Enter the world of Shadowrun: Online and play one of the greatest Pen and Paper RPGs on Steam. In a dystopian 2075s of our world where magic meets technology, you team up with your friends to fight sinister corporations, menacing gangs and a new deadly virus in this tactical turn-based combat RPG.
User reviews: Mixed (131 reviews)
Release Date: Mar 31, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want you to help us shape the game. From its Kickstarter days to the basic design elements Shadowrun Online is about shaping the game together with the community. And we need the nuyen to feed our habits.”

Approximately how long will this game be in Early Access?

“Until End of 2014”

How is the full version planned to differ from the Early Access version?

“The full version will have the full features, obviously, and a lot more content. See out "What will be" section for more details.”

What is the current state of the Early Access version?

“The current version is mostly bug-free. We focus on making each feature as polished as we can before adding more.
The current version contains a small campaign highlighting elements like combat, security systems and combat-hacking and fixed characters for you to play.”

Will the game be priced differently during and after Early Access?

“Yes, you will save about 30% on Early Access vs. release pricing.”

How are you planning on involving the Community in your development process?

“We do regular live Q&As and actively engage the community about features and what they would like to see in the Steam Forums and on www.shadowrun.com”
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Recommended By Curators

"Showed at Gamescom 2014 - Great example of an indie studio handling a well-known IP with flair."
Read the full review here.

Recent updates View all (9)

December 17

THE BIG Co-op and Skill update

Plus dwarves, new missions, hacking/picking ocks/harvesting organs/new equipment and imoproved visuals...and so much more.
Don't miss it, check it out NOW!

9 comments Read more

October 6

Trolls, Linux and Weapon Skills!

Hey, Chummers!

The new update for Shadowrun Online is out, bringing Trolls, Weapon Skills and Alpha Linux support (among other things). Here are the Patchnotes:

New Features
  • New Metatype: Trolls are now a playable race and selectable in character creation.
  • Karma Reward: At the end of any completed mission the Karma the reward for finishing the mission will be displayed.
  • Weapon Skills: You are now able to increase your skill in a weapon category by spending Karma gained by completing a mission. The cost for progressing from one level to another increases in these intervals: 2/6/12/20/30. Players start with 20 Karma. Increasing your skill increases the probability to deal maximum damage.
  • Portraits: Players are now able to select a portrait for their character in the character customization screen. This image will be displayed in missions next to the character and in the character and henchman selection
  • Alpha Linux: We have added a Linux version to Steam. Please keep in mind that this version has only been tested with Ubuntu 14.04 LTS. Please spread the word to other Linux fans and help others in the new Linux-Feedback-Threads with YOUR experience on how to make the game run on other distros!
  • Mission Intros: All missions have new intros (containing dialogue) that gives the runs backstory. These replace the mission intro screens.
  • Size Matters: Different metatypes have different sizes now
  • Player Bar: In the top right corner of the main menu there is a bar stating the player's current Karma and name
  • Spawn Warning: Possible spawn locations for enemies are now marked. There is also a counter in some missions showing when reinforcements will arrive. This replaces the old alarm level system.
  • Mission Goals: The currently active goal will be shown in the mission at mission start and as soon as the goal changes. The goal window can also be triggered by a button.
  • Loading Screens: The loading screens prior to the missions will tell the player what he has to do to win the upcoming run.
  • Move & Attack: Some new melee skills allow you to move and take an action at the same time.
  • Camera Rework: Being spotted by a camera no longer increases the alarm level. Functionality of cameras will be reworked. Currently being spotted by a camera will give the spatted character the "Marked" status effect.
  • Disable Scrolling: You can now disable border scrolling via menu (Menu>Controls) and set the left mouse button for scrolling if you prefer that in the same menu.
  • New Weapons: Several new Weapons have been added to the game.
  • New Skills: New Skills have been added to the game and are attached to various weapons

