Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun.
User reviews: Mixed (421 reviews)
Release Date: Apr 28, 2015

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Recommended By Curators

"Showed at Gamescom 2014 - Great example of an indie studio handling a well-known IP with flair."
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Recent updates View all (14)

May 2

The best laid plans...

This has been the roughest week of our collective studio live – and we had a number of rough patches as some of you know. We are a small team and creating an online game – regardless of whether it is a massive open world MMO or a more modest game like ours- is a big undertaking. When we launched, we were reasonably certain, that everything worked out. So what has gone so horribly wrong and have we all been blind or stupid? If you want to understand what happened, below is the rundown on things. If you are not interested in explanations or excuses, just scroll to the announcement at the end for how we try to at least make amends for this clusterdrek.

We know the risk associated with online games, especially if it is structurally and technically an MMO (in the sense of most of the AI, Logic, Persistence and all the other stuff that makes the game operate being done via server). This is why we have been extra careful before we released Shadowrun Chronicles – the game had been running for months before launch without any issues (as our Early Access and Kickstarter players can attest to), we did a series of Mass Tests (simulating thousands of concurrent user sessions) and a day prior to launch we invited our Early Access community to come in droves by allowing them a day head-start for their characters (whom the previously had to endure to see wiped time and time again as we balanced and reworked the game). We upgraded our hardware to be extra safe, even though our servers rarely went above 5% load.

Come launch day and things work without a glitch…until they suddenly don’t. Shortly after our studio fell victim to a district wide blackout at the most inopportune of times, our external server inexplicably slows down. The source for this was quickly identified (once we were back on line) – a specific task called “garbage collector”, which cleans up leftover allocated things in the memory and with the amount of players suddenly has too much to do, which results in things cueing up and eating away the hardware resources for every other process (like walking from a to b). So we reduced the amount of garbage produced, patched, and off we go…

Only to see lag creeping into the game again. Looking at the server actions and our logs, it turns out our servers clog up with threads they cannot compute fast enough, leaving ever more threads hanging, which results in the game becoming ever more unresponsive. So, what do players do, if the game does not react when they click on something? Right, they click on it again and again and again…creating more commandos for the server, who is struggling as it is. Vicious circle anyone?

Now these issues are something that accumulates over time…which is almost impossible to test without actual people doing a thousand actual things which differ from our mass tests. It also exposes problems by adding a magnitude. Things that worked badly but did not register when we had a little over hundred players concurrently suddenly explode with 500 players. Take our hub: To be able to see other players running around, the server needs to collect the “commands” from every player and update every other client about the movements of each character in the hub. Previously that was never an issue. But with dozens of hubs open the small things stack up. And if they do, the server gets clogged up…and if that happens long enough it simply cannot work through commands fast enough…resulting in lag. One of the patches has reduced the size of each command (so the amount of data the server has to compute) to 20% of what it was and optimized the associated logic at the server, so it is 40 times as fast as it has been before.

So why didn’t we do this before? Simple: It wasn’t a problem, so we weren’t fixing it – every change of a running system has the risk of creating new bugs and if it ain’t broken…

The example above is but one part of the complex and interwoven web of logic and relations and we wish we could enter that code Shadowrun style and hack our way through things with ease, but unfortunately that is not the case. Instead our 6 coders and IT as well as QA have worked day and night for three days to correct problem after problem, but as with any intricate webs, when you start pulling one strings, the whole thing changes and transforms. So every patch improved parts of the problem…only to see another issue creep up. And we may not have seen the end of this, as we continue to fix things. And it does not help if people don’t sleep for over 40 hours…

TL;DR: This is fragged and we are desperately trying to fix it, but we are stretched to the limits.

As a way of saying sorry, we want to give everyone who endured this week of constant patching and those who just gave up a little gift and ask them to give the game one more shot.
Mid next week, every user will receive three things:
- A free additional character slot (so if all that patching messed up your builds, you can start a clean one)
- Two pieces of cultured bioware – these cost zero Essence so you can use them with any character even mages or make sure you cybered up street sams get that extra boost they have been looking for
- A flamethrower, so whenever you get really angry at us for that drek, you can just incinerate a few enemies and think of us.
We are still working on creating a PvP and Endgame mode – most of this is design and thus not overly affected by the massive amount of work our coders had to do, but then our coders will need some sleep after this marathon.
Again, we are sorry for this and after putting years of work into this, it is unbelievably disappointing for us to see this happen and leave a bad impression.


54 comments Read more

May 2

The best laid plans...

