Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
User reviews: Very Positive (408 reviews)
Release Date: Jul 7, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hand of Fate was Kickstarted last December, and since then we've had constant input from all of our backers which has helped to improve the game immensely. We're now ready to let the rest of the world see what we've been up to, and get their help in wrapping up the process. We can't wait to get fresh eyes on the game, and continue to improve it.”

Approximately how long will this game be in Early Access?

“We intend to wrap Hand of Fate up by the end of the year, and then focus on additional content and new projects.”

How is the full version planned to differ from the Early Access version?

“The full version will be balanced and polished (UI, combat, etc). We're now content complete, and tweaking the game balance and fixing bugs.”

What is the current state of the Early Access version?

“The current build is largely content complete. Some VO and SFX are missing, but the majority are in place. The final boss battle is not yet implemented, and there are ongoing improvements to game polish and UI.”

Will the game be priced differently during and after Early Access?

“Final release price to be determined.”

How are you planning on involving the Community in your development process?

“Community feedback has been a huge help in making Hand of Fate the game it is today, from our initial showing at PAX Aus to the comments we've had from our Kickstarter backers. The best thing about making a game today is hearing from our audience while we can still make changes to the game we're making!”
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Recommended By Curators

"It's a deck-building card game. It's a choose your own adventure. It's an action game. It's several shades of brilliant."

Recent updates View all (3)

November 13

Heading towards 1.0, and Hand of Fate now supports French, Spanish, Russian and German

If you have friends in other parts of the world who've been waiting to get on board with Hand of Fate, now is the time!

We'd love feedback from any French/Spanish/German/Russian speakers regarding the translations!

We've also done a massive editing pass on all the ingame text, so if you spot any typos or errors please report them in the forum.

There's still a few things to tweak, and game balance remains unfinished, but we're getting closer and closer with each new build. Now is a great time for feedback!

Thanks for bearing with us, and thanks for all the help along the way!

9 comments Read more

September 2

Early Access v1.2

We've just released our second major update with a new game mode and lots of combat improvements.

  • Massive combat update.
  • Endless game mode.
  • Start of new music/score
  • Rage/combo hud feedback
  • Improved death, starvation and court card transitions
  • Improved court card intro
  • Lots more dealer animations with VO
  • Steam Cloud Support for save
  • More graphics settings
  • Lots more VFX
  • Loads and loads of balance changes
  • Some new encounters
  • Achievement fixes
  • Darken dead bodies
  • Lots of bug fixes

Massive thanks to all of you for helping us make this a better game with your considered feedback and bug reports.

30 comments Read more
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Reviews

“Hand Of Fate Deals Out Fantastic Roguelite Combat”
Game Informer

“Fun combat, solid roguelike dynamics, and an engrossing atmosphere make this one of the most compelling games on early access. And with the newly-introduced endless mode, there’s no limit to how deeply it can suck you in.”
Hardcore Gamer

“Magic: The Gathering meets Nethack meets Diablo”
Sydney Morning Herald

About This Game

Deckbuilding comes to life in Hand of Fate!

An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it!

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.

Key Features

* Tabletop card game brought to vivid life.
* A unique take on roguelike gameplay.
* Visceral action-RPG combat.
* Game changing gear and items make every play through unique.
* Hundreds of encounters, items, armor, weapons, artifacts, and mysteries to unlock.
* Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit.

Microsoft Xbox 360® Controller (or equivalent) is recommended.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1 (64bit)
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Hard Drive: 5 GB available space
Helpful customer reviews
10 of 12 people (83%) found this review helpful
36.6 hrs on record
Posted: November 3
Early Access Review
I had too much fun with this game, so I felt like I should write this review.
I had very hard time, deciding if I should buy this game or not. Now I am happy, that I did.

I fully recommend this game, if you:
1. Enjoy "rouge"-like systems, when you should go many runs deeper and deeper inside the game, some times lucky, some times not, to begin to understand what's happening or "get a hand of it".
2. Enjoy building your experience by your own hands. You build 2 decks each time (except endless mode, which is just using all of your cards). First deck is equipment, that you will get chance to get, second is encounter deck. Got sick of unfair encounter? Just get rid of it. Or push your luck to limits to overcome it and get new equipment or encounter cards in return.
3. Enjoy indirect storytelling. (When you get information about the world, characters and things that happen - piece by piece, finding new names or view on things by reading or hearing vague descriptions or remarks, and you are 100% free to try and put them together in a way, that will make sense.) I got tons of fun, while doing this.

