Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun.
User reviews:
Recent:
Mixed (14 reviews) - 42% of the 14 user reviews in the last 30 days are positive.
Overall:
Mixed (921 reviews) - 68% of the 921 user reviews for this game are positive.
Release Date: Apr 28, 2015

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Buy Shadowrun Chronicles - Boston Lockdown

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Recent updates View all (36)

March 29

Last Call for Shadowrun Merchandise!

Hi all!
We are locking down the backer kit orders and merchandise pre-orders on the 4th of April 2016.

If you haven’t taken the chance to grab some cool Shadowrun Merchandise, please do so asap!

After the 4th, no further orders can be placed as we will be sending the final numbers to the manufacturers.

Cheers!

3 comments Read more

February 24

"Missions" DLC for Shadowrun Chronicles released

Today we released the new Missions DLC, which offers players randomized missions to play against various enemy factions.
We are also releasing a webshop soon with cool Shadowrun merchandise, so keep checking back for announcements.

We also have patched the game and changed balancing for Shaman summons as well as pre-infected campaign weapon flavours.

19 comments Read more

Reviews

“After spending many, many years playing the pen-and-paper version of the game, I've found that even in Early Access, Cliffhanger Productions' multiplayer-enabled, tactics-focused take on the tech fantasy universe is the purest Shadowrun videogame experience on offer today.”
Destructoid

“The addition of co-operative gameplay could be exactly the kind of addition that the Shadowrun franchise needs.”
Leviathyn

“Shadowrun Chronicles is XCOM with magic”
HardcoreGamer

Deluxe Edition

  • Includes the INFECTED Add-On campaign!
  • An additional character slot
  • A useful extra set of items from grenades to DocWagon cards, consumables and armor and zero Essence cybeware to get you an edge on the street! (see below for full list)
  • Three pets for use in the hub (they are very tame, so they won't follow you into missions) and exclusive clothing items from skull bandanas to stained Soykaf Shirts for the true Runner look!
  • Listen to the music inspired by Shadowrun Chronicles on the bonus soundtrack!
  • Did you always want to try the Shadowrun Tabletop game? The Quick Start Rules give you an introduction to the world and the ruleset of the game. Gather your friends around the table and slip into the Shadows with them!
  • The Boston Adventures bring the Boston Lockdown scenario to your Shadowrun Tabletop group! Get intel on the Boston setting and play a run inspired by the Shadowrun Chronicles: Boston Lockdown Campaign!

Deluxe RPG Edition

  • A whopping 240+ pages of roleplaying goodness with the Pen and Paper RPG Campaign Book Boston Lockdown as a pdf! Heaps of background intel, stories and adventures. Run your Boston Shadowrun campaign or just find out much more about the background of our game and the tragedy and machinations of the Boston Lockdown.
  • The complete 480 pages strong official Shadowrun 5th edition rulebook as a pdf

    PLUS ALL THE DELUXE GOODNESS:
  • The INFECTED! Add On Missions
  • An additional character slot
  • A useful extra set of items from grenades to DocWagon cards, consumables and armor as well as zero Essence cybeware to get you an edge on the street!
  • Three pets for use in the hub (they are very tame, so they won't follow you into missions) and exclusive clothing items from skull bandanas to stained Soykaf Shirts for the true Runner look!
  • Listen to the music inspired by Shadowrun Chronicles on the bonus soundtrack!
  • Did you always want to try the Shadowrun Tabletop game? The Quick Start Rules give you an introduction to the world and the ruleset of the game. Gather your friends around the table and slip into the Shadows with them!
  • The Boston Adventures bring the Boston Lockdown scenario to your Shadowrun Tabletop group! Get intel on the Boston setting and play a run inspired by the Shadowrun Chronicles: Boston Lockdown Campaign!

About This Game

Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun. Blending X-Com style gameplay with RPG elements in the unique Shadowrun setting and adding an extensive single- and co-op campaign, Shadowrun Chronicles offers the next generation of tactical turn based action games.

Entrapped in a city plagued by a deadly virus, assaulted by the minions of a megacorporation, attacked by infected and with a dragon on a rampage through the city you have to unearth the secret conspiracy that connects it all.

