Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle. Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and...
User reviews: Very Positive (482 reviews)
Release Date: Mar 21, 2014

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July 30

Breach & Clear: DEADline Announced

Breach & Clear: DEADline
A deadly new breed of human monster is on the rise in the sprawling metropolis and it’s up to you to stop it before the infection spreads!
#BreachtheDark

Building on the success of Breach & Clear, Gun Media in conjunction with Mighty Rabbit Studios will bring precise tactical control of a special operations team to the PC in this post-apocalyptic tactical strategy shooter.

Breach & Clear: DEADline gives players full control over their entire squad, allowing them to issue orders to squadmates via the all-new Command Mode feature, allowing for greater on-the-fly decision making during enemy encounters. A variety of combat scenarios emphasizes the need for different approaches to survive the chaos. Plan and execute detailed strategies in dynamically generated situations to overcome enemies, move through the open world, and get closer to the source of the
nefarious worm.

Gain experience, level up the squad’s core and tactical abilities, and take on numerous side quests in order to gain rare ammo, weapons and gear. Get in, clear the area and get closer to solving the mystery of the spreading sickness or die trying. With world-class development teams behind the title, Breach & Clear: DEADline is a do-not-miss title hitting Steam Early Access this fall. Find out more at http://deadline.breachandclear.com.

  • Enthralling Action: Adds real-time strategy to a franchise already acclaimed for its tactical combat
  • New Modes: An all-new Command Mode gives total control over the entire squad for on-the-fly tactical planning
  • Deep, Strategic Gameplay: Plan and execute detailed strategies as players encounter a wide assortment of enemy types and combat scenarios
  • Detailed Open World: Explore the secrets hidden deep within Harbor City via several districts, each with dynamically generated areas
  • RPG Elements: Countless side quests where players can grab experience and level up their squad's core and tactical abilities, grab rare ammo, weapons and gear.

Be sure to find out more!
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Reviews

“Rainbow Six meets XCOM.”
82 – GamesMaster Magazine

“When a smartly conceived plan comes together Breach & Clear is every bit as satisfying as Frozen Synapse or XCOM: Enemy Unknown.”
7/10 – Pocket Gamer

“Breach and Clear is a masterful game.”
5/5 – GameWoof

About This Game

Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle.

Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and abilities. Learn to approach, engage, and dominate your opponents through superior tactics and training. The Steam version of Breach & Clear includes all the premium content from the original mobile game at no additional cost.

FULL CUSTOMIZATION


Build your arsenal with thousands of gun combinations, and specialize each soldier with a combination of perks, tactics, camo, armor, and inventory all tailored by you. Tune your load-out with consumables like UAV Drones and Breaching Charges that can change the course of battle!

OWN EVERY ANGLE


Each soldier matters, every decision counts. Plan your mission step-by-step: split up your team and assault the map from multiple entrance points, set routes and fields of fire, use cover and outflank your foe.

REALISTIC, TACTICAL COMBAT

Developed with help from members of the Special Operations Forces community, Breach & Clear features actual close-quarters combat tactics and a variety of door-breaching techniques. Soldiers equip real-world weapons and gear. Firefights take place in real time.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or higher
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: Any DirectX 9.0c Compatible Card from 2007 onwards.
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: OSX 10.6 or higher
    • Processor: Intel based processor - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 3 GB available space
    Minimum:
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 3 GB available space
Helpful customer reviews
3 of 3 people (100%) found this review helpful
13.9 hrs on record
Posted: November 16
Awesome. Just........Awesome. If you like tactical military sims, this is a great purchase. A friend gifted me this as a birthday present, but I would probably have purchased it in any event. This game is defintely worth the 17 CDN, if you like turn based tactical games from the third person perspective. Games that are similar to this are Frozen Synapse, and XCom Enemy Unknown. Weapons are upgradeable, tactical gear and equiptment to make your soldiers more efficient on the battlefield are also upgradeable. Enemies toughness and difficulty scale nicely through the difficulty levels. Different nationalities garner different bonuses. I am playing Canada's JTF2 right now and am finding clearing a level without taking casualties a fun and rewarding experience. No crashes or bugs so far that I have found. The graphics are good for the type of game it is, and the sound is well done if a little sparse. Only two hours in but I will not be uninstalling this game for a long time. As of now I have not found anything about this game that I do not like. I will update this review in the event that I do. Recommended. 4/5 stars.