I thinks that you should go look for other alternatives, if you:
1. Do not enjoy reading and prefer to skip any available dialog - "Just get me to action already, dammit!" You still can play this game, no problem, but will miss half the fun, and knowing that there are a lot of monster-slashing brawlers out there, I can assure you that if you just wasnt to slash some monsters go play something else, you will have more fun there.
2. Do not enjoy increasing level of hardships you should deal with, further you play. Number of "freebies" will ultimately decrease, longer you play and hardships will only rise, will it be amounts of rewards or just chances of winning an encounter. Do not expect a "free ride" from start to finish.
3. Can't handle simple action combat system, in which you should dodge or block of break guard at least from time to time. It is not just card game, or turn-base strategy, for more relaxing and meditative experience go somewhere else.
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8 of 10 people (80%) found this review helpful
11.8 hrs on record
Posted: November 10
Early Access Review
It's like a single-player Dungeons and Dragons campaign but with cards instead of a Dungeon Master and real time combat instead of rolling dice.

You can build your own deck out of hundreds of cards and then fight against it... When you get in an encounter, it becomes a "Batman" style beat'em-up, requiring pressing action commands at the correct time in order to dodge/counter/etc.

Loads of fun, should maybe be a bit cheaper but still worth it's price. 7/10
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8 of 10 people (80%) found this review helpful
12.7 hrs on record
Posted: November 3
Early Access Review
On the last level my max health was cursed down to 35% and I was damaged to about 5, and THEN I pulled a curse card that disabled any kind of healing. I looked at my food: 1 left.

"♥♥♥♥ it". I moved to the next card.

The next draw was "Nymphs of the Sweetwoods", or what I call the "FEMA Check card", which removes all curses and blessings, resets your food to 10, removes all gold, and replaces your equipment with the starting equipment from the 1st level.

I fought the final boss with a rusty axe and won.

10/10
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3 of 4 people (75%) found this review helpful
3.0 hrs on record
Posted: November 18
Early Access Review
This game has a wonderfull strangeness about it. You go through a dungeon, gaining equipment, and fighting random encounters, much akin to a Roguelike. It's a deckbuilding game, wherein your decks, are built, by you to choose what encounters and equipment you are going to encounter. Simple Batman like controls, and you have yourself something that plays rather smooth, and is kinda neat. Later dungeons add elements such as curses and blessings that can change the way you handle it, giving you a much different way of approaching things. For instance, one of the games, in which I lost gold based on health remaining. Do I forsake food, so that I can lower my health, as to not lose gold to buy things? Do I rely on my combat mastery to survive? Should I sell this item now, knowing I may well lose the excess gold left over from what I want to buy? A simple thing can change it up quite a bit.

But then there's the atmosphere. This game has a wonderful sense of mystery to it. It's dark, illuminated by candles, told in a haze. It is you vs. a mage who is playing cards that are symbolic of encounters from your past. The narration for him sells it very hard. His comments about what you do, the achievements you just got, how he feels about the cards, and if you can handle them. As the sole talking bit of the game, he is fantastic, and his voice fits perfectly.

With a large amount of card unlocks, variable outcomes, and an atmosphere that I cannot emphasize enough, this game is something else. It was well worth breaking my Early Access embargo on it.
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4 of 6 people (67%) found this review helpful
5.4 hrs on record
Posted: October 30
Early Access Review
Such a clever concept, and well done as well. The weakest part in the Early Access version is the combat, as it isn't fully fleshed out and still changes. The adventuring side has been nailed perfectly, with the right combination of possible instant death (small) and rewards, mixed in with the progression of diffcult encounters.

Highly recommended.
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4 of 6 people (67%) found this review helpful
11.6 hrs on record
Posted: November 2
Early Access Review
A great mixture of rogue-like, RPG, and card based elements makes this a terrific game. It combines the combat of the Arkham series with the elements of any fantasy table top, pencil and paper RPG. At the beginning of each story quest which culminates in a boss encounter, you build up an encounter and an equipment deck of cards that you have acquired previously. The events of the story and the rewards of various adventures in that quest are randomized from these decks and a couple other decks the Dealer has at his disposal. This gives the player more agency in the sequence of events and what equipment could be acquired during gameplay. In addition, the game includes some resource management which presents obstacles to the player.

One downside is that, like all rogue-likes, there is the possibility of having a "bad run." You may not receive enough food and starve to death, not receive enough gold and be unable to purchase items or possibly be unable to complete encounter cards requiring gold, or have bad luck in general leading to the character's untimely demise. However, the randomness that causes this problem also makes each iteration of a quest different than the previous ones and so, keeps the game interesting and alive.

