Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle. Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and...
User reviews: Very Positive (452 reviews)
Release Date: Mar 21, 2014

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July 30

Breach & Clear: DEADline Announced

Breach & Clear: DEADline
A deadly new breed of human monster is on the rise in the sprawling metropolis and it’s up to you to stop it before the infection spreads!
#BreachtheDark

Building on the success of Breach & Clear, Gun Media in conjunction with Mighty Rabbit Studios will bring precise tactical control of a special operations team to the PC in this post-apocalyptic tactical strategy shooter.

Breach & Clear: DEADline gives players full control over their entire squad, allowing them to issue orders to squadmates via the all-new Command Mode feature, allowing for greater on-the-fly decision making during enemy encounters. A variety of combat scenarios emphasizes the need for different approaches to survive the chaos. Plan and execute detailed strategies in dynamically generated situations to overcome enemies, move through the open world, and get closer to the source of the
nefarious worm.

Gain experience, level up the squad’s core and tactical abilities, and take on numerous side quests in order to gain rare ammo, weapons and gear. Get in, clear the area and get closer to solving the mystery of the spreading sickness or die trying. With world-class development teams behind the title, Breach & Clear: DEADline is a do-not-miss title hitting Steam Early Access this fall. Find out more at http://deadline.breachandclear.com.

  • Enthralling Action: Adds real-time strategy to a franchise already acclaimed for its tactical combat
  • New Modes: An all-new Command Mode gives total control over the entire squad for on-the-fly tactical planning
  • Deep, Strategic Gameplay: Plan and execute detailed strategies as players encounter a wide assortment of enemy types and combat scenarios
  • Detailed Open World: Explore the secrets hidden deep within Harbor City via several districts, each with dynamically generated areas
  • RPG Elements: Countless side quests where players can grab experience and level up their squad's core and tactical abilities, grab rare ammo, weapons and gear.

Be sure to find out more!
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May 2

Breach & Clear Frozen Synapse DLC Now Available

We have officially launched the Breach & Clear Frozen Synapse DLC pack on Steam! This DLC brings maps, weapons, and teams inspired by Mode 7 Games' hit game Frozen Synapse. The new DLC pack is available now for $3.99 (http://store.steampowered.com/app/296990).

We've also released a new update for the core game that fixes several minor and major bugs.

7 comments Read more

Reviews

“Rainbow Six meets XCOM.”
82 – GamesMaster Magazine

“When a smartly conceived plan comes together Breach & Clear is every bit as satisfying as Frozen Synapse or XCOM: Enemy Unknown.”
7/10 – Pocket Gamer

“Breach and Clear is a masterful game.”
5/5 – GameWoof

About This Game

Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle.

Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and abilities. Learn to approach, engage, and dominate your opponents through superior tactics and training. The Steam version of Breach & Clear includes all the premium content from the original mobile game at no additional cost.

FULL CUSTOMIZATION


Build your arsenal with thousands of gun combinations, and specialize each soldier with a combination of perks, tactics, camo, armor, and inventory all tailored by you. Tune your load-out with consumables like UAV Drones and Breaching Charges that can change the course of battle!

OWN EVERY ANGLE


Each soldier matters, every decision counts. Plan your mission step-by-step: split up your team and assault the map from multiple entrance points, set routes and fields of fire, use cover and outflank your foe.

