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Conquest of Champions is the perfect blend of Collectible Card Games and tabletop tactical warfare. Build your personal deck strategy and bring your cards to life by summoning fully animated creatures, casting devastating spells, and equipping powerful weapons.
Release Date: Apr 23, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Conquest of Champions is currently in Open Beta and is looking for additional players to test and help shape the direction of the game. Our current Beta players have helped us improve the game dramatically over the past months and we owe a great deal to our dedicated community. We are in the process of finalizing our first Expansion Pack, Call to Arms, which will feature 3 new faction Heroes as well as 70 new cards.

Features coming soon!
* In-game Trader / Card Auctions
* Achievement System
* Quest System
* Guilds
* Additional factions
* Expansion packs every 2-3 months
* Support for multiple languages
* Additional maps

By supporting us before launch, you have access to special content DLC that may only be offered during Early Access. Thank you for your support!”
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Recent updates View all (25)

Hotfix Patch Notes (1.1.14a-e)

August 27th, 2014

Hotfix 1.1.14a 8/27/2014

Improvements
  • Added rollover help to the +AP, Draw Card, Retry, and Settings buttons.
    Hid exit button on initial turn due to mulligan exploit.
  • All activated Hero abilities now have at least a 1 turn cooldown (Unearth, Build Construct, Chain Lightning)
  • Additional Hint added to the start of your first match (apologies to existing players who get hit by this one).
  • Added gaps between every 5 gems in the Hero Resource Bank

Bug Fixes
  • Fixed AI attempting to attack units not in range and not actually doing anything.
  • Fixed the Deck Selection window showing up multiple times when using copy deck option before first selecting a deck
  • Essence Drain healing fixed
  • Block should no longer block both attacks in a double attack.
  • Fixed Tutorial loading issue where players could end up not having an upgrade mine in Tutorial 1.


Hotfix 1.1.14b 8/27/2014

Bug Fixes
  • Fixed a bug that was occurring when casting healing spells.


Hotfix 1.1.14c 8/27/2014

Bug Fixes
  • Fixed an error that would occur when totems were being removed from play.


Hofix 1.1.14d 8/28/2014

Bug Fixes
  • Fixed an error that was causing end game rewards to not show up if you got the game over window while on the main menu
  • Fixed an error causing certain games to not load
  • Fixed some other errors


Hofix 1.1.14e 8/28/2014

Bug Fixes
  • Disabled some quests that should not be enabled yet.

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Patch Notes (1.1.14)

August 26th, 2014

8/26/2014 1.1.14

In today's patch, we have added some additional improvements to the new player experience. We have also done a number of balance tweaks and bug fixes.

Improvements
  • Practice Battles
    • Added three additional practice battles for the new heroes from Expansion 1
    • Made some additional AI improvements
    • Re-enabled the "first match" quest. This is a simulated game against a bot to order to help new players learn to play.
  • Added additional constraints to prevent new users from quickmatching with experienced players.
  • Deck selection during matchmaking will happen automatically if you only own 1 deck.
  • You can now exit Extended Matches.
  • Hero Resource Bank grows from 10 to 15 once the Hero Transcends.

Balance Changes
  • Player 1 now gets 5 cards to start instead of 6. Player 2 continues to get 7 cards.
  • Briarwood
    • KRAK - Barkskin changed. “Treefolk you control gain +2 DEF and +5 DAM and are healed for 50 HP's.” cost decreased to 6
    • Tadpole Staff - cost decreased to 3
    • Fireproof Band - cost reduced to 3
    • Shadow Amulet - cost reduced to 5
    • Thorn Band - cost reduced to 4
    • Range on Lifeguard fixed
  • Stonehold
    • Buliwyf - Storm range decreased to 2
    • Shield - cost reduced to 5
    • Staff of Knowledge - cost reduced to 3
  • Embercult
    • Skull-Head Staff - cost reduced to 5
    • Poison Dagger - cost reduced to 6

Bug Fixes
  • Fixed issue with MindControl that could cause it to not function if you tried to cast it on the turn that your Hero dies.
  • Daggan AI’s chain lightning now correctly hits all three targets and shows visual effect.
  • Fixed issue where cards were not unselecting in the hand when clicking on the map.
  • Fixed transfer life.
  • Chat / Combat log no longer minimized unnecessarily.
  • Added additional safety nets to prevent Quickmatch games from getting out of sync.
  • Added additional information to our loading games report error e-mails to help pinpoint loading issues.
  • Angel wings added to Card List Page… we mean it this time.
  • Empower fixed.
  • Fixed an issue where Scavenge Demon effect would not properly show on the correct targets
  • Fixed an issue where Lich would get added to Graveyard and back into Deck and could lead to dupes if combined with Unearth.

