Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle. Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and...
User reviews: Very Positive (727 reviews)
Release Date: Mar 21, 2014

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Includes 2 items: Breach & Clear, Breach & Clear: Deadline

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Recent updates View all (6)

February 24

Breach & Clear Collection is now available on Steam!

Attention all military strategy fans! Developers Mighty Rabbit Studios and Gun Media, in association with Gambitious Digital Entertainment and co-publisher brethren Devolver Digital, are proud to bring you a exciting new level of tactical action with the new Breach & Clear Collection.


This new collection brings together the original critically acclaimed tactical action hit, Breach & Clear, and the Early Access version of its brand new exciting follow-up, Breach & Clear: Deadline.

Breach & Clear: Deadline drops players into urban decay as an infection is quickly engulfing the city. As the leader of an elite tactical squad, you must find the source of the infection and stop it before it gets out of hand. Lead your team into a massive, complex inner-city, strategize on the fly against the hordes you'll encounter and try to stay alive using creative combinations of what resources you have. With real-time control over a squad of four elite Special Forces, players must track down information on the source of the parasitic worms that threaten humanity.

Released last summer in early alpha form to select testers, the developers have implemented a plethora of player feedback into the Early Access version of Breach & Clear: Deadline, including daily leaderboards for competitive players, massive additions to the open world areas, new enemies, and dozens of side quests allowing you to level up, gain experience, and a variety of new weapons. Early Access serves as the last phase of testing before the title’s scheduled full launch later this spring.

Both tactical action filled titles are now available as part of the Breach & Clear Collection for a special reduced price of $24.99/£18.99/€22.99!

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January 30

Breach & Clear: DEADline! Get it now on Early Access



Alright everyone, we're here to let you know that the next iteration of Breach & Clear is available on Steam Early Access! A lot of feedback, time and effort has gone into creating a new experience for Breach & Clear, and we're hoping that all of you here will check it out!

We've expanded the tactical options available, built from the ground up to be more immersive and more controlling than the previous title. You will be able to control a 4-man squad as you take on the monster horde, dangerous human enemies and more!

We're still evolving the game and we're looking to your feedback as we move forward with Breach & Clear!

Get it here!

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Reviews

“Rainbow Six meets XCOM.”
82 – GamesMaster Magazine

“When a smartly conceived plan comes together Breach & Clear is every bit as satisfying as Frozen Synapse or XCOM: Enemy Unknown.”
7/10 – Pocket Gamer

“Breach and Clear is a masterful game.”
5/5 – GameWoof

About This Game

Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle.

Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and abilities. Learn to approach, engage, and dominate your opponents through superior tactics and training. The Steam version of Breach & Clear includes all the premium content from the original mobile game at no additional cost.

FULL CUSTOMIZATION


Build your arsenal with thousands of gun combinations, and specialize each soldier with a combination of perks, tactics, camo, armor, and inventory all tailored by you. Tune your load-out with consumables like UAV Drones and Breaching Charges that can change the course of battle!

OWN EVERY ANGLE


Each soldier matters, every decision counts. Plan your mission step-by-step: split up your team and assault the map from multiple entrance points, set routes and fields of fire, use cover and outflank your foe.

REALISTIC, TACTICAL COMBAT

Developed with help from members of the Special Operations Forces community, Breach & Clear features actual close-quarters combat tactics and a variety of door-breaching techniques. Soldiers equip real-world weapons and gear. Firefights take place in real time.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or higher
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: Any DirectX 9.0c Compatible Card from 2007 onwards.
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: OSX 10.6 or higher
    • Processor: Intel based processor - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 3 GB available space
    Minimum:
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 3 GB available space
Helpful customer reviews
40 of 56 people (71%) found this review helpful
15.3 hrs on record
Posted: December 10, 2014
Not bad, but it feels so unfinished, it pegs itself out to be a military training tool during the games intro sequence and it isn't, it's an unfinished game. Don't buy the DLC either, it sucks in every possible way, unless you like having green blobs and red blobs moving about a blue screen.

