Who remembers Facing Worlds in Unreal Tournament? (I do! I do!) Though Tower of Guns bears little resemblance to Facing Worlds, while playing it I was nevertheless transported back to the year 2000, fondly remembering endless post-work capture the flag matches in which I would repeatedly get my butt kicked. The speedy-smooth Unreal engine is on fine display in Tower of Guns, and you've got plenty of that circle-strafey, stay-in-one-spot-and-you're-dead hyperfast shooting that UT popularized at the turn of the century. (There's even a flak cannon!) Of course, Tower of Guns is a single-player roguelike, so you won't be sniping noobs in this game. Quite the opposite: you are the moving target in a gigantic shooting gallery. As you progress up the tower, each room presents yet another assorment of turrets and robots that want to make you dead with their giant bullets and spiky balls of doom. The random map generation helps make each run feel fresh, but even still, don't expect tons of variety. This is a totally indie enterprise, after all. The visuals are interesting, vaguely reminiscent of a junkyard in Borderlands or a Death Star trash compactor level. Despite being a little lean on content, Tower of Guns is full of personality and the devs have laid the groundwork for plenty of expansion, if they so desire (and if the audience is there to justify it). Like Binding of Isaac (one of my favorite games ever), a single run usually takes 10 minutes, but I imagine it could take much longer if you get lucky (I'm not very lucky). Like firearms, Tower of Guns is best in short, controlled bursts. Highly recommended if you're looking to scratch that old school FPS itch.