WindForge is a side-scrolling block-building game where you explore hostile skies in an ever-changing Steampunk world. Everything you see can be created or destroyed, creating an RPG without barriers that rewards creative problem solving and improvisation.
User reviews:
Overall:
Mixed (406 reviews) - 69% of the 406 user reviews for this game are positive.
Release Date: Mar 11, 2014

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Reviews

“Windforge gets to a very hard place to reach.”
Kotaku

“There isn't much time to take in the majestic beauty when your makeshift airship is under attack by a flying whale.”
Polygon

“One of the best looking games at GDC in March.”
Rock Paper Shotgun

About This Game

WindForge is a side-scrolling block-building game where you explore hostile skies in an ever-changing Steampunk world. Everything you see can be created or destroyed, creating an RPG without barriers that rewards creative problem solving and improvisation. Take off in fully customizable airships, and embark on a journey of discovery and survival that will take you to the heart of the world and beyond.

Features

  • Epic story line and quests that drive gameplay without constricting freedom
  • The first game to include minable sky whales, and meat blocks
  • Large completely destructible procedural world with multiple environments
  • Contra-style action mixed with the creative fun of Terraria
  • Build and fly fully-functional airships
  • Over 1200 craftable items and counting
  • Easy-to-control, skill-based combat with 360-degree aiming

Storyline

The modern way of life on Cordeus is reliant on refined Sky Whale oil. Everything from the machines used daily, to the food that is eaten, is ultimately dependent on the oil. The citizens of Cordeus are so hungry for oil that the once abundant population of Sky Whales is dwindling. At current rate, the noble species will face certain extinction in a few short years. To avoid falling back into the dark ages, civilization must find a new source of energy. It is said that an ancient people named the Aetherkin had exotic sources of energy. Energy more powerful than anything any human has ever seen. Unfortunately, research related to the Aetherkin is strictly forbidden by law. In an attempt to save humanity’s way of life, YOU have been secretly hired to uncover this ancient energy source.


Highlights


  • Freedom & Creativity
  • Explore, create and destroy anything!
  • A Dynamic Procedural World
  • Steampunk Airships

Connect With Snowed In

Join the community! Check out the Windforge Forum!

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We would love to hear your feedback!

System Requirements

    Minimum:
    • OS: Windows 7 or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 512 MB graphics memory and Open GL 3 compatible GPU
    • Storage: 2 GB available space
Customer reviews
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Overall:
Mixed (406 reviews)
Recently Posted
driveandkill
( 61.1 hrs on record )
Posted: June 25
I really think this is an awesome game, I dont even know why I did not recommend it back when I played it for several days, but sadly the studio could not keep up to the expectations of many people and they dont have enough money at the moment to continue the developement, however I discovered the game after it has been released and trying it out without high expectations I had a rush playing it!
Helpful? Yes No Funny
camux
( 0.4 hrs on record )
Posted: June 21
It started as a game with very high hopes, an extremely unique engine, and of course, none of what most people hoped it would become ever materialized. Call it the fault of the early days of early access, I've got all these games in my library, I'll keep buying them regardless, but Windforge just sort of... Came and went.

Content would have been great, but the pseudo-random nature of the game is not only unintuitive but tiresome. Nothing really feels complete or fleshed out. Just like all the rest, we can all get misty-eyed on the promise of what stuff could've been, but really, I never really got the impression that the developers of this game really had a lot of interest in their own project. Ever. Oh well.
Helpful? Yes No Funny
Sarkoth
( 69.6 hrs on record )
Posted: June 17
This could have been a really great game, but the interface is highly unintuitive, the crafting menu is very tedious to work with and it takes insane amounts of materials to get things done.

I had high hopes, but they couldn't be upheld. Not even remotely.
Helpful? Yes No Funny
BearonicMan
( 26.7 hrs on record )
Posted: June 11
I had quite a bit of fun playing this game. The mechanics can be a little bit wonky and there are some glitches here and there but it was worth the 25 or so hours I put into it. Building the airships and hunting for new parts and materials was what I generally had the most fun doing. I think it's worth the purchase.
Helpful? Yes No Funny
SweatyTryHarding
( 3.7 hrs on record )
Posted: June 6
Product received for free
Windforge is a Block Building RPG set in a Steampunk universe that offers the ability to create and pilot airships. It also includes a story and RPG elements.

