Wage futuristic war by piloting a fully customizable 50 foot tall mech into battle. Fight for personal glory or battle for territorial domination in a persistent online warzone with your friends in various unique battlefields and combat environments. Do your duty. Serve your people. Pull the trigger!
User reviews:
Overall:
Mostly Positive (46 reviews) - 76% of the 46 user reviews for this game are positive.
Release Date: Jul 22, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Dark Horizons : Mechanized Corps has been brought to the Steam Early Access program by its development team at Max Gaming Technologies, LLC. in order to enable fans of this genre to have the greatest influence possible on the title’s development.

We are all mech fans here at Max Gaming Technologies, LLC., so we know how passionate many of you are about wanting a great Mech combat experience. As such we want to ensure that each of our supporters has the opportunity to help influence the game's development as much as possible. Not to just refine and tweak the experience, but to make it more Mech smashing bad-ass with each and every release!

Approximately how long will this game be in Early Access?

“Our goal is to have Dark Horizons : Mechanized Corps out of early access in 2016. However with this said, this is just an estimate and is entirely dependent upon just how awesome you guys are at supporting the game while it is in Early Access through your purchase of the game and with the fantastic feedback that we know you the community want to give.”

How is the full version planned to differ from the Early Access version?

“The initial Early Access version of the game contains much of the core combat game play for Dark Horizons : Mechanized Corps. The initial Early Access version of the game will launch with a handful of missions and game types, the ability to play on and offline, and will contain the starter Mechs for each class along with a variety of weapons and equipment to customize each Mech with.

As we develop thru Early Access our goal is to iteratively enhance the game towards the full release content plans, which will include many additional Mechs, weapons, updated graphics and animations, game play modes and features and our full vision of the persistent online battle engine called "Faction Wars".

Faction Wars will be an online representation of the Dark Horizons Universe with a persistent war map where player driven squads and factions will play to capture territory, gain in-game bonuses and fight for superiority. Features will include large map battles, small recon and raid type battles, arena competitions and allow players to earn in-game credits to build out their Mechs.

The full version will also have a full set of support for many popular Steam features including a full set of stats, leaderboards, achievements, full controller support, Big Picture support and SteamOS. Again, many of these features will be available as they are integrated during Early Access.”

What is the current state of the Early Access version?

“While Dark Horizons : Mechanized Corps is currently in “Alpha”, core functionality is implemented and playable. However, players should expect bugs, possible crashes, game play balancing tweaks, frequent updates and an enjoyable game experience while helping influence development.

Current feature include but are not limited to:
  • 4 Mech Classes
  • 40+Full Mech customization
  • 6 playable levels
  • 4 game play models (Attrition, Team Death Match, Free For All, Mini-Nuke)
  • Limited Single Player contract missions
  • Online and offline game support

We recommend that you not buy or play the game during Early Access unless you clearly understand what Early Access is and are interested in helping improve the game during its development.”

Will the game be priced differently during and after Early Access?

“Please note that the Dark Horizons : Mechanized Corps will likely be in “Early Adopter” status until 2017, as such our current pricing has been set to reflect its ‘in early development’ nature.

When the game comes out of Early Access, you may see the price of the game increase to reflect this new content. As an early adopter of the Dark Horizons : Mechanized Corps you will be entitled to all future updates for free.”

How are you planning on involving the Community in your development process?

“While Dark Horizons : Mechanized Corps is in Early Access we will be capturing anonymous analytics data and interacting as closely as we can to community here on Steam. While we have a big list of things we want to accomplish with this game, we know that what is most important is ensuring that we fine tune, enhance and provide new content that will help make the game experience right at every stage possible.

We want to recapture what helped make our first mech title Dark Horizons Lore : Invasion both a 2005 IGF finalist and a cult classic by making the game more than just something you kill time in, but by making it an experience that you partake in and feel a part of as the game changes and adapts via the Faction Wars feature as it happens. As such your involvement in the game and its community is critical towards what the final outcome of the game will be.”
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Recent updates View all (42)

August 24

Dev Diary 8/24/16 - Weapons Development

Max gaming has been steadily improving its weapons over time, because we know how much you love customization. A big part of any mech game are the weapons and we want to make it right.