REALISTIC, TACTICAL COMBAT

Developed with help from members of the Special Operations Forces community, Breach & Clear features actual close-quarters combat tactics and a variety of door-breaching techniques. Soldiers equip real-world weapons and gear. Firefights take place in real time.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP or higher
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: Any DirectX 9.0c Compatible Card from 2007 onwards.
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: OSX 10.6 or higher
    • Processor: Intel based processor - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 3 GB available space
    Minimum:
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 3 GB available space
Helpful customer reviews
45 of 52 people (87%) found this review helpful
3.2 hrs on record
Totallly great. 9/10
Pros:
Great tactial shooter with full control of squad's sight
Weapon damage is realistic, no Roshan-like enemies.
Decent graphic, can run smoothly on my crappy laptop with intel HD 4000 graphic card, no lag found
Weapon customization is fun
Skill points won't affect gameplay a lot, that's make each stage beatable with correct tactic
A dozen of maps avaliable
Most importantly, it's in humble bundle (BTA)
Cons:
No story mode
No mutilplayer
No armor painting
No women (LOL
Posted: May 31
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10 of 10 people (100%) found this review helpful
18.6 hrs on record
Firstly it's important to note that contrary to its advertising and the game's intro, Breach & Clear is not a simulation. The game has more in common with call of duty scenarios than real life counter terrorism operations. Soldiers acquire perks and weapons are only effective a fraction of the range of their real life counter parts. It would also be hard to argue that the soldier classes bear much in common with real life soldier roles instead displaying strange attributes like the intelligence specialist's ability to disappear.
The combat itself is fast paced and interesting. It doesn't often feel cheap except when your squad isn't leveled enough to tackle a map. There aren't any game breaking flaws in the combat system which is more than most tactical level turn based combat games can boost. The game offers incentives to use fire and movement realistically and the ability to flank and suppress means the player has to keep their team on the move. Perma death thankfully can be enabled which gives a lot more weight to the player's decisions. The game uses a WEGO system for the turns but you'll hardly notice because the AI doesn't move around much.
Enemy classes don't offer huge variation but they do provide enough to allow the designers to create some interesting tactical puzzles. Heavily armoured soldiers can cause your team serious trouble if they can close with them and snipers obviously operate at the other end of the spectrum.
The graphics are quite nice with your soldiers displaying the weapons and gear you issued them with. Everything is clear and easy to interpret except some more obvious fog of war would be nice so players would be provided with some idea of which areas had been cleared. The spotting system is balls, soldiers can see through walls and some items completely negate the fog of war completely. This game certainly could have taken a few lessons from the original Xcom in that department.
The level design is often pretty good but the game's original platform holds it back. Maps are too small and quite clearly were designed with short playtimes in mind. They get better as the game goes on but it feels a bit strange that multi story buildings are absent and the game's attempts to emulate this by making assaults on large buildings take up multiple missions doesn't really feel convincing. The game modes provided are Terrorist hunt, bomb diffusal and escape which are all pretty much self explanatory. They all change up the maps slightly but in the long term aren't enough to keep things from going stale. Bomb diffusal maps feature the ever annoying enemy reinforcement spawns that are the bane of several srpgs but within the context of this game they work extremely well and give the mode a bit more tension.
The game tries to keep the player's interest by offering what seems at first to be extensive customization options, but realistically half the weapons and gear offered aren't ever really going to come in useful. The outfitting screen could also do with some work as no indication is given how prospective weapon and gear purchases differ from what is already equipped(unless you click back through some menus). Unequipping all the modifications off a weapon can be quite tedious as well.
Besides tactical combat, the game doesn't offer much else and what's there feels somewhat lacking. The potential of the system is never fully explored because the maps never really get that big and the squad size stays at four men. Insertion methods never change with rappling and helicopter assaults never making an appearance. This lack of variation results in the game getting a bit stale after a while.
It can feel a bit half ♥♥♥♥♥ at times too with some design choices(no ability to use smoke is the most glaring one)leading to the player's units taking unavoidable damage in some situations.
That said fire and movement in the title generally works well and dumb tactics are often punished. The market isn't exactly swimming in squad level turn based strategy games so this is a welcome addition.
Posted: June 3
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9 of 12 people (75%) found this review helpful
23.9 hrs on record
Breach & Clear is a tactical turn-based squad strategy game. At the beginning it is pretty easy, but on the hard difficulty its a real challange and needs good strategy. The grafics are not the best, but they are good enoth for a game like this. You can completely design your own squad. From their Skills to their weaponcolor/Cloth/Weapons. I would really recommend this game and if you wanna complete all the challanges with 4 stars than you will have to investiage a ton of hours in it ;()

Posted: June 22
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6 of 7 people (86%) found this review helpful
13.6 hrs on record
Breach & Clear is an interesting marriage of Frozen Synapse's hybrid turn-based/real-time style of tactics gameplay with XCOM: Enemy Unknown’s customizable class-based soldiers and carefully-constructed mission levels, then given a Counter-Strike terrorists-vs.-special-forces makeover - right down to the almighty flashbang grenade.