    Fixes
  • Attacking turrets with Weapon overload will no longer cause errors in the log file.
  • Aztec Rangers have proper ragdoll animations now on death.
  • Fixed that ambience sound played although the respective slider is set to 0.
  • Machete doesn't clip through Tassle Kilt (Lower Body) on Orc male and female anymore.
  • Fixed that some tiles in mission "Back alley" were marked as walkable but couldn't be reached by characters
  • Aztech mages are now more keen on fighting and won't hide until you are close enough.
  • Shield effect now disappears correctly when the character dies while Shield is still active.
  • Hairstyle "Ponytail" doesn't intersect with large weapons equipped on the back any more.
  • A previously selected henchman but will now stay active in an subsequent mission.
  • Status effect icons no longer flicker during the enemy's turn.
  • AI characters have a selection of skills available now and will select them according to a given probability.
  • The daily mission in which the player has to find the box containing the correct item can no longer be won with only one surviving character.
  • Henchman selection now has a character selected by default.
  • Updated credits
  • Small weapons, cyberdecks and fetishes are now correctly placed on characters if not used.
  • Ranged enemies will face their targets properly now when attacking
  • Tooltip of "Controlled Burst" displays the correct ammo consumption in all of its variants
  • Fixed the misplacement of the build number in menu
  • Header of error messages displays "error" now instead of "confirmation"
  • Mission UI no longer persists if the player issues an order after the win condition has been met
  • "Damsel in Distress" mission is no longer rushable

    Known issues
  • Not all goal texts are finished
  • There's a mission that has a "lorem ipsum" loading screen
  • Starting a PvP-Match can get you into a Coop-Mission 1

6 comments Read more
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Reviews

“Shadowrun Online is slipping on its trenchcoat and mirrorshades to greet the world. Street samurai and shaman throughout The Matrix will get to throw down in turn-based tactical combat”
RockPaperShotgun

“Importantly, the game feels like Shadowrun, even in its very limited Alpha state, which to me, is an excellent starting point. If Cliffhanger Productions keeps moving in the same direction with the game, we very well might have an awesome Shadowrun MMORPG on our hands very soon.”
http://www.mmorpg.com/gamelist.cfm/game/965/feature/8461/More-like-ShadowFUN.html/page/1

“The early version I tried was a lot of fun!”
http://io9.com/a-sneak-peek-at-the-cyberpunk-fantasy-world-of-shadowru-1597069341/all

Founder's Edition

The Founder's Edition will provide you with the complete Lockdown campaign for Shadowrun Online on release of the full game as well as a set of extra items, weapons and armour which help you get an edge on the streets. You will also contribute to our development effort and help us make the game that much better.

Digital Deluxe Edition

The Digital Deluxe Edition will provide you with the complete Lockdown campaign for Shadowrun Online on release of the full game as well as a set of extra items, weapons and armour which help you get an edge on the streets PLUS the first campaign update for Shadowrun Online for free on release of the update.

You will also contribute to our development effort and help us make the game that much better.

WHAT IT IS

This version is an early version of the game and contains a small campaign and a number of daily missions. This means that while you can get a good impression of what the core gameplay will be like, there is only archetype characters and no items or rewards in the game yet. It is mostly bug free, but it is not in any shape or form feature complete. We built it this way because it allows us to get feedback and work on the core gameplay before we move on to the next features of the game. We have fighting, magic and combat-hacking (No Matrix runs yet) and a good cast of enemies in.

Word of warning: The game is tough - it's designed that way. Running the shadows is never easy and going in guns blazing will certainly get you in trouble!

We will add new elements, tweaks and content every 4-6 weeks. We hope that this will allow growing and maturing the game together with you, our players and give us the information we need to stay on the right track.

WHAT IT WILL BE

We have a lot of neat ideas for the game and of course we will add more elements. Things that will be added as development continues:

  • Class-Free Character Creation: Create your own Shadowrunner and skill any way you want, with a ton of visual customisation options.
  • Items: Weapons, armour and cyberware, magic talismans and cyberdecks: Loot them, buy them or upgrade existing items. Our item system separates the visual aspects from the item ability, so no need to wear a silly hat just for the bonus it grants!
  • Co-op or single player mission gameplay: Play with your friends or lead a team yourself, when you want to play solo.
  • Dynamic Security and Alarm Levels: Depending on what you do in a mission you may trip alerts, making some missions more difficult – or shut off the alarm in time.
  • PvP duels and PvP Missions: Test your Shadowrunners in PvP against other players.
  • Evolving world campaign: New content will be released based on the collective actions of the players. This is your world!
  • Tough missions: Because life in the shadows is never easy!

Basic Edition

The Basic Edition will provide you with the complete Lockdown Campaign content for Shadowrun Online on release of the full game. This is the complete Shadowrun Online MMO!

You will also contribute to our development effort and help us make the game that much better!