The gameplay is entertaining enough, you can set field of view and there is a bit of a tactical element but you can't prioratize targets, you can't tell your men to throw a grenade then move in after it goes off (leading to several instances where one man has thrown a grenade and the other instead of waiting then moving has charged in and blown himself up) and you can't use any form of snake camera to peak through doors.

Purchasing weapons is stupid. first you complete missions in the fastest time possible to unlock the 4 star rating, then you need several thousand £££ to buy the gun and the accessories like scope, suppresor, light ect. with the most expensive accessory being superior to the others in every way leading you to wonder why they included the possiblity you'd buy one of the ♥♥♥♥♥ier ones.

The stats for the guns vary wildly, with the FN P90 being far far less accurate than a shotgun which is more accurate than the first few assault rifles you unlock and the TAR21 being as accurate as a sniper rifle.

The AI is ♥♥♥♥♥♥♥♥ and comes in one variety, so long as you set your field of view to point at them, even on the hardest difficulty, you will win relativley easily.

The levels begin to all feel the same and use the same level design for all three modes of play. this is only broken up by the fact a harder difficulty means more ♥♥♥♥♥♥♥♥ enemies and enemy placement is slighlty random (you play the same level more than oce and you know there will be 2 enemies in that room somewhere but are they stood near the coffee table or that bookcase 4ft away) There are enough levels that this isn't a problem though.

The tips that appear during loading screens sometimes seem to refer to elements of the game that don't even exist, stating their is a ranger training mode that all teams can participate in when thier isn't. When it doesn't gives these tips it provides out of date or incorrect "facts" about the military groups you can play as.

And to top it all off this game is no longer being developed so all these problems will remain, have fun getting used to them.
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18 of 22 people (82%) found this review helpful
29.4 hrs on record
Posted: February 22
Solid little tactical strategy game.

That said, gets repetitive FAST and, in my opinion, in no way justifies the price tag. Pick up on discount only.

Also, if you're a completionist, don't pick up AT ALL. There are some achievements that are ridiculously grindy, requiring hundreds of hours of gameplay from a game with like 20 hours game MAX.
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13 of 16 people (81%) found this review helpful
1 person found this review funny
19.8 hrs on record
Posted: December 9, 2014
First and foremost, I got this game for like 3,74€ or whatever, and for that price it's right on the mark. The normal price of 15€, however, is way, way out there for a product like this. That's why the thumb down.

The female voice in the opening sequence is talking about how this is "the most advanced tactical simulator which revolutionised the world of urban combat and is used throughout the world for training puposes in various military forces" etc. Well that's just utter ♥♥♥♥♥♥♥♥, like claiming Paranormal Activity is actually composed of real life footage. I would describe this piece of software as a "silly little game", rather than a tactical simulator, and if this is "most advanced" I really wouldn't want to see what the less advanced versions look like.

Basically you have a team of four dudes (why is it always four? the SAS apparently assaulted the Iranian Embassy in London with some 30 soldiers, against six terrorists. The Russian military assaulted the Moscow theatre in 2002 with some 200 men if I remember correctly...), who you will use to clear rooms of enemies in scenarios which last about 2-15min of real time, and some 7-40 seconds of game time (talk about blitzkrieg! :D) There aren't any terribly complicated tactics or techniques involved, you can tell your men to walk from waypoint to waypoint, stay still, or throw a flashbang or a granade. Firing at enemies is automatic. You give commands to your men simultaneously while the game is paused, and then press OK and the gametime advances by some 5 seconds or so, during which you have no control over what happens. After the 5 secs it's another order-giving turn in pausemode, and so on. There is no command to wait for two seconds and go, which means that when you're about to assault a room you either throw in a flashbang first and wait until the next turn to go in, by which time the effect of the band has already worn away. Or, you can charge in right away with another soldier while another man is deploying the bang, which means that the guy assaulting the room has already dispatched all the baddies and maybe taken some damage himself by the time the flashbang goes off.

