Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
User reviews:
Recent:
Very Positive (121 reviews) - 91% of the 121 user reviews in the last 30 days are positive.
Overall:
Very Positive (3,619 reviews) - 91% of the 3,619 user reviews for this game are positive.
Release Date: 17 Feb, 2015

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4 July

Limited edition Hand of Fate physical copy!

Our good friends at Indiebox have announced their game for this month - Hand of Fate!

If you haven't heard of Indiebox, they do small run, collectors edition boxed sets of indie games, filled with cool collectables.

We've worked closely with them to put together a Hand of Fate edition we're super excited about. If you want to get your hands on it, you have until the middle of the month to subscribe.

You can see some great unboxings of previous editions that will give you a good idea of how an Indiebox looks.

20 comments Read more

Reviews

“A surprisingly fun and original experience that comes together admirably.”
8.75 – Game Informer

“This is definitely the surprise of the year so far and gets better with every run.”
9.0 – Game Insider

“Hand of Fate is an extraordinary example of the best that indie development, Kickstarter, and Steam Early Access have to offer.”
4.5/5 – Game Revolution

About This Game

"Words fail me at describing just how seamlessly Defiant Development managed to blend the tailored experience aspect of deck building games with the hack-and-slash excitement of action-RPGs." - The Escapist

"If you are a fan of either old school adventure books, Gauntlet from its glory days, collectible card games, Rogue or just general fantasy, this game is for you" - Gamestyle 9/10

"Whether you are a CCG veteran or not, you need to play this game…right now!" - Godisageek 9/10

"Defiant Development’s newest project feels like playing a customizable card game, Dungeons & Dragons, and Batman: Arkham Asylum all at the same time; if that idea doesn’t excite you, then I have no idea what will." Gaming Union 9/10

Deckbuilding comes to life in Hand of Fate!

An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it!

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.

Key Features
* Tabletop card game brought to vivid life.
* A unique take on roguelike gameplay.
* Visceral action-RPG combat.
* Game changing gear and items make every play through unique.
* Hundreds of encounters, items, armor, weapons, artifacts, and mysteries to unlock.
* Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit.

Microsoft Xbox 360® Controller (or equivalent) is recommended.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1 (64bit)
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Storage: 5 GB available space
    Recommended:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Storage: 5 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Storage: 5 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (121 reviews)
Overall:
Very Positive (3,619 reviews)
Recently Posted
JoshuaUpham
( 19.3 hrs on record )
Posted: 9 August
Product received for free
I love the idea around Dungeons and Dragons, the idea of roleplaying a story with chance and rewards is fun. Hand of Fate is quite similar, except instead of stat cards you build your own adventure by implementing story cards and equipment cards. Story Cards really bring out the DND from this game. After each boss battle depending on the choices you made during your adventure, you will get these tokens. Every time you unlock a different coloured token you get a card which continues the story you started. Each coloured gem represents a different story, for example the blue gems and cards tell the story of a mighty Minatare which you are trying to track down and kill. These cards make up short but interesting stories which are very well written!

Card Overview
You then have your basic cards which tie everything together, these include merchant stops, crucibles and things like that. These fill in the gaps when you’re not continuing a story. And finally as I mentioned before, you have your equipment cards. The equipment cards that you put into your deck make up the equipment that you will find and unlock during each session of the game.

Combat/Gameplay
I really like the deck building component as it allows you to choose which stories you like and want to continue and what equipment you would like to use during these stories. Eventually you will earthier get ambushed or attacked by something and this is when the game changes from a DND card game to a third person hack and slash. Now I’m going to be honest I felt that this was the one area in the game that needed improving. There were times when the combat felt a bit slowly paced for me. I would have liked to see them try a system similar to Shadow of Mordor where they have finishers that happen but don’t stop the combat from progressing forward. When I hit Q to counter an enemy in Hand of Fate, time instantly slows down which in my opinion puts the combat to a halt instead of letting it progress. I know some people might enjoy these sequences but for me personally, it felt too slow paced. The easy solution for this problem would be to add a feature in the settings which allows you to turn it off.

Music
As for the music, I found it be very good! I loved that when you landed on a merchant card, the music would instantly swap to the merchant sound track. I even found myself humming along to quite a few of the songs, they were catchy and fit very well with the games overall theme. We need more music like this in gaming today, bloody excellent!

