Lili is a quirky adventure RPG hybrid with stunning visuals, silky-smooth graphics, a cinematic story-line, and a fresh new way to deal with enemies.
User reviews:
Recent:
Very Positive (49 reviews) - 81% of the 49 user reviews in the last 30 days are positive.
Overall:
Very Positive (751 reviews) - 88% of the 751 user reviews for this game are positive.
Release Date: May 9, 2014

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Buy Lili: Child of Geos

 

About This Game



Lili is a quirky adventure RPG hybrid with stunning visuals, silky-smooth graphics, a cinematic story-line, and a fresh new way to deal with enemies.

On the mysterious island of Geos, Lili will meet a number of hilarious locals, explore beautiful environments, solve some puzzles, and even challenge an oppressive regime or two along her way.

If you've enjoyed Zelda, Broken Age, or Psychonauts come on an adventure with Lili! And if you have never played any of those games, come with us on a journey which will make your sides ache with laughter, where you will get to know and love Lili, and maybe even shed a tear or two.

Feature Highlights



  • Open and flexible gameplay - Lili: Child of Geos sports a huge number of quests and adventures for the player to experience. The player is free to mix and match how they progress through the game by either fighting spirits or completing quests, or anything in between.

  • Lili as it was meant to be - Lili started its life as a game for iPhones and iPads. We've since taken that game as a starting point and run with it.

    Improvements include:
    -Vastly improved and updated visuals across the whole game
    -Completely redone UI
    -More than doubled the number of interactive NPCs in the world
    -4x the number of quests
    -Full Controller support
    -A long list of bug fixes and tweaks

    Check out the Comparison Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=260470840


  • Collectible Hats - Hidden throughout the game are a multitude of fun and exciting hats to collect and wear. Can you find them all?

  • 45 unique NPCs - Every area of Geos has unique NPCs to interact with and talk to! And believe us, they all have A LOT of problems for Lili to help solve.

  • Visually Stunning World - Lili takes place on the beautiful and whimsical island of Geos. It takes full advantage of the ample power available in the modern gaming PC. We lovingly call it the tour de force for UnrealEngine 3.

  • Steam Achievements - 47 achievements to acquire!

  • Steam Leaderboards - Every single Spirit in the game has its own leaderboard. Can you beat your friends' scores?

  • Choices Abound - Most of us have over 40 hours of playing Lili on Steam. That is 40 hours of just doing play throughs to test the game. And after those 40 hours, we still love playing. Our daily play through is one of the best parts of our day!

    About BitMonster



    BitMonster is comprised of five senior developers, previously with Epic Games, who headed out to explore the world of indie game development.

    We have spent the last 5ish months completely redoing our first game, morphing it into a phenomenal PC gaming experience. We can't wait for you all to experience Lili: Child of Geos!

System Requirements

    Minimum:
    • OS: XP
    • Processor: Intel Core 2 Duo 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    Recommended:
    • OS: 7
    • Processor: Intel i5 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (49 reviews)
Overall:
Very Positive (751 reviews)
Recently Posted
saragracelieberman
( 4.4 hrs on record )
Posted: July 22
I'd say it's ok. It has some good ideas, and I want to see the creators continue.
Helpful? Yes No Funny
[ Ø ]
( 9.3 hrs on record )
Posted: July 17
This game is incredibly darker than the games description on the steam store lets on. Assault, kidnapping, attempted murder, cannibalism. Yes, cannibalism.
Enemies beg you to stop, pleading to not be violently deflowered. That's right. You violently deflower your enemies from behind. Chasing them down, or sneaking up on them from their blind spots. When you're close enough you'll leap upon them and begin your assault. They'll beg, plead, cry out in pain, even struggle and lash out to shake free from your grasp. And you'll set an actual flashbang off in their face to pacify them while tightening your grasp on your victim. If you do well enough you'll also collect a trophy in the form of their mask they wear, available for you to wear. Showing your next victim they aren't the first and likely won't be the last. When The Mayor stations guards to stop you, a merchant sells you information on where they'll be. This allows you to get the drop on your next victim blocks away from those ordered to protect the people you're assaulting.
One of your victims worries their spouse will leave them after you've violently deflowered them. Young, old, male, female. The main character does not discriminate. Eventually assaults the Mayor in the same way, claiming him as yet another notch in the main character's belt. This is some seriously messed up, rapey stuff. And all of this is in the game, including dialog.
A game Bill Cosby and Bill Clinton would approve of.
At the end of the game main character's father mentions the main character's deceased sibling. At no point in the game are we introduced to this information before then. The fact that the it comes up so very late in the plot can only mean the main character murdered their own sister. The main character is a psychopath, maybe even a drug dealer.