Gameplay:

Gameplay is where this game shines offering tons of crafting and other ways to satisfy multiple types of gamers. Airships can be built from scratch or you can modify your starter ship. There are weapons armor and loads of other objects and building components to craft with an ingredient based crafting system. Gameplay is somewhat like other 2D block building games however areas separated by loading screens which was unnecessary. This doesn’t kill the fun you can have by exploring. Airships are necessary to move from zone to zone since falling thousands of feet is not healthy for your character. While flying you will encounter enemies including but not limited to bandits and Flying Whales that will attack unprovoked if you get too close. With living creatures and other NPCs attacking what else is there to worry about? Meteors coming from below. These meteor showers are really annoying early on and will tear up your airship like a M134 firing over 3000 rounds into a minivan. Combat wasn’t anything new or exciting but it was fun and worthwhile. You can choose a melee approach or a ranged approach either way it was pretty fun taking down bandits and hostile wildlife.

Story:

For a story well it was okay. It has those cool moments but there aren’t enough and it did feel somewhat bland however it touches on a similar real world topic the topic being our most used fuel source depleting. Whale oil is the fuel source and a replacement is trying to be found of course the only possible viable replacement is highly illegal to research. It is pretty much the typical quest to save the world/human race plot. This sort of plot is getting old thanks to TV, movies ,and other video games.

Difficulty:

The learning curve isn’t too large the tutorial was straight forward. The only truly difficult part of Windforge was navigating meteor showers along with the occasional whale attack early on in the game.

Major Issues:

A part of any game that degrades quality if optimization. While Visiting the first town my frame rate dropped from a steady sixty to ten and wouldn’t go above twenty. This made me cringe and is an issue that should be fixed.

Pros:
Crafting System
Block Building
RPG Elements
Buildable Airships
Okay Story
Decent Learning Curve
Good Combat

Cons:
Optimization Issues
Unnecessary Loading Screens


This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit http://www.steamified.com/
Helpful? Yes No Funny
Rensin Redjaw
( 20.7 hrs on record )
Posted: May 23
Fun game, neat concept... and I do love me some builder games. Can make fun little airships and fly them around in a sidescrolling map that's comparable to Terraria/Starbound mechanics.

Would be a lot more fun however with multiplayer, but that's likely not going to happen any time soon.
Helpful? Yes No Funny
Imanukekaboom
( 1.4 hrs on record )
Posted: May 22
honestly, NOT A GREAT GAME.
i was having so much fun, but i was so unprepared for METEORS!
i died at least 6 times, and i got the game 20 minutes ago
i wont delete it, because i think i will get better
Helpful? Yes No Funny
A piece of toast
( 0.5 hrs on record )
Posted: May 11
All I have seen of this game when trying to play it is the menu and an unending loading screen.
10/10 loading simulator, 0/10 sandbox game.
Helpful? Yes No Funny
Xane Tempest
( 61.0 hrs on record )
Posted: May 6
This game was wonderful to play!
I have completed the main storyline and only have a few acheivements left to grind out, but if anything, that's the only down-side in the game is that there's a clear end to it.

I found the storyline to be simple enough to not be drowned in it and complicated enough to hold interest, but what it really boils down to is (no, not killing flying whales... although I admit that might be a little bit of the appeal...) BUILDING THE SHIPS!
Oh, the design possiblilities!
I sat for hours redesining ships with new materials. Making redundancy measures, making new ship alternatives... I love it!
It's like Terraria with a storyline and airships. It's beautiful, challenging and remarkably satisfying.
I wholly recommend this game and think it's even worth full price (this is a big thing for me)
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Not Recommended
69.6 hrs on record
Posted: June 17
This could have been a really great game, but the interface is highly unintuitive, the crafting menu is very tedious to work with and it takes insane amounts of materials to get things done.

I had high hopes, but they couldn't be upheld. Not even remotely.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
2 people found this review funny
Not Recommended
0.4 hrs on record
Posted: June 21
It started as a game with very high hopes, an extremely unique engine, and of course, none of what most people hoped it would become ever materialized. Call it the fault of the early days of early access, I've got all these games in my library, I'll keep buying them regardless, but Windforge just sort of... Came and went.

Content would have been great, but the pseudo-random nature of the game is not only unintuitive but tiresome. Nothing really feels complete or fleshed out. Just like all the rest, we can all get misty-eyed on the promise of what stuff could've been, but really, I never really got the impression that the developers of this game really had a lot of interest in their own project. Ever. Oh well.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
26.7 hrs on record
Posted: June 11
I had quite a bit of fun playing this game. The mechanics can be a little bit wonky and there are some glitches here and there but it was worth the 25 or so hours I put into it. Building the airships and hunting for new parts and materials was what I generally had the most fun doing. I think it's worth the purchase.
Was this review helpful? Yes No Funny
4 of 8 people (50%) found this review helpful
Recommended
3.7 hrs on record
Posted: June 6
Product received for free
Windforge is a Block Building RPG set in a Steampunk universe that offers the ability to create and pilot airships. It also includes a story and RPG elements.