As the leader of your team of Shadowrunners, you will have to use magic, technology and every weapon available to you, to save the lives of thousands in a city at the brink of extinction. Grow you character, plan your missions and control your team in combat or play live co-op with other players to overcome the challenges ahead of you. Meet your fellow runners in the Back Alley or hire henchmen to help you succeed.

Set in the dystopian near future of our world, where magic has awakened and blends with technology, creatures of myth and legend have returned. Elves, Dwarves, Orks and Trolls walk among the neon-lit streets, while the matrix connects everyone and everything as the corporate towers cast their long shadows across the globe. You are a Shadowrunner - a secret operative on the edge of society, hired for the jobs no one wants to be connected with. A cyberpunk rebel surviving by skill and instinct in the shadows of the corporate towers!


Welcome to the dark side of the future, chummer. It’s going to be a hell of a ride.


Featuring

Word of warning: The game is tough - it's designed that way. Running the shadows is never easy and going in guns blazing will certainly get you in trouble!

  • Run and Gun! Gripping and deadly tactical turn-based combat in true Shadowrun style: Choose from a wide array of skills groups, magic, technology and weapons to survive!

  • Teamwork! Build up your team of runners or join with other players in live co-op to find the best combination of skill, magic and technology for survival.
  • You'll never run alone! Team up with friends for your next run or swap stories with other runners in the hangout. Take other player's characters with you into a mission as henchmen
  • Every move counts! Dive behind cover, find alternate routes with clever use of your skills, send your drones or spirits into battle and use any weapon at your disposal to make it out alive.
  • Be who YOU want to be! Create your individual Shadowrunner in a completely level-free character system from over 60 different combat and non-combat skills, unique backgrounds and five metahuman races. Start a muscle-packed former Troll bouncer and become an expert Rigger, sending your drones into combat or complement your spell slinging mage with the abilities of a skillful sniper. The choice is yours!
  • Gear up! Employ a variety of armor, augmentations, cyberware, magic and of course tons of weapons! Lob a grenade at your enemies, blast them with a mana ball or pass them unnoticed by hacking their security systems. Over 50 different enemies from vicious gangers to combat drones and corporate wagemages await!
  • Shape the future! Developed jointly with the tabletop RPG books your actions in the game will shape the future of the whole Shadowrun universe!

Requires internet connection to play!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/Windows 8.1
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: Windows 7/Windows 8.1
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Minimum:
    • OS: OSX 10.7 +
    • Processor: 2.0+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: OSX 10.7 +
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (14 reviews)
Overall:
Mixed (921 reviews)
Recently Posted
Areldar
( 6.9 hrs on record )
Posted: July 18
Boring story,
Bad mechanics and design.
Helpful? Yes No Funny
lionell999
( 1.0 hrs on record )
Posted: July 18
Well... I wish I could write a review, but the game is asking me for a second activation code! The steam one doesn't work so I can't play. I sent the developer an email, and posted feedback in the forums here. So, I'm going to give this a thumbs down since it is absolutely worthless at this point. If they ever get back to me, and give me an actual code, and don't just rip off my money, I'll update this. Until then this is a 0 star review.
Helpful? Yes No Funny
Natsu
( 16.2 hrs on record )
Posted: July 16
This game is a good pick for people who would like to play within the Shadowrun universe with their friends.

IMPORTANT NOTES-

- This game is NOT made by HBS.

- This game is more of a combat strategy game than anything else.

- The only real "RPG" elements are the Karma point distribution and the gear selection.