Atmosphere
One of my favourite parts about this game, besides the deck building because im a sucker for anything card or DND related, was the atmosphere. The game, over the course of 16-20 hours builds this ever changing atmosphere. The candles around the table, lighting up the dark and gloomy catacombs and the spiders rushing across the table towards the dealer. The developers knew how to transport you into their game’s world through any means necessary, hell even the dealer continues to speak while you’re in combat because if he was talking then immediately stopped because you got attacked that would instantly break your emersion in the game, Defiant Development has done a stellar job with creating this world of Bandits, Rats and mages and honestly I wouldn’t change anything to do with the games atmosphere as in my opinion it Is right on the money with no compromises in sight!

Boss Battles
Finally, before I conclude this review, I would like to talk about the bosses in the game. Each time you play Hand of Fate, you will eventually encounter a boss. Now the bosses in this game are very well done, before you dive into the boss fight the game provides you with a few details which include: The boss’s weaknesses and the boss’s abilities. I’m also very glad to say that the bosses in the game are very different in character design and in combat. It’s very refreshing to see a game that doesn’t just slap a different coloured model in front of you and call it a boss fight.

Conclusion
In conclusion, Hand of Fate combines Dungeons and dragons Deck Building with third person, hack and slash combat and does it successfully may I add. Hand of fate from Defiant Development gets an 8.5/10. I really enjoyed this game and I struggled to really find any problems with it and the problems that are there are very minor and aren’t game breaking in the slightest. Also……its 24.99 on the steam store, I mean if you weren’t already convinced to buy the game, I’m sure the price has. The game is dirt cheap and gives you a very memorable and enjoyable experience.

TO DISCLOSE! I did recieve this copy of the game for FREE however I do maintain that these are my honest opinions.
Helpful? Yes No Funny
Xzit
( 6.1 hrs on record )
Posted: 8 August
An excellent sit-back-and-chill game. Fully controller supported. A little action, a lotta optioning. What makes this game though is the narrator, who basically serves as your opponent. His varied commentary and hints at the larger picture do an excellent job of keeping you going.

If you're looking for something that's more about seeing what comes next and less about jamming X to win (though there's a bit of that, need some action to keep you invested), this is definitely worth checking out.
Helpful? Yes No Funny
yo760
( 4.9 hrs on record )
Posted: 8 August
If you don't have a controller don't buy this game. The targeting is finnicky enough with Analog, I can't imagine using WASD.

I'm struggling as to whether or not I should recommend this game, and I don't think I can. The game starts out really fun, and it stays fun for quite a few runs. I've almost beaten it at four hours, and I don't know if I will end up finishing it. The Endless Mode sounds like it could be pretty fun with the right deck, but after starving to death on the last tile of the game thanks to an awful combination of curses and cards, as well as all the other BS this game has thrown at me, I just couldn't play it anymore.

As I said, the game starts out really fun, and it stays fun for quite a few runs. Then you start running into the problems.

The combat is really easy for anyone that's played an Arkham game. That is, when the game actually lets you do well in combat. Combat features a fixed camera, and incredibly small arenas with (as far as I've seen) at most 10 enemies. It also doesn't let you interrupt your attacks, which causes you to not be able to dodge. Combat also has a targeting problem, so occasionally you'll hit the wrong enemy. The power attacks that some enemies do are unblockable, and uninterruptible, which will cause you to get hit when you face one of the bosses for the twentieth time. Unless I missed it, the game also doesn't explain how to do finishers on enemies. As for the difficulty, in the early levels its easy, and in the later levels it just feels unfair. Don't bother trying to increase the difficulty before you get all your food upgrades though, because if you do you'll run out of food and probably end up starving to death.

I will say I really enjoyed the different gear you could get.

The card part about it was really good. I really enjoy that aspect of the game, and how you can choose which cards you'll be finding. Some of the cards however, are incredibly annoying, and basically only worth it to unlock whatever the card unlocks. Also some of the special cards, basically stories told through a couple cards, like The White Minotaur, or the Kraken, they were cool, but you're not gauranteed to find them during a run. That's fine I guess, it was a bit annoying not finding them, because I really liked them, but that's just the type of game it is. My problem with them, is that at a certain point, you have to find them, then roll the dice on whether or not you'll actually get to move on. I was doing one of them, spent 6 turns walking between cards, and then ended up failing because I got unlucky. This was with a blessing that let me reroll my successes and failures as well.

