Spark Rising is a fast paced, arcade action oriented, dynamically generated, but still with some user generated content first person shooter. Take down a mad god and his endless army that is tearing the galaxy asunder!
User reviews: Mixed (58 reviews) - 56% of the 58 user reviews for this game are positive.
Release Date: May 8, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Spark Rising Early Access is your chance to play Spark Rising while in a wee infant state so that you can help us raise this baby into a grand game one day. Which pretty much means that much of the game in its current form is in flux, and is very raw. The final form could change dramatically based on your feedback, your care, your love, and your rants. This is a work in progress and therefore contains all sorts of wonky bugs, which could be fun to screw around with, or turn you into a madman. Or woman. Whichever you prefer.

So what exactly can you expect from an early access game? Pretty much this:
  • Bugs that make you go hmmm.....
  • Features yet to be added
  • Full features that may get axed because they sucked
  • Save files that will eventually be wiped
  • Missing or unclear objectives
  • Changing control schemes as we optimize
  • Graphics and performance that has yet to be optimized

If you are the sort of trend setting gamer that loves the behind the scenes look at what we are creating, warts and all, and loves the idea of shaping this game from a baby to an adult, then this early access is for you. But if the thought of this sort of thing makes you want to smack a baby, we suggest that parenting ain't quite for you. Better you wait to play a more stable game, and wait until we officially launch the game.

Currently the game is expected to stay in early access form for at least the next 8 months. Based on how things progress, we either continue to build the game in early access form or officially launch. Either way our plan is to continue to add features to the game for some time to come.

For early backers of our game before we launched on Steam, if you prefer a Mac version you will get it. For the launch on Steam, we will only sell the PC version at this stage. The Mac version will come a few months afterwards.”
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Recent updates View all (12)

August 12

Spark Rising 6.0 = Summertime Fun

Spark Early Access 6.0 is now alive and twerkin! Here’s what’s in this update:

The gameplay is now more streamlined and keeps the action front and center. It’s also much tougher, bordering on a rogue like experience. Enemies will hunt you down! Survival requires real twitchy fingers, and some strategy. We’re gathering data on how people play… and die… which will be helpful in determining the right balance. If you have other thoughts, please do share with us in the feedback form built right into the game!

Check out the snazzy new Beefy! He’s like a Die Guy on roids. He may be slow, but watch out for his arm cannon! There are now several flavors of turrets. The totem turret could spew a mix of deadly fireballs, ice balls, and dark balls… which are poisonous gaseous enemies in of themselves. Or be careful of the Diggler turret that burrows up from the ground. Or shake in fear of the Triple Diggler! The dropship has been overhauled to look like a flying massive turtle. Why? Why not. And there’s the Fly Guy you gotta watch out for who will nail you from afar and from above with his twin lasers.

We simplified the way power ups work. Now each time you pick up a new ability it instantly becomes the default secondary ability you have. You always have your primary weapon, and juggling your secondary ability is going to be the real challenge!

Try out the new spear gun and see if you can nail the one hit kill. Or sample the new fireball blaster and bounce bounce bounce. Or lay waste with watermelon bombs. Great for napalming enemies back to the ice age! You also got a new shield ability that recharges. Very useful! Though beware. If you sprint often, it drains your energy which powers your shield...

We wanted the environment to feel a bit different each time you load up a game. So you might have noticed that there are different levels of brightness, different skyboxes, different colored trees and fog. Sometimes you’ll see a flock of birds. New environment objects might pop up here and there as well. Some which provide bonuses. We won’t spoil it for you! Kirby?

Enemies now try to avoid falling over the side of the world. Less stupid, right? They also are much better at navigating around this wacky world. We also fixed a bunch of crashes. Added in some new sound fx. And reduced visual glitches which popped up randomly before. Since this is an early access game, we try to avoid too much of this sort of fixing early on, so you’ll continue experience wacky stuff. Hopefully nothing that feels too game breaking.

