Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun.
User reviews:
Recent:
Mixed (20 reviews) - 60% of the 20 user reviews in the last 30 days are positive.
Overall:
Mixed (941 reviews) - 68% of the 941 user reviews for this game are positive.
Release Date: Apr 28, 2015

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Recent updates View all (36)

March 29

Last Call for Shadowrun Merchandise!

Hi all!
We are locking down the backer kit orders and merchandise pre-orders on the 4th of April 2016.

If you haven’t taken the chance to grab some cool Shadowrun Merchandise, please do so asap!

After the 4th, no further orders can be placed as we will be sending the final numbers to the manufacturers.

Cheers!

3 comments Read more

Reviews

“After spending many, many years playing the pen-and-paper version of the game, I've found that even in Early Access, Cliffhanger Productions' multiplayer-enabled, tactics-focused take on the tech fantasy universe is the purest Shadowrun videogame experience on offer today.”
Destructoid

“The addition of co-operative gameplay could be exactly the kind of addition that the Shadowrun franchise needs.”
Leviathyn

“Shadowrun Chronicles is XCOM with magic”
HardcoreGamer

Deluxe Edition

  • Includes the INFECTED Add-On campaign!
  • An additional character slot
  • A useful extra set of items from grenades to DocWagon cards, consumables and armor and zero Essence cybeware to get you an edge on the street! (see below for full list)
  • Three pets for use in the hub (they are very tame, so they won't follow you into missions) and exclusive clothing items from skull bandanas to stained Soykaf Shirts for the true Runner look!
  • Listen to the music inspired by Shadowrun Chronicles on the bonus soundtrack!
  • Did you always want to try the Shadowrun Tabletop game? The Quick Start Rules give you an introduction to the world and the ruleset of the game. Gather your friends around the table and slip into the Shadows with them!
  • The Boston Adventures bring the Boston Lockdown scenario to your Shadowrun Tabletop group! Get intel on the Boston setting and play a run inspired by the Shadowrun Chronicles: Boston Lockdown Campaign!

Deluxe RPG Edition

  • A whopping 240+ pages of roleplaying goodness with the Pen and Paper RPG Campaign Book Boston Lockdown as a pdf! Heaps of background intel, stories and adventures. Run your Boston Shadowrun campaign or just find out much more about the background of our game and the tragedy and machinations of the Boston Lockdown.
  • The complete 480 pages strong official Shadowrun 5th edition rulebook as a pdf

    PLUS ALL THE DELUXE GOODNESS:
  • The INFECTED! Add On Missions
  • An additional character slot
  • A useful extra set of items from grenades to DocWagon cards, consumables and armor as well as zero Essence cybeware to get you an edge on the street!
  • Three pets for use in the hub (they are very tame, so they won't follow you into missions) and exclusive clothing items from skull bandanas to stained Soykaf Shirts for the true Runner look!
  • Listen to the music inspired by Shadowrun Chronicles on the bonus soundtrack!
  • Did you always want to try the Shadowrun Tabletop game? The Quick Start Rules give you an introduction to the world and the ruleset of the game. Gather your friends around the table and slip into the Shadows with them!
  • The Boston Adventures bring the Boston Lockdown scenario to your Shadowrun Tabletop group! Get intel on the Boston setting and play a run inspired by the Shadowrun Chronicles: Boston Lockdown Campaign!

About This Game

Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun. Blending X-Com style gameplay with RPG elements in the unique Shadowrun setting and adding an extensive single- and co-op campaign, Shadowrun Chronicles offers the next generation of tactical turn based action games.

Entrapped in a city plagued by a deadly virus, assaulted by the minions of a megacorporation, attacked by infected and with a dragon on a rampage through the city you have to unearth the secret conspiracy that connects it all.

As the leader of your team of Shadowrunners, you will have to use magic, technology and every weapon available to you, to save the lives of thousands in a city at the brink of extinction. Grow you character, plan your missions and control your team in combat or play live co-op with other players to overcome the challenges ahead of you. Meet your fellow runners in the Back Alley or hire henchmen to help you succeed.

Set in the dystopian near future of our world, where magic has awakened and blends with technology, creatures of myth and legend have returned. Elves, Dwarves, Orks and Trolls walk among the neon-lit streets, while the matrix connects everyone and everything as the corporate towers cast their long shadows across the globe. You are a Shadowrunner - a secret operative on the edge of society, hired for the jobs no one wants to be connected with. A cyberpunk rebel surviving by skill and instinct in the shadows of the corporate towers!