Is this like the other Shadowrun titles? No. But it is entertaining and maybe a good way to get your friends interested in Shadowrun in the first place if they don't want to play the HBS games or haven't played the tabletop game.
Helpful? Yes No Funny
SoupTown
( 0.1 hrs on record )
Pre-Release Review
Posted: July 16
bad
Helpful? Yes No Funny
thryllth
( 1.1 hrs on record )
Posted: July 15
Having enjoyed the other Shadowrun games I got this expecting more of the same. I was dissapointed to say the least. When you spend more time picking out your characters underpants than their skills something is wrong. You have two "Statistics" both of which offer bland variations of combat upgrades and one or two skills that access locked off rooms in a map. Melee you pick Blades or Blunt, but don't worry they are effectively identical with the only real difference being a bonus against a particular enemy type towards the end of the line. Yes, line as skills are simply there to give you abilities that use that item. You have basic proficiency in every skill from the start and the only real gain from putting points into a skill is a shorter cooldown on some abilities. Ranged you have the greatest variety of options with a whole THREE skills to pick from Pistols, Shotguns, or Automatics. Magic is reduced to only two options as well with one featuring different ways to summon the same critter and the other containing both direct damage spells in the game. Tech based skills get the same gutting as everything else with deckers being possibly the furthest deviation from archetype I have ever seen in a game. Deckers do not jack in or access the Matrix, instead they have been reduced to crippled mages. Supernatural enemies are immune to tech damage so there is an entire third of them who you cannot effect and you have only a direct damage ability and an aoe with a medium cooldown. The mission hub is tiny and could have been completely replaced with a post mission debriefing screen where you decide if you want to buy one of the two upgrades you have for your items and then pushes you on to the next mission. Instead you have a different vendor for weapons, armor, magic and tech and each has between two and nine items total since there are only three variations of any particular weapon and only two options for armor. Cyberware? nope none for sale. All in all if you want a bland easy turn based non tactical blast em up to play with a buddy buy this crap on sale, or better yet buy a couple nerf guns and an egg timer you will have more fun.
Helpful? Yes No Funny
Tequila the Hun
( 13.5 hrs on record )
Posted: July 12
Not a terrible game, I think. The decker/hacker/whatever-they-call-the-matrixrunners these days killing things by hacking them is ridiculous, but the gameplay isn't bad, and the story's better than the 360 Shadowrun. Would recommend unless Harebrained puts multiplayer into Returns/Dragonfall/Hong Kong.
Helpful? Yes No Funny
Jay Cub Freed Main
( 4.1 hrs on record )
Posted: July 7
Honestly, if it's on sale, get it with a friend, I am enjoying my time with it. It may be breif but I'm enjoying it none the less.
Helpful? Yes No Funny
Tattuzi
( 15.5 hrs on record )
Posted: July 6
Here goes my take on SRC-BL: There is some good, bad and ugly here, I'll break it down.

The Good:

I love the art and combat style, more so than the Hairbrain version of the game. Shooting NPCs and watching them ragdoll replete with blood slowly flowing from their headwounds ...lends itself to an awsome sense of violent immersion. (Be forewarned, if such is not your thing...then move on.)

Missions are not ball-busting yet, they're not mind-numbingly easy. They take ample tactics and forethought. They got ths one just right.

Sound is comparible to its predecessors.

Some have complained about lag though performance for me has been adequate (getting around 60 fps on my humble rig.)

Character creation is awesome - nuff said.


The Bad:

Hencemen cannot be customised, any gear you find can't be equipped nor can their skills. You're left choosing from a list of prefabbed hencemen the skills and equipment of which automatically advance as you advance.

The skill tree is rather shallow compared to the HB version of the SR games.

The game can become a grind of: kill this,..return; escort that...return and so on.

The "hub" (where you buy gear, pick up quests) is significantly smaller than in previous SR games.


The Ugly:

First thing I noticed was that there was no "collision detection" in the hub. I would spawn on top of other toons and walk through them. (the Hub needs work.) Maybe not a big deal...but it sort of kills the immersion for me.

Don't come into this game expecting a huge MMORPG experience. I would say that this is more/less a co-op version of the typical game. Rather disappointed when the focus was changed from online to "lockeddown".

Voice acting vs. text. The voice acting is plausable though not good enough to resist the desire for the interactive text-based version that allowed you to choose alternate direction/personality to your mission objectives.


Conclusion:

All-in-all I enjoy the game, short-comings notwithstanding. If your a SR fan, you probably will too...if not, don't bother.

