WindForge is a side-scrolling block-building game where you explore hostile skies in an ever-changing Steampunk world. Everything you see can be created or destroyed, creating an RPG without barriers that rewards creative problem solving and improvisation.
User reviews: Mostly Positive (248 reviews)
Release Date: Mar 11, 2014

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"Showed at PAX Prime 2013."

Recent updates View all (11)

September 12

Version 1.1.8820 Released

Hey everyone, we just released a new update for Windforge.

The highlights of this update include bug fixes and a secret unlockable dev mode. This mode will be mostly useful for people that wish to cheat or mod the game.

I will post the details of the unlockable dev mode to the forum soon.

Here's a detailed change list:

  • Fixed the driftstone platform and driftstone supports recipe spawning.
  • Fixed an enemy spawning error.
  • Added a dev mode that will be used to unlock some functionality that will be helpful for modding and cheating.
  • Fixed a bug that was preventing the players name from getting saved properly.
  • Fixed a problem with the life meter in the character stats screen.
  • Fixed a problem that was causing blocks to disappear when placing objects that cause grid resizing. (the bug where blocks would disappear when placing propellers).
  • Fixed the problem with the giant kraken corpses disappearing after you kill them.
  • Fixed bug where the meat beater achievement wouldn't be awarded with master craft or quality sausages.
  • Made it so poison and other similar effects will be cleared when you die.

5 comments Read more

July 28

Windforge Version 1.1.8742 Released!

We have a new build ready for you! In this build, there is some new elements available in stores. The enemy spawning has been tweaked. There is now an option to fix your entire ship in the dock master!

Here's the full list of changes and fixes:

  • Added cotton and cloth to the stores
  • Tweaked loot spawning
  • Increased the number of digits that can be displayed for quantity in the inventory
  • Conversations will end if characters move to far away from you
  • Added an option to the dock master to completely repair you ship
  • Better handling of physics errors
  • Stopping propellers from moving when ships are anchored
  • Fixed auto save bug during the Transition from chapter 1 to chapter 2
  • Fixed auto anchoring problems in the tutorials
  • Fixed an inconsistency between the displayed price of buying and selling and the actual transaction price
  • Fixed a crash if a character is deleted while during a conversation
  • Fixed a potential problem with the shipless travel achievement

14 comments Read more

Reviews

“Windforge gets to a very hard place to reach.”
Kotaku

“There isn't much time to take in the majestic beauty when your makeshift airship is under attack by a flying whale.”
Polygon

“One of the best looking games at GDC in March.”
Rock Paper Shotgun

About This Game

WindForge is a side-scrolling block-building game where you explore hostile skies in an ever-changing Steampunk world. Everything you see can be created or destroyed, creating an RPG without barriers that rewards creative problem solving and improvisation. Take off in fully customizable airships, and embark on a journey of discovery and survival that will take you to the heart of the world and beyond.

Features

  • Epic story line and quests that drive gameplay without constricting freedom
  • The first game to include minable sky whales, and meat blocks
  • Large completely destructible procedural world with multiple environments
  • Contra-style action mixed with the creative fun of Terraria
  • Build and fly fully-functional airships
  • Over 1200 craftable items and counting
  • Easy-to-control, skill-based combat with 360-degree aiming

Storyline

The modern way of life on Cordeus is reliant on refined Sky Whale oil. Everything from the machines used daily, to the food that is eaten, is ultimately dependent on the oil. The citizens of Cordeus are so hungry for oil that the once abundant population of Sky Whales is dwindling. At current rate, the noble species will face certain extinction in a few short years. To avoid falling back into the dark ages, civilization must find a new source of energy. It is said that an ancient people named the Aetherkin had exotic sources of energy. Energy more powerful than anything any human has ever seen. Unfortunately, research related to the Aetherkin is strictly forbidden by law. In an attempt to save humanity’s way of life, YOU have been secretly hired to uncover this ancient energy source.


