Hit the starting grid in C10 Racing. An online competitive title that merges intense wheel-to-wheel racing action with first person shooter gameplay. 4 teams of 2, one driver & one shooter, go head-to-head using teamwork & strategy to capture the checkered flag.
User reviews: Mixed (79 reviews)
Release Date: Mar 26, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“The game is in ALPHA stage and is an UNFINISHED product. The game will be updated regularly based on the feedback from you, our players. DO NOT buy this game if you are expecting a polished and feature-complete game.


Note: EARLY ACCESS customers will get all the launch content - no matter what the final price point or monetization model will turn out to be.
“We are feeling confident about having solid & fun core gameplay, but we are also realistic about the challenges of delivering on expectations for a multiplayer title,” said Michael Putz, CEO, Bongfish. “As a small independent studio, we view Early Access for C10 Racing Series as the right tool for involving the community. We look forward to hearing from players and will be very attentive to the feedback suggested by the community. The game in now available in pre-alpha state, we plan to keep the players apprised on all of our additions and improvements as they occur.”

THANK YOU FOR YOUR SUPPORT!”
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Buy Calibre 10 Racing Series

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Recommended By Curators

"Racing and shooting, combined with teamwork, all brought together. Pair up with a friend and try out this innovative experience where synergy is key."
Read the full review here.
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Feature List

FEATURED VEHICLES

Today we are proud to present the first featured vehicle. The KLOSS by Shane Baxley.


Dune Buggy XTT - ALIENWARE Edition


Dune Buggy XTT Edition


The Matador Racing Truck by Mike Hill from Karakter Studios.


Maurader Trophy Truck by Sam Brown

About This Game

WHEEL TO WHEEL, PRECISION SHOOTING ACTION.


4 Teams of 2. One driver and one shooter. Each Team battling it out to be the first to cross the finish line.

Drivers go flat-out pushing horsepower limits behind the wheel of high-concept super cars in an all out blitz over tarmac and dirt. Shooters push firepower limits in high-tech military grade turrets, covering their driver, taking out opposing vehicles & turrets and jockeying for the most advantages turret positions around the track.

Team-work, intensity, vehicle countermeasures like flares and chaff to fend off incoming fire from opposing team turrets, a steady aim and on-track power-ups that provide an upgradeable edge for Shooter weaponry are needed to capture the checkered flag and championship glory.

Step in. Your next gen motorsports experience STARTS NOW.

WHAT IS THE DRIVER'S JOB?

it's pretty obvious, drive a car to the finish line and avoid getting shot.

WHAT S THE SHOOTERS JOB?


Jump into turrets and blow up the competition trying to help your driver to win the race.

Sounds easy? Give it a try...

WHO CAME UP WITH THAT GAMEPLAY IDEA?

C10 Racing Series is the spiritual successor to a game we made called Harms Way. Harms Way was born out of the gaming community as part of the Doritos Unlock Xbox Challenge. So we are putting our new game through 'Early Access' in order to get as much valuable feedback on the game as we can prior to going live with it. As we are feeling pretty good about having a solid & fun core gameplay, we are also realistic about the challenges of delivering set expectations for any multiplayer title.

EXPERIENCE A GORGEOUS SETTING

The team at Bongfish is very proud of their proprietary game-engine allowing to draw detailed huge outdoor terrains.
See some examples of Calibre 10 Racing Series first race track below.

HOW DO WE WANT TO WORK WITH THE COMMUNITY?

Initially we want to work with players on finding the right balance for the vehicles, turrets & weapons before moving on to more content and the progression system.
Please use the forum and game group to get in touch with our dev-team.

Calibre 10 Racing Series ALPHA 1 (Initial release)

  • Class 1 Race Track 'Central China'
  • Class 1 Racing Vehicle 'KLOSS'
  • Class 1 Stationary Turret (Sniper, Gatling & Missiles)
We only want players testing one track and car in order to get specific feedback. Once we feel confident we'll move forward with ALPHA 2 (estimated a couple of weeks later).

Calibre 10 Racing Series Racing ALPHA 2 (First Major Update)

  • adding Class 2 Race Track 'Central China'
  • adding Class 2 Racing Vehicle 'KLOSS'
  • introducing Class 1 &2 Offroad Buggy 'AX'
  • introducing Class 2 Rail Turrets (Sniper, Gatling & Missiles)
  • introducing first progression system to reach Class2
With ALPHA2 we want to introduce Class 2 vehicles and weapons and highlight the power based progression system.
In addition Rail Turrets will be introduced (not part of the original Harms Way). Also the Offroad Buggy AX will be unlocked.

