WindForge is a side-scrolling block-building game where you explore hostile skies in an ever-changing Steampunk world. Everything you see can be created or destroyed, creating an RPG without barriers that rewards creative problem solving and improvisation.
User reviews: Mixed (362 reviews) - 69% of the 362 user reviews for this game are positive.
Release Date: Mar 11, 2014

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"Showed at PAX Prime 2013 - Steampunk and Skywhales with a fully creatable and destructible world."
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June 5

Version 1.1.9813 Released!

We have now made it a lot easier to create and use Mods in Windforge. There is a data extractor packaged with the game now that will give you complete access to all of the game’s data. We’ve also changed things so that your changed files will take priority over the ones in our data files. This will allow you to use mods by copying files to your data folder.

For more information on how to use these new features, please refer to our forums.

23 comments Read more


“Windforge gets to a very hard place to reach.”

“There isn't much time to take in the majestic beauty when your makeshift airship is under attack by a flying whale.”

“One of the best looking games at GDC in March.”
Rock Paper Shotgun

About This Game

WindForge is a side-scrolling block-building game where you explore hostile skies in an ever-changing Steampunk world. Everything you see can be created or destroyed, creating an RPG without barriers that rewards creative problem solving and improvisation. Take off in fully customizable airships, and embark on a journey of discovery and survival that will take you to the heart of the world and beyond.


  • Epic story line and quests that drive gameplay without constricting freedom
  • The first game to include minable sky whales, and meat blocks
  • Large completely destructible procedural world with multiple environments
  • Contra-style action mixed with the creative fun of Terraria
  • Build and fly fully-functional airships
  • Over 1200 craftable items and counting
  • Easy-to-control, skill-based combat with 360-degree aiming


The modern way of life on Cordeus is reliant on refined Sky Whale oil. Everything from the machines used daily, to the food that is eaten, is ultimately dependent on the oil. The citizens of Cordeus are so hungry for oil that the once abundant population of Sky Whales is dwindling. At current rate, the noble species will face certain extinction in a few short years. To avoid falling back into the dark ages, civilization must find a new source of energy. It is said that an ancient people named the Aetherkin had exotic sources of energy. Energy more powerful than anything any human has ever seen. Unfortunately, research related to the Aetherkin is strictly forbidden by law. In an attempt to save humanity’s way of life, YOU have been secretly hired to uncover this ancient energy source.


  • Freedom & Creativity
  • Explore, create and destroy anything!
  • A Dynamic Procedural World
  • Steampunk Airships

Connect With Snowed In

Join the community! Check out the Windforge Forum!

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We would love to hear your feedback!

System Requirements

    • OS: Windows 7 or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 512 MB graphics memory and Open GL 3 compatible GPU
    • Storage: 2 GB available space
Helpful customer reviews
53 of 60 people (88%) found this review helpful
53 people found this review funny
138.4 hrs on record
Posted: June 6
If The Beatles had made Windforge, they'd have titled it "Terraria in the Sky With Diamonds."* You mine a lot of resources; you craft a lot of armor, weapons, and tools; you kill a lot of bugs, dragons, squid, and people for profit; you buy and sell with various traders; you build lots of airships (because there's never any reason to build a house). Now it's no Terraria, but it's fun enough once you get used to some of its quirks.

Ways in which Windforge distinguishes itself:
• It has a nice stat leveling system that allows for customizing your character's abilities, though the goal is to eventually max out every stat.
• Building airships is actually pretty fun. And because no single ship is right for every situation, you'll build several. Will you go with a slow, highly armored gunship that doubles as your base of operations, or something small and speedy but defenseless? Will it resist acid or fire? Will it float!? Testing and refining your designs is almost worth the price of admission alone. I think. How much is this game again?
• It dares to go against politically correctness and encourages whaling. Take THAT, you animal rights fascists!
• Features a hyper-realistic** prison break simulation.
• Likely no other game allows you to fall so far, for so long to your death.

Anyway, if you loved Terraria, you won't regret buying Windforge.