Helpful? Yes No Funny
Avarice
( 2.8 hrs on record )
Posted: July 2
It's just not a good Shadowrun or Turn-based game...

For the Shadowrun part of it:

It's missing soo many weapons, spells, and other unique things that make Shadowrun.
If you're going to roll as a Mage, you're going to really only have like 2 spells you use... Seriously... I don't mean you'll only pick 2 out of X. I mean really.. There's like 2 spells... In the entire skill tree.
No sniper rifles like in Dragonfall. There's just so much content missing from this game. It's like an Alpha version of Returns. And the story is just god-awful and uninteresting.

From the turn based part of it... It's just repetitive. Every mission is the same frikken thing. It doesn't function the way Returns/Dragonfalls' gameplay does either. Action points are spent differently, and it kind of ruins it.

I could go into more detail, and i could nit pick . But I just don't think this game is any good. I know the devs have other obligations, and they have limited funding... But this game isn't complete at all. Multiplayer is also pointless. There's nothing unique here. It's a super repetitive, poorly designed turn based RPG with very little RPG, and a Shadowrun paint job. Dev's im sorry. But, you still have a lot of work to do.
Helpful? Yes No Funny
salisbr
( 37.3 hrs on record )
Posted: July 1
Major disappointment, especially after playing other Shadowrun games.

The one big positive is the customization options for your character's appearance. Yep, that's it. Everything else is terrible. So very disappointed that this is what was released after such a long wait. This could've been a great game, but instead it's a crappy WoW knockoff with about 1% of the content and only a slight resemblance to the Shadowrun ruleset. Don't waste your time with this one.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 8 people (100%) found this review helpful
Recommended
16.2 hrs on record
Posted: July 16
This game is a good pick for people who would like to play within the Shadowrun universe with their friends.

IMPORTANT NOTES-

- This game is NOT made by HBS.

- This game is more of a combat strategy game than anything else.

- The only real "RPG" elements are the Karma point distribution and the gear selection.

Is this like the other Shadowrun titles? No. But it is entertaining and maybe a good way to get your friends interested in Shadowrun in the first place if they don't want to play the HBS games or haven't played the tabletop game.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Not Recommended
2.8 hrs on record
Posted: July 2
It's just not a good Shadowrun or Turn-based game...

For the Shadowrun part of it:

It's missing soo many weapons, spells, and other unique things that make Shadowrun.
If you're going to roll as a Mage, you're going to really only have like 2 spells you use... Seriously... I don't mean you'll only pick 2 out of X. I mean really.. There's like 2 spells... In the entire skill tree.
No sniper rifles like in Dragonfall. There's just so much content missing from this game. It's like an Alpha version of Returns. And the story is just god-awful and uninteresting.

From the turn based part of it... It's just repetitive. Every mission is the same frikken thing. It doesn't function the way Returns/Dragonfalls' gameplay does either. Action points are spent differently, and it kind of ruins it.

I could go into more detail, and i could nit pick . But I just don't think this game is any good. I know the devs have other obligations, and they have limited funding... But this game isn't complete at all. Multiplayer is also pointless. There's nothing unique here. It's a super repetitive, poorly designed turn based RPG with very little RPG, and a Shadowrun paint job. Dev's im sorry. But, you still have a lot of work to do.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
4.1 hrs on record
Posted: July 7
Honestly, if it's on sale, get it with a friend, I am enjoying my time with it. It may be breif but I'm enjoying it none the less.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Not Recommended
37.3 hrs on record
Posted: July 1
Major disappointment, especially after playing other Shadowrun games.

The one big positive is the customization options for your character's appearance. Yep, that's it. Everything else is terrible. So very disappointed that this is what was released after such a long wait. This could've been a great game, but instead it's a crappy WoW knockoff with about 1% of the content and only a slight resemblance to the Shadowrun ruleset. Don't waste your time with this one.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: July 1
Not the shadowrun your looking for this M$ license cash in from nordic games not made by original developer avoid its complete trash.

Pros: None

Cons:

Its completely unfinished mess.
It has always on online requirements for singleplayer and you must login to play.
It take forever to startup.
it sits on a black screen for two minutes before and after login,
and the mac version is even worse.

