Enter the world of Shadowrun: Online and play one of the greatest Pen and Paper RPGs on Steam. In a dystopian 2075s of our world where magic meets technology, you team up with your friends to fight sinister corporations, menacing gangs and a new deadly virus in this tactical turn-based combat RPG.
User reviews: Mixed (101 reviews)
Release Date: Mar 31, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want you to help us shape the game. From its Kickstarter days to the basic design elements Shadowrun Online is about shaping the game together with the community. And we need the nuyen to feed our habits.”

How long will this game be in Early Access?

“Until End of 2014”

How is the full version planned to differ from the Early Access version?

“The full version will have the full features, obviously, and a lot more content. See out "What will be" section for more details.”

What is the current state of the Early Access version?

“The current version is mostly bug-free. We focus on making each feature as polished as we can before adding more.
The current version contains a small campaign highlighting elements like combat, security systems and combat-hacking and fixed characters for you to play.”

Will the game be priced differently during and after Early Access?

“Yes, you will save about 30% on Early Access vs. release pricing.”

How are you planning on involving the Community in your development process?

“We do regular live Q&As and actively engage the community about features and what they would like to see in the Steam Forums and on www.shadowrun.com”
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Recommended By Curators

"Showed at Gamescom 2014."

Recent updates View all (7)

September 3

The new Update for Shadowrun Online is out!

We have released a new Update for Shadowrun Online! This new version adds several improvements and new features, including the new "Rent-a-Hench" system, elves, additional missions and an in-mission chat.

Here are the Patch Notes:

New features:

  • Rent-a-hench: Choose your henchman for the next mission from a list of other player-generated characters
  • New Metatype: Elves have been added as playable characters into the Character Creation
  • New Missions: Three new runs round out our prequel campaign about the missing girl Alisi
  • New Outfit: The Tribal Shaman outfit has been added to the Character Customization
  • In-Mission-Chat: When playing Coop or PvP, players now switch to a dedicated chat-channel, allowing easier in-mission communication.
  • Character name as nick name: The name of your character is now used as chat name
  • Action Counter: A new indicator shows you how many actions each character has left in this turn.
  • Know who you run with: The name of the character you're playing with is now shown in Coop missions.
  • Know what your partner does: Floating texts above a character now show which skill is used, allowing you to see what your Coop-Partner is doing.
  • What comes next? The name of the next mission is now shown in the main menu.
  • Quick switch: The animation for switching weapons doesn't delay the gameplay anymore.
  • Longer Names: The number of allowed characters for the player name has been increased to 18 up from 12
  • 3D-Sound: Sound effects are now played on the corresponding speaker, depending on the camera position.
  • Improved Effects: Visual weapon effects have been reworked:
    new Shield effect,
    Machete's "Stimulants" now increases character animation speed,
    new Mana Bolt and Spark effects,
    new bullet streaks for Rifle, Pistols, Shotgut
    blood splatter now look more voluminous
  • Updated info screens: Credits, Options and Help screen have been reworked.

Fixes:

  • Fixed a lot of clipping issues in character customization
  • If matchmaking gets aborted by a matched opponent an appropriate error message is shown.
  • Options menu can now be opened and closed using the ESC key
  • Credits have been updated
  • It's not possible anymore to press any hidden buttons while the news screen is shown.
  • Players don't see the opponent’s chance to hit display during PvP- and Coop-matches anymore.
  • Fixed an issue that made the UI of the mission visible in the debriefing

See you in the game, Chummers!

3 comments Read more

August 7

Character Customization and Random Coop are here!

Hoi Chummers!

A new update for Shadowrun Online has just arrived, filled to the brim with new features, improvements and fixes. As already announced, this one brings Character Customization as well as Random Coop, but there is a lot more to discover, so be sure to check it out!

