Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun.
User reviews:
Recent:
Mixed (27 reviews) - 62% of the 27 user reviews in the last 30 days are positive.
Overall:
Mixed (895 reviews) - 68% of the 895 user reviews for this game are positive.
Release Date: Apr 28, 2015

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Buy Shadowrun Chronicles - Boston Lockdown

Buy Shadowrun Chronicles: Deluxe Package

Buy Shadowrun Chronicles: Deluxe RPG Package

 

Recent updates View all (36)

March 29

Last Call for Shadowrun Merchandise!

Hi all!
We are locking down the backer kit orders and merchandise pre-orders on the 4th of April 2016.

If you haven’t taken the chance to grab some cool Shadowrun Merchandise, please do so asap!

After the 4th, no further orders can be placed as we will be sending the final numbers to the manufacturers.

Cheers!

3 comments Read more

February 24

"Missions" DLC for Shadowrun Chronicles released

Today we released the new Missions DLC, which offers players randomized missions to play against various enemy factions.
We are also releasing a webshop soon with cool Shadowrun merchandise, so keep checking back for announcements.

We also have patched the game and changed balancing for Shaman summons as well as pre-infected campaign weapon flavours.

18 comments Read more

Reviews

“After spending many, many years playing the pen-and-paper version of the game, I've found that even in Early Access, Cliffhanger Productions' multiplayer-enabled, tactics-focused take on the tech fantasy universe is the purest Shadowrun videogame experience on offer today.”
Destructoid

“The addition of co-operative gameplay could be exactly the kind of addition that the Shadowrun franchise needs.”
Leviathyn

“Shadowrun Chronicles is XCOM with magic”
HardcoreGamer

Deluxe Edition

  • Includes the INFECTED Add-On campaign!
  • An additional character slot
  • A useful extra set of items from grenades to DocWagon cards, consumables and armor and zero Essence cybeware to get you an edge on the street! (see below for full list)
  • Three pets for use in the hub (they are very tame, so they won't follow you into missions) and exclusive clothing items from skull bandanas to stained Soykaf Shirts for the true Runner look!
  • Listen to the music inspired by Shadowrun Chronicles on the bonus soundtrack!
  • Did you always want to try the Shadowrun Tabletop game? The Quick Start Rules give you an introduction to the world and the ruleset of the game. Gather your friends around the table and slip into the Shadows with them!
  • The Boston Adventures bring the Boston Lockdown scenario to your Shadowrun Tabletop group! Get intel on the Boston setting and play a run inspired by the Shadowrun Chronicles: Boston Lockdown Campaign!

Deluxe RPG Edition

  • A whopping 240+ pages of roleplaying goodness with the Pen and Paper RPG Campaign Book Boston Lockdown as a pdf! Heaps of background intel, stories and adventures. Run your Boston Shadowrun campaign or just find out much more about the background of our game and the tragedy and machinations of the Boston Lockdown.
  • The complete 480 pages strong official Shadowrun 5th edition rulebook as a pdf

    PLUS ALL THE DELUXE GOODNESS:
  • The INFECTED! Add On Missions
  • An additional character slot
  • A useful extra set of items from grenades to DocWagon cards, consumables and armor as well as zero Essence cybeware to get you an edge on the street!
  • Three pets for use in the hub (they are very tame, so they won't follow you into missions) and exclusive clothing items from skull bandanas to stained Soykaf Shirts for the true Runner look!
  • Listen to the music inspired by Shadowrun Chronicles on the bonus soundtrack!
  • Did you always want to try the Shadowrun Tabletop game? The Quick Start Rules give you an introduction to the world and the ruleset of the game. Gather your friends around the table and slip into the Shadows with them!
  • The Boston Adventures bring the Boston Lockdown scenario to your Shadowrun Tabletop group! Get intel on the Boston setting and play a run inspired by the Shadowrun Chronicles: Boston Lockdown Campaign!

About This Game

Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun. Blending X-Com style gameplay with RPG elements in the unique Shadowrun setting and adding an extensive single- and co-op campaign, Shadowrun Chronicles offers the next generation of tactical turn based action games.

Entrapped in a city plagued by a deadly virus, assaulted by the minions of a megacorporation, attacked by infected and with a dragon on a rampage through the city you have to unearth the secret conspiracy that connects it all.

As the leader of your team of Shadowrunners, you will have to use magic, technology and every weapon available to you, to save the lives of thousands in a city at the brink of extinction. Grow you character, plan your missions and control your team in combat or play live co-op with other players to overcome the challenges ahead of you. Meet your fellow runners in the Back Alley or hire henchmen to help you succeed.

Set in the dystopian near future of our world, where magic has awakened and blends with technology, creatures of myth and legend have returned. Elves, Dwarves, Orks and Trolls walk among the neon-lit streets, while the matrix connects everyone and everything as the corporate towers cast their long shadows across the globe. You are a Shadowrunner - a secret operative on the edge of society, hired for the jobs no one wants to be connected with. A cyberpunk rebel surviving by skill and instinct in the shadows of the corporate towers!


Welcome to the dark side of the future, chummer. It’s going to be a hell of a ride.


Featuring

Word of warning: The game is tough - it's designed that way. Running the shadows is never easy and going in guns blazing will certainly get you in trouble!

  • Run and Gun! Gripping and deadly tactical turn-based combat in true Shadowrun style: Choose from a wide array of skills groups, magic, technology and weapons to survive!

