Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions. Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle.
User reviews: Very Positive (70 reviews)
Release Date: Jan 30, 2014
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Recent updates View all (5)

June 26

Star Swarm June 2014 Update

Oxide Games has released a new update for their Star Swarm stress test today on Steam. Changes include:

  • Fixed full screen mantle mode. Before it was actually a full screen window, now it gets exclusive full screen ownership similar to D3D. This will increase the performance of Mantle in Full screen mode to be in line with what D3D is doing.
  • Added some expiremental Mantle optimizations. We are starting to see the command processor on the GPU become saturated, so we have added an expiremental feature to minimize the GPU command processor. This addes a bit of CPU overhead but increases perf up to 15% in some cases.
  • Updated Nitrous engine to current build. Among the improvements, load times will be much faster after the initial load. Star Swarm is a good test for our unannounced upcoming title.

7 comments Read more

AMD Mantle Driver Download

Download AMD's Mantle driver here (Graphics Core Next-based hardware required). Mantle is optional; Star Swarm supports DirectX 11 compatible video cards.

Quotes

"NICE ENGINE! And I don't say that to all the engines."
- Morgan Webb

“The Star Swarm benchmark shows what's possible when an engine has been designed to from the ground up to take advantage of the new [Mantle] API.”
PC Gamer

“The Star Swarm benchmark uses Oxide Games' Nitrous engine to render a glorious multi-thousand-ship battle in space that will bring your PC to its knees.”
The Escapist

“Useful if you want to benchmark and compare hardware, or if you just straight up want to look at some pretty laser beams and explosions.”
Kotaku

About This Software

Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions.

Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle. Originally conceived as an internal stress test, Oxide decided to release Star Swarm so that the public can share our vision of what we think the future of gaming can be. The simulation in Star Swarm shows off Nitrous’ ability to have thousands of individual units onscreen at once, each running their own physics, AI, pathfinding, and threat assessments.

Note that Star Swarm is not a deterministic simulation -- the AI and everything else is being computed in real time, so you will get slightly different results from multiple executions even on the same hardware. Unfortunately, achieving 100% determinism with the highly threaded nature of the Nitrous engine is an unrealistic goal.

The Nitrous engine is already in use for three games currently in production: an unannounced title from Oxide Games, Stardock’s Star Control reboot, and Mohawk Games’ upcoming game codenamed Mars. Nitrous is also available for licensing to interested game developers.

You’ve got to see it to believe it. Download Star Swarm for free now to see what your gaming PC can do with the next-generation Nitrous engine.

Key Features

  • Up to 10,000+ units onscreen at once – Imagine what kind of games can be made when developers can count on simulating battles and scenes at this scale
  • First look at AMD’s Mantle technology – See the performance benefits of AMD’s new API layer for yourself if you have compatible (Graphics Core Next-based) hardware
  • Benchmark mode generates performance information – Since Star Swarm is a dynamic simulation rather than a canned demo, run it several times to see what Nitrous’ real-world gaming performance is on your machine
  • Film-style rendering – Nitrous uses Object Space Lighting, which renders objects onscreen using the same techniques used by the film industry, including real-time film quality motion blur, on your PC

System Requirements

    Minimum:
    • OS: Windows 7 64-bit / Windows 8 64-bit
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM (Dedicated) DirectX 11 Compatible Video Card
    • DirectX: Version 11
    • Hard Drive: 4 GB available space
    • Additional Notes: Mantle Benchmark requires an AMD Radeon 7x00 Series Video Card or Better and the AMD Mantle drivers.
Helpful customer reviews
2 of 3 people (67%) found this review helpful
0.2 hrs on record
Posted: November 7
this made we wish they made a game.
Was this review helpful? Yes No
0 of 3 people (0%) found this review helpful
0.8 hrs on record
Posted: November 12
Mantle crashes my whole system
Was this review helpful? Yes No
0.3 hrs on record
Posted: November 1
I was skeptical about the new "futuristic" Mantle technology people have been talking about. That was until I ran this test.

Average FPS with Mantle: 38.66
Average FPS with DirectX: 20.36

Of course that the comparison will only work when running on a Mantle COMPATIBLE HARDWARE, and under the SAME CONDITIONS.

Great hardware stress test. Allows custom settings too!

PS: depending on the quality choosen, it can make your PC scream.
Was this review helpful? Yes No
31 of 44 people (70%) found this review helpful
0.1 hrs on record
Posted: July 29
"Unable to initialize Graphics system.
Video card unsupported."

WELP, THAT'S ENOUGH PROOF FOR ME.
Was this review helpful? Yes No
5 of 8 people (63%) found this review helpful
5.1 hrs on record
Posted: June 18
A pretty good stress test. This Star Swarm stress test I found while looking at some free tools I could use, is really one of the better stress tests I have seen. Its free so you can try it at your leisure, if your game still runs normally once you get 5000+ units on screen at once, you are prepared.
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2 of 3 people (67%) found this review helpful
0.1 hrs on record
Posted: October 9
Good free tool to benchmark your GPU.

Version 1.10
10/09/2014 14:28
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 970
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8484171776
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 26100

Average FPS: 72.50
Average Unit Count: 4813
Maximum Unit Count: 6142
Average Batches/MS: 1208.12
Maximum Batches/MS: 4905.71
Average Batch Count: 17584
Maximum Batch Count: 123543
===========================================================
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0 of 1 people (0%) found this review helpful
0.3 hrs on record
Posted: October 12
Must have if you want to test your brand new Mantle GPU
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2 of 6 people (33%) found this review helpful
0.5 hrs on record
Posted: June 19
Nice to see what some games in the future will look like.