Here are the patch notes:

New features:

  • Character customization: Design your own Character, choose a name, metatype (currently Ork and Human are available), gender, outfit, weapons and a second character to accompany you on your Shadowrun!
  • Your Avatar in missions: All missions are now played with your self-designed Character, accompanied by the chosen henchman.
  • Random Coop: Don't want to play solo anymore? With Random Coop you can play a random mission with another, randomly-selected player instead of your henchman.
  • Fatigue: Magical attacks now cause a fixed amount of "Fatigue", which regenerates at one point per turn - so be careful not to spam spells or you won't be able to cast at a critical moment!
  • Immunities: Some enemies are now immune to certain types of damage, so make sure to adapt your tactics accordingly! No more manabolts against cameras!
  • Second Weapon: The second weapon of a character is now visible on the characters' back.
  • Updated UI: The user interface has been updated, allowing easier switching between characters by clicking on their portraits.
  • Shortcuts: By popular demand we have added several shortcuts:
    Select next character: TAB
    Directly select player characters: F1,F2,F3
    Skills: 1,2,3,4,5,6
    Reload: R
    Move camera to active agent: Space
    End Turn: Backspace or End
  • Updated Main menu: We have cleaned up the main menu:
    "Player Character" opens the Character customization screen
    "Campaign" starts the latest unlocked mission
    "Daily mission" starts the currently available daily mission, these change after a certain amount of time.
    "Play Coop mission" starts looking for a partner to play a Coop mission
    "Player vs. Player" queues you for a PvP-match
    "Mission Archive" opens a list of all already played missions, allowing you to replay them.
  • Sound Effects: Mission completion and failure now have an appropriate sound.
  • Auto-Reload: Weapon switching now occurs only through selecting a skill, a click on the other weapon automatically switches and reloads.
  • Character Shader: Characters now have self-illumination and a rim shader.
  • New Animations: Female walk animations and customisation scene idles have been added.

    Fixes:

  • Fixed an issue with floor decoration that overlapped the movement marker
  • Camera gets centered on a character if he is selected using their character portrait
  • Fixed an issue where activating hotspots was blocked by a character standing in front of it.
  • Opened body drawers provide half cover now
  • Fixed a typo in the mission debriefing displayed after finishing 'Damsel in Distress'
  • The 'Skip Turn' button shows an appropriate tool-tip
  • The movement range delimiter in daily mission levels is displayed above dirt layers and objects for better visibility
  • Fixed a gap in the wall of two daily mission levels
  • It's no longer possible to move the camera outside of the scene in several resolutions in mission 02
  • Improved weapon switch animation so it doesn't look "jumpy" anymore.
  • Logo has been removed from the main menu
  • Fixed an issue where Bri's gun had to be reloaded despite the fact that there was still ammunition left
  • Audio sliders in the options menu behave correctly now

9 comments Read more
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Reviews

“Shadowrun Online is slipping on its trenchcoat and mirrorshades to greet the world. Street samurai and shaman throughout The Matrix will get to throw down in turn-based tactical combat”
RockPaperShotgun

“Importantly, the game feels like Shadowrun, even in its very limited Alpha state, which to me, is an excellent starting point. If Cliffhanger Productions keeps moving in the same direction with the game, we very well might have an awesome Shadowrun MMORPG on our hands very soon.”
http://www.mmorpg.com/gamelist.cfm/game/965/feature/8461/More-like-ShadowFUN.html/page/1

“The early version I tried was a lot of fun!”
http://io9.com/a-sneak-peek-at-the-cyberpunk-fantasy-world-of-shadowru-1597069341/all

Founder's Edition

The Founder's Edition will provide you with the complete Lockdown campaign for Shadowrun Online on release of the full game as well as a set of extra items, weapons and armour which help you get an edge on the streets. You will also contribute to our development effort and help us make the game that much better.

Digital Deluxe Edition

The Digital Deluxe Edition will provide you with the complete Lockdown campaign for Shadowrun Online on release of the full game as well as a set of extra items, weapons and armour which help you get an edge on the streets PLUS the first campaign update for Shadowrun Online for free on release of the update.

You will also contribute to our development effort and help us make the game that much better.

WHAT IT IS

This version is an early version of the game and contains a small campaign and a number of daily missions. This means that while you can get a good impression of what the core gameplay will be like, there is only archetype characters and no items or rewards in the game yet. It is mostly bug free, but it is not in any shape or form feature complete. We built it this way because it allows us to get feedback and work on the core gameplay before we move on to the next features of the game. We have fighting, magic and combat-hacking (No Matrix runs yet) and a good cast of enemies in.

Word of warning: The game is tough - it's designed that way. Running the shadows is never easy and going in guns blazing will certainly get you in trouble!

We will add new elements, tweaks and content every 4-6 weeks. We hope that this will allow growing and maturing the game together with you, our players and give us the information we need to stay on the right track.