  • Teamwork! Build up your team of runners or join with other players in live co-op to find the best combination of skill, magic and technology for survival.
  • You'll never run alone! Team up with friends for your next run or swap stories with other runners in the hangout. Take other player's characters with you into a mission as henchmen
  • Every move counts! Dive behind cover, find alternate routes with clever use of your skills, send your drones or spirits into battle and use any weapon at your disposal to make it out alive.
  • Be who YOU want to be! Create your individual Shadowrunner in a completely level-free character system from over 60 different combat and non-combat skills, unique backgrounds and five metahuman races. Start a muscle-packed former Troll bouncer and become an expert Rigger, sending your drones into combat or complement your spell slinging mage with the abilities of a skillful sniper. The choice is yours!
  • Gear up! Employ a variety of armor, augmentations, cyberware, magic and of course tons of weapons! Lob a grenade at your enemies, blast them with a mana ball or pass them unnoticed by hacking their security systems. Over 50 different enemies from vicious gangers to combat drones and corporate wagemages await!
  • Shape the future! Developed jointly with the tabletop RPG books your actions in the game will shape the future of the whole Shadowrun universe!

Requires internet connection to play!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/Windows 8.1
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: Windows 7/Windows 8.1
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Minimum:
    • OS: OSX 10.7 +
    • Processor: 2.0+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: OSX 10.7 +
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (27 reviews)
Overall:
Mixed (895 reviews)
Recently Posted
micahthomas317
( 288.1 hrs on record )
Posted: May 30
Easily one of the best new user friendly community's I have ever met. Some of these runners have been in shadows for decade's.

I purchased the game at launch and each DLC. All worth it. Turn based strategy at its best.

Cya in the shadows
Helpful? Yes No Funny
Loup
( 0.2 hrs on record )
Posted: May 25
Gameplay is great.

Everything else is a joke.
Helpful? Yes No Funny
tyroneemail
( 2.6 hrs on record )
Posted: May 22
I liked the graphics, but it just does not have the stuff that made the prior shadowrun games awesome
Helpful? Yes No Funny
Groshie
( 19.2 hrs on record )
Posted: May 20
Tl;dr: Pretty bland game that doesn't really get the setting or mechanics right. Playable with friends.

I'm a fan of the Shadowrun setting and I liked Shadowrun Returns, so I thought this game should be fun as well with the ability to play co-op as well. Well, I was partly right, because it is pretty decent as long as you have someone to play with. The reasons I'm not recommending the game is:
- I'm a fair bit into the story, but shops never sell anything new so it feels like I'm just accumulating nuyen (money).
- Skill trees feel very bland and at higher levels you need tons of karma (xp) to advance in a seemingly pointless skill.
- Magic is done wrong. A pure mage can't really harm robots in this game, while in the game system there are plenty of spells to do so with. Also, troll mages seem to be the best choice, because they do more magic damage. No clue why.
- Speaking of magic, hit% is really weird. Often I can have a 90% chance to hit with an AoE-spell and still miss, and every time I miss the spell hits one or more friends instead. Like, why would I throw a manaball backwards just because I missed the particular tile I was aiming at? This is almost game-breaking at times.
- The further you progress, the more you realize that the developers were lazy and just reused the same levels over and over again. The only things that change are where and which mobs are placed.
- Story isn't really engaging, so far it's mostly been "meh".

This being said, if you'd really like some (simple) turn-based shadowrun action together with a friend or two, go ahead. I'd recommend you to first look up some gameplay-videos on YouTube though and get the game on a sale.
Helpful? Yes No Funny
Jakob van der Flup
( 19.1 hrs on record )
Posted: May 14
How to program Shadowrun Chronicles:

1.) Build a level
2.) Fill it with three enemies
3.) Build a second level by adding a texture to the first level
4.) Fill it with the same three enemies

How to play Shadowrun Chronicles:

1.) Skill Organ Harvest
2.) Harvest a corpse
3.) Orxanne's slip

6/6 An elf posing to be a human posing to be an elf...poseception
Helpful? Yes No Funny
KILL ME IM HERE
( 0.2 hrs on record )
Posted: May 12
Gfx from 1998, wow. This is absolue garbage compare to Hong Kong or Dragonfall. DEfinetly brought in the B Squad for this one... not even worth the $3 I paid...
Helpful? Yes No Funny
Dwagon
( 124.7 hrs on record )
Posted: May 11
--**FULL REVIEW FOR SHADOWRUN CHRONICLES - BOSTON LOCKDOWN (SRC-BL) INCLUDING DLC**--
[Initial version: May 11, 2016]

+SUMMARY: A simple turn-based online game that squanders the tremendous potential of its franchise and genre. If one must purchase, play with friends and definitely wait for a sale.+

SCOPE: All story-specific content that has been released to date, which includes the main story campaign and the Infected DLC. All remaining content is effectively grinding gear and Karma (exp), and will have its own section.

This review is also completely SPOILER FREE.

Oh, and for clarity: SRC-BL is NOT an 'MMO' in any real way, save for the mandatory servers. There is no resource trading to speak of (even between a player's own runners), and open "grinding" isn't an option until after the end of the main story.

For all practical purposes, treat SRC: BL as a turn-based PVE game with the option of inviting human players along...and it's all hosted online.


-GAMEPLAY: The short, dirty version is that the gameplay is way too simple and "streamlined" for Shadowrun. If I had to use a relative comparison, I'd say it's like XCOM: Enemy Unknown, possibly even a bit simpler.

There's ZERO "legwork", no real resource trading or management, no Matrix runs or even Shadowland banter (to be fair, there's a good story reason for that), and character building is bare-bones even compared to its sister game series, Shadowrun Returns.

Normally I wouldn't hold something like this against a game, except it's supposed to be SHADOWRUN; and in an era where online games as complex as EVE Online remain popular and viable, I don't think it was too much to ask for at least a little bit more depth.