Would play again.

Total time played: 9.3 hours.
Price: 10 USD
Helpful? Yes No Funny
Weeder
( 0.1 hrs on record )
Posted: July 16
Cant change key bindings and setting the resolution is a bit of a problem :(
Helpful? Yes No Funny
Senopati
( 0.3 hrs on record )
Posted: July 15
Lily : " I want to search flowers "
Lily : " Can you help me? "

Major : "NO"

Break pots.

Our quirky heroine gone berserk

100/10
Helpful? Yes No Funny
Arrowofchaos
( 0.7 hrs on record )
Posted: July 12
This is a game with a really interesting premise and really nice visuals. It's colorful and interesting and to be honest, that's the part that pulled me in. Actually playing it though was something else.

It's a game that focuses more on the story which is fantastic because this is what I'm here for, I bought it on sale from summer sale, because it looked pretty and seemed interesting at least from the story aspect, but it's one of those stories that kinda throws it at you like a brick through the window. Here's Lili, your main character. What's she doing on Geos? Looking for flowers. How'd she get here? Shrug. Why is she not surprised by these talking constructs that are literally made out of wood that she did not expect to find? Seen stranger, I guess.

All your motivitation for this game is: I told you to. The enemies are jerks, and they're mean so go beat them up for us so that they can be less jerks and we the little people can stop being bullied around. But what about the enemies (the sprites), like, why do they do anything? Idk, they're just... jerks. They go out of their way to show you how big jerks they are by pushing your construct buddies to the ground and laughing evilly, but why are they evil, and why do you care? Because flowers. So let's just ♥♥♥♥♥♥♥, body tackle them from behind and yank out their backhairs until you yank the /special/ backhair. For science (Literally).

It feels like a kid's game, and it is, because it's a simple concept, it's bright and colorful, it doesn't punish you, but it feels TOO kid's game. A stealth game where I don't really need to sneak if I can just chase them into a corner and yank their backhairs I mean hell they turn around for me.

I'll be fair I didn't play too much of the game, but I really didn't feel like going forward. I didn't care about the story to get over the slippery controls (I mean it, it's slippery. I kept wrestling with the camera because it kept feeling like going more to the left than what I asked it to.) The keybinds are for keyboard, but when you're doing the combat (yanking backhairs) bit, it suddenly swapped to controller which blindsided me the first time. It feels like a game with a lot of potential, but it also feels very unfinished. It feels like there should be voice acting, it feels like the sounds are stock, (Lili has the world's loudest clunky footstep sounds), the story seems so strangely fragmented that the text seems translated from another language.

