Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
User reviews:
Recent:
Very Positive (283 reviews) - 89% of the 283 user reviews in the last 30 days are positive.
Overall:
Very Positive (3,393 reviews) - 92% of the 3,393 user reviews for this game are positive.
Release Date: Feb 17, 2015

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Reviews

“A surprisingly fun and original experience that comes together admirably.”
8.75 – Game Informer

“This is definitely the surprise of the year so far and gets better with every run.”
9.0 – Game Insider

“Hand of Fate is an extraordinary example of the best that indie development, Kickstarter, and Steam Early Access have to offer.”
4.5/5 – Game Revolution

About This Game

"Words fail me at describing just how seamlessly Defiant Development managed to blend the tailored experience aspect of deck building games with the hack-and-slash excitement of action-RPGs." - The Escapist

"If you are a fan of either old school adventure books, Gauntlet from its glory days, collectible card games, Rogue or just general fantasy, this game is for you" - Gamestyle 9/10

"Whether you are a CCG veteran or not, you need to play this game…right now!" - Godisageek 9/10

"Defiant Development’s newest project feels like playing a customizable card game, Dungeons & Dragons, and Batman: Arkham Asylum all at the same time; if that idea doesn’t excite you, then I have no idea what will." Gaming Union 9/10

Deckbuilding comes to life in Hand of Fate!

An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it!

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.

Key Features
* Tabletop card game brought to vivid life.
* A unique take on roguelike gameplay.
* Visceral action-RPG combat.
* Game changing gear and items make every play through unique.
* Hundreds of encounters, items, armor, weapons, artifacts, and mysteries to unlock.
* Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit.

Microsoft Xbox 360® Controller (or equivalent) is recommended.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1 (64bit)
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Storage: 5 GB available space
    Recommended:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Storage: 5 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Storage: 5 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (283 reviews)
Overall:
Very Positive (3,393 reviews)
Recently Posted
Soup is a treat
( 2.4 hrs on record )
Posted: July 1
Holy heck this game is great
PERFORMANCE: excellent
GAMEPLAY: rich and deep with lots of replayability
-COMBAT: slightly simpler arkham
-CARDS: lots of em, tons of fun, building decks can get real fun later in the game
ART: holy heck it's the best
RECOMMEND: BUY BUY BUY BUY BUY
Helpful? Yes No Funny
Yablko
( 10.6 hrs on record )
Posted: July 1
A good video game.
Helpful? Yes No Funny
Kabuto Takashi
( 1.0 hrs on record )
Posted: July 1
The game is really good, or at least to where I am, the core gameplay is really solid specially if you like the combat from games like the Batman series.
It doesn't hold your hand and it kinda wants to make you understand how the game works, besides the obvious tutorial at the beginning of the game; kinda slow paced but it really works. The dungeon master (I suppose it is) is really a good character, it has only one personality and it's really good to have it because the game doesn't need that kind of complexity.

For the price and the kind of game it is, it worth buying.

10/10 Would fall to a river and destroy my armor again.
Helpful? Yes No Funny
Belmont
( 53.5 hrs on record )
Posted: June 30
excited to see HoF2 SOON!
Helpful? Yes No Funny
TONS OF DAMAGE
( 11.6 hrs on record )
Posted: June 30
rats with magic.
But I get none?
Helpful? Yes No Funny
Selen Relas
( 4.8 hrs on record )
Posted: June 30
Great game, but a better support for triple monitor setups would be awesome!
Helpful? Yes No Funny
radical_chic
( 7.3 hrs on record )
Posted: June 30
Imagine a dungeons and dragons plot as imagined by a ten-year-old crossed with free accounting software from Windows 99. That's Hand of Fate.

- This game is a grind.
- There's no story worth hearing.
- Encounters are basic and repetative.
- The combat is clunky.
- The camera sucks.
- The dealer's narration is tedioius.
- You need to press the continue button every other second.
- A million dumb and slow card scenes.

This game is singulary awful. I deeply regret the seven hours playing it.
Helpful? Yes No Funny
ownosourus
( 23.1 hrs on record )
Posted: June 30
What happens when you combine a rogue-lite dungeon crawler, a deck-building game, and the action elements from Shadow of Mordor together? You get Hand of Fate, a mostly entertaining hodgepodge of ideas held together by beautiful presentation and the luck of the draw.