-ENGINE, GRAPHICS, AND AUDIO: This game is low-budget and it shows. The 3D graphics look ~12 years out of date vs the modern high-def bloom-fest of current gen gaming. Personally, I have no issue with that, because the visual style fits well enough (well, the models could afford to look less "toony"), and it isn't an offensive departure.

The main campaign has some voice-acting, and it ranges from 'passable' to 'plain ol bad'. Nothing painfully offensive, but I routinely found myself re-reading text and doing better takes than most of the droning VAs, in-situ. Yikes.

Music...it's completely unremarkable. I have nothing to say about it, good or bad.


-INTERFACE: Best thing I can say about the interface, is that it's "functional" (not great).
There's a number of improvements I can and will suggest, including:

-Please add a spot "ping" button to highlight specific spots or zones to other players. It would immensely help coordination.
-Remember which skill the player last had highlighted; regardless of whenever another action or event occurs.

-An effective range checker, or "valid target" area indicator. Mostly to check whether you can fire on a target or not before you move.

-Please add discrete movement, with queueing.
There are times where moving around specific hazards in a single turn isn't possible, despite having the total movement available, because the game automatically uses the shortest path for everything.

Using movement queuing (that is, letting the player map a specific path before confirming) instead of always forcing "shortest distance jog" would allow for more in-depth hazard design.


-STORY, DIFFICULTY AND OVERALL PACING: The story is pretty meh, with one, maybe two really interesting moments in the entire thing. The difficulty curve will depend heavily on how many player character runners you bring along, and at what relative "level" each one is to the mission.

The base campaign's story missions curve up fairly evenly, with only one or two anamolously hard missions along the way. Post-campaign missions are (initially) off the charts in terms of difficulty, spiking WAY beyond what you had previously dealt with (barring possibly the very last mission).

One big upside I will mention, is that at least SRC-BL has pretty damn accurate/honest Hit%; it doesn't hide the enemy's personal evasion bonuses or quietly skew successes like it does in Shadowrun Returns. Or at least, I didn't embark on any of my "Miss 3 shots at 95%+ in a row" streaks like I did so often in SRR.



-INFECTED MISSIONS: This DLC is...pretty bad IMO. All signs point to a rush job.
1) There's no voice-acting, even for all the characters that previously had VA. This wouldn't be so bad if not for the fact that this forces the player to read the text...which brings me to my second criticism of the Infected DLC...

2)...The text is LITTERED with errors; mostly typos, but more than a couple of flat out broken sentences.

3) Little original content. Apart from the maps (and the Ex-Pacis faction mobs), most everything else is a reskin of previous content.

4) The difficulty spikes are wildly uneven.
The second mission was an unwinnable slug-fest the first time; second attempt it was a slow cakewalk. As in, the encounters were very different, despite having the same characters and resources available.

4a) Oh, and making Achievements purely luck-based, is a stupid enough concept. Making it so you only get ONE crack at a given story mission achievement with that character is just cruel.

OVERALL: I would wait on a sale, or possibly just pass entirely. I don't want to leave the impression that I hate this game, not by a long shot.
It's just...as a long time Shadowrun fan, it's far too simple and bland. As a generic turn-based RPG, it will kill some time, but is otherwise not terribly memorable.

I really want the Shadowrun video games to do well, or at least well enough to warrant more ambitious Shadowrun projects; hence the length of this review. If you're a fan looking for more SR lore and story, I'd stick to the tabletop, novels and the last two SRR games (Dragonfall is an excellent story, and Hong Kong has been pretty great so far).

Boston Lockdown has a strong potential setting, and pulls a couple of big name-drops in the story's crisis, but ultimately leaves no lasting impression.

(it also makes many mistakes with the in-universe physical laws; namely involving hacking and magic, but these changes were clearly done with the interest of gameplay mechanics in mind, so I let them slide purely on those grounds. It still makes me roll my eyes watching drones say IMMUNE TO MAGIC when a POWER bolt hits them)
Helpful? Yes No Funny
hitt.william
( 48.4 hrs on record )
Posted: May 6
I love this game. The core, a co-op turn-based strategy game, is loads of fun. Decisions about where to post up and what skill to use are meaningful, and enemy variety requires you to pay attention to armor types and supportive roles. If you have to take a henchmen (either you or your co-op partner), these decisions are also meaningful and are best carefully considered to maximize your effectiveness.

However, I must say that the skill trees in the game are somewhat uninspired, and you may find yourself getting a little tired of almost the exact same hub world and quest givers after spending upwards of 20 hours in the game. Lastly, the Boston accent is just awful, in general. I understand why it's there...but it's awful.
Helpful? Yes No Funny
super huskey
( 16.2 hrs on record )
Posted: May 2
A game that is absolutely nothing like Shadowrun. Why and the hell did they gut the core system; ruining cyberware; spells; and pretty much everything good about Shadowrun?
Helpful? Yes No Funny
Logic
( 5.7 hrs on record )
Posted: May 1
This is more like a F2P MMO than a Shadowrun game.
The game is split in to missions that you take from one main hub area so there is no exploration, just mission then hub then mission then hub.
The missions are just combat and are a watered down version of the amazing combat from the shadowrun games, it is so mediocre it's unreal.
Do not spend money on this travesty, go play the real shadowun games and if you're done with those play something else.
I hope hairbrained are making another game with the money they made from selling the IP to these monkeys.
Helpful? Yes No Funny
heltonmatiazi
( 47.7 hrs on record )
Posted: May 1
This game is the definition of 'mixed feelings'.
Pros:
- Character customization is great, you have tons of options
- Very challenging, some missions will require a lot of gunning&running, some will require careful planning.
- Great community, easy to find groups, easy to get answers.
- The story is great (to everyone complaining that it's linear...well, returns, dragonfall and hong kong are also linear and I don't see you screaming about it)...
Cons:
- Lack of polish. Many very basic sistems are not implemented (whispers, ressurection...).
- Lack of endgame. Not a lot of things to do once you finish infected.
- The decker\hacker is just another spellcaster\ranged-controller. No matrix to be seen.

