Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle. Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and...
User reviews: Very Positive (797 reviews)
Release Date: Mar 21, 2014

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Buy Breach & Clear Collection

Includes 2 items: Breach & Clear, Breach & Clear: Deadline

SPECIAL PROMOTION! Offer ends August 3

 

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February 24

Breach & Clear Collection is now available on Steam!

Attention all military strategy fans! Developers Mighty Rabbit Studios and Gun Media, in association with Gambitious Digital Entertainment and co-publisher brethren Devolver Digital, are proud to bring you a exciting new level of tactical action with the new Breach & Clear Collection.


This new collection brings together the original critically acclaimed tactical action hit, Breach & Clear, and the Early Access version of its brand new exciting follow-up, Breach & Clear: Deadline.

Breach & Clear: Deadline drops players into urban decay as an infection is quickly engulfing the city. As the leader of an elite tactical squad, you must find the source of the infection and stop it before it gets out of hand. Lead your team into a massive, complex inner-city, strategize on the fly against the hordes you'll encounter and try to stay alive using creative combinations of what resources you have. With real-time control over a squad of four elite Special Forces, players must track down information on the source of the parasitic worms that threaten humanity.

Released last summer in early alpha form to select testers, the developers have implemented a plethora of player feedback into the Early Access version of Breach & Clear: Deadline, including daily leaderboards for competitive players, massive additions to the open world areas, new enemies, and dozens of side quests allowing you to level up, gain experience, and a variety of new weapons. Early Access serves as the last phase of testing before the title’s scheduled full launch later this spring.

Both tactical action filled titles are now available as part of the Breach & Clear Collection for a special reduced price of $24.99/£18.99/€22.99!

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Reviews

“Rainbow Six meets XCOM.”
82 – GamesMaster Magazine

“When a smartly conceived plan comes together Breach & Clear is every bit as satisfying as Frozen Synapse or XCOM: Enemy Unknown.”
7/10 – Pocket Gamer

“Breach and Clear is a masterful game.”
5/5 – GameWoof

About This Game

Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle.

Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and abilities. Learn to approach, engage, and dominate your opponents through superior tactics and training. The Steam version of Breach & Clear includes all the premium content from the original mobile game at no additional cost.

FULL CUSTOMIZATION


Build your arsenal with thousands of gun combinations, and specialize each soldier with a combination of perks, tactics, camo, armor, and inventory all tailored by you. Tune your load-out with consumables like UAV Drones and Breaching Charges that can change the course of battle!

OWN EVERY ANGLE


Each soldier matters, every decision counts. Plan your mission step-by-step: split up your team and assault the map from multiple entrance points, set routes and fields of fire, use cover and outflank your foe.

REALISTIC, TACTICAL COMBAT

Developed with help from members of the Special Operations Forces community, Breach & Clear features actual close-quarters combat tactics and a variety of door-breaching techniques. Soldiers equip real-world weapons and gear. Firefights take place in real time.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or higher
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: Any DirectX 9.0c Compatible Card from 2007 onwards.
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: OSX 10.6 or higher
    • Processor: Intel based processor - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 3 GB available space
    Minimum:
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 3 GB available space
Helpful customer reviews
75 of 93 people (81%) found this review helpful
29.4 hrs on record
Posted: February 22
Solid little tactical strategy game.

That said, gets repetitive FAST and, in my opinion, in no way justifies the price tag. Pick up on discount only.

Also, if you're a completionist, don't pick up AT ALL. There are some achievements that are ridiculously grindy, requiring hundreds of hours of gameplay from a game with like 20 hours game MAX.
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33 of 45 people (73%) found this review helpful
1 person found this review funny
7.3 hrs on record
Posted: May 20
2 out of 6 stars. Not recommended.

The game just feels unfinished. It seems to have had a few good ideas that never got implemented or got abandoned later. It lacks a lot of essential features of a tactical combat game and some features (breaching charges, flashbangs, no reloading weapons) are implemented in a very sloppy, bad and pointless manner. The game is also short, missions lack variety.

Overall the game feels rushed, sloppy and incomplete. I had to check back the store page to make sure its not an early access alpha game. This game had potential, but I'm very disappoint that the devs released it in its current state.

If you want a tactical close combat game, go play good old SWAT3 or "Door Kickers" whcih is available on steam and a much better game on the same topic.


For a more in-depth review, check the pros and cons list.

Cons:

- Worst of all, you cannot coordinate and time the moves of your squad mates with one another. You can forget about simultaneous entry into a room from two doors. You can forget about a SWAT-style "throw in flashbang and then whole squad moves in once it goes off". This is a real game killer which makes the game lose a lot of tactical depth.

- The above point also makes a few weapons (like said flashbangs) useless. You will be using frag grenades 99% of the time. Things like door wedges that were vital in a game like SWAT3 when used properly? You have these here, but the maps are so small and simple and the action so fast and so straightforward that you will never really have a need to use them.
The game has a lot of guns, but most of them are unbalanced or useless.

- Short and repetitive. There are just 7 maps (Afghanistan, Turkey, China, Germany, Mexico, Russia, Colombia) and 5 missions in each, which gives 35 missions in total. It sounds like a lot, but it is not. Each mission takes just around 05.-3 minutes to beat. These are really very simple missions, forget about complex missions like SWAT3 had. There is also a bomb-difusal mode and a "evacuate your squad from the site" more, which sadly take place on the same mission maps as the regular mode.
The maps are also uninspired and feel bland, no real mission briefing worth mentioning. No memorable locations. I think only the china map feels any novel and that's because it takes place on a freighter. The maps just feel laz and unfinished, though the graphics are often pretty ok for a tactical game.

