Wage futuristic war by piloting a fully customizable 50 foot tall mech into battle. Fight for personal glory or battle for territorial domination in a persistent online warzone with your friends in various unique battlefields and combat environments. Do your duty. Serve your people. Pull the trigger!
User reviews: Positive (37 reviews) - 86% of the 37 user reviews for this game are positive.
Release Date: Jul 22, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Dark Horizons : Mechanized Corps has been brought to the Steam Early Access program by its development team at Max Gaming Technologies, LLC. in order to enable fans of this genre to have the greatest influence possible on the title’s development.

We are all mech fans here at Max Gaming Technologies, LLC., so we know how passionate many of you are about wanting a great Mech combat experience. As such we want to ensure that each of our supporters has the opportunity to help influence the game's development as much as possible. Not to just refine and tweak the experience, but to make it more Mech smashing bad-ass with each and every release!

Approximately how long will this game be in Early Access?

“Our goal is to have Dark Horizons : Mechanized Corps completed some time in 2015. However with this said, this is just an estimate and is entirely dependent upon just how awesome you guys are at supporting the game while it is in Early Access through your purchase of the game and with the fantastic feedback that we know you the community want to give.”

How is the full version planned to differ from the Early Access version?

“The initial Early Access version of the game contains much of the core combat game play for Dark Horizons : Mechanized Corps. The initial Early Access version of the game will launch with a handful of missions and game types, the ability to play on and offline, and will contain the starter Mechs for each class along with a variety of weapons and equipment to customize each Mech with.

As we develop thru Early Access our goal is to iteratively enhance the game towards the full release content plans, which will include many additional Mechs, weapons, updated graphics and animations, game play modes and features and our full vision of the persistent online battle engine called "Faction Wars".

Faction Wars will be an online representation of the Dark Horizons Universe with a persistent war map where player driven squads and factions will play to capture territory, gain in-game bonuses and fight for superiority. Features will include large map battles, small recon and raid type battles, arena competitions and allow players to earn in-game credits to build out their Mechs.

The full version will also have a full set of support for many popular Steam features including a full set of stats, leaderboards, achievements, full controller support, Big Picture support and SteamOS. Again, many of these features will be available as they are integrated during Early Access.”

What is the current state of the Early Access version?

“While Dark Horizons : Mechanized Corps is currently in “Alpha”, core functionality is implemented and playable. However, players should expect bugs, possible crashes, game play balancing tweaks, frequent updates and an enjoyable game experience while helping influence development.

Current feature include but are not limited to:
  • 4 Mech Classes
  • 40+Full Mech customization
  • 6 playable levels
  • 4 game play models (Attrition, Team Death Match, Free For All, Mini-Nuke)
  • Online and offline game support

We recommend that you not buy or play the game during Early Access unless you clearly understand what Early Access is and are interested in helping improve the game during its development.”

Will the game be priced differently during and after Early Access?

“Please note that the Dark Horizons : Mechanized Corps will likely be in “Early Adopter” status until some time in 2015, as such our current pricing has been set to reflect its ‘in early development’ nature.

As we reach new milestones, you may see the price of the game increase to reflect this new content. As an early adopter of the Dark Horizons : Mechanized Corps you will be entitled to all future updates (including DLC) for free.”

How are you planning on involving the Community in your development process?

“While Dark Horizons : Mechanized Corps is in Early Access we will be capturing anonymous analytics data and interacting as closely as we can to community here on Steam. While we have a big list of things we want to accomplish with this game, we know that what is most important is ensuring that we fine tune, enhance and provide new content that will help make the game experience right at every stage possible.

We want to recapture what helped make our first mech title Dark Horizons Lore : Invasion both a 2005 IGF finalist and a cult classic by making the game more than just something you kill time in, but by making it an experience that you partake in and feel a part of as the game changes and adapts via the Faction Wars feature as it happens. As such your involvement in the game and its community is critical towards what the final outcome of the game will be.”
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Recommended By Curators

"3rd person action simulation. Lots of customization in design feature. 16 player multi. Lots of similarities to an older MechWarrior(tm) game."

Recent updates View all (33)

September 28

DHMC Dev Diary 9/28/15

The staff wanted to share more of what we have been working on over the last month. The team is focused on making some major improvements to the game including SP/MP campaign re-envision, networking improvements, IK/animation updates, new AI, and overall improvements visual quality.

