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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Spark Early Access 6.0 is now alive and twerkin! Here’s what’s in this update:
GAMEPLAY TWERKS... ER, TWEAKS
The gameplay is now more streamlined and keeps the action front and center. It’s also much tougher, bordering on a rogue like experience. Enemies will hunt you down! Survival requires real twitchy fingers, and some strategy. We’re gathering data on how people play… and die… which will be helpful in determining the right balance. If you have other thoughts, please do share with us in the feedback form built right into the game!
Check out the snazzy new Beefy! He’s like a Die Guy on roids. He may be slow, but watch out for his arm cannon! There are now several flavors of turrets. The totem turret could spew a mix of deadly fireballs, ice balls, and dark balls… which are poisonous gaseous enemies in of themselves. Or be careful of the Diggler turret that burrows up from the ground. Or shake in fear of the Triple Diggler! The dropship has been overhauled to look like a flying massive turtle. Why? Why not. And there’s the Fly Guy you gotta watch out for who will nail you from afar and from above with his twin lasers.
NEW POWER UP SYSTEM
We simplified the way power ups work. Now each time you pick up a new ability it instantly becomes the default secondary ability you have. You always have your primary weapon, and juggling your secondary ability is going to be the real challenge!
NEW POWER UPS
Try out the new spear gun and see if you can nail the one hit kill. Or sample the new fireball blaster and bounce bounce bounce. Or lay waste with watermelon bombs. Great for napalming enemies back to the ice age! You also got a new shield ability that recharges. Very useful! Though beware. If you sprint often, it drains your energy which powers your shield...
We wanted the environment to feel a bit different each time you load up a game. So you might have noticed that there are different levels of brightness, different skyboxes, different colored trees and fog. Sometimes you’ll see a flock of birds. New environment objects might pop up here and there as well. Some which provide bonuses. We won’t spoil it for you! Kirby?
Enemies now try to avoid falling over the side of the world. Less stupid, right? They also are much better at navigating around this wacky world. We also fixed a bunch of crashes. Added in some new sound fx. And reduced visual glitches which popped up randomly before. Since this is an early access game, we try to avoid too much of this sort of fixing early on, so you’ll continue experience wacky stuff. Hopefully nothing that feels too game breaking.
We introduced different exo-suits in our last update… but it wasn’t all that interesting. So we pulled it out this update to rework it. The boss has also been hidden away so we can tweak it some more. Needs more… flavor. We did build a seemingly cool visual effect when you sprint, but… it was so disorienting that we killed it. Right now you can collect coins but there isn’t a way to spend just yet. Now this is where you come in. What you would like to spend coins on? Weapon upgrades? Unlock exo-suits? New music? Share with us your thoughts in the forums!
NEW WORLD NAMES
We decided to include a fun Easter Egg in the way our world names are generated. It’s a shout out to the hundreds of people who backed us over the past year. We know it’s been a long ride, and we appreciate your support over all this time.
And oh yet, we’re testing out a pet concept. Say hi to Fitbot! He’s also the star of a few mobile apps you should check out!
Copyright Wicked Loot. All rights reserved.
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