Linux

With this update we introduce Linux support. Please keep in mind that this is currently in alpha and the game has ONLY been tested on Ubuntu 14.04 LTS. Please help us to get the game to as many distros as possible by providing your feedback at http://steamcommunity.com/app/267750/discussions/0/616189742733978848/

About This Game

Enter the world of Shadowrun: Online - the Pen and Paper RPG classic finally brought online! Play with or against friends in this multiplayer tactical turn-based combat RPG set in the dystopian world of 2075. A world where magic meets technology, where Elves, Dwarves, Orks and Trolls walk among us. A world controlled by ruthless corporations, where you become a Shadowrunner - a secret operative on the edge of society, a cyberpunk rebel surviving by skill and instinct!

Featuring

  • Gripping and deadly tactical turn-based combat in the Shadowrun world: Choose from a wide array of skills, magic, technology and weapons to survive the challenging missions! Control your team of runners and make every move count! Dive behind cover, outsmart security systems and use any weapon at your disposal to make it out alive.
  • Full character customization: Create your individual Shadowrunner in completely skill based character progression using a variety of outfits, cyberware, abilities and of course a ton of weapons! A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Deeply tactical Co-Op and PVP: Team up with friends to face huge variety of deadly enemies or enter PVP combat and develop new strategies to survive in the Shadowrun world.
  • Directly shape the future of Shadowrun: Developed together with the tabletop RPG writers and based on the Lockdown Campaign setting, Shadowrun Online will allow you to shape the future of the Shadowrun Universe by your actions!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: OSX 10.7 +
    • Processor: 1.7+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: OSX 10.7 +
    • Processor: 2+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
Helpful customer reviews
8 of 14 people (57%) found this review helpful
0.5 hrs on record
Posted: December 18
Early Access Review
18/12/2014
A good preview of what's to come. It's a solid base but a base is about all that's here right now. Some missions/content and very little character customization.
Was this review helpful? Yes No
88 of 109 people (81%) found this review helpful
1.0 hrs on record
Posted: November 19
Early Access Review
The developers have not fulfilled their promises even slightly with this game. When I backed this game before the mess you see on steam was created this was supposed to be a Shadowrun MMO. Now they advertise it as a "Tactical turn-based combat RPG". There is no hub or city where runners meet up and shop between missions. Character creation is a poorly implemented joke that looks nothing like the concept footage. Game play is slow and boring with almost no story involved. The combat system itself is tedious and does not even come close to XCOM level strategy. It barely even follows the lore of Shadowrun. Mages are represented by a Skull weapon that any character can equip and the 3 spells are predetermined. Looking for a customizable Shadowrun strategy experience? You should probably keep looking becuase you will not find it here. I am an original backer for this game and used to be a fanboy defending the game on the forums from nay sayers. The game is so terrible I can not stand playing for more than 5 minutes at a time. I have spent 180 dollars as a backer and frankly I feel cheated. This abomination is nothing like they promised us.
Was this review helpful? Yes No
54 of 75 people (72%) found this review helpful
0.7 hrs on record
Posted: October 9
Early Access Review
This game is sincerely awful. Don't even touch it. Seven months into Early Access (which was released a year late) after a half million in kickstarter (for a game made on a free engine) with money from two different backers, and it looks like they've managed to make something resembling an isometric tactical game. I wouldn't say an isometric RPG, because that would require there to be important decisions the player could make. In fact, you can't even really call it a tactical game. It's an isometric thing where you put your people behind cover and shoot at things until whoever has less shooting power explodes.

Play Shadowrun Returns instead.
Was this review helpful? Yes No
54 of 87 people (62%) found this review helpful
0.7 hrs on record
Posted: October 30
Early Access Review
I am a longtime fan of Shadowrun. I've been obsessed with the game world since the late 80's, and am always eager to find new content and new games involving it. This game has been the biggest dissapointment for Shadowrun since the poorly concieved multiplayer FPS a ways back.

You have next to zero character customization. There are a tiny handful of options, all of which look rediculous, and not particularly shadowrun-esque. The graphics are bad bad bad. Characters all look like they have severe posture issues. The environments look okay, but that is somewhat beside the point.

As far as the mulitplayer aspect? Hard to really speak to that much. There rarely seems to be anyone online. In all fairness though, I was turned off enough by the gameplay that I haven't really given it much effort. (As you can see, I have only been able to convince myself to play a little less than an hour.)