At its core, Hand of Fate is a dungeon crawler. You traverse a number randomly-generated maps, encounter various creatures which either help or hinder or attack you, and pick up incrementally more powerful items to better stave off death in more taxing environs. It’s a design that’s been a staple of games for about as long as there has been an industry, but this is not your father’s dungeon crawler. The folks at Defiant Designs have taken the tried-and-true approach and peppered in more tried and true from other genres, but they have cobbled it all together in a way that is truly unique.

Illuminated by a single candle, you’ll initially find yourself sitting across a table from a mysterious stranger known only as The Dealer. He is the narrator, game master, and your primary opponent. Found within his ever-expanding deck of cards are all the encounters, items, quests, and locations that you will discover as you work your way through his call sheet of increasingly powerful enemies.

Every level starts the same: you select your deck, and if you so desire you can also select The Dealer’s base deck as well. He will then flavour it with his own special additions, before laying out a rudimentary game map using his cards as grids. As the game progresses, these maps will increase in length and complexity, just as the foes you encounter within become more powerful and more plentiful.

To explore a level you move your counter to an adjacent card. This will consume one item of food from your limited supply, and activate the card just landed on. Each card might be a location where you will be tasked with a mini-quest or the choice to explore, an NPC who offers you assistance based on how you respond to their questions, or an such as a weapon, armour, or something a little more exotic. There are also merchants to trade with and various types of enemy to battle.

There are a surprisingly large number of unique cards in Hand of Fate, and the random nature of each map keeps things fresh – until the later stages of the game at least. Every level or dungeon offers a different challenge, and while the final bosses start off rather simple, they do become more and more challenging the deeper in the deck you travel.

The deck-building side of the game is a little rudimentary. You unlock new cards by completing quests and earning tokens from special cards, and once a level has been completed, these tokens are traded for new cards that you can add to your deck and then your hand for subsequent levels. These cards vary from items to unique events to encounters, and the idea is to stack your deck as best you can to counter anything The Dealer may throw at you.

By its nature it’s all very reactive though, and as you have no control over when each card can be played, the ability to actively counter an opponent’s play is absent. That’s a shame – it feels like a missed opportunity to add another strategic element to the metagame.

However, Hand of Fate might just be one of the most instantly-atmospheric games this reviewer has ever encountered. The dank, dimly-lit room and single table is suitable dingy, and The Dealer is wonderfully detailed, animated, and voiced. In fact, the presentation of the game as a whole is quite an achievement, and demonstrates not only the talent that Defiant Designs possesses, but also its attention to detail and obvious passion for the project.

The cards themselves are wonderfully detailed with an art style reminiscent of adventure game books from the ‘80s and ‘90s, and any fan of Fighting Fantasy or Lone Wolf will see the obvious inspiration painted on the card faces. These touches help to give depth to the game world and move it past its very gamey roots.

Sadly, Hand of Fate does lose its lustre after about the midway point. The combat is a simplified derivative of the Batman Arkham system, so the move list is rather limited, and after games like Shadow of Mordor, it feels very shallow.

Mechanically it’s sound, but the one area where the lack of budget shows is in the animations for combat. There is a lack of weight behind attacks, and the dodges and counters feel floaty and work against the flow of combat. As the difficulty begins to peak in the final levels, this lack of reactivity reduces the combat to a messy, mashy misfire more often than not.

Even so, Hand of Fate is greater than the sum of its parts, not to mention half the price of the aforementioned games at launch. It only really becomes tedious down the stretch, when repetition sets in and the combat grows stale. Until then, it's a unique concoction with a wonderfully lively Dealer and some interesting ideas.
Helpful? Yes No Funny
EvaPilot1
( 8.9 hrs on record )
Posted: June 29
Yeah I like this. It combines a deck building game with batman style combat, The combat itself is a little bit clunky but the card aspect makes it more fun. Buy it cheap.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
344 of 352 people (98%) found this review helpful
14 people found this review funny
Recommended
31.9 hrs on record
Posted: June 13
My Impression
This game gave me the classic pen-&-paper RPG feeling that I never had... and I'm very grateful for that.
I had quite a few rage-quit-moments but I always kept coming back for more and if this doesn't say a lot - what does?