I didn't really like it, no. But hey, other people seem to be into it so what do I know.
Helpful? Yes No Funny
Lyrian
( 4.6 hrs on record )
Posted: July 10
The game is very reminiscent of Zelda, but unlike Oceanhorn which made me feel like it was a pale comparison of a better game, Lili and Geos felt like they had a life of their own. The game is charming and while there was one crash and a couple glitches, it's definitely worth your time.
Helpful? Yes No Funny
mypattytoo
( 0.2 hrs on record )
Posted: July 9
This game didn't even load, even though my computer easily met the requirements listed. I tried the various fixes listed in the forums, and none of them worked.
It was an entirely worthless experience, so much so that I bought it on sale and asked for my $2 back.
Helpful? Yes No Funny
vonesrom
( 6.6 hrs on record )
Posted: July 8
Steam really needs an middle ground button ... i cant really recommend, but its not that bad either. (for a $ or 2)

I hate giving it a thumbs down as Its a fun lil game for younger gamers (or those just wanting to chill) , but just giving a warning for people expecting more (due to all the positive reviews)

In a way it reminds me of a TellTale game.. where you're playing more for the story then the game....

IF this game had voice acting it would be 1000x better. (might have recommended , even at a bit higher price)

Its a short game (which actuallly is probably for the best) . It looks pretty good, and the the writing pretty good (voices would have sold it though).

The actual gameplay is pretty weak. find a few items (that are laid out in front of you). trade those items for some help/cheats items. 'fights' are repetative.



Helpful? Yes No Funny
SkullHole
( 7.1 hrs on record )
Posted: July 7
My initial impression was less than favorable; The UI is severely lacking, the dialogue/flavor text can be nonsensical at times, there are invisible walls everywhere and the main gameplay mechanic doesn't seem to be particularly well suited for a mouse and keyboard (I'm not even sure how you'd play it with a controller...).

But after a few hours of playing, I can say that the atmosphere/overall aesthetic of the game far outweighs any of the flaws. In fact I find the unique characters, interesting environments, quirky dialog, and polished visuals to be hugely satisfying! I now consider Lili: Child of Geos to be one of those unique/rare gems of my library (much like Zeno Clash for example).

I highly recommend it to anyone (of any age) who's looking for a short, relaxing, and interesting adventure.
Helpful? Yes No Funny
Outlaw
( 10.5 hrs on record )
Posted: July 6
Just started playing so I can't give an in-depth eview but I can already say this game is fantastic. If you grew up with Zelda: Ocarina of Time, you'll like this game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
7.4 hrs on record
Posted: June 27
I love this game. You get three stats to work with (and can max two of them or try to level them all out) to help bring freedom to the constructs (Lili's friends that were made to be servants). Overthrowing the spirits to help the constructs live the lives they want isn't like like taking on any Dark Souls boss, so it's prefect for people who don't like combat. Lili goes around and collects flowers for an assginment, but the flowers serve more of a purpose than that. Definitely a causal game, it's fun to go around and collect the various items layed out, and the characters in game feel like family after a while (except for most of the spirits, they really are sassy jerks). 10/10
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
13.3 hrs on record
Posted: June 28
definitely one of my favourite games of all time
i love the feeling i get when i'm playing the game .. i can't really describe it but i feel warm & protected ;; ♥
my laptop has some problems when i play on ultra settings, but i'm doing it anyways because it just looks so amazing I'D
(it still looks really good on low or medium, don't worry ! )
i 100% recommend it to anyone who wants a short-ish, good looking, light hearted & fun adventure ♥
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
3.1 hrs on record
Posted: July 4
3 hours of gameplay
>saw a lot of flowers
>Jumped on the back of a lot of spirits
>Too much references
>8/10 i loved playing this game
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
10.5 hrs on record
Posted: July 6
Just started playing so I can't give an in-depth eview but I can already say this game is fantastic. If you grew up with Zelda: Ocarina of Time, you'll like this game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Not Recommended
0.7 hrs on record
Posted: July 12
This is a game with a really interesting premise and really nice visuals. It's colorful and interesting and to be honest, that's the part that pulled me in. Actually playing it though was something else.

It's a game that focuses more on the story which is fantastic because this is what I'm here for, I bought it on sale from summer sale, because it looked pretty and seemed interesting at least from the story aspect, but it's one of those stories that kinda throws it at you like a brick through the window. Here's Lili, your main character. What's she doing on Geos? Looking for flowers. How'd she get here? Shrug. Why is she not surprised by these talking constructs that are literally made out of wood that she did not expect to find? Seen stranger, I guess.

