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Enter the world of Shadowrun: Online and play one of the greatest Pen and Paper RPGs on Steam. In a dystopian 2075s of our world where magic meets technology, you team up with your friends to fight sinister corporations, menacing gangs and a new deadly virus in this tactical turn-based combat RPG.
Release Date: Mar 31, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want you to help us shape the game. From its Kickstarter days to the basic design elements Shadowrun Online is about shaping the game together with the community. And we need the nuyen to feed our habits.”

How long will this game be in Early Access?

“Until End of 2014”

How is the full version planned to differ from the Early Access version?

“The full version will have the full features, obviously, and a lot more content. See out "What will be" section for more details.”

What is the current state of the Early Access version?

“The current version is mostly bug-free. We focus on making each feature as polished as we can before adding more.
The current version contains a small campaign highlighting elements like combat, security systems and combat-hacking and fixed characters for you to play.”

Will the game be priced differently during and after Early Access?

“Yes, you will save about 30% on Early Access vs. release pricing.”

How are you planning on involving the Community in your development process?

“We do regular live Q&As and actively engage the community about features and what they would like to see in the Steam Forums and on www.shadowrun.com”
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Buy Shadowrun Online

$29.99

Buy Shadowrun Online: Founders Package

$39.99

Buy Shadowrun Online: Deluxe Package

$49.99

Recent updates View all (5)

Free Initiative Selection Update is live!

July 8th, 2014

After your feedback we have overhauled the turn order system and added free initiative selection, daily missions and a number of visual and functional improvements, such as border scrolling! This update also contains a large number of bugfixes, and we would love to hear your feedback!

New Features:

  • Free Initiative Selection: Choose which character you want to play with by clicking on the character in your turn, giving you a lot more tactical options. Beware: The End Turn button now ends your whole team's turn, discarding all remaining actions!
  • Improved Visualization: Characters now have a lean-animation around corners. This shows you better why and where they can see other characters.
  • Camera Border Scrolling: Moving the mouse cursor towards the edges of the screen now causes the camera to scroll.
  • Daily missions: Each day another mission (out of a pool of three) is playable. Mission changes at midnight server time (CEST).
  • Visual Improvement: Characters now let go of their weapons when being killed. (Just visual, no loot)
  • New Sound Options: Effects and VoiceFX can be separately manipulated, as can Music and Ambience.

Fixes:

  • Fixed the damage calculation for shotguns so that they now deal damage dependent on Chance to Hit.
  • Fixed that the sound effect of Bri's "Data Spike" didn't get muted with the rest of the sound effects.
  • Tooltip of Payday's Double Tap has been changed to reflect that a critical hit can deal 5-6 damage.
  • Fixed an issue that displayed Bri's "Reflex Boost"'s Chance To Hit incorrectly.
  • Fixed an issue that the weapon UI was visible in the debriefing.
  • Adapted Takshak's posture when taking full-cover with his rifle.
  • Fixed the tooltip of "Shield" to reflect the changes to +5 resistance.
  • Fixed a typo in the briefing before "Heart & Soul".
  • Fixed that the turn order notification was shown upon every single action of the characters.
  • Fixed an issue that missions where only unlocked after relog.
  • Clients no longer need to be restarted for the chat to work if the chat service is lost temporarily.
  • In regular and special attack animations shouldering a rifle is now illustrated more accurately.
  • Bri's portrait icons are now displayed correctly.
  • Cameras can now be targeted on the whole of their chassis correctly.
  • It's not possible any more to miss with 100% Chance To Hit.
  • Fixed an issue with asymmetrical Line-Of-Sight-detection meaning that enemies saw you, but you couldn't see them and vice versa.
  • PvP matches have their correct briefing now.
  • Fixed that characters were able to stand in a half-open locker in mission "Organ Farm"
  • Fixed that one tile was not walkable in "Organ Farm"
  • Fixed an issue in one of the daily missions where the mission end message was not displayed when the characters were killed by gas in the starting area.

Also: Check out the video of our latest LIVE Q&A Session with our Devs on Youtube and don’t forget to subscribe to our channel!


See you in the Shadows, Chummers!

-Your Shadowrun Online Team!

