Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
User reviews:
Very Positive (333 reviews) - 90% of the 333 user reviews in the last 30 days are positive.
Very Positive (3,570 reviews) - 91% of the 3,570 user reviews for this game are positive.
Release Date: Feb 17, 2015

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July 4

Limited edition Hand of Fate physical copy!

Our good friends at Indiebox have announced their game for this month - Hand of Fate!

If you haven't heard of Indiebox, they do small run, collectors edition boxed sets of indie games, filled with cool collectables.

We've worked closely with them to put together a Hand of Fate edition we're super excited about. If you want to get your hands on it, you have until the middle of the month to subscribe.

You can see some great unboxings of previous editions that will give you a good idea of how an Indiebox looks.

13 comments Read more


“A surprisingly fun and original experience that comes together admirably.”
8.75 – Game Informer

“This is definitely the surprise of the year so far and gets better with every run.”
9.0 – Game Insider

“Hand of Fate is an extraordinary example of the best that indie development, Kickstarter, and Steam Early Access have to offer.”
4.5/5 – Game Revolution

About This Game

"Words fail me at describing just how seamlessly Defiant Development managed to blend the tailored experience aspect of deck building games with the hack-and-slash excitement of action-RPGs." - The Escapist

"If you are a fan of either old school adventure books, Gauntlet from its glory days, collectible card games, Rogue or just general fantasy, this game is for you" - Gamestyle 9/10

"Whether you are a CCG veteran or not, you need to play this game…right now!" - Godisageek 9/10

"Defiant Development’s newest project feels like playing a customizable card game, Dungeons & Dragons, and Batman: Arkham Asylum all at the same time; if that idea doesn’t excite you, then I have no idea what will." Gaming Union 9/10

Deckbuilding comes to life in Hand of Fate!

An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it!

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.

Key Features
* Tabletop card game brought to vivid life.
* A unique take on roguelike gameplay.
* Visceral action-RPG combat.
* Game changing gear and items make every play through unique.
* Hundreds of encounters, items, armor, weapons, artifacts, and mysteries to unlock.
* Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit.

Microsoft Xbox 360® Controller (or equivalent) is recommended.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7/8/8.1 (64bit)
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Storage: 5 GB available space
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Storage: 5 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Storage: 5 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Storage: 5 GB available space
Customer reviews
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Very Positive (333 reviews)
Very Positive (3,570 reviews)
Recently Posted
( 23.3 hrs on record )
Posted: July 24
As per the other reviews, Hand of Fate is definitely worth playing. Just be prepared for combat so frustrating and lackluster that it belongs in a PsOne game. The critical failure "Orphan" frequently comes to mind. You can expect: Getting stuck on invisible bits of geometry (that enemy AI seamlessly glide past), not being able to interrupt your own attack in order to block or deflect projectiles (an absolute necessity to survive), a ♥♥♥♥ing terrible ground finisher that initiates on its own (again, you can't interrupt it in the middle of a swing), a mostly ♥♥♥♥♥♥♥♥ camera that you have zero control over (causing you to constantly lose sight of enemies while evading), maps so terrifically small and cluttered that fights with multiple enemies (or several large ones) can make it impossible to reliably target the enemy you want, and a character that will occasionally decide which direction to attack (or evade) all on his own.

With all that in mind, it should go to show you how good this game is - that I'm still willing to recommend it, even with such egregious flaws. If you're on a low budget, the game does come up for sale frequently, although I do think the game has enough value to more than meet the current asking price (at time of this review) of $24.99.
Helpful? Yes No Funny
( 14.6 hrs on record )
Posted: July 24
Great game! Gets the balance of difficulty right, still requires some perseverance with the random element thrown in. I've never held an interest in card based games before but after playing this I am interested in more.
Helpful? Yes No Funny
( 10.8 hrs on record )
Posted: July 24
Interesting type of game. Developers created some sort of Playing Cards / RPG mix.