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Reviews

“Oh God, do I like this game!”
The Misinformed Brothers

“I finagled my way into the beta, and was rewarded. It’s what I like: a CCG where played cards become units on a tactical board.”
Tycho - Penny Arcade

About the Game

Conquest of Champions is the perfect blend of Collectible Card Games and deep turn-based tactical strategy that only the creators of PoxNora could deliver. Think 'Magic the Gathering' meets 'Warhammer' or Chess.

Build your personal deck strategy and bring your cards to life by summoning fully animated creatures, casting devastating spells, and equipping powerful weapons all within battlegrounds that are reminiscent of tabletop miniature warfare.

Modes

You can choose to complete an entire match in real-time or you can take turns asynchronously and complete matches that extend over several days.


Conquest offers both PvP and single player options. In PvP you can challenge your friends or climb the leaderboards & compete in tournaments by battling ranked opponents. Currently our single player options are just practice battles but our development roadmap includes full campaigns and boss battles.

Free to Play

Conquest is free-to-play in that you are given a free Hero and starter deck when you register which is everything you need to be competitive. You will earn additional cards, components (used in crafting), gold, and experience just by taking ranked turns and completing matches and quests. As you play you will be able to expand and customize your deck with the cards you unlock. If you aren't sure which faction to use, feel free to create alternate accounts to try them all! Note: We will also be exploring ways to unlock each faction under one free account in upcoming updates. Stay tuned!


For those who do not want to wait, we offer a variety of DLC bundles which will help scratch your collector's itch. The 'Starter' includes a Hero of each faction so you can explore all three factions immediately. The 'Mega-Hero' includes every Hero & starter deck in our release set at a discount. And the 'Complete Release Set' is geared towards the 'completionist' in all of us.

Features

* 3 game modes: Single Player Campaign, Asynchronous PVP, or Real Time PVP.

* Customize unique decks with over 130 cards at launch.
* 3 Factions to choose from: Stonehold (Dwarves and Constructs), Briarwood (Elves, Beasts and Treefolk), and Embercult (Demons and Undead)
* Each soldier has unique attributes and up to two special abilities such as ‘Double Attack’ or ‘Chain Lightning’.
* Earn experience, gold, components, and cards by taking turns in ranked matches or completing friendly matches.
* Global ranking system - play ranked games to climb the leaderboard.
* Make cards more powerful by fusing them together.
* Craft exotic rare cards by completing sets of components earned through gameplay.
* Daily Quests and Achievements
* Regular Tournaments scheduled seasonally
* Exchange strategies with your friends via the lobby chat.
* Cross-Platform play! Mac/PC and coming soon for iOS and Android tablets and mobile devices!
* 3 Unique Map Backgrounds (Mountains, Forest, Caverns), each with multiple map layout variations.

Early Access

We are excited to open the doors to the beta to give a sneak peek at what is coming with Conquest. While the game is very much playable we have a great deal of features to add. Some of which include:

- Expansion Content: We will be releasing regular expansions to add additional depth and strategy to the game.
- Auction House / Trader
- Tablet Build: With cross-platform support.
- Guilds
- Automated Tournaments: Round Robin, Draft, etc
- Talent Points: Per Faction Talent Trees
- Multiple Decks Per Hero: This is a big one we are hearing about from current players and we are listening!
- Unique Skins for Heroes/Soldiers
- Spectator Mode / Replays: Ability to watch others play. This was highly demanded during our first tournament and we can't wait to get it in.

About Us

Kihon is comprised of the core PoxNora team and holds years of experience building a successful CCG community. We are small closely knit team based out of Tucson, AZ.


PC System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 1 GHZ
    • Memory: 1 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
    Recommended:
    • OS: Windows 7
    • Processor: 2 GHZ
    • Memory: 2 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any