Completing the missions give you experience which improves your soldiers, and money which you can use to buy new gear and weapons. Some of the gear is strictly cosmetic, and has no impact on gameplay, such as sunglasses or uniforms in funny camos. For some reason one of the bulletproof vests is by far the best, with a +145 bonus to health (or something like that), while all the others have something like +20 bonus to health. And the superarmour is not even the most expensive one, and it has no drawbacks... :D and yeah, in the true videogame fashion, the soldiers have a simple numerical value of health, which means that it doesn't matter how much lead they eat during a mission, if they finish with at least 1 health left they are ok in the next mission. Incredibly advanced and realistic.

So yeah, all in all, it's a casual little tactics game, with hardly any real substance and very little flavour or immersion. Maybe the devs made the opening video first, and actually intended to make a realistic tactics simulator, but once they had the graphics somewhat ready they just thought "f*ck it, anyone fancy a pint? Just wrap it up and publish it on Steam." I'm glad I only paid that four Euros for it.
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7 of 9 people (78%) found this review helpful
2 people found this review funny
10.9 hrs on record
Posted: January 24
Very good strategy game, missions are very short, but there are about 50 of them. So about 3-4 hours, then doubled, because there is a room clearing mode, and a defuse mode. Xcom it is not, but it is lots of fun in its own right. Make a team of your least favorite people from your school, give them the worst posible equipment, then send them in on the hardest mission!
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6 of 8 people (75%) found this review helpful
14.0 hrs on record
Posted: January 1
I never thought I'd be this into a game that is essentially a mobile game port. But I love it!

Great game especially for fans of high speed low drag tactical ninjas.
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14 of 24 people (58%) found this review helpful
19.8 hrs on record
Posted: December 3, 2014
this is a great game, for about the first couple hours; then quickly becomes a repetitive chore to grind through missions to unlock new weapons and gear, and even then after you unlock everything, theres nothing left to do besides play through levels with overly repetive mechanics. the developers promised to proivide steady updates to and improvements to the gaem as well as listen to community response for new ideas to implement, yet with nearly every idea shutdown or "already in the works", and month since a developers has responded to a comment, nothing has progressed besides a poorly implemented Spetnaz squad using incorrect weapons and a silly look to them. the developers dont care enough to continue to improve upon their game by adding new ideas and listening to the community, instead they seemed to just want to cash in on lofty goals that they never planned to meet.
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4 of 5 people (80%) found this review helpful
29.6 hrs on record
Posted: January 12
Great game, Loads of fun. The game is fun as a squad leader trying to make your soldiers take certain routes based on their skill sets. Narrow corridors for soldiers with better health and faster reaction, wide spaces for soldiers with better evasion and accuracy, and also just trying different tactics. Pitting your sniper against another in long range, across the map firefights while the remaining soldiers sneak around the back. This game pushed my tactical skill to the edge and I haven't even attempted any mode other than Terrorist hunt yet. This game is a must buy for Tactical Army Simulation fans.
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4 of 5 people (80%) found this review helpful
8.5 hrs on record
Posted: January 12
I've barely got my hands on the game, but absolutely love it so far. I found this game really suits me for cuople of reasons.

One is that it's not overly complicated. You can easily learn and master the controls and fundamental gameplay in minutes after the tutorial. Each missions are not too long, just enough for my rather short concentration. Now, that does not mean this game is shallow. It will give you quite a bit of options you can take, as well as tactical challenges you will need to work around.

Second is the Stats/Gear system. You can build your own squad with operators with different class, stats, and gear. Since there are 6 classes and only 4 operators can be in a single squad, you will need to adjust your strategy depending on what kind of operator is available.