Presently, this game is in beta and the devs are still balancing it. Even so, I highly recommend this game to anyone who enjoys pencil and paper RPGs, Arkham style combat, and rogue-likes.
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4 of 6 people (67%) found this review helpful
3.6 hrs on record
Posted: November 14
Early Access Review
This game is a novel idea that brings to mind old choose your own adventure style quests. This is a style I am rather fond of and if you are as well, then this game is right up your alley. From the concept to the style everything about this game is quite well done. The majority of the game is spent at the table where you decide which way to travel through blind guess. There are some ways to reveal cards to warn you of possible loot and dangers. In some other cases the use of a little logic can tell you where you should be going. However for the most part the fun in this game is not knowing what's about to happen. I have had situations where I had 16 health, no money, and no equipment only to stumble upon 120 gold my next turn and a medic the next. The dealer of the cards is... well he isn't nice. Much the same as Glados from the portal series I just love to hate him.

This game isn't without it's flaws, chief among them is the rather limited combat system. I know the idea of Rogue, Warrior, and Mage has been done to death, but I feel this would help make the combat system more accessable. At my current point, I have only seen melee combat. Melee isn't the same as the combat system from the original Fable, but I feel they are comparable. You can block, roll away, and you have one mode of attack to start with. You can repel attacks if you have a shield, and some weapons have a secondary attack that is rather satisfying. Armor and equipment can be great boons, but you'll find random events can cause you to lose them just as easily as find them. This element of randomness goes a long way in adding to the replay of certain events.

In closing I will say that I really do love this game, I feel it was worth every penny. If you still aren't convinced however, I have done a let's play on it five levels in to show the game play. Fair warning: there is some cursing in this video and it is a two parter, but I want people to know what to expect midway through the game.

https://www.youtube.com/watch?v=n9rZWylavIw

All I can say now is that I'm excited to see what else Defiant Development can do, this game alone has sparked my interest in their future games.
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1 of 1 people (100%) found this review helpful
3.1 hrs on record
Posted: October 29
Early Access Review
Hand of Fate is slightly more humiliating a lot more fun than playing a children's card game.

It's a very special blend of hack and slay, card game and tabletop--and it's all very stylish. Forget leveling up and hunting for the ultimate loot au Diablo 3: There are no levels to gain, and you always start with a crappy weapon. You want a better one, you have to earn it; you can only find/buy equipment whose cards are in play so as you unlock new cards, you get to influence the type of gear you can find, and also to some extent what can happen to you.

As of now, the beta (early access) looks and plays nice--apart from the occasional out-of-sync sound effects, everything looks and feels very much worth the $$$. It will be interesting to see if it has any replay value though.

Did I mention that it runs on Linux, and flawlessly at that?

One thing though: Multiplayer. No, I don't know how that would work. Actually, scratch that, that's a stupid idea.
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1 of 1 people (100%) found this review helpful
2.6 hrs on record
Posted: October 29
Early Access Review
This is a very intersting hybrid game that pretty will executes on the premise. The overarching card-game is interesting, with a large variety in cards with unique effects, and it integrates well with the actual combat. Great sense of atmosphere, with good writing and voice acting for the shadowy dealer. The combat engine could use some polish, but I'm confident that will be address, as the game does appear to be in truly active development for the Early Access period (launch is scheduled for next January).
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1 of 1 people (100%) found this review helpful
1.7 hrs on record
Posted: October 31
Early Access Review
Even within the first few minutes of play I know that I had finally found the game I've been looking for. Excellent concept and well executed for an early access game.

I look forward to seeing how this progresses.
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1 of 1 people (100%) found this review helpful
7.9 hrs on record
Posted: October 31
Early Access Review
Wow- pretty amazing game. It's a cross between Talisman (the board game), Pathfinder Adventure Card Game, and Diablo, and it integrates all of those into a consistently fun whole. I have found myself willing to fight a hard battle before the boss (even knowing I will die at the boss if I do) because I will get a card to add to my deck. The decisions create tension.

Even the luck elements - of which there are many - feel different than a die roll because you get to choose. Yes, it's still the exact same amount of randomness, but it somehow feels like "If I had only chose that one...I was going to choose that one..."