Its not a roleplaying game per se, but it's a good game. You don't have dialogue choices until the very end of the first campaign, but if you are looking for a tactical cyberpunk experience, this game is worth it.
Overall, if you can get a friend to play with, you will have a great time.
Helpful? Yes No Funny
ytrottier
( 6.2 hrs on record )
Posted: May 1
This game is unplayable. It keeps shutting down every 5 minutes with a message that the connection to the server was lost. I can boot iit right back up again, but I lose all my recent work. Want to save your game often? Nope- only the game can decide when to save. I can't understand why a turn-based game needs a constant server connection, and can't recover from dropouts. I can't understand why I need a server connection at all for a one-player game.
Helpful? Yes No Funny
TAW| Konrad
( 0.4 hrs on record )
Posted: April 27
has nohting to do with Shadowrun, except for the setting. I'll return back to the other shadowrun games with propper gameplay
Helpful? Yes No Funny
Kevric5
( 37.1 hrs on record )
Posted: April 25
After playing through the Shadowrun Returns trio, I finally got this one. Wish I had tried this great game earlier.
Helpful? Yes No Funny
Norstrom
( 54.6 hrs on record )
Posted: April 24
7/10
Pro: Challenging, Good replay, Much costumization, Good story, Shadowrun franchise. Good and easy co-op.
Negative: The infected DLC solo is so difficult that it really is NO FUN. Gave up in third mission. I miss all the dialogue and detail from the previous games.

Helpful? Yes No Funny
Bugman's xxx
( 16.2 hrs on record )
Posted: April 19
Great game. Combat is very similar to that of xcom. Players have access to every skill tree allowing for a very custom character. Difficulty scales nicely making sure you understand your skills and play style before dropping the harder enimes on you.
Helpful? Yes No Funny
kbsasquacz
( 19.7 hrs on record )
Posted: April 18
I think this game is quite decent and actually comparing it to Harebrained Schemes series is a bit senseless (and I'm writing this after finishing all 3 shadowruns from H.S. + some user missions). Shadowrun's touch and atmosphere are definitely present here and really (like others written before me) it's really a choice between well executed X-com style game and complex RPG (H.S. series). I say - go for both, if you're a fan (like I'am).

About the game, now. It's basically simplified RPG (sometimes it's no sin at all), turn-based tactical shootout with shadowrun storyline and possible co-op - as it all stands in the game's desciption (no lying there) and that's what you're buying ;) I believe understanding this is crucial for your potential opinion on this game.

Despite some minor flaws which don't spoil my fun anyhow, I appreciate quite realistic combat (where enviroment matters), in-game events, clear skills development, decent storyline and finally awesome character customization (don't tell me you did not spend first hour having fun with the character creator).

I also believe players got a little to spoil ;) while most of negative opinions about this game is saying it's decent - why giving it thumbs down? And looking for minor inconsistencies with shadowrun universe - really ? Yeah, like we have dozens of shadowrun games in the market ;) Good luck with that. Travel safe in the shadows, chummers...
Helpful? Yes No Funny
Taebrythn
( 7.2 hrs on record )
Posted: April 18
this is my first shadowrun game on pc and it was not the best one to start with. not even 3 missions in and you deal with odds against you and i felt that was a little too soon. the graphics are not that great either. no i'm not new to shadowrun universe either. i played roleplaying version over 20 years ago so i guess i had some expectations to it and felt a little disappointed.
Helpful? Yes No Funny
Rayzold
( 16.3 hrs on record )
Posted: April 17
In short: Really worth getting if found on a good discount, not so much otherwise.

Pros:
>AMAZING COMMUNITY - I can't stress this enough, the people that play this game are like the bestest people I ever met online. Imagine the opposite of LoL.
>Fast Paced missions
>Great for people who like turn based games.

Cons:
>Game feels like it switches from hardcore, to easy, to hardcore and then easy again. It failed to give me an in-between challenge.
>Content feels a bit lacking too.
>Pistols are too OP compared to anything else
Helpful? Yes No Funny
Theridan
( 38.2 hrs on record )
Posted: April 14
This game was on my Wishlist.
This game was much anticipated.
I was a terribal disappointment.

Reasons for not buying this game
You want an RPG:
- It is NOT! and RPG. you get to make 1 choice in the whole game, getting 1 of 2 outcomes. Everywhere else you just play a movie.

You expect a challenge and being abe to fail, atleast partially or fully depending on Main or Side quest:
- It's but a slight challenge, and failiure is not an option, as you simply replay the level.

You expect the Shadowrun RPG system, atleast the core functionallity and system setup:
- a few of the same terms and words are the same as the RPG, but it is absolutely not the Shadowrun 1st., 2nd., 3rd., 4th or 5th edition of the game, not even an X.5 edition. It this is the 6th edition, then in sticking to the older stuff.

You expect to experience the Astral realm and the Matrix, doing battle and the like:
- You never see the Astral and the only scenes in the Matrix is the VR "living room" of your Johnson.

You expect your active skills and/or knowledge skills to play an active part in the game:
- Well the would require it to be an RPG. This part of the RPG system is in no way included in the game.

You wish to play a new story on par with Harebrain Schemes's Dragonfall or the intro scenario to the core:
- You should go buy a Harebrain Schemes game, and keep on the lookout for who made the game, just like I should have. I got blinded by the lovely "SHADOWRUN" name.