+Updated Review at 11 hours of gameplay.+

I am really enjoying this game. Absolutely worth the asking price, even more so if on sale. I would like to see a button that returns all unused items, from squads that are idle, to the main inventory, like in Xcom Enemy Within. Aside from that I have no complaints. Still 4/5 stars.
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2 of 2 people (100%) found this review helpful
18.3 hrs on record
Posted: November 2
Excellent game. It starts off simple, but I found myself increasingly drawn in. The different game modes add a lot of replay value. Definitely worth the $15.
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2 of 2 people (100%) found this review helpful
18.4 hrs on record
Posted: November 24
So yes, way better than I thought it was going to be.
XCOM meets Rainbow Six is a fair remark here. It's not nearly as complex or involved as either of those titles but can be just as fun.

I am writing this review approx 3 hours into gameplay and I enjoying every minute so far.
I am playing on Normal mode with Permadeath enabled for the extra tension during the missions. (note even with perma death you are given ONE chance to revive a killed soldier, you also get increased XP from missions).

Each completed mission is given a rating of 1 to 4 stars and you earn cash and XP based on your performance. As each team member levels you get points to spend on some basic skills/attributes such as response, accuracy, health etc. and much like XCOM each operator will become specialised in a particular role and have a unique attribute to suit.

You also have different types of missions to choose from such as bomb disposal or terrorsit hunt. These missions take place in maps accross the world each area with its own unique styling.

You use your cash to buy improved weapons and gear which also affect certain attributes such as accuracy bonus with weapon optics.

So there is a mini review for a game I only decided to play as an after thought.

I might actually complete it!
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1 of 1 people (100%) found this review helpful
7.1 hrs on record
Posted: November 15
Breach & Clear is the kind of game that is easy to learn, but takes some serious skill to master. While you will spend a lot of time staring at the different locations to put your limited team, once you end the turn and the action starts it's over in a flash. Getting sub 15 second clear times on multiple room levels is one of the fuzziest feelings I've gotten playing a turn based game and the game does a good job of trying to teach you the idea of efficiency of movement.

If you, like me, grew up playing the OLD Rainbow Six games, then this will feel very familiar, as you plan out the movements of your team every turn and then they rush to execute that plan. Play with Permadeath on, it adds an element of stress in the later levels when there's some very hard to handle corner and hall combinations that the enemy will easily take advantage of even on the easier AI settings. Great game, 9/10.
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: November 9
It's like SWAT but topdown. It brings good memories of tactical shooters. In a sesne this is a cross of XCOM with SWAT that turned out really good
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1 of 1 people (100%) found this review helpful
16.2 hrs on record
Posted: November 3
very good game 10/10, but it needs a new content update uniforms, weapons, gear, maps etc. If it was to cost i would definatly pay
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1 of 2 people (50%) found this review helpful
22.0 hrs on record
Posted: November 19
Really cool game! It's like SWAT just in a "special" Turn-Based way.


Instead of planning the movements of one unit after another, in this game ALL your orders of all your units will be executed simultaneously. This makes this game a way higher dynamic than conventional turn-based games.

Features:
- You can choose your special unit (KSK, NAVY, SAS, etc. ...)
- Customize every squad-member
- Different classes/skills
- Unlock a huge amount of weapons
- Upgrade/Customize your weapons/gear
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0 of 15 people (0%) found this review helpful
8.8 hrs on record
Posted: November 22
Bad Game. Not worth any money.
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12.1 hrs on record
Posted: November 6
Great game that takes a lot of thought and planning. The permadeath system is awesome and the fact that you can choose your special force and the gear they use really changes things up.
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6.1 hrs on record
Posted: November 12
Ever had 15mins or 30, where you wanted to play SOMETHING that had some "leveling" to it but did not want to commit a

ton of time to?

This game is PERFECT for a Quick Have Fun and Power down or just Play for hours if you want.


