Just like my friend Kilbur said in his review. Why is this game fun?!
Its too fun. I started it and can't stop. I have plans for today and I should sleep, but I can't.
I'll post spoilers ALL the way at the BOTTOM because some features of the game come after the tutorial, and exactly what those features are kinda take away from the pleasant surprise, but still for those who don't care and just want to know, I'll post a complete list at the bottom, of as much as I've found so far.
The game has a simple premise, you have a farm, you maintain it, plant whatever you want, pick apples from trees, chop down trees and smash rocks; nothing special right? Boy was I wrong.
I started the game, made my character (surprising amount of customization options! Resembling the character creation of a modern RPG game - more options than anything I've seen in this genre.)
The tutorial is excellent and easy to follow for absolutely anyone, this game is very casual friendly, more so than the standard casual game. I wasn't exactly paying attention and still managed to get everything, even ignoring dialogue.
After the tutorial concluded and I was fixing up my farm from scratch, I was having a good time. Buying stuff from the merchant in the small town the farm is located in. Started planting corn and potatos, and harvested them one by one, I managed to ignore the "upgrades" npc, and although it would have been great to have that crate to put stuff in instead of taking one corn at a time, it was still fun, not tedius.
Maintaining the farm is relaxing, you don't stand still watching over your corn like a hawk while they dry up or something, it takes a long time before anything gets close to dying/destroyed. You are also able to hire npc's to do work for you (think permanent companions) but instead of paying them in cash, all you need to do is make them breakfast every morning. While my npc friend was watering, harvesting etc I was having fun with another huge feature that I really didn't expect.
While you have the farm, you can also make food for traveling npcs. You start out with two recieps and instead of just clicking on an icon and "learning" it instantly, you get to play a mini-game that reminded me of fruit ninja or whatever its called. You cut flying corn and tomatoes and try to get them to drop into the pot, depending on the time, you get 1-3 stars. For those who don't like this though, there's a skip button in the bottom right corner.
After you've done this ONCE, you just need to select the receipt out of the list of known receipts and just gather the ingredients needed from the storage beside you. Yet another aspect of the game which does not at all feel tedious! I've tried Diner Town and the likes but wasn't a big fan of that type of game, also, whenever I play anything that strikes me as casual, I'm not really in the mood for mouse clicking spam styled gaming.
Don't get me wrong though! There's still tons to do, its just not twitch-left-click-precise-adrenaline-pumping type of game, thank god. There is no artificial difficulty making up for lack of content. Another thing I loved was that the people I didn't serve/couldn't serve don't get a floating angry face over their head and attempt to ruin my happy little resturaunt. Instead they just leave, those that do get served/a spot on the table(s) stay there until they get their food, there is no annoying stress factor.
Infact the player could easily balance both things alone, although why anyone would choose to ignore the npc companions is beyond me, it's still possible for those that would want to.
If you need some wood, stone or just want to wander around. There are multiple entrances into forests etc, where you walk around avoiding those zombies that get too close, while you get some resources etc. The things you gather are shown on the top of the HUD, so your screen isn't filled up with loot a la arpg/dungeon crawl games. I haven't reviewed a game in this amount of depth for a very, very long time. Especially not like this, as - while writing this - I am desperately trying not to alt-tab back because I know if I do, I'll never get this review done.
Summery (tl;dr and/or oh-god-why-look-at-all-these-words)
Game is a surprising amount of fun
*Character Creation - Lots of visual options easily comparable to actual RPGs
*Farming - Put down fences, grow some crops, milking cows, hiring workers
*Resturaunt - Serve food, features a fruit-ninja-esque mini-game too! (mine looks more like a soup kitchen right now)
*Adventure - wander through forests and other areas in search of stuff
*Lite-Combat - Grab your corn, potatoes, tomatoes or whatever you have available and throw them at enemies/zombies
*Upgrades - Buy other crops, better equipment, features a small tech-tree to buy and upgrade facilities, also a laboratory