What did they get right/not-wrong:
- The game looks like a shadowrun game, spells, weapons, rigger equipment, decks, drones have the right names.
- The language the characters use fits like a glove.
- The story in itself isn't bad, about as good as the one in the Shadowrun game Harebrain Schemes started with.


The end feeling:
- Someone tried to get this game on the marked at leat a full year too fast, and too late to just use the core/expand on the core, which Harebrain Schems made and placing the story there.
- Too much focus on grafix, and too little on the system.
- The end product is something that calls itself Shadowrun, but either fails in being the RPG system or they wished to make their own system, which makes little sense besides the brand
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 12 people (92%) found this review helpful
Not Recommended
124.7 hrs on record
Posted: May 11
--**FULL REVIEW FOR SHADOWRUN CHRONICLES - BOSTON LOCKDOWN (SRC-BL) INCLUDING DLC**--
[Initial version: May 11, 2016]

+SUMMARY: A simple turn-based online game that squanders the tremendous potential of its franchise and genre. If one must purchase, play with friends and definitely wait for a sale.+

SCOPE: All story-specific content that has been released to date, which includes the main story campaign and the Infected DLC. All remaining content is effectively grinding gear and Karma (exp), and will have its own section.

This review is also completely SPOILER FREE.

Oh, and for clarity: SRC-BL is NOT an 'MMO' in any real way, save for the mandatory servers. There is no resource trading to speak of (even between a player's own runners), and open "grinding" isn't an option until after the end of the main story.

For all practical purposes, treat SRC: BL as a turn-based PVE game with the option of inviting human players along...and it's all hosted online.


-GAMEPLAY: The short, dirty version is that the gameplay is way too simple and "streamlined" for Shadowrun. If I had to use a relative comparison, I'd say it's like XCOM: Enemy Unknown, possibly even a bit simpler.

There's ZERO "legwork", no real resource trading or management, no Matrix runs or even Shadowland banter (to be fair, there's a good story reason for that), and character building is bare-bones even compared to its sister game series, Shadowrun Returns.

Normally I wouldn't hold something like this against a game, except it's supposed to be SHADOWRUN; and in an era where online games as complex as EVE Online remain popular and viable, I don't think it was too much to ask for at least a little bit more depth.

-ENGINE, GRAPHICS, AND AUDIO: This game is low-budget and it shows. The 3D graphics look ~12 years out of date vs the modern high-def bloom-fest of current gen gaming. Personally, I have no issue with that, because the visual style fits well enough (well, the models could afford to look less "toony"), and it isn't an offensive departure.

The main campaign has some voice-acting, and it ranges from 'passable' to 'plain ol bad'. Nothing painfully offensive, but I routinely found myself re-reading text and doing better takes than most of the droning VAs, in-situ. Yikes.

Music...it's completely unremarkable. I have nothing to say about it, good or bad.


-INTERFACE: Best thing I can say about the interface, is that it's "functional" (not great).
There's a number of improvements I can and will suggest, including:

-Please add a spot "ping" button to highlight specific spots or zones to other players. It would immensely help coordination.
-Remember which skill the player last had highlighted; regardless of whenever another action or event occurs.

-An effective range checker, or "valid target" area indicator. Mostly to check whether you can fire on a target or not before you move.

-Please add discrete movement, with queueing.
There are times where moving around specific hazards in a single turn isn't possible, despite having the total movement available, because the game automatically uses the shortest path for everything.

Using movement queuing (that is, letting the player map a specific path before confirming) instead of always forcing "shortest distance jog" would allow for more in-depth hazard design.


-STORY, DIFFICULTY AND OVERALL PACING: The story is pretty meh, with one, maybe two really interesting moments in the entire thing. The difficulty curve will depend heavily on how many player character runners you bring along, and at what relative "level" each one is to the mission.

The base campaign's story missions curve up fairly evenly, with only one or two anamolously hard missions along the way. Post-campaign missions are (initially) off the charts in terms of difficulty, spiking WAY beyond what you had previously dealt with (barring possibly the very last mission).

One big upside I will mention, is that at least SRC-BL has pretty damn accurate/honest Hit%; it doesn't hide the enemy's personal evasion bonuses or quietly skew successes like it does in Shadowrun Returns. Or at least, I didn't embark on any of my "Miss 3 shots at 95%+ in a row" streaks like I did so often in SRR.



-INFECTED MISSIONS: This DLC is...pretty bad IMO. All signs point to a rush job.
1) There's no voice-acting, even for all the characters that previously had VA. This wouldn't be so bad if not for the fact that this forces the player to read the text...which brings me to my second criticism of the Infected DLC...

2)...The text is LITTERED with errors; mostly typos, but more than a couple of flat out broken sentences.

3) Little original content. Apart from the maps (and the Ex-Pacis faction mobs), most everything else is a reskin of previous content.

4) The difficulty spikes are wildly uneven.
The second mission was an unwinnable slug-fest the first time; second attempt it was a slow cakewalk. As in, the encounters were very different, despite having the same characters and resources available.

4a) Oh, and making Achievements purely luck-based, is a stupid enough concept. Making it so you only get ONE crack at a given story mission achievement with that character is just cruel.

OVERALL: I would wait on a sale, or possibly just pass entirely. I don't want to leave the impression that I hate this game, not by a long shot.
It's just...as a long time Shadowrun fan, it's far too simple and bland. As a generic turn-based RPG, it will kill some time, but is otherwise not terribly memorable.

I really want the Shadowrun video games to do well, or at least well enough to warrant more ambitious Shadowrun projects; hence the length of this review. If you're a fan looking for more SR lore and story, I'd stick to the tabletop, novels and the last two SRR games (Dragonfall is an excellent story, and Hong Kong has been pretty great so far).

Boston Lockdown has a strong potential setting, and pulls a couple of big name-drops in the story's crisis, but ultimately leaves no lasting impression.

