Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
User reviews:
Recent:
Very Positive (70 reviews) - 90% of the 70 user reviews in the last 30 days are positive.
Overall:
Very Positive (3,115 reviews) - 92% of the 3,115 user reviews for this game are positive.
Release Date: Feb 17, 2015

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December 14, 2015

Portals to Underworld Have Opened!



The last of our holiday DLC is here! Enter the portals to the Underworld to conquer the foes within and claim the Hellblade.

49 comments Read more

Reviews

“A surprisingly fun and original experience that comes together admirably.”
8.75 – Game Informer

“This is definitely the surprise of the year so far and gets better with every run.”
9.0 – Game Insider

“Hand of Fate is an extraordinary example of the best that indie development, Kickstarter, and Steam Early Access have to offer.”
4.5/5 – Game Revolution

About This Game

"Words fail me at describing just how seamlessly Defiant Development managed to blend the tailored experience aspect of deck building games with the hack-and-slash excitement of action-RPGs." - The Escapist

"If you are a fan of either old school adventure books, Gauntlet from its glory days, collectible card games, Rogue or just general fantasy, this game is for you" - Gamestyle 9/10

"Whether you are a CCG veteran or not, you need to play this game…right now!" - Godisageek 9/10

"Defiant Development’s newest project feels like playing a customizable card game, Dungeons & Dragons, and Batman: Arkham Asylum all at the same time; if that idea doesn’t excite you, then I have no idea what will." Gaming Union 9/10

Deckbuilding comes to life in Hand of Fate!

An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it!

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.

Key Features
* Tabletop card game brought to vivid life.
* A unique take on roguelike gameplay.
* Visceral action-RPG combat.
* Game changing gear and items make every play through unique.
* Hundreds of encounters, items, armor, weapons, artifacts, and mysteries to unlock.
* Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit.

Microsoft Xbox 360® Controller (or equivalent) is recommended.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1 (64bit)
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Storage: 5 GB available space
    Recommended:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Storage: 5 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Storage: 5 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (70 reviews)
Overall:
Very Positive (3,115 reviews)
Recently Posted
Gherontius
( 20.1 hrs on record )
Posted: May 29
A solo play adventure card game spruced up with a little extra narration, and action combat clearly inspired by games like the Batman Arkham games and Shadow of Mordor.

Everytime you think you have the game figured out they trow some new curve at you with a wildly different quest, new game modifiers, curse, or a new type of action encounter.
Helpful? Yes No Funny
Warmonger
( 24.8 hrs on record )
Posted: May 26
Amazing mix of different gameplay elements.
They wrapped up an action combat layer inside of a RPG-style cardgame.
I love it.
Helpful? Yes No Funny
Daedalus
( 1.5 hrs on record )
Posted: May 25
Quite a fun game, with a very interesting concept. I spent a good chunk of time playing this game and will remember that time fondly.
Helpful? Yes No Funny
Shadowgl00m
( 4.5 hrs on record )
Pre-Release Review
Posted: May 23
They never seemed to fix the first few turns of rolls. I just found myself restarting the game after rolling the dice twice. How much fun can that be? You don't even get started in an adventure when you are already at 3 food on the 3rd tile...

Rolling bad was very punishing and prevented me from ever really getting into the game. Would not recommend.
Helpful? Yes No Funny
leftlobe!?
( 4.3 hrs on record )
Posted: May 23
Cool deck building game. Lots of replay value as gaining cards and going through dungeons is never really the same twice. Would definitly recommend.
Helpful? Yes No Funny
Lano
( 3.1 hrs on record )
Posted: May 23
Kinda.. booring
Helpful? Yes No Funny
Wirrel
( 28.8 hrs on record )
Posted: May 22
Devilishly moreish, the temptation is always to play just one more hand. It's sometimes cruel enough to make you hate the dealer, but when the cards fall in your favour, victory is all the sweeter. I love the mix of deck building, combat and dungeon crawler. Simple yet effective.
Helpful? Yes No Funny
AllTheoryNoPractice
( 8.9 hrs on record )
Posted: May 21
This game is so close to being great. Sadly, it rather misses the point of a deck-building game and actually gets worse as the game continues, getting harder while providing no tangible way to compensate for that with its mechanics. You have no true control over your deck, the odds of drawing anything, or any way to build a real strategy with your cards, as you're restricted to certain card minimums with no way to modify the variance in your favor. It's a fantastic idea for a game I'd like to see done better in the future.
Helpful? Yes No Funny
Azmoham.
( 9.7 hrs on record )
Posted: May 21
If you really love getting stomped by unfair BS, buy this game, you'll have the time of your life!
Helpful? Yes No Funny
MadMax
( 37.8 hrs on record )
Posted: May 21
An excellent and easily overlooked game with great atmosphere and general feeling.