Welcome to the dark side of the future, chummer. It’s going to be a hell of a ride.


Featuring

Word of warning: The game is tough - it's designed that way. Running the shadows is never easy and going in guns blazing will certainly get you in trouble!

  • Run and Gun! Gripping and deadly tactical turn-based combat in true Shadowrun style: Choose from a wide array of skills groups, magic, technology and weapons to survive!

  • Teamwork! Build up your team of runners or join with other players in live co-op to find the best combination of skill, magic and technology for survival.
  • You'll never run alone! Team up with friends for your next run or swap stories with other runners in the hangout. Take other player's characters with you into a mission as henchmen
  • Every move counts! Dive behind cover, find alternate routes with clever use of your skills, send your drones or spirits into battle and use any weapon at your disposal to make it out alive.
  • Be who YOU want to be! Create your individual Shadowrunner in a completely level-free character system from over 60 different combat and non-combat skills, unique backgrounds and five metahuman races. Start a muscle-packed former Troll bouncer and become an expert Rigger, sending your drones into combat or complement your spell slinging mage with the abilities of a skillful sniper. The choice is yours!
  • Gear up! Employ a variety of armor, augmentations, cyberware, magic and of course tons of weapons! Lob a grenade at your enemies, blast them with a mana ball or pass them unnoticed by hacking their security systems. Over 50 different enemies from vicious gangers to combat drones and corporate wagemages await!
  • Shape the future! Developed jointly with the tabletop RPG books your actions in the game will shape the future of the whole Shadowrun universe!

Requires internet connection to play!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/Windows 8.1
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: Windows 7/Windows 8.1
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Minimum:
    • OS: OSX 10.7 +
    • Processor: 2.0+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: OSX 10.7 +
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (20 reviews)
Overall:
Mixed (941 reviews)
Recently Posted
Rudedog
37.2 hrs
Posted: August 30
SC:BL is another turn-based isometric shadowrun game, but this time it's built around co-op. Unfortunately this game is made by a different studio than the other shadowrun games of late and while their take on the classes is interesting, their balance between them isn't. The game looks pretty good with the exception of the ragdoll physics, and the core gameplay is solid. The music is absolutely standout, really harkening back to the shadowrun games of old. Unfortunately there just aren't enough maps for the story campaign to not feel repeatitive, and the end game content is a brutally unforgiving series of challenges meant for people who have maxed out their character after a long grind replaying story missions with others. Given the lengthy problems that the studio has had with the game as well as the disappointing sales of their first DLC, it seems unlikely they will ever add more content. It's a shame, because this could have been quite a gem with a bit more development. I can't recommend it at full price, but at $10 or less it's a fun experience.
Helpful? Yes No Funny
Percevalex
47.4 hrs
Posted: August 29
Quite simple, and not as complete as other shadowrun game. But for a tactical game, it's just fine.
Helpful? Yes No Funny
Razanir
50.1 hrs
Posted: August 28
As a bit of background, I should be clear that I'm pretty into the Shadowrun universe and lore (I started with 4E and have been really getting into 5E as of late, as well as the HBS Shadowrun games). A buddy of mine and I have a weekend game day each Sunday and we were looking for something to try, so I pitched this game to him (I knew very little of it when I started out, other than "hearing things" that people had said about the state of the game). With that in mind, we started the main campaign together and hoped for the best.

For my buddy, I'm pretty sure he had a good time despite him having little understanding of the Shadowrun universe. Myself, on the other hand... I fraggin' loved this game for what it tried to accomplish with the limited resources available.

The best analogy I can give is that it's like X-COM with light MMO elements. Abilities have cooldowns or use mana (which regenerates per turn). Cover provides evasion bonuses, so position on the battlefield matters. Missions are based in instances and start off simple but ramp up in difficulty quickly (by the Infected! expansion, the difficulty spiked a LOT - can be a real sticking point for some players, but I enjoyed that the runs got more challenging and required more of a plan of attack). The story takes a while to get going, but once it builds its momentum it does a good job establishing the basis of the most recent craziness to hit the Sixth World.

But the main feature that drew me in to the game (and why I'm leaving this review) was that it was a game that allowed me to share an experience with a buddy of mine together. If you're even slightly interested in the Shadowrun universe and have a buddy who is as well, and the two of you enjoy turn-based tactical gaming... then this game is a really good value for what you get out of it. I logged 50 hours - all of them playing with my gaming buddy - and we had a blast together every step of the way.