7 comments Read more

New Content Patch Available NOW

June 6th, 2014

The NEW SHADOWRUN ONLINE CONTENT UPDATE has come. We’re proud to present you security and alarm levels, Bri - the Dwarf Decker, new missions, random spawns and more!

Check out the details and Patch Notes before diving right in:

Features:

  • Alert Levels: Some missions now have alert levels, requiring you to plan your actions carefully or to deal with the consequences.
  • Cameras: "Exterminate!" There are security cameras that raise the alert level when they see an enemy now. Take care!
  • Introducing the Decker: A new character is now available in the some missions, complete with pistol and hacking skills, effects and new animations.
  • Three new missions: New runs were added to round out the prequel campaign.
  • Simultaneous movement: Characters can now move simultaneously, provided they are on the same team.
  • Click-Trigger: Doors and other objects can be activated by moving adjacent to them and then clicking on them. This costs an action. No more shooting at switches! (We still don't know why you wanted this... ;))
  • Random Spawns: Enemy spawn positions are now random in some missions, so learning the map by heart is not an option anymore!
  • Turret: Fight the sentry gun; a very tough, very stationary enemy.
  • Characters and Weapons: The Stuffer Shack lobby mission has new rent-a-cop type security guards with batons as weapons, and the Jaguar Warriors now carry Macuahuitls instead of Katanas.
  • Auto-Switch weapons: All skills are selectable now, unless they are on cooldown or out of ammo. Also, when you select a skill of the inactive weapon, the weapon gets automatically switched. Weapons can still be switched manually though.
  • Movement Trigger: Some missions now use go-to goals.
  • RMB Scrolling: On Windows-PCs the game now scrolls the screen when the right mouse button pressed.
  • Shoot Positions: All characters now lean left or right properly when shooting at a target from cover. This fixes a lot of issues where characters appeared to shoot through walls.
  • Voice-overs: All voice acting has been redone.
Menu & Misc
  • Menu buttons toggle: Pressing the according button again closes the options menu / info screen / credits.
  • Splash Screen: Exchanged text and background image for the new patch.
  • Main Menu: New mission buttons added for the new missions.
Fixes:
  • Fixed a spelling error in 'the Organ Farm' debriefing
  • Fixed an issue where Payday's 'Stimulants' could trigger faulty animation effects
  • Security guards in 'Stuffer Shack' will be grayed out correctly when not in Line of Sight
  • Fixed an issue where the security guards in 'Stuffer Shack' could stay in a deadlock position, not acting at all

Also: Check out the video to yesterday’s LIVE Q&A Session with our Devs on Youtube and don’t forget to subscribe to our channel!

Please let us know what you think about the update in the Feedback thread in the Community Hub!

See you in the Shadows, Chummers!

-Your Shadowrun Online Team!

6 comments Read more
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Reviews

“Shadowrun Online is slipping on its trenchcoat and mirrorshades to greet the world. Street samurai and shaman throughout The Matrix will get to throw down in turn-based tactical combat”
RockPaperShotgun

“Importantly, the game feels like Shadowrun, even in its very limited Alpha state, which to me, is an excellent starting point. If Cliffhanger Productions keeps moving in the same direction with the game, we very well might have an awesome Shadowrun MMORPG on our hands very soon.”
http://www.mmorpg.com/gamelist.cfm/game/965/feature/8461/More-like-ShadowFUN.html/page/1

“The early version I tried was a lot of fun!”
http://io9.com/a-sneak-peek-at-the-cyberpunk-fantasy-world-of-shadowru-1597069341/all

Founder's Edition

The Founder's Edition will provide you with the complete Lockdown campaign for Shadowrun Online on release of the full game as well as a set of extra items, weapons and armour which help you get an edge on the streets. You will also contribute to our development effort and help us make the game that much better.

Digital Deluxe Edition

The Digital Deluxe Edition will provide you with the complete Lockdown campaign for Shadowrun Online on release of the full game as well as a set of extra items, weapons and armour which help you get an edge on the streets PLUS the first campaign update for Shadowrun Online for free on release of the update.

You will also contribute to our development effort and help us make the game that much better.