Progress your own story by collecting cards through completing tasks or fights.

Downside is that it can be repetitive to get some cards and the fighting system is sadly the weakest part of the game. Still good though.

Would recommend this game to anyone who likes third-person Batman-(Assassins Creed)-like combat and great storytelling. Also, get the DLC for a lot of added value!
Helpful? Yes No Funny
Shalandir
( 36.8 hrs on record )
Posted: May 21
Really. Damn. Fun.
Helpful? Yes No Funny
Raistlain
( 6.1 hrs on record )
Posted: May 21
An absolutely amazing game that deserves its great ratings. The game is rather clever and the procedural generation of each level allows for a great deal of variety and entertainment. Endless dungeon mode allows you to continue indefinitely across increasingly difficult levels using all the various cards you have unlocked thus far. I would highly recommend this game.
Helpful? Yes No Funny
Elia Moroes
( 15.3 hrs on record )
Posted: May 19
Hand of Fate, developed by Defiant Development, is a videogame where your character is challenged by a shady dealer to complete a deadly card game where you are tasked to defeat very powerful monsters after exploring dungeons filled with traps, treasures, other mooks and events you must overcome, one way or another.
The gameplay of Hand of Fate is made up of three different elements, which tend to work extremely well together most of the time:
- A card battle element: you advance in the game by moving your player token on a map made of a given number of cards, in an effort to unlock the next floor of the dungeon till the last one, where the boss fight of the block takes place. Everything that happens in the game is pretty much governed by cards drawings: success or failure in a given event, the number and quality of monsters you have to face in a given battle, the equipment or amount of food/gold you can recive from something, ... The card game elements become more and more merciless as you defeat bosses and take on harder dungeons, as you get plagued by more debuffs (or curses), positive findings are harder to unlock and your character must pay more and more attention to the game (especially when it comes to food consumption and chance events)
- A roguelike element: every time you decide to take on a dungeon, the content of each floor will be randomized, providing you with a different experience each time. The only fixed cards you can get into the game are the equipment ones (which are still drawn randomly during the match) and the event ones (which location is always unknown to you)
- An hack and slash element: every time you get into combat, you take control of a 3D character inside an arena and must defeat the number and kind of monsters who where drawn prior. Hand of Fate's combat is very reminiscent of the system used in the Arkham series, althought it lacks a free flow and feels slightly more wooden. This becomes increasingly annoying during the later stages of the game, as enemies become more numerous and their attacks are more varied and you must keep track of everything. Bosses are, of course, tougher enemies who come with specific buffs for themselves and their mooks
Hand of Fate is a videogame that manages to capture the tabletop roleplaying feel extremely well and offers a decent amount of replayability due to its roguelike nature and the strategic decisions the players can make in different instances, which always result in different outcomes that can even affect future matches
Helpful? Yes No Funny
Harbort
( 4.6 hrs on record )
Posted: May 17
Very good game. I am not usually one for card collecting games, but this one is really really well made and the RPG component to it is great. I also love the short game sessions and the fact that, even in death, the adventure moves forward at least for the side quests.
Helpful? Yes No Funny
j0ny_brav0
( 12.5 hrs on record )
Posted: May 16
A Good Game.
Helpful? Yes No Funny
AR
( 53.5 hrs on record )
Posted: May 15
Game gets boring quite quickly. The combat is boring and not challenging.
Buy this only on major sale.
Helpful? Yes No Funny
Sabator
( 67.5 hrs on record )
Posted: May 12
This is a great indie game and a very unique concept.

Hand of Fate is kind of reminiscent of Yu-Gi-Oh! in the fact that you must build your deck with different gear combinations to get the best results.