The game isn't perfect, obviously. A lot of resources are reused, some interface and tooltip descriptions aren't clear, and there are occasional typoes here and there. But given what the developers had to work with in terms of funding... I really think the final product here exceeded my expectations.

I really hope that I'll be returning to the shadows some day, whenever the next chapter unfolds.

-Grimm

Helpful? Yes No Funny
Entropy
105.7 hrs
Posted: August 28
This was a really solid strategy game. My main complaint is that there wasn't enough of it, and replaying beaten levels wasn't a realistic option. There wasn't enough options in the skill trees once you chose a particular class. Playing with friends who are a different level is not handled well. We had connection issues that would cause some wierd behavior. But overall the game was very enjoyable. Plenty of strategy and teamwork in co-op play, yet still be solid single player fun. The NPCs are plainly weaker than a teammate, but not so much so that single player play is impossible as with some co-op games. The endgame is insufferably difficult such that you need a perfect strategy, perfect team, and perfect luck, and it becomes a TPK if you have one bad roll. While not perfect though, it was a good game.
Helpful? Yes No Funny
alcoholic_carney
19.1 hrs
Posted: August 22
over all i like this game very much so far i will edit this later
Helpful? Yes No Funny
Dr. Good
4.9 hrs
Posted: August 19
Less Shadowrun RPG and more X-Comm in Shadowrun skin.

Which would be fine if it were billed as such. But I expected some Sixth World RPG goodness, not a pure turn-based, tactical shooter.
Helpful? Yes No Funny
Butch
1.4 hrs
Posted: August 17
Single player experience is just ♥♥♥♥.
Helpful? Yes No Funny
DethStrobe
12.9 hrs
Posted: August 16
The game isn't perfect and it's not as in depth as, say the table top game it's based off of. But it is basically a very simple turned based strategy game with multiplayer. It's surprisingly fun. And I've had a blast playing it with my chummers. I'd recommend it if you can play it with some friends.
Helpful? Yes No Funny
Munkeh
24.0 hrs
Posted: August 16
It lacks the depth and scope offered by the other Shadowrun games, but I think this game was never designed to match agaisnt them.

What it does offer is some easy-action co-op in a fantastic setting, the visuals and sound are fitting and while no part of this game will amaze, the core of it offers enough for some fun to be had.

Perhaps it may be best to see this as a gentle introduction into Shadowrun game format and lore.

Only really suited to those that have pals wanting to join them, or willing to find others to join up with, as a solo player game you would be far better off getting one of the other Shadowrun titles.
Helpful? Yes No Funny
Seventeen
0.2 hrs
Posted: August 15
Terrible.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
101.1 hrs on record
Posted: August 9
If you want a 1-1 accuracy on Shadowrun rules, you won't find it here. If you want to be a Prime Runner with all the trappings and "feel" of a Shadowrun (Cyberpunk + Dungeons & Dragons) then you've come to the right place.

Shadowrunners are horrible people that shoot people right in the face for money. You will form extravagant plans, something will go completely wrong, but you will Improvise and get paid anyway. You will then fence the loot to feed your crippling drug addictions and reliance on cyberware that you acquired so that you would have the build points to better shoot more people right in the face. This game portrays that well. Play it with friend's, you will feel half as guilty.

Game is a little rough around the edges. Mechanics are a little basic. But the game is mostly solid, with a small but strong community. I didn't expect the story twist and my dwarf rigger kicks all kinds of ♥♥♥.
Was this review helpful? Yes No Funny
9 of 13 people (69%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: August 19
Less Shadowrun RPG and more X-Comm in Shadowrun skin.

Which would be fine if it were billed as such. But I expected some Sixth World RPG goodness, not a pure turn-based, tactical shooter.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
50.1 hrs on record
Posted: August 28
As a bit of background, I should be clear that I'm pretty into the Shadowrun universe and lore (I started with 4E and have been really getting into 5E as of late, as well as the HBS Shadowrun games). A buddy of mine and I have a weekend game day each Sunday and we were looking for something to try, so I pitched this game to him (I knew very little of it when I started out, other than "hearing things" that people had said about the state of the game). With that in mind, we started the main campaign together and hoped for the best.

For my buddy, I'm pretty sure he had a good time despite him having little understanding of the Shadowrun universe. Myself, on the other hand... I fraggin' loved this game for what it tried to accomplish with the limited resources available.

