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Conquest of Champions is the perfect blend of Collectible Card Games and tabletop tactical warfare. Build your personal deck strategy and bring your cards to life by summoning fully animated creatures, casting devastating spells, and equipping powerful weapons.
Release Date: Apr 23, 2014
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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Conquest of Champions is currently in Open Beta and is looking for additional players to test and help shape the direction of the game. Our current Beta players have helped us improve the game dramatically over the past months and we owe a great deal to our dedicated community. We are in the process of finalizing our first Expansion Pack, Call to Arms, which will feature 3 new faction Heroes as well as 70 new cards.

Features coming soon!
* In-game Trader / Card Auctions
* Achievement System
* Quest System
* Guilds
* Additional factions
* Expansion packs every 2-3 months
* Support for multiple languages
* Additional maps

By supporting us before launch, you have access to special content DLC that may only be offered during Early Access. Thank you for your support!”
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Recent updates View all (18)

Patch Notes (1.1.12)

July 30th, 2014

Patch 1.1.12 7/30/2014

Today's patch is focused on tuning some balance issues that have came up since the last patch, as well as some other quality of life enhancements.

Improvements
  • EM Rankings will use the smallest ELO delta possible. If two players start with similar ELO’s but spread apart by the end of the match then it will use the start ELO delta. If two players start with a large ELO difference but end the match relatively close to each other then it will use the end match ELO delta. This change is in regards to concerns with potential ways to game the EM system.
  • New Card Art
    • Improved the general look of cards
    • Cards now display the range and cooldown to activated abilities on soldiers
  • AI is now smarter! We educated the AI a bit on spell usage and they should no longer do things such as hammer smash their own units. More lessons to come.

Balance
  • We rolled back the increased cost for leveled up cards.
  • Draw 1 Card costs 2 gems now instead of 1
  • +2 AP costs 3 gems now instead of 2
  • Embercult
    • Infused Corpse - cost increased to 14, base damage reduced to 110, base HP’s to 300. Infused now only grants +8 HP’s instead of +10
    • Crypt Lord - cost increased to 16
    • Living Ooze - range reduced to 1, cost reduced to 18
    • Berserker - cost increase to 16, Rampage only triggers after Attacked now, instead of damage
    • Meatslab - cost increased to 3
    • Reaper Demon - cost increased to 6 - tribute value increased, DEF raised to 5
    • Demon Scout - Added Vaporize (Target friendly soldier within 4 spaces takes 50 damage and has enemy debuffs and enhancements removed.) - cost increased to 7
    • Necromancer’s summon ability was re-costed, resulting in her cost to be increased to 13
    • Dragonkin General's Manipulate ability value increased, General now cost 14. DAM increased to 135
    • Spectral Corpse cost increased to 13 (due to assault value increase)
    • Undead Ranger - DEF increased slightly, cost increased to 13 due to value increase for double attack
    • Skorn’s Sacrifice Epic now requires a minimum of 5 cost soldier
    • Blights Unearth ability now reduces his max HP’s by 50
  • Stonehold
    • Mountain Sniper - damage reduced slightly, cost reduced to 18
    • Mine engineer - cost reduced to 12, def and damage reduced slightly
    • Silver Dragon - cost reduced to 16, Def reduced to 30
    • Anvil Totem - HP increase changed to 50 from 25 on spellcast
    • Battlerager - cost increased to 14, dam increased slightly
    • Runecharger - cost decreased to 12, def slightly decreased
    • Last Stand: damage changed to +100
    • Dwarven Patriarch increased to 14 (tribute value increase)
    • Wise Nomad’s Refund ability now refunds 2 gold with each spell cast
    • Field Commander - cost increased to 12 (value rating increase for manipulate and assault)
    • Gorin's Groggle soldiers now have Rush (uses 7 minerals)
    • Dwarven Commander - damage increased slightly, cost increased to 13 due to value increase for double attack
    • BattlePlan cost reduced to 5
    • Iron Paladin cost reduced to 13
  • Briarwood
    • Ranger - cost increased to 14
    • Fibian Ranger cost decreased to 7, def reduced slightly
    • Elven Shadow - cost decreased to 9, damage reduced slightly
    • Glimpse - cost reduced to 3
    • Forest Bounty - cost reduced to 5
    • Rampaging Bristlebear - cost reduced to 10, damage reduced slightly
    • Bristlebear Alpha increased to 13 (value rating increase for assault)
    • Archivist cost increased to 19 (value increase of telepathy)