Pros:
-Great concept
-If you like deck building or dungeon delving, then this is for you
-Good graphics
-Challenging
-The DLC actually adds content to change the gaming experience
-The Dealer is a really interesting dude
-The developers were really considerate on this one: for those of you who have arachnophobia, there is a setting for, "Toggle Spider."

Cons:
-It can be pretty hard and may lead to rage quits
-Check the system requirements before getting
Helpful? Yes No Funny
eltee
( 22.5 hrs on record )
Posted: May 12
(8.5/10)

Something of a hydra of a game, one head is a collectable card game, another is a brawler, another is a roguelike, yet another is a light rpg. Somehow all of that actually comes together almost seamlessly and really makes for a more complelling game than I was expecting.

Play time for a final 'win' is around 4-6 hours, varying depending on how much side-tracking you do to complete side quests and earn more tokens (cards). If you want to 100% everything, be prepared for a much longer haul as many side-quest cards can chain one after another with long relatively high-risk encounters.

The biggest point of contention is the encounter 'chance' card draw and shuffle, which unless you specially build to make it a little slower, feels a bit like being conned by a curb-side shell-game. Relatively forgivable though as there are plenty of mechanics to recover from losses and stockpile resources to compensate for shortfalls.

In the end, seriously worth giving a try. Even if every mechaninc doesn't gel for you, theres still a ton to look at and explore here.
Helpful? Yes No Funny
Big Boss
( 8.9 hrs on record )
Posted: May 12
Would have a goblin hit me with a stick and give me money again. 10/10
Helpful? Yes No Funny
Ragnaman
( 6.4 hrs on record )
Posted: May 11
Good:
+ The dealer, a great NPC and largely responsible why you will want to continue the game;
+ That feel, where a game is a life or death affair, something more than just a game;
+ Replay factor, plenty of cards to collect.


This game is not a card game as such, it uses the "universe" of cards (regular, tarot, collectible, etc.) to tell a story and is the core mechanic for various logistics (gear, movement, decision);

All in all, game is fun and gives a vibe of mystery about it. Surprisingly not-bad title that has come out of Unity.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
16 of 17 people (94%) found this review helpful
1 person found this review funny
Recommended
9.0 hrs on record
Posted: May 3
Really a unique experience. Fresh and different. I had a lot of fun playing this and reading the cards aloud as if in character. A touch of Role Play makes this game an utter masterpiece.

Only downside is the dealer repeats lines a lot and sometimes tends to go on and on.

9.5/10
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4 of 4 people (100%) found this review helpful
Recommended
67.5 hrs on record
Posted: May 12
This is a great indie game and a very unique concept.

Hand of Fate is kind of reminiscent of Yu-Gi-Oh! in the fact that you must build your deck with different gear combinations to get the best results.

Pros:
-Great concept
-If you like deck building or dungeon delving, then this is for you
-Good graphics
-Challenging
-The DLC actually adds content to change the gaming experience
-The Dealer is a really interesting dude
-The developers were really considerate on this one: for those of you who have arachnophobia, there is a setting for, "Toggle Spider."

Cons:
-It can be pretty hard and may lead to rage quits
-Check the system requirements before getting
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
21.6 hrs on record
Posted: May 6
I will recommend Hand of Fate, but certainly not without qualification. Many elements of this game involve the RNG - the success/failure card picks, the combination of enemies you face in a given encounter (and the environment in which you face them), the weapons/magic/blessings/armor you have access to in a given game. All of this can lead to a very frustrating experience. You may desire to complete a "quest," only to find that you can't seem to get the "success" card multiple times in the card game. Sometimes, you won't even see the quest card that game. Perhaps I should've seen all this coming? I enjoyed the Arkham Asylum-esque combat, and the ability to create both your equipment and encounter decks. My main recommendation would be simply to quit after you finish the campaign. Tying up the lose ends, even if you enjoy the game, may be more trouble than it's worth.
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2 of 2 people (100%) found this review helpful
Recommended
6.4 hrs on record
Posted: May 11
Good:
+ The dealer, a great NPC and largely responsible why you will want to continue the game;
+ That feel, where a game is a life or death affair, something more than just a game;
+ Replay factor, plenty of cards to collect.