The negatives:

1) Luck can be a harsh mistress
2) On my very middle-of-the-road system, the frame rate drops on complex battles to where it's almost a guaranteed fail
3) I had to go get a controller - the mouse and keyboard were just too clunky

The positives:
1) The dungeon master's voice. I usually get annoyed by voice acting, but this is masterful.
2) In story mode, even though it's roguey, it still feels like a story
3) Fantastic mash-up of different types of gameplay - the ability to pick the encounters I'm going to face and the range of equipment I'll have access to is brilliant.
4) The arkham-style combat is fun, and as frustrating as it is to have goblins steal your shield (which makes counters and blocks unavailable), it emphasizes that these are not just multiple game modes strung together, but multiple facets of a single experience.

Even though I've died a lot, I have almost always earned something, and I've always wanted to continue. I tend to have a low frustration tolerance these days, but the thought of "having" to play a level again just doesn't bother me. Excellent game.
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1 of 1 people (100%) found this review helpful
9.0 hrs on record
Posted: November 1
Early Access Review
I'm not much of a reviewer but, I'll sumarise this game as best as i can. And I hope this review will help to support this game.

This game is what i would call a story telling rogue-like/lite adventure rpg card game with the Arkham Style fighting system. Seem like alot to put into game but it works well.

In this game you must traverse the card layed out by the card dealer. The cards are semi- randomised but, I'll go into more detail later. You click on the card adjacent to where you current position is and then experience the story behind that card which results in either a fight, a choice, a lucky dip or any combination of the three. Then eventually reach the end of the level.

Combat
The combat in the game seems to be solid for the most part. The way you fight is simillar if not the same to Batman games style of combat. You move with "wasd", "space bar" to roll/dodge,"q" to counter, "left click" to attack and "right click" to stun. There are also ranged units which can be blocked by your shield. Unless they have a rifle in which case you have to dodge. With as much as I have played so far, the combat seems to be solid, it's not as smooth as it could be and seems a bit jittery, but nothing too extreme. There are also ranged units which can be blocked by your shield. Unless they have a rifle in which case you have to dodge. I have had no problems with the combat so far.

Bosses
The bosses seem to have a bit of variation. Their mechanics are different depending on their species and the amount and way they attack differ from one to another. There are 12 bosses and so far i have beaten 3, fought 4 as of initially typing this. I have yet to face the later on bosses so unfortunetly I have no experience against them to share as of yet. But, you can still tell when you are in a boss fight and you feel satisfyed to win against them.

Enemies
There are 4 mains enemies you face against, Dust - Bandits, Skull - Skellingtons, Lizard and another which i have yet to encounter. They each are weak to a diffent thing which makes you fights easier or harder depending on the elements of your gear. There are other enemies such as golbins and rats which you face against from their specific event but they all got their own gimic to. Rats will leave a poisonous cloud, goblins will steal your items and won't fight back but will instead try to escaps, so on, so forth.

Cards
I huge mechanic in this game is the cards. The cards you get in the events you play depend upon the cards you use to build your deck. You get two decks, equipment and events. You unlock more cards through completing events. The cards you unlock are set so it's not all randomised. However, the cards dealer throughs in a couple of his own cards to teach you more mechanics about the game such as enemy types and to prevent you from picking cards which give you a load of free stuff.

Difficulty
When you start off the game, it start off at a beginers pace, to allow you to get use to the controls. It then steadily escilates in difficulty so you are more reliant on your skill and cards you pick. I personally think that the game scales well in difficulty, but you also affect it by the cards you choose. Exsample - If you choose all fights cards, then you could get good loots, but at the same time loose alot of health. If you choose alot of simple equip events, then you will be stuck with low level stuff against the boss. Finding balance is crucial.

My Opinion
I personally think this game is well made. It plays quite well and the combination and implementation of all the mechanics are great. I would recomend this to people who enjoy rogue-like and/or RPG games with similar combat systems. Regardless of the fact that this game is in early acess at the time of this review, I think if it was released how it is, it would be well worth the price.

I would give this game a 8/10 - If you wanna find gameplay of this game, looks at Jessie Cox's Video for fan friday.

I haven't played the endless game mode yet so i can not say how good it is, but regardless, it is well worth the price and a ton of fun.

I hope this review helps and this is my first review so sorry for any mistakes. This is my opinion of the game, I am not a critic but i decided to write this as i saw there were no reviews. I hope this helps!
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1 of 1 people (100%) found this review helpful
1.9 hrs on record
Posted: November 1
Early Access Review
Really enjoying this game. I love the card-based themes infused with simple action gameplay. I wish more games were this inventive.