Highlights


  • Freedom & Creativity
  • Explore, create and destroy anything!
  • A Dynamic Procedural World
  • Steampunk Airships

Connect With Snowed In

Join the community! Check out the Windforge Forum!

Official Website | Facebook | Twitter | YouTube | Tumblr | Instagram

Join the Windforge Steam Community group. We also have T-Shirts and Prints for sale!

We would love to hear your feedback!

System Requirements

    Minimum:
    • OS: Windows 7 or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 512 MB graphics memory and Open GL 3 compatible GPU
    • Hard Drive: 2 GB available space
Helpful customer reviews
1 of 1 people (100%) found this review helpful
0.4 hrs on record
Terraria meets Castlevania meets steampunk adventure. What's not to like?
I'd rather have a respawn system like Terraria than a save system, but I guess this works. Combat could be improved, even Terraria did a better job. Otherwise a great game!
Posted: September 24
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1 of 1 people (100%) found this review helpful
27.9 hrs on record
This kept me going for hours :) awesome sandbox with alot of building and crafting and exploring :) just my cup of tea
Posted: October 3
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1 of 2 people (50%) found this review helpful
29.1 hrs on record
With a game like this, a game that seems like it should be so good, it's difficult to tell from reviews alone whether or not it's worthwhile. I knew going in that the game had a lot of negative reviews, but it was impossible not to at least give it a try and I'll admit, I really, really wanted this game to be good. I mean, it just sounds like it should be awesome. It's basically like Terraria, a game I currently have nearly 2,000 hours of playtime in, with the ship-building mechanic from Space Engineers, and set in a richly detailed steampunk world of floating islands and flying sky whales. There's no way this isn't the greatest game ever made. Right?

Sadly, it's not the greatest game ever made. In fact, it's not a great game at all, or even a good game, or even a mediocre game. Windforge is a game which is fundamentally, fatally flawed. By way of explaining how, and because lists are easy to write, allow me to present to you The Top X Things Wrong With Windforge!

3. The Graphics
Here's the thing about the graphics: some of them actually look amazing. The flying whales and the krakens that live in the lower regions of the world, and the larger objects like the giant balloons and clocktowers, are all lovingly rendered. The watercolor background is pretty nice too. It's obvious that the developers really worked hard on the graphics. So what is up here?

It looks blocky and awful, like my house is built from stacked up lincoln logs. This is because there's no blending or tiling with the graphics, which is weird because even Starbound and Terraria have that. Also, there's an awful lot of these blocks. In Terraria your character is three blocks tall, and in Starbound it's four. Here? Freaking eight! These blocks are tiny is what I'm getting at, which makes construction and destruction a massive chore.

What else makes construction a chore? The painfully bad attempt at 2.5D graphics. Everything is in this weird 3/4ths view which I'm sure the developers thought was just so cool, but really it just gets in the way. It's hard to know what block you're digging at with your jackhammer when you're mining, and it's hard to see what you're doing when you're building on a ship or a home base.

Also, what's with my furniture? It looks like it's just painted onto the wall instead of actually sitting on the floor.

2. What Do These Numbers Mean?
I'll admit, math was never my big thing. I mean, I'm not completely stupid with numbers, but it never came as easy to me as other things. That said, what the hell do these numbers mean?

My ship's mass is only 524, and I have 1,389 vertical thrust, so shouldn't I be able to move up and down fairly well? No, I can't. For that matter, why is my vertical thrust only 1,389? My three propellers provide a total thrust of 13,500 (4,500 x 3), so how is that counteracted so greatly by a mass of only 524? And shouldn't my bouyancy of 30,000 totally cancel out the mass issue anyway? Honestly, it wouldn't be that big of a deal if I just knew what these numbers meant. Is my mass 524 kilograms? 524 tons? Who knows? The fact that there are no units given for these numbers just makes them all feel arbitrary.