TL;DR
To give you guys a little heads-up for what's coming in the long run.
PositiveMediocreNegative
~ Luck
+ Long Story
+ Interesting Storylines
+ Lots of Encounters
+ Lots of beautiful stages~ often the same ones
+ Best Dealer ever
+ Fun Combat~ Frustrating at times- awkward camera
+ Tons of Items
+ Atmospheric Music

The Story
Playing on Warlord difficulty the Story Mode with its 13 bosses entertained me for a good 25h.
Additionally, if you read the cards you play like you should, you will realise that there are some great storylines, some short, some longer, which create a consistent fantasy world together.
One of the cool things about this game is, that because of the amount of Encounter- and Equipment cards there are basically no two games that play out the same way. This results in every session feeling unique and fresh.
Other than the Story Mode there is also the Endless Mode where you don't have to defeat a boss but have to keep going until misfortune finally finds you, delivering a great end-game content where you can play to your heart's desire.

The World
You somehow find yourself in front of a table in a huge building, dimly illuminated, a spider crawling over the tomes and flasks on the desk and your Dealer in front of you, laying out the cards.
It gives off a great vibe of mystery and for all those arachnophobic people - you can disable the spider ;-).

The second half of the game you will find yourself in the different stages which are often filled with traps, which you have to try and use to your advantage. Moreover, even 30h into the game, I still discovered some new stages, which always made for a cool change. On the other hand, most of the time you will find yourself playing the same stages over and over again.

The Characters
The one and only real character in the game is the Dealer, and he is all you could ask for. With his witty comments, he will entertain and threaten you more than once.
Sometimes his comments appear to be a little out of place, but that's more a reason for a grin on my face than for a complaint.

The Gameplay
There are three basic parts of the game.
  1. The first is where you sit at the table and traverse over the cards laying on it. Every time you walk onto a new card, one food is consumed and you are healed, if you have no food you begin to starve and take damage. Afterwards, the card is revealed and the encounter triggers. Such an encounter can mean a lot of things, most of the time you get to choose your action and must then select one of four cards, which can result in something from huge success to huge failure. Depending on your luck, you will then gain either resources, blessings, equipment, a token (which gains you access to new encounters) or lose any of the aforementioned, receive a curse or you will have to fight - which brings you into the second part of the game.

  2. In the case of a combat encounter, you will be transported into a stage together with your enemies and engage in a combat for life and death.
    Your basic moves are (move and button on X-Box 360 controller):
    • Attacking (X)
    • Countering (Y)
    • Dodging (A)
    • Bashing (B)
    • Using your weapon ability (LB)
    • Using your special ability (RB)
    Especially with the right equipment the combat in the game is a lot of fun and it feels just so good to go out of it unharmed, after all, you can learn the attack patterns of your enemies and act accordingly.
    However, sometimes your biggest foe will be dealing with the camera, which likes to take some weird angles, rendering you basically blind and unable to react to some attacks.
    Other than that there are a lot of really cool items which grant you bonuses like receiving health or items for winning encounters and tons of other fun stuff for you to discover.

  3. Last but not least you will encounter merchants such as shops, jewellers, tinkerers, mages, healers and priests - on these occasions you can buy new equipment, food, blessings, remove curses and heal yourself. Every store, however, has different prices so think twice before buying food from a mage ;-).

The Visuals
What it does, it does great - the visuals deliver a mysterious atmosphere and all particles and enemies have an applicable design. The stages are also very different in their appeal and often represent the card they came from really well, which increases immersion.

The Sound
At the desk and in the stages the music is great. Additionally, the voice acting of the Dealer deserves praise. Other than that the sound effects of the enemies and attacks match pretty well, but can sometimes get annoying (I'm looking at a pack of 16 rats here...).

The Verdict
If you were ever interested in pen-&-paper RPGs or just like RPGs and/or card games in general and feel that your luck is not lower than average I strongly advise this game to you, as you can definitely have a lot of fun over many hours.
May the heart of the cards be with you ;-)

Note
If you have read this far - thank you.
I hope this review helped you in deciding to buy this game and if it did, I would be grateful for a 'thumbs up', if you didn't like it, you can give me a 'thumbs down' but I would be glad to hear your opinion on what you didn't like.
Was this review helpful? Yes No Funny
25 of 29 people (86%) found this review helpful
3 people found this review funny
Recommended
19.7 hrs on record
Posted: June 4
This is a game of risk-assessment, combined with a little deck-building, action, and a little "three cups" (expect with cards).

