WindForge is a side-scrolling block-building game where you explore hostile skies in an ever-changing Steampunk world. Everything you see can be created or destroyed, creating an RPG without barriers that rewards creative problem solving and improvisation.
User reviews:
Overall:
Mixed (395 reviews) - 69% of the 395 user reviews for this game are positive.
Release Date: Mar 11, 2014

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Reviews

“Windforge gets to a very hard place to reach.”
Kotaku

“There isn't much time to take in the majestic beauty when your makeshift airship is under attack by a flying whale.”
Polygon

“One of the best looking games at GDC in March.”
Rock Paper Shotgun

About This Game

WindForge is a side-scrolling block-building game where you explore hostile skies in an ever-changing Steampunk world. Everything you see can be created or destroyed, creating an RPG without barriers that rewards creative problem solving and improvisation. Take off in fully customizable airships, and embark on a journey of discovery and survival that will take you to the heart of the world and beyond.

Features

  • Epic story line and quests that drive gameplay without constricting freedom
  • The first game to include minable sky whales, and meat blocks
  • Large completely destructible procedural world with multiple environments
  • Contra-style action mixed with the creative fun of Terraria
  • Build and fly fully-functional airships
  • Over 1200 craftable items and counting
  • Easy-to-control, skill-based combat with 360-degree aiming

Storyline

The modern way of life on Cordeus is reliant on refined Sky Whale oil. Everything from the machines used daily, to the food that is eaten, is ultimately dependent on the oil. The citizens of Cordeus are so hungry for oil that the once abundant population of Sky Whales is dwindling. At current rate, the noble species will face certain extinction in a few short years. To avoid falling back into the dark ages, civilization must find a new source of energy. It is said that an ancient people named the Aetherkin had exotic sources of energy. Energy more powerful than anything any human has ever seen. Unfortunately, research related to the Aetherkin is strictly forbidden by law. In an attempt to save humanity’s way of life, YOU have been secretly hired to uncover this ancient energy source.


Highlights


  • Freedom & Creativity
  • Explore, create and destroy anything!
  • A Dynamic Procedural World
  • Steampunk Airships

Connect With Snowed In

Join the community! Check out the Windforge Forum!

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Join the Windforge Steam Community group. We also have T-Shirts and Prints for sale!

We would love to hear your feedback!

System Requirements

    Minimum:
    • OS: Windows 7 or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 512 MB graphics memory and Open GL 3 compatible GPU
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (395 reviews)
Recently Posted
Random Gamer (I Youtube)
( 9.3 hrs on record )
Posted: April 24
Ok; so this is a *part-review* meaning i havew only got to the first town so will not be a *full-review* and will try to keep updated as i experience more of this AMAZING game:

First, a little note to ammount of *how many games in-one* this game actually is - Terraria? CHECK! Contra? CHECK! Gods? CHECK! (that old platformer from the 80s/90s?) no idea why i think its like gods though lol.

Ok, so this game takes place in a Steampunk world/universe, where everyone HAS to use air-ships (due to the fact you have FLOATING ISLANDS!!! and no... *terra-firma* as such. You also have... SKY-WHALES ! which i think the story centers around (the Sky-Whale population is dwindling, due to the fact that this world lives off sky-whale by-products (meat to eat and oil for their industry) so it is your job to find a new (or OLD) peice of tech, so the world can survive.

Now the review.

Pros:

+ All-of-the-above-games-listed-in-one-game!!!!!!!!!
+ Creative/survival/platformer heaven!!!
+ 100% destructable (and creatable) evironment!!!
+ Old-school graphics (LOVE IT!!!!)
+ Rpg (leveling - kind of) and quests
+ Main story (you actually have a POINT)
+ Proceedurally generated (kind of)... the islands are the same, but their locations in the world + that of their loot/minerals will change on every playthrough
+ The price for what you actually get!!!

Cons (ARE there any???)

Ok, the only cons i think there are is that this game does NOT hold your hand (appart from the *lip-service* tutorial)

Other people might think all of my above *pros* would be *cons* if they don't like that kind of thing; if this is the case? Don't even bother with this game!!!

10/10 would destroy the temple again! ;)
Helpful? Yes No Funny
Mr.Piggy
( 49.7 hrs on record )
Posted: April 23
I love it... not sure if you will.
Helpful? Yes No Funny
silvermurk
( 50.9 hrs on record )
Posted: April 15
I liked it, a bit strange at first, but really fun at the end.
Final flight and boss are a little easy thou
Helpful? Yes No Funny
undeadzed
( 7.8 hrs on record )
Posted: April 3
an insanely fun game very well made very deep i hope the flush the world out more or maybe make more maps 9/10
Helpful? Yes No Funny
Yorick
( 32.2 hrs on record )
Posted: April 1
Warning: most of this is me rambling than a point to point of what is good and bad.

