Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
User reviews: Very Positive (1,405 reviews)
Release Date: Feb 17, 2015

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Recommended By Curators

"A deck of cards generates a unique adventure each time. Your deck gives you equipment to fight brawler battles, the dealers deck screws with you. "
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Recent updates View all (10)

March 2

Soundtrack Available Now 20% Off

We're excited to announce that the soundtrack by our super talented composer Jeff van Dyck is now available on the store http://store.steampowered.com/app/351430/ You can check out more of his work at www.jeffvandyck.com

11 comments Read more

February 26

1.0.2 Patch Is Live

Just posted a small patch, we're listening to your bugs and feedback and trying to improve things where we can. A massive thank you for all the feedback so far.

  • Updated input buffer window for all player actions.
  • Fixed midas appetite.
  • Updated player prone attacks to only require 2 hits before transition to finisher.
  • Added player transitions out of blocked reaction.
  • Added lizardman interrupt attack when counter attack lands.
  • Removed skeleton/lizardman blocking of counter attacks.
  • Fix text for asleep and Russian menu
  • Fixed lizardman king/queen descriptions (English only).
  • Stop incorrectly detecting lots of pads as ps3 ds3s
  • Fixed court card token icon on subsequent runs.
  • Fixed cards in the shop flipping when using the mouse to select them.
  • Fixed nav mesh in cave_level_01.
  • Fixed nav mesh bug during dealer battle.
  • Fixed 'ring of fulfilment' sometimes causing negative health.
  • Mess with the supported monitor aspects to see if we can support more. Maybe ultra widescreen.

19 comments Read more

Reviews

“A surprisingly fun and original experience that comes together admirably.”
8.75 – Game Informer

“This is definitely the surprise of the year so far and gets better with every run.”
9.0 – Game Insider

“Hand of Fate is an extraordinary example of the best that indie development, Kickstarter, and Steam Early Access have to offer.”
4.5/5 – Game Revolution

About This Game

"Words fail me at describing just how seamlessly Defiant Development managed to blend the tailored experience aspect of deck building games with the hack-and-slash excitement of action-RPGs." - The Escapist

Deckbuilding comes to life in Hand of Fate!

An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it!

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.

Key Features

* Tabletop card game brought to vivid life.
* A unique take on roguelike gameplay.
* Visceral action-RPG combat.
* Game changing gear and items make every play through unique.
* Hundreds of encounters, items, armor, weapons, artifacts, and mysteries to unlock.
* Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit.

Microsoft Xbox 360® Controller (or equivalent) is recommended.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1 (64bit)
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Hard Drive: 5 GB available space
Helpful customer reviews
86 of 89 people (97%) found this review helpful
2 people found this review funny
18.2 hrs on record
Posted: February 25
Hand of Fate is a blast to play, but not easy to describe.

It is obviously a game with cards, but not really a card game in the usual sense. Think of it as a random adventure game where the cards are your storyline, equipment, quests, enemies, curses and blessings. And the actual battles are fought in Hack & Slash real time encounters which mirror the cards you have on hand. I hope there will soon be a Demo available for people to try it, because its really unique and should be experienced instead of described.

The strongest point of the game is probably the Narrator of the Card Dealer, very well done and highly immersive and even comments on your situation or what cards you have on hand. The second strong point is the randomness and replayability, every adventure you start will be different, depending on the cards you choose and how they are played.

The presentation is top notch, the card animations fluid and pretty. Only the switches to the Battles are a bit tiresome after a while, but they can be skipped.

There is a big luck factor in the game which makes things interesting, it can screw you over royally, but also make you come back against all odds. You will die, and you will not be successful in every quest and adventure. And you probably have not many ways to prevent it, its the luck of the cards.

If something is missing then maybe character variety, there is only the main character. At least the different equipment is displayed nicely on him.

The real time battles are short encounters against one or more groups of enemies with varying abilities and are visually pretty and also randomized. The actual fighting is not too difficult as long as you learn how to block & dodge and use the abilities. The store page says controller recommended, but i played with M&KB just fine. The Battles might be easier with a controller.

The game feels like playing a real board game and I highly enjoyed it so far. It came out of Early Access and was updated regularly. I encountered no technical issues or bugs, its pretty polished from what i can say.