We introduced different exo-suits in our last update… but it wasn’t all that interesting. So we pulled it out this update to rework it. The boss has also been hidden away so we can tweak it some more. Needs more… flavor. We did build a seemingly cool visual effect when you sprint, but… it was so disorienting that we killed it. Right now you can collect coins but there isn’t a way to spend just yet. Now this is where you come in. What you would like to spend coins on? Weapon upgrades? Unlock exo-suits? New music? Share with us your thoughts in the forums!

We decided to include a fun Easter Egg in the way our world names are generated. It’s a shout out to the hundreds of people who backed us over the past year. We know it’s been a long ride, and we appreciate your support over all this time.

And oh yet, we’re testing out a pet concept. Say hi to Fitbot! He’s also the star of a few mobile apps you should check out!

3 comments Read more

June 16

Spark Rising 5.0 Will Challenge You

Spark Early Access 5.0 is now here! Here’s what’s included in this update:

Conquest Mode is now designed to be a gauntlet that you must blast your way through. A whole lotta gameplay balancing went into this so give it a whirl! Enemy AI has been improved so they hunt you down more diligently now. It’s tough, and requires some quick thinking and strategy to beat 10 worlds. There are a few varying objectives for this version. If the idea of having different objectives is fun, we'll introduce more!

Watch out for the Summoner who can conjure up ghosts that hunt you down. They can go through walls so watch out! We haven’t updated any animations for her yet, but wanted to test how battling her feels before we finalize the visuals. You’ll also notice that other enemies have been changed. The turret uses a new design, though we don’t fully reveal how it stacks up like a totem just yet. The drop ship has been redesigned visually, but it’s main attack patterns aren’t fully baked yet. That’s coming soon as well.

You’ll start to see new enemy squads pop up. These squads could be patrolling, or hiding waiting to ambush. With a batch of enemies to take out you gotta be careful of getting swarmed, which is a typical Red Army tactic. Ongoing, as we introduce more enemy types, these new enemy squads can change up the battle situation dramatically.

The worlds are less sprawling now, so that battles are more contained. This ups the intensity, and there’s less roaming around. In fact, the whole pace of the game has changed because of it. You’ll also find that each time you load up the world, there are now several times of base designs. Volcanos, sheer cliffs, dangerous narrow paths all exist, which makes traversing more challenging.

We introduce a new energy bar that can be used to power your new shield. This recharging shield gives you some temporary protection before your health is drained. The energy bar can also be used to power your power jumps, grapples, and sprints, but how that will work ongoing really depends on whether you find that mechanic interesting.

Based on feedback, we wanted to go back and rework this. In our last update you could use your coins to buy new exo-suits, which gives you different movement, health, etc. stats. But you wanted something a bit more different per suit, so well tackle that. As an example, a Ninja suit should have some other ninja like abilities. Perhaps a boost that gives you invisibility? Something like that!

The way we handle loot drop, weapons and objects will change in future releases. The idea being that once you get a new drop, it should encourage you to play differently. Rather than let you have access to all the abilities at once, which few people seem to be using, we’ll tweak the UX so that the emphasis is around that new pick up you got. Next update will also start to see much more enemy variety. Our goal is that each time you hit the play button, something feels different.

Have fun, and as always, we appreciate the feedback. Unlike many other games which marches towards a set goal that is already all designed by the team, we take a feedback oriented approach and adjust course based on it. The journey in conceptualizing this game is what makes it unique!

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About This Game

Spark Rising is a FPS where you conquer worlds and fight back against a mad god that is tearing the galaxy asunder.

You play as a Spark Bot and you must betray your master god to save what's left before reality is twisted all to hell. The problem is... how do you fight back against a god that can break heaven, earth and hell? Plunder rare crystals and loot to build up enough power to fight back. And perhaps the story might end with you as a hero.

Join us in this journey in the creation of Spark Rising!


Engage in battles, destroying one base another another, conquering one planet after another... you're thirsty... for destruction! What makes our battles so much fun?