Gameplay, you may ask? What's wrong with the gameplay? Well, you see, it's friggin horrible. Cover doesn't work like it should, the enemies are all crack shots, and the runners you have available are horrible at what they do. There is very little in the way of options for how to approach your missions, and there are NO HEALING ITEMS AT ALL!? Whoever even heard of a strategy game that leaves you no way to patch yourself up and get a few HP in the middle of a mission? The difficulty curve is more of a difficulty cliff, and the drop is there as soon as you cross the threshold into the game. I haven't been able to clear even the first mission.

I don't know why it is so difficult to make a quality RPG experience from Shadowrun. Harebrained Schemes has come the closest to -anyone- in this regard. When I think about Shadowrun I think about the OPTIONS. It's all about customization and finding your own approach to every mission. Varied weapons, countless weapon mods, drones, vehicles, spells, summons, matrix warfare, clothing, armor, gangs, corporations, cybernetic and bio modifications, tools, SO MANY FRIGGIN THINGS YOU CAN DO.

Think about how damned good a properly done Shadowrun MMO could be! Imagine passing the time in your favorite online hangout, or hidden away in your safehouse, going on runs when it suits you, teaming up with friends or being added to a team assembled just for a single run! You grab your custom assault rifle, and off you go! Make mountains of Nuyen and Karma, and mold your character and his/her equipment to match your playstyle!

THIS IS WHAT SHADOWRUN SHOULD BE

not pick a dumpy character, choose from 4-5 possible weapons and off you go!

This is turning into a flat out rant, but I am just so frustrated and let down by this horrible game! I was so excited when I first heard there was going to be a shadowrun MMO, and this is just TERRIBAD!

Anyways, if you want a positive shadowrun experience, go get Shadowrun Returns, enjoy the awesome campaigns, go check out the high quality UGC and keep dreaming for the days a company with talent and vision decides to make an online shadowrun.
Was this review helpful? Yes No
23 of 36 people (64%) found this review helpful
2.4 hrs on record
Posted: October 13
Early Access Review
No, just no...

Someone gifted me this game when I talked about how much I enjoyed Shadowrun Returns from Harebrained Studios.

I thought to myself: "Awesome, more Shadowrun to play and with multiplayer? Count me in!"... now I know better.

Shadowrun Online is a frustrating experience that leaves you wondering what the hell where the developers thinking? The graphics are low quality, there's little customization, no online world, no hub, no nothing. You are forced (condemned you might say) to play the badly put together "campaign" (a series of somewhat interconected missions that don't make a lot of sense... if any). The difficulty is extremely hard and even in online coop you'll find levels to be impossible without lots and lots of LUCK, not skill, LUCK.

You can also play some random missions, but as I said, difficulty is terrible all around. And you know what? It's not the fact that the game is hard, because - honestly - that's not enough reason to call a game bad... it's the fact that it doesn't feel like Shadowrun and that its NOT fun.

Do not buy this game... do yourself a favor and buy Shadowrun Returns... doesn't have MP, but at least you'll be getting a much better experience for your money.



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27 of 47 people (57%) found this review helpful
0.2 hrs on record
Posted: November 7
Early Access Review
First off understand that i love the singleplayer shadowrun games, played through them several times. That said..
This is an absolute failure, multiplayer is so horrid its not even comparable to the singleplayer games's mechanics.

Character customization is non-existant, no skilltrees, no arsenal of weapons and spells to choose from, no racial differences besides body size and skin color.
In addition, No dialogue, No story not even a series of mission or interesting challenges just a few very short maps.

This game has received over 1mil in funding from several sponsors (excluding kickstarter). After almost a year in 'alpha' still no new content or added features like the aforementioned above.

Phrases like; 'But its still in alpha/beta' Have been used too often now to justify lackings.
I have been in over 20 pc alphas and betas and it has taught me that when a publisher slaps on the alpha or beta tag, they believe the game is nearly finished.

What you see now is the core game upon which a development team MAY build on, I say MAY because there is no guarantee they will significantly add/change anything. They could very easily now just focus on bug fixing. Don't be naive, Don't be a dumb consumer, Do not support this blantant attempt at milking more money from what was their fanbase.

Personally, before the start of alpha i paid only 10euro's to them to gain acces to the alpha, there were donation options leading up to 10.000 . That and experience caused me to be very cautious. I feel very disapointed, once again i made the mistake of hoping.