Calibre 10 Racing Series ALPHA 3 (2nd Major Update)

  • adding Class 3 Race Track 'Central China'
  • adding Class 3 vehicles upgrades.
  • introducing the heavy Racing Truck. (we've teamed up with awesome designers for this vehicle!)
  • introducing Class 3 Hover Turrets (Sniper, Gatling & Missiles)
  • adding Class 3 Weapon Upgrades.
  • Refined progression system.
Alpha 3 finally should feature a robust progression system. Vehicle & weapon classes should be tuned for a balanced gameplay and players should definitely see the difference in the power of using weapons & vehicles from different classes.
NOTE: EARLY ACCESS customers will get all the launch content - no matter what the final price point or monetization model will turn out to be.

Final Release Content

  • Calibre Class Vehicles 1-10 - The full array of Calibre Class vehicles 1-10 will be unlockable in the final release with increased horsepower, handling and counter measures.
  • Calibre Class Turrets 1-10 - Shooters will be able to man Calibre Class Turrets 1-10 in the final release with even more devastating firepower and ammo then the Alpha Release.
  • Calibre Class Tracks 1-10 - The competition will heat up as Teams hit the starting grid on the full complement tracks from around the world on the C10 Racing Circuit.
  • Class Progression System - Compete to become the best of the best and achieve the elusive yet elite Calibre 10 status, where the highest vehicles, weapons, tracks, perks and competition unfolds.
  • Communication is Key - Only the teams with the highest of skill and communication will rise through the ranks on the C10 circuit.

A NOTE ON VEHICLE & WEAPON DESIGN

The team at Bongfish is very passionate about high-end concept car design. We are working wth top concept car designers from around the world to create racing vehicles that no one has ever seen before. Each of the vehicles in the game will be unique designs to any racing game previously made. The team plans to make the game and community a hub for concept car design (our vision is that ultimately C10 Racing Series joins STEAM WORKSHOP for vehicles & weapons).

FEATURED ARTIST: SHANE BAXLEY

Shane's legendary Alienware MK2 concept car immediately turned us into fans of his works. You can imagine our excitement when Shane agreed on designing the very first vehicle and set of turrets.
Now we are proud debuting the first ALPHA release with the KLOSS racing vehicle.
More on Shane: http://www.breakingcustomdesign.com

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Windows 7/Windows 8
    • Processor: Intel Core i7, AMD Phenom II X4 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 570, AMD Radeon HD 7750 with 1 GB VRAM or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
18 of 22 people (82%) found this review helpful
3.1 hrs on record
Posted: April 26
Early Access Review
Game last updated on May 23, 2014. Developer last contact on January 31, 2015, Current playerbase is dead. Although you can play with and against AI.

The game is fun, you drive a car (or control a turret) and your objective is to win by either driving or killing (as a turret) your racer's rivals. It remind me of Harms Way for the Xbox 360. However, as the Store Page says, it's in Alpha and is an unfinished product, there are few maps, to unlock some stuff you need to play a lot, and without an active playerbase it gets repetitive quickly, the driving controls need improvement, and most of the updates I remember, were new player models (cars). It still has some issues and with the way its being updated, I don't think it's worth the purchase right now.

★★☆☆☆ | Disliked it
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1 of 2 people (50%) found this review helpful
5.7 hrs on record
Posted: June 20
Early Access Review
This is a racing game that puts a twist on the usual arcade racing style adding turrets to the game to eliminate other racers to put you at first! Basically you and another person team up, one of you in turret and other in car and if you are in turret you try and kill enemy racers and if you are a racer you try and get past the other racers. Beware as it can get repetitive without an active player base. All up fun game but it will never be the best racing game due to a non existent player base. Get it if it goes on sale.
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54 of 81 people (67%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: March 26, 2014
Early Access Review
So far from what i have played the game is great, good looking and a great idea, but for me personally the car handling is far from good, there is a lot of work to do in terms of the cars handling, it feels twitching and some delay when making a turns and the drifting feeling really weird, and that's the only thing that worries me at the moment and hopefully further updates up til launch it will be good, though keep in mind this is alpha so this is to be expected, and when they do optimize the handling then this is a really fun game with fun ideas.

More info at: http://www.ksalue.com/main/2014/03/game-shock-calibre-10-racing-series/

http://www.youtube.com/watch?v=tTLRihFib5g&feature=youtu.be
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16 of 18 people (89%) found this review helpful
3.8 hrs on record
Posted: January 22
Early Access Review
This is a great fun driving/shooting game but it has had little or no updates since I bought it back in November. The Dev's have gone rather quiet as well?
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14 of 17 people (82%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: December 18, 2014
Early Access Review
This game still hasn't had anything new since i first played it, wouldn't recommend until they complete it.
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