WHAT IT WILL BE

We have a lot of neat ideas for the game and of course we will add more elements. Things that will be added as development continues:

  • Class-Free Character Creation: Create your own Shadowrunner and skill any way you want, with a ton of visual customisation options.
  • Items: Weapons, armour and cyberware, magic talismans and cyberdecks: Loot them, buy them or upgrade existing items. Our item system separates the visual aspects from the item ability, so no need to wear a silly hat just for the bonus it grants!
  • Co-op or single player mission gameplay: Play with your friends or lead a team yourself, when you want to play solo.
  • Dynamic Security and Alarm Levels: Depending on what you do in a mission you may trip alerts, making some missions more difficult – or shut off the alarm in time.
  • PvP duels and PvP Missions: Test your Shadowrunners in PvP against other players.
  • Evolving world campaign: New content will be released based on the collective actions of the players. This is your world!
  • Tough missions: Because life in the shadows is never easy!

Basic Edition

The Basic Edition will provide you with the complete Lockdown Campaign content for Shadowrun Online on release of the full game. This is the complete Shadowrun Online MMO!

You will also contribute to our development effort and help us make the game that much better!

About This Game

Enter the world of Shadowrun: Online - the Pen and Paper RPG classic finally brought online! Play with or against friends in this multiplayer tactical turn-based combat RPG set in the dystopian world of 2075. A world where magic meets technology, where Elves, Dwarves, Orks and Trolls walk among us. A world controlled by ruthless corporations, where you become a Shadowrunner - a secret operative on the edge of society, a cyberpunk rebel surviving by skill and instinct!

Featuring

  • Gripping and deadly tactical turn-based combat in the Shadowrun world: Choose from a wide array of skills, magic, technology and weapons to survive the challenging missions! Control your team of runners and make every move count! Dive behind cover, outsmart security systems and use any weapon at your disposal to make it out alive.
  • Full character customization: Create your individual Shadowrunner in completely skill based character progression using a variety of outfits, cyberware, abilities and of course a ton of weapons! A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Deeply tactical Co-Op and PVP: Team up with friends to face huge variety of deadly enemies or enter PVP combat and develop new strategies to survive in the Shadowrun world.
  • Directly shape the future of Shadowrun: Developed together with the tabletop RPG writers and based on the Lockdown Campaign setting, Shadowrun Online will allow you to shape the future of the Shadowrun Universe by your actions!

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: OSX 10.7 +
    • Processor: 1.7+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: OSX 10.7 +
    • Processor: 2+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
Helpful customer reviews
12 of 14 people (86%) found this review helpful
8.7 hrs on record
Early Access Review
Shadowrun Online is so far still a very early Alpha, with just a few of the core mechanics implemented. By itself it's barely playable, so unless you're a true SR fan, you should really wait for a later phase in the development. But the things already working are truly beautiful and show the massive potential this game has!

Currently available is only the tactical fight, with a few very limited options (as there is no character customization yet). But most things are already clearly visible (as different AOEs with explosions or shotgun spread or taking cover), it's fast, hard and unforgiving, but other than other games still challenging and (most importantly) doable! The game is as brutal as it should be, but it's finely tuned, so with smart moves you can take on the enemy regardless of them outnumbering you! And this is exactly what a Shadowrun is all about, isn't it? ;)
Posted: April 10
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22 of 33 people (67%) found this review helpful
1.2 hrs on record
Early Access Review
Oh, lord. Where do I even begin with this?
I bought into the hype when I saw this was on sale, and didn't do much research beforehand. It wasn't until I started up the game that I realized it wasn't by Harebrained Schemes, and looking over the news releases and even the Steam store page I saw an inexcusable amount of grammar and spelling errors.

The only good thing I can probably say about this game is that the graphics are amazing, and the game runs extremely well. The interface LOOKS better than Shadowrun Returns, but there's a hefty tradeoff for that, which I will talk about later in this review.

First thing I noticed when I started up the game was that the voice acting was absolutely awful, not just from an acting standpoint, but I could also hear background noise in the audio, meaning it was recorded in a less than professional setting, and obviously not checked for errors, which is a recurring theme in this game.
After that we get to the writing, oh god, the writing. The writing is so awful on so many levels. From massive grammar and spelling errors to a complete change of tense, not only is it hard to follow, but it's also obscenely bad in quality. As an amatuer writer, I was legitimately insulted to see this attached to the Shadowrun name. Harebrained Schemes had such masterfully written content in Shadowrun Returns, and there is clearly a lot of love and care put into their writing and editing.
And last we have the combat. I believe Rich Stanton from Rock, Paper, Shotgun put it best: "Think XCOM but without the dynamic combat camera. But that comparison is a problem in itself. I think XCOM’s amazing but Shadowrun Online really shouldn’t play like a poor man’s XCOM – yet it does."