Conclusion;
They should have just added multiplayer functions to the singleplayer games.
Was this review helpful? Yes No
25 of 45 people (56%) found this review helpful
1.0 hrs on record
Posted: October 13
Early Access Review
Complete garbage.

As the game is now, it plays more like Splinter Cell then an actual MMO, and nevermind that your often outnumbered by odds on average of 4 to 1. The missions are often impossible. It doesn't even really capture the spirit of Shadowrun. Character customization is all but non existant.

Do yourself a favor and buy Shadowrun Returns instead if you havent already.
Was this review helpful? Yes No
20 of 36 people (56%) found this review helpful
1.1 hrs on record
Posted: November 18
Early Access Review
as someone who kickstarted this a while back this game is nothing like what i thought it would be and it makes me dissapoint.
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34 of 65 people (52%) found this review helpful
9.6 hrs on record
Posted: August 10
Early Access Review
I'm a TT Shadowrunner from the first edition days until I had to "grow up". Recent events have shown me that I need a little escape now and then, and I was thrilled when I found Shadowrun Online! Before you read all the negative reviews, let me say that this game ha A LOT of potential. It has a long way to go, but the foundation is good. As of this writing the fourth update was just released, and from what I can tell, the in-game combat resolution is about there for the basic weapon/spell types. The artwork is great, and the music is spot on. I feel confident that I will recommend this game when it's done.

All that being said, the development has a long way to go on the peripherals that are going to make this a great game: the away-from-combat storylining, the character customization, and just general depth that can (and I'm confident) will be incorporated. Right now this feels more like an alpha release than an open beta, so if your looking for an immersive Shadowrun experience, I'd give them some more time. I you're passionate about Shadowrun though, get in here and let's help these guys out in creating what could become a fragging awesome title!

These guys need our ideas and encouragement!
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12 of 24 people (50%) found this review helpful
0.7 hrs on record
Posted: November 9
Early Access Review
[will update this if it changes later in development]
With a world as awesome as Shadowrun's, the current state of the game is honestly terrible. It's not just about the customization, the overall game doesn't feel right.
Where's the dialog style that we saw in Shadowrun Returns/Dragonfall? The cyberpunk atmosphere? I'll actually even go as far as saying the menus are prety bad (not even weapon information? really?).

And as many before mentioned, the customization is (currently) extremely poor, though I guess this will be changed later in the game's development.

Optimization-wise it also seems to be lacking. If the minumum requirements are correct, how am I still just barely reaching 25fps? (my laptop is no state of the art technology but it's certainly x2 above the minimum). I assume the optimizzation will be left for the final stages, but I feel this needs to be added in here as well.

I'll be following the development as I still have hope for the game, but currently it doesn't look that promissing, hope this changes =/
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153 of 212 people (72%) found this review helpful
1.2 hrs on record
Posted: June 20
Early Access Review
Oh, lord. Where do I even begin with this?
I bought into the hype when I saw this was on sale, and didn't do much research beforehand. It wasn't until I started up the game that I realized it wasn't by Harebrained Schemes, and looking over the news releases and even the Steam store page I saw an inexcusable amount of grammar and spelling errors.

The only good thing I can probably say about this game is that the graphics are amazing, and the game runs extremely well. The interface LOOKS better than Shadowrun Returns, but there's a hefty tradeoff for that, which I will talk about later in this review.

First thing I noticed when I started up the game was that the voice acting was absolutely awful, not just from an acting standpoint, but I could also hear background noise in the audio, meaning it was recorded in a less than professional setting, and obviously not checked for errors, which is a recurring theme in this game.
After that we get to the writing, oh god, the writing. The writing is so awful on so many levels. From massive grammar and spelling errors to a complete change of tense, not only is it hard to follow, but it's also obscenely bad in quality. As an amatuer writer, I was legitimately insulted to see this attached to the Shadowrun name. Harebrained Schemes had such masterfully written content in Shadowrun Returns, and there is clearly a lot of love and care put into their writing and editing.
And last we have the combat. I believe Rich Stanton from Rock, Paper, Shotgun put it best: "Think XCOM but without the dynamic combat camera. But that comparison is a problem in itself. I think XCOM’s amazing but Shadowrun Online really shouldn’t play like a poor man’s XCOM – yet it does."

