WindForge is a side-scrolling block-building game where you explore hostile skies in an ever-changing Steampunk world. Everything you see can be created or destroyed, creating an RPG without barriers that rewards creative problem solving and improvisation.
User reviews: Mostly Positive (262 reviews)
Release Date: Mar 11, 2014

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Recommended By Curators

"Showed at PAX Prime 2013 - Steampunk and Skywhales with a fully creatable and destructible world."
Read the full review here.

Recent updates View all (11)

September 12

Version 1.1.8820 Released

Hey everyone, we just released a new update for Windforge.

The highlights of this update include bug fixes and a secret unlockable dev mode. This mode will be mostly useful for people that wish to cheat or mod the game.

I will post the details of the unlockable dev mode to the forum soon.

Here's a detailed change list:

  • Fixed the driftstone platform and driftstone supports recipe spawning.
  • Fixed an enemy spawning error.
  • Added a dev mode that will be used to unlock some functionality that will be helpful for modding and cheating.
  • Fixed a bug that was preventing the players name from getting saved properly.
  • Fixed a problem with the life meter in the character stats screen.
  • Fixed a problem that was causing blocks to disappear when placing objects that cause grid resizing. (the bug where blocks would disappear when placing propellers).
  • Fixed the problem with the giant kraken corpses disappearing after you kill them.
  • Fixed bug where the meat beater achievement wouldn't be awarded with master craft or quality sausages.
  • Made it so poison and other similar effects will be cleared when you die.

6 comments Read more

July 28

Windforge Version 1.1.8742 Released!

We have a new build ready for you! In this build, there is some new elements available in stores. The enemy spawning has been tweaked. There is now an option to fix your entire ship in the dock master!

Here's the full list of changes and fixes:

  • Added cotton and cloth to the stores
  • Tweaked loot spawning
  • Increased the number of digits that can be displayed for quantity in the inventory
  • Conversations will end if characters move to far away from you
  • Added an option to the dock master to completely repair you ship
  • Better handling of physics errors
  • Stopping propellers from moving when ships are anchored
  • Fixed auto save bug during the Transition from chapter 1 to chapter 2
  • Fixed auto anchoring problems in the tutorials
  • Fixed an inconsistency between the displayed price of buying and selling and the actual transaction price
  • Fixed a crash if a character is deleted while during a conversation
  • Fixed a potential problem with the shipless travel achievement

14 comments Read more

Reviews

“Windforge gets to a very hard place to reach.”
Kotaku

“There isn't much time to take in the majestic beauty when your makeshift airship is under attack by a flying whale.”
Polygon

“One of the best looking games at GDC in March.”
Rock Paper Shotgun

About This Game

WindForge is a side-scrolling block-building game where you explore hostile skies in an ever-changing Steampunk world. Everything you see can be created or destroyed, creating an RPG without barriers that rewards creative problem solving and improvisation. Take off in fully customizable airships, and embark on a journey of discovery and survival that will take you to the heart of the world and beyond.

Features

  • Epic story line and quests that drive gameplay without constricting freedom
  • The first game to include minable sky whales, and meat blocks
  • Large completely destructible procedural world with multiple environments
  • Contra-style action mixed with the creative fun of Terraria
  • Build and fly fully-functional airships
  • Over 1200 craftable items and counting
  • Easy-to-control, skill-based combat with 360-degree aiming

Storyline

The modern way of life on Cordeus is reliant on refined Sky Whale oil. Everything from the machines used daily, to the food that is eaten, is ultimately dependent on the oil. The citizens of Cordeus are so hungry for oil that the once abundant population of Sky Whales is dwindling. At current rate, the noble species will face certain extinction in a few short years. To avoid falling back into the dark ages, civilization must find a new source of energy. It is said that an ancient people named the Aetherkin had exotic sources of energy. Energy more powerful than anything any human has ever seen. Unfortunately, research related to the Aetherkin is strictly forbidden by law. In an attempt to save humanity’s way of life, YOU have been secretly hired to uncover this ancient energy source.


Highlights


  • Freedom & Creativity
  • Explore, create and destroy anything!
  • A Dynamic Procedural World
  • Steampunk Airships

Connect With Snowed In

Join the community! Check out the Windforge Forum!

Official Website | Facebook | Twitter | YouTube | Tumblr | Instagram

Join the Windforge Steam Community group. We also have T-Shirts and Prints for sale!

We would love to hear your feedback!