Last Dev Diary we showed some of the work adding IK to the mechs and animations, so this update we wanted to make it short and just share some screenshots of new environments we are working on.

The design team is very excited about the way the new environments are turning out, and are working on several new missions for release later this year.

We will work on giving development updates more often and we appreciate all the continued support for DHMC.

To join the conversation hit the forums:

To keep up to date join the official game group:

9 comments Read more

August 29

DHMC Dev Diary 8/28/15

Been a very busy month behind the scenes for the team as we work on more Contract missions, internal redesign of how SP and MP will converge to fuel the Faction Wars campaign and some major updates to the games graphics and animations.

We are not ready yet to share the vision that the players have help shape for SP and MP, but we are at a point with some of the new updates to the game graphics, animations and physics.

No more floating mechs!

One legacy issue, we pulled in from Aftermath, was that it was built on a platform made for FPS and lacked the ability to do cool things like IK (Inverse kinematics). We are now in process of implementing IK which is being combined with our animations. This is a big change that will really affect the way the chassis moves and reacts to the environment, including giving them a much more sense of weight.

Example 1 (Viper standing on uneven ground)

Above is old vs new IK on mech

Example 2 (Abolisher)

As you can see the feet and legs of the mech chassis now conforms to the ground instead of floating above the ground. This may seem like a simple thing, but in our next Dev Dairy we will share some video and these changes will become very apparent in how the mechs move.

Higher Fidelity environments

Another part of what we are working on are higher fidelity environments. This includes more detail to the terrain and the objects in the levels, along with larger environments more similar in size to the Arctic Battlefield.

Speaking of that battlefield, here is a shot with the new terrain which really bring to life the feel of being in more of a glacier type environment.

Other larger environments are in the works

Coming next

The above changes are still a bit away from being released, and in the next Dev Diary we will share all the some more of the behind the scenes happenings. Coming in the near term we are focusing on providing more SP contract missions and improvements to current MP missions.

Next Dev Diary will coming in about a week! Look at for shots of the work we are doing behind the scenes, and we will also share with you the player inspired re-envisioning of Faction Wars!

To join the conversation hit the forums:

To keep up to date join the official game group:

1 comments Read more
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About This Game


In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive

Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.

Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.

Currently Implemented Features:

  • Intense mech based combat. Unleash your firepower and tactics on your opponents. focus your attacks to localize damage to destroy weapons, equipment or even cripple and more readily destroy enemy mechs.
  • Customize multiple mechs to suit different styles of play or mission types. Choose from 4 different mech classes, 41 different weapons and pieces of equipment, custom paint styles and colors and more. You can employ any of these saved configurations in-game as you play.
  • Play any mission offline versus bots, in instant action mode.
  • Or get into the action online against up to 16 other players (per mission)! NOTE: 32 players being worked on.
  • Earn stats for leaderboards and achievement unlocks in a persistent game environment.
  • Faction Wars, persistent online battle.
  • Multiple mission environments, with 6 zones currently available.
  • 4 games modes including Attrition, Team Death Match, Free for All, and Mini-nuke.
  • Create or join a squad and fight together to take control of various mission zones online.
  • Pilot progression through military ranks that also unlock faction bonuses.
  • Implementation of 3 main factions (Federated States, Eastern Confederation, Overload Mercenary Guild).

NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.

Features that are in development
  • 32 players for online missions.
  • Addition of dozens of new and unique weapons and equipment to configure your mech with.
  • More mechs for each class, providing additional unique configuration options to try out.
  • Faction Wars, the persistent online war component will be implemented on a ongoing basis with features like:
    • Variable spawn points per mission based on which faction has control over that mission online and other factors.
    • Contract missions for mercenaries and faction pilots.
    • Co-op missions with special raid and recon missions.
  • Deploy equipment in-game at various locations throughout each mission to construct bases that will help secure key locations and enable your team to take control of the mission against your opponents.
  • Additional Game play modes like Siege, Raids, and Arena mode.
  • Addition of new missions through out Early Access.
  • Support for additional platforms (Linux/SteamOS/Mac).