This has been the roughest week of our collective studio live – and we had a number of rough patches as some of you know. We are a small team and creating an online game – regardless of whether it is a massive open world MMO or a more modest game like ours- is a big undertaking. When we launched, we were reasonably certain, that everything worked out. So what has gone so horribly wrong and have we all been blind or stupid? If you want to understand what happened, below is the rundown on things. If you are not interested in explanations or excuses, just scroll to the announcement at the end for how we try to at least make amends for this clusterdrek.
We know the risk associated with online games, especially if it is structurally and technically an MMO (in the sense of most of the AI, Logic, Persistence and all the other stuff that makes the game operate being done via server). This is why we have been extra careful before we released Shadowrun Chronicles – the game had been running for months before launch without any issues (as our Early Access and Kickstarter players can attest to), we did a series of Mass Tests (simulating thousands of concurrent user sessions) and a day prior to launch we invited our Early Access community to come in droves by allowing them a day head-start for their characters (whom the previously had to endure to see wiped time and time again as we balanced and reworked the game). We upgraded our hardware to be extra safe, even though our servers rarely went above 5% load.
Come launch day and things work without a glitch…until they suddenly don’t. Shortly after our studio fell victim to a district wide blackout at the most inopportune of times, our external server inexplicably slows down. The source for this was quickly identified (once we were back on line) – a specific task called “garbage collector”, which cleans up leftover allocated things in the memory and with the amount of players suddenly has too much to do, which results in things cueing up and eating away the hardware resources for every other process (like walking from a to b). So we reduced the amount of garbage produced, patched, and off we go…
Only to see lag creeping into the game again. Looking at the server actions and our logs, it turns out our servers clog up with threads they cannot compute fast enough, leaving ever more threads hanging, which results in the game becoming ever more unresponsive. So, what do players do, if the game does not react when they click on something? Right, they click on it again and again and again…creating more commandos for the server, who is struggling as it is. Vicious circle anyone?
Now these issues are something that accumulates over time…which is almost impossible to test without actual people doing a thousand actual things which differ from our mass tests. It also exposes problems by adding a magnitude. Things that worked badly but did not register when we had a little over hundred players concurrently suddenly explode with 500 players. Take our hub: To be able to see other players running around, the server needs to collect the “commands” from every player and update every other client about the movements of each character in the hub. Previously that was never an issue. But with dozens of hubs open the small things stack up. And if they do, the server gets clogged up…and if that happens long enough it simply cannot work through commands fast enough…resulting in lag. One of the patches has reduced the size of each command (so the amount of data the server has to compute) to 20% of what it was and optimized the associated logic at the server, so it is 40 times as fast as it has been before.
So why didn’t we do this before? Simple: It wasn’t a problem, so we weren’t fixing it – every change of a running system has the risk of creating new bugs and if it ain’t broken…
The example above is but one part of the complex and interwoven web of logic and relations and we wish we could enter that code Shadowrun style and hack our way through things with ease, but unfortunately that is not the case. Instead our 6 coders and IT as well as QA have worked day and night for three days to correct problem after problem, but as with any intricate webs, when you start pulling one strings, the whole thing changes and transforms. So every patch improved parts of the problem…only to see another issue creep up. And we may not have seen the end of this, as we continue to fix things. And it does not help if people don’t sleep for over 40 hours…
TL;DR: This is fragged and we are desperately trying to fix it, but we are stretched to the limits.
As a way of saying sorry, we want to give everyone who endured this week of constant patching and those who just gave up a little gift and ask them to give the game one more shot.
Mid next week, every user will receive three things:
- A free additional character slot (so if all that patching messed up your builds, you can start a clean one)
- Two pieces of cultured bioware – these cost zero Essence so you can use them with any character even mages or make sure you cybered up street sams get that extra boost they have been looking for
- A flamethrower, so whenever you get really angry at us for that drek, you can just incinerate a few enemies and think of us.
We are still working on creating a PvP and Endgame mode – most of this is design and thus not overly affected by the massive amount of work our coders had to do, but then our coders will need some sleep after this marathon.
Again, we are sorry for this and after putting years of work into this, it is unbelievably disappointing for us to see this happen and leave a bad impression.