* To be honest, diamonds don't factor into the game much. It doesn't have to make sense. The Beatles were doing a lot of drugs at the time. Just go with it. The diamonds aren't used for crafting anything, but you can sell 'em for a quick buck. You'll make most of your money through selling off the parts of ships you've pirated and dismantled. I guess they could've called it "Terraria in the Sky With Pirate Scrap," but that isn't as fun to hear when you're tripping balls.***

** Not really. Vaguely.

*** This review in no way should be understood to endorse tripping balls.
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1 of 2 people (50%) found this review helpful
4.0 hrs on record
Posted: November 5
This game is a lot of fun. I do have issues getting a little motion sick with this game because the graphics are very small and move very fast. The movement is also a little odd. Overall, though, it is a lot of fun. It is easy to compare this to Terraria, but it really isn't like it. It is both a building game and has a story mode. It's pretty awesome. I definitely recommend it.
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414 of 462 people (90%) found this review helpful
23 people found this review funny
29.1 hrs on record
Posted: October 17, 2014
With a game like this, a game that seems like it should be so good, it's difficult to tell from reviews alone whether or not it's worthwhile. I knew going in that the game had a lot of negative reviews, but it was impossible not to at least give it a try and I'll admit, I really, really wanted this game to be good. I mean, it just sounds like it should be awesome. It's basically like Terraria, a game I currently have nearly 2,000 hours of playtime in, with the ship-building mechanic from Space Engineers, and set in a richly detailed steampunk world of floating islands and flying sky whales. There's no way this isn't the greatest game ever made. Right?

Sadly, it's not the greatest game ever made. In fact, it's not a great game at all, or even a good game, or even a mediocre game. Windforge is a game which is fundamentally, fatally flawed. By way of explaining how, and because lists are easy to write, allow me to present to you The Top 3 Things Wrong With Windforge!

3. The Graphics
Here's the thing about the graphics: some of them actually look amazing. The flying whales and the krakens that live in the lower regions of the world, and the larger objects like the giant balloons and clocktowers, are all lovingly rendered. The watercolor background is pretty nice too. It's obvious that the developers really worked hard on the graphics. So what is up here?

It looks blocky and awful, like my house is built from stacked up lincoln logs. This is because there's no blending or tiling with the graphics, which is weird because even Starbound and Terraria have that. Also, there's an awful lot of these blocks. In Terraria your character is three blocks tall, and in Starbound it's four. Here? Freaking eight! These blocks are tiny is what I'm getting at, which makes construction and destruction a massive chore.

What else makes construction a chore? The painfully bad attempt at 2.5D graphics. Everything is in this weird 3/4ths view which I'm sure the developers thought was just so cool, but really it just gets in the way. It's hard to know what block you're digging at with your jackhammer when you're mining, and it's hard to see what you're doing when you're building on a ship or a home base.

Also, what's with my furniture? It looks like it's just painted onto the wall instead of actually sitting on the floor.

2. What Do These Numbers Mean?
I'll admit, math was never my big thing. I mean, I'm not completely stupid with numbers, but it never came as easy to me as other things. That said, what the hell do these numbers mean?

My ship's mass is only 524, and I have 1,389 vertical thrust, so shouldn't I be able to move up and down fairly well? No, I can't. For that matter, why is my vertical thrust only 1,389? My three propellers provide a total thrust of 13,500 (4,500 x 3), so how is that counteracted so greatly by a mass of only 524? And shouldn't my bouyancy of 30,000 totally cancel out the mass issue anyway? Honestly, it wouldn't be that big of a deal if I just knew what these numbers meant. Is my mass 524 kilograms? 524 tons? Who knows? The fact that there are no units given for these numbers just makes them all feel arbitrary.

And no, I'm not so stupid that I can't figure out adding a few extra propellers will let me move again, but I shouldn't have to guess at it. And if you DO want me to have to guess at it, then why bother giving me the numbers at all? It's not like they matter.

This issue doesn't only affect airships either. It's also a problem with armor, weapons, pretty much everything. Earlier in the game my character picked up a set of bronze full plate armor. I was excited because it gave her 30 more defense than my old set of leather-bronze bandit armor, so I put it on and went out to fight some people, and noticed that the bandits who were previously dealing 46 points of damage a shot with their pistols were now doing... 46 points of damage a shot. Seriously, what the Hell do these numbers mean?!

1. Movement
So, if I was designing a game about floating islands and airships, and I had to name what I thought would be the single most important aspect of the gameplay, the one thing that I absolutely had to make sure I didn't screw up no matter what, I would have to say that would be a good jumping mechanic. I mean, we're dealing with a game world where one missed jump means, at best, you fall and break your everything on the next floating island down, or at worst you fall all the way into the planet's core and burn to death. That's not a pleasant way to go.

That said, this game has what might just be the worst jumping algorithm of any game I've ever played. You move too fast, and it's too hard to control where you end up. Even walking is dangerous, as stepping off a slope means the jumping algorithm takes over and sends you rocketing over the nearest ledge straight to your death. I found that latching my grappling hook on to the ground was a necessary step whenever I was near a ledge, so that when I fell I would at least be able to stop myself.

