Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
User reviews: Overwhelmingly Positive (509 reviews)
Release Date: Jul 7, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hand of Fate was Kickstarted last December, and since then we've had constant input from all of our backers which has helped to improve the game immensely. We're now ready to let the rest of the world see what we've been up to, and get their help in wrapping up the process. We can't wait to get fresh eyes on the game, and continue to improve it.”

Approximately how long will this game be in Early Access?

“We intend to wrap Hand of Fate up by the end of the year, and then focus on additional content and new projects.”

How is the full version planned to differ from the Early Access version?

“The full version will be balanced and polished (UI, combat, etc). We're now content complete, and tweaking the game balance and fixing bugs.”

What is the current state of the Early Access version?

“The current build is largely content complete. Some VO and SFX are missing, but the majority are in place. The final boss battle is not yet implemented, and there are ongoing improvements to game polish and UI.”

Will the game be priced differently during and after Early Access?

“Final release price to be determined.”

How are you planning on involving the Community in your development process?

“Community feedback has been a huge help in making Hand of Fate the game it is today, from our initial showing at PAX Aus to the comments we've had from our Kickstarter backers. The best thing about making a game today is hearing from our audience while we can still make changes to the game we're making!”
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Recommended By Curators

"It's a deck-building card game. It's a choose your own adventure. It's an action game. It's several shades of brilliant."

Recent updates View all (4)

January 18

Final Countdown!

Your last chance to have your feedback included in our 1.0 build, as we close our Early Access period and move to 1.0! Massive changes to balance, a host of bugfixes, revised encounters and new ways to succeed in Endless Mode.

37 comments Read more

November 13, 2014

Heading towards 1.0, and Hand of Fate now supports French, Spanish, Russian and German

If you have friends in other parts of the world who've been waiting to get on board with Hand of Fate, now is the time!

We'd love feedback from any French/Spanish/German/Russian speakers regarding the translations!

We've also done a massive editing pass on all the ingame text, so if you spot any typos or errors please report them in the forum.

There's still a few things to tweak, and game balance remains unfinished, but we're getting closer and closer with each new build. Now is a great time for feedback!

Thanks for bearing with us, and thanks for all the help along the way!

13 comments Read more
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Reviews

“Hand Of Fate Deals Out Fantastic Roguelite Combat”
Game Informer

“Fun combat, solid roguelike dynamics, and an engrossing atmosphere make this one of the most compelling games on early access. And with the newly-introduced endless mode, there’s no limit to how deeply it can suck you in.”
Hardcore Gamer

“Magic: The Gathering meets Nethack meets Diablo”
Sydney Morning Herald

About This Game

Deckbuilding comes to life in Hand of Fate!

An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it!

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.

Key Features

* Tabletop card game brought to vivid life.
* A unique take on roguelike gameplay.
* Visceral action-RPG combat.
* Game changing gear and items make every play through unique.
* Hundreds of encounters, items, armor, weapons, artifacts, and mysteries to unlock.
* Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit.

Microsoft Xbox 360® Controller (or equivalent) is recommended.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1 (64bit)
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Hard Drive: 5 GB available space
Helpful customer reviews
14 of 15 people (93%) found this review helpful
9.0 hrs on record
Posted: January 11
Early Access Review
Overview: A single player action RPG with cards used to determine your encounters and loot. You have two different decks, Equipment and Encounters. You have a specific number of cards you need to use to create each deck and some are locked in, at least at first. The Dealer will also throw some cards in of his own “to spice things up” as he says.

There is some strategy to building a deck, but your choices are fairly limited early on until you unlock more cards. You unlock cards by successfully completing encounters. Deck building is pretty simple to start and honestly never gets really complicated. For good or bad, this isn't a game you'll spend long lengths of time agonizing over what to put in your deck like you can in some other card based games. You also have a choice to have the decks auto built for you if you don’t want to bother with building at all.