And no, I'm not so stupid that I can't figure out adding a few extra propellers will let me move again, but I shouldn't have to guess at it. And if you DO want me to have to guess at it, then why bother giving me the numbers at all? It's not like they matter.

This issue doesn't only affect airships either. It's also a problem with armor, weapons, pretty much everything. Earlier in the game my character picked up a set of bronze full plate armor. I was excited because it gave her 30 more defense than my old set of leather-bronze bandit armor, so I put it on and went out to fight some people, and noticed that the bandits who were previously dealing 46 points of damage a shot with their pistols were now doing... 46 points of damage a shot. Seriously, what the Hell do these numbers mean?!

1. Movement
So, if I was designing a game about floating islands and airships, and I had to name what I thought would be the single most important aspect of the gameplay, the one thing that I absolutely had to make sure I didn't screw up no matter what, I would have to say that would be a good jumping mechanic. I mean, we're dealing with a game world where one missed jump means, at best, you fall and break your everything on the next floating island down, or at worst you fall all the way into the planet's core and burn to death. That's not a pleasant way to go.

That said, this game has what might just be the worst jumping algorithm of any game I've ever played. You move too fast, and it's too hard to control where you end up. Even walking is dangerous, as stepping off a slope means the jumping algorithm takes over and sends you rocketing over the nearest ledge straight to your death. I found that latching my grappling hook on to the ground was a necessary step whenever I was near a ledge, so that when I fell I would at least be able to stop myself.

Oh yeah, and let's talk about the grappling hook. I'll admit it's fun to swing around on and feel like I'm a steampunk Spiderman. Even so, the grappling hook isn't much better than anything else. It's too fiddly and too slow, it never seems to connect when you need it to, or else it connects to the wrong thing. Even when it does connect right, it's too unpredictable; sometimes you just stop and hang there, and other times you spin around at high speed, usually straight into your airship's propellers.

That brings us to the last mode of movement: airships. Airship movement is... passable. It's a bit wonky sometimes itself, mostly due to inertia and the difficulty of making yourself come to a complete stop. (Seriously, Space Engineers had the inertial dampener system for a reason, Windforge developers.) Also, my ship felt like it had a weird desire to keep drifting upward which always made it very hard to dock properly. Of course, there's also the weirdness of the numbers which I mentioned before, where you always seem to have either not enough thrust so you can barely move, or else too much so you rocket across the map with a slightest touch of the buttons. It's a good thing repairs to your airship are free, because you will crash into things constantly.

My Rating: 2/5 BAD

I find that the games I give a rating of 2 out of 5 are generally ambitious failures, and this is no exception. It's clear to me from the detailed nature of this game that the developer really wanted to do a good job. The artwork is great, aside from the afore-mentioned problems. The game world is very interesting and well thought out.

It's just a shame that the game they built around this concept is so poorly built. Like Dr. Frankenstein before him, the developer brought his creation to life as a shambling mess that can barely function and will probably end up being the death of us all - I know it's sure killed me more than a few times.

Original review posted here.
Posted: October 17
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2 of 5 people (40%) found this review helpful
1.2 hrs on record
I tried this game out and I honestly did try to find something fun in it but after an hour, I found Windforge just a dreadful game to play. I'm sorry but this game is just not my style of games and I honestly do not find it fun. I do not recommend this game sorry :(
Posted: October 1
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0 of 2 people (0%) found this review helpful
0.5 hrs on record
21 minutes was all that it took. Comparing it to Terraria is an insult.
Posted: September 27
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19.8 hrs on record
this is what I think of the game. is it fun yes are tere things that need to be fixed or just suck yes one of thouse things is the optimezation it feels as if the game is going to blow up my computer lets talk about the soundtrack give me give me the soundtrack for this game is amazing the story is lackluster sure its good but theres a lot of plot point that dont make and lick of sence lets talk about some gameplay stuff that is awsome and that suck first off the building in this game is werid so i just steal the ships I find as i always say if you cant beat them steal there ships one thing i love is the grapplehook it it one of the grapplehooks from any 2d game why because it feals real other gameplay air combat is fun a intence the groud fights are well there really just about your reflex art style beautiful in the end I say its worth the buy if your rig can handle it or if they do an optimezation update and for score 8/10
Posted: October 1
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12.2 hrs on record
A great game with MANY flaws.