The third is the overall "tacticoolness". If you are firearms/military enthusiast, you will probably appeciriate this game. Most of gears and wepons dipicted in game is realistic, as well as appropriate. Authentic weapons and tactical gears from manufacturers such as Surefire, LaRue, First Spear, LBT, etc... are availble at your operators disposal and you can kit up your team of real-life global warfighters, ranging from 75th Ranger Reg., German KSK, Canadian JTF2, Russian Spetznaz, and everyones favorite, SEAL/DEVGRU. You can outfit Army SOF with BALCS and DCU, give the seals JPC and Airframe helmets. Sadly there are not too many variations at the moment. I hope the devs add more choice of weapons and gears.

Some ways, this game really reminds me of Medal of Honor: Warfighter. Gameplay aside, you can feel that the creators of both gmaes defnitely put a lot of effort into military authenticity. However, the gameplay is enjoyable, but ordinally and really not outstanding.

Overall, I reccomend this game to anyone looking for casual tactical game and like guns and operators operating operationally.
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5 of 7 people (71%) found this review helpful
8.7 hrs on record
Posted: December 10, 2014
I really can't recommend this game to anyone who has played Frozen Synapse or any other Game like it before.Seriously, it's an arcade shoot 'em up with elements of S.W.A.T. and Rainbow Six, nothing more. It's capable of getting you fun for about 5-8 hours but thats it.
After some time, when you have managed to get your gear together and level'ed your soldiers up, you're just packing together and waltzing through the maps, spraying infinitive ammo all over the place. This whole game could be fun with proper mapping, a better AI and at least some story elements, but unfortunately, nothing of this will happen as mods or maps can't be installed. Might be the backside if you take a software that was released for another platform and set it up for sale on PC (Breach & Clear was developed for iOS) .

If you like an arcade experience in this genre for every now and then, get your hands on it. If you have other intensions, like game play depth, tactical, realistical gameplay and at least some story, spend your bucks somewhere else.
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3 of 4 people (75%) found this review helpful
11.8 hrs on record
Posted: January 4
Great game. Reminds me of the UFO series only turned based, set up your teams actions and let them go then hope for the best. I got it on sale and it is complete worth it, would have payed full price if I'd known how much fun this game was.
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3 of 4 people (75%) found this review helpful
17.2 hrs on record
Posted: January 30
military strategy game with lots of potential and managed to do most of the things right too.
pros-
engrossing! -every time its a new experience. even though the maps are (seem to be) small there are many variables that can provide great replaybility. and after a few minutes you'll WANT to master every map or try it with different loadout or different classes in your squad or just turn up the difficulty level/perma death.
music- not many tracks but enough to create that sense of urgency and tension.
perma death- level up a soldier to level 15+ and then see him die hurts a lot.
progression- unlike many other games where level progession is usually just about higher number in stats, here you can see the difference between leveled squad member and a rookie. devs have done good job but*(see cons)

cons-
difficulty spikes- play a map 15 times with perfect strategy - spike the difficulty and see your team getting hammered! the AI literally becomes stupid (like wont shoot while moving when the enemy is strolling right in front of them, their range shortens, enemy AI become bullet sponges even when they have no armor and snipers just become invincible unless you are 4-5 paces away) every now and then you feel that enemy sucker punched you below the belt.
absolutely no in-game help- there is one kinda useless tutorial. it teaches only the basic movements. there is no ingame notifications (even about features like market place, upgrading gear etc.) i saw the market 1st time i started the game after that the game never offered/mentioned that i can visit the market place and buy stuff in between maps(and game sucked me in so much that i completely forgot about it). i played 1st four maps(repeated a few times too) and when i came back to main menu i saw the marketplace. another example- i bought a sniper rifle (probably one of the costliest gun) and had no idea how to properly use it(no tutorial). when my 2 snipers died i decided to go back to assault rifle but couldn't sell the sniper :/ really disappointed coz snipers(enemy snipers too) are awesome in this game if used properly. yet another eg. i bought 4 suppressors and 2 different guns(2 each) only to realise that one gun model doesn't support silencer & it wasn't mentioned on the gun's profile page :( which is bad coz money is hard to get in this game AND IT IS VERY IMPORTANT!
no lone-wolf mode- every time a squad member dies the game forces you to go to squad menu(in main menu) to choose a replacement. only way to play lone wolf is to keep giving 'hold' command to rest 3 soldiers which is time consuming.
2nd-tier perks - they just come wayyyyyy tooo late. you get them when you are rank 30 :( and reaching rank 30 is really time consuming. i have just one guy at level 17 and now the progress is really slow.only way to level him fast is to make him kill max. enemy which means putting him at high risk and sooner or later the enemy sucker punch them.(i have lost 2 level 15 guys already)
inconsistant point awarding ?!- i am not 100% sure about it but i don't understand how points are awarded after each mission. and the difference here is not of 50-100 points.

