Spark Rising is a fast paced, arcade action oriented, dynamically generated, but still with some user generated content first person shooter. Take down a mad god and his endless army that is tearing the galaxy asunder!
User reviews: Mixed (48 reviews)
Release Date: May 8, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Spark Rising Early Access is your chance to play Spark Rising while in a wee infant state so that you can help us raise this baby into a grand game one day. Which pretty much means that much of the game in its current form is in flux, and is very raw. The final form could change dramatically based on your feedback, your care, your love, and your rants. This is a work in progress and therefore contains all sorts of wonky bugs, which could be fun to screw around with, or turn you into a madman. Or woman. Whichever you prefer.

So what exactly can you expect from an early access game? Pretty much this:
  • Bugs that make you go hmmm.....
  • Features yet to be added
  • Full features that may get axed because they sucked
  • Save files that will eventually be wiped
  • Missing or unclear objectives
  • Changing control schemes as we optimize
  • Graphics and performance that has yet to be optimized

If you are the sort of trend setting gamer that loves the behind the scenes look at what we are creating, warts and all, and loves the idea of shaping this game from a baby to an adult, then this early access is for you. But if the thought of this sort of thing makes you want to smack a baby, we suggest that parenting ain't quite for you. Better you wait to play a more stable game, and wait until we officially launch the game.

Currently the game is expected to stay in early access form for at least the next 8 months. Based on how things progress, we either continue to build the game in early access form or officially launch. Either way our plan is to continue to add features to the game for some time to come.

For early backers of our game before we launched on Steam, if you prefer a Mac version you will get it. For the launch on Steam, we will only sell the PC version at this stage. The Mac version will come a few months afterwards.”
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Recent updates View all (11)

June 16

Spark Rising 5.0 Will Challenge You

Spark Early Access 5.0 is now here! Here’s what’s included in this update:

CONQUEST MODE UPDATE
Conquest Mode is now designed to be a gauntlet that you must blast your way through. A whole lotta gameplay balancing went into this so give it a whirl! Enemy AI has been improved so they hunt you down more diligently now. It’s tough, and requires some quick thinking and strategy to beat 10 worlds. There are a few varying objectives for this version. If the idea of having different objectives is fun, we'll introduce more!

NEW ENEMIES
Watch out for the Summoner who can conjure up ghosts that hunt you down. They can go through walls so watch out! We haven’t updated any animations for her yet, but wanted to test how battling her feels before we finalize the visuals. You’ll also notice that other enemies have been changed. The turret uses a new design, though we don’t fully reveal how it stacks up like a totem just yet. The drop ship has been redesigned visually, but it’s main attack patterns aren’t fully baked yet. That’s coming soon as well.

ENEMY SQUADS
You’ll start to see new enemy squads pop up. These squads could be patrolling, or hiding waiting to ambush. With a batch of enemies to take out you gotta be careful of getting swarmed, which is a typical Red Army tactic. Ongoing, as we introduce more enemy types, these new enemy squads can change up the battle situation dramatically.

WORLD DESIGN CHANGES
The worlds are less sprawling now, so that battles are more contained. This ups the intensity, and there’s less roaming around. In fact, the whole pace of the game has changed because of it. You’ll also find that each time you load up the world, there are now several times of base designs. Volcanos, sheer cliffs, dangerous narrow paths all exist, which makes traversing more challenging.

SHIELD & ENERGY
We introduce a new energy bar that can be used to power your new shield. This recharging shield gives you some temporary protection before your health is drained. The energy bar can also be used to power your power jumps, grapples, and sprints, but how that will work ongoing really depends on whether you find that mechanic interesting.

WHAT HAPPENED TO THE EXO-SUITS?
Based on feedback, we wanted to go back and rework this. In our last update you could use your coins to buy new exo-suits, which gives you different movement, health, etc. stats. But you wanted something a bit more different per suit, so well tackle that. As an example, a Ninja suit should have some other ninja like abilities. Perhaps a boost that gives you invisibility? Something like that!