This, in its own right, is a great game. However, what you do need to before purchasing is that there are bugs. The optimization is terrible, the psychics are sometimes weird, sometimes the A.I.s just stop what they're doing, even if you're shooting at them, standing around confused, the controls are lofty (which is sort of good for these sorts of games where you're flying all around with grappling hooks, though this makes it feel like a task to walk from point A to point B), and at times you'll find yourself flung at high speeds while using the grappling hook for no apparent reason. The worst of these problems, I believe, was the optimization (keep in mind this error only happens for a few). When exploring temples, it would get so bad the combat turned into more of a how to predict where the bad guy will be throughout the lagging. But, getting past that, this delivered an experience like none other. This is one of those few games that has created memories for me. I still remember the time I jumped off my airship onto the back of a whale and killed it with a knife, thinking of a way to stop my fall as we fell through the air towards certain death. I had so much whale meat after I carved it out on the side of a done that I was encumberd for so long and didn't know what to do. Or the time I was boarding a huge whaler ship and then a whale came across the fray, so it was madness of bullets flying through the air as it rammed into the side of the ship we were fighting in, sending us flying away, then crashing further below. I was uncertain whether I should use this to my advantage or fight for dear life alongside them to kill the brute. Or even the time I got into a ship and saw the odds were so against me I ran to their engine room to destroy their engines, sending us crashing and scavenged what I could from the wreckage. That's the thing I love about this game: that feeling of falling through the sky, that fight-or-flight response, wondering how the heck to save yourself. I could divide my time into exciting scenarios through and through. Stories are great, but what is the game, you may be asking. Well, you fly around the world with this neat map system with three zones: the below world, which has toxic gas you need to fix your ship and your character up for to counter it, monstrous creatures instead of air ships that I will let you discover for yourself (it might have ships, too, I can't remember), the middle is the normal forestry place, and the sky world above is mostly free some stuff other than a few dunes here and there littered around. Well, maps are great, but what do you really do? The goal is to loot special temples (along with a few other odds and end jobs, though mostly you're left to yourself, which I love). You can get blueprints to be able to craft items and can use your money to buy stuff and train your person in a few traits, such as agility, wisdom, strength, etc. (I’ll let you discover the wondrous perks may do. I am not an expert on that area, anyway). Looting temples really leaves something to be desired, sadly. (The lag I have makes everyone a nightmare, though, yet again, only some have this glitch). They go on forever, it seems, and though you can keep a mindset of, 'get in, get out', I'm a perfectionist so it doesn't feel right to not explore every room. The items and money scattered around are just enough to make it feel like you're missing out. I think that bad guys keep spawning, too, which is annoying. Mostly, I found myself standing around, boredly shooting at turrets until they exploded and then moving on, drilling holes into the ground because I didn't feel like taking any more trash from the spikes. So, why do you have to loot these temples? Well, some are just small plain ones for fun and loot, though there are the special ones that require you to find and kill the boss there and collect the tablet which triggers the trap--the best part of the temples, in my opinion (the walls and floor will start changing, sometimes spikes will start to appear everywhere and bits of the roof will fall down and hurt you or close some paths off (which you can drill through if you want), so you're on a clock to get out of there and hop into your jolly parked ship and bring it to a person who will give you tons of money (unless your ship gets destroyed by an enemy and you have to improvise. That, again, is what I love about this game. That feeling of just sitting somewhere wondering how you're going to overcome this next obstacle: should I wait for someone to come along and take a ride on their ship (or steal) or make a small ship on the fly? Of course you may be wondering what is ship building and what if you don't want to design ships in the first place? Ships require a few key things, such as generators to keep components powered (if there isn't enough power, components work worse and worse depending how much energy there is to go around, and, if there is none, they will simply stop working), propellers to move the thing around, steering thing, and, optionally, you can also add balloons to make them float better, along with guns to defend yourself. There are also a few other odds and ends, I believe, not to mention the bits purely for decor. The great part is, you really don't have to make your own ships from scratch. You start with one, so you can either keep adding stuff to it or steal someone else's and so on. It's a great mechanic because you can do as much or little as you want with your ship.
The air battles are fantastic. You can crash into ships, shoot them, or my personal favorite of boarding and killing everyone, claiming the boat for your own or scavenging their parts for your own creations (at the dock, you can save ships there so you never have to worry about it being lost, broken or boarding another ship on the fly when you register it at the dock. Also, the repair system is super nice. An outline of the ship always remains even when it's shot off, so you can simply highlight it with said tool and it gets repaired to the original design instead of you having to guess what went where).
I think this game is really more about the heart than mechanics. If you're going to judge it simply because it's a game--well, it has problems. But if you're like me and look upon it like a door to a crazy adventure, step right in.