Scott is the one responsible for creating unique and functional weapon designs. In 2007, he downloaded 3DS Max and taught himself how to create models, he started modeling stuff for Max Gaming soon after. While modeling Scott became frustrated with the limits of Photoshop and decided to learn Substance Designer and Painter.

"I use Substance Painter and Substance designer exclusively for all the DHMC weapons models. Substance Designer lets me create completely custom PBR materials that I can then import into Substance Painter and with its ondestructive workflow and its ability topaint full materials in real time greatly reduces the time that the texturing process takes. I begin by importing the model a setting the project size to 4k. Then I will paint in details just in the height channel with the symmetry mode on. Once I have the height information painted on I will export the data with a custom configuration that exports as Normal DirectX (RGB). I’ll then bring the exported texture into painter, use it as my normal map, and disable the height map.

Next I’ll bake the ambient occlusion, curvature, world space normal, position and thickness textures using the normal texture. I’ll then begin painting across the color, metal and roughness channels at the same time using full materials I created in Substance Designer and imported into Painter as part of a custom DHMC smart material. Finally, I add in and paint the emissions, increase the level of the ambient occlusion slightly, paint in small details like burns or added wear with a particle brush, and export the textures using the Unity PBR metal configuration at 1k.-Scott"



Scott has always liked weapons, ever since he was a kid, he really cares about the function of the weapons. Scott doesn't want to be influenced by other games, like mech warrior online, and tries not to look at google images for various weapons. He wants to be innovative with his weapon design, trying to create an original look and feel for each one.

Types of questions he asks himself as he works on a piece:
- Would you face it in battle?
- How would it mechanically work?
- How would it animate?
- What parts does it have? Nuts, bolts, access plates, switches etc.

Dark Horizons takes place in a dystopian future, where nuclear war has ravaged the land and greatly disturbed our way of life. This means that Scott is not designing weaponry of an alien species, and instead of designing over-detailed glamorous animations or weaponry with lots of particle effects and moving parts. Dark horizons is more focused on a western vision of what mechs would be like with most of our inspiration coming from modern day real military hardware.

Scott's process for designing weaponry:

Scott brainstorms and comes up with a concept that he wants to pursue, he begins work and settles on a basic design. Scott will then take it to the rest of the team to get design feedback, he works closely with the artists trying to give the weapons and other art continuity. 

Scott will discuss the concept and function of the weapon with the lead artist. Scott will use the feedback from his colleagues to refine the design and eventually create a final product.

The process may seem simple but it can be quite complex and require many iterations before the everyone is happy with the final product. For example, The lead artist and Scott had to design versions of the port turret, requiring a great deal of interaction before they came to a decision on the look and animation.





"As far back as I can remember I have always being obsessed with weapons. How the function and what their role on the battle field is. As I got older my passion for weapons turned to the future of weapons and mechs and let’s face it, that’s the way the we are heading. Being in and around military families and playing games like MW2 and Chrome Hounds just to name a few fueled the fire. Add in my experience of drafting, mechanical design, and being a former architectural model maker and it is a perfect fit for DHMC. Being on the DHMC design team lets me fulfill a passion of creating futuristic weapons as well as using them to wreak havoc on the battlefield."

Check out some more of the side-by-side comparisons!



To join the conversation hit the forums:
http://steamcommunity.com/app/266470/discussions

To keep up to date join the official game group:
http://steamcommunity.com/games/dhmc

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August 5

DHMC @ GDX Edmonton

This year we have had the opportunity to show DHMC off at local game development conferences (such as COSI – Game Masters Series, and GDX Edmonton), as well as trade shows and games events such as K Days and ReplayFX. The benefit of demoing DHMC at these events are immense. Not only does it allow us to show DHMC to new sets of eyes who might not be aware of it (after all Indie teams such as ourselves do not have much in the way of marketing budgets to promote our games), but we are also able to show off "in development" content that we haven't put live, and most importantly we can gather feedback first hand as we witness and interact with totally new players trying it out the game for the first time.