You are playing using your own set of Playing Cards that dealer has arranged for you on the table (and added his own cards). Some cards give you items, blessings or other buffs, while others curse you or make you suffer. You also encounter different events and try to get alive through some of them. This is where the fighting stage happens (and where your items are used).

+ Graphically pretty good
+ Music fits the mood of the game
+ Dealer is talking too much, but it does make the game more engaging
+ Cards, cards, cards lots of them, collect all of them !
+ Gameplay and settings. The whole idea of Playing Cards / RPG is really cool one.

- It's a card game, but RNG is RNG. Sometimes you are very lucky, sometimes you are very unlucky
- Camera is bad, especially in dungeons, when you can't really see what kind of traps are ahead of you !
- Last boss fight, I think the difficulty spike is 10x times of everything else encountered in this game. Is it really a good idea to basically collect all other bosses and let them fight you in waves ? There is no healing mechanic (Except few rare items), so you are on your own.

Overall it is a fun little game that can get you playing for a weekend. There is an endless mode, where you will be able to collect all the remaining cards.
Helpful? Yes No Funny
( 8.8 hrs on record )
Posted: July 24
nice game but fxxkcing terrible shiit attack system
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( 43.1 hrs on record )
Posted: July 23
Hand of Fate follows in the foot steps of great games. There is a single character narrating your adventure. In this case it is your opponent, the dealer. It has roguelike elements. The game actually grows as you play it. It has a story and an endless mode. It is an adventure rpg with randomized dungeon encounters. You attain powerful gear, and your character also gains power as an individual. Your choices matter. While there is a random element, you can overcome it with skill. The combat is simple and fluid. This is a direct game with a lot of charm and some poignant humor.

In spite of all of these features Hand of Fate is simply a good game. It's overpriced at $25, grindy, and easily becomes repetative. The story mode is short, and endless is simply a good way to unlock more cards for your deck. There are three difficulties: apprentice, adventurer, and warlord. The wildcard dlc adds more, but they don't feel very different. Each adds a few cards to the deck if you grind through them long enough, but it doesn't feel worth the tedium to accomplish it. I'd recommend picking up this game at $15 or less on sale.

There are a few other complaints I can see people having. Here they are. Some people might complain that you cannot play as anything other than a male who hardly looks different than the bandits. There is very little representation of female characters, and it's hardly positive. An elven maiden who grants a boon, a mother who can't provide for her children, a princess in need of rescue. a pair of lovers (the girl is rather flighty), a bandit's nagging wife, an angry spirit, and the queens of each of the suits. Lastly the Descent to the Underworld free dlc adds a new enemy that seems like it is a reskin of the plagues standard melee unit, but that's about it.
Helpful? Yes No Funny
( 66.6 hrs on record )
Posted: July 22
**** this game. In every way that it gives you fun and enjoyment, it gives you misery and headache with a 1.1x multiplier. If you want to play a game that is designed to ♥♥♥♥ in your mouth at every god forsaken turn, by all means. It seems fun at first. Then it starts kicking you in the balls. Towards the end you will be lucky if 1 out of 10 games are even remotely enjoyable.

The way the shell game works with picking success and failure cards is godawful for me. I don't have the best vision, so I can't follow the success cards that well, and almost always mess up. However, this shouldn't even be a thing. It's called Hand of Fate. It's supposed to be RANDOM. The fact that you can follow the cards with your eyes and track the success cards is STUUUUUUUUUPIIIIIIIIIIIIIIIIIIID.

So unless I close my eyes for every single encounter, game is trash. It can ♥♥♥♥ off.
Helpful? Yes No Funny
( 20.6 hrs on record )
Posted: July 21
Hand of Fate is a nice roguelike-like game where the dungeon is generated based in a deck of cards you unlock as you play.

This means that, like in roguelikes, the whole of your adventure is randomized each time you play, and the more you play the more new toys to play with you unlock. Each time you die you lose everything and start from scratch, but your unlocks remain: If you unlock a weapon, you can find it in all your runs from then on - think Binding of Isaac, but each room in the dungeon is a card with its own event instead, and not all rooms have combat.