All your motivitation for this game is: I told you to. The enemies are jerks, and they're mean so go beat them up for us so that they can be less jerks and we the little people can stop being bullied around. But what about the enemies (the sprites), like, why do they do anything? Idk, they're just... jerks. They go out of their way to show you how big jerks they are by pushing your construct buddies to the ground and laughing evilly, but why are they evil, and why do you care? Because flowers. So let's just ♥♥♥♥♥♥♥, body tackle them from behind and yank out their backhairs until you yank the /special/ backhair. For science (Literally).

It feels like a kid's game, and it is, because it's a simple concept, it's bright and colorful, it doesn't punish you, but it feels TOO kid's game. A stealth game where I don't really need to sneak if I can just chase them into a corner and yank their backhairs I mean hell they turn around for me.

I'll be fair I didn't play too much of the game, but I really didn't feel like going forward. I didn't care about the story to get over the slippery controls (I mean it, it's slippery. I kept wrestling with the camera because it kept feeling like going more to the left than what I asked it to.) The keybinds are for keyboard, but when you're doing the combat (yanking backhairs) bit, it suddenly swapped to controller which blindsided me the first time. It feels like a game with a lot of potential, but it also feels very unfinished. It feels like there should be voice acting, it feels like the sounds are stock, (Lili has the world's loudest clunky footstep sounds), the story seems so strangely fragmented that the text seems translated from another language.

I didn't really like it, no. But hey, other people seem to be into it so what do I know.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
6.1 hrs on record
Posted: June 30
This game must have tons of potential features and online. I love the ambient of this game, soo.. cute and easy to play, even on hardcore difficuties.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
9.3 hrs on record
Posted: July 17
This game is incredibly darker than the games description on the steam store lets on. Assault, kidnapping, attempted murder, cannibalism. Yes, cannibalism.
Enemies beg you to stop, pleading to not be violently deflowered. That's right. You violently deflower your enemies from behind. Chasing them down, or sneaking up on them from their blind spots. When you're close enough you'll leap upon them and begin your assault. They'll beg, plead, cry out in pain, even struggle and lash out to shake free from your grasp. And you'll set an actual flashbang off in their face to pacify them while tightening your grasp on your victim. If you do well enough you'll also collect a trophy in the form of their mask they wear, available for you to wear. Showing your next victim they aren't the first and likely won't be the last. When The Mayor stations guards to stop you, a merchant sells you information on where they'll be. This allows you to get the drop on your next victim blocks away from those ordered to protect the people you're assaulting.
One of your victims worries their spouse will leave them after you've violently deflowered them. Young, old, male, female. The main character does not discriminate. Eventually assaults the Mayor in the same way, claiming him as yet another notch in the main character's belt. This is some seriously messed up, rapey stuff. And all of this is in the game, including dialog.
A game Bill Cosby and Bill Clinton would approve of.
At the end of the game main character's father mentions the main character's deceased sibling. At no point in the game are we introduced to this information before then. The fact that the it comes up so very late in the plot can only mean the main character murdered their own sister. The main character is a psychopath, maybe even a drug dealer.

Would play again.

Total time played: 9.3 hours.
Price: 10 USD
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: July 5
I haven't gotten very far into the game, and though it is charming, it makes me very motion sick.

So, if you are like me and get motion sick from certain kinds of video games, you might want to steer clear of this one.

It's a shame, because it honestly looks like it would be fun.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
352 of 361 people (98%) found this review helpful
29 people found this review funny
Recommended
4.1 hrs on record
Posted: November 4, 2014
Oooh boy, this is an odd one...