The lack of multiplayer is the worst of them, but others include the camera angle, it's slightly angled in such a way that you can't see some things. It would be MUCH better fully side on/customisable.
There are other issues, like the amount of travel time, but overall, I recommend this. It is still being developed, so all my problems could be fixed.
Posted: October 7
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0.2 hrs on record
Incredibly laggy and buggy. There are some good ideas in the game but overall it just feels unpolished.
Posted: October 8
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6.0 hrs on record
So you spent all that time collecting resources only to lose them when going to the next area just because you put everything into a chest instead of carrying it around with you.

In other words your ship is very specific how it travels to the next area. If you add a chest, it won't be there after it finishes loading the new area (mission I guess), because it's not in the script. I really hated this feature of the game, you lose hours of foraging if you forget to grab everything out of your chests, but then if you have to grab everything out of your chest then you can hardly move. So what's the point of having the option to make storage chests?

Plus the enviroment is pre-definied and makes replayability utterly boring (everything is always in the exact same spot).
Posted: October 19
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48 of 67 people (72%) found this review helpful
2.8 hrs on record
Windforge is another entry into the gaming genre I'll call "2-D world-mining-sandbox". In the past few years this genre has really exploded after the success of Terraria. So what does Windforge bring to the table that could make it really stand out? The graphics are something to behold, at times they are glorious. There's also the fact that instead of building a small base like in many of the games you can build air-ships that you can actually pilot around the world of sky islands. However right now the game is really held back by the controls.

The first notable difference between this and other games of it's type is the perspective. It's got a titled perspective that gives the blocks a "3-D" view, even though the characters and gameplay are still 2-D. It really makes the looks stand out when compared to the others of the type and is very distinctive. The tile sets are also very comprehensive allowing things to really be customized. There exists a type of "fog of war" that covers parts of islands that haven't been explored. It uses a generic tile and pastes it areas that haven't been explored yet.

The graphical choices have lead to some clunky gameplay that really needs to be refined. The shape of the tiles can make it difficult to know exactly which one you're mining(or building) at any time. When trying to do things like clear tunnels though land it can be quite annoying; you end up having to just hold the mouse button down and hover over the whole area hoping to knock out the one that's blocking your way. The fog-of-war patterns can also be sorta confusing as they're not always clearly defined from the other aspects of the game. You can easily think you're jumping to safety only to find what you thought was a solid wall was really just a fog-of-war pattern that covered empty space as you fall to your death.

The combat in the game is another major difference between this and other sandbox world-mining games. The player driven combat is more ranged based. You'll be using guns most of the time and firing and dodging bullets is an important part of gameplay. However the bullet speed is very low, so don't expect much challenge in this department. It's very easy to simply hide, shoot, hide and defeat almost any enemy on foot. You can also do the tricks common to this type of game such as building a wall that prevents enemies from reaching you, but allows you to shoot through if you want to further reduce the difficulties.

The airships are what really sets this game apart. You can create airships of many different shapes and sizes. You combine balloons, engines, propellers, guns, controls, and design elements as you wish. It allows you to truly create some airships that are beautiful, functional, or even both. The air combat can be a bit rough at first, but it gets better fairly fast. It's a lot more enjoyable than that of the player character. Unfortunately you do still have to get off the airship to gather resources or strip defeated enemy airships of their parts, and the clunky character controls make that rough.

In the end the character controls simply kill this game. They're just too floaty to find enjoyable. The grappling hook(which plays a major part of a game involving sky-islands) just makes it worse. The thing moves so slow it's almost nearly useless when you need it to save you, and a pain in the butt when you don't. The physics are okay in the airships, but once you get on foot they get really strange. Your character can swing around at insane speeds sometimes and other times will just fall straight down. The character controls lead to many deaths that really felt cheap and like true time wasters.