Once you're done with the storyline mode, where you can unlock most stuff, you're given the endless mode which is the meat of the game: Just survive until you get bored/killed/starve. You can unlock stuff playing on endless and, if you get the DLC, you're offered a set of "characters" that change how you play the game by setting specific rules to each play session like being unable to carry any extra equipment or making chance events easier... while making your character suck at combat.

It's probably not a game for everyone. There's a lot of text to be read since the game is presented in a mostly text mode (Each event has some narration that's put on the screen), and the combat can get frustrating on harder modes or lower levels of the dungeon. Still, if you're into roguelikes and card games there's little not to like here and you're sure to enjoy it at least one bit.
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( 3.2 hrs on record )
Posted: July 21
Long story short? Well worth full price. Some games feel more valuable at their sale price but this is one of the rare titles that feels like a deal even at full.

The gameplay is fresh and fun, mixing a deck builder (totally optional, I often let the computer build the recommended deck for me) and a 3rd person hack n' slash (Think Batman Arkham ______ or Mad Max)m with some tabletop dungeon crawl thrown in for spice.

The voice acting is a lot of fun and serves to fill out the dealer's personality and overall atmosphere of the game.

Art and animation is also consistent and appealing.

Overall, a damn good game in all aspects.

Well done.
Helpful? Yes No Funny
( 9.2 hrs on record )
Posted: July 19
Helpful? Yes No Funny
( 30.3 hrs on record )
Posted: July 18
A surprisingly addictive and great game. I don't know where I got this game, I think I got it in some bundle and kind of only started it to get the badge cards, but once I got playing just a little bit, I was hooked.

The mixture of a card game with beat-em-up combat gives the game a twist that makes it entertaining instead of boring. The controls are simple and easy, both with controller and keyboard+mouse. Build your card decks and play story or endless mode for hours and hours of fun. I'd recommend it to anyone without hesitation.

I have no doubt that I'll continue to play this game and keep it as one of my always-installed games.
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Most Helpful Reviews  In the past 30 days
25 of 26 people (96%) found this review helpful
2 people found this review funny
23.1 hrs on record
Posted: June 30
What happens when you combine a rogue-lite dungeon crawler, a deck-building game, and the action elements from Shadow of Mordor together? You get Hand of Fate, a mostly entertaining hodgepodge of ideas held together by beautiful presentation and the luck of the draw.

At its core, Hand of Fate is a dungeon crawler. You traverse a number randomly-generated maps, encounter various creatures which either help or hinder or attack you, and pick up incrementally more powerful items to better stave off death in more taxing environs. It’s a design that’s been a staple of games for about as long as there has been an industry, but this is not your father’s dungeon crawler. The folks at Defiant Designs have taken the tried-and-true approach and peppered in more tried and true from other genres, but they have cobbled it all together in a way that is truly unique.

Illuminated by a single candle, you’ll initially find yourself sitting across a table from a mysterious stranger known only as The Dealer. He is the narrator, game master, and your primary opponent. Found within his ever-expanding deck of cards are all the encounters, items, quests, and locations that you will discover as you work your way through his call sheet of increasingly powerful enemies.

Every level starts the same: you select your deck, and if you so desire you can also select The Dealer’s base deck as well. He will then flavour it with his own special additions, before laying out a rudimentary game map using his cards as grids. As the game progresses, these maps will increase in length and complexity, just as the foes you encounter within become more powerful and more plentiful.

To explore a level you move your counter to an adjacent card. This will consume one item of food from your limited supply, and activate the card just landed on. Each card might be a location where you will be tasked with a mini-quest or the choice to explore, an NPC who offers you assistance based on how you respond to their questions, or an such as a weapon, armour, or something a little more exotic. There are also merchants to trade with and various types of enemy to battle.