32 comments Read more

Reviews

“After spending many, many years playing the pen-and-paper version of the game, I've found that even in Early Access, Cliffhanger Productions' multiplayer-enabled, tactics-focused take on the tech fantasy universe is the purest Shadowrun videogame experience on offer today.”
Destructoid

“The addition of co-operative gameplay could be exactly the kind of addition that the Shadowrun franchise needs.”
Leviathyn

“Shadowrun Chronicles is XCOM with magic”
HardcoreGamer

Digital Deluxe Edition

  • A pre-order for the first campaign update of Shadowrun Chronicles – cause the world of Shadowrun Chronicles will be ever expanding with more missions and new content!
  • A useful extra set of items, weapons and armor which will help you get an edge on the street the first campaign update for Shadowrun Online for free on release of the update!
  • Listen to the music inspired by Shadowrun Chronicles on the bonus soundtrack!
  • Did you always want to try the Shadowrun Tabletop game? The Quick Start Rules give you an introduction to the world and the ruleset of the game. Gather your friends around the table and slip into the Shadows with them!
  • The Boston Adventures bring the Boston Lockdown scenario to your Shadowrun Tabletop group! Get intel on the Boston setting and play a run inspired by the Shadowrun Chronicles: Boston Lockdown Campaign!

RPG SUPER DELUXE PACK

  • A whopping 240+ pages of roleplaying goodness with the Pen and Paper RPG Campaign Book Boston Lockdown as a pdf!
  • A pre-order for the first campaign update of Shadowrun Chronicles – cause the world of Shadowrun Chronicles will be ever expanding with more missions and new content!
  • A useful extra set of items, weapons and armor which will help you get an edge on the street the first campaign update for Shadowrun Online for free on release of the update!
  • Listen to the music inspired by Shadowrun Chronicles on the bonus soundtrack!
  • Did you always want to try the Shadowrun Tabletop game? The Quick Start Rules give you an introduction to the world and the ruleset of the game. Gather your friends around the table and slip into the Shadows with them!
  • The Boston Adventures bring the Boston Lockdown scenario to your Shadowrun Tabletop group! Get intel on the Boston setting and play a run inspired by the Shadowrun Chronicles: Boston Lockdown Campaign!

About This Game

Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun. Blending X-Com style gameplay with RPG elements in the unique Shadowrun setting and adding an extensive single- and co-op campaign, Shadowrun Chronicles offers the next generation of tactical turn based action games.

Entrapped in a city plagued by a deadly virus, assaulted by the minions of a megacorporation, attacked by infected and with a dragon on a rampage through the city you have to unearth the secret conspiracy that connects it all.

As the leader of your team of Shadowrunners, you will have to use magic, technology and every weapon available to you, to save the lives of thousands in a city at the brink of extinction. Grow you character, plan your missions and control your team in combat or play live co-op with other players to overcome the challenges ahead of you. Meet your fellow runners in the Back Alley or hire henchmen to help you succeed.

Set in the dystopian near future of our world, where magic has awakened and blends with technology, creatures of myth and legend have returned. Elves, Dwarves, Orks and Trolls walk among the neon-lit streets, while the matrix connects everyone and everything as the corporate towers cast their long shadows across the globe. You are a Shadowrunner - a secret operative on the edge of society, hired for the jobs no one wants to be connected with. A cyberpunk rebel surviving by skill and instinct in the shadows of the corporate towers!


Welcome to the dark side of the future, chummer. It’s going to be a hell of a ride.


Featuring

Word of warning: The game is tough - it's designed that way. Running the shadows is never easy and going in guns blazing will certainly get you in trouble!

  • Run and Gun! Gripping and deadly tactical turn-based combat in true Shadowrun style: Choose from a wide array of skills groups, magic, technology and weapons to survive!

  • Teamwork! Build up your team of runners or join with other players in live co-op to find the best combination of skill, magic and technology for survival.
  • You'll never run alone! Team up with friends for your next run or swap stories with other runners in the hangout. Take your friend's characters with you into a mission even when they are not online.
  • Every move counts! Dive behind cover, find alternate routes with clever use of your skills, send your drones or spirits into battle and use any weapon at your disposal to make it out alive.
  • Be who YOU want to be! Create your individual Shadowrunner in a completely level-free character system from over 60 different combat and non-combat skills, unique backgrounds and five metahuman races. Start a muscle-packed former Troll bouncer and become an expert Rigger, sending your drones into combat or complement your spell slinging mage with the abilities of a skillful sniper. The choice is yours!
  • Gear up! Employ a variety of armor, augmentations, cyberware, magic and of course tons of weapons! Lob a grenade at your enemies, blast them with a mana ball or pass them unnoticed by hacking their security systems. Over 50 different enemies from vicious gangers to combat drones and corporate wagemages await!
  • Shape the future! Developed jointly with the tabletop RPG books your actions in the game will shape the future of the whole Shadowrun universe!