If you have decided purchase this game, my parting bit of advice to you is to look beyond the shell and instead to the heart of it--and save. I always get this tingly feeling like something crazy is about to happen so I save it--like that whale part--so I can keep reliving that one absurd scenario over and over.
Helpful? Yes No Funny
leerwhite
( 189.2 hrs on record )
Posted: March 29
Excellent game even though it was never finished, sadly. Yes it can be buggy and there are things missing, however it is still very pleasurable to play. It has elements of Terraria with Airships. I still hold out hope someone decides to pick up the reins and either finishes this game or starts over and recreate a game with similar aspects plus more. This game to me is worth the cost and I have almost 200 hours into it. If you are a person who only will play perfect polished games don't buy. If you give this game an honest go, you will not be disappointed.
Helpful? Yes No Funny
Kajiia
( 32.8 hrs on record )
Posted: March 24
First of all, 10/10! Its very Fun and I almost cant stop playing it. However, through my story in the World, I cam apon some things. Well, Fire, is waaaayyyyy to Op. Second, for those who say the Bosses are Impossible without Ship Cannons, is a Lie. I killed the one in Temple of Vision with a Shotgun, and Some noobie Armor, the Secert is to 'DODGE'. Most Importantly, I fully recommend this game to those who can Dodge + Aim Right + Meh.

P.S. : Dont [Beep] with the Whales without fast mobility.
Helpful? Yes No Funny
=[OG]=Formy Zee
( 0.9 hrs on record )
Posted: March 21
I won't even waste my time on a review.
Short answer.. NO!

Buggy
Glitchy
Unfinished
Not supported

Worth 1€ at the most, on a sunny day after you had 5 beer and a massage with happy ending....possibly then..
Helpful? Yes No Funny
Obey the Fist!
( 0.1 hrs on record )
Posted: March 15
This game doesn't work under Windows 10 or on displays over 1080p - Less than 5 minutes worth of testing probably would have picked that.

Was this incompetence or negligence from the "developers"? Certainly a great mystery, but not worth wasting valuable neuron time on.

Just don't buy this. It doesn't work, and the laughable developers have their hands out for $10AUD at the time of this review. I'll give you software that doesn't work for half the price!
Helpful? Yes No Funny
evilgnome13
( 0.5 hrs on record )
Posted: March 6
The controls are horrible. Trying to find out what you're mining is near impossible. The concept is good but the execution is horrible.
Helpful? Yes No Funny
Priest of Ballance
( 13.4 hrs on record )
Posted: February 26
It has much potential, and maybe I just suck at playing it but it is so hard to start off.
Helpful? Yes No Funny
Nerdy Anarchist
( 7.6 hrs on record )
Posted: February 22
Out of all the games of this sidescrolling genre started popping up everywhere. From Starbound, signs of life, to Craft the World, and Terraria. This is the most unique and under estimated. This game when actually given a chance, really is fun. Being able to build a giant flying fortress is fun. Like Starbound this game follows a story and has missions. Tho it's not as apparent in Starbound, this one is. Honestly I love having the direction. The content and mechanics of this game make it a lot of fun. Having a grappling hook adds to the game in a very good way. There isn't really a solid ground persay, everything is floating islands with vicious pirates and creatures. I love it and I wouldn't want them to change the main mechanics of the game at all. It's inexpensive with a lot of longevity and creativity. Worthy of anyone's time who enjoys the genre.. I'm a very picky gamer, but this one is possibly the best of the genre.
Helpful? Yes No Funny
Krado [QC]
( 42.1 hrs on record )
Posted: February 22
Game is fun but as many said, it feel unfinished. It is still a fun game with a interesting gameplay, so if you can get over the occasionnal glitch (nothing gamebreaking at least), I would reccomend getting it while it's on sale.
As for the play value, you get a good amount of time our of it, and it is enjoyable for the most part. I really liked boarding ennemy ships ;) It is not a very hard if you learn to use the game mecanics to your advantage, but can still offer some mesure of challenge.
I would really like to see a update that would finetune the game into a finished project. Adding more gameplay would be a bonus.
Helpful? Yes No Funny
pushtaki
( 39.4 hrs on record )
Posted: February 10
just wow.
this game got me hooked so suprisingly well..
concept-
a world ravaged of gravity, mid-air floating islands, art that resemebles some of "yes" albums?
compressed in a "liero" like platformer, with the throwing rope hook, and tons of rpg elements.
but that's not the en of the gameplay:
you can also destroy everything in the game, and get resources to build stuff for your baloon ships, new weapons, armour etc.
concept: A+


performance of the concept-
set in an old school like, graphics and mechanics. the zooming is great, and the controls are fair.
there is a learning curve when trying to climb steep mountains with your hook, or getting back to your ship. but its all part of the gameplay, from my account. you can save on every point, and reload. so you can experiment as you wish.
i would say it has some clankiness in it, but its terribly rare. never had a crash, and never did my character got stuck.
performance of concept: A-.

sound-
the music is fine, i would lower it to get the just the right amount of atmosphere, i think its a bit repetitive, but very fitting.
the only nag is the sound effect expolsion in the intro, and the fact that there is no accompying music to the cut scene.
sound: B

Gameplay-
right now i can't get enough of it. so many things to do, besides the quest. is getting more moeny for more recipes to get cooler items and also increase your stats to get cool perks. which right now is terribly expansive. but the gameplay is so enjoyable. it inclludes- real dodging from bullets, monsters fire, monsters jumping at you. the grappling hook is fab. the fact that you can destroy anything in your path to make a shortcut through with your jack hammer.
your costumable ship. literally paint your own ship that has its functions. the air battles are fun. although wind can be a drag??