When I came along to see this game on sale, I thought what would await me was a cheesy, but pretty RPG with puzzles to solve and battles to win, much like the advertised likeness to Zelda and Psychonauts. What greeted me instead was an almost childish flower-picking simulator with the most gorgeous artstyle I ever saw.

And I didn't mind.

I bought this game, like some other people, because of the screenshots, and the promise of reliving some of the charm of the games of my childhood. I'm not normally a person who cares much for graphical fidelity in games so long as the gameplay is fun, however in this case? Quite the opposite. Something about the graphics style just makes me innately happy whenever I look at it. It puts my mind to rest for a while, which as a person with depression and anxiety attacks is a bloody godsend. The entire game is very colorful, vivid and nicely stylized, with very fluent animation, adorable little details and an overall just... happy feeling to it. It's easily one of the best-looking games I've played in my life, and it does so not through polygon count, but clever, passionate stylization. Don't get me wrong, though, the models are still pretty high quality.

With the graphics out of the way, though, let's address gameplay. This is where I initially felt cheated by the storepage claiming such close resemblance to the Zelda and Psychonauts games. I imagined adventuring, clever puzzles and dangerous trials. What I got was "Flower Picking - Collector's Edition", with the 'Collector' being quite literal. This is a game about collecting things and smashing pots. Collect flowers. Collect money. Collect conversation. Collect Collectibles. Every so often you'll fight a spirit, where the term 'fighting' is used much in the same way the term 'Discussion' is used for having a 12-year-old squeak into their microphone online in your FPS of choice. The spirits run away from you, because apparently a 16 year-old hipster florist apprentice is more dangerous than a mystical, 7 feet tall nature spirit with magic powers. Once you've caught up to the spirits, the fighting is technically a long, randomized QTE. They grow flowers from their backs. Sometimes they're good flowers, sometimes they're bad flowers, sometimes they're bombs. A button hovers over them and the game wants you to press the button that hovers over the thing which won't harm you like a parent presenting three hot stove plates and a plushie to their three-year-old and telling them to think fast.
Occasionally the gameplay is broken up through quests you get from talking carpentry accidents that more often than not involve walking to a specific place or talking to a specific person. Sometimes you need to defeat a certain spirit, which you would probably do anyway sooner or later.

What makes the quests, and the game in general interesting are the conversations. Despite the childish flair of the game, the writing is actually enjoyable for the most part, offering some casual humor around every corner. The characters are all quirky enough, and while not exactly believable, are enjoyable to interact with and had me talking to them over and over again to see more conversational options. Whether that was because I actually enjoyed the quirkyness of it all or simply because there's not much else to do I'm not quite sure, but it's lead me to finishing the game and doing so with a smile, so whatever it was, it worked!
On account of the writing, however, and the general presentation, in this case of the main character, I'll have to give a bit of a cringe-warning:
The game likes its references. Which is all fine and dandy, many games do it, and to great effect, usually in the form of little trinkets hidden here or there, or a quest resembling the story of a classic. Lili has a slightly different approach to that in some points, "slightly different" meaning "IN YOUR FACE". The game enjoys repeating how much of a gamer the main protagonist is, and how much she knows about casual video game trivia to the point where it had me sit in my chair, squeeze my legs together and groan.
"Look at us!", the game keeps saying, "We're gamers just like you, haha! See? We played some video games!"
"Alright, that's cool!", I replied with a smile and went on with my business.
"Oh hey, did we mention how much we love gaming? Hey, we're just like you! Gamer bro fist, haha!"
Alright, game, I get it. You guys made a video game, I kind of figured you'd probably have played one or two before.
"Hey look at how much we know about games! Man, games, am I right? We love games so much. We should hang out now because you play games, too!"

One last thing to consider before a purchase is the length of the game. I've completed the game with all sidequests in about 4 hours. It's not a terribly long game by any stretch of the imagination. You can beat it in a single afternoon if you're so inclined, and there's little reason to go back to it afterwards unless you just need a breather from grey reality and want to delve into a colorful, gorgeous fantasy island again.