The game is played by moving on a “map” built with a layout of the Encounter cards. Some are battles that open up a separate battle map where you fight real time, some are shops, and some are random events. Many of the random events end up with a three card monte style system where you try to pick the "success" card among failure ones.

There is a story mode where you fight through a series of bosses until you beat them all or an endless mode where you just see how long you can last.

Good:
+ Presentation: Very polished. It is a definite cut above your typical indie game.
+ Voice acting: Excellent. You’ll hear from the dealer a lot and his comments really add to the feel of the game and he is talented.
+Graphics: Good on the deck building, the cards themselves and the dealer. Battle maps aren’t quite as nice looking, but they aren’t bad. Bonus points that it supports 16:10 resolution which has been an issue for me on some other indie games.
+Gameplay: The card building is simple, but interesting. There is a good variety of different encounters and loot.
+Music: Very nice overall.

Bad:
-Combat: Overall a fun action combat system. However, it can sometimes can get a bit clunky. Excessive use of slow motion and the camera can sometimes be an issue. I also think a turn based combat system would have fit the style of the game better and would have made it overall more strategic and fun of a game. Personal preference though.
-Replayability: It grabbed my attention initially better than most games and has kept me entertained so far, but 8 hours in and 9/13 of the bosses defeated in the story mode, it is getting a little repetitive. I don’t see this being a game I play for 50+ hours, at least at this point. Then again, I don’t play many games for 50+ hours.

Overall: Well worth picking up. If you want to wait for Early Access to end, it is scheduled to release Feb. 2015.
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9 of 12 people (75%) found this review helpful
4 of 4 people (100%) found this review helpful
33.3 hrs on record
Posted: January 3
Early Access Review
Table-top RPG card game brought to life! Live action combat system with fluid dodge and parry system. Unique encounters and bosses. Every playthrough has been an entirely different experience from start to finish. The story mode is a great introduction to the game. In my opinion where this game really shines is in the deckbuilding mechanics and Endless Games Mode! Great game, very polished at this stage! Only down side I have had is a couple collision problems with environment when dodging enemies and occasional glitches where sound goes completely out or comes and goes. Also the gold pawn comes and goes sometimes as well! Other than some UI stuff the heart of the game and the deckbuilding mechanics are very solid and I would rate this game 8/10 even at its current state! Endless hours of fun!
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4 of 5 people (80%) found this review helpful
1 person found this review funny
16.4 hrs on record
Posted: January 8
Early Access Review
Take MTG, add in Rogue, sprinkle in some malevolent RNG Gods and spice it with Tarot and you have the unholy child that is Hand of Fate.

Fun game, but can get immensely frustrating if the cards don't fall right.
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4 of 5 people (80%) found this review helpful
3.1 hrs on record
Posted: January 15
Early Access Review
This game is hard to quantify because it combines many elements. The actuall game play is 3rd person combat much like a dynasty warrios game. The "dungeons" are created using a deck of cards and they are random everytime you play. As you progress through the game you unlock new cards which you can then build your "decks" from. This includes weapons that can be founf in the dungeon, food, and even new cards that can appear in the next dungeon. Each dungeon has a "Boss" that when you defeat unlocks the next in the series.

Pros:
- Fantastic graphics and style
- Great combat controls
- Love the card collection
Cons:
- Traps in 3rd person mode can be a bit distracting and frusterating.
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3 of 4 people (75%) found this review helpful
6.2 hrs on record
Posted: January 17
Early Access Review
Really enjoying this. Mixes my love of fantasy card games with an action / roguelike video game. Really different and unique. Worth the price of admission. 9/10
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1 of 1 people (100%) found this review helpful
14.0 hrs on record
Posted: January 19
Early Access Review
Amazing mix of rogue-lite with good old "choose your own adventure" books (here cards). Dressed up in nice visuals and great atmosphere thanks to awesome narrator.