(it also makes many mistakes with the in-universe physical laws; namely involving hacking and magic, but these changes were clearly done with the interest of gameplay mechanics in mind, so I let them slide purely on those grounds. It still makes me roll my eyes watching drones say IMMUNE TO MAGIC when a POWER bolt hits them)
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3 of 3 people (100%) found this review helpful
Recommended
47.7 hrs on record
Posted: May 1
This game is the definition of 'mixed feelings'.
Pros:
- Character customization is great, you have tons of options
- Very challenging, some missions will require a lot of gunning&running, some will require careful planning.
- Great community, easy to find groups, easy to get answers.
- The story is great (to everyone complaining that it's linear...well, returns, dragonfall and hong kong are also linear and I don't see you screaming about it)...
Cons:
- Lack of polish. Many very basic sistems are not implemented (whispers, ressurection...).
- Lack of endgame. Not a lot of things to do once you finish infected.
- The decker\hacker is just another spellcaster\ranged-controller. No matrix to be seen.

Its not a roleplaying game per se, but it's a good game. You don't have dialogue choices until the very end of the first campaign, but if you are looking for a tactical cyberpunk experience, this game is worth it.
Overall, if you can get a friend to play with, you will have a great time.
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3 of 3 people (100%) found this review helpful
Recommended
48.4 hrs on record
Posted: May 6
I love this game. The core, a co-op turn-based strategy game, is loads of fun. Decisions about where to post up and what skill to use are meaningful, and enemy variety requires you to pay attention to armor types and supportive roles. If you have to take a henchmen (either you or your co-op partner), these decisions are also meaningful and are best carefully considered to maximize your effectiveness.

However, I must say that the skill trees in the game are somewhat uninspired, and you may find yourself getting a little tired of almost the exact same hub world and quest givers after spending upwards of 20 hours in the game. Lastly, the Boston accent is just awful, in general. I understand why it's there...but it's awful.
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2 of 3 people (67%) found this review helpful
Not Recommended
19.2 hrs on record
Posted: May 20
Tl;dr: Pretty bland game that doesn't really get the setting or mechanics right. Playable with friends.

I'm a fan of the Shadowrun setting and I liked Shadowrun Returns, so I thought this game should be fun as well with the ability to play co-op as well. Well, I was partly right, because it is pretty decent as long as you have someone to play with. The reasons I'm not recommending the game is:
- I'm a fair bit into the story, but shops never sell anything new so it feels like I'm just accumulating nuyen (money).
- Skill trees feel very bland and at higher levels you need tons of karma (xp) to advance in a seemingly pointless skill.
- Magic is done wrong. A pure mage can't really harm robots in this game, while in the game system there are plenty of spells to do so with. Also, troll mages seem to be the best choice, because they do more magic damage. No clue why.
- Speaking of magic, hit% is really weird. Often I can have a 90% chance to hit with an AoE-spell and still miss, and every time I miss the spell hits one or more friends instead. Like, why would I throw a manaball backwards just because I missed the particular tile I was aiming at? This is almost game-breaking at times.
- The further you progress, the more you realize that the developers were lazy and just reused the same levels over and over again. The only things that change are where and which mobs are placed.
- Story isn't really engaging, so far it's mostly been "meh".

This being said, if you'd really like some (simple) turn-based shadowrun action together with a friend or two, go ahead. I'd recommend you to first look up some gameplay-videos on YouTube though and get the game on a sale.
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Most Helpful Reviews  In the past 90 days
17 of 24 people (71%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: March 9
I've got to be honest... Shadowrun Returns and it's sequels are a lot better.

Lets go over what this game does well:

The character customization is good, you get a lot of options for how your runner looks.

The voice acting is a nice addition and I do like the graphical quality.


Now... lets go over the bad:

1. No dialogue options. For a game like Shadowrun this is a fatal mistake right off the bat. After Harebrained Schemes came up with their Shadowrun Returns series (the series that got me into CRPGs to begin with I might add) you kind of expect them. It adds immersion and makes the game more enjoyable as it makes you feel like your guy is an actual person in the world rather than just an avatar for you to move around in it with.

2. The combat is just... eh, kinda there. It doesn't feel as intuitive or engaging as it does in Shadowrun Returns.

3. Why is this an MMO? No really, why? It really takes me out of the game when I'm trying to get into my epic cyberpunk adventure and in the lower left corner are the words 'LFG Daily PST' over and over. If I wanted that I'd turn my WoW account back on.

Overall, you're probably better off spending your money on Shadowrun Returns, Dragonfall, and Hong Kong. I only got this because it was part of a Humble Bundle and I'm finding I'm rather glad I didn't spend full price for it.
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6 of 7 people (86%) found this review helpful
Recommended
28.6 hrs on record
Posted: April 2
I've been playing this game with my RL pals for the last couple of weeks and I must say that I think it's been given a really bad rap. Sure, the Harebrained Schemes titles are far better RPG and single player games - of course they are, that's what they were designed for! Boston Lockdown is simply about four mates getting their co-op on Xcom-style in the Shadowrun universe. I know Xcom is over-used as a comparison in reviews for isometric turn-based games, but in this case the similarity runs deeper than the format. Boston Lockdown uses a skill system which is akin to the way you advance troops in Xcom. You equip your character with 2 weapons, each of which opens a corresponding skill tree. Advancement on a skill tree offers many either/or decisions at given levels, so you must choose wisely as there is no going back. Yes, it's pretty simplistic - but nuanced enough in the choices you have to make as you invest in the trees to feel rewarding. Synergising your skills with the people you run with is pleasing, too. I think if one views this game as having more in common with a title like Helldivers, it would better serve. Don't bother with pick-up-groups, just get three of your pals and work the campaign together, arguing about who goes first during your action phase or whether that grenade was meant to bounce off that wall.