The best analogy I can give is that it's like X-COM with light MMO elements. Abilities have cooldowns or use mana (which regenerates per turn). Cover provides evasion bonuses, so position on the battlefield matters. Missions are based in instances and start off simple but ramp up in difficulty quickly (by the Infected! expansion, the difficulty spiked a LOT - can be a real sticking point for some players, but I enjoyed that the runs got more challenging and required more of a plan of attack). The story takes a while to get going, but once it builds its momentum it does a good job establishing the basis of the most recent craziness to hit the Sixth World.

But the main feature that drew me in to the game (and why I'm leaving this review) was that it was a game that allowed me to share an experience with a buddy of mine together. If you're even slightly interested in the Shadowrun universe and have a buddy who is as well, and the two of you enjoy turn-based tactical gaming... then this game is a really good value for what you get out of it. I logged 50 hours - all of them playing with my gaming buddy - and we had a blast together every step of the way.

The game isn't perfect, obviously. A lot of resources are reused, some interface and tooltip descriptions aren't clear, and there are occasional typoes here and there. But given what the developers had to work with in terms of funding... I really think the final product here exceeded my expectations.

I really hope that I'll be returning to the shadows some day, whenever the next chapter unfolds.

-Grimm

Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
37.2 hrs on record
Posted: August 30
SC:BL is another turn-based isometric shadowrun game, but this time it's built around co-op. Unfortunately this game is made by a different studio than the other shadowrun games of late and while their take on the classes is interesting, their balance between them isn't. The game looks pretty good with the exception of the ragdoll physics, and the core gameplay is solid. The music is absolutely standout, really harkening back to the shadowrun games of old. Unfortunately there just aren't enough maps for the story campaign to not feel repeatitive, and the end game content is a brutally unforgiving series of challenges meant for people who have maxed out their character after a long grind replaying story missions with others. Given the lengthy problems that the studio has had with the game as well as the disappointing sales of their first DLC, it seems unlikely they will ever add more content. It's a shame, because this could have been quite a gem with a bit more development. I can't recommend it at full price, but at $10 or less it's a fun experience.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
105.7 hrs on record
Posted: August 28
This was a really solid strategy game. My main complaint is that there wasn't enough of it, and replaying beaten levels wasn't a realistic option. There wasn't enough options in the skill trees once you chose a particular class. Playing with friends who are a different level is not handled well. We had connection issues that would cause some wierd behavior. But overall the game was very enjoyable. Plenty of strategy and teamwork in co-op play, yet still be solid single player fun. The NPCs are plainly weaker than a teammate, but not so much so that single player play is impossible as with some co-op games. The endgame is insufferably difficult such that you need a perfect strategy, perfect team, and perfect luck, and it becomes a TPK if you have one bad roll. While not perfect though, it was a good game.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
12.9 hrs on record
Posted: August 16
The game isn't perfect and it's not as in depth as, say the table top game it's based off of. But it is basically a very simple turned based strategy game with multiplayer. It's surprisingly fun. And I've had a blast playing it with my chummers. I'd recommend it if you can play it with some friends.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
47.4 hrs on record
Posted: August 29
Quite simple, and not as complete as other shadowrun game. But for a tactical game, it's just fine.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
338 of 386 people (88%) found this review helpful
5 people found this review funny
Not Recommended
203.4 hrs on record
Posted: May 23, 2015
I have mixed feelings on this game. I love Shadowrun (it’s an rpg), but this is an xcom-lite tactical game with a Shadowrun theme. The big question: ‘is it fun and worth the sticker price?’ Yes its fun, but that might be my Shadowrun allegiance speaking. I don’t think it’s worth the sticker price, due to the lack of replayability and the stale co-op. There are better and cheaper tactical games out there, and for that matter, Shadowrun games as well. SR Chronicles has no offline single player mode, and had a horrible rollout because of it. I wrote two other reviews before this and the devs asked me to reevaluate each time, so I’ve put in more than a hundred hours playing multiple characters start to finish getting a good feel for the game. I’d pass on this game for a couple of months in hopes that they get their act together; even then this should only be a $15-20 game.