Also the Ratmen. The Ratmen are the worst enemies in this game. They will end your combo because you killed them. Why does this happen? Because they leave a cloud of gas that will damage you over time, and you'll end up running over it at least once thanks to the usually small arenas. They also have a ranged enemy that throws 1-4 knives at you very quickly.

Maybe I'll change this review to be a recommendation later, but as of now it just gets too frustrating for me to recommend.
Helpful? Yes No Funny
Matt Damon's Space Sex Geckos
( 48.7 hrs on record )
Posted: 8 August
This may be my new defining Rougelike. The combat can be hit or miss (first all you deal with is the brainlessly easy Dusts, then it gets a bit trickier, then you finally figure out how to play around the combo system by kiting and looking for cheap shots). The main draw is the Dealer character and his endless pool of dialogue, doing the Bastion voiceover type thing all game.

Of course, it wouldn't be a rougelike without disgustingly broken builds and item combos, and you have a fair bit of control over what you'll find due to deck building. The best thing I found (and the only way I've beaten the final boss so far) works as follows:
-Whenever you would die, instead gain health equal to how much gold you have
-Gain 1 gold
-Whatever killed me probably got one-shotted by another effect
Which sounds cheap but the finale is genuinely insane.
Helpful? Yes No Funny
Click
( 27.5 hrs on record )
Posted: 5 August
Need to change my review a little bit since I finally beat it the game on default difficulty.
The difference between the early game and the late game is night and day. Early game is fun and exciting, the late game is nearly the opposite.
Only play this game if you are OK with random events being the reason you lose. You can be very good at combat (telegraphed enemy attacks help) and understand the cards and what to choose (when you have real choice) but still die to 25% chances of bad things happen or getting a bad curse.
The combat is basic, the concept is fantastic, and the game is technically very replayable across it's characters and game types as long as you are able to tolerate the punishing randomness. I hope Hand of Fate 2 has ironed out some of the problem that this game has with it's late game. I do like the game and will therefore recommend it but not to anyone.
Helpful? Yes No Funny
Richtherr
( 15.2 hrs on record )
Posted: 5 August
Fighting seems somewhat "unfinished", otherwise awesome game
Helpful? Yes No Funny
samergamer064
( 2.5 hrs on record )
Posted: 3 August
Hand of fate is a very fun card game with a really good atmosphere and some fun choices. The combat is ok and really not the best but the rest of the game is solid. The custiomizing of the diffucult is fun and the story in some of the card are really interresting to follow through the play throughs of the games. Haand of fate is worth it for 20$ and even better on sale.
Helpful? Yes No Funny
Sir Overseer
( 16.6 hrs on record )
Posted: 2 August
EVen though the combat system is pretty weak, the presentation, voice acting and visuals are so good they make me keep coming back to collect all the cards, and finish the adventure. 8/10
Helpful? Yes No Funny
sapling
( 38.4 hrs on record )
Posted: 1 August
Fun to play, recommend using a controller.
Helpful? Yes No Funny
SAFARI 難民
( 12.1 hrs on record )
Posted: 1 August
An excellent sit-back-and-chill game. Fully controller supported. A little action, a lotta optioning. What makes this game though is the narrator, who basically serves as your opponent. His varied commentary and hints at the larger picture do an excellent job of keeping you going.

If you're looking for something that's more about seeing what comes next and less about jamming X to win (though there's a bit of that, need some action to keep you invested), this is definitely worth checking out.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
45.8 hrs on record
Posted: 11 July
Hand of Fate is the perfect card game: everything revolves around doing your best with the cards you have, whenever they're good or bad (mostly bad). It's an interesting mix of deck building, rogue-like elements, dungeon crawling and third person action during battles. You build a deck of events, that will build the path of the dungeons, and of equipments, the rewards you'll get for successful encounters: sometimes you'll have to fight, sometimes you'll have to 'roll a dice', sometimes you'll have to make the right choice. It's a very interesting and well developed concept. Of course the Dealer will do his best to make things worse for you, but as he says "The game is fair and you'll be defeated fairly".

Hand of Fate has a well built learning curve and difficulty curve, knowing when to challenge you and how to do that. Sometimes you'll get frustrated by unfair conditions (like fighting twelve enemies in a small arena), but that's part of the rogue-like nature. I LOVED the atmosphere and the monologues of the Dealer, a very charismatic and interesting character: his presence alone is worth buying the game if you ask me.

