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Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions. Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle.
Release Date: Jan 30, 2014
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Recent updates View all (5)

Star Swarm June 2014 Update

June 26th, 2014

Oxide Games has released a new update for their Star Swarm stress test today on Steam. Changes include:

  • Fixed full screen mantle mode. Before it was actually a full screen window, now it gets exclusive full screen ownership similar to D3D. This will increase the performance of Mantle in Full screen mode to be in line with what D3D is doing.
  • Added some expiremental Mantle optimizations. We are starting to see the command processor on the GPU become saturated, so we have added an expiremental feature to minimize the GPU command processor. This addes a bit of CPU overhead but increases perf up to 15% in some cases.
  • Updated Nitrous engine to current build. Among the improvements, load times will be much faster after the initial load. Star Swarm is a good test for our unannounced upcoming title.

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New Star Swarm Update Released

February 13th, 2014

Oxide Games has released a new update for the Star Swarm Stress Test today.

This latest version addresses the following:

  • Fixes a bug which prevented those with less than a quad-core CPU to run the app (note - a quad core CPU is still the spec'd minimum).
  • Improves the consistency of the benchmark results.
  • Reduces CPU overhead on the launcher app.

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AMD Mantle Driver Download

Download AMD's Mantle driver here (Graphics Core Next-based hardware required). Mantle is optional; Star Swarm supports DirectX 11 compatible video cards.

Quotes

“The Star Swarm benchmark shows what's possible when an engine has been designed to from the ground up to take advantage of the new [Mantle] API.”
PC Gamer

“The Star Swarm benchmark uses Oxide Games' Nitrous engine to render a glorious multi-thousand-ship battle in space that will bring your PC to its knees.”
The Escapist

“Useful if you want to benchmark and compare hardware, or if you just straight up want to look at some pretty laser beams and explosions.”
Kotaku

About the Software

Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions.

Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle. Originally conceived as an internal stress test, Oxide decided to release Star Swarm so that the public can share our vision of what we think the future of gaming can be. The simulation in Star Swarm shows off Nitrous’ ability to have thousands of individual units onscreen at once, each running their own physics, AI, pathfinding, and threat assessments.

Note that Star Swarm is not a deterministic simulation -- the AI and everything else is being computed in real time, so you will get slightly different results from multiple executions even on the same hardware. Unfortunately, achieving 100% determinism with the highly threaded nature of the Nitrous engine is an unrealistic goal.

The Nitrous engine is already in use for three games currently in production: an unannounced title from Oxide Games, Stardock’s Star Control reboot, and Mohawk Games’ upcoming game codenamed Mars. Nitrous is also available for licensing to interested game developers.

You’ve got to see it to believe it. Download Star Swarm for free now to see what your gaming PC can do with the next-generation Nitrous engine.

Key Features

  • Up to 10,000+ units onscreen at once – Imagine what kind of games can be made when developers can count on simulating battles and scenes at this scale
  • First look at AMD’s Mantle technology – See the performance benefits of AMD’s new API layer for yourself if you have compatible (Graphics Core Next-based) hardware
  • Benchmark mode generates performance information – Since Star Swarm is a dynamic simulation rather than a canned demo, run it several times to see what Nitrous’ real-world gaming performance is on your machine
  • Film-style rendering – Nitrous uses Object Space Lighting, which renders objects onscreen using the same techniques used by the film industry, including real-time film quality motion blur, on your PC

System Requirements

    Minimum:
    • OS: Windows 7 64-bit / Windows 8 64-bit
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM (Dedicated) DirectX 11 Compatible Video Card
    • DirectX: Version 11
    • Hard Drive: 4 GB available space
    • Additional Notes: Mantle Benchmark requires an AMD Radeon 7x00 Series Video Card or Better and the AMD Mantle drivers.
Helpful customer reviews
18 of 22 people (82%) found this review helpful
162 products in account
1 review
0.2 hrs on record
Cool benchmark, reminds me of EVE, but you get to see 5000 ships all at once!
Posted: February 6th, 2014
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10 of 14 people (71%) found this review helpful
106 products in account
1 review
0.1 hrs on record
awesome, mantle looks great, can't wait for for games using it. "Star Citizen" I have high hopes


Version 1.00
02/12/2014 06:24
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: AuthenticAMD
AMD FX(tm)-8150 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 30007459840
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 13044

Average FPS: 36.23
Average Unit Count: 4389
Maximum Unit Count: 5522
Average Batches/MS: 694.36
Maximum Batches/MS: 3875.96
Average Batch Count: 22379
Maximum Batch Count: 80314
===========================================================
Posted: February 11th, 2014
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7 of 10 people (70%) found this review helpful
357 products in account
5 reviews
0.4 hrs on record
Had my average FPS increase from 30 to 42, when using Mantle, at maxed out settings, so I'm pretty happy with the results. Hopefully, the developers won't get payed off by NVIDIA and use this great new technology to make true next-gen titles.

My setup:

Processor: Intel® Core™ i5-3570K @ 4,7GHz;
Memory: 8GB (2x 4GB) Corsair Vengeance DDR3-2200;
Video card: ATI Radeon HD 7950, 3GB GDDR5 (384 Bit) (Core: 1100MHz / Memory: 1550MHz)
Posted: February 28th, 2014
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6 of 9 people (67%) found this review helpful
77 products in account
7 reviews
1.0 hrs on record
Standard Test


GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-6300 Six-Core Processor
Physical Cores: 3
Logical Cores: 6
Physical Memory: 8535465984
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 7922

Average FPS: 22.01
Average Unit Count: 4055
Maximum Unit Count: 5624
Average Batches/MS: 436.12
Maximum Batches/MS: 865.77
Average Batch Count: 21128
Maximum Batch Count: 129902
===========================================================


Mantle


Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Dirty_Monkey\Documents\Star Swarm\Output_14_02_22_1420.txt
Version 1.10
02/22/2014 14:20
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-6300 Six-Core Processor
Physical Cores: 3
Logical Cores: 6
Physical Memory: 8535465984
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 14842

Average FPS: 41.22
Average Unit Count: 4153
Maximum Unit Count: 5640
Average Batches/MS: 645.79
Maximum Batches/MS: 4347.83
Average Batch Count: 17778
Maximum Batch Count: 146497
===========================================================

My avg FPS nearly x2 that of the non-mantle api

GPU R9 270
Posted: February 22nd, 2014
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7 of 11 people (64%) found this review helpful
457 products in account
19 reviews
0.1 hrs on record
Really cool demo, don't run this without a pretty good rig.



===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Dakota\Documents\Star Swarm\Output_14_02_06_1551.txt
Version 1.00
02/06/2014 15:51
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 580
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17092952064
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 10637

Average FPS: 29.54
Average Unit Count: 3983
Maximum Unit Count: 5424
Average Batches/MS: 473.57
Maximum Batches/MS: 1535.66
Average Batch Count: 17677
Maximum Batch Count: 119889
===========================================================
Posted: February 6th, 2014
Was this review helpful? Yes No