System Requirements

    Minimum:
    • OS: Windows 7 or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 512 MB graphics memory and Open GL 3 compatible GPU
    • Hard Drive: 2 GB available space
Helpful customer reviews
9 of 10 people (90%) found this review helpful
31.1 hrs on record
Posted: November 16
This game could be soooo good, but the movement, controlls, and buidling/minig are all terribly frustrating in a not-fun kind of way. It's such a good concept, but Devs aren't focusing enough on game play details. Every negative review I read on here before buying is correct.

-Character control is terrible. It uses an acceleration based system that doesn't accelerate fast enough and acceleration doesn't go away fast enough. So, if you tap a key to move left, about 1/2 second later your character shoots to the left and slides to a stop. Good luck trying to navigate all the cliffs and islands with this terrible movement system. It really doesn't make sense that the devs sit around testing this game and think to themselves "yeah, these controls are really good, everyone will like this." Maybe they just got used to how bad it is. I have spent way too much time trying to get used to the ♥♥♥♥ controls in this game. They need to go play terraria (or any other successful side scroller) and see how responsive that is and match it.

-Because of the 2.5 D and the fact that there is a weird generic non-tiled overlay on the edges of what you are mining, when you mine to your left you cant see what you are mining.

-2.5 D is cool in theory but makes building and mining pretty frustrating. I'm not sure what they can do about it at this point, so I'm just trying to get used to it.

- Way too easy to make a fortune by selling random crap blocks.

-Crafting UI needs work, and more sub-categories. Pretty much everything is categorized under Misc. or Building.

- Frequent crashes losing hours of progress (remember to save...).


Those things may not sound like a big deal, but they make the game really difficult to play and suck the fun right out of it. They have more work to do and as it stands I would not reccomend this game. If they fix the above things, it would be as fun as terraria, with an awesome spin.
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3 of 3 people (100%) found this review helpful
1.7 hrs on record
Posted: November 22
There seemed to be a lot of potential here, like this game would be an adventure version of Terreria, where you could hunt flying whales on a steampunk air ship.

Unfortunately, like others have said, the controls are pretty clunky, the hitboxes on everything are really off, and the inventory management is very difficult. Also the game's framerate drops really low randomly.

With some mods or patches, this would be a great game, but in its current state, it just isn't that much fun.
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1 of 1 people (100%) found this review helpful
21.1 hrs on record
Posted: November 24
Windforge brings a lot of new ideas to the crafting/platformer table, which is refreshing with the amount of stale clones on the market. If you want to be a steampunk Captain Ahab, chasing the white sky whale through the seven skies, then this is the game for you.
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3 of 6 people (50%) found this review helpful
146.4 hrs on record
Posted: November 10
Ok, a side-scrolling block-building game, starting with this, I already can say that this game have good gameplay, and man.. +RPG and Sandbox? This can be considered a Terraria, but isn't.
70/100 Gameplay
50/100 Design and anothers factors..
80/100 Main factor (Adventure + Sandbox)
65/100 Overall
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3 of 9 people (33%) found this review helpful
29.6 hrs on record
Posted: October 31
it's what you would get if you saw terraria, and starbound but thought "gee i'd like steampunk, instead of this fantasy or scifi setting." only these guys are still updating things, and looking at suggestions of new things.
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0 of 3 people (0%) found this review helpful
8.8 hrs on record
Posted: November 16
whale came down and picked up my house game of all years
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3 of 11 people (27%) found this review helpful
24.9 hrs on record
Posted: October 31
This game is Bad.. But Oh My God do i love it
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2 of 12 people (17%) found this review helpful
2.0 hrs on record
Posted: November 10
Great game. You should pay up to $25 for this game.
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11.7 hrs on record
Posted: November 22
this is one of the games that doesnt look amazing, but once you start playing it... hours and hours will go by. The game its self has some issues with play and menus. The general tool sets, and building is a bit rusty and could be polished some more. The thing that screams at me the most while playing this is, I wish it was two players. However, the sense of adventure and exploring, while building an awesome air ship is a very good feeling to play. I would say this is what starbound should of been more like.
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53.9 hrs on record
Posted: November 24
This game is fantastic, awesome ! The game play is very fun, the story is simple but efficient. I don't know how to convince you to buy it... I love take hours to build BADASSSS ships, or weak fun ship made with whales or something others... I love to fight pirate AI everydays and loot thems until the last block, I love to hunts all the whale I meet and dig them hungrily... WE NEED THE OIL !!!! There is a big diversity of loots and items (lots of weapons), lot of hours of play possible... You can build one or 20 ships if you want , you can destroy and build what you want (almost). You can build your house in a city, on a sky island, or into a cave you digged up.... You can do what you want !!! Sky fight are epic, if you are heavily weaponned you can slaugther everything. But be careful, the environement is hostile and without mercy.... You will die manyyyy times ! Don't forget to use F5 quicksave, to load your game if you died in a situation you want to try again (for example get a perfect whale, without damage for you and for her). But don't worry, you don't loose inventory, ship etc. When you go back to the town, you can repair your ship, and you lost anything, just time :P.

