Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle. Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and...
User reviews: Very Positive (762 reviews)
Release Date: Mar 21, 2014

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Buy Breach & Clear Collection

Includes 2 items: Breach & Clear, Breach & Clear: Deadline

 

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Recent updates View all (6)

February 24

Breach & Clear Collection is now available on Steam!

Attention all military strategy fans! Developers Mighty Rabbit Studios and Gun Media, in association with Gambitious Digital Entertainment and co-publisher brethren Devolver Digital, are proud to bring you a exciting new level of tactical action with the new Breach & Clear Collection.


This new collection brings together the original critically acclaimed tactical action hit, Breach & Clear, and the Early Access version of its brand new exciting follow-up, Breach & Clear: Deadline.

Breach & Clear: Deadline drops players into urban decay as an infection is quickly engulfing the city. As the leader of an elite tactical squad, you must find the source of the infection and stop it before it gets out of hand. Lead your team into a massive, complex inner-city, strategize on the fly against the hordes you'll encounter and try to stay alive using creative combinations of what resources you have. With real-time control over a squad of four elite Special Forces, players must track down information on the source of the parasitic worms that threaten humanity.

Released last summer in early alpha form to select testers, the developers have implemented a plethora of player feedback into the Early Access version of Breach & Clear: Deadline, including daily leaderboards for competitive players, massive additions to the open world areas, new enemies, and dozens of side quests allowing you to level up, gain experience, and a variety of new weapons. Early Access serves as the last phase of testing before the title’s scheduled full launch later this spring.

Both tactical action filled titles are now available as part of the Breach & Clear Collection for a special reduced price of $24.99/£18.99/€22.99!

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January 30

Breach & Clear: DEADline! Get it now on Early Access



Alright everyone, we're here to let you know that the next iteration of Breach & Clear is available on Steam Early Access! A lot of feedback, time and effort has gone into creating a new experience for Breach & Clear, and we're hoping that all of you here will check it out!

We've expanded the tactical options available, built from the ground up to be more immersive and more controlling than the previous title. You will be able to control a 4-man squad as you take on the monster horde, dangerous human enemies and more!

We're still evolving the game and we're looking to your feedback as we move forward with Breach & Clear!

Get it here!
http://store.steampowered.com/app/310890/

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Reviews

“Rainbow Six meets XCOM.”
82 – GamesMaster Magazine

“When a smartly conceived plan comes together Breach & Clear is every bit as satisfying as Frozen Synapse or XCOM: Enemy Unknown.”
7/10 – Pocket Gamer

“Breach and Clear is a masterful game.”
5/5 – GameWoof

About This Game

Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle.

Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and abilities. Learn to approach, engage, and dominate your opponents through superior tactics and training. The Steam version of Breach & Clear includes all the premium content from the original mobile game at no additional cost.

FULL CUSTOMIZATION


Build your arsenal with thousands of gun combinations, and specialize each soldier with a combination of perks, tactics, camo, armor, and inventory all tailored by you. Tune your load-out with consumables like UAV Drones and Breaching Charges that can change the course of battle!

OWN EVERY ANGLE


Each soldier matters, every decision counts. Plan your mission step-by-step: split up your team and assault the map from multiple entrance points, set routes and fields of fire, use cover and outflank your foe.

REALISTIC, TACTICAL COMBAT

Developed with help from members of the Special Operations Forces community, Breach & Clear features actual close-quarters combat tactics and a variety of door-breaching techniques. Soldiers equip real-world weapons and gear. Firefights take place in real time.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or higher
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: Any DirectX 9.0c Compatible Card from 2007 onwards.
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: OSX 10.6 or higher
    • Processor: Intel based processor - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 3 GB available space
    Minimum:
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 3 GB available space
Helpful customer reviews
38 of 48 people (79%) found this review helpful
29.4 hrs on record
Posted: February 22
Solid little tactical strategy game.

That said, gets repetitive FAST and, in my opinion, in no way justifies the price tag. Pick up on discount only.

Also, if you're a completionist, don't pick up AT ALL. There are some achievements that are ridiculously grindy, requiring hundreds of hours of gameplay from a game with like 20 hours game MAX.
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12 of 17 people (71%) found this review helpful
1 person found this review funny
10.9 hrs on record
Posted: January 24
Very good strategy game, missions are very short, but there are about 50 of them. So about 3-4 hours, then doubled, because there is a room clearing mode, and a defuse mode. Xcom it is not, but it is lots of fun in its own right. Make a team of your least favorite people from your school, give them the worst posible equipment, then send them in on the hardest mission!
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7 of 8 people (88%) found this review helpful
8.5 hrs on record
Posted: January 12
I've barely got my hands on the game, but absolutely love it so far. I found this game really suits me for cuople of reasons.

One is that it's not overly complicated. You can easily learn and master the controls and fundamental gameplay in minutes after the tutorial. Each missions are not too long, just enough for my rather short concentration. Now, that does not mean this game is shallow. It will give you quite a bit of options you can take, as well as tactical challenges you will need to work around.

Second is the Stats/Gear system. You can build your own squad with operators with different class, stats, and gear. Since there are 6 classes and only 4 operators can be in a single squad, you will need to adjust your strategy depending on what kind of operator is available.

