Beware Planet Earth! é uma mistura cativante de defesa da torre clássica e gerenciamento do tempo chegando pela primeira vez ao PC por meio do Steam. Salve suas vacas da invasão marciana construindo uma defesa eficiente com torres, armadilhas e objetos – e também disparando seu Zapper diretamente contra as forças invasoras de homenzinhos...
Análises de usuários:
Todas:
Ligeiramente positivas (182 análises) - 70% das 182 análises de usuários deste jogo são positivas.
Data de lançamento: 11/abr/2014

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Sobre este jogo

Beware Planet Earth! é uma mistura cativante de defesa da torre clássica e gerenciamento do tempo chegando pela primeira vez ao PC por meio do Steam. Salve suas vacas da invasão marciana construindo uma defesa eficiente com torres, armadilhas e objetos – e também disparando seu Zapper diretamente contra as forças invasoras de homenzinhos verdes!

Key Features

  • Conteúdo exclusivo no Steam: uma série de novos níveis e inimigos inspirados no universo da Valve!
  • Diversão sem fim: modo história completo com 46 níveis ao longo de 4 temporadas, mais 28 desafios bônus!
  • Jogabilidade simples: diferentes modos de dificuldade para escolher; “Modo Veterano” para jogadores experientes, “Modo Normal” para iniciantes
  • Ação intensa: use seu Zapper para atacar os marcianos e fortalecer suas máquinas!
  • Máquinas malucas: escolha entre 20 máquinas malucas; da clássica torre de defesa ao Helicowpter!
  • Inimigos mortais: mais de 20 peculiares marcianos; de Metalheads a Mad Scientists e Ninjas!

Requisitos de sistema

    Mínimos:
    • SO: Windows XP
    • Processador: 1,8 Ghz
    • Memória: 512 MB de RAM
    • Placa de vídeo: 64 MB Video Card
    • DirectX: Versão 9.0c
    • Armazenamento: 350 MB de espaço disponível
    • Placa de som: Direct Sound Compatible
    Recomendados:
    • SO: Windows XP, Windows 7, Windows 8
    • Processador: 2Ghz+
    • Memória: 1 GB de RAM
    • Placa de vídeo: 256 MB Video Card
    • DirectX: Versão 9.0c
    • Armazenamento: 500 MB de espaço disponível
    • Placa de som: Direct Sound Compatible
Análises úteis de usuários
2 de 2 pessoas (100%) acharam esta análise útil
5.6 horas registradas
Publicada: 28 de janeiro
Pegue Plants Vs. Zombies, agora substitua os zumbis por aliens e depois substitua as plantas por maquinas. Pronto, você já tem esse jogo! Não que o jogo tenha qualquer outro problema enorme, só que não tem nada demais, nada diferente. Se o gênero Tower Defence é novo pra você vale a pena, se você for veterano vai achar o jogo muito comum e simples.
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Plants Vs. Zombies take now replace the zombies by aliens and then replace the plants by machine. There, you already have this game! Not that the game has any other huge problem, just not have anything else, nothing different. If the Tower Defence genre is new to you it is worth, if you are veteran will find this a very common and simple game.
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6 de 6 pessoas (100%) acharam esta análise útil
1.8 horas registradas
Publicada: 13 de abril de 2014
Se você adora Plantas vs Zumbis, esse jogo precisa ser seu!
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2 de 2 pessoas (100%) acharam esta análise útil
1.7 horas registradas
Publicada: 7 de maio de 2014
First of all I dont get all these comparisson to Plants Vs Zombies, maybe the cartoonish style and all...
I have bought this game while it were still Greenlight (Indie Royale) and fell in love for it .
I consider myself a enthusiast for Tower Defense games, and since there are tons of these in the market and Steam, BPE differs itself from others mainly because its a game that keeps the player on his/her toes all the time. Even with a perfect grid set, mechanics like the zapper, the seasons and the many enemies type with different and annoying skills give every level a different feel and a constant challenge.
This game is challenging , beautiful and pure fun.
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72 de 91 pessoas (79%) acharam esta análise útil
22.2 horas registradas
Publicada: 12 de abril de 2014
To me, it's hard to make a 2D Cartoony style like this entertaining, and honestly I laughed a lot as I discovered the cows along the seasons, the aliens' animations, and of course, Barney ! This toilets cabin makes him so alive, and yet we never see the guy ! Now, imagine that all the 'towers' you put in the fields are alive too... Man, this ambiance is soooo fun ! It's actually a part of the machine, but it's also its eyes. It's a vent, but it's also its mouth. Just love the design of these characters/machines ! Mobs have suits, costumes, cohesive animations, and their abilities are related to their appearance. You could guess what it can or cannot do by just looking at them. It's very pleasant and made me feel like I was watching a good old cartoon from Tex Avery/Hanna Barbera. So alive !

