WindForge is a side-scrolling block-building game where you explore hostile skies in an ever-changing Steampunk world. Everything you see can be created or destroyed, creating an RPG without barriers that rewards creative problem solving and improvisation.
User reviews: Mostly Positive (343 reviews)
Release Date: Mar 11, 2014

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Recommended By Curators

"Showed at PAX Prime 2013 - Steampunk and Skywhales with a fully creatable and destructible world."
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Recent updates View all (12)

June 5

Version 1.1.9813 Released!

We have now made it a lot easier to create and use Mods in Windforge. There is a data extractor packaged with the game now that will give you complete access to all of the game’s data. We’ve also changed things so that your changed files will take priority over the ones in our data files. This will allow you to use mods by copying files to your data folder.

For more information on how to use these new features, please refer to our forums.

21 comments Read more


“Windforge gets to a very hard place to reach.”

“There isn't much time to take in the majestic beauty when your makeshift airship is under attack by a flying whale.”

“One of the best looking games at GDC in March.”
Rock Paper Shotgun

About This Game

WindForge is a side-scrolling block-building game where you explore hostile skies in an ever-changing Steampunk world. Everything you see can be created or destroyed, creating an RPG without barriers that rewards creative problem solving and improvisation. Take off in fully customizable airships, and embark on a journey of discovery and survival that will take you to the heart of the world and beyond.


  • Epic story line and quests that drive gameplay without constricting freedom
  • The first game to include minable sky whales, and meat blocks
  • Large completely destructible procedural world with multiple environments
  • Contra-style action mixed with the creative fun of Terraria
  • Build and fly fully-functional airships
  • Over 1200 craftable items and counting
  • Easy-to-control, skill-based combat with 360-degree aiming


The modern way of life on Cordeus is reliant on refined Sky Whale oil. Everything from the machines used daily, to the food that is eaten, is ultimately dependent on the oil. The citizens of Cordeus are so hungry for oil that the once abundant population of Sky Whales is dwindling. At current rate, the noble species will face certain extinction in a few short years. To avoid falling back into the dark ages, civilization must find a new source of energy. It is said that an ancient people named the Aetherkin had exotic sources of energy. Energy more powerful than anything any human has ever seen. Unfortunately, research related to the Aetherkin is strictly forbidden by law. In an attempt to save humanity’s way of life, YOU have been secretly hired to uncover this ancient energy source.


  • Freedom & Creativity
  • Explore, create and destroy anything!
  • A Dynamic Procedural World
  • Steampunk Airships

Connect With Snowed In

Join the community! Check out the Windforge Forum!

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Join the Windforge Steam Community group. We also have T-Shirts and Prints for sale!

We would love to hear your feedback!

System Requirements

    • OS: Windows 7 or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 512 MB graphics memory and Open GL 3 compatible GPU
    • Hard Drive: 2 GB available space
Helpful customer reviews
84 of 119 people (71%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: March 20
Custom-built airships that you control and fly yourself?
Terraria ripoff?
YE-well, okay.
Combining them?
This game?

I have no idea what the hell happened! This idea is everything I'd ever wanted to see in a game! But the artstyle is just so jumbled, the controls are awkward, the semi-isometric view is distracting and it just boils down to an unpleasant experience. It's a major disappointment for me.
I'd love to see someone tackle this idea again, and do something better with it. But as it stands, I just didn't like this.
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37 of 51 people (73%) found this review helpful
1 person found this review funny
147.3 hrs on record
Posted: March 7
Most of the negativity surrounding this game is based on its unrealised potential. And to be fair, Windforge is not a game that could be considered "complete" - there's numerous areas it could have done with more work, from story to the conspicuous lack of multiplayer.

(Ok, there's a pretty prolific bug that might kill the game before it starts up as well, but for the sake of argument we'll ignore that.)

But despite this, despite what it never quite had, Windforge is a phenomenal game, and it's a true testiment to its solid design that it still achieves what many other full games fail to.

Ostensibly, Windforge fits into the same genre as games like Terraria and Minecraft, but whereas those sand-box world-builders are divided into sections of "building bases" or "fighting badguys" (and very little inbetween) - your building efforts directly correlate to combat-success, because you're building flying bases.

This, coupled with a solid crafting system that never sees older materials being upper-classes by newer ones (Early-game Iron is often a component for more resilient later-game alloys as an example), the enjoyable combat and movement, with the added aesthetics of stunning visuals and an amazing soundtrack makes Windforge the sort of game you can easily sink tens or hundreds of hours into.