Requires internet connection to play!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/Windows 8.1
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: Windows 7/Windows 8.1
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Minimum:
    • OS: OSX 10.7 +
    • Processor: 2.0+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: OSX 10.7 +
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
Helpful customer reviews
88 of 115 people (77%) found this review helpful
48.4 hrs on record
Posted: May 1
First off, this game was not developed by Harebrain Studio, but another developer, Cliffhanger. While not a bad thing in itself, I did expect their own take on the Shadowrun title. After hours of playing Shadowrun Chronicles, it seem the games from each developer share little in common other than the Shadowrun universe. So I make the opinion of if you wanted another Shadowrun Returns/Dragonfall, you should wait for Hongkong otherwise you'e getting a more action oriented Shadowrun with a linear story. It's not exacly worth its price tag right now.

Chronicles is a stripped down version of Shadowrun Returns in almost every aspect. What I can say about the story is limited as I am not quite finished though I cannot get myself interested in the story currently. Giving thoughts on story itself I would have to save for another playthrough. What I feel I need to say is that there are no dialogue options at all. There is a hub of npcs like Shadowrun Return, which they're placed just as merchants, offer main quests and side quests or adding a small amount of context to the world.

What is different is that the game is unlike its predecessor is fully online. Meaning you are playing on server and requires to have an internet connection. It also means that if the server is lagging, there will be time delay in your actions in and out of a mission.

The real divergence is in the skill system. There are no attribute scores like Shadowrun Return of any sort instead skills are packaged into different sections: Mind, Body, Blade, Blunt, Hacking, Rigger, Pistol, Automactic, Shotgun, Spellcasting and Summoning. You invest skill points or Karma into these skill sections. Investing point grant abilities and passives of sorts. There are some synergy between abilties and passives, but not much depth to it. It seems right now there is no cap limit to amount of karma you can earn, but there is no way to get a refund on your karma or respec unfortunately.

I want to mention that there is no matrix combat in this game. Hacking is now apart of other "unlocking" abilites (Organ Harvesting, Picking Locking and Demolition) that allows you to open doors to loot random items while doing a mission. Also there is only right now a very crude character stats page showing only what tier of skills you invested, but no details in what your hit percentage, critical strike, and such.

The combat is where the meat of the game is. It's a turn base strategy game with usually four teammates. These characters are be henchmen of your choosing from a random list of mooks. who are not customizable at all. You can also invite a player from either a friend list or out of the chat channels. Unfortunately, there is no quick start or looking for group system in the game making it not so much user friendly for those who are shy or whatnot.

This gameplay itself is often described to be similar to XCOM games where your characters are relatively fragile and getting hit by anything can be lethal or at least very damaging. So the game revolves around getting your character into a good placement to flank or take cover from your enemies. I like mention there is no types of cover in this game such light, medium or heavy cover. It just cover now.

The enemy AI is pretty solid in that they'll try to on the most part get into cover and flank. Also they will try to focus fire, which can be good and bad.

The missions themselves get rather repetitive and bland as you go along. It so far consists mostly eliminating all enemies or defending an area or character with some minor nuances. The same could be said about mission environment as you sometimes play the same map with different objective at times. As for enemies variety is pretty decent in what you fight as you progress with occasional boss fight.

What is missing though, if you have played XCOM or other Shadowrun games, is Overwatch. Overwatch allows you act against any enemy that enter your view range. It is considered to be one of the key elements for this genre that helps your charactes from being rushed by the enemy.

What I wish it had as well is cover/environment destruction like in XCOM. It has little to none of it this game, which was rather disappointing in hindsight. I believe it would made battles more dynamic and more complex than its simple current form.

Bottomline is that there is more work to done for Shadowrun Chroncicle if it going to be more action packed game. In its current state is a very mediocre game that like other co op games gets somewhat better if played with a chummer or a friendly community player. I feel so far I have not gotten my money worth out of the game so I am inclined to not recommend it right now.
Was this review helpful? Yes No Funny
55 of 82 people (67%) found this review helpful
38 people found this review funny
8.6 hrs on record
Posted: May 2
Update-

TL:DR- This game is not ShadowRun. It is a game Cliffhanger Production made and then just added a ShadowRun skin to everything. There is no Matrix, no classes, no way to upgrade anything other than just buy the "next" level of what ever item you have in a linear progression of items. The community is friendly and it can be a fun game to play with others, but if you are looking for a ShadoRun experience, then this is not the game for you.

I wanted to put more time into the game before I wrote more about the game. Here is what I have experienced so far.

1. Lag. Expect 20-30 seconds of lag between issuing your commands and execution of command to be the normal experience right now.

2. A lack of information in the game. There is a lot of stuff in the game that is never explained to you in game, and a lack of documentation makes some things very frustrating. The community has been good in answering questions I have had about how things work, but it is a fail of game design that forces me to keep asking questions in the Global Chat just to learn about the game.