Oh yeah, and let's talk about the grappling hook. I'll admit it's fun to swing around on and feel like I'm a steampunk Spiderman. Even so, the grappling hook isn't much better than anything else. It's too fiddly and too slow, it never seems to connect when you need it to, or else it connects to the wrong thing. Even when it does connect right, it's too unpredictable; sometimes you just stop and hang there, and other times you spin around at high speed, usually straight into your airship's propellers.

That brings us to the last mode of movement: airships. Airship movement is... passable. It's a bit wonky sometimes itself, mostly due to inertia and the difficulty of making yourself come to a complete stop. (Seriously, Space Engineers had the inertial dampener system for a reason, Windforge developers.) Also, my ship felt like it had a weird desire to keep drifting upward which always made it very hard to dock properly. Of course, there's also the weirdness of the numbers which I mentioned before, where you always seem to have either not enough thrust so you can barely move, or else too much so you rocket across the map with a slightest touch of the buttons. It's a good thing repairs to your airship are free, because you will crash into things constantly.

My Rating: 2/5 BAD

I find that the games I give a rating of 2 out of 5 are generally ambitious failures, and this is no exception. It's clear to me from the detailed nature of this game that the developer really wanted to do a good job. The artwork is great, aside from the afore-mentioned problems. The game world is very interesting and well thought out.

It's just a shame that the game they built around this concept is so poorly built. Like Dr. Frankenstein before him, the developer brought his creation to life as a shambling mess that can barely function and will probably end up being the death of us all - I know it's sure killed me more than a few times.

Original review posted here.
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225 of 302 people (75%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: March 11, 2014
I bought this game on a whim, because of the description. I rearranged the review for easy viewing. Please note, this review will not be updated for a few more patches (because I'm tired of the crashes). Latest Update 3/18/2104

tl;dr- at end


I have had an immense amount of fun with this game. After another 15 hours of play, I've crashed 4 times, and have pulled hair over the building system. This game still has tons of bugs (see the bottom portion for a list of frequently encountered issues). Also, see tl;dr for why I now recommend this game, when in the past this review was a "do not recommend."

My new rec hinges completely on being able to save and actually play the game, without which I can't recommend. PEOPLE STILL HAVE SAVE CORRUPTION ISSUES, but I've been lucky. Be warned, if you decide to purchase.

Things I like:

1. Audio- I really like the audio. The audio is superb. The music is okay, atmospheric at the least. Weapons and mining sound great, instead of hollow like some other games in this genre. I usually turn off the audio in games, but I found myself leaving it on.

2. Combat- Combat, is by far, my favorite part of this game. The enemy AI sucks, and ship animations are lackluster, but it is pretty cool to build your ship full of turrets. Then fly around like a baddass at what feels like 10x the speed of sound. You can now shoot turrets without moving from the control panel. This has improved combat dynamics immensely. While it was fun to cat and mouse before, now you can really beatdown and pulverize your enemies.

3. Graphics- I really like the graphics. I know there isn't a lot to look at, in terms of vegetation, and scenery, but I just like the style. It's much more interesting than some of the other games like (personally, Starbound). It feels... steampunk.


New Update 15/3/2014

New update hit and, I am glad to say, in the four-five hours I played I didn't have a single crash or save corruption (even though I died a few dozen times). This was my biggest concern, by far and hopefully, my luck holds out. However, the rest of my list is still, personally, an issue. My list is still quite large, but honestly, having been able to play for an extended period of time (without any crashes, being able to save, and not having to start over), this game is really growing on me.


1. This game is still buggy mess. Player models now glitch like mad whenever you crouch. It's almost impossible to drop down the hatches, and they are completely pointless. Instadeaths still happen at the strangest times, but usually when in a mine or building while trying to jump through those silly little hatches. It must be a collision detection problem.

2. Building in this game is almost impossible. It is so finicky to the point of madness. At first I thought, wow, the perspective of the blocks is a great change from the traditional sidescroller, however, it doesn't work properly.

Suggestion to the devs, there needs to be a special buildmode. The game should display a wiregrid around your ship when building. As of now, the grid only shows when things on your ship are destroyed. Also, allow players to build from either the front grid or the back grid.

3. It's annoyingly finicky to pick up blocks. Blocks don't have a magnet field, and they don't automatically go into your inventory, yet, sometimes they do. It's completely random, but some blocks will just fall to the floor and if you don't want them to sit there forever, you have to use the terrible crosshair finder, hover over them, and press 'e.' Now imagine you are mining a precious mineral and the game decided that they just won't "fall" onto your or go into your inventory? You now have to mash your e button a million times and hope the game registers that you want to pick up a block. This is a problem with the game's perspective system. The blocks sit in an almost "third layer" hidden between the foreground and background.