This game is awesome, buy it !! Then participate with us to harass developpers to put MULTIPLAYERS on that game to make it perfect !!!
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17.6 hrs on record
Posted: November 25
I've spent a few hours on this game 17 in total. But on a fairly high end system , I get frame rate drops up to the point where you feel dizzy. The aiming when drilling etc is sometimes hard to see same when building certain objects are infront of others and you can't see if you have put the background blocks in the right places.

That being said, I am enjoying the game. A new spin off from the mass building games that has hit the market. If the devs can fix the stutter and the aiming etc this would be great. Lets hope they bring out some patches and improvements
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8.1 hrs on record
Posted: November 17
Game's hard as ♥♥♥♥. It's enjoyable, though, and feels surprisingly like STALKER. Lots of looting, lots of avoiding getting blasted. Also, slam the hell out of things with your airship, repairing is free and you'll need it. Story's neat too, but i'm sure you can find out about that yourself (so quit being lazy and look around.)
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41.0 hrs on record
Posted: November 16
The story is amazing and the game is hard in a good way. I would say it is a must play. My favorite part of the game is building ships because of the mechanics.
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56 of 64 people (88%) found this review helpful
29.1 hrs on record
Posted: October 17
With a game like this, a game that seems like it should be so good, it's difficult to tell from reviews alone whether or not it's worthwhile. I knew going in that the game had a lot of negative reviews, but it was impossible not to at least give it a try and I'll admit, I really, really wanted this game to be good. I mean, it just sounds like it should be awesome. It's basically like Terraria, a game I currently have nearly 2,000 hours of playtime in, with the ship-building mechanic from Space Engineers, and set in a richly detailed steampunk world of floating islands and flying sky whales. There's no way this isn't the greatest game ever made. Right?

Sadly, it's not the greatest game ever made. In fact, it's not a great game at all, or even a good game, or even a mediocre game. Windforge is a game which is fundamentally, fatally flawed. By way of explaining how, and because lists are easy to write, allow me to present to you The Top 3 Things Wrong With Windforge!

3. The Graphics
Here's the thing about the graphics: some of them actually look amazing. The flying whales and the krakens that live in the lower regions of the world, and the larger objects like the giant balloons and clocktowers, are all lovingly rendered. The watercolor background is pretty nice too. It's obvious that the developers really worked hard on the graphics. So what is up here?

It looks blocky and awful, like my house is built from stacked up lincoln logs. This is because there's no blending or tiling with the graphics, which is weird because even Starbound and Terraria have that. Also, there's an awful lot of these blocks. In Terraria your character is three blocks tall, and in Starbound it's four. Here? Freaking eight! These blocks are tiny is what I'm getting at, which makes construction and destruction a massive chore.

What else makes construction a chore? The painfully bad attempt at 2.5D graphics. Everything is in this weird 3/4ths view which I'm sure the developers thought was just so cool, but really it just gets in the way. It's hard to know what block you're digging at with your jackhammer when you're mining, and it's hard to see what you're doing when you're building on a ship or a home base.

Also, what's with my furniture? It looks like it's just painted onto the wall instead of actually sitting on the floor.

2. What Do These Numbers Mean?
I'll admit, math was never my big thing. I mean, I'm not completely stupid with numbers, but it never came as easy to me as other things. That said, what the hell do these numbers mean?

My ship's mass is only 524, and I have 1,389 vertical thrust, so shouldn't I be able to move up and down fairly well? No, I can't. For that matter, why is my vertical thrust only 1,389? My three propellers provide a total thrust of 13,500 (4,500 x 3), so how is that counteracted so greatly by a mass of only 524? And shouldn't my bouyancy of 30,000 totally cancel out the mass issue anyway? Honestly, it wouldn't be that big of a deal if I just knew what these numbers meant. Is my mass 524 kilograms? 524 tons? Who knows? The fact that there are no units given for these numbers just makes them all feel arbitrary.