- AI is forgettable. I have not seen it do anything outlandishly stupid, but it is static, lazy and fails to ever surprise anyone.

- No snake camera or anything of this sort. Most of the time you just need to go into a room and "spray&pray".

- No CS gas. The game has an option to buy gasmasks for the squad, but its decorative only. Seems like a feature the devs decided to abandon.

- No formations. No prone stances, no crouching etc.

- No hostage rescue missions.

- No arrests or wounds. Opfor will always fight to the death.

- No secondary handguns for your team. You just have your main assault rifle and that's that.

- While weapons have a rate of fire, they do not have a magazine size and there are no reloads. Very unrealistic and sloppy. Again, this just makes the game feel very rushed.

- The cover system (while it has a very clear and good UI) is very hit and miss as far as gameplay goes. Example: I have a wall behind my back, nothing in front between me and my opponent, but the game treats me as being in hard cover because of that wall BEHIND my back.

- There are several SF units to choose from, including spetsnaz. But sadly these do not have accurate gearfor the most part and spetsnaz comes with no Russian weapons whatsoever (despite AI opfor sometimes using russian weapons). So yeah, again feels sloppy and unfinished.

- Breaching charges are very poorly implemented, you can only use them on the initial entry door at the start of the mission, not for doors withing the buildings. Same with lockpicks, just usable on main door. That is just absurd.

Pros:

- I like the "plan moves than have a few seconds go in real time" mechanic. The game itself is played in turns. You plan your moves, then the actual action occurs which takes several seconds of real time. Then the action pauses, you can again plan moves, then the action real time segment continues etc.
This allows for tactics, while the actual turn being played in real time does depict the chaos and "split second" nature of close quarters combat.


- The whole option of customizing your weapon right down to scopes, grips etc is fun, but again feels unfinished.
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12 of 17 people (71%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: July 14
After playing it I thought it was an early access game, but apparently it's not! It definitely feels like a prototype of some sort.

Has maximum levels of jank and a poor interface/control system. It's also really "Light" on the tactical control, so it's doesn't really feel like you're in control. The squad/stats/marketplace stuff is also weirdly and annoyingly implemented. The tutorial doesn't cover half of the things in the game. Thankfully it's pretty easy to work out.

Basically, it just made me want to play Jagged Alliance 2 again.
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7 of 10 people (70%) found this review helpful
17.6 hrs on record
Posted: January 30
military strategy game with lots of potential and managed to do most of the things right too.
pros-
engrossing! -every time its a new experience. even though the maps are (seem to be) small there are many variables that can provide great replaybility. and after a few minutes you'll WANT to master every map or try it with different loadout or different classes in your squad or just turn up the difficulty level/perma death.
music- not many tracks but enough to create that sense of urgency and tension.
perma death- level up a soldier to level 15+ and then see him die hurts a lot.
progression- unlike many other games where level progession is usually just about higher number in stats, here you can see the difference between leveled squad member and a rookie. devs have done good job but*(see cons)

cons-
difficulty spikes- play a map 15 times with perfect strategy - spike the difficulty and see your team getting hammered! the AI literally becomes stupid (like wont shoot while moving when the enemy is strolling right in front of them, their range shortens, enemy AI become bullet sponges even when they have no armor and snipers just become invincible unless you are 4-5 paces away) every now and then you feel that enemy sucker punched you below the belt.
absolutely no in-game help- there is one kinda useless tutorial. it teaches only the basic movements. there is no ingame notifications (even about features like market place, upgrading gear etc.) i saw the market 1st time i started the game after that the game never offered/mentioned that i can visit the market place and buy stuff in between maps(and game sucked me in so much that i completely forgot about it). i played 1st four maps(repeated a few times too) and when i came back to main menu i saw the marketplace. another example- i bought a sniper rifle (probably one of the costliest gun) and had no idea how to properly use it(no tutorial). when my 2 snipers died i decided to go back to assault rifle but couldn't sell the sniper :/ really disappointed coz snipers(enemy snipers too) are awesome in this game if used properly. yet another eg. i bought 4 suppressors and 2 different guns(2 each) only to realise that one gun model doesn't support silencer & it wasn't mentioned on the gun's profile page :( which is bad coz money is hard to get in this game AND IT IS VERY IMPORTANT!
no lone-wolf mode- every time a squad member dies the game forces you to go to squad menu(in main menu) to choose a replacement. only way to play lone wolf is to keep giving 'hold' command to rest 3 soldiers which is time consuming.
2nd-tier perks - they just come wayyyyyy tooo late. you get them when you are rank 30 :( and reaching rank 30 is really time consuming. i have just one guy at level 17 and now the progress is really slow.only way to level him fast is to make him kill max. enemy which means putting him at high risk and sooner or later the enemy sucker punch them.(i have lost 2 level 15 guys already)
inconsistant point awarding ?!- i am not 100% sure about it but i don't understand how points are awarded after each mission. and the difference here is not of 50-100 points.

Overall i would recommend this game to every one who loves strategy military games. if you liked xcom or older rainbow 6 games pls give it a go.
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5 of 8 people (63%) found this review helpful
5.5 hrs on record
Posted: February 13
the game is not the largest, and there are only a handful of maps, but it is intersting and hooks you in.
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