CHANGES A COMING
The way we handle loot drop, weapons and objects will change in future releases. The idea being that once you get a new drop, it should encourage you to play differently. Rather than let you have access to all the abilities at once, which few people seem to be using, we’ll tweak the UX so that the emphasis is around that new pick up you got. Next update will also start to see much more enemy variety. Our goal is that each time you hit the play button, something feels different.

Have fun, and as always, we appreciate the feedback. Unlike many other games which marches towards a set goal that is already all designed by the team, we take a feedback oriented approach and adjust course based on it. The journey in conceptualizing this game is what makes it unique!

7 comments Read more

May 4

Spark Rising 4.0 Ready To Rock Your Nips

We got an all new update, and it's filled with lots of Spark sweetness. As addictive as crystals.

MORE VISUALLY STRIKING ENVIRONMENTS
The first thing you'll notice is that the world is much more fleshed out. More trees of different colors, flowers, foliage, clouds and such. And the world generation is much more dynamic, with tall mountains, volcano formations, and small floating islands. It's still rather rough, but you can start to see what's possible.

MORE ENEMIES
We got some new 3D models in for Die Guy Lolo, and for the Z Bat Drone. It's got a slick clean simple geometric design, while having more details overall. Some enemies still are older models and you can see the difference.

NEW WEAPONS
We now introduced new weapons you can swap out. Again, all still very raw, lots of tweaking needed still, but you can at least get a taste of how differently each one works. You got your assault blaster, a short range shotgun, and a AOE charge shot.

We also introduced a new melee type of attack, great for doing close range damage, and also carving out a good chunk of voxel structures to boot.

NEW ABILITIES
You can now drop various objects in the battle to use to your advantage. One object is a simple gray cube designed to help you block enemy fire and also act as a stepping stone. Another is a propulsion cube, which you see scattered around the world. You can now drop your own where ever you like.

The boost is still in the game from before, but quite frankly, it's not very useful. I think we need to redesign it a bit. Something we'll tackle in 5.0.

These abilities will eventually be improved so they have more direct purpose in the game.

NEW EXO-SUITS
You can now collect coins to unlock new exo-suits. Currently there are only a few differences between each suit, but eventually they will play very differently. For now as an example, the Ninja exo-suit can do quad jumps, and moves a bit faster, but has much lower health. We'll soon make them more unique, with other special abilities as well.

NEW OBJECTIVES
Each base now has different objectives to complete, from zone control, destroying consoles, knocking down a protective shield, and a raw concept for a boss fight.


FEEDBACK FEEDBACK FEEDBACK!
With all this new stuff, we want to hear your feedback! What works, what doesn't. As we always said, where the game goes is really based on what the fans are interested in exploring. Even from when we first conceived the game concept much has changed and that sort of evolution has been fun to experience even if it's a bit daunting!

WHAT'S NOT QUITE FULLY BAKED
So there are lots of things that are still very raw in the game. So before you go posting stuff up in the forums saying, "hey, the boss looks like ass!", we're just going let you know the things we're aware of:

  • The boss looks like ass
  • Physics is still really wonky, but in a pretty comical way
  • The boost feature... just isn't as cool as we like it. We're likely gonna scrap it and try something else.
  • Yes, we know "Die Guys Rain Supreme" is not spelled correct. It's a play on words that you'll get one day.
  • The objective system is not quite as interesting as it could be. So we're going to really rework this so that taking out each base feels a bit more unique.
  • We're rethinking how you build things in the game so that it's more about place objects around the map to be useful. But it's still very raw in playtesting.
  • The crystals still look like snowflakes. We still don't know how we want to design these... yeah, they are just simple crystals... but... still...
  • The exo-suits feel like they need more unique characteristics to them. Any suggestions?

3 comments Read more
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About This Game

Spark Rising is a FPS where you conquer worlds and fight back against a mad god that is tearing the galaxy asunder.

You play as a Spark Bot and you must betray your master god to save what's left before reality is twisted all to hell. The problem is... how do you fight back against a god that can break heaven, earth and hell? Plunder rare crystals and loot to build up enough power to fight back. And perhaps the story might end with you as a hero.

Join us in this journey in the creation of Spark Rising!

MASSIVE BATTLES

Engage in battles, destroying one base another another, conquering one planet after another... you're thirsty... for destruction! What makes our battles so much fun?