So in the end right now I'd say to give it a pass, I just can't get past the character controls. Some of the airship parts I got a glimpse at makes it seem as if they get really cool later on. I mean there's giant grinders you can attach to your ship to grind up the sky islands from the air. How badass is that? Multiple types of ship guns to take down enemies of types. Giant sky whales to really test your airship in battle. I just wish the ground play was a bit more together and didn't make me want to pull my hair out. Maybe they'll work these things out and focus more on the things that could make this game cool. Increase bullet speed and other factors to make ground combat a challenge. Rework time wasters by making ground mining faster and movement tighter. Rework grappling hook all together. Then you'd have a game based on fast bullet dodging reflexes on ground and air with tight movement, would be a great game and really different from the others in this genre.
Posted: April 26
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13 of 14 people (93%) found this review helpful
54.1 hrs on record
I just completed this game and felt like I should chime in on what I liked and disliked.

At first I felt like this was going to be like Terraria, it is and it isn't. It's very much its own game, themed around progression through crafting.

The setting is unique, in that it's flying ships and floating islands. The ships vary from houses to battleships. There's different factions in the game but there's no way to increase or decrease your standing with any, which would have been a nice feature but it's also not necessary. The cities are very unique but in their uniqueness I'd also complain that they're really hard to navigate at first as they have an almost randomly generated feel.. I have no idea if this is the case as I know the bulk of the game is procedurally generated but it wouldn't shock me to find out this is the case.

The world itself is massive, by the time I had completed the game I had been through roughly half of it.. I say 'been through' but for the most part I didn't explore half of the areas I went into and just sailed through them quickly on my way to places. I bought every crafting recipe I came across and still had about a hundred that I hadn't discovered also.

The downsides to the game in my opinion, were that I started skipping vast areas of the game because it felt like it was just going to be more of the same.. I'm sure I missed things, there's likely entire types of generated structures that I didn't stumble upon but after I had explored a few areas of each type it felt like the rest of the areas were going to be like that and there were a huge amount of them.

The game also makes itself too easy on you. There should absolutely be difficulty settings, it feels like the game itself is stuck on easy for this type of game as it has no death penalty in the slightest. You lose no gear when you die, you don't have to retrieve corpses or craft new gear.. essentially after you've upgraded your gear to the next tier there's literally no point in going out and mining that type of metal again, especially in the late game when you're mining the zones seem to throw abundant amounts of low level metals at you that barely serve a purpose.

The game also instantly hands you a 'radio' which is a no expense, unlimited use, get out of jail free card. It's ridiculous. It says it wont work 'if it's too dangerous' but in my experience dangerous in the radio's opinion is indoors or while actually falling. Some of the funnest experiences I had in the game involved not using the radio and grappling onto passing ships or whales to carry me to other places or to hijack the ship completely as my own. I can understand there being situations in the game where you're stranded and you need a way out, but I'd like to bring up the point again that there is no death penalty in the game. Dying serves exactly the same purpose as the radio and it's always possible to die. There needs to be a penalty for both or at least difficulty settings that add such a thing.

Another issue I had with the game was that you spend a large amount of the game learning to craft 4 exotic materials. They appear to be the highest grade materials in the game, but through playing the game I never had access to the materials as I never gained the materials to create the furnace required to make them. I checked the forums and this issue was listed as fixed but it absolutely wasn't.

It feels a little silly to complain about this, as the materials I did have access to made me incredibly overpowered by the end of the game anyways. The final boss battles were amoungst the easiest I've ever had in a game as the damage was just practically non existant. I'd like to pat myself on the back for some clever strategies on some of them but at the same time I almost feel like it was possibly poor design and incredibly poor AI that made it possible.