Mac System Requirements

    Minimum:
    • OS: 10.8
    • Processor: 1 GHZ
    • Memory: 1 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
    Recommended:
    • OS: 10.8.5
    • Processor: 2 GHZ
    • Memory: 2 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
Helpful customer reviews
123 of 160 people (77%) found this review helpful
306 products in account
9 reviews
10.5 hrs on record
Early Access Review
People who boost their decks through real cash have the advantage/upper hand against those who don't. Why is that, you ask? Because the match-making system pairs newcomers (with only their starter decks) against these sharkers. If you think it's "fun" or "challenging" to play against someone who has 40+ arsenal of devastating cards while you've only got a starter deck, then by all means play the game and enjoy in this sadomasochistic merry-go-round. The game has potential, so it's kinda sad to see that pay-2-win and an unfair matchmaking system (there are almost always around ~200 players online, so I don't see why shouldn't a newbie be matched with a newbie) makes it a title to stay clear of... at least until (and if) these issues are adressed properly (alongside the ridiculous paywall for the new heroes.)
Posted: April 27th, 2014
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25 of 31 people (81%) found this review helpful
2 products in account
2 reviews
1.2 hrs on record
Early Access Review
If you're a fan of fast-paced, tactical strategy games (like me) you will find this game to be ... very depressing. There is nothing really wrong with the combat or strategy, but more with the intensity, or in this case, lack there of. If you play this game, I hope you don't have any plans for about the next hour, not because you'll be playing many rounds of this because it's so addicting, but more because it's so slow. I have never been so bored playing a game before. It takes the computer about 10 seconds at least to make a move, when it takes me about 2-5 at most. Many other games (like Civilization) will decide what move to make in about 1 second. When it was my opponents turn, I basically went on YouTube and watch some videos, just to arrive like 5 minutes later to see that my opponent is still moving. My next problem, isn't anything to do with the combat or action, but the game in it's entirety. I found this game to be extremely similar in concept and design, to Mojang's game "Scrolls", scaringly similar. But, let's assume this game has no relation to "Scrolls" at all. My only other complaint is that there is no way to adjust the sound or music. Yes, you can "enable" and "disable" it, but no meter or slide to let you increase or decrease audio to your liking. In the end, I'd have to give this game a 4/10, and that's being a little nice. The slow-paced combat just takes so much out of the game, and the resembalence to "Scrolls" is a bit concerning. However, this game is "free to play", and it doesn't take up a lot of space on your computer. So, I'd say, install the game, play it yourself, and if you don't like it, at least you didn't get ripped off by having to pay $20 or worse. If you like the game "Scrolls" you might enjoy this ... however you likely will not.
Posted: May 6th, 2014
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49 of 74 people (66%) found this review helpful
151 products in account
6 reviews
5.1 hrs on record
Early Access Review
Conquest of Garbage -

0 Matchmaking

Buggy mechanics

Paid advantage

I'd reccomend waiting until its more polished if you have any intentions of taking a match seriously.
Posted: April 28th, 2014
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50 of 85 people (59%) found this review helpful
149 products in account
24 reviews
3.2 hrs on record
Early Access Review
Conquest of Champions is a game that has a lot of shiny things dangling in front of you, but the only way to reach them is by wading through pools of mud. It just makes you go through a lot of hassle to get something you want. That, or you just do it the dirty way by forking over money and gambling for digital cards. And it's for that reason I have a bit of trouble recommending this to people.

If you guys want to see the basic gist of the game, here's a quick look video showing off its gameplay and most of its good side. It's long for a quick look, but strategy games always never go quick. And for those of you who like to keep things brief, I'll leave the summary below.

http://youtu.be/VzypW8CM2-0

I'll start by saying the gameplay is solid. The way to win the game is simple, just kill the enemy hero and the towers on their side, but what makes it fun is the mechanics behind it. There's tons of interesting units and spells that do a variety of things, and the units themselves all have specific abilities on top of filling the board. The heroes you control have powerful special abilities and can transform into even bigger monsters that dominate your foes. The resource mechanic of gems, action points, and cards flow well together. Are you out of actions? Then use gems to squeeze 3 more beatings out on your opponent. Running out of cards? Sacrifice one gem to luckily draw the spell you need to finish off a unit. And if you're short on gems, there are plenty of cards that give you more, and units can easily build mines to increase the flow once again. Combine it all together and you got yourself a mashup of meat and magic pounding against each other in the center of the battlefield. And the one named the victor is usually the one with the best chemistry and tactics.

But now that I got the reason you should play this game out of the way, I have to tell you about the stuff dragging the game through the dirt.

You start the game by selecting a hero out of 3 separate factions (basically the typical fantasy dwarfs, elves, and undead. Nothing new or unique). What you really don't know is that you're choosing the ONLY hero you can play without forking over money or gold. That's right, you pretty much go on a blind date that ends up as a shotgun wedding, so I hope you're happy with what you pick. Sure you can start a new account for free, but why should you have to go through the hassle just to try out another playstyle? And if you do, you won't be able to pool all your cards together from your other accounts, so it highly discourages you from changing right off the bat.