While we totally appreciate all of the great feedback that our community does for us here on Steam, there is something uniquely special about being able to watch people play a game that you have made and see the immense smile on their faces from the enjoyment that they get from playing DHMC. Some of the best examples of this that we witness are when parents and their children sit down and play DHMC together at these shows and get to experience the game together (sometimes at the same screen if the child is very young, but often they would play at different stations at a networked setup we have had at these shows).



Obviously having hundreds of people a day check out DHMC and potentially creating new fans is a huge boon for us, however what is most valuable towards the future development of DHMC comes through our observations and interactions with these players (either online through forums like Steam, or in person at these shows). This, combined with analytics data, allows us to get a clearer idea of where our "pain points" are and what we need to do more of to craft DHMC to be a better experience right out of the box.



Some of you might be curious what type of information a casual player shares with us. Here are some snippets of the data that we collected from the last event we were at.



As you can guess people really want customization in DHMC with the majority wanting at bare minimum what we have now in the game, and many asking for even more levels of customization beyond that. This is something that we have talked about at internal meetings, but we feel is certainly worth more discussion from the community as a whole.



We were a bit surprised by this level of feedback, as we would have expected players to want more unique controllers. But it looks to be that keyboard and mouse are still the dominant input controls that people want.



Not a lot of hatred here for the 3<sup>rd</sup> person controls, although interestingly enough we didn’t get any feedback on whether the cameras were too close to the mechs (something that we have sometimes internally discussed at our meetings).



In this question sample, we were somewhat surprised to find out that people at these shows didn’t even bother to look to see if there was a 1<sup>st</sup> person camera option, but that is likely the difference between a “casual” player who just picked up the game, and a hard core stompy bot mech fan.

So what does this all mean? Well it means these live events are important for us to attend (obviously) but it also tells us that we have been going the right direction with DHMC, and that we also have to go further in that direction to deliver more of the experience that players want to see in DHMC.

If you have an opportunity to see DHMC at an event near you (or really any other independently created game), please stop by and let us know what you think. If you don't get the chance to see us live that is okay too. What is important to us is that we interact with players and learn your thoughts and feelings (both positive and negative) about the game so that we can craft better experiences. We are also appreciative of your input and thank you for being fans of DHMC.

Stay tuned for more upcoming insight into the next release….

To join the conversation hit the forums:
http://steamcommunity.com/app/266470/discussions

To keep up to date join the official game group:
http://steamcommunity.com/games/dhmc

Logan “Lfoz”

Art director

Max Gaming Studios

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About This Game

WARNING: THIS GAME IS CURRENTLY IN EARLY ACCESS AND IS CONSIDERED IN ALPHA. IF YOU DO NOT WISH TO PARTICIPATE IN ACTIVE DEVELOPMENT OF A GAME, PLEASE DO NOT PURCHASE THIS ITEM. YOU WILL EXPERIENCE POSSIBLE BUGS, GAME RE-BALANCING AND PERSISTENT STAT RESETS DURING THE DEVELOPMENT PERIOD OF THIS GAME.

In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive

Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.

Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.

Currently Implemented Features:

  • Intense mech based combat. Unleash your firepower and tactics on your opponents. focus your attacks to localize damage to destroy weapons, equipment or even cripple and more readily destroy enemy mechs.
  • Customize multiple mechs to suit different styles of play or mission types. Choose from 4 different mech classes, 41 different weapons and pieces of equipment, custom paint styles and colors and more. You can employ any of these saved configurations in-game as you play.
  • Play any mission offline versus bots, in instant action mode.
  • Or get into the action online against up to 16 other players (per mission)! NOTE: 32 players being worked on.
  • Earn stats for leaderboards and achievement unlocks in a persistent game environment.
  • Faction Wars, persistent online battle.
  • Multiple mission environments, with 6 zones currently available.
  • 4 games modes including Attrition, Team Death Match, Free for All, and Mini-nuke.
  • Create or join a squad and fight together to take control of various mission zones online.
  • Pilot progression through military ranks that also unlock faction bonuses.
  • Implementation of 3 main factions (Federated States, Eastern Confederation, Overload Mercenary Guild).

NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.

Features that are in development
  • 32 players for online missions.
  • Addition of dozens of new and unique weapons and equipment to configure your mech with.
  • More mechs for each class, providing additional unique configuration options to try out.
  • Faction Wars, the persistent online war component will be implemented on a ongoing basis with features like:
    • Variable spawn points per mission based on which faction has control over that mission online and other factors.
    • Contract missions for mercenaries and faction pilots.
    • Co-op missions with special raid and recon missions.
  • Deploy equipment in-game at various locations throughout each mission to construct bases that will help secure key locations and enable your team to take control of the mission against your opponents.
  • Additional Game play modes like Siege, Raids, and Arena mode.
  • Addition of new missions through out Early Access.
  • Support for additional platforms (Linux/SteamOS/Mac).

System Requirements

    Minimum:
    • OS: Windows Vista SP2
    • Processor: Dual core 2GHz
    • Memory: 3 GB RAM
    • Graphics: DirectX 9 256MB Video Ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 Compatible
    Recommended:
    • OS: Windows 7, 8.1, 10
    • Processor: Dual Core 3GHz
    • Memory: 6 GB RAM
    • Graphics: DirectX 9 512MB Video Ram
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 Compatible
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (46 reviews)
Recently Posted
D I G
0.9 hrs
Early Access Review
Posted: June 16
Dis liked the UI and difficult to move mech
Helpful? Yes No Funny
IanGrazzari
14.8 hrs
Early Access Review
Posted: May 11
From the few hours i have put into this game, i personally love it. It's a great alternative to MWO, minus the grind. Granted, the game is still buggy, and not many people play it, so the multiplayer section is kinda bleak, but the game has amazing potential. The graphics are a lot better than MWO, and the gameplay is a lot smoother, IMO of course. I highly recommend this game if you want a smaller alternative to MWO, but you have to remember, this game is still in early access, so it's not going to be AAA quality. Yet. The developers are constantly communicating with the customers, and are extremely helpful. So, if you want a Mechwarrior style game, but also want awesome developer help that actually LISTENS to it's customers, this is the game for you!
Helpful? Yes No Funny
Bentarius
6.8 hrs
Early Access Review
Posted: April 5
This game still needs a lot of work. Graphics are ok, gameplay has many issues, and crashes a lot.

Need to keep this one in the oven for a few more days.
Helpful? Yes No Funny
unevolvedchansey
0.9 hrs
Early Access Review
Posted: January 4
Every screenshot looks pretty when it's standing still.

In reality all the mechs kind of shuffle around. Shots don't really give much feedback for degee of damage.

You can kind of torso twist as per mechwarrior, but it doesn't feel like it does much. Parts can be destroyed individually, but I have yet to feel any real penalties.

Most of the single player is mech walking simulator with an additional point mouse at AI that has trouble aiming feature.

Basically a Unity project someone didn't really take time to completely flesh out. Don't bother.
Helpful? Yes No Funny
Strayed
5.6 hrs
Early Access Review
Posted: December 25, 2015
On the downside as with all Early Access games it's unfinished, unpolished, broken in places and requiring a hell of a lot work and content.

On the brightside, it lets you mount a ♥♥♥♥ laser so take from that what you will.
Helpful? Yes No Funny
Ron ︻气デ═一
1.5 hrs
Early Access Review
Posted: December 12, 2015
I can't recommend at this point. I'm a huge mech warrior fan and this isn't far enough along yet. I bought it to help support them. I'm mainly interested in SP. Not much there and the graphics are twitchy, the anti alaising doesn't seem to work and the textures are repaetitive. (to small) so water and land from the sky appear as repeating patterns. Probably needs to be moved over to the crysis engine or something, it' snot smooth... mechs move to fast, It's just klunky. Downloading Mech Warrior online now! (though I prefer single player games) that one at least is free to try and looks fantastic.
Helpful? Yes No Funny
Megatron
5.6 hrs
Early Access Review
Posted: December 3, 2015
It's pretty much just mecharrior 4 at least when it ocmes to the engine but lacking the ability to see an arm blow off or core explosions.