WHAT IT IS

This version is an early version of the game and contains a small campaign and a number of daily missions. This means that while you can get a good impression of what the core gameplay will be like, there is only archetype characters and no items or rewards in the game yet. It is mostly bug free, but it is not in any shape or form feature complete. We built it this way because it allows us to get feedback and work on the core gameplay before we move on to the next features of the game. We have fighting, magic and combat-hacking (No Matrix runs yet) and a good cast of enemies in.

Word of warning: The game is tough - it's designed that way. Running the shadows is never easy and going in guns blazing will certainly get you in trouble!

We will add new elements, tweaks and content every 4-6 weeks. We hope that this will allow growing and maturing the game together with you, our players and give us the information we need to stay on the right track.

WHAT IT WILL BE

We have a lot of neat ideas for the game and of course we will add more elements. Things that will be added as development continues:

  • Class-Free Character Creation: Create your own Shadowrunner and skill any way you want, with a ton of visual customisation options.
  • Items: Weapons, armour and cyberware, magic talismans and cyberdecks: Loot them, buy them or upgrade existing items. Our item system separates the visual aspects from the item ability, so no need to wear a silly hat just for the bonus it grants!
  • Co-op or single player mission gameplay: Play with your friends or lead a team yourself, when you want to play solo.
  • Dynamic Security and Alarm Levels: Depending on what you do in a mission you may trip alerts, making some missions more difficult – or shut off the alarm in time.
  • PvP duels and PvP Missions: Test your Shadowrunners in PvP against other players.
  • Evolving world campaign: New content will be released based on the collective actions of the players. This is your world!
  • Tough missions: Because life in the shadows is never easy!

Basic Edition

The Basic Edition will provide you with the complete Lockdown Campaign content for Shadowrun Online on release of the full game. This is the complete Shadowrun Online MMO!

You will also contribute to our development effort and help us make the game that much better!

About the Game

Enter the world of Shadowrun: Online - the Pen and Paper RPG classic finally brought online! Play with or against friends in this multiplayer tactical turn-based combat RPG set in the dystopian world of 2075. A world where magic meets technology, where Elves, Dwarves, Orks and Trolls walk among us. A world controlled by ruthless corporations, where you become a Shadowrunner - a secret operative on the edge of society, a cyberpunk rebel surviving by skill and instinct!

Featuring

  • Gripping and deadly tactical turn-based combat in the Shadowrun world: Choose from a wide array of skills, magic, technology and weapons to survive the challenging missions! Control your team of runners and make every move count! Dive behind cover, outsmart security systems and use any weapon at your disposal to make it out alive.
  • Full character customization: Create your individual Shadowrunner in completely skill based character progression using a variety of outfits, cyberware, abilities and of course a ton of weapons! A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Deeply tactical Co-Op and PVP: Team up with friends to face huge variety of deadly enemies or enter PVP combat and develop new strategies to survive in the Shadowrun world.
  • Directly shape the future of Shadowrun: Developed together with the tabletop RPG writers and based on the Lockdown Campaign setting, Shadowrun Online will allow you to shape the future of the Shadowrun Universe by your actions!

PC System Requirements

    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space

Mac System Requirements

    Minimum:
    • OS: OSX 10.7 +
    • Processor: 1.7+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: OSX 10.7 +
    • Processor: 2+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
Helpful customer reviews
146 of 206 people (71%) found this review helpful
208 products in account
1 review
0.3 hrs on record
Early Access Review
I kickstarted this and just played the first mission. Once its finished and the polish gets added this will likely be great. Right now its good, which is more than many can say for Alpha sneak peak situations. $20-$30 is high for what is here right now though (3/31/2014), and if you have not yet played "Shadowrun Returns" I would encourage you to spend that money there first.

Keep tabs on this though; outside of Warhammer 40K there seems to be limited offerings for fun Fantasy Sci-fi violence and worthwhile storytelling.
Posted: March 31st, 2014
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234 of 350 people (67%) found this review helpful
211 products in account
1 review
1.3 hrs on record
Early Access Review
A year late, a nuyen short.

There are things which work really well in this game. The condition monitor makes the game really feel dangerous, like a shadowrun should. (This is made somewhat worse by a lack of any healing whatsoever, as far as I can tell). However, the engine can't seem to handle very, very basic features. Things like interacting with an object. (There's no "use" key; you shoot door panels to open them.) Things like an inventory. Things like skills not tied to a weapon. How are they going to implement cyberware? How are they going to implement hacking? This is the engine they redeveloped from the ground up at great expense, and this is all it can do?