Bug Fixes
  • Fixed an issue that could cause the AI to stall and not use certain units in Practice Battles
  • Fixed Manipulate speed which would occasionally cause an extremely long float time.
  • Fixed a mouse disable bug after Double Attacking someone with Counter.
  • Fixed Grommit+Skullhead staff overlap that would result in 2 units being stuck on same tile (skeleton and the soulspark).
  • Fixed Warlock Staff not triggering

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7/30/2014 Maintenance @ 8:00AM PDT

July 29th, 2014

At 8:00am Pacific Daylight Time (11AM Eastern, 3PM GMT), we will be bringing the Conquest of Champions servers offline for an update. We expect downtime to be between 30 minutes to an hour. Patch notes will be provided after the update.

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Reviews

“Oh God, do I like this game!”
The Misinformed Brothers

“I finagled my way into the beta, and was rewarded. It’s what I like: a CCG where played cards become units on a tactical board.”
Tycho - Penny Arcade

About the Game

Conquest of Champions is the perfect blend of Collectible Card Games and deep turn-based tactical strategy that only the creators of PoxNora could deliver. Think 'Magic the Gathering' meets 'Warhammer' or Chess.

Build your personal deck strategy and bring your cards to life by summoning fully animated creatures, casting devastating spells, and equipping powerful weapons all within battlegrounds that are reminiscent of tabletop miniature warfare.

Modes

You can choose to complete an entire match in real-time or you can take turns asynchronously and complete matches that extend over several days.


Conquest offers both PvP and single player options. In PvP you can challenge your friends or climb the leaderboards & compete in tournaments by battling ranked opponents. Currently our single player options are just practice battles but our development roadmap includes full campaigns and boss battles.

Free to Play

Conquest is free-to-play in that you are given a free Hero and starter deck when you register which is everything you need to be competitive. You will earn additional cards, components (used in crafting), gold, and experience just by taking ranked turns and completing matches and quests. As you play you will be able to expand and customize your deck with the cards you unlock. If you aren't sure which faction to use, feel free to create alternate accounts to try them all! Note: We will also be exploring ways to unlock each faction under one free account in upcoming updates. Stay tuned!


For those who do not want to wait, we offer a variety of DLC bundles which will help scratch your collector's itch. The 'Starter' includes a Hero of each faction so you can explore all three factions immediately. The 'Mega-Hero' includes every Hero & starter deck in our release set at a discount. And the 'Complete Release Set' is geared towards the 'completionist' in all of us.

Features

* 3 game modes: Single Player Campaign, Asynchronous PVP, or Real Time PVP.

* Customize unique decks with over 130 cards at launch.
* 3 Factions to choose from: Stonehold (Dwarves and Constructs), Briarwood (Elves, Beasts and Treefolk), and Embercult (Demons and Undead)
* Each soldier has unique attributes and up to two special abilities such as ‘Double Attack’ or ‘Chain Lightning’.
* Earn experience, gold, components, and cards by taking turns in ranked matches or completing friendly matches.
* Global ranking system - play ranked games to climb the leaderboard.
* Make cards more powerful by fusing them together.
* Craft exotic rare cards by completing sets of components earned through gameplay.
* Daily Quests and Achievements
* Regular Tournaments scheduled seasonally
* Exchange strategies with your friends via the lobby chat.
* Cross-Platform play! Mac/PC and coming soon for iOS and Android tablets and mobile devices!
* 3 Unique Map Backgrounds (Mountains, Forest, Caverns), each with multiple map layout variations.

Early Access

We are excited to open the doors to the beta to give a sneak peek at what is coming with Conquest. While the game is very much playable we have a great deal of features to add. Some of which include:

- Expansion Content: We will be releasing regular expansions to add additional depth and strategy to the game.
- Auction House / Trader
- Tablet Build: With cross-platform support.
- Guilds
- Automated Tournaments: Round Robin, Draft, etc
- Talent Points: Per Faction Talent Trees
- Multiple Decks Per Hero: This is a big one we are hearing about from current players and we are listening!
- Unique Skins for Heroes/Soldiers
- Spectator Mode / Replays: Ability to watch others play. This was highly demanded during our first tournament and we can't wait to get it in.

