It feels weird doing this for a game which I've actually gone through and completely beaten/gotten 100% of the achievements for, but I can't really recommend Gravity Badgers.
Gravity Badgers is a simple puzzle game where you choose initial direction and velocity of your character, and then their trajectory will change based off of the type of planets you're near (some attracting, some repelling). You're attempting to direct your character to a warp at the end of the level, optionally picking up 3 items along the way.
It's very simple, and I suppose accomplishes that initial goal well enough, but in a lot of ways it just felt lacking. The character graphics are very static - at times feeling like it's a cut out sheet of a character moving around, but without the graphic design to make it seem like that. A large majority of the levels are actually VERY easy, with a few levels that are extremely finicky - there doesn't seem to be much of a middle ground for a pleasing challenge. And finally, there's boss levels, where your character starts shooting lasers at an enemy while they're going at you, and which has pretty much nothing mechanically which relates to the rest of the game. They feel weird, very out of place, and don't really "work."
This is very obviously a budget phone/tablet game, and probably better suited to that medium. If these sorts of games appeal to you, sure, go ahead and pick it up - it's competent enough in its own right, aside from minor other technical issues (a little bit of sloppy edge detection for some of the hazards, primarily), but ultimately the game is pretty rough around its edges. It worked well enough for a mindless distraction while I was also doing another activity (TV, work, etc), but there's not a whole lot there, and I doubt most people would enjoy it.