3. Conflicting information in the game. I have found descriptions of some things to be just wrong. Example, Reflex Recorder cyberware description says it is a special made cyberware that cost no essence to install, but below that in the stats it is clearly marked as costing 2 essence points.

4. PVP focus of the game has Cliffhanger making poor design choices. This game is focused on PVP, which is not even in the game yet, and because of that they have made a number of poor design choices too keep parity in the classes, rather than focus on a good co-op game. An example of this is Rigger and Decker have just been turned into magic users with the Rigger being a Shaman that "summons" drones instead of spirits, and the Decker is now a mage that cast "tech" spells to attack the enemy (yes, you read that correctly, Decker magic). The Rigger will also compete with any Shaman on your team for a summon spot, as your team is only allowed to summon 2 things.

5. Voice acting sometimes. There is some voice acting in the game, but it is also inconsistent as to when it will be there. I don't know if this is a bug, or if it just isn't full been added to the game yet, or if Cliffhanger started to add it and then decided to abandon the idea and left it unfinished.


Edit: It looks like Cliffhanger is working on the problems of server lag, and I will update the review when and if it is ever fixed.

-original post-

Finally, some real game innovation as Shadowrun Chronicles takes a truly unique approach the the turn-based strategy game.

With the introduction of new Lag-based™ gameplay that gives people time to multi-task other activities as they try to find time in their busy schedules to play games.

Do you have a book that you just never got around to reading? Well, Cliffhanger Productions has the solution for you with Lag-based™ gameplay! Thats right, just issue your command to "walk accross room" or "examine item" and then take your time to leisurely read a page or two as Shadowrun Chronicles waits to complete your commmand.

But wait, theres more! If you buy right now, you will also get to experience the thrill of the new Never-Sure™ technology. Thats right, as the tension builds as the seconds tick away, you will experience the glory of Never-Sure™ as you think to yourself "maybe this isn't lag, maybe I just didn't click the mouse". Yes, Never-Sure™ technology will have you questioning your sanity at the 20 second mark, and have you convinced at the 30 second mark that this time you really did forget to click the mouse button; but then as if by magic your charicter finaly opens the door and you breath a sigh of relief. Never-Sure™ technology will ensure each move you make will send you on a rollercoaster ride of emotion; hope, fear, anger, sadness, will all be yours with each command you issue.
Was this review helpful? Yes No Funny
17 of 19 people (89%) found this review helpful
23.8 hrs on record
Posted: May 4
This is a rough gem but it’s still a gem. There are scant few cooperative turn based strategy games out there. In many ways it reminds me of playing the old Hero Quest™ board game from my youth but with a dash of the original Guild Wars™ and a whole lot of Shadowrun to top it off.

Like in Shadowrun this isn’t going to be some cakewalk co-op game. You will need to use cover, time combos, and carefully consider your routes through the levels. But planning your route is enjoyable because the environments are easy to read and detailed enough to convey the atmosphere. Your abilities even cause car alarms and windows to shatter. Unlike most tactical games session length is nice and short. You can hop on, hit the global chat, and be in a game and done within a half an hour, or less.

All that being said this game does have issues. Many of the game mechanics do not reflect the Shadowrun setting well. Mages use mana, there is party limit for drones and spirits, and a quick hack can drop a person dead. All games can lag but when this game does it especially drags down the experience. A team of four gets eight inputs a turn. If every input had a five second lag that would be 40 seconds lost just waiting per turn. It very quickly adds up to tens of minutes just waiting for input lag. For a cooperative multiplayer game there are conspicuous number of features missing for a game that has finished beta. For example you can’t whisper to people, there is no group finder tool, and there isn’t even a list of hotkeys or controls.

Overall though I think this game has a certain charm about it. Like playing a quick board game with friends and then saying “drek” when the dice go bad. At it’s current price of $29.99 it is a little steep but worth it considering it just released, and definitely worth it if you can find it at $19.99. If you like Shadowrun, you like turn based strategy, and you like co-op this is worth checking out.
Was this review helpful? Yes No Funny
24 of 32 people (75%) found this review helpful
1 person found this review funny
27.6 hrs on record
Posted: April 30
This game isn't bad, not bad at all. It's fun, actually. If you like the genre, you are about to have a good time.

Sadly, this game has a lot of unused unfulfilled potential. It could have had deeper tactics.

I bought this because it says "Shadowrun". And although it has cyberware and metas and magic and dragons, it lacks the flair, atmosphere and spirit of our most beloved cyberpunk version. Something that "Shadowrun Returns" and "Dragonfall" were all about.