Gameplay:

Gameplay is where this game shines offering tons of crafting and other ways to satisfy multiple types of gamers. Airships can be built from scratch or you can modify your starter ship. There are weapons armor and loads of other objects and building components to craft with an ingredient based crafting system. Gameplay is somewhat like other 2D block building games however areas separated by loading screens which was unnecessary. This doesn’t kill the fun you can have by exploring. Airships are necessary to move from zone to zone since falling thousands of feet is not healthy for your character. While flying you will encounter enemies including but not limited to bandits and Flying Whales that will attack unprovoked if you get too close. With living creatures and other NPCs attacking what else is there to worry about? Meteors coming from below. These meteor showers are really annoying early on and will tear up your airship like a M134 firing over 3000 rounds into a minivan. Combat wasn’t anything new or exciting but it was fun and worthwhile. You can choose a melee approach or a ranged approach either way it was pretty fun taking down bandits and hostile wildlife.

Story:

For a story well it was okay. It has those cool moments but there aren’t enough and it did feel somewhat bland however it touches on a similar real world topic the topic being our most used fuel source depleting. Whale oil is the fuel source and a replacement is trying to be found of course the only possible viable replacement is highly illegal to research. It is pretty much the typical quest to save the world/human race plot. This sort of plot is getting old thanks to TV, movies ,and other video games.

Difficulty:

The learning curve isn’t too large the tutorial was straight forward. The only truly difficult part of Windforge was navigating meteor showers along with the occasional whale attack early on in the game.

Major Issues:

A part of any game that degrades quality if optimization. While Visiting the first town my frame rate dropped from a steady sixty to ten and wouldn’t go above twenty. This made me cringe and is an issue that should be fixed.

Pros:
Crafting System
Block Building
RPG Elements
Buildable Airships
Okay Story
Decent Learning Curve
Good Combat

Cons:
Optimization Issues
Unnecessary Loading Screens


This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit http://www.steamified.com/
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
514 of 573 people (90%) found this review helpful
32 people found this review funny
Not Recommended
29.1 hrs on record
Posted: October 17, 2014
With a game like this, a game that seems like it should be so good, it's difficult to tell from reviews alone whether or not it's worthwhile. I knew going in that the game had a lot of negative reviews, but it was impossible not to at least give it a try and I'll admit, I really, really wanted this game to be good. I mean, it just sounds like it should be awesome. It's basically like Terraria, a game I currently have nearly 2,000 hours of playtime in, with the ship-building mechanic from Space Engineers, and set in a richly detailed steampunk world of floating islands and flying sky whales. There's no way this isn't the greatest game ever made. Right?

Sadly, it's not the greatest game ever made. In fact, it's not a great game at all, or even a good game, or even a mediocre game. Windforge is a game which is fundamentally, fatally flawed. By way of explaining how, and because lists are easy to write, allow me to present to you The Top 3 Things Wrong With Windforge!

3. The Graphics
Here's the thing about the graphics: some of them actually look amazing. The flying whales and the krakens that live in the lower regions of the world, and the larger objects like the giant balloons and clocktowers, are all lovingly rendered. The watercolor background is pretty nice too. It's obvious that the developers really worked hard on the graphics. So what is up here?

It looks blocky and awful, like my house is built from stacked up lincoln logs. This is because there's no blending or tiling with the graphics, which is weird because even Starbound and Terraria have that. Also, there's an awful lot of these blocks. In Terraria your character is three blocks tall, and in Starbound it's four. Here? Freaking eight! These blocks are tiny is what I'm getting at, which makes construction and destruction a massive chore.

What else makes construction a chore? The painfully bad attempt at 2.5D graphics. Everything is in this weird 3/4ths view which I'm sure the developers thought was just so cool, but really it just gets in the way. It's hard to know what block you're digging at with your jackhammer when you're mining, and it's hard to see what you're doing when you're building on a ship or a home base.

Also, what's with my furniture? It looks like it's just painted onto the wall instead of actually sitting on the floor.

2. What Do These Numbers Mean?
I'll admit, math was never my big thing. I mean, I'm not completely stupid with numbers, but it never came as easy to me as other things. That said, what the hell do these numbers mean?

