Conquest of Champions is the perfect blend of Collectible Card Games and tabletop tactical warfare. Build your personal deck strategy and bring your cards to life by summoning fully animated creatures, casting devastating spells, and equipping powerful weapons.
User reviews: Mixed (195 reviews)
Release Date: Apr 23, 2014
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Conquest of Champions is currently in Open Beta and is looking for additional players to test and help shape the direction of the game. Our current Beta players have helped us improve the game dramatically over the past months and we owe a great deal to our dedicated community. We are in the process of finalizing our first Expansion Pack, Call to Arms, which will feature 3 new faction Heroes as well as 70 new cards.

Features coming soon!
* In-game Trader / Card Auctions
* Achievement System
* Quest System
* Guilds
* Additional factions
* Expansion packs every 2-3 months
* Support for multiple languages
* Additional maps

By supporting us before launch, you have access to special content DLC that may only be offered during Early Access. Thank you for your support!”
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Recommended By Curators

"Conquest features a complex turn-based combat, is not pay to win and allows for asynchronical PvP-matches in a collectible environment. Give it a shot!"
Read the full review here.

Recent updates View all (44)

November 25

Patch Notes (1.1.19)

11/25/2014: 1.1.19

Today's patch is kind of a small one. We just wanted to get some fixes in before the holiday break. Enjoy!

Taunts
  • Taunts have been granted to users who had finished the quest giving hero taunts before the last patch
  • Taunts will now correctly be given to players who complete the appropriate hero quests
  • We have adjusted the cost of some taunts

Improvements
  • Added a resolution picker to the Settings page (found on main menu).
  • Added a time remaining before auto forfeit triggers label on Casual matches.

Bug Fixes
  • Fixed issues with taunts not playing correctly or not playing the correct taunt
  • Fixed an issue preventing hero skins from being selected
  • Fixed an issue that could cause the game over window to not display correctly when selecting to forfeit and choosing not to purchase bonus rewards
  • Fixed an issue where Rewards would sometimes not show with the correct card wrapper while opening
  • Fixed an issue where the Play button would disappear for certain ranked matches when switch to the Practice tab and back to the Multiplayer tab in the Current Games menu
  • You can no longer charge over traps.

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November 24

11/24/2014 Maintenance @ 8:30am PST

At 8:30am Pacific Daylight Time (11:30AM Eastern, 4:30PM GMT), we will be bringing the Conquest of Champions servers offline for an update. We expect downtime to last between 30 minutes to an hour. Patch notes will be provided after the update.

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Reviews

“Oh God, do I like this game!”
The Misinformed Brothers

“I finagled my way into the beta, and was rewarded. It’s what I like: a CCG where played cards become units on a tactical board.”
Tycho - Penny Arcade

“If you like tactical, collectable RPG style board games, you’ll like Conquest of Champions. It’s light, it’s fun and it’s as free as you want it to be.”
8.5 – Anjel Syndicate

About This Game

Conquest of Champions is the perfect blend of Collectible Card Games and deep turn-based tactical strategy that only the creators of PoxNora could deliver. Think 'Magic the Gathering' meets 'Warhammer' or Chess.

Build your personal deck strategy and bring your cards to life by summoning fully animated creatures, casting devastating spells, and equipping powerful weapons all within battlegrounds that are reminiscent of tabletop miniature warfare.

Modes

You can choose to complete an entire match in real-time or you can take turns asynchronously and complete matches that extend over several days.


Conquest offers both PvP and single player options. In PvP you can challenge your friends or climb the leaderboards & compete in tournaments by battling ranked opponents. Currently our single player options are just practice battles but our development roadmap includes full campaigns and boss battles.

Free to Play

Conquest is free-to-play in that you are given a free Hero and starter deck when you register and then can unlock the other two factions at level 3 and level 6. You will earn additional cards, components (used in crafting), gold, and experience just by taking ranked turns and completing matches and quests. Everything in the game can be earned. As you play you will be able to expand and customize your deck with the cards you unlock.


For those who do not want to wait, we offer a couple DLC bundles which allow you to acquire Hero decks at a bulk discount. The 'Starter' includes one hero from each faction for the price of two heroes. The 'Mega-Hero' includes every Hero in our release set and first expansion (this assumes you get to level 6 for the starter ones).

Features

* 3 game modes: Single Player Campaign, Asynchronous PVP, or Real Time PVP.