GAMEPLAY FEATURES:
  • Dynamically Changing Galaxy - No two locations are ever the same as some battle maps are procedurally generated, others are user generated
  • Destructible Fortresses – All structures and defenses are completely destructible
  • Upgrade your Battle Exo-Suits – Gather rare crystals and loot to upgrade your exo-suits to take on a god
  • Creative Mode - Build stuff...Sandbox-style!

COMING SOON:
  • Steam Workshop Support - Easily share your creation with others
  • Import From Minecraft & Qubicle - Easily import millions of creations, whether it’s your own or someone elses
  • Backstory - Reveals the story behind your Spark Bot, and its origin
  • Co-op Gameplay – Play online co-op in any game mode
  • Battle Pet – Hunt down, and train pets to serve you in battle and help you find loot

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 2GHz
    • Memory: 6 GB RAM
    • Graphics: 256 MG graphics memory
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
Helpful customer reviews
1 of 1 people (100%) found this review helpful
3.9 hrs on record
Posted: June 27
Early Access Review
this is a really interesting game. it feels like a combinatiion of my favorite games. cant wait for the final version
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14 of 22 people (64%) found this review helpful
2 people found this review funny
1.0 hrs on record
Posted: May 1
Early Access Review
Do NOT, I repeat, do NOT touch this game. While they game had a good concept it has go nowhere extremely fast. The devs don't seem to do much for it, and the main creator seems to love going on vacations more than working on the game.
As an early access game it lacks any real play-ability, I have followed this game since the beginning and nothing of value has been added. the screenshots above on spoofed and none o it was actually what it seems, at first glace it seems like a game with depths, but animation is terrible, gameplay is about a flash game worth of content and nothing is being worked on.

To me it would feel the devs just don't care enough about this game and seem to just avoid it as I would recommend you should.
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5 of 5 people (100%) found this review helpful
3.1 hrs on record
Posted: May 10
Early Access Review
Okay, here goes:

First Gamemode: Started playing, got addicted, thought this isn't that bad but not worth $10.

Second Gamemode: After i relised there were more gamemodes and started playing them i though it was pretty cool, you know, after the giant TITAN THAT RAMPAGES THOUGH A CITY (would be better if he had a solid body that could break stuff though)

Third Gamemode: Now this is the only reason i wrote this review, because the third gamemode is basucally just a first person megaman game where you run through a world filled with Nintendo based areas (Mario, Kirby, Pokemon, etc) and you shoot at targets and shy guys..... THAT IS ♥♥♥♥ING AWESOME!!! But it would be better if there was a way to turn the timer off!
Was this review helpful? Yes No Funny
14 of 23 people (61%) found this review helpful
0.9 hrs on record
Posted: May 7
Early Access Review
Advertised as having jolly MP; does not actually have this feature.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: May 7
Early Access Review
I will update this Review, when new updates come out and things change!

I played Alpha 4.0 that just came out. So if you have seen the game before (see screenshots in the Shop!), it did change quite a bit (It will change even more in the future). Afaik the art-direction will stay like that (might change a bit).

https://www.youtube.com/watch?v=o-xIarvMjTc&noredirect=1 (6 parts of cluesless gameplay)

I did play the older Versions too, but they are not representative anymore, so i cut that out at the end. Sorry, that´s the reason it has no real ending.

I like the graphics and performance was ok. You have slow-downs when you activate Boost or many Enemies are around. Imho the game runs good and playable without bigger issues (AMD X6, 8GB Ram, GTX560Ti Oc). I had absolutely no crashes or really big bugs (Textures are flickering when in window-mode).

TL/DR: Minecraft and "Drunken Robot Po.rnography" made a baby, while playing Super Mario on LSD. A lot of crazy fun and i can´t wait to get more of it and better and bigger Bosses (just saw one yet). There will be Minecraft-like crafting and building (Sandbox/Creative-Mode not integrated in 4.0) and Multiplayer.

So do i recommend it? Absolutely, if you want a crazy shooter (like explained above) and have the money to spare. If you´re not sure, where the journey will bring Spark Rising to, you should maybe wait for another update (the Dev is really quick afaik with integrating user-requested things, if they make sense though!).
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