The fact that the developers have been regularly updating it with content -free of charge- is an enormus bonus. I am sure this game had like 3 content upgrades since I've bought it, that other publishers would have tried to sell me as DLC.

I must admit; the story ending is sorta lack-luster. This usually wouldn't even worth mention in a rouge-like game, it's just this game builds so heavily -and well- on narration, that I found it weird to end it in such way.
Was this review helpful? Yes No Funny
16 of 17 people (94%) found this review helpful
2 people found this review funny
Recommended
23.1 hrs on record
Posted: June 30
What happens when you combine a rogue-lite dungeon crawler, a deck-building game, and the action elements from Shadow of Mordor together? You get Hand of Fate, a mostly entertaining hodgepodge of ideas held together by beautiful presentation and the luck of the draw.

At its core, Hand of Fate is a dungeon crawler. You traverse a number randomly-generated maps, encounter various creatures which either help or hinder or attack you, and pick up incrementally more powerful items to better stave off death in more taxing environs. It’s a design that’s been a staple of games for about as long as there has been an industry, but this is not your father’s dungeon crawler. The folks at Defiant Designs have taken the tried-and-true approach and peppered in more tried and true from other genres, but they have cobbled it all together in a way that is truly unique.

Illuminated by a single candle, you’ll initially find yourself sitting across a table from a mysterious stranger known only as The Dealer. He is the narrator, game master, and your primary opponent. Found within his ever-expanding deck of cards are all the encounters, items, quests, and locations that you will discover as you work your way through his call sheet of increasingly powerful enemies.

Every level starts the same: you select your deck, and if you so desire you can also select The Dealer’s base deck as well. He will then flavour it with his own special additions, before laying out a rudimentary game map using his cards as grids. As the game progresses, these maps will increase in length and complexity, just as the foes you encounter within become more powerful and more plentiful.

To explore a level you move your counter to an adjacent card. This will consume one item of food from your limited supply, and activate the card just landed on. Each card might be a location where you will be tasked with a mini-quest or the choice to explore, an NPC who offers you assistance based on how you respond to their questions, or an such as a weapon, armour, or something a little more exotic. There are also merchants to trade with and various types of enemy to battle.

There are a surprisingly large number of unique cards in Hand of Fate, and the random nature of each map keeps things fresh – until the later stages of the game at least. Every level or dungeon offers a different challenge, and while the final bosses start off rather simple, they do become more and more challenging the deeper in the deck you travel.

The deck-building side of the game is a little rudimentary. You unlock new cards by completing quests and earning tokens from special cards, and once a level has been completed, these tokens are traded for new cards that you can add to your deck and then your hand for subsequent levels. These cards vary from items to unique events to encounters, and the idea is to stack your deck as best you can to counter anything The Dealer may throw at you.

By its nature it’s all very reactive though, and as you have no control over when each card can be played, the ability to actively counter an opponent’s play is absent. That’s a shame – it feels like a missed opportunity to add another strategic element to the metagame.

However, Hand of Fate might just be one of the most instantly-atmospheric games this reviewer has ever encountered. The dank, dimly-lit room and single table is suitable dingy, and The Dealer is wonderfully detailed, animated, and voiced. In fact, the presentation of the game as a whole is quite an achievement, and demonstrates not only the talent that Defiant Designs possesses, but also its attention to detail and obvious passion for the project.

The cards themselves are wonderfully detailed with an art style reminiscent of adventure game books from the ‘80s and ‘90s, and any fan of Fighting Fantasy or Lone Wolf will see the obvious inspiration painted on the card faces. These touches help to give depth to the game world and move it past its very gamey roots.

Sadly, Hand of Fate does lose its lustre after about the midway point. The combat is a simplified derivative of the Batman Arkham system, so the move list is rather limited, and after games like Shadow of Mordor, it feels very shallow.

Mechanically it’s sound, but the one area where the lack of budget shows is in the animations for combat. There is a lack of weight behind attacks, and the dodges and counters feel floaty and work against the flow of combat. As the difficulty begins to peak in the final levels, this lack of reactivity reduces the combat to a messy, mashy misfire more often than not.