These points aside, I found the game genuinely fun and I would recommend it. It has it's flaws and it took a while to grow on me but after it did I was sucked in for a few solid days until completion.
Posted: July 9
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9 of 9 people (100%) found this review helpful
88.6 hrs on record
I keep seeing people say that this feels like early-access, and I agree. The inventory system is a joke, crafting is clunky, enemies often randomly despawn if you so much as blink, temples are annoying as all hell...

But... good lord do I love this game!

It caught my eye early-ish in development and seemed like an interesting premise, but the not-so-great reviews when it came out made it seem like quite a let-down. Seeing it in a bundle, I went for it, as I was curious.

And despite its faults, this game would be worth full-price.

The whole "the ocean is the sky!" concept is great fun. The music is beautiful. The crafting, despite its clunky nature, is quite nice. But more than anything, what really makes this game stand out is its absolutely amazing atmosphere.

I can't remember the last time a game drew me into its world as efficiently as this one has. From the forested skylands of the mid-realm, to the airy plateaus and meteor showers of the upper realm and down to the downright alien poison gas-choked lower realms, I haven't had this much fun with exploration in a long time. Good job.

It's not without its faults; far from it. But as far as I'm concerned, the good very much outweighs the bad and the ugly.

Devs are still working on it, so some of the issues may yet get resolved. If they don't, I do hope they learn from their mistakes in the sequel (and I do hope they make a sequel).
Posted: July 28
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4 of 4 people (100%) found this review helpful
88.5 hrs on record
Worth every penny. Think Terraria with good skill based combat with Craftable Air ships and sky whales!

Set a timer or you may it's 5 am before you know it, one last tweak on your ship design takes longer than you think :)
Posted: July 21
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4 of 5 people (80%) found this review helpful
4.1 hrs on record
I chased a whale for awhile and when i finally grappled on i tried to dig into it but it kicked me off and i fell for a long time untill i suffocated in the gas zone. Great Game! 10/10
Posted: July 12
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2 of 2 people (100%) found this review helpful
2.9 hrs on record
Windforge is a side-scrolling crafting/exploration game set in an ever-changing steampunk world. For years, the world has been dependent on Whale Oil for energy, but the whale population is ever dwindling to dangerously low numbers. In this nightmarish reality, all of society’s fuel and power needs are dependent on whale oil.

With whales becoming increasingly scarce, what will people do for power? That’s where the player comes into the story. You have been charged by a secret agency to gather as much information as you can about the Aetherkin, a mysterious race of ancient, technologically advanced beings. Finding and deciphering their secrets may be the key to save the world from this crisis.

One of the best things about Windforge is the freedom the player is given after the initial tutorial quest. Once finished, you are given access to a basic airship, which can be used to fly anywhere you desire. But beware, the skies are filled with danger, and you’ll need weapons and defensive materials to travel throughout the world in safety. Your airship can be upgraded as you progress, with better engines, propellers, and even armor, depending on the materials you use. This allows you to fly faster, maneuver more effectively, and even take more hits before you notice any damage to the ship. Luckily the game includes a Repair Tool.

Being one of the many "gather resources and craft" games, you'd expect something like a pickaxe for mining minerals and ore, right? WRONG. You don't have a pansy tool such as a pickaxe in Windforge. You get a JACKHAMMER. A MAN'S TOOL!! This is just one way Windforge is set apart from other games in it's genre. You also have a Grappling Hook, which is fun to play with on it's own. All kinds of crazy acrobatic techniques can be done with it, for exploration and escape purposes, as well as just for fun!

The crafting system is rather simple, but that's good! You simply need to have the required materials for a recipe to make your desired item. Recipes can be bought in shops, or found in mines, dungeons, and ancient ruins, as well as obtained via quest rewards.