Upon first starting up the game, the player will be greeted by a series of screens to set up their first squad. They can choose from a variety of different special forces outfits from around the world, from the American Navy SEALS to the German Kommando Spezialkräfte, among others.

The player can choose the faces, names, and soldier classes for each member of their 4-man squad. Each of the six classes has a unique role to play with their special abilities and passive traits, and having to choose which to bring and which to forego should be carefully considered, as it will significantly affect how you approach different situations from that point on.

Every mission starts by selecting which entry points to place the soldiers at before they storm the room, or otherwise enter the combat area. Enemies inside rooms that have no open doors cannot be seen (conversely, every enemy in an outdoor area can be seen), meaning you will sometimes be storming a building blind. As such, the player has to carefully survey the map layout, note cover near to every door, and account for every angle an enemy might be waiting at before breaching the entrance. Sometimes it might even be favorable to split your team into two groups of two as opposed to keeping all four together.

At the start of each turn, the player will issue orders to all four of their soldiers during a “planning phase” - where to move (and along what path - an option XCOM sorely neglected), what direction to face, what inventory equipment or special abilities to use. When everything is set, all four men will simultaneously execute your orders in real-time during an “action phase”, as will the enemies act. Some of the enemies’ actions are proactive, and some are reactionary - especially in response to any grenades you throw. This is unlike Frozen Synapse, where the enemy soldiers will follow their turn’s orders to a T regardless of what yours do.

This also leads to an important interesting factor introduced in Breach & Clear that XCOM notably fails to consider: noise. Guns are loud, and if you hear a bunch going off in the next room, most militiamen would go check out what’s going on. Every gun you give your soldiers and some modifications you can apply to said guns have a “noise” trait which affects how loud the weapon is. The louder the guns in your squad, the more likely an unseen enemy in another room will come and investigate. This can lead to some real “Oh shi-” panic moments if your men are caught flanked or out of cover when this happens, especially in areas with many closed doors and little cover - such as the living quarters on a cargo ship. To account for this, the player must carefully position their soldiers to cover the squad’s flanks at all times, or trade in some lethality for low-profile, silenced guns.

There is a half cover/full cover system similar to the one in XCOM: different objects in the environment will either provide moderate or significant protection to the soldier behind it, depending on the object’s size. There is one notable difference to XCOM’s implementation, especially on the higher difficulties: barring sniper rifles, soldiers shooting at each other from cover to cover will often have a very hard time actually scoring hits. This forces the player to use all of the tools at their disposal to outmaneuver the enemy and gain flanking shots, rather than simply relying on a boosted aim stat. This really strengthens the tactical depth of an otherwise relatively simple set of mechanics, which is great - it makes the fundamentals easy to grasp, but achieving victory is a very deliberate process that rewards planning and smart execution.

The soldier progression and customization system adds that XCOM-like personal attachment to your men. As the player completes missions, they will unlock items for your men to use. These items range from weapons and attachments to body armor and helmets to cosmetic-only elements like camouflage and sunglasses. Each man can also be kitted out with two inventory items - typically a grenade of some kind or a medkit, or a revival defibrillator if your squad lacks a medic.

Completing missions will also earn each soldier XP. As they level up, they will unlock new class-specific passive bonuses and, eventually, a powerful special ability that can only be used once per mission (for example, a Fireteam Leader can provide a “morale boost” that grants a large stat bonus to the entire squad for one turn).

Leveling up soldiers also allows the player to choose what stats to upgrade on a given soldier, whether it be how fast they can acquire targets, how far they can run in a turn, the effectiveness of their class bonus, etc. This lets the player choose whether they want to make a squad of jacks-of-all-trades, or to specialize their soldiers to excel at certain things at the expense of others. For example, Breachers (the grenade-tossing class that often leads the charge) might find specializing in health and target acquisition useful so that he can more effectively fight as he crosses open ground.