Even so, Hand of Fate is greater than the sum of its parts, not to mention half the price of the aforementioned games at launch. It only really becomes tedious down the stretch, when repetition sets in and the combat grows stale. Until then, it's a unique concoction with a wonderfully lively Dealer and some interesting ideas.
Was this review helpful? Yes No Funny
14 of 17 people (82%) found this review helpful
1 person found this review funny
Recommended
3.3 hrs on record
Posted: June 21
A surprisingly fun game.

By over 80% of the playtime you basically play a single player 3D clone of "Talisman" with a charismatic Dealer who serves maybe not as your opponent but more like a narrator or generally speaking - a game master. He is responsible for creating a randomly shaped path builded with covered random cards for your advancing pawn. Each move of the represenation of your hero means one random event happening to you. Mostly it's just an adventure text quest with A,B,C-type decisions based on luck or wise choice. However sometimes "stepping on" the card triggers a combat sequence against multiple aggressors.

In this phase the game changes drastically because now you are not only reading the text and wishing for a good karma but actively participate in a visalisation of the event by controling your "pawn hero" in hack&slash minigame environment with a very fluid and enjoyable fighting system based on freeflow mechanics (known from Assassins Creed or Batman:Asylum series).

Taking the "matters into yours own hands" is a nice gateway because only reading the text and listening to the Dealer could make you drowsy after a longer session. You can choose the difficulty of these fights however take in mind that combat can get really challenging and perhaps even frustrating on Hard mode.

If I could choose major drawbacks of this title ... well:
you can't customize a physical appearance of the hero. You always play as a bearded and mohawk hair-styled warrior who doesn't look differently than other human mobs you are fighting with. This kinda sucks but at least all equippable items like armors or helmets are visible on character so it helps to set your hero apart from other human enemies.
And the flaw connected with the combat:
Framerate sometimes get choppy when you fight with more than dozen opponents but that's a "beauty" of used Unity engine.

So to sum up it's an innovative, enjoyable and balanced mix of board game with a real-time action sequences. It's worth trying expecially if you are "Talisman: The Magical Quest" game fan.
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10 of 11 people (91%) found this review helpful
Recommended
12.9 hrs on record
Posted: June 26
The TL;DR review
If combining a card game with a combo brawler sounds like the sort of thing you'd be interested in, buy this when it's on sale. At full price, know what you're getting yourself into -- the game is a little too shallow and a little too grindy to be truly great.

The "just lay the wall of text on me bro" review
Hand of Fate serves up the combo brawling that was made famous by the Arkham games as encounters that are triggered by cards you collect in a game. Is this fun? Yes it is. Is it the greatest combo brawler slash card game crossover out there? It may well be, since I'm not aware of another game that tries exactly the same thing. Is it a good game? Yes. Is it a great game? No, it's got too many flaws for that.

The brawler aspect is a serviceable copy of the Arkham system -- you can move, dodge roll, attack and counter, with a weapon or artifact ability thrown in occasionally. But while it works, it feels a lot more clunky and lacks the grace and move sets of its inspiration. Difficulty is cranked up by having the fights take place in what are often claustrophobically small areas littered with traps. Getting up your combo count, while presented as something desirable, appears to do almost nothing beyond adding motion blur -- you certainly don't appear to become faster or stronger, though frankly it's hard to tell. Even with all that, though, fighting is entertaining enough, if at times a bit frustrating. It's the card game aspect where Hand of Fate really doesn't live up to its potential.

Deck building in Hand of Fate basically boils down to putting in the cards that will advance some encounter questline and throwing out the cards with completed questlines (since, save for a few exceptions, there's no reason to replay them). There's very little opportunity for strategy, save for, say, replacing your big hammer with the sword against undead when you know the next level is about skeletons, which isn't even rock-paper-scissors. Hand of Fate has the superficial trappings of a card game, but it's no more than a paper-thin disguise (literally) for what is at the core a dungeon crawler (certainly not a roguelike) with more randomization in the encounters than usual. And the randomization can be terrifyingly annoying at times, requiring you to replay cards over and over again just because you failed the random checks. Although you can do a little better than raw chance when you learn to track the fail/succeed cards as they shuffle around in a four card Monte, that still doesn't excuse this crime against gameplay.