There are a surprisingly large number of unique cards in Hand of Fate, and the random nature of each map keeps things fresh – until the later stages of the game at least. Every level or dungeon offers a different challenge, and while the final bosses start off rather simple, they do become more and more challenging the deeper in the deck you travel.

The deck-building side of the game is a little rudimentary. You unlock new cards by completing quests and earning tokens from special cards, and once a level has been completed, these tokens are traded for new cards that you can add to your deck and then your hand for subsequent levels. These cards vary from items to unique events to encounters, and the idea is to stack your deck as best you can to counter anything The Dealer may throw at you.

By its nature it’s all very reactive though, and as you have no control over when each card can be played, the ability to actively counter an opponent’s play is absent. That’s a shame – it feels like a missed opportunity to add another strategic element to the metagame.

However, Hand of Fate might just be one of the most instantly-atmospheric games this reviewer has ever encountered. The dank, dimly-lit room and single table is suitable dingy, and The Dealer is wonderfully detailed, animated, and voiced. In fact, the presentation of the game as a whole is quite an achievement, and demonstrates not only the talent that Defiant Designs possesses, but also its attention to detail and obvious passion for the project.

The cards themselves are wonderfully detailed with an art style reminiscent of adventure game books from the ‘80s and ‘90s, and any fan of Fighting Fantasy or Lone Wolf will see the obvious inspiration painted on the card faces. These touches help to give depth to the game world and move it past its very gamey roots.

Sadly, Hand of Fate does lose its lustre after about the midway point. The combat is a simplified derivative of the Batman Arkham system, so the move list is rather limited, and after games like Shadow of Mordor, it feels very shallow.

Mechanically it’s sound, but the one area where the lack of budget shows is in the animations for combat. There is a lack of weight behind attacks, and the dodges and counters feel floaty and work against the flow of combat. As the difficulty begins to peak in the final levels, this lack of reactivity reduces the combat to a messy, mashy misfire more often than not.

Even so, Hand of Fate is greater than the sum of its parts, not to mention half the price of the aforementioned games at launch. It only really becomes tedious down the stretch, when repetition sets in and the combat grows stale. Until then, it's a unique concoction with a wonderfully lively Dealer and some interesting ideas.
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12 of 13 people (92%) found this review helpful
1 person found this review funny
12.9 hrs on record
Posted: June 26
The TL;DR review
If combining a card game with a combo brawler sounds like the sort of thing you'd be interested in, buy this when it's on sale. At full price, know what you're getting yourself into -- the game is a little too shallow and a little too grindy to be truly great.

The "just lay the wall of text on me bro" review
Hand of Fate serves up the combo brawling that was made famous by the Arkham games as encounters that are triggered by cards you collect in a game. Is this fun? Yes it is. Is it the greatest combo brawler slash card game crossover out there? It may well be, since I'm not aware of another game that tries exactly the same thing. Is it a good game? Yes. Is it a great game? No, it's got too many flaws for that.

The brawler aspect is a serviceable copy of the Arkham system -- you can move, dodge roll, attack and counter, with a weapon or artifact ability thrown in occasionally. But while it works, it feels a lot more clunky and lacks the grace and move sets of its inspiration. Difficulty is cranked up by having the fights take place in what are often claustrophobically small areas littered with traps. Getting up your combo count, while presented as something desirable, appears to do almost nothing beyond adding motion blur -- you certainly don't appear to become faster or stronger, though frankly it's hard to tell. Even with all that, though, fighting is entertaining enough, if at times a bit frustrating. It's the card game aspect where Hand of Fate really doesn't live up to its potential.

Deck building in Hand of Fate basically boils down to putting in the cards that will advance some encounter questline and throwing out the cards with completed questlines (since, save for a few exceptions, there's no reason to replay them). There's very little opportunity for strategy, save for, say, replacing your big hammer with the sword against undead when you know the next level is about skeletons, which isn't even rock-paper-scissors. Hand of Fate has the superficial trappings of a card game, but it's no more than a paper-thin disguise (literally) for what is at the core a dungeon crawler (certainly not a roguelike) with more randomization in the encounters than usual. And the randomization can be terrifyingly annoying at times, requiring you to replay cards over and over again just because you failed the random checks. Although you can do a little better than raw chance when you learn to track the fail/succeed cards as they shuffle around in a four card Monte, that still doesn't excuse this crime against gameplay.