overall:A-
this is a great development of oldschool nostalgic, i can't believe i've waited so long to play this. its like the developers only came up with the evolution of what newer games would be from the 2000. this is one of the best games i've played in years. thanks!
Helpful? Yes No Funny
Alex_Q6
( 32.8 hrs on record )
Posted: February 7
It's pretty good.
Helpful? Yes No Funny
-F00L-]V[eT@L-
( 1.1 hrs on record )
Posted: February 7
Sky whales are coo
Helpful? Yes No Funny
GREEEEN WAAAAAVVVVVE
( 41.1 hrs on record )
Posted: January 30
I would say this game is a 8/10

It is fun to go out and just fight other ships in the game but AI for things like whales and how enemy ships fly. The story could use a little work because i just feel like i am just doing the same thing over and over again. Other than that, then its a pretty fun game.
Helpful? Yes No Funny
that guy
( 6.1 hrs on record )
Posted: January 20
I wish this game was good.
But like many other games it just ended up in the boneyards of Early Access games
Helpful? Yes No Funny
Sightless_Eye
( 9.6 hrs on record )
Posted: January 11
This game seemed like a lower quality game when I first played. I gave it a chance, and played it for several hours to find out if the mechanics and gameplay made up for the graphics. At first I enjoyed it. I liked the platforming, and the grappling hook made for some enjoyable mechanics. But when I got into the exploration of the temples in the game, I came to realise its major downfall. The temples are massive, repetitive, full of beginners' traps. They're made difficult not by clever level development or intelligent enemy AI, but instead are just full of areas where you can't avoid taking damage. The whole game boils down to a test of how much frustration you can endure before rage quitting. I should have known better when I read the description on the store page and it said this game is similar to contra and terraria. Trying to simply emulate other games without putting enough effort into flushing out your own designs is doomed from the beginning. Overall, I don't think it's a particularly terrible game, I just feel disappointed to see such a missed opprotunity.
Helpful? Yes No Funny
skullrag
( 0.2 hrs on record )
Posted: January 11
i got the game and i can even play it i even reinstall 5 time >:( it sucks
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
9.3 hrs on record
Posted: April 24
Ok; so this is a *part-review* meaning i havew only got to the first town so will not be a *full-review* and will try to keep updated as i experience more of this AMAZING game:

First, a little note to ammount of *how many games in-one* this game actually is - Terraria? CHECK! Contra? CHECK! Gods? CHECK! (that old platformer from the 80s/90s?) no idea why i think its like gods though lol.

Ok, so this game takes place in a Steampunk world/universe, where everyone HAS to use air-ships (due to the fact you have FLOATING ISLANDS!!! and no... *terra-firma* as such. You also have... SKY-WHALES ! which i think the story centers around (the Sky-Whale population is dwindling, due to the fact that this world lives off sky-whale by-products (meat to eat and oil for their industry) so it is your job to find a new (or OLD) peice of tech, so the world can survive.

Now the review.

Pros:

+ All-of-the-above-games-listed-in-one-game!!!!!!!!!
+ Creative/survival/platformer heaven!!!
+ 100% destructable (and creatable) evironment!!!
+ Old-school graphics (LOVE IT!!!!)
+ Rpg (leveling - kind of) and quests
+ Main story (you actually have a POINT)
+ Proceedurally generated (kind of)... the islands are the same, but their locations in the world + that of their loot/minerals will change on every playthrough
+ The price for what you actually get!!!

Cons (ARE there any???)

Ok, the only cons i think there are is that this game does NOT hold your hand (appart from the *lip-service* tutorial)

Other people might think all of my above *pros* would be *cons* if they don't like that kind of thing; if this is the case? Don't even bother with this game!!!

10/10 would destroy the temple again! ;)
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
7 of 12 people (58%) found this review helpful
Recommended
39.4 hrs on record
Posted: February 10
just wow.
this game got me hooked so suprisingly well..
concept-
a world ravaged of gravity, mid-air floating islands, art that resemebles some of "yes" albums?
compressed in a "liero" like platformer, with the throwing rope hook, and tons of rpg elements.
but that's not the en of the gameplay:
you can also destroy everything in the game, and get resources to build stuff for your baloon ships, new weapons, armour etc.
concept: A+


performance of the concept-
set in an old school like, graphics and mechanics. the zooming is great, and the controls are fair.
there is a learning curve when trying to climb steep mountains with your hook, or getting back to your ship. but its all part of the gameplay, from my account. you can save on every point, and reload. so you can experiment as you wish.
i would say it has some clankiness in it, but its terribly rare. never had a crash, and never did my character got stuck.
performance of concept: A-.

sound-
the music is fine, i would lower it to get the just the right amount of atmosphere, i think its a bit repetitive, but very fitting.
the only nag is the sound effect expolsion in the intro, and the fact that there is no accompying music to the cut scene.
sound: B

Gameplay-
right now i can't get enough of it. so many things to do, besides the quest. is getting more moeny for more recipes to get cooler items and also increase your stats to get cool perks. which right now is terribly expansive. but the gameplay is so enjoyable. it inclludes- real dodging from bullets, monsters fire, monsters jumping at you. the grappling hook is fab. the fact that you can destroy anything in your path to make a shortcut through with your jack hammer.
your costumable ship. literally paint your own ship that has its functions. the air battles are fun. although wind can be a drag??

overall:A-
this is a great development of oldschool nostalgic, i can't believe i've waited so long to play this. its like the developers only came up with the evolution of what newer games would be from the 2000. this is one of the best games i've played in years. thanks!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
32.2 hrs on record
Posted: April 1
Warning: most of this is me rambling than a point to point of what is good and bad.