I think this game should be played =)
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41 of 45 people (91%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: February 25
Hand Of Fate:
~~~~~~~~~~~

Hand Of Fate is an unique game which combines a fighting (hack-and-slash), role playing and a card game.

You will sit at a table opposite this story teller (he reminds me of the evil Jaffar) with his deck of cards and you will be invited to play the game of life and death! You will have to defeat 12 of his champions in the story mode or you can play an endless mode, which is play until you die.

Our nice story teller will shuffle the cards at the start of each campaign and you will receive a deck of cards which will have goodies (weapons and armour) and he will also have a deck with plenty of nasty surprises with the objective of bringing you down.

You will need to gather food; to use every time you move. Gather money to purchase weapons, to heal yourself, to remove curses or to receive a blessing.

When the cards are laid face down on the table, you will be represented by a figurine and you will have to move it to the next card. Upon arriving on the cards you may face a horde of bandits, goblins, ratmen or you might be going to the shop, talking to a priest, finding a treasure chest or even retrieving a weapon from a canyon. The ultimate goal is to go through the deck and kill the champion.

Sometimes you will face a challenge (fighting) and if you win, you will receive a token which will give you a unique card to add to your deck for your next campaign.

In terms of the controls, the gamepad is the best option in my opinion but you can use the mouse and keyboard if you want to.

All fighting maps are small but fast and challenging. And you will need a good deck of cards and plenty of skills to kill your opponents.

Graphically, the game looks great and you can put the resolution up to 2560 X 1440. The audio is good and the narration is splendid.

So, are you ready to play the game of life and death? Your fate lays in a deck of cards ... what hand do you have?

Positives:
~~~~~~~

- Unique concept and gameplay
- Fabulous narration
- Great Graphics
- Generate new game after dying
- Runs well
- Challenging
- Achievements
- Trading cards