A great game.
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1.5 hrs on record
Posted: November 21
Like counter-strike but turnbased. It's really quite good.
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8.3 hrs on record
Posted: November 24
10/10

I loved the old Police Quest: Swat games, Jagged Alliance, XCOM, Door kickers, Dead State, Omerta, Shadowrun etc etc and I can say that by far this is my favorite plan-n-play style of game.

The only thing that would make this game better in my eyes would be the ability to pause anytime you want and change the tasked orders. (Like Door Kickers or Jagged Alliance 2 Back in Action) It's a bit more realistic when you can pause and give your squad new commands instead of watching them take 10 bullets in the back before dying because you forgot to set a squad member to check a corner or an enemy pops out of a door right after you pass it.

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65.3 hrs on record
Posted: November 20
This is a unique game covering specific skills with a refreshing game dynamic.

Some people might not get it, but I love it.
Was this review helpful? Yes No
3.2 hrs on record
Posted: November 16
If you are into CQB tactics, this game is for you. It requires planning and is a turn based game. I like the fact that you can customized your special operatives with different gears, and xp points. Rushing into a scenario without planning, means your guys can be taken out easily. There are several game modes, so you can learn how to play it. Your squads can composed of different soldiers from different armies of the world. Thumbs up from me.
Was this review helpful? Yes No
1.7 hrs on record
Posted: November 27
Buy DoorKickers. This game is a huge disapointment even more so due to the price.
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13 of 14 people (93%) found this review helpful
18.6 hrs on record
Posted: June 3
Firstly it's important to note that contrary to its advertising and the game's intro, Breach & Clear is not a simulation. The game has more in common with call of duty scenarios than real life counter terrorism operations. Soldiers acquire perks and weapons are only effective a fraction of the range of their real life counter parts. It would also be hard to argue that the soldier classes bear much in common with real life soldier roles instead displaying strange attributes like the intelligence specialist's ability to disappear.
The combat itself is fast paced and interesting. It doesn't often feel cheap except when your squad isn't leveled enough to tackle a map. There aren't any game breaking flaws in the combat system which is more than most tactical level turn based combat games can boost. The game offers incentives to use fire and movement realistically and the ability to flank and suppress means the player has to keep their team on the move. Perma death thankfully can be enabled which gives a lot more weight to the player's decisions. The game uses a WEGO system for the turns but you'll hardly notice because the AI doesn't move around much.
Enemy classes don't offer huge variation but they do provide enough to allow the designers to create some interesting tactical puzzles. Heavily armoured soldiers can cause your team serious trouble if they can close with them and snipers obviously operate at the other end of the spectrum.
The graphics are quite nice with your soldiers displaying the weapons and gear you issued them with. Everything is clear and easy to interpret except some more obvious fog of war would be nice so players would be provided with some idea of which areas had been cleared. The spotting system is balls, soldiers can see through walls and some items completely negate the fog of war completely. This game certainly could have taken a few lessons from the original Xcom in that department.
The level design is often pretty good but the game's original platform holds it back. Maps are too small and quite clearly were designed with short playtimes in mind. They get better as the game goes on but it feels a bit strange that multi story buildings are absent and the game's attempts to emulate this by making assaults on large buildings take up multiple missions doesn't really feel convincing. The game modes provided are Terrorist hunt, bomb diffusal and escape which are all pretty much self explanatory. They all change up the maps slightly but in the long term aren't enough to keep things from going stale. Bomb diffusal maps feature the ever annoying enemy reinforcement spawns that are the bane of several srpgs but within the context of this game they work extremely well and give the mode a bit more tension.
The game tries to keep the player's interest by offering what seems at first to be extensive customization options, but realistically half the weapons and gear offered aren't ever really going to come in useful. The outfitting screen could also do with some work as no indication is given how prospective weapon and gear purchases differ from what is already equipped(unless you click back through some menus). Unequipping all the modifications off a weapon can be quite tedious as well.
Besides tactical combat, the game doesn't offer much else and what's there feels somewhat lacking. The potential of the system is never fully explored because the maps never really get that big and the squad size stays at four men. Insertion methods never change with rappling and helicopter assaults never making an appearance. This lack of variation results in the game getting a bit stale after a while.
It can feel a bit half ♥♥♥♥♥ at times too with some design choices(no ability to use smoke is the most glaring one)leading to the player's units taking unavoidable damage in some situations.
That said fire and movement in the title generally works well and dumb tactics are often punished. The market isn't exactly swimming in squad level turn based strategy games so this is a welcome addition.
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11 of 11 people (100%) found this review helpful
12.3 hrs on record
Posted: October 25
10's across the board.
I have to say I wasn't too sure about this game, it looked interesting but it seemed like I would get bored with it pretty quickly, I even considered pirating it first, but then bought it on impulse and omg was it worth it.