This, in its own right, is a great game. However, what you do need to before purchasing is that there are bugs. The optimization is terrible, the psychics are sometimes weird, sometimes the A.I.s just stop what they're doing, even if you're shooting at them, standing around confused, the controls are lofty (which is sort of good for these sorts of games where you're flying all around with grappling hooks, though this makes it feel like a task to walk from point A to point B), and at times you'll find yourself flung at high speeds while using the grappling hook for no apparent reason. The worst of these problems, I believe, was the optimization (keep in mind this error only happens for a few). When exploring temples, it would get so bad the combat turned into more of a how to predict where the bad guy will be throughout the lagging. But, getting past that, this delivered an experience like none other. This is one of those few games that has created memories for me. I still remember the time I jumped off my airship onto the back of a whale and killed it with a knife, thinking of a way to stop my fall as we fell through the air towards certain death. I had so much whale meat after I carved it out on the side of a done that I was encumberd for so long and didn't know what to do. Or the time I was boarding a huge whaler ship and then a whale came across the fray, so it was madness of bullets flying through the air as it rammed into the side of the ship we were fighting in, sending us flying away, then crashing further below. I was uncertain whether I should use this to my advantage or fight for dear life alongside them to kill the brute. Or even the time I got into a ship and saw the odds were so against me I ran to their engine room to destroy their engines, sending us crashing and scavenged what I could from the wreckage. That's the thing I love about this game: that feeling of falling through the sky, that fight-or-flight response, wondering how the heck to save yourself. I could divide my time into exciting scenarios through and through. Stories are great, but what is the game, you may be asking. Well, you fly around the world with this neat map system with three zones: the below world, which has toxic gas you need to fix your ship and your character up for to counter it, monstrous creatures instead of air ships that I will let you discover for yourself (it might have ships, too, I can't remember), the middle is the normal forestry place, and the sky world above is mostly free some stuff other than a few dunes here and there littered around. Well, maps are great, but what do you really do? The goal is to loot special temples (along with a few other odds and end jobs, though mostly you're left to yourself, which I love). You can get blueprints to be able to craft items and can use your money to buy stuff and train your person in a few traits, such as agility, wisdom, strength, etc. (I’ll let you discover the wondrous perks may do. I am not an expert on that area, anyway). Looting temples really leaves something to be desired, sadly. (The lag I have makes everyone a nightmare, though, yet again, only some have this glitch). They go on forever, it seems, and though you can keep a mindset of, 'get in, get out', I'm a perfectionist so it doesn't feel right to not explore every room. The items and money scattered around are just enough to make it feel like you're missing out. I think that bad guys keep spawning, too, which is annoying. Mostly, I found myself standing around, boredly shooting at turrets until they exploded and then moving on, drilling holes into the ground because I didn't feel like taking any more trash from the spikes. So, why do you have to loot these temples? Well, some are just small plain ones for fun and loot, though there are the special ones that require you to find and kill the boss there and collect the tablet which triggers the trap--the best part of the temples, in my opinion (the walls and floor will start changing, sometimes spikes will start to appear everywhere and bits of the roof will fall down and hurt you or close some paths off (which you can drill through if you want), so you're on a clock to get out of there and hop into your jolly parked ship and bring it to a person who will give you tons of money (unless your ship gets destroyed by an enemy and you have to improvise. That, again, is what I love about this game. That feeling of just sitting somewhere wondering how you're going to overcome this next obstacle: should I wait for someone to come along and take a ride on their ship (or steal) or make a small ship on the fly? Of course you may be wondering what is ship building and what if you don't want to design ships in the first place? Ships require a few key things, such as generators to keep components powered (if there isn't enough power, components work worse and worse depending how much energy there is to go around, and, if there is none, they will simply stop working), propellers to move the thing around, steering thing, and, optionally, you can also add balloons to make them float better, along with guns to defend yourself. There are also a few other odds and ends, I believe, not to mention the bits purely for decor. The great part is, you really don't have to make your own ships from scratch. You start with one, so you can either keep adding stuff to it or steal someone else's and so on. It's a great mechanic because you can do as much or little as you want with your ship.
The air battles are fantastic. You can crash into ships, shoot them, or my personal favorite of boarding and killing everyone, claiming the boat for your own or scavenging their parts for your own creations (at the dock, you can save ships there so you never have to worry about it being lost, broken or boarding another ship on the fly when you register it at the dock. Also, the repair system is super nice. An outline of the ship always remains even when it's shot off, so you can simply highlight it with said tool and it gets repaired to the original design instead of you having to guess what went where).
I think this game is really more about the heart than mechanics. If you're going to judge it simply because it's a game--well, it has problems. But if you're like me and look upon it like a door to a crazy adventure, step right in.

