, cause the game as any other game has its flaws. Its still a bit rough around the edges, and there can (and will be improvents) in the future, since gamedevs are constanly realising patches and addons for it.

So, to wrap it up, if you are into some cyberpank turn based action with your friends - then Boston Lockdown can be your pick. And even if you're not - might as well give it a try. Its definitely something refreshing on todays games market.
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19 of 28 people (68%) found this review helpful
50.0 hrs on record
Posted: May 2
The game itself is fun. Its not old Shadowrun at all but looks like it. Many things are missing such as over watch. But its fun whats not fun is the massive lag 24/7. Im going to walk away and come back in a couple weeks to see if they get thier act together.

Lag fixed worth a try.
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20 of 30 people (67%) found this review helpful
1 person found this review funny
94.2 hrs on record
Posted: May 2
the TLDR Section : I Recommend this game even tho the Lag is pretty bad at times. And think most complaints are dumb

Now the Real Review
The Major Negitive :
Lag - The Servers are having issues the game did not get tested for Stress and what knock and as SUCH the game is suffering for a turn based game to have a 20-30 Second delay behind each of your actions is kinda Stupid and is a legit reason not to get this game. I can see people saying they dont want this game becouse of this issue

The Mix : Alot of people are complaining about random BS. Like paying 60+$ For this I have no clue where they are buying this considering its for 30$ (Basicly 29.99) on steam, Wtf is up with the people screeming at the company for them being scammed?

Some of the in-game issues people are ♥♥♥♥♥ing about dont Realy seem to excist at all By that I Mean, Essence Loss from Cyberware is a bit weird, But dont take your hate on that just becouse you hate it that there is no Respect in the game dosnt mean it should burn in a fire pit
I mean you cant have 2 differnt Cyber Skulls ... just think about that you now have 2 heads/2skulls that dosnt work / wouldnt work quit thinking it dos!
or 2 differnt pairs of legs? ER WHAT? I mean people are ♥♥♥♥♥ing becouse you cant have 2 differnt pairs of cyber legs?

The Co-op is a bit strange, By that I Mean If your on Mission 6, And your buddie is on mission 8, You both cant go back to Mission 4 inless you find someone on said mission. The co-op is mostly the HOST World, So if you join your buddie your going to go back in time or into the future which can cause spoilers or a few other things on that line. The Loot system however works for whatever Mission / Story progress your on. So if your on mission 6 and you joined your buddie on mission 12, Your getting mission 6 Loot while your buddie gets Mission 12 Loot. Makes sence if you ask me, He gets paid for the finish mission you dont, But you both get the Karma and Loot (Even tho the loot is differnt and randomly Determined)

Positive : Its playing Shadowrun with your buddies with Voice acting (Something SR/Dragonfall and such dosnt have much of) among other things. So alot of the positive things from SR/Dragon Fall are basicly in this game, Sep you can now Co-op.

Edit : The Lag Seems to be getting a fix, while not 100% Playiabble i would say its not a Face palming i wanna toss my computer out to the street bad anymore and seems to be improving over-all give it another few days, I would say maybe a week? Maybe more? less? not sure. But it dos seem to get better slightly over time.
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12 of 17 people (71%) found this review helpful
77.0 hrs on record
Posted: April 30
Long time Shadowrun player here, starting with 1st edition.

I love this game. It blends my favorite game universe with just enough multiplayer online elements to make it enjoyable playing with friends, both old and new.
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13 of 19 people (68%) found this review helpful
1 person found this review funny
4.5 hrs on record
Posted: April 29
when I first started playing this game it had just been released and there was very little to it, still the game play was unimpressive, it seemed like a chopped up version of xcom and I was ready to forget it. Then i looked at back at its final completion.

we geez chummers I was wrong, loving it. the controls are a touch delayed but thats not something that bugs me, the rest is all there, building your runner, deciding the look, going on missions, making nuyen, buying new gear. meeting other runners going on missions with them.

Watching them eat a face full of bullets.

And another run completed.

Do i recommend this game? Yes.
Its fun, its got a story thats got me intriged. and its all around shadowrun :D
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13 of 19 people (68%) found this review helpful
1 person found this review funny
43.0 hrs on record
Posted: May 2
Shadowrun Chronicles is a nice turn based coop game, mixing X-com gameplay with the shadowrun universe.

It had a rough launch with lag issues, however the problem is disappearing with the constant patching provided by the devs, and as of 05/05/2015 I haven't experienced any lag in a 4 hours session. I think they are getting close to solving this issue.

It isn't comparable to the other Shadowrun games by Harebrained, Cliffhangers game is much more action oriented than RPG, however I enjoyed every minute of it.

Huge amount of character customisation, decent tactical gameplay, opened progression (there are no restricted classes a mage can wield a shotgun) that offers a satisfying amount of possibilities. Graphics are fair, the music is pretty cool and UI is slick.

It is lacking a manual which could help define some of the gameplay elements for non tabletop players, however nothing is too complicated. I do hope that they will expand many parts of the game from gameplay possibilities (more actions like hunker down for example) to gear customisation (adding mods to gear or something like that to add a layer of depth). Cliffhanger seems committed to improving the game in many ways and I am impatient to see where they take it.

Solid purchase if you can bear with the early server issues, otherwise you could wait a bit before jumping in to enjoy the game without the lag issues.