This game is not a card game as such, it uses the "universe" of cards (regular, tarot, collectible, etc.) to tell a story and is the core mechanic for various logistics (gear, movement, decision);

All in all, game is fun and gives a vibe of mystery about it. Surprisingly not-bad title that has come out of Unity.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
30.9 hrs on record
Posted: May 9
Worth its price and more.
Excellent concept, incredible replayability, wonderful voice acting (The Dealer is the only person speaking), cool fusion between a card game and a hack-and-slash, where the meta card game sets your abilities, equipment, blessings, curses, and challenges in the short hack-and-slash battles in closed rooms.
Great variety of cards and stories.

The downsides - can't customize your character, big discrepancy between very easy and very hard cards, the Dealer's voice actor is so good you'll wish they recorded more lines for him. Really, I'd pay more for a DLC where he talks more.

Overall, very satisfied, an 8 or 9 out of 10 (5 being an average game, so that's pretty high score).

Worth up to $40 in my opinion. DLC is worthwhile as well, but I would play the main story first and see if you like it. You'll love it or hate it. If you love it, buy the DLC before continuing.
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1 of 1 people (100%) found this review helpful
Recommended
4.3 hrs on record
Posted: May 23
Cool deck building game. Lots of replay value as gaining cards and going through dungeons is never really the same twice. Would definitly recommend.
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1 of 1 people (100%) found this review helpful
Recommended
36.8 hrs on record
Posted: May 21
Really. Damn. Fun.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
13.2 hrs on record
Posted: May 4
Amazing and fun! Could barely drag myself away from it!
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Most Helpful Reviews  In the past 90 days
9 of 10 people (90%) found this review helpful
Recommended
53.3 hrs on record
Posted: March 26
I want to start off by taking aim at a misconception. People tend to say Hand of Fate is a brawler, roguelike, and deckbuilder put together, but there's really not a deckbuilding function in the sense that people drawn to the word are going to want. Your encounters, gear, map layouts, etc. are represented by cards but it's more a way to reduce encounters to separate instances. It's an abstraction of systems you'd find in any roguelike. It's not Ascension or Dominion or anything like that.

And that's fine! Hand of Fate is no more diminished by not being a deckbuilder than an apple is diminished by not being an orange.

Hand of Fate gives a lot of bang for the buck with a reasonably deep brawling system -- a bit shallower than Arkham Asylum but deeper and more rewarding than most every game that's tried to recreate it since. Hack and slash, shield bash, counterattack, leap, roll, reflect attacks, and use powerful magic tied to cooldowns. Your experience in combat might change a lot based on the character you run, the gear they're carrying, and the blessings and curses that follow them into battle.

The overworld is drawn out by cards. Each room, each challenge, each store and story element finds its place on your dungeon-crawl from the dealer's hand shuffling out your cards. Your choices here determine whether you go to battle in gleaming armor with the favor of the gods on your shoulders or drag your starving, penniless, curse-tainted husk to its last stand.

Overall, there's plenty of content and loads of depth to ensure you get your money's worth, and a series of free expansions make Hand of Fate a good buy.
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9 of 11 people (82%) found this review helpful
Recommended
83.1 hrs on record
Posted: March 5
The mix of abstract rogue-like events drawn from a virtual deck of cards that is then played out in a Batman-esque fighting game makes Hand of Fate an easy game to recommend. The graphics are colorful, the sounds great and the voice over narration achieves something I've not seen in another game: an adversary that breaks the fourth wall and speaks directly to the player.

The Dealer concept works for several hours of play as a sort of mentor, antagonist, peer and philosopher, making all manner of observations and acidic quips. This masked character sets up the field of play, composed of upside down cards arranged in a variety of formations. You move a simple, game-board style pawn, like if Monopoly went all Dungeons & Dragons, navigating a limited number of routes to find the stairs to the next level.

The Dealer both taunts and encourages you along to a particular confrontation, completing a story-mode mission; or, in the case of endless-mode, the script runs short and he quickly begins repeating himself.