The first few times I played, the game allowed the player to mine blocks from temples or from the villages. That feature is gone, and you can no longer mine the colored tiles from temples and the interesting blocks from towns. At first I thought this was a bug, but devs posted on the forums saying there is a possesion system. You can only mine/dissasemble when the owner is dead or gone.

Suggestion to devs: If you can craft anything in the game, please allow players to mine it all. It will save players a lot of time crafting. Empty abandoned buildings and temples can't be mined, who owns those?

4. The menu is complete and utter rubbish. The hotkeys that are used as a default in the game are not very intuitive. Tab opens your menu and opens your quests. There is no "I" for inventory, "m" for "map." This might be an error on my side because I have a keyboard that I use macro's on, and I sometimes I use outside software to rebind my keys. The menu also glitches. Drag and drop to your hotbar sometimes also drags the scroll bar for your inventory, causing you to scroll back up to your previous place.

The item stash is not sortable. Your inventory is alphabetical, but the order you put your stuff in the stash... is the order it is in when you have to find something.

Suggestion to devs: Please, oh please, switch to a grid system. I realize this might conflict with your inventory size. At the very least, allow for sorting by quality and item types within your inventory. So, in building items, I should be able to sort by wall, accessory, material (glass, metal, etc), or quality tier.

5. After the patch I didn't notice a change in enemy AI. It is quite terrible. How to destroy your enemies? Build a couple platforms somewhere in the room with an enemy, and they go berserk. They'll just run back and forth because they can't figure out what to do. Another option is to use the enemy marker and get close to an enemy, and just shoot in their direction. Sometimes they won't aggro. Strange, when sometimes enemies with no marker will aggro.

However, friendlies no longer run off the platform when it rains, which is really nice. Enemies still respawn way too frequently. Sometimes the enemy you are fighting will respawn before he even dies, which just makes the player completely avoid all enemies.

6. Hitboxes (or something like it). Are atrocious. Bullets will pass right through enemies. They are ridiculously slow. Bullets still pass through enemy ships completely, as well as enemies. This hitbox problem might be an issue with some sort of dodge mechanic. I've noticed that When shooting at an enemy if any blocks are in the way (even background tiles like trees and such) there is a chance you will hit those instead of your target.

I really, really, hate shooting trees in the background.

7. Crafting- Crafting is so laborious. Crafting no longer causes crashes, at least in my last few hours of play. It would be much easier if there was some sort of separate inventory screen that you could view while trying to craft. As it is set up now, you can't view both. You don't know how many items you have.

Suggestions to devs: Crafting by number instead of having to click fifty times to craft fifty of the same item. I'd like to have something that allows me to type in a certain number.


tl;dr- I recommend this game (if only barely, and because it's unique), because I can ingore the bugs and wait for the devs to patch. If that's not your thing and you are worried about bugs, wait a bit longer. To be honest, it shows promise, and combat plays well, but the bugs are a glaring issue. The graphics, music, story, and other good things about this will not make you enjoy it.

I feel that even with the bugs, I've got my monies worth. The game provides a unique experience I won't find elsewhere.
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64 of 75 people (85%) found this review helpful
32.7 hrs on record
Posted: November 16, 2014
This game could be soooo good, but the movement, controlls, and buidling/minig are all terribly frustrating in a not-fun kind of way. It's such a good concept, but Devs aren't focusing enough on game play details. Every negative review I read on here before buying is correct.

-Character control is terrible. It uses an acceleration based system that doesn't accelerate fast enough and acceleration doesn't go away fast enough. So, if you tap a key to move left, about 1/2 second later your character shoots to the left and slides to a stop. Good luck trying to navigate all the cliffs and islands with this terrible movement system. It really doesn't make sense that the devs sit around testing this game and think to themselves "yeah, these controls are really good, everyone will like this." Maybe they just got used to how bad it is. I have spent way too much time trying to get used to the ♥♥♥♥ controls in this game. They need to go play terraria (or any other successful side scroller) and see how responsive that is and match it.

-Because of the 2.5 D and the fact that there is a weird generic non-tiled overlay on the edges of what you are mining, when you mine to your left you cant see what you are mining.

-2.5 D is cool in theory but makes building and mining pretty frustrating. I'm not sure what they can do about it at this point, so I'm just trying to get used to it.

- Way too easy to make a fortune by selling random crap blocks.

-Crafting UI needs work, and more sub-categories. Pretty much everything is categorized under Misc. or Building.

- Frequent crashes losing hours of progress (remember to save...).

Those things may not sound like a big deal, but they make the game really difficult to play and suck the fun right out of it. They have more work to do and as it stands I would not reccomend this game. If they fix the above things, it would be as fun as terraria, with an awesome spin.
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