Even when the randomization isn't annoying, it's all a bit pointless. It doesn't really matter if you, say, draw a sword or a hammer, as long as you set up a draw of something that isn't the starter weapon so you can make combat a bit easier. The way a round of play works out basically varies between "the player got lucky and is now breezing through the combat encounters" and "the player got unlucky and is now having a really hard time getting through the combat encounters". You're almost never really in control during the card section, save for the few times where you've activated effects that let you make meaningful choices (like revealing part of the playing field). It is to the game's credit that it manages to dress up this illusion of control so well before presenting it to the player, but it's still no more than an illusion.

Hand of Fate is a good game, in that it keeps you entertained. It comes tantalizingly close to being a great game, without ever actually achieving greatness. Combat just isn't smooth and varied enough, card progression is too linear and lacking in strategy, the story too shallow and mired in fantasy cliches as it goes on, and the ending (if it qualifies as that) is just downright disappointing, lacking any kind of payoff. While the whole does manage to be more than the sum of its parts, it still left me with the impression that it could have been so much more. Sadly, with the first videos of Hand of Fate 2 up, it seems "more of the same" is what we're going to get.
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7 of 7 people (100%) found this review helpful
Recommended
10.7 hrs on record
Posted: June 17
Story mode "complete" as of 10.7 hours, mainly on easy/normal difficulty. I have not completed finding all the various card storylines (example is how you go and give a vampire your blood one card, then you get to go to a vampire auction as you get a token and unlock more story card options).

25 dollars? Kind of expensive, but unique and fun enough game. It's fine enough. I got this game in a humble bundle for 7 dollars. Worth the price I spent.

Gameplay works by getting a deck of cards, which has various events inside it. You have a token on a tabletop, which can move to adjacent cards. Upon moving onto a card, you reveal the event hidden inside, and will have to fight/go for a RNG card choice to complete the event. Pretty fun, the randomness is kind of offputting and I am not sure if its randomness can be "read" or not.

During the story mode version (story mode + endless mode), you choose to fight various bosses from the dealers "court". These bosses are taken from a standard suit of cards, jack to king, with 4 types of enemies - dust (human bandits), scales (lizardmen), bones? (undead), and plague (ratmen/skaven if you're a 40k fan). These bosses have various abilities to make things challenging, and it's ok enough.

Enemies consist of the 4 suits as well as other non-suits enemies like goblins. Entering a battle scene means you go into a top-downish arena to mash wasd and space (to roll/dodge) while left clicking to attack. Standard fare, it's not that difficult and gets kind of tedious in the long run. Until you get damage-locked by a boss, in which case it becomes irritating. Otherwise dodging a lot is required at normal and hard difficulties, getting hit makes you lose health, get to 0 and you die, no stamina bar.

While carrying on the tabletop (i.e. not fighting monsters), you can also get blessings and curses which affect the difficulty level by making it easier or harder, or making things riskier. You need food every time you move to a different card, 1 food per card, run out of food and start losing health every time you move to a new card.

Gameplay (battling monsters) - easy enough

Gameplay (tabletop) - tedious+fun+irritating at times, very RNG based depending on cards/encounters.

Graphics - Not too shabby, better than I expected.

Sound effects - Nice music, nothing I care too much about but I don't dislike it either. Was just... good background soundtrack.

Price - Full? Maybe not. Anything less than full price? Sure. Half price? Might as well.

DLCs - No idea


Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
1 person found this review funny
Recommended
20.1 hrs on record
Posted: June 15
Rating 7.5/10
Overview: Rogue, Card builder with Real-time combat

The Good:

+ When different genres are mixed together the results can be very unpredictable, yet when they work you get a pleasant surprise. Hands of fate thankfully does a successful job of mixing rogue with building a card deck with real-time combat. The game is pretty simple in its execution, you build a deck with equipment and 'encounter' cards, the dealer then mixes in his own cards (usually bad ones). The deck is then shuffled and the cards are placed faced down on the table. Most cards have a game of chance involved, the higher the reward the higher the risk. By completing cards, you then unlock new cards that can be used in subsequent play-through’s, usually resulting in greater rewards.

+ Unlocking new cards and equipment is very satisfying

+ You also have to manage 3 types of resources, health, food and gold. Every time you select a card you lose one food. Run out of food and you begin to lose health after every selection. Certain cards reward gold/food/health. Acquired gold can then be used to purchase food, equipment etc at a shop.