While the game offers a fair amount of loot and situations to encounter, and the developers do seem to be adding more of both, it is limited not just by this single narrator, the Dealer, but by a total lack of customization of your character. Every time you play, you look like a background character from Ragnar's troupe on Vikings. While the Dealer is faceless, your character is stamped with one single solitary, indelible look. Seeing options for both, even in the form of a DLC that included more encounter cards and such, would enhance the replayability and deepen the experience.

The combat keeps things fresh with relatively simple controls and a rock-paper-scissors structure of moves and counter-moves. Adding in the variety of effects such as freezing, cooldown reductions, stunning etc allows for a great many synergies to discover through repeated play. I did find the documentation of just how all these different statuses and statistics interacted to be lacking, but I don't think it ultimately effected my enjoyment of Hand of Fate.

For me, combining the abstract fantasy tropes of the encounter cards with the fun, colorful and continually improved-upon combat, hit that sweet spot of allowing for my own imagination (excepting for being trapped with the one skin) to exist alongside the developer's sense of imagination. Hand of Fate helped me imagine many fun, pointless, rollicking and satisfying fantasy beat'em ups, so I give this both thumbs up.
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6 of 8 people (75%) found this review helpful
Recommended
8.8 hrs on record
Posted: April 3
I kept my distance from this game for a long while since I was concerned it would be too easy and light. That initially appears to be the case when you first start playing the campaign, but after a while it begins to ramp up and you get access to the "Infinite" score attack mode where the real meat and potatoes of the game is at. Really enjoyable.
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2 of 2 people (100%) found this review helpful
3 people found this review funny
Recommended
6.9 hrs on record
Posted: March 27
this is a game about a guy who refuses to read your ♥♥♥♥ing tarot until you play some crazy game with him

fortunately the game is good, his dialogue is good, and his voice acting is phenomenal along with the music

it's meta without being obsessed with the fact that it's meta and hella atmospheric

you will enjoy being run through this crazy hooded jackass' procedurally generated D&D game
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2 of 2 people (100%) found this review helpful
Recommended
67.4 hrs on record
Posted: March 12
Surprisingly simple yet fun roguelike. Do yourself a favor and play with a controller.
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3 of 4 people (75%) found this review helpful
Recommended
5.3 hrs on record
Posted: March 23
+ Whats great about this game

+ It's a living card game
+ It's a RPG
+ It's a roguelike game
+ There are a lot of bosses 19 in total
> Quen of scales
> Jack of dust
> King of skulls
> king of dust
> lava Golem
> hell wolf
> minotareus
> Queen of dust
> Lord of skulls
> Queen of plague
> kraken
> King of skulls
> King of scales
> Queen of scales
> Dealer
> King of plague
> jack of Skulls
> Gobling king
> Jack of plague
+ There are a lot of enemie types
> Golem
> ratman
> bandits
> Goblins
> Lizardman
> Dark wizards
> Undead
> Hellbeast
+ It's replayable
+ A fantastic atmosphere
+ There are a lot of weapons
+ It's a great game to play with a controller
+ It has a fantastic storyteller with a great voice
+ It has a great combat system (it plays like batman)
+ It's a gamble game
+ It has a endless mode
+ Shields are OP
+ Most of the time the levels are BIG
+ It's a great indie game
+ It has almost only free DLC
+ You can make your one deck
+ it has a great quest system and you even get more Quest cards every time you have done a quest
+ The end battle is great
+ It's a third person game
+ You have a level 1 and 2 and 3 enmies
+ bosses can appear out of nowhere
+ enemies come in packs of 6 or lower
+ It has a cartoon feeling

- What's not that great about this game

- There is not a lot of custom session (you can only chang your head wear)
- It's the easy you need to play it on hard to get a challenge
- You always play the same guy
- Bosses only have one special ability
- It's a short game you can complete it within a day
- Attacks from enemies are so slow you almost don't need to block there attacks
- You only die from starvation or a boss or a trap or something else
- Hellbeast look like rats on fire
- There is a big plot hole the dealer doesn't let you die
- You can get stuck behind a object really easy

= 9/10 I never stop

=Conclusion buy the game when it's 10/15 euro or lower

=For who is this game It's for Indie gamers that like roguelike games
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8 of 14 people (57%) found this review helpful
Not Recommended
3.7 hrs on record
Posted: April 2
This game has a cool idea but is poorly executed. In my opinion the combat is the most fun to be had but felt too simple. The only time I struggled in combat was when there were a ton of traps or when I was getting spammed with ranged attacks. The rest of the game just feels like complete luck. I guess there's some strategy in building the encounter deck but really the "hardest" encounters are just luck in my opinion. Also I feel a big disconnect between the exploration and the combat. I didn't really feel like I wanted any of the things I could get from the encounters or the shops, I just wanted to get to the boss with a decent amount of health and at least my starting equipment.