To surmise, I played pen&paper Shadowrun RPG in the late 80s and this is the closest I've felt to actually doing a run with my buddies since. Sure, it's got it's quirks - but there's nothing else out there like this.
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8 of 12 people (67%) found this review helpful
Not Recommended
1.2 hrs on record
Posted: March 15
I got this game and decided I would check out why the reviews were so mixed. I'm an avid Shadowrun fan. I have played the Table Top since 1990's. I had Sega Genesis Shadowrun, I had SNES, I got all the Shadow Run Returns... So yes, I am interested in the franchise. As an avid fan, how bad could this be?

This is a game that feels as an example when Developers don't seem to be fans as well. The game lacks a soul. There are bits I felt the game did right. I was happy to slap a halloweener's face paint on. However, the voice acting actually detracts from the immersion for being so bad. The stories aren't anything that really engages you.

There are even parts where it doesn't even take into account the character you selected when speaking of your character. Make a female? They call you "Him" and "Sir" and junk. Just shows the sub par quality of the game. Is it a piece of #($*(#*? Not really, but if you want tactical shooters, X-COM blows this out of the water. And if you want Shadowrun done right, Returns/Dragonfall/Hong Kong blow this out of the water.

Seriously, I find it hard to believe the developers sat around the table designing this game and didn't think people would dislike it. They had to know.
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9 of 14 people (64%) found this review helpful
2 people found this review funny
Not Recommended
25.2 hrs on record
Posted: March 15
It would be better if there's offline mode. Can't even login at times. Most of the hours are accumulated at the loading screen. Seems like I paid for a wallpaper instead of a game.
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16 of 28 people (57%) found this review helpful
Not Recommended
5.5 hrs on record
Posted: March 10
This is pretty lame. Everything is so bare bones and simplistic.
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4 of 5 people (80%) found this review helpful
Recommended
82.2 hrs on record
Posted: April 2
Always enjoyed turnbased games, this one is great for replayability for trying out different class combinations.

Fun to play with a friend.

Only issue we experienced were two players trying to move and the action points bugging out. Some communication helps to avoid moving at the same time.
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6 of 9 people (67%) found this review helpful
Recommended
4.9 hrs on record
Posted: March 9
Worth 3 games for a dollar in Humblebundle.
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7 of 11 people (64%) found this review helpful
Not Recommended
3.1 hrs on record
Posted: March 12
Okay, maybe i am comparing it to much with Shadowrun:Hong Kong... but this game really has some issues...

1. Combat is bad.
-Enemys spawn from from nowhere.
-There is no UI Indicator that there is someone so you can really miss enemys.
-Action Cam forces you to watch a enemy slowly die... while something else happens with your team. What ? I dont know i cant see s hit !
-There is a huge delay after you do something with your squad; This delay makes some squad mades run out of cover to run to the last guy i just shoot... so he is going to die now..
-Nothing tells you if an action will cost one or two turns... So its just pure luck if running to that thing will uncover enemys and your guy will just die...
2. Boring Euipment
- Yes you have a lot of Clothing, Tatoos and stuff... but armor ? I saw like 4, polymer spray, some kevler thing. And the same stuff with a "used" before the name, slightly lower stats.
- If you like to use Rifles in example you get one... "used" then the better version... Then you are forced to do mission and you cant return to the arms dealer to get the 12.000 Nuyen gun... wish is just a bit better then my own.
- But hey ! My squad gets better guns and armor... while on mission. If there was a way to buy something ? I havent found it -> Bad UI.
- But honestly there is nearly nothing here for euipment. Every Archetype has 4 items ? Compered to SR:HK thats really nothing... and it feels compared to it very weird.
3.Story
- The Story has it pluses. But you cant really talk what you like, your character talks like he wants... so why do i play this ? I dont know i stopped playing it...
- You dont have any choice in this game, you just run the story down... thats all.
- And just taking the corridor left or the camera trap corridor right is no real choice !

Hell i really dont give bad reviews normally. But as a SR GM and player and fan of the frenchise i just cant recommend this game. Really i cant.

Its not even Early access... this is supposed to be finished. Its not, it a prototype. sorry.
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3 of 4 people (75%) found this review helpful
Recommended
42.0 hrs on record
Posted: March 7
Edit: I can only seriously recommend this at all if you've already played ALL of the Harebrained Schemes games or have at least one friend willing to play the game with you. There is so much recycled content, such a merely passable story and some highly questionable design decisions that I can't really give this any higher praise than calling it acceptable.

Chronicles is only reccommendable because:
1) It's the only Shadowrun video game you can play online.
2) It's the closest thing to coop XCOM I've seen.
3) It uses the Shadowrun licence. I don't think I would have played this long otherwise.

I'll probably go back to this game here and there but it's only really because I want to see my coolguy character's stats maxed.

If there's ever a sequel to Chronicles it needs to improve on most of Boston Lockdown's flaws to at least bring the game much closer to what it was supposed to be... (Also the online servers need to be replaced by a matchmaking system, especially since there's no reason for this game to actually even connect to a master server besides maybe daily missions and character progression legitmancy checks before playing with others. It's even more pointless if you're playing the game alone anyway...)

---


Coop focused Xcom combat game set within a magic-enabled cyberpunk world. With your own created character you team up for missions and upgrade afterwards. In typical Shadowrun fashion characters can be a mix of a gun weilder, a swordsman, a mage, a summoner, a hacker, a cyborg, etc. Disappointingly though, the game has an almost entirely linear storyline with choices that affect almost nothing.