Then came the game... I really don't like Tower Defense game type. BPE is the first one I DO want to complete ! God, I felt entertained all time long ! The first levels were clearly designed as tutorials. That's why all the people who got used to play TDs may be bored, but I think their experience will allow them to complete these levels very fast, to finally get to...

... THE ZAPPER !

Here is how you can turn a simple TD into a frenetic game experience : developpers managed to give you this intense feeling of being overwhelmed, without simply adding mobs, and mobs, and a new wave of mobs... The ZAPPER ! They also played on mobs' resistance, and finally managed to balance mobs' speed, defense, zapper's power, machines' utility and player's actions so that you have a lot of things to setup, manage and use... but in a very effective way ! Everything is damn simple to understand and use, and provides a lot of fun ! Don't... forget... to use... the ZAPPER ! It's your best ally all game long !

And finally, a new dimension came to my attention: mobs' transformations ! You think you killed it, it turns into something else ! Hard Rockers turn into "Berserk Hard Rockers", Zombies turn into graves, where new smaller zombies emerge, ... but I won't spoil everything ^_^ I found these game mechanics very inventive !

A lot of TDs should take example on this game. It's simple, yet effective and terribly addictive, fun and easy to play, and includes a very well balanced challenge.

I should have given feedback on the 'charismatic' fields, or on the growing number of aliens' spawn points as you progress in the game, or maybe on the evolutive environment (mushrooms and their spores, ice forming on your machines during winter and the zapper's utility at this moment of the game,...), and maybe I should have told you about the bosses, the drill, the gears or the cow bell... but I really have nothing to say about it, because everything was part of the fun, and very well thought !

Play this game, it really worths its price !
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43 de 53 pessoas (81%) acharam esta análise útil
8.4 horas registradas
Publicada: 12 de abril de 2014
Cute little gem of a game! It's Plants vs Zombies in space ! Well on earth, tehcnically xD

Don't be fooled by all those colours: there is actually quite a bit of depth poured into the gameplay, and the zapper makes sure you basically never sit idle (on the contrary, you must constantly decide if/what to boost or explode), and that's where it differs from many other TD's (and from PvZ, specifically): apart from building towers and picking up ressources, you are always active with what is basically a multi-tool, there's not much waiting involved.

Veteran mode is also quite handy, and I'd recommand tower denfense... veterans ^^ to actually enable it. I'd even say it's worth to turn it on from start. You won't get to make many mistakes and get away with it, but the difficulty isn't offputting either, and as long as your strategy is sound, you shouldn't get stuck wondering what went wrong. "Normal" difficulty I didn't try so I can't really comment, but it sounds nice to be able to play with less focus, or to enable less-hardcore players to fully enjoy the game I guess. Plus, you can always switch between Normal/Vet with the flick of a button apparently.

There's a whole bunch of animations, graphics, easter eggs, you name it. You get everything from ninjas, to secret agents reading news papers unsuspectingly, to Martian ladies filing their nails and cleaning up the alleys :D

Gameplay wise, there's something I found rather odd at first for a TD: compared to mostly every other TD I ever played, the maps are rather small, and towers have very limited range (basically just 3 squares). I was afraid of that at first, but it turns out that it just makes you think about placement and synergy even more, instead of just spamming long ranged OP towers everywhere like in some other TDs. Speaking of which : the game starts slow, but it's kind of a tutorial even though it doesn't officially says so. You gotta hang in there for the first 4 or 5 levels, but after that you get the zapper and get to occupy yourself with it, and start seeing more diversity towers-wise.

All in all, much more fun that some random movie, at the price of a movie theater ticket ;p
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