About Us

Kihon is comprised of the core PoxNora team and holds years of experience building a successful CCG community. We are small closely knit team based out of Tucson, AZ.


PC System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 1 GHZ
    • Memory: 1 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
    Recommended:
    • OS: Windows 7
    • Processor: 2 GHZ
    • Memory: 2 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any

Mac System Requirements

    Minimum:
    • OS: 10.8
    • Processor: 1 GHZ
    • Memory: 1 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
    Recommended:
    • OS: 10.8.5
    • Processor: 2 GHZ
    • Memory: 2 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
Helpful customer reviews
111 of 146 people (76%) found this review helpful
312 products in account
9 reviews
10.5 hrs on record
Early Access Review
People who boost their decks through real cash have the advantage/upper hand against those who don't. Why is that, you ask? Because the match-making system pairs newcomers (with only their starter decks) against these sharkers. If you think it's "fun" or "challenging" to play against someone who has 40+ arsenal of devastating cards while you've only got a starter deck, then by all means play the game and enjoy in this sadomasochistic merry-go-round. The game has potential, so it's kinda sad to see that pay-2-win and an unfair matchmaking system (there are almost always around ~200 players online, so I don't see why shouldn't a newbie be matched with a newbie) makes it a title to stay clear of... at least until (and if) these issues are adressed properly (alongside the ridiculous paywall for the new heroes.)
Posted: April 27th, 2014
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20 of 25 people (80%) found this review helpful
3 products in account
2 reviews
1.2 hrs on record
Early Access Review
If you're a fan of fast-paced, tactical strategy games (like me) you will find this game to be ... very depressing. There is nothing really wrong with the combat or strategy, but more with the intensity, or in this case, lack there of. If you play this game, I hope you don't have any plans for about the next hour, not because you'll be playing many rounds of this because it's so addicting, but more because it's so slow. I have never been so bored playing a game before. It takes the computer about 10 seconds at least to make a move, when it takes me about 2-5 at most. Many other games (like Civilization) will decide what move to make in about 1 second. When it was my opponents turn, I basically went on YouTube and watch some videos, just to arrive like 5 minutes later to see that my opponent is still moving. My next problem, isn't anything to do with the combat or action, but the game in it's entirety. I found this game to be extremely similar in concept and design, to Mojang's game "Scrolls", scaringly similar. But, let's assume this game has no relation to "Scrolls" at all. My only other complaint is that there is no way to adjust the sound or music. Yes, you can "enable" and "disable" it, but no meter or slide to let you increase or decrease audio to your liking. In the end, I'd have to give this game a 4/10, and that's being a little nice. The slow-paced combat just takes so much out of the game, and the resembalence to "Scrolls" is a bit concerning. However, this game is "free to play", and it doesn't take up a lot of space on your computer. So, I'd say, install the game, play it yourself, and if you don't like it, at least you didn't get ripped off by having to pay $20 or worse. If you like the game "Scrolls" you might enjoy this ... however you likely will not.
Posted: May 6th, 2014
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42 of 65 people (65%) found this review helpful
157 products in account
6 reviews
5.1 hrs on record
Early Access Review
Conquest of Garbage -

0 Matchmaking

Buggy mechanics

Paid advantage

I'd reccomend waiting until its more polished if you have any intentions of taking a match seriously.
Posted: April 28th, 2014
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48 of 80 people (60%) found this review helpful
136 products in account
24 reviews
3.2 hrs on record
Early Access Review
Conquest of Champions is a game that has a lot of shiny things dangling in front of you, but the only way to reach them is by wading through pools of mud. It just makes you go through a lot of hassle to get something you want. That, or you just do it the dirty way by forking over money and gambling for digital cards. And it's for that reason I have a bit of trouble recommending this to people.