If you have decided purchase this game, my parting bit of advice to you is to look beyond the shell and instead to the heart of it--and save. I always get this tingly feeling like something crazy is about to happen so I save it--like that whale part--so I can keep reliving that one absurd scenario over and over.
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2 of 3 people (67%) found this review helpful
Recommended
32.8 hrs on record
Posted: February 7
It's pretty good.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
2 people found this review funny
Recommended
1.1 hrs on record
Posted: February 7
Sky whales are coo
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
2 people found this review funny
Not Recommended
0.1 hrs on record
Posted: March 15
This game doesn't work under Windows 10 or on displays over 1080p - Less than 5 minutes worth of testing probably would have picked that.

Was this incompetence or negligence from the "developers"? Certainly a great mystery, but not worth wasting valuable neuron time on.

Just don't buy this. It doesn't work, and the laughable developers have their hands out for $10AUD at the time of this review. I'll give you software that doesn't work for half the price!
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1 of 2 people (50%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: March 6
The controls are horrible. Trying to find out what you're mining is near impossible. The concept is good but the execution is horrible.
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Most Helpful Reviews  In the past 180 days
120 of 151 people (79%) found this review helpful
9 people found this review funny
Not Recommended
5.6 hrs on record
Posted: December 2, 2015
No, don't buy it. It isn't worth it.. It's buggy and unfinished.
They gave up. They will mostly never update the game because they "have bigger projects now".
They ran with the money and thats all.
1 euro is enough for this game. Hell even free.
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50 of 63 people (79%) found this review helpful
3 people found this review funny
Not Recommended
10.4 hrs on record
Posted: December 10, 2015
Great game, if only it didn't crash after a white screen with no errors. Not to mention that the developers completely abandoned it a year ago. I really liked this game... while it was playable for me.

Edit: I'm going to review the actual gameplay, Props to Mr. Cheese for pointing my flaws out.

The setting and the atmosphere are what make this game. Being able to build a sky fortress out of Balloons and Propellers make you feel awesome, not to mention the different layers of the world that make the game exciting.

What made the game not reccomended by me:
Me and others have had the white screen crash, that appears when you start the game every time, making it unplayable.

If you think it's worth the risk, pick up the game. If it works, you will not be disapointed.

EDIT # 2: Okay, so I got the game to work, it must have been an update that windows ran, the only time I'm genuinely happy that windows auto updated, really. I'm keeping the not reccomended because of that: it is NOT optimized well, the frame rate drops regularly, but the game is still good.
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44 of 57 people (77%) found this review helpful
4 people found this review funny
Not Recommended
65.2 hrs on record
Posted: January 3
TLDR: DO NOT GET THIS. The game is stupid hard near the end, physics are glitchy at best, and the devs gave up on the game. What more do you need to know?

I bought the game a couple years ago, it was fun for a while untill it became a massive grind. I would spend hours upgrading my ship just to go into the gas layer and get insta-killed by a squid. Half the times I would lucky enough to kill a squid or whale it would just fall out of the zone leaving me with no loot. The temples are easy enough if you can spam healing items to walk across the traps. The bosses at the end of each temple though are impossible to kill unless you are able to use the guns on your ship.

I left this game three weeks after purchase and waited for it to get better, since then, they have only updated it a couple times with a changelog you could fit on your phone screen.
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6 of 7 people (86%) found this review helpful
Not Recommended
32.6 hrs on record
Posted: November 23, 2015
I'll start off with this:
I absolutely love windforge.

The game is absolutely stellar. It is set in an open steampunk world where you can explore the skies and find so many incredible things hiding around. However there are a few reasons I can't recommend this game without seroiusly considering its cons.

I'll start with the pros.

Pros

  • The game looks very nice. It's not fantastic by any stretch, but the graphics fit fairly well.
  • It has some excellent music. The soundtrack, unfortunately, doesn't contain that many songs.
  • It's got a fairly deep crafting system. There's a whole load of stuff you can make, from fire infused gatling guns, to sausages you can beat people with.
  • Airships are completely customizable. You can make it look any way you want, and still be relatively functional. There's absolutely no limits to the ship building system.
  • The grappling hook is so much fun. Leap off your ship and sink your grappling hook into the one your boarding, swing up onto deck, and take out the people there with your custom made weapon.

It saddens me to bring this part, but here are the cons.

Cons
  • The game world is made up of zones, which become fairly cramped as your ship grows.
  • Many zones have no reason to explore. They lack a landmark and are rather boring.
  • The character devopment system could have been done better. It's not terrible, but by no means is it adequate.
  • The story is cliche and bland. It's there, and it guides you through the world, but it isn't that fun.
  • It's not really an RPG at all.
  • The world and the lore is so interesting, yet the game lacks the depth to bring it to fruition.