Still, this is a lot of fun.
Was this review helpful? Yes No Funny
31 of 45 people (69%) found this review helpful
118.0 hrs on record
Posted: April 28
The long wait is over. The game that was kick-started as Shadowrun Online is here now as: Shadowrun Chronicles: Boston Lockdown.

The story takes place in a city that has not ever been included in the deep history of Shadowrun. This gives the players and official Shadowrun storytellers to create a new experience in a rich world of cybertechnology and magic.

As a player, you can create your own meta-human and customize it in your own unique way as you journey through the current story. A player can make their own arch-type as they see fit. You are not limited to the standard tabletop pen and paper rules. This means your own imagination and planning gives you an experience you control. Yes, using cyberware does limit a player's ability to use magic. That still is there like those familiar with the standard game would expect. But, you can have your own mix of skills being a combined summoner and rigger using spirit beasts and deadly drones as you prefer. Or, you can mix ranged hacking skills with channeled mana attacks. It is an open skill system to explore just as much as the adventure of the story.

Why has it taken so long to get here? For those unaware, there was a complete turn-over in the development team. A player can see this for themselves when they look at the long list of those credited with working on this game. Cliffhanger Productions took over development and has brought the game to those who dreamt and paid for this game as kickstarters or as early release players. Cliffhanger and their talented crew have excellent experience in working with the game engine and have a solid history of releasing updates and new content with their previous projects. As developers they are uncommon in their excellence by frequently listening too and communicating with the game community on desired features and improvements. This means, that they were able to provide a relatively polished game at release with the full promise and expectations for new story, material and addition to be expected to enrich the game experience and storyline.

What does this mean as of today, release date? You can expect that there might be a few hiccups like with any game at release. You can trust in Cliffhanger's development crew to squash bugs, balance gameplay, add features and with the assistance of official Shadowrun story creators, you can cut a razor sharp line as you navigate a new and developing adventure in the Shadowrun Universe.

What else is there to say? Jack-in, lock and load and summon the magic spirits and join others in the alleys of Boston to become a legendary shadowrunner!

POST NOTE - SYSTEM REQUIREMENTS: I am having no problems running this with my this with my dual-core 2gb ram winXP desktop. Wereas, my newer single-core 4gb ram win7 laptop, it is a bit sluggish. So, even though system requirements do not say anything about winXP - chances are you can run it on that OS if you have good systems gear.
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37 of 59 people (63%) found this review helpful
2 people found this review funny
3.8 hrs on record
Posted: April 29
Short and sweet;

If you liked the depth, the quality RPG and the tactical element to any of the previous shadowrun games, avoid this.

I haven't been so bitterly disappointed in a game in quite a while. And that's after Evolve (That I rather enjoyed), Watchdogs, etc.

There's no classes, no Overwatch, no difficulty settings, no 'AP' or ability points, ie, a set amount of points used to move, fire a certain amount of times. Instead you have 'Move'. And 'Shoot'(/melee attack). If you do the latter before the former, that characters turn is just over.

All in all, the amount of things sacrificed in order to make the game easier and more.. 'user friendly'?? for people to pick up and play co-op, drastically outweighs the constant, unhideable chatbox that counts for player interaction.

If you want a game for your kid to get into 'tactical' turn based RPGs, this is perfect. It feels, (and sounds. Ughh the voice acting and sound quality!) like a facebook game. All it's missing is an energy bar telling you to buy in game currency to continue.

To clarify, there are no microtransactions in the game, but honestly, even if it were a f2p game, I'd of been disappointed with it still.

So sad to see such a good name like Shadowrun, watered down so drastically. Either go full MMORPG, or stick to the singleplayer. Here's hoping SR:Hong Kong will go back to what we loved.


