Spark Rising is a fast paced, arcade action oriented, dynamically generated, but still with some user generated content first person shooter. Take down a mad god and his endless army that is tearing the galaxy asunder!
Análisis de usuarios: Variados (63 análisis) - El 53% de los 63 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 8 mayo 2014

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

“Spark Rising Early Access is your chance to play Spark Rising while in a wee infant state so that you can help us raise this baby into a grand game one day. Which pretty much means that much of the game in its current form is in flux, and is very raw. The final form could change dramatically based on your feedback, your care, your love, and your rants. This is a work in progress and therefore contains all sorts of wonky bugs, which could be fun to screw around with, or turn you into a madman. Or woman. Whichever you prefer.

So what exactly can you expect from an early access game? Pretty much this:
  • Bugs that make you go hmmm.....
  • Features yet to be added
  • Full features that may get axed because they sucked
  • Save files that will eventually be wiped
  • Missing or unclear objectives
  • Changing control schemes as we optimize
  • Graphics and performance that has yet to be optimized

If you are the sort of trend setting gamer that loves the behind the scenes look at what we are creating, warts and all, and loves the idea of shaping this game from a baby to an adult, then this early access is for you. But if the thought of this sort of thing makes you want to smack a baby, we suggest that parenting ain't quite for you. Better you wait to play a more stable game, and wait until we officially launch the game.

Currently the game is expected to stay in early access form for at least the next 8 months. Based on how things progress, we either continue to build the game in early access form or officially launch. Either way our plan is to continue to add features to the game for some time to come.

For early backers of our game before we launched on Steam, if you prefer a Mac version you will get it. For the launch on Steam, we will only sell the PC version at this stage. The Mac version will come a few months afterwards.”
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Actualizaciones recientes Ver todos (12)

12 de agosto de 2015

Spark Rising 6.0 = Summertime Fun

Spark Early Access 6.0 is now alive and twerkin! Here’s what’s in this update:

The gameplay is now more streamlined and keeps the action front and center. It’s also much tougher, bordering on a rogue like experience. Enemies will hunt you down! Survival requires real twitchy fingers, and some strategy. We’re gathering data on how people play… and die… which will be helpful in determining the right balance. If you have other thoughts, please do share with us in the feedback form built right into the game!

Check out the snazzy new Beefy! He’s like a Die Guy on roids. He may be slow, but watch out for his arm cannon! There are now several flavors of turrets. The totem turret could spew a mix of deadly fireballs, ice balls, and dark balls… which are poisonous gaseous enemies in of themselves. Or be careful of the Diggler turret that burrows up from the ground. Or shake in fear of the Triple Diggler! The dropship has been overhauled to look like a flying massive turtle. Why? Why not. And there’s the Fly Guy you gotta watch out for who will nail you from afar and from above with his twin lasers.

We simplified the way power ups work. Now each time you pick up a new ability it instantly becomes the default secondary ability you have. You always have your primary weapon, and juggling your secondary ability is going to be the real challenge!

Try out the new spear gun and see if you can nail the one hit kill. Or sample the new fireball blaster and bounce bounce bounce. Or lay waste with watermelon bombs. Great for napalming enemies back to the ice age! You also got a new shield ability that recharges. Very useful! Though beware. If you sprint often, it drains your energy which powers your shield...

We wanted the environment to feel a bit different each time you load up a game. So you might have noticed that there are different levels of brightness, different skyboxes, different colored trees and fog. Sometimes you’ll see a flock of birds. New environment objects might pop up here and there as well. Some which provide bonuses. We won’t spoil it for you! Kirby?

Enemies now try to avoid falling over the side of the world. Less stupid, right? They also are much better at navigating around this wacky world. We also fixed a bunch of crashes. Added in some new sound fx. And reduced visual glitches which popped up randomly before. Since this is an early access game, we try to avoid too much of this sort of fixing early on, so you’ll continue experience wacky stuff. Hopefully nothing that feels too game breaking.

We introduced different exo-suits in our last update… but it wasn’t all that interesting. So we pulled it out this update to rework it. The boss has also been hidden away so we can tweak it some more. Needs more… flavor. We did build a seemingly cool visual effect when you sprint, but… it was so disorienting that we killed it. Right now you can collect coins but there isn’t a way to spend just yet. Now this is where you come in. What you would like to spend coins on? Weapon upgrades? Unlock exo-suits? New music? Share with us your thoughts in the forums!

We decided to include a fun Easter Egg in the way our world names are generated. It’s a shout out to the hundreds of people who backed us over the past year. We know it’s been a long ride, and we appreciate your support over all this time.

And oh yet, we’re testing out a pet concept. Say hi to Fitbot! He’s also the star of a few mobile apps you should check out!

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Acerca de este juego

Spark Rising is a FPS where you conquer worlds and fight back against a mad god that is tearing the galaxy asunder.