I started with singleplayer, which is admittedly the least ideal way to play this game, player slots are replaced by controllable henchmen of your choosing but most of them seem randomly generated. I tried coop later, it's defintely a lot faster and more enjoyable since the henchmen become replaced by real people with control over their own character(s). It might be awkward to figure out your team's tactics if you're playing with strangers but if you're playing with a friend over skype you can just discuss who takes the first shot and where. Either way the game honestly seems well set up for quick sessions of feeling like a tactical badass, which seems to be the intention.

Just don't expect the game to be anywhere near as deep (or polished) as Dragonfall or Returns and you should be fine.
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3 of 4 people (75%) found this review helpful
Recommended
3.9 hrs on record
Posted: March 15
I've been playing Shadowrun for years now. From 1E to the SNES version to SRR to this. When SRR came out I played through it and thoroughly enjoyed the gameplay. What I wished for was co-op gameplay and Boston Lockdown provides that. Now, as far as combat goes it's about like SRR - point-and-click with some strategy and I will say the difficulty is a bit harder in this one (which I like). The only thing I don't like is that if I want to play single player I can't go offline and play the game. It won't work without being online. I mean, it's a live co-op so I it makes sense. I just wish that it could have an offline mode so you can play the game in case your 'net goes out or something. But to me that's the only drawback. That being said, I only have one character which is a decker. The class (or skilltree. Whichever) is pretty well done. I wouldn't know about any of the others as of yet. But all in all, as an avid player from start to now, I give this game a positive review. What can I say? I like it.
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3 of 4 people (75%) found this review helpful
Recommended
11.0 hrs on record
Posted: March 19
This game is very fun with 2-4 friends. I say this because otherwise you have to either just go singleplayer or shout in global to find someone to play with. It's definately not a great game. I wouldn't even say its a good game. It's a fun game though.
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3 of 4 people (75%) found this review helpful
Recommended
32.7 hrs on record
Posted: March 23
It's a very solid foundation for what could one day be a fantastic game. The skills are perhaps overly streamline and the atmosphere/storytelling thin on the ground for a shadowrun game (two area's in which this one would profit if they lifted some influence from the harebrained schemes shadowruns) but it's enjoyable and somewhat gritty non-the-less.

At the moment, it's an adequate game, but I give it a positive review in the hopes that more people will buy a copy and it can grow into a good game or a great sequel.

5/10 for the game as it stands
8/10 for the potential that it's reaching for.
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3 of 4 people (75%) found this review helpful
Recommended
19.7 hrs on record
Posted: April 18
I think this game is quite decent and actually comparing it to Harebrained Schemes series is a bit senseless (and I'm writing this after finishing all 3 shadowruns from H.S. + some user missions). Shadowrun's touch and atmosphere are definitely present here and really (like others written before me) it's really a choice between well executed X-com style game and complex RPG (H.S. series). I say - go for both, if you're a fan (like I'am).

About the game, now. It's basically simplified RPG (sometimes it's no sin at all), turn-based tactical shootout with shadowrun storyline and possible co-op - as it all stands in the game's desciption (no lying there) and that's what you're buying ;) I believe understanding this is crucial for your potential opinion on this game.

Despite some minor flaws which don't spoil my fun anyhow, I appreciate quite realistic combat (where enviroment matters), in-game events, clear skills development, decent storyline and finally awesome character customization (don't tell me you did not spend first hour having fun with the character creator).

I also believe players got a little to spoil ;) while most of negative opinions about this game is saying it's decent - why giving it thumbs down? And looking for minor inconsistencies with shadowrun universe - really ? Yeah, like we have dozens of shadowrun games in the market ;) Good luck with that. Travel safe in the shadows, chummers...
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2 of 3 people (67%) found this review helpful
Recommended
89.7 hrs on record
Posted: March 26
For fan's of Shadowrun the storyline is great and the gameplay is it's self is allot of fun. The Infected DLC extends the storyline by a few missions and is a nice ramp up in difficulty but almost requires co op to complete. The Missions DLC gives players 4 repeatable hourly missions and a chance to acquire substantially better gear but doesn't do much in regards to the storyline.

Replayability is a bit limited and certainly get's stale fairly quickly once you run out of story missions to work on. If you enjoy tactical turn based game play and / or you're looking for a dose of Shadowrun the base game is without a doubt a great buy. Just don't come into this expecting to be playing for month's on end and you wont be disapointed.
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2 of 3 people (67%) found this review helpful
Recommended
7.9 hrs on record
Posted: April 2
I have yet to try it by myself but the co-op was smooth and it definitely got me to stay up later than I should have been to enjoy one more mission. Now if you will excuse me I need one more mission....
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2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
34.0 hrs on record
Posted: April 3
I'd give it sideways thumbs if I could. I like the game but I don't love it. The following is from the perspective of playing it solo. If you intend to play it co-op, I'd easily recommend this game.
-Can't disable the multiplayer features. Namely, I keep clicking on the chat even though I want nothing to do with the chat.
-Can't overwatch/guard your characters.
-Can't save/load. Granted, each map is pretty small but you have to roll with the punches. If things go sideways, you might as well "leave mission" and start over from the area start.
-I had money, I needed a better weapon, but none were available. For quite a while, the hired runners had better arms and armor than me. It's frustrating being the weakest link and there's nothing you can do about it until the story advances to a point it unlocks more store content.
-Continuation of above: no options to adjust difficulty. There are some missions that appear to be unbalanced (like this one where I was attacked on two fronts and they were coming faster than I could kill them; finally completed it on my third or fourth attempted).
-Unlike Harebrained Schemes titles, there's really only one mission I've seen that you can get through without fighting. Ehm, dialogs are linear and the story doesn't appear to branch at all.
-There's some character development but it is shallow compared to the Harebrained Schemes versions.
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