Even when the randomization isn't annoying, it's all a bit pointless. It doesn't really matter if you, say, draw a sword or a hammer, as long as you set up a draw of something that isn't the starter weapon so you can make combat a bit easier. The way a round of play works out basically varies between "the player got lucky and is now breezing through the combat encounters" and "the player got unlucky and is now having a really hard time getting through the combat encounters". You're almost never really in control during the card section, save for the few times where you've activated effects that let you make meaningful choices (like revealing part of the playing field). It is to the game's credit that it manages to dress up this illusion of control so well before presenting it to the player, but it's still no more than an illusion.

Hand of Fate is a good game, in that it keeps you entertained. It comes tantalizingly close to being a great game, without ever actually achieving greatness. Combat just isn't smooth and varied enough, card progression is too linear and lacking in strategy, the story too shallow and mired in fantasy cliches as it goes on, and the ending (if it qualifies as that) is just downright disappointing, lacking any kind of payoff. While the whole does manage to be more than the sum of its parts, it still left me with the impression that it could have been so much more. Sadly, with the first videos of Hand of Fate 2 up, it seems "more of the same" is what we're going to get.
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2 of 2 people (100%) found this review helpful
10.0 hrs on record
Posted: June 28
"you are braver than i if you would involve yourself is a marrigal dispute"
shockingly accurate oh and amazing game btw cant wait for the sequel
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2 of 2 people (100%) found this review helpful
21.1 hrs on record
Posted: June 27
Seriously great game and I highly recommend it.
It´s fun but it never gets one sided like other games can get and it´s really simple to understand how to play it and such.
Didn´t take long until I figured how to lay up tactics and my decks in a good way or how to fight the different monsters.

I recommend this game for anyone and you get a lot of game for the price you pay.
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2 of 2 people (100%) found this review helpful
4.0 hrs on record
Posted: July 2
A fun, Deck building fighter, with RPG elements.

I really enjoy the concept behind this game but the combat is a bit of a joke if i'm totally honest. Its very similar to the Batman games in the button layout/character movement when fighting, so if you've ever played any of the Arkham games you'll feel instantly at home.

I say It's a joke because i think out of roughly 50 fights i've had possibly 1 maybe 2 last longer than 30 seconds. Not slagging it off as such, because honestly I'm enjoying it, it's just a little easy.

If you're looking for a laid-back, fun-time game that isn't too taxing and can be played with a controller, this could be what you're after.
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2 of 2 people (100%) found this review helpful
21.3 hrs on record
Posted: July 5
Hand of Fate is a rogue-like-like. It has randomly generated "dungeons" with random beneficial and detrimental events and effects that either help or hinder your progress.

The story mode:
- gives you a short, multi-level dungeon to defeat
- with the boss of the dungeon being the major goal.
- Can you find and defeat this boss before you die?
- If so, you win and are granted access to the next story mode level/dungeon/boss.

The endless mode:
- is very similar to the story mode, except for three main things:
- First, it never ends... there's no final dungeon floor with a boss on it, and you just keep going until you die.
- Second, you have no control over which cards are included in the deck - they all are, including the ones you hate.
- Third, every floor grants some sort of curse or other detrimental effect that will usually follow you for the remainder of that run - better hope it's just 5 hp damage or something, which you can generally recover from quickly, and not some intense curse that affects food/gold acquisition.

As you succeed at card events, you will unlock additional cards, including new equipment, new card events, and new bonuses. In this way, even though your blessings/curses/equipment/etc. don't carry from dungeon run to dungeon run, you do progress. You are unlocking a deck, much like opening a booster pack in a trading card game. It's a fun way to progress in a game that otherwise focuses on each single challenging run.