It has a bare bones mp but has potential

No single player though they say they are working on one but I wouldn't give it any chance of being an interesting one as I doubt it will have any good voice acting or anything.

Buildins dont blow up

Very tiny player base.

Ultimately it's just not really worth the price or tim meplaying until it's out of ea and has gotten a lot more meat playing the game which I just dont see happening.

Not the worst game ever at all but it's just no that much fun very few choices when it comes to mechs like 4 or 5 I cant remember been a long time since I've put any time into the game.
Helpful? Yes No Funny
FNG "Rusty"
324.7 hrs
Early Access Review
Posted: October 6, 2015
ejoy the building and fighting the mechs. if you like robotic games get this one
Helpful? Yes No Funny
KiiN
0.8 hrs
Early Access Review
Posted: September 9, 2015
I'm fan of Mechwarrior. But i reject MWO because there is no singleplayer game.
After many searched, i decided to buy this game.
I really hope the developer put more effort into it.
The price is should be worth more than what is the content now.

There are few thing i suggest to be ready first:
-Optimise graphic setting, really lagging during full screen
-Simple tutorial for battle controling.
-Texture improvement
-Sound improvement

I recommend buying if you're fan of MechWarrior. GIve a support for it.
I not recomend buying if you're looking immersive visual & sound gameplay.
Helpful? Yes No Funny
marksdog
1.5 hrs
Early Access Review
Posted: September 6, 2015
it's an attempt at mech warrior. it's got problems but it's early access. i enjoy it, it's slow motion quake in giant robots!
Helpful? Yes No Funny
Most Helpful Reviews  Overall
30 of 34 people (88%) found this review helpful
Recommended
68.2 hrs on record
Early Access Review
Posted: July 22, 2014
I thought the game played solid. Plenty of Mech variations and weapons. I had no problem climbing in and doing battle. The missions are well made and full featured, and the bots play well. Not bad for early access. I'm sure they'll be adding stuff and tweaking the hell out of it in the coming months. I'm looking forward to when we can form squads and track stats and have an effect on the war. Then this game will become really great.
Was this review helpful? Yes No Funny
22 of 25 people (88%) found this review helpful
Recommended
10.9 hrs on record
Early Access Review
Posted: July 24, 2014
edit: updated a review to give more info a bit

This is one of the most 'solid' EA release I have ever played. If you are looking for a solid Mechwarrior-like combat, this game can give you that. There are things that need polishing. However, the downside is that you can hardly find people to play with due to the soft launch. Devs are fixing things and will do a proper launch soon.

To top it off, it is a Team vs Team, heavy mech combat. You cannot skate around super fast and do crazy manuever like Armored Cored's mech. Your mech is basically a tank with legs, so no fancy movements.

You build your mech from several chasis(will be adding in the future updates), put on the weapons and equipments. To balance the fight smaller chasis is faster, but less armor, and carry lighter equipments. Bigger chasis is slower, but tougher, more armomr, heavier weapons, however, loadout comes down to the battle points, you cannot just put anything in there, it is limited by battle points for each mech, and different mech will have different points.

The combat itself is fun, especially with another player. There is AI support for both single and multiplayer match, but it is not that smart, however, they do there jobs well, especially when they are with players. Combat will be tactical to certain points that you need to manage your weapons, you can fire all weapons at once or as a selective group, which can be set in the hangar. Weapons have its effective range, some can easily overload your system, and some weapons' projectile do travel the distance, so they can be dodged.