Likes:
-The community
-The graphics in the tactical map
-The music: Mass Effect 1 meets the original Shadowrun '93 game
-The theme

Gripes:
-Thumbnailed character portrait at creation.
-Character names aren’t unique – I’ve been in matches that had multiple people with the same name.
-I've had up to 8 people stuck in a party, which can only handle 4, and we all had to restart the game to get a mission to work.
-Broken character clothing as loot, with no way to sell the 20+ pairs of blue jeans, etc.
-Skills/gear max about midway through the game, making the skills kinda boring.
-No magical counterpart to cyberware – initiation would be nice.
-Low essence cyberware is no longer available midway through the game, so if you install something early on that you don’t like later on, you’re potentially stuck with it (if you already have 3/4 slots filed).
-Lack of variety in music.
-Voice acting is flat - tone is always the same, so in combat people won’t sound frantic, or are overly bubbly, etc.
-Many missions share the same maps, and in many cases you start and finish in the same spot.
-Graffiti seems a bit bubblegum and usually looks like it was done with a giant sharpie marker.
-Character conversations in the hub: low-res character models, terrain that normally looks good, but is zoomed in so much it becomes a pixilated mess. To top it off the objects in the setting are high-resolution.
- Occasionally when you kill someone they’ll become obnoxiously clipped to their gear as it rolls away (most notably flamethrower users).
-There needs to be a message system for the in-game friends list to make sense.
-Co-op needs an initiative log or something along those lines to fix the cache click problem – so you don't worry about attacking the same guy or moving on top of each other, stealing each others melee kills, and potentially losing multiple turns to actions you didn't know you took (I frequently lost 1 or 2 turns this way, but I've lost as many as 4).
-Co-op incentive just isn’t there: If you get together with all your friends and try to run through together it’s fun-ish (but needs voice chat to coordinate), but you really can’t play with anyone else in the interim unless you want to continuously go through the same levels. If you get left behind, trying to co-op with your now higher level friends is even more difficult, because you could be stuck doing 3-6 damage while the guys you’re with are doing 20+ and they are sporting 20+ points of armor and 3x your hp, making you a flimsy target that can’t get better gear and is only getting a fraction of the karma. While your group may go back and redo all the missions to catch you up the rewards make it more like grinding for the sake of grinding.
-If you run this game solo the npc’s only come with a single skill and sometimes their skills will unlevel between missions, and they don’t otherwise keep good pace with the karma level of the story.

The devs have already drastically changed how the game was balanced since it released (abilities, damage, etc), and this is a game coming out of early access. They have whole portions of the game that aren’t even developed yet, that are part of the core game. The bugs are frequent and atrocious. You’ll find yourself having to logout of the game every few runs. Set pieces in the background will attach to the foreground, and trolls horns will disconnect and float in the next square over. Uncontrollable screen spinning is also a problem every now and again, as well as broken cursors. Critical hits will often cause the screen to zoon into the backside of a wall, instead of on the action. Frequently the End Turn button will disappear or move somewhere else on the screen. I think my biggest gripe is that the ability buttons don’t have enough of a click box (or it changes randomly) and when you go to click an ability you instead move to the space below the ability box. There are so many bugs that it’s not uncommon to run into people grumbling about something that should have worked (e.g. over 100% chance to succeed at a skill only to fail). If early access was closed beta, then the release is open beta. This is not a completed game and from day-to-day you wonder when they will reset your skills and what major nerf or tweak is going to happen next. All games get rebalancing, but this game gets totally retooled every time a patch comes out, especially with things like pets being added before fixing the bugs, making you feel like the devs still don’t know where they wanna go with it.
Was this review helpful? Yes No Funny
281 of 350 people (80%) found this review helpful
3 people found this review funny
Not Recommended
182.2 hrs on record
Posted: May 1, 2015
First off, this game was not developed by Harebrain Studio, but another developer, Cliffhanger. While not a bad thing in itself, I did expect their own take on the Shadowrun title. After hours of playing Shadowrun Chronicles, it seem the games from each developer share little in common other than the Shadowrun universe. So I make the opinion of if you wanted another Shadowrun Returns/Dragonfall, you should wait for Hongkong otherwise you'e getting a more action oriented Shadowrun with a linear story. It's not exactly worth its price tag right now.

Chronicles is a stripped down version of Shadowrun Returns in almost every aspect. What I can say about the story is that they released the first chapter for the game and I think it is somewhat bare bones. The chapter has set up a pretty good premise with a decent plot revolving around a mysterious infliction and a dragon. Unfortunately I believe it falls flat on developing any good antagonists or story companions at all. What pieces of characterizing is through nodes you click on and read while doing a mission, which seems lazy to me. What I also feel I need to say is that there are no dialogue options at all. There's little to no decision making throughout the game so replay value relies solely on trying out different character play styles.