Overall i would recommend this game to every one who loves strategy military games. if you liked xcom or older rainbow 6 games pls give it a go.
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3 of 4 people (75%) found this review helpful
6.7 hrs on record
Posted: January 25
Straight and plain top-down-perspective tactical Special Operations Simulation.
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4 of 6 people (67%) found this review helpful
6.3 hrs on record
Posted: January 8
7/10 It is not X-Com and it is not Fallout Tactics. Here we have some new turn-based tactics game expirience. You plan all moves and action for your team, you end turn, and all action (yours and AI) goes at the same time. It is casual turn-based tactical game, do not expect some deep tactical expirience.

Pros:
1. Nice gameplay
2. Casual turn-based tactical game
3. Weapons and squad customization

Cons:
1. Not very good controls
2. Your tactic kinda limited
3. Using UAV is almost cheating =)
4. You can't customize vest and helms colors
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4 of 6 people (67%) found this review helpful
5.5 hrs on record
Posted: February 13
the game is not the largest, and there are only a handful of maps, but it is intersting and hooks you in.
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4 of 6 people (67%) found this review helpful
40.2 hrs on record
Posted: December 27, 2014
Quite a bit of fun, once you get the feel of how an operation is suppost to go, even the hardest missions become cake walks!
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7 of 12 people (58%) found this review helpful
15.8 hrs on record
Posted: December 7, 2014
Bearing in mind that I bought this game hoping it would be like XCOM...

This game's novelty wears off quickly. There are a limited number of maps and the player's missteps can be corrected by repeating the stage. This turns the game into nothing more than an achievement grind once you've learned the maps.

PROs:
It is very satisfying to enter a room blind and clear everyone in it in one turn. This is done by way of choosing a path for each member to take as well as controlling the areas where they are to look.

When your team members level up you can increase their stats. These stats can increase things like the distance moved, accuracy, speed of acquisition, as well as class based skills.

CONs:
Limited number of maps and enemy placement turns this game into rote memorization.
Quickly boring.

Neither PRO or CON:
Rogue-like in that some equipment became available only after a certain number of stars are achieved. Said stars are awarded based on mission success rating: 1-5.
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2 of 3 people (67%) found this review helpful
7.3 hrs on record
Posted: May 20
2 out of 6 stars. Not recommended.

The game just feels unfinished. It seems to have had a few good ideas that never got implemented or got abandoned later. It lacks a lot of essential features of a tactical combat game and some features (breaching charges, flashbangs, no reloading weapons) are implemented in a very sloppy, bad and pointless manner. The game is also short, missions lack variety.

Overall the game feels rushed, sloppy and incomplete. I had to check back the store page to make sure its not an early access alpha game. This game had potential, but I'm very disappoint that the devs released it in its current state.

If you want a tactical close combat game, go play good old SWAT3 or "Door Kickers" whcih is available on steam and a much better game on the same topic.


For a more in-depth review, check the pros and cons list.

Cons:

- Worst of all, you cannot coordinate and time the moves of your squad mates with one another. You can forget about simultaneous entry into a room from two doors. You can forget about a SWAT-style "throw in flashbang and then whole squad moves in once it goes off". This is a real game killer which makes the game lose a lot of tactical depth.