And no, I'm not so stupid that I can't figure out adding a few extra propellers will let me move again, but I shouldn't have to guess at it. And if you DO want me to have to guess at it, then why bother giving me the numbers at all? It's not like they matter.

This issue doesn't only affect airships either. It's also a problem with armor, weapons, pretty much everything. Earlier in the game my character picked up a set of bronze full plate armor. I was excited because it gave her 30 more defense than my old set of leather-bronze bandit armor, so I put it on and went out to fight some people, and noticed that the bandits who were previously dealing 46 points of damage a shot with their pistols were now doing... 46 points of damage a shot. Seriously, what the Hell do these numbers mean?!

1. Movement
So, if I was designing a game about floating islands and airships, and I had to name what I thought would be the single most important aspect of the gameplay, the one thing that I absolutely had to make sure I didn't screw up no matter what, I would have to say that would be a good jumping mechanic. I mean, we're dealing with a game world where one missed jump means, at best, you fall and break your everything on the next floating island down, or at worst you fall all the way into the planet's core and burn to death. That's not a pleasant way to go.

That said, this game has what might just be the worst jumping algorithm of any game I've ever played. You move too fast, and it's too hard to control where you end up. Even walking is dangerous, as stepping off a slope means the jumping algorithm takes over and sends you rocketing over the nearest ledge straight to your death. I found that latching my grappling hook on to the ground was a necessary step whenever I was near a ledge, so that when I fell I would at least be able to stop myself.

Oh yeah, and let's talk about the grappling hook. I'll admit it's fun to swing around on and feel like I'm a steampunk Spiderman. Even so, the grappling hook isn't much better than anything else. It's too fiddly and too slow, it never seems to connect when you need it to, or else it connects to the wrong thing. Even when it does connect right, it's too unpredictable; sometimes you just stop and hang there, and other times you spin around at high speed, usually straight into your airship's propellers.

That brings us to the last mode of movement: airships. Airship movement is... passable. It's a bit wonky sometimes itself, mostly due to inertia and the difficulty of making yourself come to a complete stop. (Seriously, Space Engineers had the inertial dampener system for a reason, Windforge developers.) Also, my ship felt like it had a weird desire to keep drifting upward which always made it very hard to dock properly. Of course, there's also the weirdness of the numbers which I mentioned before, where you always seem to have either not enough thrust so you can barely move, or else too much so you rocket across the map with a slightest touch of the buttons. It's a good thing repairs to your airship are free, because you will crash into things constantly.

My Rating: 2/5 BAD

I find that the games I give a rating of 2 out of 5 are generally ambitious failures, and this is no exception. It's clear to me from the detailed nature of this game that the developer really wanted to do a good job. The artwork is great, aside from the afore-mentioned problems. The game world is very interesting and well thought out.

It's just a shame that the game they built around this concept is so poorly built. Like Dr. Frankenstein before him, the developer brought his creation to life as a shambling mess that can barely function and will probably end up being the death of us all - I know it's sure killed me more than a few times.

Original review posted here.
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21 of 24 people (88%) found this review helpful
54.1 hrs on record
Posted: July 9
I just completed this game and felt like I should chime in on what I liked and disliked.

At first I felt like this was going to be like Terraria, it is and it isn't. It's very much its own game, themed around progression through crafting.

The setting is unique, in that it's flying ships and floating islands. The ships vary from houses to battleships. There's different factions in the game but there's no way to increase or decrease your standing with any, which would have been a nice feature but it's also not necessary. The cities are very unique but in their uniqueness I'd also complain that they're really hard to navigate at first as they have an almost randomly generated feel.. I have no idea if this is the case as I know the bulk of the game is procedurally generated but it wouldn't shock me to find out this is the case.

The world itself is massive, by the time I had completed the game I had been through roughly half of it.. I say 'been through' but for the most part I didn't explore half of the areas I went into and just sailed through them quickly on my way to places. I bought every crafting recipe I came across and still had about a hundred that I hadn't discovered also.

The downsides to the game in my opinion, were that I started skipping vast areas of the game because it felt like it was just going to be more of the same.. I'm sure I missed things, there's likely entire types of generated structures that I didn't stumble upon but after I had explored a few areas of each type it felt like the rest of the areas were going to be like that and there were a huge amount of them.