There are a couple of downsides, mostly regarding the battle system: a targeting system and a health bar above the enemies would have been useful and made the battle less chaotic; a couple of collisions are off and a very limited number of arenas have some visibility issues in certain points. All around it's a great game, if you like mixing the chance of card games with the risks of rogue-likes. It could use some polishing, but its atmosphere and concept are so fantastic that you can overlook it.

8,5/10
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1 of 1 people (100%) found this review helpful
Recommended
78.4 hrs on record
Posted: 14 July
An amazing game. Beautifully subtle card art. Fun mechanics and tight controls.

If you like "rogue-lites", the combat system from the Arkham Batman games and RPGs then this game is for you. The addition of the extra DLC cards for free really makes this game something special.

Can't wait for the sequel.
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1 of 1 people (100%) found this review helpful
Recommended
22.9 hrs on record
Posted: 21 July
Hand of Fate is a nice roguelike-like game where the dungeon is generated based in a deck of cards you unlock as you play.

This means that, like in roguelikes, the whole of your adventure is randomized each time you play, and the more you play the more new toys to play with you unlock. Each time you die you lose everything and start from scratch, but your unlocks remain: If you unlock a weapon, you can find it in all your runs from then on - think Binding of Isaac, but each room in the dungeon is a card with its own event instead, and not all rooms have combat.

Once you're done with the storyline mode, where you can unlock most stuff, you're given the endless mode which is the meat of the game: Just survive until you get bored/killed/starve. You can unlock stuff playing on endless and, if you get the DLC, you're offered a set of "characters" that change how you play the game by setting specific rules to each play session like being unable to carry any extra equipment or making chance events easier... while making your character suck at combat.

It's probably not a game for everyone. There's a lot of text to be read since the game is presented in a mostly text mode (Each event has some narration that's put on the screen), and the combat can get frustrating on harder modes or lower levels of the dungeon. Still, if you're into roguelikes and card games there's little not to like here and you're sure to enjoy it at least one bit.
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1 of 1 people (100%) found this review helpful
Recommended
38.4 hrs on record
Posted: 1 August
Fun to play, recommend using a controller.
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1 of 1 people (100%) found this review helpful
Recommended
3.0 hrs on record
Posted: 31 July
Product received for free
it's an ok game cool concept and style but i felt it was too linear at times even with all the twist additional cards gave.7/10
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1 of 1 people (100%) found this review helpful
Recommended
15.2 hrs on record
Posted: 29 July
As only a dabbler in Rogue-lite games, I was not expecting to enjoy Hand of Fate nearly as much as I did. Now I could sit here and attempt to describe all of the gameplay elements that go into Hand of Fate, (Rogue-lite action rpg with CCG-style deck-building and progression) but that doesn't really describe what the game IS or why I enjoy it so much. This game pulled me in, and really got me into the " just one more run" Rogue-lite mindset in a way most others in the genre have not.

The basic premise of the game is that you construct a deck of equipment and encounter cards and use it to try and defeat each of the dealer's decks of minions. Each deck progresses over several randomly laid out "dungeon floors" constructed from the encounter cards you chose, plus a few from the dealer. The goal is to get to the bottom and defeat the deck boss, while unlocking new cards and equipment along the way.

The difficulty curve in this mode is really nice (especially for a Rogue-lite), by which I mean that most action rpg veterans will find that they breeze through the first few deck challenges purely on the strength of their combat. That, however, does not last. As the game progresses, unlocking more cards and building your encounter and equipment decks around the specific challenges of an enemy deck becomes more and more important. This is the part of the game that keeps hooking me back in. I'd find myself failing a run, but super-excited to start a new one just to see what the new cards I unlocked did. Also, the artwork for the cards is really really well done and the dealer character has some of the best voice-acting (and one-liner writing) I've heard in a game for quite a while.

A few minor gripes: The controls for the combat sections aren't quite as tight as I would like (read: as tight as in Arkham City / Asylum), but they are more than adequate by action-rpg standards. That said, the combat can get a bit repetitive after a while, as the combat system itself doesn't have quite the depth of a full-on action rpg. Different weapons and abilities help some, but the 15th time you draw a 6 of Scales does start to feel grind-y.

Endless mode is a bit of a mixed bag: it's more of the traditional rogue-lite experience (starts off relatively easy, and just gets continuously harder until you die), but without any of the custom deck-building from Story Mode (it just throws every card you have into the mix).