You play as a Spark Bot and you must betray your master god to save what's left before reality is twisted all to hell. The problem is... how do you fight back against a god that can break heaven, earth and hell? Plunder rare crystals and loot to build up enough power to fight back. And perhaps the story might end with you as a hero.

Join us in this journey in the creation of Spark Rising!


Engage in battles, destroying one base another another, conquering one planet after another... you're thirsty... for destruction! What makes our battles so much fun?

  • Dynamically Changing Galaxy - No two locations are ever the same as some battle maps are procedurally generated, others are user generated
  • Destructible Fortresses – All structures and defenses are completely destructible
  • Upgrade your Battle Exo-Suits – Gather rare crystals and loot to upgrade your exo-suits to take on a god
  • Creative Mode - Build stuff...Sandbox-style!

  • Steam Workshop Support - Easily share your creation with others
  • Import From Minecraft & Qubicle - Easily import millions of creations, whether it’s your own or someone elses
  • Backstory - Reveals the story behind your Spark Bot, and its origin
  • Co-op Gameplay – Play online co-op in any game mode
  • Battle Pet – Hunt down, and train pets to serve you in battle and help you find loot

Requisitos del sistema

    • SO: Windows XP
    • Procesador: 2GHz
    • Memoria: 6 GB de RAM
    • Gráficos: 256 MG graphics memory
    • DirectX: Versión 9.0
    • Almacenamiento: 1 GB de espacio disponible
Análisis útiles de usuarios
A 2 de 3 personas (67%) les ha sido útil este análisis
0.2 h registradas
Publicado el 26 de septiembre de 2015
Análisis de acceso anticipado
Not really sure what to do most of the time
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A 2 de 3 personas (67%) les ha sido útil este análisis
0.2 h registradas
Publicado el 9 de octubre de 2015
Análisis de acceso anticipado
It's indeed a fast paced arcarde action FPS. The trailer shows something about making a fortress you can defend, maybe that's in multiplayer because i never saw that, but come to think of it, i dont remember there being a button in the menu for multiplayer. Maybe I missed it, didn't care since I would never play MP anyway.

It's voxel and random generated worlds. The generation part takes a while (much longer than it should given the size and lack of variety). So you are dumped on to this place with no indication what you are supposed to do, with this ghost like thing in front of you. It never speaks, but it does help shoot bad guys a little bit. Didn't do much besides get in the way of my vision. Then you run a little ways and you are supposed to shoot these "consoles" which are just large glowign blocks. Then a bunch of enemies spawn. Destroy all the consoles then get to the waypoint to escape to the next identically themed level. Enemies are pretty lame with a little variety. The magic guys are annoying. actually most of them are annoying, and not really difficult to take out. You have a machine gun that reloads very frequently, and a couple other alt shots you can pick up (one at a time). Watermelons were sticky bombs but being watermelons was kind of funny. There was a charge shot, a rail gun style shot, and a couple others i think.

Being voxel, you can destroy the terrain some, as well as enemies can when they drop bombs and such. Didn't really affect gameplay all that much though. Very colorful, but not texture to it. Just solid colors, which is good and bad in a way I guess.

Oh, and it's basically rogue-like, in that you die and you start again at level 1. Though I don't know if that matters much since the levels I played seemed more or less identical anyway.

Anyway, overall, not worth my time. It's in early access, but I dont think there would be enough improvement in gameplay style to interest me in the future.
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A 1 de 2 personas (50%) les ha sido útil este análisis
0.2 h registradas
Publicado el 11 de octubre de 2015
Análisis de acceso anticipado
This is the most alpha game I've ever played.
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A 24 de 28 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.5 h registradas
Publicado el 6 de mayo de 2014
Análisis de acceso anticipado
This game is a bundle of fun and can't wait for co-op. I hate to compare it to minecraft (voxel game) but that is the game everyone knows. It's more or less a battle minecraft with guns and the feeling you are in a mech. It's really fast-pased and looks like it has great promise. Now as I'm sure you know it's an early access so you'll see bugs here and there but they are on track for a great game. Dev gave me(and others) an early copy to help get these bugs out but i've had fun playing it while beta testing it as well.

My Rating 6/10 but this will change as more get added (Again it is in early access and they never to a full rating right away due to lack of features and content.
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A 16 de 17 personas (94%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3.9 h registradas
Publicado el 8 de mayo de 2014
Análisis de acceso anticipado
Spark Rising has made a huge amount of progress since I first got involved in the kickstarter around october. Offering a pair of well refined game modes. One requiring you to take back control of a military base and defend it against an invading Titan with it's hordes of voxel minions. Along with a more parkour target shooting map to challenge your mastery of the games core movement/jumping/aiming mechanics.

Obviously as an early access or alpha game there are several areas that need to be fleshed out yet. Given Wicked Loot's fast iterative development process to date, you can expect to see features added quickly in very refined form. Along with a very direct line to the players. Through active test community, developer livestreams, etc.

You can get a pretty good idea of the gameplay through the development videos in the community hub. Alternatively you can check out the early access preview I put together on youtube:
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