Version 1.10
06/20/2014 00:49
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17130590208
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 19520

Average FPS: 54.22
Average Unit Count: 4479
Maximum Unit Count: 5823
Average Batches/MS: 1134.21
Maximum Batches/MS: 3842.92
Average Batch Count: 21998
Maximum Batch Count: 150371
===========================================================
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1 of 4 people (25%) found this review helpful
0.3 hrs on record
Posted: October 15
Pretty good.

Remember to disable AA for big fps gain.
Was this review helpful? Yes No
2 of 7 people (29%) found this review helpful
0.2 hrs on record
Posted: July 16
No SLI support
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2 of 8 people (25%) found this review helpful
0.2 hrs on record
Posted: September 4
A stress testing program and it doesn't support CrossFire. Enough said.
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0 of 4 people (0%) found this review helpful
0.7 hrs on record
Posted: May 30
Was referred to this new benchmark tool.
76 avg fps
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013

Version 1.10
05/30/2014 19:48
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780 Ti
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17115455488
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 27477

Average FPS: 76.32
Average Unit Count: 4528
Maximum Unit Count: 5824
Average Batches/MS: 1228.41
Maximum Batches/MS: 3994.91
Average Batch Count: 19121
Maximum Batch Count: 132196
===========================================================

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5 of 18 people (28%) found this review helpful
20.5 hrs on record
Posted: May 31
USELESS.
Neither DirectX version nor Mantle version runs properly.

DirectX version hangs with gray screen only !!
Mantle version hangs even with latest Catalyst 14.4 version.
Was this review helpful? Yes No
4 of 16 people (25%) found this review helpful
0.2 hrs on record
Posted: June 18
NVIDIA graphic card doesn't work.
Was this review helpful? Yes No
0.3 hrs on record
Posted: June 30
I tried this benchmark on extreme and low, and was impressed with both results.

My Rig:
FX-8350
HD7950 Crossfire
16GB RAM

Low Results:
Test Duration: 361 Seconds
Total Frames: 29642

Average FPS: 82.02
Average Unit Count: 4619
Maximum Unit Count: 5582
Average Batches/MS: 343.77
Maximum Batches/MS: 1982.41
Average Batch Count: 3730
Maximum Batch Count: 28489

Extreme Results:
Test Duration: 360 Seconds
Total Frames: 13706

Average FPS: 38.07
Average Unit Count: 4368
Maximum Unit Count: 5594
Average Batches/MS: 837.46
Maximum Batches/MS: 5452.57
Average Batch Count: 23237
Maximum Batch Count: 119075

You notice the quality difference on low, however with 4.5k-5.5k units fighting at once at 80fps it's worth it and certainly bodes well for Mantle games.
Was this review helpful? Yes No
3.4 hrs on record
Posted: July 3
Amazing stress test =)

I really hope that we can have an space combat like that

My config:


===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
D:\Enkhrypthor\Documentos\Star Swarm\Output_14_07_03_2227.txt
Version 1.10
07/03/2014 22:27
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 25704525824
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 8
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 3
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 22164

Average FPS: 61.56
Average Unit Count: 4598
Maximum Unit Count: 5861
Average Batches/MS: 783.03
Maximum Batches/MS: 3015.08
Average Batch Count: 11948
Maximum Batch Count: 77196
===========================================================
Was this review helpful? Yes No
0.1 hrs on record
Posted: July 23
The sheer amount of lasers flying, ships swerving and force fields put up will amaze you. Great demo, Mantle runs pretty well.

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-8320 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 25680613376
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 25938

Average FPS: 72.05
Average Unit Count: 4797
Maximum Unit Count: 6183
Average Batches/MS: 1183.05
Maximum Batches/MS: 4380.71
Average Batch Count: 17747
Maximum Batch Count: 147751
===========================================================
Was this review helpful? Yes No
0.6 hrs on record
Posted: August 22
Pretty cool benchmark but the results for me have been inconsistent, even with the same parts over and over. Still a good way to stress test a system for about 6 minutes only. =P Still, it's free and they are probably going to develop this even more to promote AMD's Mantle technology into more games.
Was this review helpful? Yes No
0.4 hrs on record
Posted: June 6
== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-8350 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8514867200
Allocatable Memory: 8796092891136

== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 103 Seconds
Total Frames: 6078

Average FPS: 58.88
Average Unit Count: 3595
Maximum Unit Count: 5466
Average Batches/MS: 1026.52
Maximum Batches/MS: 5667.82
Average Batch Count: 19806
Maximum Batch Count: 76772
Was this review helpful? Yes No
0.6 hrs on record
Posted: May 27
Processor
Physical Cores: 4
Logical Cores: 4
Physical Memory: 12854497280
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: C:\Users\Bros_2\Documents\Star Swarm\FrameDump_14_05_27_1142.csv
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 7084

Average FPS: 19.68
Average Unit Count: 3941
Maximum Unit Count: 5631
Average Batches/MS: 340.91
Maximum Batches/MS: 1066.70
Average Batch Count: 20601
Maximum Batch Count: 140642
===========================================================

After Driver Update

Processor
Physical Cores: 4
Logical Cores: 4
Physical Memory: 12854497280
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: C:\Users\Bros_2\Documents\Star Swarm\FrameDump_14_05_27_1221.csv
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 6390

Average FPS: 17.75
Average Unit Count: 3865
Maximum Unit Count: 5472
Average Batches/MS: 399.82
Maximum Batches/MS: 1441.89
Average Batch Count: 25390
Maximum Batch Count: 90884
===========================================================

Proof Nvidia sucks with drivers, the one before this one had problems with DOTA 2 of all things. Time to roll back :p
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