There is a hub of npcs like Shadowrun Return, which they're placed just as merchants, offer main quests and side quests or adding a small amount of context to the world. Currently, there is one major hub for the game and you don't really travel beyond that. Perhaps we will able to travel to different locations in future content.

What is different is that the game is unlike its predecessor is fully online. Meaning you are playing on server and requires to have an internet connection. It also means that if the server is lagging, there will be time delay in your actions in and out of a mission.

The real divergence is in the skill system. There are no attribute scores like Shadowrun Return of any sort instead skills are packaged into different sections: Mind, Body, Blade, Blunt, Hacking, Rigger, Pistol, Automactic, Shotgun, Spellcasting and Summoning. You invest skill points or Karma into these skill sections. Investing point grant abilities and passives of sorts. There are some synergy between abilties and passives, but not much depth to it. It seems right now there is no cap limit to amount of karma you can earn, but there is no way to get a refund on your karma or respec unfortunately.

I want to mention that there is no matrix combat in this game. Hacking is now apart of other "unlocking" abilites (Organ Harvesting, Picking Locking and Demolition) that allows you to open doors to loot random items while doing a mission. Also there is only right now a very crude character stats page showing only what tier of skills you invested, but no details in what your hit percentage, critical strike, and such.

The combat is where the meat of the game is. It's a turn base strategy game with usually four teammates. These characters can be henchmen of your choosing from a random list of mooks. who are not customizable at all. It can also be someone you can invite a player from either a friend list or out of the chat channels. Unfortunately, there is no quick start or looking for group system in the game making it not so much user friendly for those who are shy or whatnot.

The gameplay itself is often described to be similar to XCOM games where your characters are relatively fragile and getting hit by anything can be lethal or at least very damaging. So the game revolves around getting your character into a good placement to flank or take cover from your enemies. I like mention there is no types of cover in this game such light, medium or heavy cover. It just cover now.

The enemy AI is pretty solid in that they'll try to on the most part get into cover and flank. Also they will try to focus fire, which can be good and bad.

The missions themselves get rather repetitive and bland as you go along. It so far consists mostly eliminating all enemies or defending an area or character with some minor nuances. The same could be said about mission environment as you sometimes play the same map with different objective at times. As for enemies variety is pretty decent in what you fight as you progress with occasional boss fight.

Since this game is considered a "MMO" or Massive Multiplayer Online and with that end game content should be discussed. As of right now, there's literally none. You cannot do anything after finishing the chapter, but you can join other player's story progress to garner more karma. Making end game content into a grind fest of sorts. Cliffhanger have announced they are going to release end game content soon though.

What is missing though, if you have played XCOM or other Shadowrun games, is Overwatch. Overwatch allows you act against any enemy that enter your view range. It is considered to be one of the key elements for this genre that helps your charactes from being rushed by the enemy.

What I wish it had as well is cover/environment destruction like in XCOM. It has little to none of it this game, which was rather disappointing in hindsight. I believe it would made battles more dynamic and more complex than its simple current form.

Bottomline is that there is more work to be done for Shadowrun Chroncicle if it going to be more of an action packed game. In its current state is a very mediocre game that like other co op games gets somewhat better if played with a chummer or a friendly community player. I feel so far I have not gotten my money worth out of the game so I am inclined to not recommend it right now.
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167 of 205 people (81%) found this review helpful
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Not Recommended
59.6 hrs on record
Posted: October 31, 2015
While this is by far the best co-op turn based game I've ever played (in terms of making turn based and co-op not suck when put together). But it suffers from some extreme problems, and is ultimately not very fun. The devs are having trouble with fixing some of these issues due to the way the game is coded, and it's creating some various serious problems for a small portion of their player base (like me).

All in all, it's a great idea that's ruined by poor planning and it's just not very fun. You'll see all this game has to offer in the first 10-15 hours, and then you'll repeat that same 1-trick poney 100 more times over the next 100-200 hours needed to get a character that is actually capable of doing the end game content.

If you do decide to buy this game, do your homework before you make a character. Certain aspects of character creation can permenently make your character garbage at end game AND some of the weapon skills are DRASTICALLY underpowered (with no proper balance changes in sight, due mostly to technical limitations). So don't end up sinking 50-60 hours into the game like I did only to find out that your character is completely worthless at end game and if you want to be useful/have fun, you need to start over again from scratch.
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