System Requirements

    • OS: Windows Vista SP2
    • Processor: Dual core 2GHz
    • Memory: 3 GB RAM
    • Graphics: DirectX 9 256MB Video Ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9 Compatible
    • OS: Windows 7, 8.1
    • Processor: Dual Core 3GHz
    • Memory: 6 GB RAM
    • Graphics: DirectX 9 512MB Video Ram
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9 Compatible
Helpful customer reviews
1 of 2 people (50%) found this review helpful
0.8 hrs on record
Posted: September 9
Early Access Review
I'm fan of Mechwarrior. But i reject MWO because there is no singleplayer game.
After many searched, i decided to buy this game.
I really hope the developer put more effort into it.
The price is should be worth more than what is the content now.

There are few thing i suggest to be ready first:
-Optimise graphic setting, really lagging during full screen
-Simple tutorial for battle controling.
-Texture improvement
-Sound improvement

I recommend buying if you're fan of MechWarrior. GIve a support for it.
I not recomend buying if you're looking immersive visual & sound gameplay.
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7 of 7 people (100%) found this review helpful
1.6 hrs on record
Posted: April 12
Early Access Review
For an early access game this was surprisingly good, I mean few issues, relative stability, workable controls, it was all there. However I was only there for the mechs, and the game did have a few mechs for you to play with. Basically there's 4 default mechs that fall into the light to heavy catergories, then you have the option to build your own mech. Now I know at this point you're probably drooling, but the options are limited. Basically you pick a chasis, and you;ll be using the same chasis as one of the defualts, so there isn't a lot of variety there. 4 chasis, which you can customize the paint, camo, stickers, and logos on, then you get to add some weapons to your mech's hardpoints. Each chasis has its own base armor rating as well as speed, and point level. So everything you add onto your mech costs points, and adding extra armor will take points and reduce your overall speed.

Weapon types are very vanilla, gatling guns, lasers, rockets, flamethrowers, nothing out of the ordinary or jaw dropping for that matter. However you can still customize quite a bit, trying to create that perfect battle mech. I go with low overload weapons, usually gatling guns, gatling lazers, and maybe a rocket pod so I can spam my opponet. Most players I saw were using the railguns and after a few shots would overload their weapons then stand around like an idiot while they waited for their weapons to cool down.

Your mech has several hit locations on them, each with its own raiting. So your opponent, or you, can prioritize certain parts. For me and my mech Tiny Savage, I circle my opponet and target the legs, once the legs go you'll have a hard time being able to turn effectively, then I just keep running circles and blast away. Or you could knock out a certain weapon system, or just shoot at whatever part of the mech you feel like. Just note that once your cockpits health gets low, you'll start to seem some distortion going on, and you'll have a hard time seeing things. If this happens, or your mech has taken a beating, just find your nearest repair center which will have combat ready in no time.

I will say that the AI is dumb, like dumb as a bag of rocks. Often times they will just run to a location and stand there the entire game. Other times they'll take a certain amount of damage and immediately stop fighting and run back to their base to try and repair themselves. Matches can take a while to complete, especially attrition, because somehow those ticket counters never seem to go down fast enough.

Overall I would suggest that you check this game out, especially if you're a fan of mechanized combat, but I'd wait and see if this thing goes on sale, because the $19.99/$14.99 I spent was a bit much for an early access game that doesn't have a whole lot of content in it. All things considered though, its a good game, and its fun, I put 76 minutes into without even realizing it. So 7/10 mostly for the lack of mech types available, and the terrible AI, however I expect all of that to be fixed once this game launches fully.
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3 of 3 people (100%) found this review helpful
9.6 hrs on record
Posted: June 21
Early Access Review
Even this early in production, DH:MC is a highly enjoyable throwback to the glory days of PC mech simulators, lovingly improved with modern sensibilities. Cribbing ideas from virtually every PC mech game, DH:MC has vast potential. Highly recommended as an Early Access purchase!
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: September 6
Early Access Review
it's an attempt at mech warrior. it's got problems but it's early access. i enjoy it, it's slow motion quake in giant robots!
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25 of 29 people (86%) found this review helpful
66.3 hrs on record
Posted: July 22, 2014
Early Access Review
I thought the game played solid. Plenty of Mech variations and weapons. I had no problem climbing in and doing battle. The missions are well made and full featured, and the bots play well. Not bad for early access. I'm sure they'll be adding stuff and tweaking the hell out of it in the coming months. I'm looking forward to when we can form squads and track stats and have an effect on the war. Then this game will become really great.
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