The third is the overall "tacticoolness". If you are firearms/military enthusiast, you will probably appeciriate this game. Most of gears and wepons dipicted in game is realistic, as well as appropriate. Authentic weapons and tactical gears from manufacturers such as Surefire, LaRue, First Spear, LBT, etc... are availble at your operators disposal and you can kit up your team of real-life global warfighters, ranging from 75th Ranger Reg., German KSK, Canadian JTF2, Russian Spetznaz, and everyones favorite, SEAL/DEVGRU. You can outfit Army SOF with BALCS and DCU, give the seals JPC and Airframe helmets. Sadly there are not too many variations at the moment. I hope the devs add more choice of weapons and gears.

Some ways, this game really reminds me of Medal of Honor: Warfighter. Gameplay aside, you can feel that the creators of both gmaes defnitely put a lot of effort into military authenticity. However, the gameplay is enjoyable, but ordinally and really not outstanding.

Overall, I reccomend this game to anyone looking for casual tactical game and like guns and operators operating operationally.
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6 of 7 people (86%) found this review helpful
4.5 hrs on record
Posted: April 22
Gets boring very quickly, and it feels like an unfinished game.
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8 of 12 people (67%) found this review helpful
7.3 hrs on record
Posted: May 20
2 out of 6 stars. Not recommended.

The game just feels unfinished. It seems to have had a few good ideas that never got implemented or got abandoned later. It lacks a lot of essential features of a tactical combat game and some features (breaching charges, flashbangs, no reloading weapons) are implemented in a very sloppy, bad and pointless manner. The game is also short, missions lack variety.

Overall the game feels rushed, sloppy and incomplete. I had to check back the store page to make sure its not an early access alpha game. This game had potential, but I'm very disappoint that the devs released it in its current state.

If you want a tactical close combat game, go play good old SWAT3 or "Door Kickers" whcih is available on steam and a much better game on the same topic.


For a more in-depth review, check the pros and cons list.

Cons:

- Worst of all, you cannot coordinate and time the moves of your squad mates with one another. You can forget about simultaneous entry into a room from two doors. You can forget about a SWAT-style "throw in flashbang and then whole squad moves in once it goes off". This is a real game killer which makes the game lose a lot of tactical depth.

- The above point also makes a few weapons (like said flashbangs) useless. You will be using frag grenades 99% of the time. Things like door wedges that were vital in a game like SWAT3 when used properly? You have these here, but the maps are so small and simple and the action so fast and so straightforward that you will never really have a need to use them.
The game has a lot of guns, but most of them are unbalanced or useless.

- Short and repetitive. There are just 7 maps (Afghanistan, Turkey, China, Germany, Mexico, Russia, Colombia) and 5 missions in each, which gives 35 missions in total. It sounds like a lot, but it is not. Each mission takes just around 05.-3 minutes to beat. These are really very simple missions, forget about complex missions like SWAT3 had. There is also a bomb-difusal mode and a "evacuate your squad from the site" more, which sadly take place on the same mission maps as the regular mode.
The maps are also uninspired and feel bland, no real mission briefing worth mentioning. No memorable locations. I think only the china map feels any novel and that's because it takes place on a freighter. The maps just feel laz and unfinished, though the graphics are often pretty ok for a tactical game.

- AI is forgettable. I have not seen it do anything outlandishly stupid, but it is static, lazy and fails to ever surprise anyone.

- No snake camera or anything of this sort. Most of the time you just need to go into a room and "spray&pray".

- No CS gas. The game has an option to buy gasmasks for the squad, but its decorative only. Seems like a feature the devs decided to abandon.

- No formations. No prone stances, no crouching etc.

- No hostage rescue missions.

- No arrests or wounds. Opfor will always fight to the death.

- No secondary handguns for your team. You just have your main assault rifle and that's that.

- While weapons have a rate of fire, they do not have a magazine size and there are no reloads. Very unrealistic and sloppy. Again, this just makes the game feel very rushed.

- The cover system (while it has a very clear and good UI) is very hit and miss as far as gameplay goes. Example: I have a wall behind my back, nothing in front between me and my opponent, but the game treats me as being in hard cover because of that wall BEHIND my back.

- There are several SF units to choose from, including spetsnaz. But sadly these do not have accurate gearfor the most part and spetsnaz comes with no Russian weapons whatsoever (despite AI opfor sometimes using russian weapons). So yeah, again feels sloppy and unfinished.

- Breaching charges are very poorly implemented, you can only use them on the initial entry door at the start of the mission, not for doors withing the buildings. Same with lockpicks, just usable on main door. That is just absurd.

Pros:

- I like the "plan moves than have a few seconds go in real time" mechanic. The game itself is played in turns. You plan your moves, then the actual action occurs which takes several seconds of real time. Then the action pauses, you can again plan moves, then the action real time segment continues etc.
This allows for tactics, while the actual turn being played in real time does depict the chaos and "split second" nature of close quarters combat.


- The whole option of customizing your weapon right down to scopes, grips etc is fun, but again feels unfinished.
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