Negatives:
~~~~~~~~

- I can’t see any!

This game is marvellous!

10/10

MORE THE_CPT_FROGGY REVIEWS HERE
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1 person found this review funny
14.2 hrs on record
Posted: February 27
This game is bloody fantastic, it has an amazing concept and a very interesting genre of a being a card game infused with dungeon crawling and rpg mechanics. Relating back to the original deck of cards with Jack's Queen's and King's as the primary bosses, the game manages to provide a very replayable adventure/tcg experience. Visually, it's gorgeous and the voice acting is on point. The bosses are all creative and each have different ways to be dealt with, giving the game a nice variety. The only reason I would not recommend this game is due to the final boss dungeon.

Okay sure, it's the big conclusion to the game, expect it to be a challenge yeah? Well yes it is a challenge, almost to the point where it's 90% luck and 10% skill related. Every time you decend a level you're cursed and you cannot gain any blessings, each curse can be extremely brutal to the point where I some how reached the last boss but with a max hp of 30 and significant stat decreases. Nearly every battle is involving a boss, which is reasonable, but to chuck you into a fight with a King and another King in a very very claustrophobic environment is just flat out unfair, especially with the King of Scales... Odds of selecting the 1 victory card out of the 4 cards involving the rest being failure is stupidly difficult as the cards are mixed obserdly fast and it would take a computer to even begin to comprehend where it is, and if failure occurs, not only aren't you rewarded but you're punished, every thing is punishment. It almost ruins the entire game and enduces rage just because everything that could possibly go wrong, does. And there is nearly no way to even remove these curses, as most of the curses would either prohibit it or take all your gold and food away so you cannot afford to have it removed.
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2 of 2 people (100%) found this review helpful
8.1 hrs on record
Posted: March 4
A brilliant mix of deck building and roguelike Batman style combat. The story mode seems on the short side but the real fun is in endless mode. The voice acting for the dealer is really well done and provides an interesting atmosphere to the game. Highly recommend.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
7.9 hrs on record
Posted: March 2
Badass game. Very unique and very cool approach to laying out the world in tarot card style to create a dungeons and dragons quest and monster slaying romp. I sincerely hope there are plenty of interesting expansions and dlc for this game. New monsters, quests, cards, and items would be really cool. This kind of innovation is the stuff I love and would support with my hard earned dollars.
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5 of 9 people (56%) found this review helpful
1 person found this review funny
12.2 hrs on record
Posted: February 26
Just one more card....
Was this review helpful? Yes No Funny
5 of 9 people (56%) found this review helpful
1 person found this review funny
10.1 hrs on record
Posted: February 28
There's absolutely nothing I have to dislike about this game. It's sheer brilliance.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
8.8 hrs on record
Posted: March 2
There is a feeling you get on discovering a new world that cannot be duplicated. Like stepping through the wardrobe, falling down the rabbit hole, or having been spat in the eye by a Hobgoblin; when you first see the curtain drop, and the landscape come into focus, excitement akin to Christmas morning overtakes all other senses.

Such was my experience long ago when, on a whim, I picked up Suikoden II at my local flea market. To me it looked like your average game at the time. Pixel graphics. Promise of amazing story on the back. I had no great expectations.

I've never been more wrong in my life.

As many who love RPGs have found, the Suikoden series is one of the best if not THEE best in the history of the genre. When I popped that disc into my old PS1 and heard the opening, named my avatar, and within the first hour was betrayed?! Hah! I was eight years old again, unopened red an green boxes sat before me under the tree.

Fast forward about 15 years and that same jolt of excitement strikes again. This time in the form of an indie game I picked up on Steam called 'Hand of Fate'.

Brought to us by Defiant Development - a small Studio based in Brisbane, Australia - greenlit by the Steam community, and funded on Kickstarter; the game could not be more Indie if you gave it a whip and put it above a pit of snakes.

55,000 dollars was all it took to see this masterpiece come into being. A drop in the bucket compared to the triple A titles being produced these days. Yet, as I play the game, I don't notice the difference. The voice acting is superb, the graphics are breath taking, and the combat animations are so satisfying you feel like yelling out, "GET REKT!!" whenever your shield connects with an NPC's face.

What truly makes this game stand out however is not the RPG elements, nor the brawling. No, they are but two of the ingredients Deviant Development decided to toss in the pot. You also have a table top experience that's like a Tarot card reading mixed with Magic the Gathering. Deck building that reminds you more of 'choose your own adventure' books. Mazes reminiscent of classic dungeon crawlers. With all of it wrapped in a game of luck to the style of 'choose your card, any card'.

Most of the deaths I've had in game has been due to choosing the wrong card and having my health eaten away. Or my food depleted, adding to the RPG experience of resource managing. Every single move has you on the edge of your seat because of this. With the fights actually a nice respite, and chance to catch your breath.