* Customize unique decks with over 200 cards (new expansions every 3-4 months).
* 3 Factions to choose from: Stonehold (Dwarves, Constructs, and Barbarians), Briarwood (Elves, Beasts, Fibians, and Treefolk), and Embercult (Demons, Undead, and Dragonkin)
* Each soldier has unique attributes and up to two special abilities such as ‘Double Attack’ or ‘Chain Lightning’.
* Earn experience, gold, components, and cards by taking turns in ranked matches or completing friendly matches.
* Global ranking system - play ranked games to climb the leaderboard.
* Make cards more powerful by fusing them together.
* Craft exotic rare cards by completing sets of components earned through gameplay.
* Daily Quests and Achievements
* Regular Tournaments scheduled seasonally
* Exchange strategies with your friends via the lobby chat.
* Cross-Platform play! Mac/PC and coming soon for iOS and Android tablets and mobile devices!
* 3 Unique Map Backgrounds (Mountains, Forest, Caverns), each with multiple map layout variations.

Early Access

We are excited to open the doors to the beta to give a sneak peek at what is coming with Conquest. While the game is very much playable we have a great deal of features to add. Some of which include:

- Expansion Content: We will be releasing regular expansions to add additional depth and strategy to the game.
- Auction House / Trader
- Tablet Build: With cross-platform support.
- Guilds
- Automated Tournaments: Round Robin, Draft, etc
- Unique Skins for Heroes/Soldiers
- Spectator Mode / Replays: Ability to watch others play. This was highly demanded during our first tournament and we can't wait to get it in.

About Us

Kihon is comprised of the core PoxNora team and holds years of experience building a successful CCG community. We are small closely knit team based out of Tucson, AZ.


System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: 1 GHZ
    • Memory: 1 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
    Recommended:
    • OS: Windows 7
    • Processor: 2 GHZ
    • Memory: 2 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
    Minimum:
    • OS: 10.8
    • Processor: 1 GHZ
    • Memory: 1 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
    Recommended:
    • OS: 10.8.5
    • Processor: 2 GHZ
    • Memory: 2 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
Helpful customer reviews
3 of 4 people (75%) found this review helpful
8.3 hrs on record
Posted: November 17
Early Access Review
Game is quite good especially for fans of such genre. Also i think that pay to win is not so strong here. I can truly recommend.
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
64.6 hrs on record
Posted: November 17
Early Access Review
I thought I had liked it. You can see my buddy Roder has a top review here, and I agree with most of what he said.
The gameplay is pretty fun, I don't mind long, thoughtful fights. I thought the mechanic they had going for them (where you take your turn and then can come back hours/days later to play again) was really smart and it kept the game w/it's none-too-large player base interesting.

But heaven forbid you get sick or have to work, or possibly even have a life. I was in the top 40 - rank 32, couldn't play for a few days, came back and every match I was in I apparently auto forfeited, down to 117th! I was winning 80% of those, hands down.

I foolishly put a few bucks into this for heroes. Considering the multitude of hours they just threw away. I can honestly say - F*ck this game.
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0 of 3 people (0%) found this review helpful
3.3 hrs on record
Posted: November 3
Early Access Review
Dear game developers,
The idea of the game is good, but the gameplay not so much: it is pretty slow and repetitive.
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0 of 3 people (0%) found this review helpful
6.0 hrs on record
Posted: November 12
Early Access Review
Played the game a few times. It's a bit confusing, because you don't really get to finish one match at once, you get notofications over several days that it'syour turn. Couldn't find enough interest to check steam again and again for notofocations.
Was this review helpful? Yes No
1.2 hrs on record
Posted: November 26
Early Access Review
Can't say much about this game & played this some time ago but dropped it after a few games. The card artwork looks nice but the 3d rendered creatures look really weird. Matches take way too long & it's kinda boring. They also released an expansion pack & I haven't tried that because it wasn't available when I played. It's worth a try but don't expect too much...
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17 of 22 people (77%) found this review helpful
330.0 hrs on record
Posted: June 1
Early Access Review
Great game, it's extremely polished, especially for an Early Access game. Yes, there are glaring bugs that do get annoying, but don't let that stop you from jumping in and having fun.
I have actually never played a CCG that was LESS pay to win. Let me repeat that, this game is absolutely NOT pay to win and those that have stated it is...I'm honestly not sure what they could be talking about. In the time I've played, already I've crafted all but four of the "Exotic" cards that can be crafted. After 200 matches, I've not gotten every card I've wanted, but I'd say 90% of the current release is sitting in my library.
The interface, is very tablet-centric, and I do not like that, however, due to feedback, it seems the next patch will make the interface less tablet focused and be more appealing to the PC gamer.
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11 of 14 people (79%) found this review helpful
1,705.1 hrs on record
Posted: June 4
Early Access Review
A cool combination of chess, card battle, and turn based strategy on the fantasy RPG archetype. Been playing this game about 5 days or so. The game is well-balanced as far as I can see, and paying for cards doesn't seem to give people much of an advantage. I look forward to this genre getting bigger in the future. One of the most fun free games I've ever played.
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11 of 14 people (79%) found this review helpful
309.9 hrs on record
Posted: June 5
Early Access Review
Awesome game, very deep and tactical. Recommend it to all strategy lovers.
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12 of 16 people (75%) found this review helpful
221.0 hrs on record
Posted: July 19
Early Access Review
It's currently in early access as I write this review, so there is somewhat of a low population. Worsened by the fact that this is a tactical ccg genre, it is already a smaller niche audience. The matches take very long (20-40 minutes on average). The grind is perceived as very slow. But the great thing is that each turn you take in ranked games, you CAN gain cards, fusion material, exp or gold - so it builds up and after one game you can have several rewards/cards earned. On top of that, if you win, you earn a small card pack. There are synchronous matches you play in real time, and asynchronous matches you play 1 turn at a time - both ranked matches you earn turn rewards.