If you guys want to see the basic gist of the game, here's a quick look video showing off its gameplay and most of its good side. It's long for a quick look, but strategy games always never go quick. And for those of you who like to keep things brief, I'll leave the summary below.

http://youtu.be/VzypW8CM2-0

I'll start by saying the gameplay is solid. The way to win the game is simple, just kill the enemy hero and the towers on their side, but what makes it fun is the mechanics behind it. There's tons of interesting units and spells that do a variety of things, and the units themselves all have specific abilities on top of filling the board. The heroes you control have powerful special abilities and can transform into even bigger monsters that dominate your foes. The resource mechanic of gems, action points, and cards flow well together. Are you out of actions? Then use gems to squeeze 3 more beatings out on your opponent. Running out of cards? Sacrifice one gem to luckily draw the spell you need to finish off a unit. And if you're short on gems, there are plenty of cards that give you more, and units can easily build mines to increase the flow once again. Combine it all together and you got yourself a mashup of meat and magic pounding against each other in the center of the battlefield. And the one named the victor is usually the one with the best chemistry and tactics.

But now that I got the reason you should play this game out of the way, I have to tell you about the stuff dragging the game through the dirt.

You start the game by selecting a hero out of 3 separate factions (basically the typical fantasy dwarfs, elves, and undead. Nothing new or unique). What you really don't know is that you're choosing the ONLY hero you can play without forking over money or gold. That's right, you pretty much go on a blind date that ends up as a shotgun wedding, so I hope you're happy with what you pick. Sure you can start a new account for free, but why should you have to go through the hassle just to try out another playstyle? And if you do, you won't be able to pool all your cards together from your other accounts, so it highly discourages you from changing right off the bat.

Another peeve of mine is most of the cards you get as rewards you can't even use. Imagine how I felt after I played multiple 30 minute matches, opened up a deck with the gold I acquired, and I could only use a SINGLE card out of the 5 given to me. One of the cards was even a component you can only make use of by combining 3 other ones to MAYBE craft a card you need. And even then, you need to level up your hero/faction in order to even craft the bloody thing in the first place.

And speaking of crafting, let me tell you a little more on how bad it is. Plain and simple, you cannot craft the all the cards you really want and make the deck that suits your playstyle. Instead, you can only make 4 for the faction you have. And even then they smear dirt in your face because you have to get lucky with crafting drops in order to do it. It's just a sad, sad joke.

Now don't get me wrong. I get the reason they do this. It's a FTP game, and they want to make money by charging you for more cards. That's perfectly fine and acceptable. But why should they limit you so greatly to just playing a single hero? Sure I may like him, but I want to see/test if I'd like another one better. I want diversity! What they should be charging for is just cards that tweak each faction, or at least grant us one of each of the factions' heroes so we at least can grasp the basic mechanics behind each one. That way when I get a card for a certain faction, I can actually use the damn thing without it being completely useless to me. I'm even able to overlook the garbage cards you can't use in anything besides crafting if they at least grant you access to other heroes from the very start.

And since we're still on the topic of their business model, nothing ♥♥♥♥es me off more than a token system that almost NEVER comes out even. This isn't Chuck E. Cheese. There should be straight cash bundles for everything I want. Most people don't want leftover hot dogs without buns. But that's the kind of crap you're gonna be dealing with as you'll have to overbuy crystals in order to get what you really want. It's just dirty business practice.

*(updated) It looks like they have some straight cash bundles on steam now, which is a good start. Let's hope they stay there*

But still, I think the enjoyment I had in the game outweighed my annoyances. But just marginally. It being a FTP game made that so. I also would've listed that lacking playerbase as a negative since it's so hard to find a match, but with this being released on steam, it will hopefully fix that. That, and they are promising to implement a card auction/trading system, so hopefully that'll also fix the card issues just as long as they don't milk you. It is only early access, and they are probably going to listen to their community so that some of these issues are fixed. If they have good sense, anyway.

So all-in-all, I think you should give this game a shot and see if it's for you, just as long as what I listed doesn't bother you. It's still fun and a decent time-waster that'll put your brain to work. And my brain certainly needs work.
Posted: April 23rd, 2014
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5 of 5 people (100%) found this review helpful
43 products in account
3 reviews
1.1 hrs on record
Early Access Review
This game is pretty difficult for me but I really enjoy the graphics/gameplay.... nice late night casual game
Posted: July 11th, 2014
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