Now, that isn't to say the fighting isn't challenging. Think Assassin's Creed, but with an element of luck thrown in. As all your armor and weapons are picked up by chance. Sometimes taken away as well. As was the case one round when Goblins came and stole my shield. Leaving me with just an axe to try and defeat a veritable army of bandits.

There literally isn't one BAD thing to say about the experience this game brings to the table. One can only nitpick at the few misspelled words, or similarities in Boss appearance. None of which diminish the shear enjoyment one gets from traversing the ever changing game board, unlocking new cards, and dodge rolling around trap-filled arenas with fire-breathing lizards, musket-toting skeletons, and kung-fu ratmen all hot on your tail.

At launch the game was 20 USD. It's since gone up to 25 USD. Would I recommend people wait for a sale to pick up what I'd describe as the biggest surprise in gaming since the early 2000s? No. A resounding NO! Go, buy it now. Play it, enjoy it. You're welcome!

It's such a good game, it's worthy of the meme, "Shut up and take my money"

http://youtu.be/moxbxFrpYSo?list=PLFP2lSgrnK83QVkL1rerIAHKriEA3OhMV
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1 of 2 people (50%) found this review helpful
1 person found this review funny
6.4 hrs on record
Posted: February 26
Great game, a combination of Rogue-like, Hack 'n Slash, and Cards. Tons of RPG elements, aloows you to buiild a deck in story mode and pick which cards are going to be played next game. Hard game to describe exactly but I definitely recommend it and if your wondering exactly what the game is about I suggest watching some gamneplay footage. Definitely playable, almost a finished product, and a must own game imo.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
9.6 hrs on record
Posted: February 26
This is a great game, and definitely worth the money, although getting it on sale makes it a no-brainer.

It's essentially a dungeon crawler where your equipment and encounters are determined at random by the cards you put in your deck. The challenges get progressively harder but are relatively easy until about 2/3 of the way through, when the difficulty ramps up considerably. The combat is akin to a slightly less polished Batman-esque attack, doge, shield bash type affair, it's still quite fun. Voices, music, and sound are all pretty good, but is that really the reason you're buying this thing? The game is probably good for about 15 hours for a playthrough.

The negatives have been touched on in other reviews but those that stand out to me are the "fate" based challenges you'll encounter here or there. It's true that, at a certain point, getting the right card (success or fail) becomes a complete guessing game. This negative in no way detracts from an otherwise awesome game. While the randomness may bother some people, the game is called Hand of FATE, and that last word really sums it all up.

All in all, tons of fun, highly recommended.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
9.6 hrs on record
Posted: February 26
I absolutely love this game. It's a very original idea executed very well. The combat isn't perfect, but it's good enough to still be very fun. The card part of the game is very solid. The Dealer is fantastic. He's a very interesting character who sometimes acts like a friend, but doesn't hide that he's out to get you. The voice acting is spot on, and the lines are very well written. Overall, a great game.
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7 of 14 people (50%) found this review helpful
2 people found this review funny
23.3 hrs on record
Posted: March 1
FTL + Batman = Success
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
6.1 hrs on record
Posted: March 1
While it lacks different types of encounters it is still quite enjoyable and unique game. "Difficulty" is really overexagerrated by the community though, easier than I expected.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: March 2
Hand of Fate is a good game but it also needs some polishing in order to be great.

The pros:
  • The concept of bringing your cards to "life"
  • The overall presentation of the game (card-, sound-, arena-, foe-, desk-, and dealerdesign)
  • The narration (the dealers voiceacting is beautifully done)
  • Forging your own "adventure" with the deck-creator
  • Actually being able to fight your own battles instead of some behind-the-curtain-stat-fight-between-two-cards
  • The game gradually gets more challenging

The cons:
  • The controls can feel clunky while navigating through menus
  • The positioning of the camera during the brawls can be a very frustrating thing
  • RNG is a big part of this game

Overall I recommend the game. It is fun to play and satisfying when you finally beat a stage on which you have been stuck for a while. With some polishing, Hand of Fate can be a truly great title.
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136 of 150 people (91%) found this review helpful
3 people found this review funny
5.1 hrs on record
Posted: February 17
Imagine a board game where the board "spaces" are cards laid out side-by-side. You move your token from card to card, travelling across them until you reach the end of them. As you "step" on each card, it is revealed. Whatever the card reveals informs the adventure - an ambush by thieves, a mysterious cave, a helpful vendor, it's all randomized and set out under the cards for you to discover.

Now imagine the cards are composed of a deck of cards that YOU build, as well as some cards the "gamemaster" stuffs in there. You don't know what you'll get in your travels, or in what order, and that is the core gameplay.

All combat is resolved in a simple, but elegant, action combat system similar to the Batman Arkham games (WASD, E to "counter", Space to roll, and sometimes # keys for specials) and it's fun. Are you wearing a magic cap that makes your hits explode with gold? Sounds good, until you remember that you revealed the "gold curse" card and the more gold you're carrying the slower you move. Or not! It's up to you.

So far only 4 hours in, absolutely loving it. Why has it taken so long for this kind of action CCG to come out?