And it has to be said, Cordeus (the world of Windforge) is one of the best realised game worlds ever. Mechanically it gently encourage the player to up their game and rebuild their ship/gear through the environment alone. Falling meteors in the upper atmo? You might want to protect your hydrogen balloons then! Poisonous gas on the lower level? Pack an air purifier and/or breath aparatus.

It's amazing how the game can flip from platformer to near-lovecrafting survival from one zone to the next, though of course, a skilled player can often play around these, but it's nice to know there's the option to craft a solution as well.

I don't disagree that this game could have been more, but even with what you've got, it's a worthwhile experience.

So if, like me, you're looking for something different, give windforge a go, but if you want something that's highly polished and can be played with mates, maybe give it a miss.
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13 of 20 people (65%) found this review helpful
1 person found this review funny
157.1 hrs on record
Posted: March 9
I had a lot of fun with this game, but I feel like at this point reccomending it comes with a few warnings: The developers have stopped updating the game, so none of the issues with it are going to get fixed. There are a bunch of physics bugs still in the game, and a lot of other issues that make the game feel extremely unfair at times. The ship building system in this game is unfortunately very flawed. Building a huge expensive ship with workshops and so on may be cool, but it serves no useful function in the game. Almost everything in the game is easier with a fast, small ship than with a big one, and most of the essential story points happen on foot. There are also at this point other games that simply provide a better outlet for engineering minded players.

That said, the game does have a very cool world with an interesting story, which is kind of a saving grace. The fact that the game has a story you can play through and actually beat the game means that this isn't just another creative game you'll never play because there is simply no reason to get into it over the dozens of other games that have no clear goal. You can play through it in a few hours and have fun with it and then come to a satisfying conclusion.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
138.4 hrs on record
Posted: June 6
If The Beatles had made Windforge, they'd have titled it "Terraria in the Sky With Diamonds."* You mine a lot of resources; you craft a lot of armor, weapons, and tools; you kill a lot of bugs, dragons, squid, and people for profit; you buy and sell with various traders; you build lots of airships (because there's never any reason to build a house). Now it's no Terraria, but it's fun enough once you get used to some of its quirks.

Ways in which Windforge distinguishes itself:
• It has a nice stat leveling system that allows for customizing your character's abilities, though the goal is to eventually max out every stat.
• Building airships is actually pretty fun. And because no single ship is right for every situation, you'll build several. Will you go with a slow, highly armored gunship that doubles as your base of operations, or something small and speedy but defenseless? Will it resist acid or fire? Will it float!? Testing and refining your designs is almost worth the price of admission alone. I think. How much is this game again?
• It dares to go against politically correctness and encourages whaling. Take THAT, you animal rights fascists!
• Features a hyper-realistic** prison break simulation.
• Likely no other game allows you to fall so far, for so long to your death.

Anyway, if you loved Terraria, you won't regret buying Windforge.

* To be honest, diamonds don't factor into the game much. It doesn't have to make sense. The Beatles were doing a lot of drugs at the time. Just go with it. The diamonds aren't used for crafting anything, but you can sell 'em for a quick buck. You'll make most of your money through selling off the parts of ships you've pirated and dismantled. I guess they could've called it "Terraria in the Sky With Pirate Scrap," but that isn't as fun to hear when you're tripping balls.***

** Not really. Vaguely.

*** This review in no way should be understood to endorse tripping balls.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: August 28
In-depth 2 minute Review
Below the short informative review video, you'll also find a written review, should you prefer reading to listening.
When I first read about Windforge, I was quite intrigued to say the least. A procedural world filled with quests, combined with the building and crafting possibilities of Terraria and a Contra-style combat. Soon afterwards however, I started up the game and was unpleasantly surprised by its graphics. The weird isometric view, with the mashup of two dimensional characters just looks odd and out of place. The ugly repeating textures all of the place were giving me the rest in terms of aesthetics. But then again, judging a book by its cover often leads to missed out opportunities. So I delved in a bit deeper. After a small tutorial section, that ended up with me flying around with a self-build flying machine, I was swayed into joy again, which was not meant to last though, as the combat soon after was more than just sluggish. The main reason being the floaty controls. Followed by that however, came the final dagger, twisted into the already heavily wounded SwashbucklingSir: when entering a larger town area, the game ditched all frames into the abyss, leaving me with measly 10 frames per second or even lower at times. Barely able to move about the place, I decided that Windforge might not be as ready to be released yet, as the developer would want it to be. An ambitious project, no doubt about it, but sadly the weird mash-up in terms of aesthetics, the unresponsive controls and the horrible performance do not earn much praise for Windforge.
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