The combat is dull, and uninspired with little tactical choice of consequence unlike in Shadowrun Returns. Many times I found myself screaming at my complete lack of options when I was faced with a group of men. Were this Shadowrun Returns, I could throw a grenade, shoot a shotgun, etc, etc. In Shadowrun Online your options are to attack them with a single target ability, throw a weak AOE that rarely does much of use, or use a cone-based shotgun attack which misses far more often than it should. And this is what makes me question the purpose of this early access. This is NOT a role-playing game, despite the misleading title there. There is no interaction with NPC's or anyone beyond combat, which wouldn't be a problem in itself if the combat wasn't so dull and tedious. The cover mechanics and armor system speak of good ideas gone horribly wrong, and when you saddle this with all the previous problems, you get a train wreck that not only functions as a bad game, but also functions to collectively cheapen the Shadowrun franchise.
Posted: June 20
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10 of 11 people (91%) found this review helpful
18.2 hrs on record
Early Access Review
Just the basics right now (graphical engine, combat, limited interactivity and content), but very stable and polished for such an early release of a game that will grow over time. If you want to be there to watch that happen, buy this; if not, go ahead and wait to jump in when your feature of choice is implemented.

This is a solid game with a firm foundation. Windows and OS X now; Linux and tablet on the way. Many prerelease games turn me off with instability and poor execution, but SRO leaves me wanting more. Can't wait. :)
Posted: June 5
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6 of 6 people (100%) found this review helpful
9.6 hrs on record
Early Access Review
I'm a TT Shadowrunner from the first edition days until I had to "grow up". Recent events have shown me that I need a little escape now and then, and I was thrilled when I found Shadowrun Online! Before you read all the negative reviews, let me say that this game ha A LOT of potential. It has a long way to go, but the foundation is good. As of this writing the fourth update was just released, and from what I can tell, the in-game combat resolution is about there for the basic weapon/spell types. The artwork is great, and the music is spot on. I feel confident that I will recommend this game when it's done.

All that being said, the development has a long way to go on the peripherals that are going to make this a great game: the away-from-combat storylining, the character customization, and just general depth that can (and I'm confident) will be incorporated. Right now this feels more like an alpha release than an open beta, so if your looking for an immersive Shadowrun experience, I'd give them some more time. I you're passionate about Shadowrun though, get in here and let's help these guys out in creating what could become a fragging awesome title!

These guys need our ideas and encouragement!
Posted: August 10
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8 of 10 people (80%) found this review helpful
20.0 hrs on record
Early Access Review
Early Access? Can't Wait for Full Access. They have their work cut out for themselves at Cliffhanger Productions. The community is mostly behind them, and helping during this Testing Phase. The debugging is not as bad as I've expected.

I like the graphics, gameplay, the music, and character interaction for this basic version. Full Access is exactly what I am waiting for, and I am going to throw in as much help as I possibly can. As a community, we can certinly help to make this projetc achive the small objectives and the main goal. Going Live!

Don't hesitate to throw your effort or support in.

Stay Safe, and Happy Shadowrunning!
Posted: April 5
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294 of 431 people (68%) found this review helpful
1.3 hrs on record
Early Access Review
A year late, a nuyen short.

There are things which work really well in this game. The condition monitor makes the game really feel dangerous, like a shadowrun should. (This is made somewhat worse by a lack of any healing whatsoever, as far as I can tell). However, the engine can't seem to handle very, very basic features. Things like interacting with an object. (There's no "use" key; you shoot door panels to open them.) Things like an inventory. Things like skills not tied to a weapon. How are they going to implement cyberware? How are they going to implement hacking? This is the engine they redeveloped from the ground up at great expense, and this is all it can do?

For an early access game, you're not buying it for what it is, you're buying it for what it could be. In this case, I have a hard time imagining that the game as it is could actually become anything like what they promised.

It kills me to say this-- I backed the project, and I really wanted to believe in the dream, but this is not worth $30, especially when Shadowrun Returns, a game which is superior in literally every way, is only $20.

Go play Shadowrun Returns. Then come back in a couple of months and see if this is actually a game.
Posted: March 31
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