  • Dynamically Changing Galaxy - No two locations are ever the same as some battle maps are procedurally generated, others are user generated
  • Destructible Fortresses – All structures and defenses are completely destructible
  • Upgrade your Battle Exo-Suits – Gather rare crystals and loot to upgrade your exo-suits to take on a god
  • Creative Mode - Build stuff...Sandbox-style!

  • Steam Workshop Support - Easily share your creation with others
  • Import From Minecraft & Qubicle - Easily import millions of creations, whether it’s your own or someone elses
  • Backstory - Reveals the story behind your Spark Bot, and its origin
  • Co-op Gameplay – Play online co-op in any game mode
  • Battle Pet – Hunt down, and train pets to serve you in battle and help you find loot

System Requirements

    • OS: Windows XP
    • Processor: 2GHz
    • Memory: 6 GB RAM
    • Graphics: 256 MG graphics memory
    • DirectX: Version 9.0
    • Storage: 1 GB available space
Helpful customer reviews
8 of 9 people (89%) found this review helpful
0.8 hrs on record
Posted: May 30
Early Access Review

- Unique setting/graphics
- Decent aiming and movement


- In early access for a long time
- Meh enemies
- Boring to play alone
- Nothing much to accomplish
- No multiplayer
- No minimap, descriptions or any real tutorial that help you understand the game. For example, you might be told: to "Destroy 4 consoles", but you have to find the consoles yourself in a big level and have no indication of where to go. Another example would be that right after you complete an objective such as "Destroy 4 consoles", you get told to "Exit level and find waypoint" - You actually have to go search even more while fighting against noob AIs that give no challenge.

Wouldn't recommend right now.
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5 of 10 people (50%) found this review helpful
4.3 hrs on record
Posted: June 27
Early Access Review
this is a really interesting game. it feels like a combinatiion of my favorite games. cant wait for the final version
Was this review helpful? Yes No Funny
24 of 28 people (86%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: May 6, 2014
Early Access Review
This game is a bundle of fun and can't wait for co-op. I hate to compare it to minecraft (voxel game) but that is the game everyone knows. It's more or less a battle minecraft with guns and the feeling you are in a mech. It's really fast-pased and looks like it has great promise. Now as I'm sure you know it's an early access so you'll see bugs here and there but they are on track for a great game. Dev gave me(and others) an early copy to help get these bugs out but i've had fun playing it while beta testing it as well.

My Rating 6/10 but this will change as more get added (Again it is in early access and they never to a full rating right away due to lack of features and content.
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16 of 17 people (94%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: May 8, 2014
Early Access Review
Spark Rising has made a huge amount of progress since I first got involved in the kickstarter around october. Offering a pair of well refined game modes. One requiring you to take back control of a military base and defend it against an invading Titan with it's hordes of voxel minions. Along with a more parkour target shooting map to challenge your mastery of the games core movement/jumping/aiming mechanics.

Obviously as an early access or alpha game there are several areas that need to be fleshed out yet. Given Wicked Loot's fast iterative development process to date, you can expect to see features added quickly in very refined form. Along with a very direct line to the players. Through active test community, developer livestreams, etc.

You can get a pretty good idea of the gameplay through the development videos in the community hub. Alternatively you can check out the early access preview I put together on youtube:
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21 of 26 people (81%) found this review helpful
1 person found this review funny
4.1 hrs on record
Posted: May 8, 2014
Early Access Review
These review was made at 8/5/2014

At these time i can see the game has a long way to go.. it is fun and i trust the Dev to take it all the way to the end seeing how it was on the Pre-alpha before.. and how its now and how much it moves

If any one will ask me what these is like il say its like Harkawn and Ace Of Spades combine

The game play right now dose have many bugs... but its fair for a game in its stage.. the updates come on a fair time, and give good change to the game
The Dev also seem to be listing to the community and Gamers of the game on what will happen next that is really awesome as you can really feel the work that come with the Dev and the gamers community of these game

If you you looking for a game to play right now il not recommend it just yet...

If you you looking for a game to play some time soon that and to support i do recommend these game

Feel free to ask any thing in the comments
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