My only complaint is that it doesn't run very well... Even with graphics quality set to "Fastest" I was having hiccups in framerate and enough input lag to make the game nearly unplayable. I imagine this is something that will eventually get worked out. This is an early early build. Hopefully further development will improve optimization for lower-end systems like mine.
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1 of 1 people (100%) found this review helpful
9.2 hrs on record
Posted: November 1
Early Access Review
This game is fantastic. If you like deckbuilding and brawling, witty dialogue and quick combat you are in for a treat... this game has it in spades!
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1 of 1 people (100%) found this review helpful
4.6 hrs on record
Posted: November 2
Early Access Review
Do you like Card games? Do you like RPG games? How about Action? Or maybe even Rouge-like? Well then this is the game for you. Hand of Fate is a brilliantly put together combination of these genres to make an almost perfect game. I say almost for the simple reason that the game does need to be polished a bit and could use some more things on the combat, but other than that it's golden. After plaing this game for just 3 hours I've already seen the beauty of this game and what it has to offer. I think this game deserves all the attention it can get. So if you have the money for this game, get it.
9/10
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1 of 1 people (100%) found this review helpful
13.4 hrs on record
Posted: November 2
Early Access Review
Won't go much into detail, since it is early access, but:

The game is totally playable, it still needs work, but it isn't totally broken/unfinished product you see many other early access titles are.

It's a damn nice rogue-like game, it is hard to not recommend it with the ammount of fun I have had with it (10 hours, about 3/4 thru the story mode), but I would still wait for the release to get the best possible experience.
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1 of 1 people (100%) found this review helpful
11.4 hrs on record
Posted: November 2
Early Access Review
A very well balance deck building game the minimal interface is a great plus it gives you the feel of facing of against a real dealer. this is still in beta but since ive had access the game has when from unplayable to an indie masterpiece.
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1 of 1 people (100%) found this review helpful
19.1 hrs on record
Posted: November 3
Early Access Review
Hand of Fate was a fun and interesting game combining fantasy roleplaying elements of DnD with 3rd Person character action fighting. Typically of Rogue-Likes the game can be incredibly helpful or absolutely unforgiving. The player must navigate a series of randomly generated labyrinths represented by the cards placed in ones deck. Through playing, you are able to unlock more cards and vary the weapons and encounters. The game remains fresh from each attempt feeling stronger or weaker based on choics made.

The combat controls very well. The movement and response is tight and the animations and sound give it a satisfying punch. Often the player will face anywhere between 2-12 enemies in one in encounter. Later in the game with larger fights, I stopped blocking all together and simply unleashed a flurry of blows only to roll across the arena to pick of stragglers. Rinse and repeat, that is the combat. The boss encounters left a little more to be desired. The first few bosses genuinly are a challenge, but later on, the last row of bosses are extremely easy; it is only getting to the that is difficult.

I appreciated the unrelenting nature of this game and that it's difficulty curve made good stretchs until the final bosses. The aesthetic and game board elements are very well executed and left me wanting more.

I would eagerly reccomend Hand of Fate to anyone even vaguely interested in a rogue-like with brawling and card Mechanics.
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1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: November 3
Early Access Review
Fun game. Plays like an old school board game. Hoping they add more classes/cards and other things for customization. Worth the money now.
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1 of 1 people (100%) found this review helpful
15.5 hrs on record
Posted: November 3
Early Access Review
This game is a dungeon crawler of sorts in which you will travel through randomly generated levels based on the cards dealt. There are two sets of loot and encounter cards that can be customized by the player and in each game you can gain new cards. So, as you advance, your deck will get more powerful and you will be dealt better gear drops but also face more powerful enemies.

Food, gold and equipment are essential to make it through the journey. You will collect these as you complete encounters, and some cards will present you with tough choices where you must sacrifice some of your supplies in order to overcome their challenges. At the end of each dungeon there is a boss enemy that must be beat to complete the level.

An element of luck is involved, since some of the encounters will have you pick from a set of cards, each representing a possible outcome. The dealer will reshuffle the cards very fast, some times you will be able to follow the card you want through the shuffle, others you will just have to guess (and often fail miserably).

The combat is a bit clunky, but works reasonably well and is very similar to the Batman Arkham Series. You can strike, counter blows, evade/roll, and shield bash. Some items also give you special abilities like frost blasts, area stuns, throwing magic missiles, healing, etc. Even though this game does not appear to have a console release planned, the controls appear to follow a console-friendly design, and i found that it works best when played with a controller.

Overall, a great game at an accessible price, very original and with a pleasant dark ambience. The dealer animations are very well done. Also has great replay value.
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