-> You build decks from collected cards as a base for your journey and means to enhance your character
-> You travel through randomly generated levels (based on the cards you picked) with various events, decisions and encounters
-> All battles are resolved via good old hack'n'slash 3rd person action

8 hrs of fun to complete the main story and then the Endless Mode awaits. Well worth your money.

PROS:
+ Unique and interesting gameplay
+ Great atmosphere and narration
+ Good graphics and varied environments (for encounters)
+ Fluent and responsive combat
+ Varied enemies and interesting bosses
+ Lot of replay value

CONS:
- Static camera sometimes sucks
- RNGesus may screw you over

BONUS PRO: First game ever where I stayed in the main menu on purpose just to watch and enjoy the atmosphere. ^_^
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1 of 1 people (100%) found this review helpful
11.6 hrs on record
Posted: January 17
Early Access Review
This game is 1/3 card building, 1/3 psuedo adventure, and 1/3 3rd person combat. In this game you construct 2 decks, one is for equipment and the other is for encounters. then you those these decks to arm yourself(equipment deck) and the "game board" is constructed out of your enounter deck. This game is a rogue like and combines risk and reward into a interesting rpg senario.

The big issue for me was this game requires a controller to play becuase the keyboard/mouse controls are pretty bad, but with a game pad its pretty good. It is possible to play witha keyboard and mouse but is awkward.
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1 of 2 people (50%) found this review helpful
1.5 hrs on record
Posted: January 22
Early Access Review
My First Impression's of Hand of Fate

http://youtu.be/HRAw2FGFFWc
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1 of 2 people (50%) found this review helpful
7.6 hrs on record
Posted: January 17
Early Access Review
This game is hard to explain as its unlike any type of game I've played before and I don't think you can really really give it a defining genre. I didn't really know what to expect from Hand of Fate but was really pleased with my purchase. The game covers a lot of different game genres in a simple but polished way so I think anyone can get something out of it. The only thing that I can think of as a con for the game is that you cant create your own avatar, but some people might not mind this. I'd like to see Hand of Fate develop into a much larger scenario with more cards for a more versatile deck which would encourage different approaches to the game.
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1 of 2 people (50%) found this review helpful
11.0 hrs on record
Posted: January 17
Early Access Review
This game was sitting on my wishlist for a while before I actually bought it. I regret letting it sit there. This is one of the most fun, most innovative, and overall best purchases that I have made on Steam in a long time. Trust me, buy this game. It is incredible in every way and fun as all hell. I'm excited to see how far the developer is going to take it before they finish it, but even now it's polished to the point where it might as well be finished (that being said, dev, please keep updating. The more content, the better.) BUY THIS GAME.
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40 of 41 people (98%) found this review helpful
2.6 hrs on record
Posted: December 21, 2014
Early Access Review
This game is hard to explain. To call it a "card based RPG" is a misnomer, even though thats what it is. Its kind of like playing those old RPG board games like HeroQuest, mixed with the Lone Wolf books, mixed with an ARPG. Its really unique. I'm an old jaded gamer and Ive never seen anything like this. Its awesome.

Basically, you have a deck of cards, your opponent (a mage who you are playing against and who narrates the story - I think the voice is the narrator from Fable 2 but Im not sure) has a deck of cards (encounter cards). He lays out encounter cards face down, and you move a token across them, choosing where you go. When you land on a card, it is flipped over and an encounter ensues. Sometimes its good, sometimes its bad, and sometimes its combat. Sometimes it can be good or bad depending on what you choose to do and what card you draw (success, failure ect). There are item cards, weapon cards, armor cards.

As you move through the levels you gain more cards. At the end of each sequence, you start a new one and can build your deck based on the cards you won in the last deck. You also build your encounter deck, as you win new encounter cards as well.