Avoid run
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
325 of 373 people (87%) found this review helpful
3 people found this review funny
Not Recommended
203.3 hrs on record
Posted: May 23, 2015
I have mixed feelings on this game. I love Shadowrun (it’s an rpg), but this is an xcom-lite tactical game with a Shadowrun theme. The big question: ‘is it fun and worth the sticker price?’ Yes its fun, but that might be my Shadowrun allegiance speaking. I don’t think it’s worth the sticker price, due to the lack of replayability and the stale co-op. There are better and cheaper tactical games out there, and for that matter, Shadowrun games as well. SR Chronicles has no offline single player mode, and had a horrible rollout because of it. I wrote two other reviews before this and the devs asked me to reevaluate each time, so I’ve put in more than a hundred hours playing multiple characters start to finish getting a good feel for the game. I’d pass on this game for a couple of months in hopes that they get their act together; even then this should only be a $15-20 game.

Likes:
-The community
-The graphics in the tactical map
-The music: Mass Effect 1 meets the original Shadowrun '93 game
-The theme

Gripes:
-Thumbnailed character portrait at creation.
-Character names aren’t unique – I’ve been in matches that had multiple people with the same name.
-I've had up to 8 people stuck in a party, which can only handle 4, and we all had to restart the game to get a mission to work.
-Broken character clothing as loot, with no way to sell the 20+ pairs of blue jeans, etc.
-Skills/gear max about midway through the game, making the skills kinda boring.
-No magical counterpart to cyberware – initiation would be nice.
-Low essence cyberware is no longer available midway through the game, so if you install something early on that you don’t like later on, you’re potentially stuck with it (if you already have 3/4 slots filed).
-Lack of variety in music.
-Voice acting is flat - tone is always the same, so in combat people won’t sound frantic, or are overly bubbly, etc.
-Many missions share the same maps, and in many cases you start and finish in the same spot.
-Graffiti seems a bit bubblegum and usually looks like it was done with a giant sharpie marker.
-Character conversations in the hub: low-res character models, terrain that normally looks good, but is zoomed in so much it becomes a pixilated mess. To top it off the objects in the setting are high-resolution.
- Occasionally when you kill someone they’ll become obnoxiously clipped to their gear as it rolls away (most notably flamethrower users).
-There needs to be a message system for the in-game friends list to make sense.
-Co-op needs an initiative log or something along those lines to fix the cache click problem – so you don't worry about attacking the same guy or moving on top of each other, stealing each others melee kills, and potentially losing multiple turns to actions you didn't know you took (I frequently lost 1 or 2 turns this way, but I've lost as many as 4).
-Co-op incentive just isn’t there: If you get together with all your friends and try to run through together it’s fun-ish (but needs voice chat to coordinate), but you really can’t play with anyone else in the interim unless you want to continuously go through the same levels. If you get left behind, trying to co-op with your now higher level friends is even more difficult, because you could be stuck doing 3-6 damage while the guys you’re with are doing 20+ and they are sporting 20+ points of armor and 3x your hp, making you a flimsy target that can’t get better gear and is only getting a fraction of the karma. While your group may go back and redo all the missions to catch you up the rewards make it more like grinding for the sake of grinding.
-If you run this game solo the npc’s only come with a single skill and sometimes their skills will unlevel between missions, and they don’t otherwise keep good pace with the karma level of the story.