It is so much fun, stacking up and breaching rooms honestly never gets old. If you're like me and are an avid Arma player, Tactical Shooter and Strategy Fan, this game is right down your alley. It reminds me a lot of the old Police Quest: SWAT games. I hope to see a Breach and Clear 2 someday with the ability to Rope down from a ceiling or helicopter, use a seperate sniper team as support, as well as the ability to use chagres on walls, and also stack up multiple times during a mission. That being said I still love this game and see a lot of potential for future titles.

PS. The music is fantastic.
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10 of 13 people (77%) found this review helpful
23.9 hrs on record
Posted: June 22
Breach & Clear is a tactical turn-based squad strategy game. At the beginning it is pretty easy, but on the hard difficulty its a real challange and needs good strategy. The grafics are not the best, but they are good enoth for a game like this. You can completely design your own squad. From their Skills to their weaponcolor/Cloth/Weapons. I would really recommend this game and if you wanna complete all the challanges with 4 stars than you will have to investiage a ton of hours in it ;()

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7 of 8 people (88%) found this review helpful
15.0 hrs on record
Posted: September 23
Breach & Clear is an interesting marriage of Frozen Synapse's hybrid turn-based/real-time style of tactics gameplay with XCOM: Enemy Unknown’s customizable class-based soldiers and carefully-constructed mission levels, then given a Counter-Strike terrorists-vs.-special-forces makeover - right down to the almighty flashbang grenade.

Upon first starting up the game, the player will be greeted by a series of screens to set up their first squad. They can choose from a variety of different special forces outfits from around the world, from the American Navy SEALS to the German Kommando Spezialkräfte, among others.

The player can choose the faces, names, and soldier classes for each member of their 4-man squad. Each of the six classes has a unique role to play with their special abilities and passive traits, and having to choose which to bring and which to forego should be carefully considered, as it will significantly affect how you approach different situations from that point on.

Every mission starts by selecting which entry points to place the soldiers at before they storm the room, or otherwise enter the combat area. Enemies inside rooms that have no open doors cannot be seen (conversely, every enemy in an outdoor area can be seen), meaning you will sometimes be storming a building blind. As such, the player has to carefully survey the map layout, note cover near to every door, and account for every angle an enemy might be waiting at before breaching the entrance. Sometimes it might even be favorable to split your team into two groups of two as opposed to keeping all four together.

At the start of each turn, the player will issue orders to all four of their soldiers during a “planning phase” - where to move (and along what path - an option XCOM sorely neglected), what direction to face, what inventory equipment or special abilities to use. When everything is set, all four men will simultaneously execute your orders in real-time during an “action phase”, as will the enemies act. Some of the enemies’ actions are proactive, and some are reactionary - especially in response to any grenades you throw. This is unlike Frozen Synapse, where the enemy soldiers will follow their turn’s orders to a T regardless of what yours do.

This also leads to an important interesting factor introduced in Breach & Clear that XCOM notably fails to consider: noise. Guns are loud, and if you hear a bunch going off in the next room, most militiamen would go check out what’s going on. Every gun you give your soldiers and some modifications you can apply to said guns have a “noise” trait which affects how loud the weapon is. The louder the guns in your squad, the more likely an unseen enemy in another room will come and investigate. This can lead to some real “Oh shi-” panic moments if your men are caught flanked or out of cover when this happens, especially in areas with many closed doors and little cover - such as the living quarters on a cargo ship. To account for this, the player must carefully position their soldiers to cover the squad’s flanks at all times, or trade in some lethality for low-profile, silenced guns.