Featuring an epic storyline, Windforge will set you off onto an adventure filled with sky whales, airships, completely destructible locations, and over 1200 craftable items!
Posted: June 25
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2 of 2 people (100%) found this review helpful
0.2 hrs on record
Whales can fly. 10/10
Posted: July 28
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2 of 2 people (100%) found this review helpful
91.2 hrs on record
This game has captured my attention and just won't let go. The typical game keeps my interested for about 30 minutes, maybe an hour. (Most of the "Played" games on my profile have been just getting cards overnight.) I've sunk over 20 hours into this game already, and most of that has just been exploring and trying different things out and not even focusing on the questline.

I really enjoy the ship-to-ship combat, and the grappling hook play is really fun. I'd never really gotten the hang of the grappling hooks in other games because they just felt weird. This game's grappling hook works intuitively and I have a lot of fun flying around and doing things with my grappling hook. The only downside to the grappling hook is that you can't use a gun while swinging around.

Another big plus for me is the destructible world and environment. You see it, you can probably destroy it. I like using brute force with part of my ship to smash other ships into stuff, then while they're held pinned, gun down their people and steal their ship. As their ship starts to fall apart, I'll usually rush in and repair it if things get too bad while I'm gunning down the crew. Then I'll steal all the good stuff from their ship and let the rest fall into oblivion. Another plus of the destructible terrain is that you can plan entry into hard to get to places and make a back-door. (A quest that sends you into your first major boss fight had me accidentally take a back entrance that was one room away from the boss fight. I opened the door and was like "What? Already?" Then I spent the next 3 hours exploring that area completely because there are chests and such in hidden spots. But the back door made the boss fight really easy to do.)

At the time of this review, there are a couple of crippling bugs that make it so that you'll want to use the quicksave frequently. First, there's one that if you move stuff from your inventory to your stash or to a vendor really quickly it will cause the game to crash. If you go slower, it prevents that crash. Another is that there is something that overloads the physics that can cause the game to freeze. When there's a lot of stuff going on, my game becomes a lag-fest. For instance, there's a Temple you have to break into and retrieve something. There is so much going on in there that the whole game starts chugging. I have a pretty beefy rig, and even have a dedicated Phys-X card (which I'm pretty sure this game doesn't support, but I only mention it to emphasize how much I've invested into my rig). Terraria used to have the same problems and they were able to resolve them, so I hope this game follows the same trend (maybe adopts the same solution?)

Minor concerns are:
* I wish that breaking stuff open in the temples would give better loot than healing potions and money. I went through the first major temple and didn't really find anything interesting. My armor is still pretty weaksauce, although I found a dual shotgun early on that was a major game changer. One-shot kill most stuff. (That gun is way OP for the stage of the game I'm in.)
* The AI is pretty weak when it comes to ship-to-ship combat. Most guys on the ship just stand around. On the ground, the AI just follows a "run directly at you" mode, and doesn't seem to have good pathfinding.

The good of this game vastly outweighs the bad, and so far the developer has been very active in the forums. I've only had the game a few days, so I don't know how often the game is updated, but rumor is that it's pretty frequent.
Posted: June 28
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2 of 2 people (100%) found this review helpful
41.5 hrs on record
Dunno why the metacritic score for this game is so low. I've played Minecraft, Terraria, Starforge, and Edge of Space (and tons of other procedural games), so you could say I'm into these types of games, and Ive actually had my eyes on this one since the days when it first entered greenlight (i actually voted for it). Finally got my hands on it, and I gotta say, of all the games ive mentioned above, Windforge was the right-off-the-bat funnest game, and it also shows the most promise. Right now, its an early access experience like you might expect, but the ship mechanics are awesome, the dungeons are tons of fun, and the balance between grinding materials/buying from merchants/unlocking schematics is leagues ahead of the other procedural gen games familiar to this.

If you like the genre, you're bored, and can spare $15, this game is worth it, if not now then at least for what it will be with sufficient backing and dev support.