The devs have already drastically changed how the game was balanced since it released (abilities, damage, etc), and this is a game coming out of early access. They have whole portions of the game that aren’t even developed yet, that are part of the core game. The bugs are frequent and atrocious. You’ll find yourself having to logout of the game every few runs. Set pieces in the background will attach to the foreground, and trolls horns will disconnect and float in the next square over. Uncontrollable screen spinning is also a problem every now and again, as well as broken cursors. Critical hits will often cause the screen to zoon into the backside of a wall, instead of on the action. Frequently the End Turn button will disappear or move somewhere else on the screen. I think my biggest gripe is that the ability buttons don’t have enough of a click box (or it changes randomly) and when you go to click an ability you instead move to the space below the ability box. There are so many bugs that it’s not uncommon to run into people grumbling about something that should have worked (e.g. over 100% chance to succeed at a skill only to fail). If early access was closed beta, then the release is open beta. This is not a completed game and from day-to-day you wonder when they will reset your skills and what major nerf or tweak is going to happen next. All games get rebalancing, but this game gets totally retooled every time a patch comes out, especially with things like pets being added before fixing the bugs, making you feel like the devs still don’t know where they wanna go with it.
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276 of 345 people (80%) found this review helpful
2 people found this review funny
Not Recommended
182.2 hrs on record
Posted: May 1, 2015
First off, this game was not developed by Harebrain Studio, but another developer, Cliffhanger. While not a bad thing in itself, I did expect their own take on the Shadowrun title. After hours of playing Shadowrun Chronicles, it seem the games from each developer share little in common other than the Shadowrun universe. So I make the opinion of if you wanted another Shadowrun Returns/Dragonfall, you should wait for Hongkong otherwise you'e getting a more action oriented Shadowrun with a linear story. It's not exactly worth its price tag right now.

Chronicles is a stripped down version of Shadowrun Returns in almost every aspect. What I can say about the story is that they released the first chapter for the game and I think it is somewhat bare bones. The chapter has set up a pretty good premise with a decent plot revolving around a mysterious infliction and a dragon. Unfortunately I believe it falls flat on developing any good antagonists or story companions at all. What pieces of characterizing is through nodes you click on and read while doing a mission, which seems lazy to me. What I also feel I need to say is that there are no dialogue options at all. There's little to no decision making throughout the game so replay value relies solely on trying out different character play styles.

There is a hub of npcs like Shadowrun Return, which they're placed just as merchants, offer main quests and side quests or adding a small amount of context to the world. Currently, there is one major hub for the game and you don't really travel beyond that. Perhaps we will able to travel to different locations in future content.

What is different is that the game is unlike its predecessor is fully online. Meaning you are playing on server and requires to have an internet connection. It also means that if the server is lagging, there will be time delay in your actions in and out of a mission.

The real divergence is in the skill system. There are no attribute scores like Shadowrun Return of any sort instead skills are packaged into different sections: Mind, Body, Blade, Blunt, Hacking, Rigger, Pistol, Automactic, Shotgun, Spellcasting and Summoning. You invest skill points or Karma into these skill sections. Investing point grant abilities and passives of sorts. There are some synergy between abilties and passives, but not much depth to it. It seems right now there is no cap limit to amount of karma you can earn, but there is no way to get a refund on your karma or respec unfortunately.

I want to mention that there is no matrix combat in this game. Hacking is now apart of other "unlocking" abilites (Organ Harvesting, Picking Locking and Demolition) that allows you to open doors to loot random items while doing a mission. Also there is only right now a very crude character stats page showing only what tier of skills you invested, but no details in what your hit percentage, critical strike, and such.

The combat is where the meat of the game is. It's a turn base strategy game with usually four teammates. These characters can be henchmen of your choosing from a random list of mooks. who are not customizable at all. It can also be someone you can invite a player from either a friend list or out of the chat channels. Unfortunately, there is no quick start or looking for group system in the game making it not so much user friendly for those who are shy or whatnot.

The gameplay itself is often described to be similar to XCOM games where your characters are relatively fragile and getting hit by anything can be lethal or at least very damaging. So the game revolves around getting your character into a good placement to flank or take cover from your enemies. I like mention there is no types of cover in this game such light, medium or heavy cover. It just cover now.

The enemy AI is pretty solid in that they'll try to on the most part get into cover and flank. Also they will try to focus fire, which can be good and bad.

The missions themselves get rather repetitive and bland as you go along. It so far consists mostly eliminating all enemies or defending an area or character with some minor nuances. The same could be said about mission environment as you sometimes play the same map with different objective at times. As for enemies variety is pretty decent in what you fight as you progress with occasional boss fight.