Final word: If you like Rogue-lites, I highly reccomend this one, especially if you're also into CCG-driven mechanics. If you don't like Rogue-lites at all, I'm curious why you're still reading this review, but if you got this far, this one *might* be worth giving a chance, especially since the difficulty curve starts out a bit more forgiving than most of the genre and doesn't really start ramping up until you've cleared 4 or 5 decks. That said, it is still a Rogue-lite, which means you will occasionally have the runs that end in 4 moves because you drew the hardest 2 monsters in the deck after losing your shield and half your health to bad luck.
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1 of 1 people (100%) found this review helpful
Recommended
12.1 hrs on record
Posted: 1 August
An excellent sit-back-and-chill game. Fully controller supported. A little action, a lotta optioning. What makes this game though is the narrator, who basically serves as your opponent. His varied commentary and hints at the larger picture do an excellent job of keeping you going.

If you're looking for something that's more about seeing what comes next and less about jamming X to win (though there's a bit of that, need some action to keep you invested), this is definitely worth checking out.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
6.1 hrs on record
Posted: 8 August
An excellent sit-back-and-chill game. Fully controller supported. A little action, a lotta optioning. What makes this game though is the narrator, who basically serves as your opponent. His varied commentary and hints at the larger picture do an excellent job of keeping you going.

If you're looking for something that's more about seeing what comes next and less about jamming X to win (though there's a bit of that, need some action to keep you invested), this is definitely worth checking out.
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2 of 3 people (67%) found this review helpful
Recommended
19.5 hrs on record
Posted: 26 July
A beautifully crafted RPG.
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7 of 13 people (54%) found this review helpful
Not Recommended
42.5 hrs on record
Posted: 24 July
After finally reaching the end, I can no longer recommend this game. The ♥♥♥♥♥how that is combat in HoF frequently makes the game an infuriating chore, and the final boss fight is downright insulting. After spending roughly 1/5th of my playtime fine-tuning my deck, doing repeated runs, and failing in the final boss encounter many times, I refuse to try again. Some of those deaths were undoubtedly my fault, some due to bad luck in previous encounters (it is a roguelike, afterall), but most of them came from the shoddy combat.

Here's what you can expect in fights:

  • Getting stuck on invisible bits of geometry, that enemy AI seamlessly glide past.

  • Not being able to interrupt your own attack in order to block or deflect projectiles, an absolute necessity to survive.

  • A mostly ♥♥♥♥♥♥♥♥ fixed camera that you have zero control over (causing you to constantly lose sight of enemies while evading).

  • Maps so terrifically small and cluttered that fights with multiple enemies (or several large ones) can make it impossible to reliably target the enemy you want, because you can't see it behind the others.

  • When fighting, any enemies knocked down or stunned will immediately get up and attack you when you try to finish any other downed enemy. No matter how long the duration of a knockdown or stun is meant to be.

  • As your combo goes higher, the screen becomes progressively darker, blurrier, and more red. Most of your broken combos will be due to squinting at the screen.

  • Many enemies will stand off-screen (remember the fixed camera?) and throw/shoot projectiles at you, but the indicator that something is being hurled at you is not always long enough to reach your screen. Even if it were, at end-game there are so many enemies, so much clutter, and such a tight, fixed camera angle that you won't see them anyway.

  • Enemies performing unblockable power attacks from a standing position will occasionally glide across the floor like it was glass, shooting straight at you.

    And, finally:

  • Broken enemy targeting, creating issues such as:

  • Missing the enemy you're aiming for, and hitting a shielded enemy that breaks your combo.

  • Being sucked in to the three-hit ground finisher, causing you to get hit/shot in the back.

  • Hitting a pot (or other container) instead of an enemy.

  • Ruining your combo by simply swinging in an entirely wrong direction, hitting nothing.

If I sat and thought about it, I could probably come up with more flaws in the combat. Instead, I'll say this: Hand of Fate has sold tens of thousands of copies, has several thousand positive reviews, and has only been completed by ~4% of the people who own it. And, I've recently discovered, many of those people finished the game on Apprentice (Easy) not Adventurer (Normal) difficulty. They likely wouldn't have had to, if you could reliably control your character in fights.

Don't take my word for it, though. Most of the glowing reviews for this game end with an admission that the combat becomes garbage by end-game. Skip past the first ten glowing paragraphs from the current top review (found here), and you'll even see it there.

The sequel is in Early Access, I'd suggest waiting. Hopefully they will have created a version of Hand of Fate that you won't be disgusted with by the end of it.
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