Is it worth buying? I got it as part of a Humble Bundle, and honestly, I can see myself coming back to play this for years to come. I don't like buying games at full price, but if I knew there'd never be a deal on this game, I'd probably buy it. I see it as a must have for any fan of rogue-like-likes.

Oddly enough, it reminds me most of FTL (Faster Than Light), the rogue-like-like where you pilot a spaceship attempting to avoid and eventually defeat the evil fleet that wants you dead. FTL is another exceptionally good game that deserves your attention if you enjoy rogue-like-likes.
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4 of 6 people (67%) found this review helpful
0.6 hrs on record
Posted: June 26
interesting story telling upon exquisite cards
cannot choose the camara while battling :(
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1 of 1 people (100%) found this review helpful
19.3 hrs on record
Posted: June 25
Hands of Fate together with the Wildcards DLC is a solid 8/10.

In this game you play something like a tabletop game but instead of rolling numbers you actually have to play out the combat scenarious yourself in Batman/Shadow of Mordor combat style. You also collect Items (Weapons, Shields, Helments, Gauntles, Rings etc.) and manage your food and gold. The Story mode consists of 13 Bosses, it acts like a tutorial and "booster pack" for the Endless Mode. Every boss stage has its own twist in form of curses you get the very beginning of the stage.

  • Despite using the Unity engine it runs very well, 120+ fps on maximum graphic settings (970 + i5 2500) at 1080p.
  • The combat entering the mid and late game can actually be very fun and somewhat challenging.
  • The little stories that are scattered throughout the special cards are neat and fun.
  • Deckbuilding allows for compensating for the curses you recieve every time you face a new end boss, great system.
  • Endless Mode is great and bundled with the Wildcards DLC it offers very much replayability.
  • The card shuffle doesnt cheat and its possible to learn its pattern.


  • Combat can be boring and tedious at the early game.
  • There arent that many cards so in your first playthrough of the Story mode you will know most of them by heart and already have their little stories and informative texts branded into your brain, never to be forgotten.
  • Its not the best looking game, the textures can be blurry and for my taste it uses too much bloom.

All in all I wholeheartly recommend this game to anyone who likes the BamHam combat and card deckbuilding systems.
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1 of 1 people (100%) found this review helpful
5.0 hrs on record
Posted: July 10
A game of card but also a battling game.The combination is so creative that I almost addicted to it.Have to say that it's a great game.Looking forward to the next version
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1 of 1 people (100%) found this review helpful
45.8 hrs on record
Posted: July 11
Hand of Fate is the perfect card game: everything revolves around doing your best with the cards you have, whenever they're good or bad (mostly bad). It's an interesting mix of deck building, rogue-like elements, dungeon crawling and third person action during battles. You build a deck of events, that will build the path of the dungeons, and of equipments, the rewards you'll get for successful encounters: sometimes you'll have to fight, sometimes you'll have to 'roll a dice', sometimes you'll have to make the right choice. It's a very interesting and well developed concept. Of course the Dealer will do his best to make things worse for you, but as he says "The game is fair and you'll be defeated fairly".

Hand of Fate has a well built learning curve and difficulty curve, knowing when to challenge you and how to do that. Sometimes you'll get frustrated by unfair conditions (like fighting twelve enemies in a small arena), but that's part of the rogue-like nature. I LOVED the atmosphere and the monologues of the Dealer, a very charismatic and interesting character: his presence alone is worth buying the game if you ask me.

There are a couple of downsides, mostly regarding the battle system: a targeting system and a health bar above the enemies would have been useful and made the battle less chaotic; a couple of collisions are off and a very limited number of arenas have some visibility issues in certain points. All around it's a great game, if you like mixing the chance of card games with the risks of rogue-likes. It could use some polishing, but its atmosphere and concept are so fantastic that you can overlook it.

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