Since this game is considered a "MMO" or Massive Multiplayer Online and with that end game content should be discussed. As of right now, there's literally none. You cannot do anything after finishing the chapter, but you can join other player's story progress to garner more karma. Making end game content into a grind fest of sorts. Cliffhanger have announced they are going to release end game content soon though.

What is missing though, if you have played XCOM or other Shadowrun games, is Overwatch. Overwatch allows you act against any enemy that enter your view range. It is considered to be one of the key elements for this genre that helps your charactes from being rushed by the enemy.

What I wish it had as well is cover/environment destruction like in XCOM. It has little to none of it this game, which was rather disappointing in hindsight. I believe it would made battles more dynamic and more complex than its simple current form.

Bottomline is that there is more work to be done for Shadowrun Chroncicle if it going to be more of an action packed game. In its current state is a very mediocre game that like other co op games gets somewhat better if played with a chummer or a friendly community player. I feel so far I have not gotten my money worth out of the game so I am inclined to not recommend it right now.
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164 of 201 people (82%) found this review helpful
5 people found this review funny
Not Recommended
59.6 hrs on record
Posted: October 31, 2015
While this is by far the best co-op turn based game I've ever played (in terms of making turn based and co-op not suck when put together). But it suffers from some extreme problems, and is ultimately not very fun. The devs are having trouble with fixing some of these issues due to the way the game is coded, and it's creating some various serious problems for a small portion of their player base (like me).

All in all, it's a great idea that's ruined by poor planning and it's just not very fun. You'll see all this game has to offer in the first 10-15 hours, and then you'll repeat that same 1-trick poney 100 more times over the next 100-200 hours needed to get a character that is actually capable of doing the end game content.

If you do decide to buy this game, do your homework before you make a character. Certain aspects of character creation can permenently make your character garbage at end game AND some of the weapon skills are DRASTICALLY underpowered (with no proper balance changes in sight, due mostly to technical limitations). So don't end up sinking 50-60 hours into the game like I did only to find out that your character is completely worthless at end game and if you want to be useful/have fun, you need to start over again from scratch.
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158 of 215 people (73%) found this review helpful
8 people found this review funny
Not Recommended
13.9 hrs on record
Posted: June 10, 2015
Do not buy this game!

If I could get my Kickstarter pledge back, I'd take it and run in a heartbeat. Cliffhanger failed to keep their promises at every stage of development, radically reduced the scope of their game, delivered an aborted fetus of an MMO, then promptly filed for bankruptcy.

Shadowrun Returns (plus Dragonfall and Hong Kong) by Harebrained Schemes shouldn't have been punished by having to share an IP with this drek by Cliffhanger Productions. Do yourself a favor and skip this title; if you need to get your Shadowrun fix, buy Shadowrun Returns instead.
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74 of 91 people (81%) found this review helpful
9 people found this review funny
Not Recommended
3.0 hrs on record
Posted: November 28, 2015
Shadowrun Chronicles is essentially just a cyberpunk MMO someone slapped a Shadowrun sticker on. Truth be told I got it on sale for a mere $12 or so, and honestly I feel that's probably a fair price for what I did get. It's playable, I can see myself sinking some time into it just to get a turn-based squad combat fix.

The game itself is extremely linear, you have no dialogue options which kills immersion. Playing a Summoning character, it baffles me that any time an NPC mentions something magic related my character responds like he's never summoned a spirit in his life.

On top of that skill trees are treated less like Shadowrun build options and more like shoe-horned generic MMO. For example, my character is a summoner. I can summon a bear... that's my only option. In a true shadowrun game i'd be summoning all manner of spirits. I'd also not be a 'Summoner' I'd be either a mage or shaman who also summon spirits, not so much here.

Basically everything that the Shadowrun Returns series has done absolutely correct the team behind Shadowrun Chronicles has decided to not do at all.

My suggesiton? If you haven't purchased Shadowrun Returns, Dragonfall, or Hong Kong, use your money for those. They'll give you a more genuine Shadowrun experience.

If you want a game where the developers clearly didn't know anything about the Shadowrun universe... go with this game and you too can own an Ares Predator pistol with an ammo capacity of 4...
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