Combat is resolved in a 3rd person ARPG style. Sometimes theres traps and environmental hazards as well. Its pretty simple, attack, counter, block, roll. You can also get power ups/downs and special one-use cards. Its really fun. It doesnt take a whole lot of strategy at first, but the enemies and maps do get more complex as you go. Certain attacks cant be blocked or countered and must be avoided, some enemies have ranged attacks, and so forth.

My biggest complaint is that the camera is fixed, which can be a big pain in certain areas. A "maze of traps" where you are dodging flames and spears comes to mind, as well as in encounters where you cant see the enemies attacking you from off screen because you cant rotate the camera to look at them.

That is pretty much the major flaw of the game. Fixed cameras in ARPGs are not a good idea. Fortunately, its reltively minor and since the game is still in E.A. at the time of this writing, maybe it'll be implemented later.

That shouldnt stop you from getting this unique and awesome game, though.
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24 of 29 people (83%) found this review helpful
3.2 hrs on record
Posted: October 23, 2014
Early Access Review
Hand of Fate, an action RPG with card game and rogue like elements that plays out like a tarot reading but with more violence.

A true symbol of how different genres can come together to create something unique and intriguing.

While it maybe still be in early access I would deem the game to be feature complete and just needs a little polish and there will be no reason this won't be a cult classic.

A game what has innovated like this game has deserves recognition and I hope more rogue likes make more of an effort with adding a story to their games.

http://youtu.be/xCY4-L1cxzo

If you agree with my opinions or have found what I have said to be helpful feel free to follow my curator page for more great suggestions.

http://store.steampowered.com/curator/6864929-PALOFGAMES-POSSE/
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18 of 20 people (90%) found this review helpful
1 person found this review funny
12.7 hrs on record
Posted: November 3, 2014
Early Access Review
On the last level my max health was cursed down to 35% and I was damaged to about 5, and THEN I pulled a curse card that disabled any kind of healing. I looked at my food: 1 left.

"♥♥♥♥ it". I moved to the next card.

The next draw was "Nymphs of the Sweetwoods", or what I call the "FEMA Check card", which removes all curses and blessings, resets your food to 10, removes all gold, and replaces your equipment with the starting equipment from the 1st level.

I fought the final boss with a rusty axe and won.

10/10
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15 of 16 people (94%) found this review helpful
8.0 hrs on record
Posted: December 29, 2014
Early Access Review
Here's the best compliment I can give this game - I bought Hand of Fate and Shadows of Mordor at the same time, and Hand of Fate is the one that pulled me in the hardest and I'm playing more often, despite the polish of the other AAA title.

This game does something I've always wanted to see in a game - watching your encounters be created through chance or fate around you, while you actually play through it. Have been wanting this since way back in the days of Vampire the Masquerade - and it never really came. Hand of Fate manages this really nicely, as the encounter you are about to face is created by the very cards you draw. The smooth Arkham-style fighting rounds this out to be a solid, very layered game.

The graphics are unique and nice, a cool blend of fancy hand-drawn card/boardgame and more Diablo-esque arcade environments. You feel like you're across from your nemesis/Game Master and that it's all playing out based on your interactions with him. The voice acting of this GM-type character is critical to the game since you hear his voice so much, so thankfully they've got A-list voice work here.

Very replayable as you collect cards and expand the possibilities of each game. Roguelike in that once you die, you die and your current adventure is over, but the cards you've earned along the way are still added to future adventures making for even more diversity.

This game is in early access right now and it still plays like a complete game. It's awesome and in only 4ish hours of play I can already tell I'm addicted to it somewhat. If the developer/s keep polishing and expanding this, I think it could potentially explode on the scene and start a beloved new franchise because so far it's as good as any I've played.

Think Talisman meets Magic the Gathering meets Diablo and you'll be roughly in the ballpark. Thumbs up.