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116 of 128 people (91%) found this review helpful
2 people found this review funny
10.6 hrs on record
Posted: February 20
Hand of Fate is an amazingly fun card game based adventure with a hack and slash style combat system. Its wildly addictive and honestly some of the most fun I've had in a game for a while, and I intend to play much more.

This game makes me feel like I'm sitting down for a single player DnD game with the dealer as sort of a "dungeon master", laying out the adventure for me to go through. There are a lot of stories to be told that keep fairly short but interesting, and will occasionally result in combat. The combat of the game isn't amazing or revolutionary, but I find it fun and enjoyable. I'm into hack and slash style gameplay and this game does it well enough while not overstaying its welcome.

The combination of RPG, card game, adventure with some roguelike elements mixed in, come together in Hand of Fate to make an outstanding experience that makes you just say "One more round"

Pros:
-Unique genre
-Strong and interesting atmosphere
-Fun stories and adventures
-Competent combat system
-Several different weapons, armor and accessories to unlock
-Strong difficulty(Starting at about 4 hours in)
-Nice ambient soundtrack

Cons:
-Occasionally Janky animations
-Flow of combat can be somewhat awkward
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101 of 119 people (85%) found this review helpful
1 person found this review funny
26.6 hrs on record
Posted: February 19
I never do these reviews but this game absolutely deserves it.

It is based on the mechanic that would get me to actually buy and play a video game based on Pokemon or Magic the Gathering. . .

1) a card comes up with an enemy
2) you actually fight the enemy

The flavor packet is in the scenarios, An ambush, a travelling circus, a hungry vampire, some of which are decided by your ability to "draw success" card from 4 shuffled cards.

And if you can't make it? CHANGE YOUR DECK to be more favorable to that thing you need... food, gold or health.

Insanely replayable. Insanely unique. Insanely fun.
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108 of 130 people (83%) found this review helpful
1 person found this review funny
14.1 hrs on record
Posted: November 3, 2014
Early Access Review
On the last level my max health was cursed down to 35% and I was damaged to about 5, and THEN I pulled a curse card that disabled any kind of healing. I looked at my food: 1 left.

"♥♥♥♥ it". I moved to the next card.

The next draw was "Nymphs of the Sweetwoods", or what I call the "FEMA Check card", which removes all curses and blessings, resets your food to 10, removes all gold, and replaces your equipment with the starting equipment from the 1st level.

I fought the final boss with a rusty axe and won.

10/10
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128 of 161 people (80%) found this review helpful
1 person found this review funny
12.7 hrs on record
Posted: February 18
Below you'll find a written and video impression on the game
https://www.youtube.com/watch?v=vIOz-YEGxcs

Hand of Fate melds roguelike(lite) with action adventure, and even some CCG elements. You, a figure on the board, will be traversing through a dungeon made of cards. As you land on each card it'll reveal a new event. These events are varied, and can range from loot drops, to enemy encounters, or even a quest, just to name a few. It's a very interesting take on the genre.

Hand of Fate features incredible visual aesthetics. The dealer, the table, the cards, almost all aspects of the game is masterly designed, and executed with incredible technical finesse. The game is gorgeous visually, and the audio, though subtle, is very memorable and suiting to the game. The dealer is voice acted well, and there's a snarky charisma about him. He's a likable character, and that's good, because you'll be with him for the majority of the game.

Mechanically it seems so simple. A card based roguelike where the deal of the cards IS the RNG system. Once you play the game you'll be wondering why it took so long for some one to come up with this concept. It seems so obvious and fitting once it's played. The game also offers a great deal of meta gaming and offer a fair amount of complexity for players who like to dive into the nuance of a game.

Though there is plenty to love about Hand of Fate, there is one area that seems lacking, or even uninspired in comparison to the rest of it. The combat. The combat will play out very similar to say the Batman Arkham games, where there's an attack, a dodge, stun, and counter button. You'll be mashing that attack and stun over and over again until either the counter or dodge prompts come up. Like I said, very similar to the Batman games. Though it shows some similarities to other games, it's not as smooth, and feels rather stiff and clunky by comparison. It's certainly not my favorite part of the game. Luckily for us, the combat is not the center ring of this, and it's very much a side mechanic, used to enhance the true character of the game, the procedurally generated dungeon running.

Overall, Hand of Fate is a fantastic entry to the roguelike(lite) genre, that introduces some very interesting concepts that seem to fit right in. If you're interested in the game, I think I can safely recommend the buy!

Pros:
- Brilliantly conceptualized in themeing
- Great Graphics
- Excellent genre blending
- Addictive gameplay with lots of incentive to replay

Cons:
- Combat, though not terrible, feels sluggish and uninspired compared to the rest of the game
- Lacking in the options menu
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86 of 102 people (84%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: February 21
On my forth game, after one of the starting deck cards appears for the 4th game in a row, the dealer says "I am starting to think you left this card in there so you can easily get a shield".

Game of the year.
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