Overall: 75/100 with potential for higher mark depending on where the game goes.
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15 of 23 people (65%) found this review helpful
1 person found this review funny
16.1 hrs on record
Posted: April 30
Very fun game, really captures the essence of Shadowrun well. The missions are compact and new player-friendly, without holding your hand. The "Chronicles" part of the title would indicate that this is going to be an episodic game, like Dreamfall Chronicles, and I certainly hope that will be the case. Unfortunately, the game is currently plagued by very high lag, which during peak times can make the game practically unplayable. I'm not sure if this is simply due to high stress on the game servers, or if there are other issues under the hood. but I really hope Cliffhanger can sort things out quickly. There's a lot of potential here, and it would be a real shame if the game disappears into obscurity because of server troubles.
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9 of 12 people (75%) found this review helpful
11.7 hrs on record
Posted: May 4
Its a nice mix of shadowrun returns and the newer xcom game.

Since its a mix of both, it lacks much of the story and rpg elements of Shadowrun Returns, and lacks a bit of the depth of the combat system of xcom. The result is a "light" version of xcom set in a shadowrun world. Its fun, its still going through its release issues, but its still enjoyable. If you have played shadowrun returns and ever wished "Man, i wish there was more combat" or if you have ever played xcom and said, "I wish this took place in the shadowrun universe" then you will most likely enjoy this game.

Give it a few weeks or so for them to iron out the issues, the devs seem really dedicated to improving the game.
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7 of 9 people (78%) found this review helpful
45.9 hrs on record
Posted: May 4
A game with potential...but the guys at Cliffhanger Productions need to fix that lag ASAP!!!!
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6 of 8 people (75%) found this review helpful
40.6 hrs on record
Posted: May 4
It's a very engaging turn-based strategic combat game. You have a number of background options when making your character, and then when you gain Karma from missions, unlock elements of the skill trees with that. The missions are not very easy, which keeps them interesting - I tried one mission 5 times with one setup, and failed, then switched a hired gun for a hired hacker made all the difference.

Each skill tree basically has an associated weapon type: Blunts, Blades, Handguns do what you'd expect, but then you have Sumoning Foci and Channeling Foci for shamans and mages. However this means any character can use anything, only with as much proficiency as their allotted skills in that given weapon's skill tree allows. Weapons progress in power as you progress through the game, as does cyberware.

Making teams is presently mostly over global chat, and goes quite well (although some people report being able to invite others, but being invited fails). There are layers of chat - Global, which is everyone on, and Hub, which is everyone on your particular "version" of the city's hub where other runners are between missions.

The voice acting is good, but odd (the opening voice lines sometimes sound like they were amateurs, but then the actors got better as the recording session went on or something). The music is nice, though some more sound assets for blown-up robotic enemies would be nice as well. Visually it's quite rich and evocative of the environments depicted. The story isn't spectacular but it's the "main" campaign for now with others planned for later release.

Cons:
- Once you've done the missions, you know where everything is. I don't think a MMO/(actual)RPG is a thing.
- There are (as of May 4) still lag issues, which I'm only mentioning because it wouldn't be a helpful review otherwise. The developers have made a long statement about it and what they are doing about it. During some hours it's not that bad (nighttime NA).

With it going on sale after release there is little reason to wait to purchase it (assuming a turn-based Shadowrun-set team game interests you) because of the lag - just wait to play it if it gets too much. I just mention this because this is an online game with no subscription fees, or in-game purchasables, whose developers made a mistake in their server tests. It bothers a certain contientious side of me to think all the time and investment into the game and its infrastructure would lose out to vocal consumers that expect flawlessness in every way from a small game company that has turned out a high quality product in all other aspects.
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6 of 8 people (75%) found this review helpful
23.4 hrs on record
Posted: May 4
Still lags, but great potential
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3 of 3 people (100%) found this review helpful
47.8 hrs on record
Posted: May 5
I picked this up back when it was still called Shadowrun Online. I've watched it change and evolve into the current game that it is.

It is a decent tactical turn based game. If you liked Shadowrun Returns this is like a striped down version of that game. It is a mission based MMO with a hub. You build your character from a selection of skill trees using up to two weapons skill sets at one time. It has as vary basic cybernetics and gear progression.

Over all the game is vary fun and easy to get into. The only draw back at this time is the limited options which is something that can always be added to after lunch.

Right not there is an bit of an issue with lag. But the Devs are being vary open and verbal with us as to the state of the game. It is nice and it shows they care about how the user base feels and are focused on making this game the best they can.

If you are ok with some lag then I say this is a good deal as it is.
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3 of 3 people (100%) found this review helpful
22.1 hrs on record
Posted: May 6
beta bugs as expected. when its running well the game is fun. Character advancement is open and there are several weapon combinations that create some much needed advantages. i like the skills, mainly organ harvesting. it will be fun if that was a pvp concept.looting players for cyberware, getting your hardware jacked would be rough if you fail a mission, then your enemy has your gear installed when u go for revenge...??
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6 of 9 people (67%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: May 5
Pre-Release Review
Really nice multiplayer game, true to Shadowrun traditions, good gameplay, interesting quests, COOP play great with friends.
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6 of 9 people (67%) found this review helpful
1 person found this review funny
20.5 hrs on record
Posted: May 2
amazing game, great with some friends, the team work fast on patches trying to solve all the issues with the launch

as it stands with the lag id give it 5/10 when they sort the lag easy 8.5/10

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7 of 11 people (64%) found this review helpful
36.4 hrs on record
Posted: May 3
In the name of everything right, sacred, and just do NOT spend your money on this game. At least not yet.

As it stands today it's borderline unplayable. The lag is breath takingly majestic in it's scope and pervasiveness. Server reboots and crashes will be your new steadfast companions. And all that is assuming you're even able to log in to begin with.

When the game works, it's fun. It has a definite potential to be a great experience for Shadowrun fans.

Alas, right now the game simply doesn't work.
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