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11 of 13 people (85%) found this review helpful
2 people found this review funny
2.3 hrs on record
Posted: September 24, 2014
Early Access Review
First Game.
Get beat up by starving peasants.
Get beat up by bandits for the amusement of others.
Get beat up by rocks. Then get beat up by the bandits throwing said rocks.
Lost in the desert, so I pray to Old Gods for help. Get hit by an arrow. Beat up by bandits.
Devil shows up? Dies.

Second Game.
No food. Losing health.
Starving peasants see I'm starving.
They don't beat me up.
"Oh boy, this is the best day ever!"
Starve to death.

10/10, will die again.
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12 of 15 people (80%) found this review helpful
40.0 hrs on record
Posted: November 3, 2014
Early Access Review
I had too much fun with this game, so I felt like I should write this review.
I had very hard time, deciding if I should buy this game or not. Now I am happy, that I did.

I fully recommend this game, if you:
1. Enjoy "rouge"-like systems, when you should go many runs deeper and deeper inside the game, some times lucky, some times not, to begin to understand what's happening or "get a hand of it".
2. Enjoy building your experience by your own hands. You build 2 decks each time (except endless mode, which is just using all of your cards). First deck is equipment, that you will get chance to get, second is encounter deck. Got sick of unfair encounter? Just get rid of it. Or push your luck to limits to overcome it and get new equipment or encounter cards in return.
3. Enjoy indirect storytelling. (When you get information about the world, characters and things that happen - piece by piece, finding new names or view on things by reading or hearing vague descriptions or remarks, and you are 100% free to try and put them together in a way, that will make sense.) I got tons of fun, while doing this.

I thinks that you should go look for other alternatives, if you:
1. Do not enjoy reading and prefer to skip any available dialog - "Just get me to action already, dammit!" You still can play this game, no problem, but will miss half the fun, and knowing that there are a lot of monster-slashing brawlers out there, I can assure you that if you just wasnt to slash some monsters go play something else, you will have more fun there.
2. Do not enjoy increasing level of hardships you should deal with, further you play. Number of "freebies" will ultimately decrease, longer you play and hardships will only rise, will it be amounts of rewards or just chances of winning an encounter. Do not expect a "free ride" from start to finish.
3. Can't handle simple action combat system, in which you should dodge or block of break guard at least from time to time. It is not just card game, or turn-base strategy, for more relaxing and meditative experience go somewhere else.
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9 of 10 people (90%) found this review helpful
6.6 hrs on record
Posted: September 14, 2014
Early Access Review
Genre - Randomised Fantasy Card/Action Game
When I first heard the description of this game I thought this sounds exactly like a game I would make if I had the skill and patience. I picked it up as soon as it came on early access and have played a it few times across different builds. First of all I have seen a lot of improvements made and have had suggestions taken seriously so this is a positive to the developers. The game is fun and due to the random element sometimes you get the luck others you swear at the screen. This I think is part of the fun. The action battles are okay and dependent on your foes and equipment are well balanced. The way you play against the dealer and his comments add to the game's immersion. You will be collecting different cards as you play through the game so it will evolve with you. I really enjoy this game and I assume their will be dreaded DLC at a later date (I like DLC, if you don't want it don't buy it!) and more achievements you can obtain. My main criticism at the moment is that there is only one character model for the player, I would like to see some sort of class choice at the start with different starting equipment.
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8 of 9 people (89%) found this review helpful
1.0 hrs on record
Posted: August 21, 2014
Early Access Review
After the first level I'm instantly hooked. This game has such promise. I look forward to playing it more.
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11 of 15 people (73%) found this review helpful
20.6 hrs on record
Posted: September 22, 2014
Early Access Review
If you like mystical rpg adventures. This HAS to be in your game list. You can costomize what event cards you can use, and also what equipe you may find. I would say 50% of the game is chance based, while the other 50% is skill based. The combat is simple, which makes it special, no special attention needed. WASD to move, click to hit, Q to parry/counter, E for execution, and 2 for special item ability, thats all. The voice actor is also amazing.

10/10

eNjoy! ^-^
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