As much as I would like to reccomend this game, I can't. Unless you are looking for a steampunk game where you can board ships, build ships and explore the world, I would recommend against buying this game. It feels like an unfinished product compared to many great indie games that exist out there.

All of this being said, I look forward to playing the next game that is released by Snowed In Studios. I hope they can fix the issues that plagued Windforge and compound on its successes.
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4 of 5 people (80%) found this review helpful
Recommended
44.4 hrs on record
Posted: November 7, 2015
This game, while difficult is excellent.

I'll admit a few grievances though.
-Every so often the dirigible will stop firing when you click before firing almost automatically for several minutes.
-When exploring new islands, it will sometimes randomly react as if you dropped a great distance, but this is rare.
-The insect enemies are overpowered, given they've done more damage than the lizards.
-It needs controller support.



Ultimately, the pros outweigh those cons by a landslide.
I highly recommend this to anyone who likes Terraria or Starbound.
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3 of 4 people (75%) found this review helpful
Recommended
0.7 hrs on record
Posted: November 18, 2015
Windforged is a game with a lot of potential, but it inadvertently squanders that potential with unfriendly UIs, confusing controls, and a strange mixed genre that makes it unable to fit in anywhere. It's not a bad game at all, but it's not for everyone. I recommend trying it for yourself, because I really can't do it justice, but be prepared to get a refund.

Recommended--but with caution.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
16.3 hrs on record
Posted: November 8, 2015
9/10 the only thing that is bad about the game is the lack of ship desgins for enemy ships there are very few desgins but the rest of the game is great it has a good story line there is no oh noes bad guy team kill kill its more of a way of life living off of whale oil and whale accessories and the whales are slowly dieing off and your hired to look for a new power a new way of life but there is something you can do with whales is you can kill them and rip into them and harvest them instead of having them drop items so 9.5/10 with that addon
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6 of 10 people (60%) found this review helpful
1 person found this review funny
Recommended
41.1 hrs on record
Posted: January 30
I would say this game is a 8/10

It is fun to go out and just fight other ships in the game but AI for things like whales and how enemy ships fly. The story could use a little work because i just feel like i am just doing the same thing over and over again. Other than that, then its a pretty fun game.
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3 of 5 people (60%) found this review helpful
Recommended
55.3 hrs on record
Posted: November 18, 2015
This game is realy great but has some flaws.
1. The movment is relitivly wierd.
2. There is a lot of clipping at high speeds.
3. There is no quick travel so it is hard to go to other citys.
Other then that it is a realy good game, just try not to understand the numbers to hard
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3 of 5 people (60%) found this review helpful
Recommended
18.8 hrs on record
Posted: November 18, 2015
This game is great! All they need to do is add multiplayer, then it would be even better. The thought of being able to create airships with friends and sail around killing people is just ♥♥♥♥ing beautiful!
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4 of 7 people (57%) found this review helpful
1 person found this review funny
Not Recommended
9.6 hrs on record
Posted: January 11
This game seemed like a lower quality game when I first played. I gave it a chance, and played it for several hours to find out if the mechanics and gameplay made up for the graphics. At first I enjoyed it. I liked the platforming, and the grappling hook made for some enjoyable mechanics. But when I got into the exploration of the temples in the game, I came to realise its major downfall. The temples are massive, repetitive, full of beginners' traps. They're made difficult not by clever level development or intelligent enemy AI, but instead are just full of areas where you can't avoid taking damage. The whole game boils down to a test of how much frustration you can endure before rage quitting. I should have known better when I read the description on the store page and it said this game is similar to contra and terraria. Trying to simply emulate other games without putting enough effort into flushing out your own designs is doomed from the beginning. Overall, I don't think it's a particularly terrible game, I just feel disappointed to see such a missed opprotunity.
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26 of 51 people (51%) found this review helpful
4 people found this review funny
Recommended
4.0 hrs on record
Posted: November 5, 2015
This game is a lot of fun. I do have issues getting a little motion sick with this game because the graphics are very small and move very fast. The movement is also a little odd. Overall, though, it is a lot of fun. It is easy to compare this to Terraria, but it really isn't like it. It is both a building game and has a story mode. It's pretty awesome. I definitely recommend it.
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Most Helpful Reviews  Overall
500 of 557 people (90%) found this review helpful
32 people found this review funny
Not Recommended
29.1 hrs on record
Posted: October 17, 2014
With a game like this, a game that seems like it should be so good, it's difficult to tell from reviews alone whether or not it's worthwhile. I knew going in that the game had a lot of negative reviews, but it was impossible not to at least give it a try and I'll admit, I really, really wanted this game to be good. I mean, it just sounds like it should be awesome. It's basically like Terraria, a game I currently have nearly 2,000 hours of playtime in, with the ship-building mechanic from Space Engineers, and set in a richly detailed steampunk world of floating islands and flying sky whales. There's no way this isn't the greatest game ever made. Right?