- The above point also makes a few weapons (like said flashbangs) useless. You will be using frag grenades 99% of the time. Things like door wedges that were vital in a game like SWAT3 when used properly? You have these here, but the maps are so small and simple and the action so fast and so straightforward that you will never really have a need to use them.
The game has a lot of guns, but most of them are unbalanced or useless.

- Short and repetitive. There are just 7 maps (Afghanistan, Turkey, China, Germany, Mexico, Russia, Colombia) and 5 missions in each, which gives 35 missions in total. It sounds like a lot, but it is not. Each mission takes just around 05.-3 minutes to beat. These are really very simple missions, forget about complex missions like SWAT3 had. There is also a bomb-difusal mode and a "evacuate your squad from the site" more, which sadly take place on the same mission maps as the regular mode.
The maps are also uninspired and feel bland, no real mission briefing worth mentioning. No memorable locations. I think only the china map feels any novel and that's because it takes place on a freighter. The maps just feel laz and unfinished, though the graphics are often pretty ok for a tactical game.

- AI is forgettable. I have not seen it do anything outlandishly stupid, but it is static, lazy and fails to ever surprise anyone.

- No snake camera or anything of this sort. Most of the time you just need to go into a room and "spray&pray".

- No CS gas. The game has an option to buy gasmasks for the squad, but its decorative only. Seems like a feature the devs decided to abandon.

- No formations. No prone stances, no crouching etc.

- No hostage rescue missions.

- No arrests or wounds. Opfor will always fight to the death.

- No secondary handguns for your team. You just have your main assault rifle and that's that.

- While weapons have a rate of fire, they do not have a magazine size and there are no reloads. Very unrealistic and sloppy. Again, this just makes the game feel very rushed.

- The cover system (while it has a very clear and good UI) is very hit and miss as far as gameplay goes. Example: I have a wall behind my back, nothing in front between me and my opponent, but the game treats me as being in hard cover because of that wall BEHIND my back.

- There are several SF units to choose from, including spetsnaz. But sadly these do not have accurate gearfor the most part and spetsnaz comes with no Russian weapons whatsoever (despite AI opfor sometimes using russian weapons). So yeah, again feels sloppy and unfinished.

- Breaching charges are very poorly implemented, you can only use them on the initial entry door at the start of the mission, not for doors withing the buildings. Same with lockpicks, just usable on main door. That is just absurd.

Pros:

- I like the "plan moves than have a few seconds go in real time" mechanic. The game itself is played in turns. You plan your moves, then the actual action occurs which takes several seconds of real time. Then the action pauses, you can again plan moves, then the action real time segment continues etc.
This allows for tactics, while the actual turn being played in real time does depict the chaos and "split second" nature of close quarters combat.


- The whole option of customizing your weapon right down to scopes, grips etc is fun, but again feels unfinished.
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4 of 7 people (57%) found this review helpful
2.2 hrs on record
Posted: December 2, 2014
I saw this game featured on the Autumn sale and seemed like a decent game for the 5$ asking price.

The best way to describe the gameplay is a mix of Frozen Synapse Lite and XCOM. Units move along a path you designate and face in specific directions, engaging any enemy they see. Unlike Frozen Synapse your units can take cover behind objects and units in cover are much more durable as in XCOM. There is a major emphasis on flanking and use of grenades to flush out enemies. The game offers three game modes based around the same set of maps. The first one is straight up Seek and Destroy where you move through a level and clear it of enemies. The second involves getting to and defusing explosives. And in the third mode your units start in the middle of the level and must fight their way clear.

The game is not without issues and lacks polish in many areas. The game's mobile origins are very clear in the setup of the interface and the level-based progression system. One point in it's favour is a detailed options menu for controlling sound and game resolution. Something which many games lack, especially mobile ports.