All in all, however, it's a minor itch and completely ignorable. The game, while about as casual as a stroll through the park on a sunny spring day, was still enjoyable and while I would not recommend it for the full price, it's certainly worth a look on sale. Whether you're feeling down or just long for something lax to play while listening to a podcast or letting the day fade out, it's sure to put a smile on your face if you don't mind an experience that's more focussed on presentation than gameplay. It's an immensely impressive starting project for BitMonster and I'm looking forward to their next games already.

PS: BitMonster, if you guys could make another game with the same art style but more engaging gameplay, I would love you forever.
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367 of 381 people (96%) found this review helpful
Recommended
5.7 hrs on record
Posted: May 11, 2014
Lili is a short, casual, visually exceptional 3D adventure game that's heavy on atmosphere and charm but light on story and variety.

Pros:
- Visuals are gorgeous. It does not look at all like a mobile port and has some of the best visuals I've come across in an indie game.
- Fully 3D world that you can wander around in at your own pace.
- Nice atmosphere. The island is populated with lots of whimsical characters and the game oozes charm.
- Non-violent, suitable for children old enough to have a fair degree of reading comprehension but also accessible for adults. (I realize this may be a con for some who are looking for a more meaty sort of game)
- Unique. It's a bit different than pretty much everything else out there.

Cons:
- Not the greatest value considering the price to length ratio. I like short games but $20 for a few hours play feels a bit steep to me.
- Game play is rather repetitive. You do the same few things for the entire game, namely collect items and play the same sort of quicktime mini game in lieu of actual battles. This is somewhat forgivable given the very short length of the game however.
- The 4 zones are small and there's not much interaction with the environment.
- Story is rather thin and there is no intro; you just get plopped in.
- Only partial controller support. The developer states full controller support is in the works. At present you can run around the world, collect items, check your map and talk to npcs with the controller but going into menus and playing the mini game battles requires keyboard and mouse.
- Full controller support has now been added. Sort of. They basically did a virtual mouse pointer that the left analog stick controls but it feels very shoehorned in as an afterthought rather than controls designed around a controller. Control directions in the UI still don't reference the controller when you are using it either.

Neutral:
- RPG elements are quite lite. That's not a con. The game is what it is, but calling the game an "RPG hybrid" while not technically incorrect, may give an inaccurate impression. There's some very minor leveling and skill progression but don't expect hitpoints, skill trees and such.
- No voice acting. The game is fine without it but I feel it would have added that extra bit to draw you in even more. Also it would allow for younger children to play. As non-violent games are somewhat rare, it seems especially suited for young children but the amount of reading creates a bit of an age barrier.
- Feels like a missed opportunity in some ways. The visuals and atmosphere are excellent and the game well done as is, but part of me feels like it could have been so much more with more variety and length.
- A couple of aspects still feel like a game created around touch input, namely the mini game where you pull flowers which is a major part of the game. Also the level up menus with the big wide buttons to hit and just the general sort of largeness of the UI. These do work just fine with a mouse though.
- The battle / mini games on the keyboard and mouse have a totally different feel than on the controller. The former has a more tactile almost Angry Birds type of feel with pulling while the latter feels more like DDR. I'm not sure which I like better. They're very different.

I enjoyed Lili for what it was, a unique, short, charming and visually stunning adventure game but part of me wished it to be more than it was, that it were much longer, the quests more complex, that Lili had companions, there were more choices etc. The game does end leaving future adventures for Lili a possibility so perhaps a sequel could be based around the PC platform from the beginning this time and more complex. It's a fun possibility to contemplate.

This isn't to say that Lili is incomplete. It's not, it's just a short and casual game. Sometimes it's nice to have those as a break or when you don't want to get into huge commitment with a new game.

The $20 price point I feel is a bit high for the short length of the game but if this sort of game appeals to you I'd recommend it when it goes on a sale.
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