Also the illusion of choice in picking cards is annoying instead of adding anything in my opinion; a simple roll without my input would feel much better to me.
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1 of 1 people (100%) found this review helpful
Recommended
17.7 hrs on record
Posted: March 22
Introduction:

Hand of Fate is a mix between a tabletop card game and an action/RPG video game, with some added tarot, fantasy and roguelike inspiration thrown in. Featuring hundreds of items, armor, weapons, artifacts, curses, blessings, encounters and quests, every single playthrough is unique. On top of that, the deck-building mechanic adds even more variety as you customize your deck to suit your needs and playstyle. All of this across two modes of gameplay. Whew, someone deal the cards already!

TLDR Highlights:

++ Playthrough Randomness
++ Quest Cards
++ Deckbuilding System
++ Voice Acting
+ Action Combat
+ Visuals/Graphics

- Frustrating Chance and Luck of the Draw
- Single Player Only

= Truly an amazing game! I wish I had thought of it. Highly recommended!

Review:

PROS -- At the top of my list is the randomness of each playthrough. Sure, you'll see the same cards a lot, but no two hands will ever be the same. There are so many factors and variables at work that each time you play will be a different experience. This is huge for me, because it's what will keep me coming back for more.

One of the most fun features I've found in Hand of Fate are the quest cards. These often have interesting situations, stories and adventures, that you get to see unfold right then or spread across several games if the quest has multiple parts. Fun stuff and, again, keeps me coming back for more!

Which brings me to the deckbuilding system. By completing quest cards, defeating bosses, and other such things, you'll recieve tokens (which work similar to booster packs in a TCG) giving you more cards to add to your deck. You can let the game recommend and build your deck for you, or you can hand select individual cards to build your own deck. Granted, this system may seem pretty standard, but there was something about winning tokens and unlocking new cards that consistently gets me excited throughout the game. Not to mention that it adds variety to my deck, which -- you guessed it! -- keeps me coming back for more.

When it comes to voice acting, the dealer character is the only one that has any dialogue. That being said, I don't think they could have found a better voice actor for the job. It's done extremely well, and fits perfectly with the theme. Not only that, but the script is excellent, because his idle chat and card/situation specific dialogue never seems to get old and has a genuine feel to it.

Mixing action RPG (Batman/Shadow of Mordor-esque) combat might have been a risking move on the developers part, but it was executed very well. Combat starts out ridiculously easy as it teaches game mechanics, but as your deck gets stronger the enemies do too, thus making the fights more challenging. A lot of reviewers say it's too easy all the way through, but I guarantee they died in combat plenty of times, and if they didn't then they didn't play very far into the game. I will agree that combat might not be very complex, but it's fun and satisfying, and just challenging enough to mesh well with card game without drowning it out.

The last "pro" I have to add is that the visuals and graphics, even the animations, are really quite good. It's all very pleasing to look at, and I was particularly impressed with the combat scenery. The card artwork was well done too, and the theme fit perfectly.

CONS -- Not much to add here, but like any card game, sometimes it comes down to the luck of the draw, which I can attest does not always go your way. And it can be frustrating at times, especially later in the game when a single misstep can be very dangerous and potentially cost you the game. Some people find this intolerable, but I don't really mind it that much. It's a card game, after all, and chance is part of the territory. Besides, there are blessing cards to help tip things it your favor (curse cards to make it worse too, so watch out). And when you have to pick a card to determine success or failure, it's made so that you can try to follow movement of the card you want during the shuffle. Still, it can be quite punishing at times, which turns some people off.

Finally, I'm disappointed that there's no multiplayer. Not entirely sure how it would work in this game, but I'd love to play a card game like this with friends!