Sadly, it's not the greatest game ever made. In fact, it's not a great game at all, or even a good game, or even a mediocre game. Windforge is a game which is fundamentally, fatally flawed. By way of explaining how, and because lists are easy to write, allow me to present to you The Top 3 Things Wrong With Windforge!

3. The Graphics
Here's the thing about the graphics: some of them actually look amazing. The flying whales and the krakens that live in the lower regions of the world, and the larger objects like the giant balloons and clocktowers, are all lovingly rendered. The watercolor background is pretty nice too. It's obvious that the developers really worked hard on the graphics. So what is up here?

It looks blocky and awful, like my house is built from stacked up lincoln logs. This is because there's no blending or tiling with the graphics, which is weird because even Starbound and Terraria have that. Also, there's an awful lot of these blocks. In Terraria your character is three blocks tall, and in Starbound it's four. Here? Freaking eight! These blocks are tiny is what I'm getting at, which makes construction and destruction a massive chore.

What else makes construction a chore? The painfully bad attempt at 2.5D graphics. Everything is in this weird 3/4ths view which I'm sure the developers thought was just so cool, but really it just gets in the way. It's hard to know what block you're digging at with your jackhammer when you're mining, and it's hard to see what you're doing when you're building on a ship or a home base.

Also, what's with my furniture? It looks like it's just painted onto the wall instead of actually sitting on the floor.

2. What Do These Numbers Mean?
I'll admit, math was never my big thing. I mean, I'm not completely stupid with numbers, but it never came as easy to me as other things. That said, what the hell do these numbers mean?

My ship's mass is only 524, and I have 1,389 vertical thrust, so shouldn't I be able to move up and down fairly well? No, I can't. For that matter, why is my vertical thrust only 1,389? My three propellers provide a total thrust of 13,500 (4,500 x 3), so how is that counteracted so greatly by a mass of only 524? And shouldn't my bouyancy of 30,000 totally cancel out the mass issue anyway? Honestly, it wouldn't be that big of a deal if I just knew what these numbers meant. Is my mass 524 kilograms? 524 tons? Who knows? The fact that there are no units given for these numbers just makes them all feel arbitrary.

And no, I'm not so stupid that I can't figure out adding a few extra propellers will let me move again, but I shouldn't have to guess at it. And if you DO want me to have to guess at it, then why bother giving me the numbers at all? It's not like they matter.

This issue doesn't only affect airships either. It's also a problem with armor, weapons, pretty much everything. Earlier in the game my character picked up a set of bronze full plate armor. I was excited because it gave her 30 more defense than my old set of leather-bronze bandit armor, so I put it on and went out to fight some people, and noticed that the bandits who were previously dealing 46 points of damage a shot with their pistols were now doing... 46 points of damage a shot. Seriously, what the Hell do these numbers mean?!

1. Movement
So, if I was designing a game about floating islands and airships, and I had to name what I thought would be the single most important aspect of the gameplay, the one thing that I absolutely had to make sure I didn't screw up no matter what, I would have to say that would be a good jumping mechanic. I mean, we're dealing with a game world where one missed jump means, at best, you fall and break your everything on the next floating island down, or at worst you fall all the way into the planet's core and burn to death. That's not a pleasant way to go.

That said, this game has what might just be the worst jumping algorithm of any game I've ever played. You move too fast, and it's too hard to control where you end up. Even walking is dangerous, as stepping off a slope means the jumping algorithm takes over and sends you rocketing over the nearest ledge straight to your death. I found that latching my grappling hook on to the ground was a necessary step whenever I was near a ledge, so that when I fell I would at least be able to stop myself.

Oh yeah, and let's talk about the grappling hook. I'll admit it's fun to swing around on and feel like I'm a steampunk Spiderman. Even so, the grappling hook isn't much better than anything else. It's too fiddly and too slow, it never seems to connect when you need it to, or else it connects to the wrong thing. Even when it does connect right, it's too unpredictable; sometimes you just stop and hang there, and other times you spin around at high speed, usually straight into your airship's propellers.

That brings us to the last mode of movement: airships. Airship movement is... passable. It's a bit wonky sometimes itself, mostly due to inertia and the difficulty of making yourself come to a complete stop. (Seriously, Space Engineers had the inertial dampener system for a reason, Windforge developers.) Also, my ship felt like it had a weird desire to keep drifting upward which always made it very hard to dock properly. Of course, there's also the weirdness of the numbers which I mentioned before, where you always seem to have either not enough thrust so you can barely move, or else too much so you rocket across the map with a slightest touch of the buttons. It's a good thing repairs to your airship are free, because you will crash into things constantly.

My Rating: 2/5 BAD

I find that the games I give a rating of 2 out of 5 are generally ambitious failures, and this is no exception. It's clear to me from the detailed nature of this game that the developer really wanted to do a good job. The artwork is great, aside from the afore-mentioned problems. The game world is very interesting and well thought out.

It's just a shame that the game they built around this concept is so poorly built. Like Dr. Frankenstein before him, the developer brought his creation to life as a shambling mess that can barely function and will probably end up being the death of us all - I know it's sure killed me more than a few times.

Original review posted here.
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