There is a half cover/full cover system similar to the one in XCOM: different objects in the environment will either provide moderate or significant protection to the soldier behind it, depending on the object’s size. There is one notable difference to XCOM’s implementation, especially on the higher difficulties: barring sniper rifles, soldiers shooting at each other from cover to cover will often have a very hard time actually scoring hits. This forces the player to use all of the tools at their disposal to outmaneuver the enemy and gain flanking shots, rather than simply relying on a boosted aim stat. This really strengthens the tactical depth of an otherwise relatively simple set of mechanics, which is great - it makes the fundamentals easy to grasp, but achieving victory is a very deliberate process that rewards planning and smart execution.

The soldier progression and customization system adds that XCOM-like personal attachment to your men. As the player completes missions, they will unlock items for your men to use. These items range from weapons and attachments to body armor and helmets to cosmetic-only elements like camouflage and sunglasses. Each man can also be kitted out with two inventory items - typically a grenade of some kind or a medkit, or a revival defibrillator if your squad lacks a medic.

Completing missions will also earn each soldier XP. As they level up, they will unlock new class-specific passive bonuses and, eventually, a powerful special ability that can only be used once per mission (for example, a Fireteam Leader can provide a “morale boost” that grants a large stat bonus to the entire squad for one turn).

Leveling up soldiers also allows the player to choose what stats to upgrade on a given soldier, whether it be how fast they can acquire targets, how far they can run in a turn, the effectiveness of their class bonus, etc. This lets the player choose whether they want to make a squad of jacks-of-all-trades, or to specialize their soldiers to excel at certain things at the expense of others. For example, Breachers (the grenade-tossing class that often leads the charge) might find specializing in health and target acquisition useful so that he can more effectively fight as he crosses open ground.

With the variety of mission environments offered by the game’s numerous mini-campaigns, collecting a range of gear - sniper rifles, machine guns, loud and silenced weapons, fast-but-light and slow-but-sturdy body armor, etc. - is important to maintaining a flexible force, especially considering that every level can be played in three different scenarios with varying levels of enemy numbers and emphasis on speed. Overall, the persistent soldier system and surprising amount of content offers a considerable amount of gameplay for such a small title.

Despite all these features, Breach & Clear is not without its flaws. The relative simplicity of the movement system compared to the one in Frozen Synapse - mainly the lack of an option to tell a soldier to wait a couple seconds before moving - can sometimes make synchronizing your soldiers’ actions difficult. This is especially noticeable when attempting to follow a flashbang grenade into a room; it won’t stun your own soldiers, but it will give the enemy a moment to pepper your men with bullets as they enter before the grenade goes off.

Additionally (and this was an enormous gripe that I had with XCOM: Enemy Unknown, too), all the voiceovers are in a standard American English dialect, regardless of which international commando outfit your soldiers belong to. Not only, but the vast majority of weapons in the game are ones used by the United States and Canada, despite the wide international breadth of options for the men themselves. This can likely be attributed to the game originally launching with only American and Canadian task groups, with the others being added only later. Given the size of the team making the game (spoiler alert: it’s pretty small), this is somewhat understandable, but it's still disappointing that I can't arm my Spetsnaz team with the latest Kalash AK-12s and have them bark responses in their native tongue - or at least in a cheesy Russian accent.

These blemishes, however, are relatively minor stumbles on what is, at its core, a very satisfying experience. While the soldier progression system isn't quite as fleshed out as XCOM's, and the unit movement system not quite as intricate as Frozen Synapse's, the two fused together with the game’s own handful of unique features make a very fun and surprisingly deep tactics game that is both easy to pick up and complex to conquer. For only $15, I would consider Breach & Clear worth checking out for any fan of tactics or small-scale strategy.
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6 of 7 people (86%) found this review helpful
34.3 hrs on record
Posted: October 24
Very indie, however the gameplay is fun, and some levels are extremely hard without being impossible. You just have to approach them as a puzzle.
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