When you first start the game up it immediately forces you to create a team of soldiers. First by picking the unit they come from (Navy Seals, JTF2 etc) and a class for each character of the 4-man team. However since you haven't even done the tutorial yet you will have no idea what stats do and what classes mix well together. Annoyingly each class has a set of perks you can't even see until you make a squad and examine a soldier's stat page.

Every soldier starts with a set of basic equipment matched roughly to what they would use in real life. You can upgrade each soldier by unlocking and then purchasing new equipment. Progression is linear in that later more expensive equipment is better in every way. Weapons can also be upgraded with components such as a new trigger or gas system to modify the statistics. However these upgrades can easily produce weapons that break the game or weapons that deal no damage at all. In all honesty whatever assault rifle your men start with is perfectly adequate and most of the specialist weapons like the light machine gun or shotgun are useless.

Soldiers can also wear various clothing and body armour, but this is another area where the lack of polish shows. Hats can clip through hair and beards. No matter what they are equipped with your soldiers have a tan coloured pistol belt that probably won't match the other things they wear.

The third mission type is extremely silly. The premise of having your men escape the level is good, but the implementation is terrible. Your men start scattered around the level with each man in a mexican standoff with 1-3 gunmen standing not 10 feet away. 90% of the time all you have to do to win the level is to hit the end turn button, watch your men gun down everything and then spend a couple turns moving them to the exit. Personally I just pretend this part of the game doesn't exist and stick to the first two mission types.

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All in all I would recommend this game for sale price only. There is fun to be had, but don't get into it expecting Rainbow Six. The developers are working on a new game called Breach and Clear: DEADLINE which promises to be an improved version of the game built with the PC in mind instead of the mobile platform. Sales of this game can only help them in that endeavor.
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6 of 11 people (55%) found this review helpful
4.4 hrs on record
Posted: December 22, 2014
*BOOM* I JUST KICKED IN YOUR MOTHER ♥♥♥♥ING DOOR! NOW LETS SHOUT ABOUT A ♥♥♥♥ING AWESOME GAME CALLED BREACH AND CLEAR! BRUHHHHHHHHHHHHHHHHHHHHHHHH! CHECK IT, YOU CAN BE TONS OF COUNTER-TERRORIST UNITS FROM AROUND THE WORLD SO YOU CAN KILL TERRORISTS, DEFUSE THEIR BOMBS, AND ESCAPE MORE TERRORISTS BY KILLING THEM! ♥♥♥♥ING SWEET! ITS LIKE WAR BUT FROM BEHIND YOUR COMPUTER SO YOU DON'T GET SHOT! ♥♥♥♥♥♥♥! BUT DON'T WORRY YOU WON'T MISS OUT ON THE HEART-POUNDING INTENSE FIREFIGHTS,THROWING GRENADES, SHOOTING VIRTUAL TERRORISTS AND WATCHING THEIR STUPID ♥♥♥♥♥ FACES EXPLODE AND... and losing a brother in combat. *sniff* ♥♥♥♥! I said I wouldn't cry. *sniff* You won't feel what real troopers feel, but you will see one brother die and the other brother get killed the next mission. It ♥♥♥♥ed up man. I feel horrible. Its over *sniff* this reviews over. 1000/1 *Warning if you took the last part seriously then you are a bad person. God bless our troops, And their fallen brothers. Merica'*
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6 of 11 people (55%) found this review helpful
1.7 hrs on record
Posted: December 6, 2014
I haven't played too many turn-based strategy games, xcom, arma tactics, frozen synapse, skulls of the shogun... but I don't like this game better than any of the others. There is no background story around the various missions, the user interface isn't very polished, the movement system is limited, the character development not too interesting, the graphics just ok, and the maps quite small.
This game is an interesting mix of various features found it other games, but that's the only thing I find likeable about the game. It's not a bad game if you really like turn-based strategy I guess, there is enough material to keep you busy for a while. But I wouldn't recommend this game to a friend.
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