My ship's mass is only 524, and I have 1,389 vertical thrust, so shouldn't I be able to move up and down fairly well? No, I can't. For that matter, why is my vertical thrust only 1,389? My three propellers provide a total thrust of 13,500 (4,500 x 3), so how is that counteracted so greatly by a mass of only 524? And shouldn't my bouyancy of 30,000 totally cancel out the mass issue anyway? Honestly, it wouldn't be that big of a deal if I just knew what these numbers meant. Is my mass 524 kilograms? 524 tons? Who knows? The fact that there are no units given for these numbers just makes them all feel arbitrary.

And no, I'm not so stupid that I can't figure out adding a few extra propellers will let me move again, but I shouldn't have to guess at it. And if you DO want me to have to guess at it, then why bother giving me the numbers at all? It's not like they matter.

This issue doesn't only affect airships either. It's also a problem with armor, weapons, pretty much everything. Earlier in the game my character picked up a set of bronze full plate armor. I was excited because it gave her 30 more defense than my old set of leather-bronze bandit armor, so I put it on and went out to fight some people, and noticed that the bandits who were previously dealing 46 points of damage a shot with their pistols were now doing... 46 points of damage a shot. Seriously, what the Hell do these numbers mean?!

1. Movement
So, if I was designing a game about floating islands and airships, and I had to name what I thought would be the single most important aspect of the gameplay, the one thing that I absolutely had to make sure I didn't screw up no matter what, I would have to say that would be a good jumping mechanic. I mean, we're dealing with a game world where one missed jump means, at best, you fall and break your everything on the next floating island down, or at worst you fall all the way into the planet's core and burn to death. That's not a pleasant way to go.

That said, this game has what might just be the worst jumping algorithm of any game I've ever played. You move too fast, and it's too hard to control where you end up. Even walking is dangerous, as stepping off a slope means the jumping algorithm takes over and sends you rocketing over the nearest ledge straight to your death. I found that latching my grappling hook on to the ground was a necessary step whenever I was near a ledge, so that when I fell I would at least be able to stop myself.

Oh yeah, and let's talk about the grappling hook. I'll admit it's fun to swing around on and feel like I'm a steampunk Spiderman. Even so, the grappling hook isn't much better than anything else. It's too fiddly and too slow, it never seems to connect when you need it to, or else it connects to the wrong thing. Even when it does connect right, it's too unpredictable; sometimes you just stop and hang there, and other times you spin around at high speed, usually straight into your airship's propellers.

That brings us to the last mode of movement: airships. Airship movement is... passable. It's a bit wonky sometimes itself, mostly due to inertia and the difficulty of making yourself come to a complete stop. (Seriously, Space Engineers had the inertial dampener system for a reason, Windforge developers.) Also, my ship felt like it had a weird desire to keep drifting upward which always made it very hard to dock properly. Of course, there's also the weirdness of the numbers which I mentioned before, where you always seem to have either not enough thrust so you can barely move, or else too much so you rocket across the map with a slightest touch of the buttons. It's a good thing repairs to your airship are free, because you will crash into things constantly.

My Rating: 2/5 BAD

I find that the games I give a rating of 2 out of 5 are generally ambitious failures, and this is no exception. It's clear to me from the detailed nature of this game that the developer really wanted to do a good job. The artwork is great, aside from the afore-mentioned problems. The game world is very interesting and well thought out.

It's just a shame that the game they built around this concept is so poorly built. Like Dr. Frankenstein before him, the developer brought his creation to life as a shambling mess that can barely function and will probably end up being the death of us all - I know it's sure killed me more than a few times.

Original review posted here.
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128 of 167 people (77%) found this review helpful
9 people found this review funny
Not Recommended
6.2 hrs on record
Posted: December 2, 2015
No, don't buy it. It isn't worth it.. It's buggy and unfinished.
They gave up. They will mostly never update the game because they "have bigger projects now".
They ran with the money and thats all.
1 euro is enough for this game. Hell even free.
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73 of 86 people (85%) found this review helpful
Not Recommended
32.7 hrs on record
Posted: November 16, 2014
This game could be soooo good, but the movement, controlls, and buidling/minig are all terribly frustrating in a not-fun kind of way. It's such a good concept, but Devs aren't focusing enough on game play details. Every negative review I read on here before buying is correct.

