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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Spark Early Access 5.0 is now here! Here’s what’s included in this update:
CONQUEST MODE UPDATE
Conquest Mode is now designed to be a gauntlet that you must blast your way through. A whole lotta gameplay balancing went into this so give it a whirl! Enemy AI has been improved so they hunt you down more diligently now. It’s tough, and requires some quick thinking and strategy to beat 10 worlds. There are a few varying objectives for this version. If the idea of having different objectives is fun, we'll introduce more!
Watch out for the Summoner who can conjure up ghosts that hunt you down. They can go through walls so watch out! We haven’t updated any animations for her yet, but wanted to test how battling her feels before we finalize the visuals. You’ll also notice that other enemies have been changed. The turret uses a new design, though we don’t fully reveal how it stacks up like a totem just yet. The drop ship has been redesigned visually, but it’s main attack patterns aren’t fully baked yet. That’s coming soon as well.
You’ll start to see new enemy squads pop up. These squads could be patrolling, or hiding waiting to ambush. With a batch of enemies to take out you gotta be careful of getting swarmed, which is a typical Red Army tactic. Ongoing, as we introduce more enemy types, these new enemy squads can change up the battle situation dramatically.
WORLD DESIGN CHANGES
The worlds are less sprawling now, so that battles are more contained. This ups the intensity, and there’s less roaming around. In fact, the whole pace of the game has changed because of it. You’ll also find that each time you load up the world, there are now several times of base designs. Volcanos, sheer cliffs, dangerous narrow paths all exist, which makes traversing more challenging.
SHIELD & ENERGY
We introduce a new energy bar that can be used to power your new shield. This recharging shield gives you some temporary protection before your health is drained. The energy bar can also be used to power your power jumps, grapples, and sprints, but how that will work ongoing really depends on whether you find that mechanic interesting.
WHAT HAPPENED TO THE EXO-SUITS?
Based on feedback, we wanted to go back and rework this. In our last update you could use your coins to buy new exo-suits, which gives you different movement, health, etc. stats. But you wanted something a bit more different per suit, so well tackle that. As an example, a Ninja suit should have some other ninja like abilities. Perhaps a boost that gives you invisibility? Something like that!
CHANGES A COMING
The way we handle loot drop, weapons and objects will change in future releases. The idea being that once you get a new drop, it should encourage you to play differently. Rather than let you have access to all the abilities at once, which few people seem to be using, we’ll tweak the UX so that the emphasis is around that new pick up you got. Next update will also start to see much more enemy variety. Our goal is that each time you hit the play button, something feels different.
Have fun, and as always, we appreciate the feedback. Unlike many other games which marches towards a set goal that is already all designed by the team, we take a feedback oriented approach and adjust course based on it. The journey in conceptualizing this game is what makes it unique!
We got an all new update, and it's filled with lots of Spark sweetness. As addictive as crystals.
MORE VISUALLY STRIKING ENVIRONMENTS
The first thing you'll notice is that the world is much more fleshed out. More trees of different colors, flowers, foliage, clouds and such. And the world generation is much more dynamic, with tall mountains, volcano formations, and small floating islands. It's still rather rough, but you can start to see what's possible.
We got some new 3D models in for Die Guy Lolo, and for the Z Bat Drone. It's got a slick clean simple geometric design, while having more details overall. Some enemies still are older models and you can see the difference.
We now introduced new weapons you can swap out. Again, all still very raw, lots of tweaking needed still, but you can at least get a taste of how differently each one works. You got your assault blaster, a short range shotgun, and a AOE charge shot.
We also introduced a new melee type of attack, great for doing close range damage, and also carving out a good chunk of voxel structures to boot.
You can now drop various objects in the battle to use to your advantage. One object is a simple gray cube designed to help you block enemy fire and also act as a stepping stone. Another is a propulsion cube, which you see scattered around the world. You can now drop your own where ever you like.
The boost is still in the game from before, but quite frankly, it's not very useful. I think we need to redesign it a bit. Something we'll tackle in 5.0.
These abilities will eventually be improved so they have more direct purpose in the game.
You can now collect coins to unlock new exo-suits. Currently there are only a few differences between each suit, but eventually they will play very differently. For now as an example, the Ninja exo-suit can do quad jumps, and moves a bit faster, but has much lower health. We'll soon make them more unique, with other special abilities as well.
Each base now has different objectives to complete, from zone control, destroying consoles, knocking down a protective shield, and a raw concept for a boss fight.
FEEDBACK FEEDBACK FEEDBACK!
With all this new stuff, we want to hear your feedback! What works, what doesn't. As we always said, where the game goes is really based on what the fans are interested in exploring. Even from when we first conceived the game concept much has changed and that sort of evolution has been fun to experience even if it's a bit daunting!
WHAT'S NOT QUITE FULLY BAKED
So there are lots of things that are still very raw in the game. So before you go posting stuff up in the forums saying, "hey, the boss looks like ass!", we're just going let you know the things we're aware of:
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