There may be claims that it takes too long to take down a mech, which is not true if you know what you are doing. Your mech (as of the current build) has 3 parts, torso, and 2 legs, and around 7-8 additional parts depending on your loadout. These parts have their own HP, so if you just shoot at every part, not just particular part. It will take a while to take down a mech. Mechs can be take-down by destroying their bodies, or both of their legs.

old:
Nice and Solid Gameplay despite the EA release, but the Soft Launch is killing it slowly.
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19 of 21 people (90%) found this review helpful
1 person found this review funny
Recommended
14.4 hrs on record
Early Access Review
Posted: July 23, 2014
If you are expecting to get a polished Mech game up front with a large server population, please do not buy this game, watch it with interest but do not buy.

If you want to help participate in helping to flesh out and test a fun Mech combat game this might be for you.

For much less then I blow on a meal, I bought access into this game figuring I would just wait and see. I have found playing just a short while that I can see some potential in this game. Being in an Australian timezone I feel it will be a long time before I can play online with the dedicated servers due to ping and player numbers, so I am restricted to Single player. However the beauty of this game is if I can get enough friends interested, I can run my own dedicated server.

The fact this game even has that mode is GREAT, it adds much more variety & options then the drudgery that is playing MWO, or Hawken.

"SO FAR" the devs are showing interest in the community feedback so far which is great, if they can keep that up, that will help them a long way.

The graphics aren't phenomal, though respectable, the gameplay mechanics work, though do need a lot of work, and the devs are stated that is part of their plan which is good. The overall Vision the developers have for this game is very good, its just a matter of whether they are able to get there.

If you just consider this a Speccie stock purchase, and play a bit now and then and provide feedback it will hopefully help the Devs get this game to where they want.
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20 of 24 people (83%) found this review helpful
Recommended
2.5 hrs on record
Early Access Review
Posted: July 22, 2014
As a Starsiege fan I have to say that I was pretty surprised at what I got for an early access game. The game just went live today but already you can see a lot of cool things happening in regards to giving you that stompy mech experiance that has been missing all these years. It's also really nice that there are both online and offline options so you can play against other players or try out different mech configs on your own. So overall while its a bit rough around the edges, so far so good :)
Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
Recommended
0.8 hrs on record
Early Access Review
Posted: September 9, 2015
I'm fan of Mechwarrior. But i reject MWO because there is no singleplayer game.
After many searched, i decided to buy this game.
I really hope the developer put more effort into it.
The price is should be worth more than what is the content now.

There are few thing i suggest to be ready first:
-Optimise graphic setting, really lagging during full screen
-Simple tutorial for battle controling.
-Texture improvement
-Sound improvement

I recommend buying if you're fan of MechWarrior. GIve a support for it.
I not recomend buying if you're looking immersive visual & sound gameplay.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
Recommended
1.6 hrs on record
Early Access Review
Posted: April 12, 2015
For an early access game this was surprisingly good, I mean few issues, relative stability, workable controls, it was all there. However I was only there for the mechs, and the game did have a few mechs for you to play with. Basically there's 4 default mechs that fall into the light to heavy catergories, then you have the option to build your own mech. Now I know at this point you're probably drooling, but the options are limited. Basically you pick a chasis, and you;ll be using the same chasis as one of the defualts, so there isn't a lot of variety there. 4 chasis, which you can customize the paint, camo, stickers, and logos on, then you get to add some weapons to your mech's hardpoints. Each chasis has its own base armor rating as well as speed, and point level. So everything you add onto your mech costs points, and adding extra armor will take points and reduce your overall speed.

Weapon types are very vanilla, gatling guns, lasers, rockets, flamethrowers, nothing out of the ordinary or jaw dropping for that matter. However you can still customize quite a bit, trying to create that perfect battle mech. I go with low overload weapons, usually gatling guns, gatling lazers, and maybe a rocket pod so I can spam my opponet. Most players I saw were using the railguns and after a few shots would overload their weapons then stand around like an idiot while they waited for their weapons to cool down.