EDIT: When the kickstarter says 'We've changed the name from 'Shadowrun: Online' because people were disappointed with their expectations of the product', I instantly thought, 'Oh cool, a standard singleplayer game'. How misled I was!
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19 of 28 people (68%) found this review helpful
1 person found this review funny
3.8 hrs on record
Posted: April 28
Shadowrun (SR) Chronicles is a light turn-based strategy game with a SR theme. Unfortunately, the game mechanics have nothing to do with SR whatsoever!
The graphics are nice, animations are good and so far I've encountered no bugs. The variety of possible actions on runs seems to be quite limited: walk, run, interact, shoot/cast spell/summon/hack... no overwatch, no steadying weapons, no hiding, no hunkering down. Possibly some of this will be available later in the campaign or via perks.
Speaking of perks, there are loads of them and they are what differentiates characters. Here SR really is only a theme on top of a different game. Reflexboosters increase your accuracy and crit chance, heightened initiative lowers your chance to get hit and there is no turn order based on initiative. Plays like a basic version of the XCOM combat mechanics with much higher amounts of perks.
Don't buy this if you're expecting SR game mechanics from playing the tabletop versions or SR Returns!
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18 of 27 people (67%) found this review helpful
1 person found this review funny
11.5 hrs on record
Posted: April 28
Been having an excellent time with the game since it went live. The community has been good and grouping has been very fun and easy to get into. I'm really looking forward to seeing it grow!
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12 of 17 people (71%) found this review helpful
28.4 hrs on record
Posted: April 29
The Co-op turn based works great. The Shadowrun flavour is there and the feeling that missions are deadly is present. As a base game this is a great start, I can't wait to see what the future patches and expansions bring to the table.
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15 of 23 people (65%) found this review helpful
49.9 hrs on record
Posted: May 2
The game itself is fun. Its not old Shadowrun at all but looks like it. Many things are missing such as over watch. But its fun whats not fun is the massive lag 24/7. Im going to walk away and come back in a couple weeks to see if they get thier act together.

Lag fixed worth a try.
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16 of 25 people (64%) found this review helpful
1 person found this review funny
89.6 hrs on record
Posted: May 2
the TLDR Section : I Recommend this game even tho the Lag is pretty bad at times. And think most complaints are dumb

Now the Real Review
The Major Negitive :
Lag - The Servers are having issues the game did not get tested for Stress and what knock and as SUCH the game is suffering for a turn based game to have a 20-30 Second delay behind each of your actions is kinda Stupid and is a legit reason not to get this game. I can see people saying they dont want this game becouse of this issue

The Mix : Alot of people are complaining about random BS. Like paying 60+$ For this I have no clue where they are buying this considering its for 30$ (Basicly 29.99) on steam, Wtf is up with the people screeming at the company for them being scammed?

Some of the in-game issues people are ♥♥♥♥♥ing about dont Realy seem to excist at all By that I Mean, Essence Loss from Cyberware is a bit weird, But dont take your hate on that just becouse you hate it that there is no Respect in the game dosnt mean it should burn in a fire pit
I mean you cant have 2 differnt Cyber Skulls ... just think about that you now have 2 heads/2skulls that dosnt work / wouldnt work quit thinking it dos!
or 2 differnt pairs of legs? ER WHAT? I mean people are ♥♥♥♥♥ing becouse you cant have 2 differnt pairs of cyber legs?

The Co-op is a bit strange, By that I Mean If your on Mission 6, And your buddie is on mission 8, You both cant go back to Mission 4 inless you find someone on said mission. The co-op is mostly the HOST World, So if you join your buddie your going to go back in time or into the future which can cause spoilers or a few other things on that line. The Loot system however works for whatever Mission / Story progress your on. So if your on mission 6 and you joined your buddie on mission 12, Your getting mission 6 Loot while your buddie gets Mission 12 Loot. Makes sence if you ask me, He gets paid for the finish mission you dont, But you both get the Karma and Loot (Even tho the loot is differnt and randomly Determined)

Positive : Its playing Shadowrun with your buddies with Voice acting (Something SR/Dragonfall and such dosnt have much of) among other things. So alot of the positive things from SR/Dragon Fall are basicly in this game, Sep you can now Co-op.

Edit : The Lag Seems to be getting a fix, while not 100% Playiabble i would say its not a Face palming i wanna toss my computer out to the street bad anymore and seems to be improving over-all give it another few days, I would say maybe a week? Maybe more? less? not sure. But it dos seem to get better slightly over time.
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16 of 25 people (64%) found this review helpful
1 person found this review funny
5.1 hrs on record
Posted: May 1
It seems like a solid game, and so far I enjoy the system. I just cannot recommend it right now due to some very serious server issues.

There's some 500 players on right now, and the game regularly gets stuck on loading screens. Furthermore, any actions in combat can take some 20 seconds or more to register with the game. As in, your character will stand there doing nothing for quite some time before the movement or attack animation even begins. I've spent more time waiting for the game to register my moves than I have spent thinking about what moves I want to make at times.