With the variety of mission environments offered by the game’s numerous mini-campaigns, collecting a range of gear - sniper rifles, machine guns, loud and silenced weapons, fast-but-light and slow-but-sturdy body armor, etc. - is important to maintaining a flexible force, especially considering that every level can be played in three different scenarios with varying levels of enemy numbers and emphasis on speed. Overall, the persistent soldier system and surprising amount of content offers a considerable amount of gameplay for such a small title.

Despite all these features, Breach & Clear is not without its flaws. The relative simplicity of the movement system compared to the one in Frozen Synapse - mainly the lack of an option to tell a soldier to wait a couple seconds before moving - can sometimes make synchronizing your soldiers’ actions difficult. This is especially noticeable when attempting to follow a flashbang grenade into a room; it won’t stun your own soldiers, but it will give the enemy a moment to pepper your men with bullets as they enter before the grenade goes off.

Additionally (and this was an enormous gripe that I had with XCOM: Enemy Unknown, too), all the voiceovers are in a standard American English dialect, regardless of which international commando outfit your soldiers belong to. Not only, but the vast majority of weapons in the game are ones used by the United States and Canada, despite the wide international breadth of options for the men themselves. This can likely be attributed to the game originally launching with only American and Canadian task groups, with the others being added only later. Given the size of the team making the game (spoiler alert: it’s pretty small), this is somewhat understandable, but it's still disappointing that I can't arm my Spetsnaz team with the latest Kalash AK-12s and have them bark responses in their native tongue - or at least in a cheesy Russian accent.

These blemishes, however, are relatively minor stumbles on what is, at its core, a very satisfying experience. While the soldier progression system isn't quite as fleshed out as XCOM's, and the unit movement system not quite as intricate as Frozen Synapse's, the two fused together with the game’s own handful of unique features make a very fun and surprisingly deep tactics game that is both easy to pick up and complex to conquer. For only $15, I would consider Breach & Clear worth checking out for any fan of tactics or small-scale strategy.
Posted: September 23
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18 of 32 people (56%) found this review helpful
23.3 hrs on record
How anybody would compare this to X-Com is beyond me.
Yes, both are turn-based strategy games, but they play vastly different.
For example, in Breach & Clear you plan a turn and then everybody executes these moves at the same time.
That's not a bad thing, however. It's always nice to see some varitey in the genre, and only few games handle tehir turns the way B&C does.

Hoewever, another aspect where I don't see how you could compare this to X-Com is the challenge.

In B&C most missions are either too easy or too hard.
If a mission is too easy, you simply ignore all the little intricacies the game has to offer, so for example you rarely if ever set waypoints or plan your men's field of view. Instead, you just charge in, gunning down every enemy on the way.
If a mission is too hard, this can sometimes be the game's fault, when teh random generator for example places one of your men right in a room with four foes nearby.

I still had fun with the game, but overall I can't recommend it wholeheartedly. There are just too many good (and better) strategy games out there.
Posted: July 22
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233 of 306 people (76%) found this review helpful
8.4 hrs on record
If you, like me, are a fan of the genre (tactical turn-based squad strategy games) then this is definitely a gem!
Similar games: SWAT 2, Jagged Alliance, XCom-series, Deadline, Door Kickers, Arma Tactics

However! In comparison to most of them, this game lacks alot of complexity, depth, the missions in this game are quite small. It is rather a small game focused on the encounters, plan your attack and execute it.

The tutorial was very easy to understand, the game interface is simple and intuitive.
The sheer amount of equipment available makes it interesting to replay missions, being able to try new tactics to finish them.

Graphics are quite nice.
Sound/music is good.
Character customization feels adequate.
Good weapon customizations.

I understand that the game is converted from mobile, which seems like a good job, however some more hotkeys would be lovely.

(Check my profile for screenshots)

Reminds me in a good way of classics like SWAT 2.

Finally someone who is able to revive the genre! This game coupled with Door Kickers are the only hope left.
Posted: March 21
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