The combat is dull, and uninspired with little tactical choice of consequence unlike in Shadowrun Returns. Many times I found myself screaming at my complete lack of options when I was faced with a group of men. Were this Shadowrun Returns, I could throw a stun grenade, frag grenade, phosphorus grenade, fire a shotgun, throw one of the many aoe spells, etc. In Shadowrun Online your options are to attack them with a single target ability, throw a weak AOE that rarely does much of use, or use a cone-based shotgun attack which misses far more often than it should. And this is what makes me question the purpose of this early access. This is NOT a role-playing game, despite the misleading title there. There is no interaction with NPC's or anyone beyond combat, which wouldn't be a problem in itself if the combat wasn't so dull and tedious. The cover mechanics and armor system speak of good ideas gone horribly wrong, and when you saddle this with all the previous problems, you get a train wreck that not only functions as a bad game, but also functions to collectively cheapen the Shadowrun franchise.
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321 of 472 people (68%) found this review helpful
1.3 hrs on record
Posted: March 31
Early Access Review
A year late, a nuyen short.

There are things which work really well in this game. The condition monitor makes the game really feel dangerous, like a shadowrun should. (This is made somewhat worse by a lack of any healing whatsoever, as far as I can tell). However, the engine can't seem to handle very, very basic features. Things like interacting with an object. (There's no "use" key; you shoot door panels to open them.) Things like an inventory. Things like skills not tied to a weapon. How are they going to implement cyberware? How are they going to implement hacking? This is the engine they redeveloped from the ground up at great expense, and this is all it can do?

For an early access game, you're not buying it for what it is, you're buying it for what it could be. In this case, I have a hard time imagining that the game as it is could actually become anything like what they promised.

It kills me to say this-- I backed the project, and I really wanted to believe in the dream, but this is not worth $30, especially when Shadowrun Returns, a game which is superior in literally every way, is only $20.

Go play Shadowrun Returns. Then come back in a couple of months and see if this is actually a game.
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172 of 250 people (69%) found this review helpful
0.5 hrs on record
Posted: March 31
Early Access Review
I kickstarted this and just played the first mission. Once its finished and the polish gets added this will likely be great. Right now its good, which is more than many can say for Alpha sneak peak situations. $20-$30 is high for what is here right now though (3/31/2014), and if you have not yet played "Shadowrun Returns" I would encourage you to spend that money there first.

Keep tabs on this though; outside of Warhammer 40K there seems to be limited offerings for fun Fantasy Sci-fi violence and worthwhile storytelling.
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94 of 141 people (67%) found this review helpful
5.0 hrs on record
Posted: March 31
Early Access Review
Shadowrun Online
Cliffhanger Studios

The Shadowrun IP has experienced a veritable rennaissance as of late. Shadowrun Returns and the expansion Dragonfall [Calling it DLC would be an insult] have met with mostly favorable reviews; I know I've enjoyed both quite a bit despite, of course, a few limitations. The pen and paper tabletop game, Shadowrun 5th Edition, has hit the ground running since its release last summer. Catalyst Games has said the core rulebook has broken all of its sales records. A deck building game, a la Android: Netrunner, a tabletop miniatures game, a la WH40K, and, a Euro-style tile-based board game are all in the works.


So now we have Shadowrun: Online thrown into the mix.

Right now it's PVP and 4 short missions. There is no tutorial - which is fantastic, btw, because tutorials are creepy and always trying to hold my hand. This means the art of war in Shadowrun Online must be extracted through trial and error. I actually felt relieved that I was expected to use my brain. The first time through I didn't pay much attention to what I was doing and got clobbered...fast...by the AI. The second time through I paid a little bit more attention, and realized some of the basic principles. After that, it became quite enjoyable. The world itself is pretty much non-existent at this point. But the game play is definitely there and it's good. The two characters you use throughout the missions synergize really well.

One thing I would like to see would be a limitation to spells and ammo. One of the spells is kinda broken, not too much, but a bit. If they added spell drain, like in the tabletop, spellslinging would become a much more serious matter - right now it feels a bit OP. I also think ammo should be limited. There should be the danger of running out of ammo, in fact. I think that could add a lot to the tension of each match.

I'll say this: they are very blunt about the current state of the game on their page. I found the warning to be commensurate with the build.