Your mech has several hit locations on them, each with its own raiting. So your opponent, or you, can prioritize certain parts. For me and my mech Tiny Savage, I circle my opponet and target the legs, once the legs go you'll have a hard time being able to turn effectively, then I just keep running circles and blast away. Or you could knock out a certain weapon system, or just shoot at whatever part of the mech you feel like. Just note that once your cockpits health gets low, you'll start to seem some distortion going on, and you'll have a hard time seeing things. If this happens, or your mech has taken a beating, just find your nearest repair center which will have combat ready in no time.

I will say that the AI is dumb, like dumb as a bag of rocks. Often times they will just run to a location and stand there the entire game. Other times they'll take a certain amount of damage and immediately stop fighting and run back to their base to try and repair themselves. Matches can take a while to complete, especially attrition, because somehow those ticket counters never seem to go down fast enough.

Overall I would suggest that you check this game out, especially if you're a fan of mechanized combat, but I'd wait and see if this thing goes on sale, because the $19.99/$14.99 I spent was a bit much for an early access game that doesn't have a whole lot of content in it. All things considered though, its a good game, and its fun, I put 76 minutes into without even realizing it. So 7/10 mostly for the lack of mech types available, and the terrible AI, however I expect all of that to be fixed once this game launches fully.
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7 of 8 people (88%) found this review helpful
Recommended
11.1 hrs on record
Early Access Review
Posted: December 29, 2014
The game is, so far at least, headed in the right direction. Its fun to hop in blow stuff up with big stompy action, then revisit your designs in the hangar. Even though it still has a long way to go i recommend this game if you like mechswarrior or the earlier armored core games.
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5 of 5 people (100%) found this review helpful
Recommended
9.6 hrs on record
Early Access Review
Posted: June 21, 2015
Even this early in production, DH:MC is a highly enjoyable throwback to the glory days of PC mech simulators, lovingly improved with modern sensibilities. Cribbing ideas from virtually every PC mech game, DH:MC has vast potential. Highly recommended as an Early Access purchase!
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7 of 9 people (78%) found this review helpful
Recommended
12.6 hrs on record
Early Access Review
Posted: October 10, 2014
Dark Horizons is back and now you can make your mech yours. There's four chassis on which you can load weapons, armour and tools, from really light scout-like vehicles that are hard to hit to slow, lumbering hulks bristling with hurt and thick armour.
The style is very different to Lore, being less twitch and more tactics, but you can tell they're both Dark Horizons games. As such, running alone is a much bigger risk than it was in Lore, so take some friends with you.

Definitely reccomend. See you on the battlefield!
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12 of 19 people (63%) found this review helpful
Recommended
2.1 hrs on record
Early Access Review
Posted: September 22, 2014
This game is very rough. No tutorial that I could find, and although there is a bot option in Instant Action, other players do join pretty quick. I guess just check the key bindings and figure it out. It's not too bad of a learning curve.

The game plays pretty good. The lightmechs are real fast, the heavy mechs slow, though with 3rd person view only (for now - develepers stated working on cockpit view) and crazy jump jets it sometimes feels like you're piloting a figurine on a tabletop not a multi ton mech. It has some large, wide open levels and I've had some pretty intense battles.

There is a decent selection of pre made Mechs, some you'll even reckognize form Battletech or Mechwarrior. They all have different capabilities and the developrs have done a good job making some feel and handle very different, some refinement is needed.

The graphics are right now fairly rough but I expect texture updates eventually.

All in all, if you're looking for arcade type combat in mechs try it out, I imagine after some updates the controls might turn a bit more.....realisitic? Is that possible in a fictional game? Anyway, hopefully you get what I'm trying to say.

If you love giant mech games and know what buying early aceess can mean and the risks involved (such as games never being finished or taking radical turns and not being the same game you bought) then I recommend it, as it's on sale (or was) and 5$ is decent to support the developrs.

If not a huge fun but a moderate fan, or missed the sale, it might be worth waiting to see the game in a more polished state before decding to support it or not, and you might get another sale in the meantime.

6.5/10 at full price, 7.5/10 on sale........for the time being

Maybe I'll see you on the battlefield!
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