The game also makes itself too easy on you. There should absolutely be difficulty settings, it feels like the game itself is stuck on easy for this type of game as it has no death penalty in the slightest. You lose no gear when you die, you don't have to retrieve corpses or craft new gear.. essentially after you've upgraded your gear to the next tier there's literally no point in going out and mining that type of metal again, especially in the late game when you're mining the zones seem to throw abundant amounts of low level metals at you that barely serve a purpose.

The game also instantly hands you a 'radio' which is a no expense, unlimited use, get out of jail free card. It's ridiculous. It says it wont work 'if it's too dangerous' but in my experience dangerous in the radio's opinion is indoors or while actually falling. Some of the funnest experiences I had in the game involved not using the radio and grappling onto passing ships or whales to carry me to other places or to hijack the ship completely as my own. I can understand there being situations in the game where you're stranded and you need a way out, but I'd like to bring up the point again that there is no death penalty in the game. Dying serves exactly the same purpose as the radio and it's always possible to die. There needs to be a penalty for both or at least difficulty settings that add such a thing.

Another issue I had with the game was that you spend a large amount of the game learning to craft 4 exotic materials. They appear to be the highest grade materials in the game, but through playing the game I never had access to the materials as I never gained the materials to create the furnace required to make them. I checked the forums and this issue was listed as fixed but it absolutely wasn't.

It feels a little silly to complain about this, as the materials I did have access to made me incredibly overpowered by the end of the game anyways. The final boss battles were amoungst the easiest I've ever had in a game as the damage was just practically non existant. I'd like to pat myself on the back for some clever strategies on some of them but at the same time I almost feel like it was possibly poor design and incredibly poor AI that made it possible.

These points aside, I found the game genuinely fun and I would recommend it. It has it's flaws and it took a while to grow on me but after it did I was sucked in for a few solid days until completion.
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14 of 16 people (88%) found this review helpful
88.6 hrs on record
Posted: July 28
I keep seeing people say that this feels like early-access, and I agree. The inventory system is a joke, crafting is clunky, enemies often randomly despawn if you so much as blink, temples are annoying as all hell...

But... good lord do I love this game!

It caught my eye early-ish in development and seemed like an interesting premise, but the not-so-great reviews when it came out made it seem like quite a let-down. Seeing it in a bundle, I went for it, as I was curious.

And despite its faults, this game would be worth full-price.

The whole "the ocean is the sky!" concept is great fun. The music is beautiful. The crafting, despite its clunky nature, is quite nice. But more than anything, what really makes this game stand out is its absolutely amazing atmosphere.

I can't remember the last time a game drew me into its world as efficiently as this one has. From the forested skylands of the mid-realm, to the airy plateaus and meteor showers of the upper realm and down to the downright alien poison gas-choked lower realms, I haven't had this much fun with exploration in a long time. Good job.

It's not without its faults; far from it. But as far as I'm concerned, the good very much outweighs the bad and the ugly.

Devs are still working on it, so some of the issues may yet get resolved. If they don't, I do hope they learn from their mistakes in the sequel (and I do hope they make a sequel).
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7 of 10 people (70%) found this review helpful
6.0 hrs on record
Posted: October 19
So you spent all that time collecting resources only to lose them when going to the next area just because you put everything into a chest instead of carrying it around with you.

In other words your ship is very specific how it travels to the next area. If you add a chest, it won't be there after it finishes loading the new area (mission I guess), because it's not in the script. I really hated this feature of the game, you lose hours of foraging if you forget to grab everything out of your chests, but then if you have to grab everything out of your chest then you can hardly move. So what's the point of having the option to make storage chests?

Plus the enviroment is pre-definied and makes replayability utterly boring (everything is always in the exact same spot).
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7 of 10 people (70%) found this review helpful
88.8 hrs on record
Posted: July 21
Worth every penny. Think Terraria with good skill based combat with Craftable Air ships and sky whales!

Set a timer or you may it's 5 am before you know it, one last tweak on your ship design takes longer than you think :)
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4 of 5 people (80%) found this review helpful
12.4 hrs on record
Posted: July 17
Similar to terraria, but with airship battles, not bad. Got it from humble bundle.
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4 of 5 people (80%) found this review helpful
0.2 hrs on record
Posted: July 28
Whales can fly. 10/10
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