It is not very pay-2-win, but it is pay to skip or pay to accelerate. You don't have to grind for 3000 gold for a new deck, when you can plop down $5 for that deck. They are intending to give all 3 starter decks for free (which is what they announced for future plans). Buying more cards/decks doesn't necessarily give you an assured win, but it helps to optimize your deck's strategy (boom, rush, turtle, etc). Everything you can buy with real money, you can buy with in-game currency. The deck you will have in a 1-2 month's time, you can get right away by purchasing with real money. But then after 1-2 months of playing, you'll be re-earning tons of cards you've actually bought with card packs.

Overall, I am a hardcore fan of the tactics genre, so I will recommend this to other hardcore fans. But I hope they make their game more accessible to the general audience. Games are very long, it is hard to find other new players or AI to practice against, and it will take a few weeks of grinding before you get a really competitive deck.

Newbies in particular will have a hard time, since its low population, you will get matched with more experienced players very often. While this may seem very unfair at the start, you will gain a more competitive deck over time and understand the game better by playing better players. I reached top 20 rankings after two weeks of playing, but only after matching top 10 players consistently. It is a shark tank for newbies at the moment, and many do not survive :-) If you don't have the patience or dedication to get through the initial hump, this game probably isn't for you.

I was deciding between Conquest, Scrolls and Faeria for a tactical CCG. But Faeria will be in closed beta until end of 2014 and Scrolls is dead, so you might as well try Conquest out anyway, because 1) what's the harm in trying, 2) it's free to try out. I will update this review if any major changes happen. Until then - gl hf.
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10 of 14 people (71%) found this review helpful
1.1 hrs on record
Posted: July 11
Early Access Review
This game is pretty difficult for me but I really enjoy the graphics/gameplay.... nice late night casual game
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12 of 18 people (67%) found this review helpful
45.9 hrs on record
Posted: June 19
Early Access Review
Thus far, I'm totally digging this game. It's a good turn-based, strategy game on a grid. The gameplay is reminiscent of Final Fantasy Tactics, so definitely check it out if you loved FFT mechanics and wished it was online and multiplayer. The battle system is easy enough to pick up and a fun challenge to master.

I do have some beef with this game. It's still in the beta stage, so I experienced a few bugs (inability to deploy in the middle of a match or a unit completely disappearing for no reason), but they were few and far between. Although the game is free-to-play, my main beef is that you will need some 'dinero' to compete seriously.

Overall, it's a good tactical game and has the potential of being a great tactical game. Try it.
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6 of 7 people (86%) found this review helpful
167.2 hrs on record
Posted: September 18
Early Access Review
If you look for a card game that allows for deep tactical combat and both rapid and drawn-out battles, you should try Conquest out. The game is free, rewards you with enough to not have a big advantage over people who buy booster-packs and is pretty stable software-wise. Since I initially wrote this review, there has been a major update, which made the game even more rewarding gold-wise (The currency you buy everything with in-game).

The last major problem I saw was the amount of players online at any given time. This gets better pretty fast now and the time spent in the queue waiting for a match is going down constantly. The option to play an extended match, where both opponents have 3 days for their respective turns helps a lot with still being involved, as you can have a lot of them running at the same time against players who you'd never meet online!