Until the server issues are worked out, I can't recommend sinking any cash into this. Once they are worked out, I probably can.
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12 of 18 people (67%) found this review helpful
1 person found this review funny
16.1 hrs on record
Posted: April 30
Very fun game, really captures the essence of Shadowrun well. The missions are compact and new player-friendly, without holding your hand. The "Chronicles" part of the title would indicate that this is going to be an episodic game, like Dreamfall Chronicles, and I certainly hope that will be the case. Unfortunately, the game is currently plagued by very high lag, which during peak times can make the game practically unplayable. I'm not sure if this is simply due to high stress on the game servers, or if there are other issues under the hood. but I really hope Cliffhanger can sort things out quickly. There's a lot of potential here, and it would be a real shame if the game disappears into obscurity because of server troubles.
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13 of 20 people (65%) found this review helpful
1 person found this review funny
46.1 hrs on record
Posted: April 28
It's a Shadowrun Desktop Replacement in essence. As this is really a starting point for SRO I can't wait for the future. Great game so far.
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14 of 22 people (64%) found this review helpful
1 person found this review funny
16.1 hrs on record
Posted: April 28
It's not what I expected when I backed this game 3 years ago but it's still a solid release and looks to be quite a bit of fun.

Edited to add: I've put a fair bit more time into this and while I probably wouldn't play it solo it's surprisingly good with a couple friends on voice chat. Preferably friends who will make fun of the absolutely terrible voice acting for some of the characters. I'm hearing that there are going to be some pretty big updates coming in soon to add replayable end game runs with a higher difficulty on them as well as some quality of life changes.

I've found the community very friendly and helpful as well, lots of folks willing to help you get your bearings on those first few runs or group up with you for some of the harder ones.

Honestly, if you plan on playing this solo I'd give it a pass for now. If you want to play co-op though either with friends or strangers (there are always people on global chat needing more runners) then it's definitely worth a purchase.
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15 of 24 people (63%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: April 28
Pre-Release Review
Comparisons will of course be made to Dragonfall, but Shadowrun Chronicles: Boston Lockdown follows a different path. While the deep role-playing isn't the focus here, it makes up for it with a ton of action and the flavor of the pen and paper game. Plus, the ability to easily group up with others for missions makes this one a real gem in the world of paper RPG to computer RPG conversions.

https://www.youtube.com/watch?v=9EUcP_RIZI8
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8 of 11 people (73%) found this review helpful
1 person found this review funny
34.8 hrs on record
Posted: April 29
I am new to the Shadowrun universe. I ran across it when Shadowrun Returns and Dragonfall were out awhile, and really loved those. This one is a bit different, and it may be unfair to compare this with those. Different companies involved, different approaches.

Overall, I do like it a lot. Gives me the Shadowrun "feel". Now I haven't gotten too far into it, so maybe I'm reviewing this premmaturely, but the game is a great turn-based game, and pretty challenging. The AI has its moments, but is pretty smart, which is a refreshing change from a lot of other games out there. Graphics are nice. Music has that "feel" too.

One other thing I'll mention is that I normally like games that are more single-player focused. I was told by one of the developers and vets out there that this is a multi-player (co-op) kind of game, that CAN be played like a single player if you want (instead of playing with a live human being, you can just sub a henchman, or AI, as your partner). For what little time I have to play, that works out perfectly fine for me, and so far doesn't seem to be a problem.

What people interested in single player MUST know though, is that whether you are co-oping or playing "single player", you MUST be connected to the internet. There is no offline! To many, like me, that's not a big deal. I'm always connected. But one drawback I have found out already, is that because you are playing with other players in a hub area, you WILL fight lag. Hopefully once time passes and the devs get things more stabilizied, there will be little-to-no-lag. But right now, there are times when I click on something and it can take upwards of 10-30 seconds for the command to be executed. Other times it runs perfectly smoothly. So be aware of this!

But I would overall recommend it...
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8 of 11 people (73%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: April 29
Co-Op is done very neat, it is fluid and fast paced, great to enjoy the cool and gritty atmosphere of Shadowrun with your friends! Story is good with lots of side-quests, and it brings the true Shadowrun feeling. Cool game! ;)
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9 of 13 people (69%) found this review helpful
73.4 hrs on record
Posted: April 30
Long time Shadowrun player here, starting with 1st edition.

I love this game. It blends my favorite game universe with just enough multiplayer online elements to make it enjoyable playing with friends, both old and new.
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10 of 15 people (67%) found this review helpful
1 person found this review funny
4.5 hrs on record
Posted: April 29
when I first started playing this game it had just been released and there was very little to it, still the game play was unimpressive, it seemed like a chopped up version of xcom and I was ready to forget it. Then i looked at back at its final completion.

we geez chummers I was wrong, loving it. the controls are a touch delayed but thats not something that bugs me, the rest is all there, building your runner, deciding the look, going on missions, making nuyen, buying new gear. meeting other runners going on missions with them.

Watching them eat a face full of bullets.

And another run completed.

Do i recommend this game? Yes.
Its fun, its got a story thats got me intriged. and its all around shadowrun :D
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