Getting it now means you'll get to know the game play, but not so much the world of Shadowrun. I recommend reading some background material here: http://www.shadowruntabletop.com/game-resources/shadowrun-timeline/

Also, head over to amazon and order a used shadowrun novel [ .05 + 3.99 shipping lol]

Edit: I want to mention that this game works really well with touch controls. Playing it on a touch screen laptop or tablet is lots of fun. Turn-based games and touch controls just make sense, and I'd like to see other devs follow Cliffhanger's lead on this.
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46 of 67 people (69%) found this review helpful
8.9 hrs on record
Posted: April 2
Early Access Review
Unless you just want to support the devs, I wouldn't purchase this game yet.

Currently it has a limited 4 Mission single player campaign and 2 of those missions are buggy (levels 2 and 4) enough that sometimes the game freezes and you can't get past them.

As far as PvP goes there is only one map and it is tiny, also there are hardly any people playing at certain times of the day, so you may not be able to find anyone to play against.

However, the graphics and game play show promise and this game could eventually be great.
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22 of 30 people (73%) found this review helpful
23.6 hrs on record
Posted: April 10
Early Access Review
Shadowrun Online is so far still a very early Alpha, with just a few of the core mechanics implemented. By itself it's barely playable, so unless you're a true SR fan, you should really wait for a later phase in the development. But the things already working are truly beautiful and show the massive potential this game has!

Currently available is only the tactical fight, with a few very limited options (as there is no character customization yet). But most things are already clearly visible (as different AOEs with explosions or shotgun spread or taking cover), it's fast, hard and unforgiving, but other than other games still challenging and (most importantly) doable! The game is as brutal as it should be, but it's finely tuned, so with smart moves you can take on the enemy regardless of them outnumbering you! And this is exactly what a Shadowrun is all about, isn't it? ;)
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40 of 64 people (63%) found this review helpful
1.5 hrs on record
Posted: March 31
Early Access Review
It is early access, so there is limited content (SP: 4 maps/~max. 10mins per map; MP: 1 map), but very promising... first 3 maps are easy to play (but with a great design), fourth comes with a more intense difficulty level. Looking forward for more.
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48 of 80 people (60%) found this review helpful
1.5 hrs on record
Posted: March 31
Early Access Review
31 Marts 2014: Very limited content. Very simple action, but smooth and ok.

At this point it is "buy and cross your fingers". It is promised that the game will be out this year.

I loved the pen and paper game and hope this will be as epic.
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25 of 39 people (64%) found this review helpful
1.1 hrs on record
Posted: March 31
Early Access Review
Some first impressions from a friend. Before I get more requests.
this is NOT a review.

Contents of the game consist of 4 missions and a 'pvp' map. Missions last around 5-10minutes.
Dialog before and after missions does feel like shadowrun but will need more fleshing out in future updates. Banter between party members is minimal. The voice over work is rather average but the rest of the music and soundfx fit the game and environments well.
Characters and npcs have issues turning directions until they stop moving or face a new cover. Amusing as most seem to strafe around backwards. Game scripts failed on me 3 times with npcs completely stopping in their tracks forcing a mission restart (known problem).
User interface and fonts currently do not scale correctly for higher resolutions. You are left with odd sized buttons that still have a few placeholder images at work.
Global chat that cannot be disabled but can be hidden.
RNG needs to be tweaked.

Seems like all negatives but it has enough positives that it should really turn into something nice. I would suggest that currently "antisquad' is further along in development and quite the bargain price if you need a turnbased fix. Personally I picked up the deluxe editon of SRO and don't regret it at all. Just advising if you don't have the cash to throw around it's better spent elsewhere, for now. :)
Definitely give Shadowrun Returns and the wonderful dragonfall expansion a go first and foremost.

Guessing, I would give it about 3-6months for a reasonably enjoyable product with some decent content. Maybe 10-12months for a 'finished product'. Voting as recommended for now with a proper review/update when it's polished up and more content is added in future.

Cheers folks.
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10 of 13 people (77%) found this review helpful
2.5 hrs on record
Posted: March 31
Early Access Review
It promises combat gameplay (currently) and it delivers. It's smooth and intuitive. Voice work is terrible, but you'll see a few other people agree with that! Graphics are already somewhat more polished I think than SRR. In-game dialogue is pretty decent, in-between mission text needs some work, perhaps some translation problems (since I believe the team does not have English as their first language) but that's easy fixed. Objectively, a cute experience that shows potential. It's clear that the dev team understand what Shadowrun is (like the Harebrained Schemes team) and are attempting to implement their vision. This is nothing like the terrible Shadowrun FPS of yesteryear which was apparently created by people who didn't understand the franchise.
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