Spark Rising is a fast paced, arcade action oriented, dynamically generated, but still with some user generated content first person shooter. Take down a mad god and his endless army that is tearing the galaxy asunder!
User reviews: Mostly Positive (43 reviews)
Release Date: May 8, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Spark Rising Early Access is your chance to play Spark Rising while in a wee infant state so that you can help us raise this baby into a grand game one day. Which pretty much means that much of the game in its current form is in flux, and is very raw. The final form could change dramatically based on your feedback, your care, your love, and your rants. This is a work in progress and therefore contains all sorts of wonky bugs, which could be fun to screw around with, or turn you into a madman. Or woman. Whichever you prefer.

So what exactly can you expect from an early access game? Pretty much this:
  • Bugs that make you go hmmm.....
  • Features yet to be added
  • Full features that may get axed because they sucked
  • Save files that will eventually be wiped
  • Missing or unclear objectives
  • Changing control schemes as we optimize
  • Graphics and performance that has yet to be optimized

If you are the sort of trend setting gamer that loves the behind the scenes look at what we are creating, warts and all, and loves the idea of shaping this game from a baby to an adult, then this early access is for you. But if the thought of this sort of thing makes you want to smack a baby, we suggest that parenting ain't quite for you. Better you wait to play a more stable game, and wait until we officially launch the game.

Currently the game is expected to stay in early access form for at least the next 8 months. Based on how things progress, we either continue to build the game in early access form or officially launch. Either way our plan is to continue to add features to the game for some time to come.

For early backers of our game before we launched on Steam, if you prefer a Mac version you will get it. For the launch on Steam, we will only sell the PC version at this stage. The Mac version will come a few months afterwards.”
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Recent updates View all (10)

May 4

Spark Rising 4.0 Ready To Rock Your Nips

We got an all new update, and it's filled with lots of Spark sweetness. As addictive as crystals.

The first thing you'll notice is that the world is much more fleshed out. More trees of different colors, flowers, foliage, clouds and such. And the world generation is much more dynamic, with tall mountains, volcano formations, and small floating islands. It's still rather rough, but you can start to see what's possible.

We got some new 3D models in for Die Guy Lolo, and for the Z Bat Drone. It's got a slick clean simple geometric design, while having more details overall. Some enemies still are older models and you can see the difference.

We now introduced new weapons you can swap out. Again, all still very raw, lots of tweaking needed still, but you can at least get a taste of how differently each one works. You got your assault blaster, a short range shotgun, and a AOE charge shot.

We also introduced a new melee type of attack, great for doing close range damage, and also carving out a good chunk of voxel structures to boot.

You can now drop various objects in the battle to use to your advantage. One object is a simple gray cube designed to help you block enemy fire and also act as a stepping stone. Another is a propulsion cube, which you see scattered around the world. You can now drop your own where ever you like.

The boost is still in the game from before, but quite frankly, it's not very useful. I think we need to redesign it a bit. Something we'll tackle in 5.0.

These abilities will eventually be improved so they have more direct purpose in the game.

You can now collect coins to unlock new exo-suits. Currently there are only a few differences between each suit, but eventually they will play very differently. For now as an example, the Ninja exo-suit can do quad jumps, and moves a bit faster, but has much lower health. We'll soon make them more unique, with other special abilities as well.

Each base now has different objectives to complete, from zone control, destroying consoles, knocking down a protective shield, and a raw concept for a boss fight.

With all this new stuff, we want to hear your feedback! What works, what doesn't. As we always said, where the game goes is really based on what the fans are interested in exploring. Even from when we first conceived the game concept much has changed and that sort of evolution has been fun to experience even if it's a bit daunting!

So there are lots of things that are still very raw in the game. So before you go posting stuff up in the forums saying, "hey, the boss looks like ass!", we're just going let you know the things we're aware of:

  • The boss looks like ass
  • Physics is still really wonky, but in a pretty comical way
  • The boost feature... just isn't as cool as we like it. We're likely gonna scrap it and try something else.
  • Yes, we know "Die Guys Rain Supreme" is not spelled correct. It's a play on words that you'll get one day.
  • The objective system is not quite as interesting as it could be. So we're going to really rework this so that taking out each base feels a bit more unique.
  • We're rethinking how you build things in the game so that it's more about place objects around the map to be useful. But it's still very raw in playtesting.
  • The crystals still look like snowflakes. We still don't know how we want to design these... yeah, they are just simple crystals... but... still...
  • The exo-suits feel like they need more unique characteristics to them. Any suggestions?

3 comments Read more

March 12

Spark Rising 3.1 Will Tickle Your Spark Bone

This quick update addresses a number of optimization issues, so you should be able to eek out smoother framerates. Optimization is never done, so we'll continue to address more with each update. And there are a bunch of tweaks, bug fixes and balancing elements addressed. And we threw in a few new features. Dig in!

  • Double jump added back
  • New feature to adjust draw distance to min, default, max
  • Size of voxel structures increased
  • Feedback form email field fixed
  • Enemy formations improved
  • Placement of turrets and enemies improved
  • Drop rates for pick up items tweaked
  • Floating islands on aerial enemy bunkers easier to grapple to
  • UI reduced in size
  • Propulsion cube tweaks and fixes
  • Dropship tweaks so that you don't fall through them
  • Visual cue of what a console is so you know what to destroy in a base
  • Size of mini floating islands increased

    After this update, we begin version 4.0. Stay tuned as we soon tease what's coming next!

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About This Game

Spark Rising is a FPS where you conquer worlds and fight back against a mad god that is tearing the galaxy asunder.

You play as a Spark Bot and you must betray your master god to save what's left before reality is twisted all to hell. The problem is... how do you fight back against a god that can break heaven, earth and hell? Plunder rare crystals and loot to build up enough power to fight back. And perhaps the story might end with you as a hero.

Join us in this journey in the creation of Spark Rising!


Engage in battles, destroying one base another another, conquering one planet after another... you're thirsty... for destruction! What makes our battles so much fun?

  • Dynamically Changing Galaxy - No two locations are ever the same as some battle maps are procedurally generated, others are user generated
  • Destructible Fortresses – All structures and defenses are completely destructible
  • Upgrade your Battle Exo-Suits – Gather rare crystals and loot to upgrade your exo-suits to take on a god
  • Creative Mode - Build stuff...Sandbox-style!

  • Steam Workshop Support - Easily share your creation with others
  • Import From Minecraft & Qubicle - Easily import millions of creations, whether it’s your own or someone elses
  • Backstory - Reveals the story behind your Spark Bot, and its origin
  • Co-op Gameplay – Play online co-op in any game mode
  • Battle Pet – Hunt down, and train pets to serve you in battle and help you find loot

System Requirements

    • OS: Windows XP
    • Processor: 2GHz
    • Memory: 6 GB RAM
    • Graphics: 256 MG graphics memory
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
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