For an early access game, you're not buying it for what it is, you're buying it for what it could be. In this case, I have a hard time imagining that the game as it is could actually become anything like what they promised.

It kills me to say this-- I backed the project, and I really wanted to believe in the dream, but this is not worth $30, especially when Shadowrun Returns, a game which is superior in literally every way, is only $20.

Go play Shadowrun Returns. Then come back in a couple of months and see if this is actually a game.
Posted: March 31st, 2014
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71 of 105 people (68%) found this review helpful
648 products in account
9 reviews
4.2 hrs on record
Early Access Review
Shadowrun Online
Cliffhanger Studios

The Shadowrun IP has experienced a veritable rennaissance as of late. Shadowrun Returns and the expansion Dragonfall [Calling it DLC would be an insult] have met with mostly favorable reviews; I know I've enjoyed both quite a bit despite, of course, a few limitations. The pen and paper tabletop game, Shadowrun 5th Edition, has hit the ground running since its release last summer. Catalyst Games has said the core rulebook has broken all of its sales records. A deck building game, a la Android: Netrunner, a tabletop miniatures game, a la WH40K, and, a Euro-style tile-based board game are all in the works.


So now we have Shadowrun: Online thrown into the mix.

Right now it's PVP and 4 short missions. There is no tutorial - which is fantastic, btw, because tutorials are creepy and always trying to hold my hand. This means the art of war in Shadowrun Online must be extracted through trial and error. I actually felt relieved that I was expected to use my brain. The first time through I didn't pay much attention to what I was doing and got clobbered...fast...by the AI. The second time through I paid a little bit more attention, and realized some of the basic principles. After that, it became quite enjoyable. The world itself is pretty much non-existent at this point. But the game play is definitely there and it's good. The two characters you use throughout the missions synergize really well.

One thing I would like to see would be a limitation to spells and ammo. One of the spells is kinda broken, not too much, but a bit. If they added spell drain, like in the tabletop, spellslinging would become a much more serious matter - right now it feels a bit OP. I also think ammo should be limited. There should be the danger of running out of ammo, in fact. I think that could add a lot to the tension of each match.

I'll say this: they are very blunt about the current state of the game on their page. I found the warning to be commensurate with the build.

Getting it now means you'll get to know the game play, but not so much the world of Shadowrun. I recommend reading some background material here: http://www.shadowruntabletop.com/game-resources/shadowrun-timeline/

Also, head over to amazon and order a used shadowrun novel [ .05 + 3.99 shipping lol]

Edit: I want to mention that this game works really well with touch controls. Playing it on a touch screen laptop or tablet is lots of fun. Turn-based games and touch controls just make sense, and I'd like to see other devs follow Cliffhanger's lead on this.
Posted: March 31st, 2014
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17 of 19 people (89%) found this review helpful
128 products in account
1 review
1.7 hrs on record
Early Access Review
I have high hopes for this game, but right now there isn't really anything to comment on or get excited about. The combat needs a little more flesh on its bare bone mechanic and anything else you might want to get a sneak peak of is not there.

I really don't mind supporting the game financially, but anyone who spends $30 on the alpha needs to do so with the full knowledge that you're getting a few buttons to push and some canned combat missions. Combat now is ridiculously simple. Move...shoot...perhaps reload. The game throws set waves of targets at you who have little regard of tactics or survival. It HAS to get better.

I wish companies would kickstart for funding and wait a bit longer before previewing an alpha for money. This pre-pre-pre alpha'ing for money on STEAM is not a good trend.
Posted: April 28th, 2014
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30 of 47 people (64%) found this review helpful
338 products in account
1 review
1.5 hrs on record
Early Access Review
It is early access, so there is limited content (SP: 4 maps/~max. 10mins per map; MP: 1 map), but very promising... first 3 maps are easy to play (but with a great design), fourth comes with a more intense difficulty level. Looking forward for more.
Posted: March 31st, 2014
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Awards

Awarded Most Promising Newcomer at RPC Awards 2013