-Character control is terrible. It uses an acceleration based system that doesn't accelerate fast enough and acceleration doesn't go away fast enough. So, if you tap a key to move left, about 1/2 second later your character shoots to the left and slides to a stop. Good luck trying to navigate all the cliffs and islands with this terrible movement system. It really doesn't make sense that the devs sit around testing this game and think to themselves "yeah, these controls are really good, everyone will like this." Maybe they just got used to how bad it is. I have spent way too much time trying to get used to the ♥♥♥♥ controls in this game. They need to go play terraria (or any other successful side scroller) and see how responsive that is and match it.

-Because of the 2.5 D and the fact that there is a weird generic non-tiled overlay on the edges of what you are mining, when you mine to your left you cant see what you are mining.

-2.5 D is cool in theory but makes building and mining pretty frustrating. I'm not sure what they can do about it at this point, so I'm just trying to get used to it.

- Way too easy to make a fortune by selling random crap blocks.

-Crafting UI needs work, and more sub-categories. Pretty much everything is categorized under Misc. or Building.

- Frequent crashes losing hours of progress (remember to save...).


Those things may not sound like a big deal, but they make the game really difficult to play and suck the fun right out of it. They have more work to do and as it stands I would not reccomend this game. If they fix the above things, it would be as fun as terraria, with an awesome spin.
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65 of 75 people (87%) found this review helpful
62 people found this review funny
Recommended
138.4 hrs on record
Posted: June 6, 2015
If The Beatles had made Windforge, they'd have titled it "Terraria in the Sky With Diamonds."* You mine a lot of resources; you craft a lot of armor, weapons, and tools; you kill a lot of bugs, dragons, squid, and people for profit; you buy and sell with various traders; you build lots of airships (because there's never any reason to build a house). Now it's no Terraria, but it's fun enough once you get used to some of its quirks.

Ways in which Windforge distinguishes itself:
• It has a nice stat leveling system that allows for customizing your character's abilities, though the goal is to eventually max out every stat.
• Building airships is actually pretty fun. And because no single ship is right for every situation, you'll build several. Will you go with a slow, highly armored gunship that doubles as your base of operations, or something small and speedy but defenseless? Will it resist acid or fire? Will it float!? Testing and refining your designs is almost worth the price of admission alone. I think. How much is this game again?
• It dares to go against politically correctness and encourages whaling. Take THAT, you animal rights fascists!
• Features a hyper-realistic** prison break simulation.
• Likely no other game allows you to fall so far, for so long to your death.

Anyway, if you loved Terraria, you won't regret buying Windforge.


* To be honest, diamonds don't factor into the game much. It doesn't have to make sense. The Beatles were doing a lot of drugs at the time. Just go with it. The diamonds aren't used for crafting anything, but you can sell 'em for a quick buck. You'll make most of your money through selling off the parts of ships you've pirated and dismantled. I guess they could've called it "Terraria in the Sky With Pirate Scrap," but that isn't as fun to hear when you're tripping balls.***

** Not really. Vaguely.

*** This review in no way should be understood to endorse tripping balls.
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107 of 153 people (70%) found this review helpful
10 people found this review funny
Not Recommended
1.0 hrs on record
Posted: March 20, 2015
Steampunk?
YES.
Custom-built airships that you control and fly yourself?
YES.
Terraria ripoff?
YE-well, okay.
Combining them?
YES YES YES.
This game?
NO.

I have no idea what the hell happened! This idea is everything I'd ever wanted to see in a game! But the artstyle is just so jumbled, the controls are awkward, the semi-isometric view is distracting and it just boils down to an unpleasant experience. It's a major disappointment for me.
I'd love to see someone tackle this idea again, and do something better with it. But as it stands, I just didn't like this.
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53 of 67 people (79%) found this review helpful
3 people found this review funny
Not Recommended
10.4 hrs on record
Posted: December 10, 2015
Great game, if only it didn't crash after a white screen with no errors. Not to mention that the developers completely abandoned it a year ago. I really liked this game... while it was playable for me.

Edit: I'm going to review the actual gameplay, Props to Mr. Cheese for pointing my flaws out.

The setting and the atmosphere are what make this game. Being able to build a sky fortress out of Balloons and Propellers make you feel awesome, not to mention the different layers of the world that make the game exciting.

What made the game not reccomended by me:
Me and others have had the white screen crash, that appears when you start the game every time, making it unplayable.

If you think it's worth the risk, pick up the game. If it works, you will not be disapointed.

EDIT # 2: Okay, so I got the game to work, it must have been an update that windows ran, the only time I'm genuinely happy that windows auto updated, really. I'm keeping the not reccomended because of that: it is NOT optimized well, the frame rate drops regularly, but the game is still good.
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