7/10 and on a good way to ascend further.
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6 of 7 people (86%) found this review helpful
39.8 hrs on record
Posted: September 13
Early Access Review
Don't listen to the negative reviews! This is a good game, the negative reviews seem very inaccurate. I doubt they even gave the game a real chance. Give it a try for yourself because I found the game quick and easy to get started and satisfying and rewarding to play. Even though you have a fun and complete game to play here, it is still also being worked on and improved, so it will only get better... there is little to lose in giving this game a try for a couple of weeks. It really doesn't take much time and it becomes even more fun when you get the hang of things, which isn't tough at all.
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7 of 9 people (78%) found this review helpful
1.1 hrs on record
Posted: June 22
Early Access Review
It is a ok game
Was this review helpful? Yes No
7 of 9 people (78%) found this review helpful
25.5 hrs on record
Posted: July 5
Early Access Review
only a c ouple of hours in, the game seems ok, but as an early access game it is a bit rough around the edges! (Note, if you try this, start your three extended games first to 'activate' the pracise button >.<)

alot of it is confusing at first, there's little to no explanation on what the icons are or how it affects things (differing attack types for example), debuffs and buffs should be more easily visible...

only real gripe is that the game seems to go unbearabley slow as far as progression goes, maybe a one off 'newbie' pack of cards for a small amount in the store (e.g, 100 gold for 5 cards, with one random rare), to give you an idea of acquiring cards and mixing things up, and prevent the uphill struggle that is practise AI with a full level 2 deck and exotics versus your stater decks, or the mass grind to afford your first upgrade.. will keep an eye on this one, provided it keeps a good balance and it's not too paywallish, might be worth a go!
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8 of 11 people (73%) found this review helpful
130.9 hrs on record
Posted: October 19
Early Access Review
The game itself is pretty good, but its the only game I've ever heard of to release an "expansion pack" while the game was still in beta. I gave the developers $19.99 when this game 1st came on Steam, and there was talk of making people pay again for an "expansion" while the game is STILL to this day in beta. The whole moneymaking sceme of this game turned me off and I quit playing because of it. I see they gave the "expansion" content to people that paid for the pack that I did, but the damage was done already in my case, cause I'd be damned if I gave them 20 bucks for a game still in beta, and then have them try to charge me again for an "expansion" while the game was still IN beta...if a game is in beta...its not an EXPANSION...its adding more content for the official release. When I paid for Minecraft, they didnt say...oh! we are putting horses in the game...but only if you pay us another 20 bucks before release. There was some good strategy involved in playing this game, and it was decent, but since the talk of a paid "expansion" while still in beta, I havent touched this game on principle, so even though they added the content in question to those that paid, the developers can take my 20 bucks, but also my bad review, and the fact I'm unable to recommend the game with the glimpses into the plans they had rolling in their heads about how to make the most money they could before the game was even out...Here's a tip...if you need money for development of a game, dont make early access FREE TO PLAY, make the finished product free to play, and give the people that paid you money early, some kind of bonus for backing your project. I followed this game early, the plans the developers had, and what they saw for the future, it wasn't a pretty picture for people paying to play it, and the incentive to pay wasn't there...so just go F2P on this one, and take out of it what you can, while you can, cause I dont see this game being around very long if they try to screw the people giving them money to cater to the free to play people who whine about the game being pay to win.
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12 of 19 people (63%) found this review helpful
0.4 hrs on record
Posted: September 4
Early Access Review
I have been playing a lot of Online card games for years, and this is the most terrible one I have ever played. Not only the UI is bad, but also the game design is terrible. Sadly I uninstalled it after trying it for 10 mins, it's a waste of time. There are many good card games out there that you can play, don't waste your time on this one, period.
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6 of 8 people (75%) found this review helpful
1.5 hrs on record
Posted: July 4
Early Access Review
nice game
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5 of 7 people (71%) found this review helpful
62.4 hrs on record
Posted: June 24
Early Access Review
looks interestting for a good card/platform based game.
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2 of 2 people (100%) found this review helpful
11.3 hrs on record
Posted: September 18
Early Access Review
I've been playing CCGs since the first year of Magic and Spellfire(TSR's CCG based on D&D characters) so it takes alot for me to get excited about a CCG since I've seen everything done before. The bad reviews for this game almost made me pass it up and that would truly have been a shame because I would have missed out on such a gem.

This game has everything. Upgradeable cards, asynchronious play, a good mix of ccg and board game elements, and a micro- reward system. Every turn you play you get something. It might be some gold or some clan experience(which lets you craft better clan specific units), crafting material or even a random card.

Yes, there is some pay to win aspects. However, all content can be bought with in game currency so it will just take you a bit longer to get something if you don't want to pay. From what I see it does not cause an imbalance. I have not paid a cent and have played 10 games so far and have won 9 of them. The other downside is that the playerbase is small right now. I went from ranked 580 with 1 win to ranked 205 in two hours of playing, however there are usually between 20-25 players on at any given time.

Overall a great CCG and I highly recommend it.

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