Another peeve of mine is most of the cards you get as rewards you can't even use. Imagine how I felt after I played multiple 30 minute matches, opened up a deck with the gold I acquired, and I could only use a SINGLE card out of the 5 given to me. One of the cards was even a component you can only make use of by combining 3 other ones to MAYBE craft a card you need. And even then, you need to level up your hero/faction in order to even craft the bloody thing in the first place.

And speaking of crafting, let me tell you a little more on how bad it is. Plain and simple, you cannot craft the all the cards you really want and make the deck that suits your playstyle. Instead, you can only make 4 for the faction you have. And even then they smear dirt in your face because you have to get lucky with crafting drops in order to do it. It's just a sad, sad joke.

Now don't get me wrong. I get the reason they do this. It's a FTP game, and they want to make money by charging you for more cards. That's perfectly fine and acceptable. But why should they limit you so greatly to just playing a single hero? Sure I may like him, but I want to see/test if I'd like another one better. I want diversity! What they should be charging for is just cards that tweak each faction, or at least grant us one of each of the factions' heroes so we at least can grasp the basic mechanics behind each one. That way when I get a card for a certain faction, I can actually use the damn thing without it being completely useless to me. I'm even able to overlook the garbage cards you can't use in anything besides crafting if they at least grant you access to other heroes from the very start.

And since we're still on the topic of their business model, nothing ♥♥♥♥es me off more than a token system that almost NEVER comes out even. This isn't Chuck E. Cheese. There should be straight cash bundles for everything I want. Most people don't want leftover hot dogs without buns. But that's the kind of crap you're gonna be dealing with as you'll have to overbuy crystals in order to get what you really want. It's just dirty business practice.

*(updated) It looks like they have some straight cash bundles on steam now, which is a good start. Let's hope they stay there*

But still, I think the enjoyment I had in the game outweighed my annoyances. But just marginally. It being a FTP game made that so. I also would've listed that lacking playerbase as a negative since it's so hard to find a match, but with this being released on steam, it will hopefully fix that. That, and they are promising to implement a card auction/trading system, so hopefully that'll also fix the card issues just as long as they don't milk you. It is only early access, and they are probably going to listen to their community so that some of these issues are fixed. If they have good sense, anyway.

So all-in-all, I think you should give this game a shot and see if it's for you, just as long as what I listed doesn't bother you. It's still fun and a decent time-waster that'll put your brain to work. And my brain certainly needs work.
Posted: April 23rd, 2014
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7 of 8 people (88%) found this review helpful
22 products in account
11 reviews
219.8 hrs on record
Early Access Review
It's currently in early access as I write this review, so there is somewhat of a low population. Worsened by the fact that this is a tactical ccg genre, it is already a smaller niche audience. The matches take very long (20-40 minutes on average). The grind is perceived as very slow. But the great thing is that each turn you take in ranked games, you CAN gain cards, fusion material, exp or gold - so it builds up and after one game you can have several rewards/cards earned. On top of that, if you win, you earn a small card pack. There are synchronous matches you play in real time, and asynchronous matches you play 1 turn at a time - both ranked matches you earn turn rewards.

It is not very pay-2-win, but it is pay to skip or pay to accelerate. You don't have to grind for 3000 gold for a new deck, when you can plop down $5 for that deck. They are intending to give all 3 starter decks for free (which is what they announced for future plans). Buying more cards/decks doesn't necessarily give you an assured win, but it helps to optimize your deck's strategy (boom, rush, turtle, etc). Everything you can buy with real money, you can buy with in-game currency. The deck you will have in a 1-2 month's time, you can get right away by purchasing with real money. But then after 1-2 months of playing, you'll be re-earning tons of cards you've actually bought with card packs.

Overall, I am a hardcore fan of the tactics genre, so I will recommend this to other hardcore fans. But I hope they make their game more accessible to the general audience. Games are very long, it is hard to find other new players or AI to practice against, and it will take a few weeks of grinding before you get a really competitive deck.

Newbies in particular will have a hard time, since its low population, you will get matched with more experienced players very often. While this may seem very unfair at the start, you will gain a more competitive deck over time and understand the game better by playing better players. I reached top 20 rankings after two weeks of playing, but only after matching top 10 players consistently. It is a shark tank for newbies at the moment, and many do not survive :-) If you don't have the patience or dedication to get through the initial hump, this game probably isn't for you.

I was deciding between Conquest, Scrolls and Faeria for a tactical CCG. But Faeria will be in closed beta until end of 2014 and Scrolls is dead, so you might as well try Conquest out anyway, because 1) what's the harm in trying, 2) it's free to try out. I will update this review if any major changes happen. Until then - gl hf.
Posted: July 19th, 2014
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