The current bad parts just really have to do with content and variety. All that is probably bound to change, but to name a few in case the devs are watching, more enemy ship types at all stages of the game, more towns (maybe scattered small villages? just for the merchants? or even friendly merchant ships?) and definitly more enemies.

the biggest bug that's bothered me is randomly some items, after being crafted or purchased, wont move into my inventory, it will simply dissapear. That means the materials/dollars are gone. lost as much as 30k in one shot once. thats a lot for where i am in the game.

Otherwise its a wonderful experience and i will definitly keep playing and having fun while the devs do their work.

EDIT
My hours have continued to rack up in this game. Got a lot of things on my mind but wanna keep it short. The biggest thing is content (theres too few of it). I mean, obviously its early access and the game isnt finished, but for those wondering whether it will be a "complete experience" if they purchase the game right now, well it really depends on their expectations.

The fundamentals are there though. The ship-to-ship combat remains incredibly satisfying, theres tons of freedoms for modifying your ship (construction choices will seriously influence the way you explore/fight/survive), and after a little while the 2.5D graphics grow on you. At least they did for me. World seems to have a lot more detail and a bit of much needed depth. Yea, I guess construction can be a bit clunky, but personally I have adapted wonderfully. Its not perfect by no means, essentially if you want to have some precision, you wont be building anything fast. But destroying stuff with your jackhammer feels pretty good (especially with high strength), the grapling gun is just about the most amazing mechanic in any builder so far other than probably the ship mechanics. You can swing around, rappel, pull things, fly about basically like spiderman (after practice), with just one mouse button and WASD.

But again, need more content. More dungeons, more towns, more enemy ships and more everything. The game world is huge, and there should be more content propelling you out there into the dangerous unknown. Do you know how cool it is engineering a combat/exploration-worthy vessel air-tight-ready for the Gas? Then only have to employ it a couple of times? Oh wait, that second bit aint cool at all. But its the reality right now.

P.EDIT
I forgot to mention this, because my PC's pretty meaty, but even it dips significantly in framerate every once in a while in this game, but sometimes for persistant amounts of time. I've seen others complain they cant run this game on a laptop (which seems rediculous to me in this age of computing), so be forewarned.
Posted: August 13
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3 of 4 people (75%) found this review helpful
41.6 hrs on record
This game made me feel very good where it counts the most.


My woof woof.
Posted: July 11
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3 of 4 people (75%) found this review helpful
20.7 hrs on record
Imagine if terraria, Bioshock infinite, and a lil bit of dishonored were all mixed together to make a game...This is the type of game it would be.

Its got all the moving around and platforming like terraria, and works more or less the same. But once you take to the skies is when the fun really begins, as you go from weak lil ship, to a gun toting armoured war ship, Destroying anything that dares attack you.
Or maybe you want to make a ship thats good for ramming into other ships so that you can board them and take that ship for yourself, or just smash them into the nearest island and leave the remaining crew marooned.
And once you get some nice artillery you can become a glorified planet cracker(uhhh island cracker?) Sending shell after shell into the floating islands so you can take the precious ores they have with ease.
Then theres also the whales, yes they seem a bit silly at first but once you start playing the game the whales and all the other creatures that are in this world will start to fit in and it'll all make sense.

The mechanics of the game work well and the combat takes quite a bit of skill at first, as you can die fairly easily, but once you find that one special gun itll all start coming together.
The crafting, once i figured it out is alot deeper then it would appear. There are alot of recipes, and instead of having different recipes for every different material they just have a bar that lets you choose any variant of the item that you want to create.
Building a ship is also a nice thing as you are essentially building your base they you use to take to the skies.


Now to the gripes i have about the game
-Yes unfortunately there is no multiplayer, at this time.
- The tilted 3dish looks of the blocks makes it kind of hard to navigate when building a ship and for other things.
- The fully destructible enviroments are cool, but it would be nice if instead of having to take are base with us in the skies we could settle down a home base on an island without having to worry about it being destroyed. Imagine if we could build are very own town which we could dock all are ships at...ahhh thatd be nice.

But yeah the gripes are small troubles when compared to how much fun ive had with this game.
Posted: June 29
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