OVERALL -- There's so much to like about Hand of Fate, and very little to complain about. Without a doubt, this is one of the best games in my steam library. I can't believe I never even heard of it until recently, but I'm very glad this game entered my crosshairs, because it's a true gem. I most certainly recommend!
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1 of 1 people (100%) found this review helpful
Recommended
23.6 hrs on record
Posted: March 10
A lot of fun for quick games every now and then. Tons of new cards and challenges to unlock them keeps you engaged.
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2 of 3 people (67%) found this review helpful
Recommended
7.1 hrs on record
Posted: March 2
This game is one of those rare gems that exceeds expectations. The game combines and rpg with a card game quite well, the gameplay switches between going through a board made of cards into live action combat and back again. It is quite clear the developers put a lot of work into making this game. The dealer and your antagonist makes the game feel quite interactive as he narrarates your story. He also has fun lines of dialogue that just add life to the game. The combat is very simple to master but allows you plenty of room to improve. The replayability of the game is probably its strength as every single game is different and allows for plenty of room for exploration with the deck building aspect of the game to change up every single playthrough.

I look forward to seeing what else is done with this game, it is well worth the 25$ it costs.
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2 of 3 people (67%) found this review helpful
Recommended
6.7 hrs on record
Posted: March 4
Stop reading reviews and just buy this game! It's absolutely worth the full price, and being on sale makes it a no-brainer!

This is an amazing game to keep you busy between larger games, or just as something to play to unwind before bed. There's not a ton of over-arching story, which makes it ideal for dipping into for a few minutes at a time, even if you let weeks pass between play sessions.

The general mechanic is that you've died, and are playing a card game against death. Death deals a set of cards that create a dungeon for your character to play through. Each card is a different room or event for you to play through, with everything from gambling events to stores to story-driven events to combat. Each dungeon you play through unlocks new cards -- both equipment for your adventurer as well as rooms and events to play through. The next time Death deals a dungeon, it will be slightly longer than the last one you played through.

One of the best mechanics is that when you hit a "combat" room, you actually "dive into" the card and control your adventurer as he fights the minions from the card. The combat mechanics are simple, but surprisingly fun. The minions have enough variation in attacks and style that combat never becomes dull, even though you have to fight several mobs per dungeon.

The devs are also great people. They've added a ton of new contenet since the games release, and as you play through you'll notice their little DLC expansions peppered through -- you always have the option to dive into DLC from the main game. I hope they keep releasing these expansions!

So all in all, this game is a no-brainer. It isn't likely to be one that you sit down an play through entirely without breaks, but it makes a perfect distraction between larger games or just for a short session at night. Add it to your collection now!
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2 of 3 people (67%) found this review helpful
Recommended
29.2 hrs on record
Posted: March 23
Hand of Fate is a fantastic blend of Adventure, RNG, rouge-like and card games.

I picked this game up recently on sale for a steal and it was worth every cent. The introduction to the game is simple and easy to follow allowing you to pick up the game quickly and play at your own pace.

As you play the game you step from card to card in stages and deal with a number of random events including; battles, moral choices, ethical choices, gambling, quests and visiting shops while progressing through the stage towards the goal of a boss fight. The main story consists of 12 stages each with a boss of its own. All heading towards a final 13th stage that you will not be prepared for the first time. Around about the time you defeat the 4th boss you will unlock a game mode called "endless".

Endless mode is never ending stages progressively getting harder until you can go no further. I suppose the goal is around stage 30 as this is the achievement awarding level. I personally was never able to beat my record of stage 26. It gets seriously rough. The addition of "endless" mode allows you to unlock more cards/ rewards as you complete each cards requirement which can then be used in both story mode and endless.

A great addition to the game is the ability to edit the "world" or "level" by using the deck builder which is available basically at the start of the game. Once you have an idea for the game, the events and items you have preference for you are able to open the deck builder before a main story level and adjust it to your specific liking. The game does offer an auto recommended deck which is fine but once you hit that final 13th level you will most likely need to adjust the deck to your specific play and equipment style.

Overall I had a great time with this game, an interesting story, great narration/ music and a play style that was addictive, punishing and rewarding. If this sounds even remotely interesting to you I would suggest you pick it up and give it a try. I loved my time spent on Hand of Fate and I couldn't recommend it enough.
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