+ To make things interesting the dealer mixes in 'curse' cards in the deck. These cards are numerous and can drastically change the way the game is played. I.e. enemies do double damage, lose gold after every turn etc.

+ Soundtrack

The Average:

Combat is a big part of the game and it just isn’t as good as other games. Combat is identical to Rocksteady's Batman games, you have a strike, counter and dodge button. The animations feel stiff, hitting enemies doesn't feel satisfying and the mechanics never change. The combat starts to feel rather repetitive after awhile. I found it strange the developers decided to use real time combat instead of a combat system that used cards which is the games entire premise.

Glitchy achievements.


Conclusion:

This is a great unique game on Steam that is a bit rough around the edges but ultimately provides a very enjoyable and satisfying experience. I understand they are making a sequel which aims to improve many of the weaknesses from this game. If you like rogue-lite type of games and are looking for something a bit different, hands of fate will certainly deliver hours of fun.
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4 of 4 people (100%) found this review helpful
Recommended
12.8 hrs on record
Posted: June 19
Been looking forward to playing this game ever since I saw it in the store.

There's one word I'd use to describe this game: gravitas.
Everything about it has a flair for the epic; for the dramatic....

Think of this game as something like Diablo II in Card/Choose Your Own Adventure format

From the way story arcs are presented, the hauntingly beautiful soundtrack, the combat presentation, the voice work, and the profound commentary provided by your card dealer, you will be left with goosebumps and O_O eyes along the way.

There are various challenge modes you can go through after you've completed the game; there is also an option to wipe your progress should you wish to unlock all the cards again.

There aren't many games like this - and I'm interested in seeing what the sequel will bring.
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3 of 3 people (100%) found this review helpful
Recommended
7.9 hrs on record
Posted: June 14
Dag, ya'll. If there ever was a game I'm mad *I* didn't make, it's 'Hand of Fate'. A sweet-spot mashup of roguelike, deck builder, narrative choose-your-own-adventure and ARPG, this game swooped in and became my favorite new game in my Steam library(which is pretty substantial at 520+, because I'm a Humble Bundle Hoarder).

The game is really pretty, first of all - very well polished. The art on the cards is funky, medieval-illustration inspired, and the renderings on the 3D characters are really well done - ragdoll physics as enemies croak are super fun to watch, having them careen all floppy into the edges of the arena. The random element to the game in terms of the choice cards is shell game style - you see which cards are which, and then you can watch them shuffle before your eyes - you can actually FOLLOW them. The difficulty arises with multiple shuffles, but it's still great that it doesn't fall to RNG; there is some skill there.

The game is laid out like a tarot spread, and your pawn moves from card to card - you can hop to any adjacent one - and that flips them over, wherein you encounter what's beneath. Could be a shop, could be an encounter, could be a token encounter - the tokens are a really interesting way to progress the game, and add replay value: each card with icons on the bottom have a chance to give generic tokens, unlocking random cards from the 'common' deck - when you finish a run, the tokens break like seals to reveal new cards. But there are also storyline encounters - tokens with colored and unique icons - that when broken, give new cards that often progress the storyline for THAT specific card. You may not reach the objective on the card - in fact, often you're not told what the objective is - depending on how you play you may or may not achieve the card's purpose... but the fun part is putting that card back in your deck to figure out how to defeat it.

Combat is Arkham-styled(when you have a shield), wherein you hit a button to counter when you get the green icons above your head(slap back ranged weapons, slide over and face-smash melee attackers), and red icons are unblockable so you can smoothly dodge-roll out of the way. Weapons all feel different, they all LOOK cool, and all have different abilities, and not just simple "double damage to undead" type of stuff. There's that too... but the additions are super sweet, like gaining cash from smacking bandits.

Arguably my favorite portion of the game is the Narrator himself - a mystic with a face veil and a hood who tells the stories of the cards as you progress through the game, and his voice acting is top notch. He actually comes through with some creepy and cryptic nuggets of wisdom - his narration never seems overdone or trite, there's just enough to keep you entertained, and well crafted. Listen to him; he reveals secrets, if you pay attention.

This game is a work of art, seriously. One of the most unique and well crafted experiences on Steam and absolutely highly recommended.
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4 of 5 people (80%) found this review helpful
Recommended
0.6 hrs on record
Posted: June 26
interesting story telling upon exquisite cards
cannot choose the camara while battling :(
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