Tower of Guns is a fast paced first-person-shooter for the twitch gamer... with a few randomized elements to keep it fresh with each playthrough. It's a short burst "Lunch Break FPS"... not unlike Binding of Isaac mixed with Doom 2. Tower of Guns was made by a guy named Joe (with his brother Mike composing the music).
User reviews: Very Positive (379 reviews)
Release Date: Mar 4, 2014

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"Classic arena shooter gameplay mixed with random levels and character progression. Tons of upgrades, super fun gameplay that takes skill and brains."

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October 28

Tower of Guns - Now on Linux/Mac and the newest Humble Bundle!

Hello ToG Fans!

Tower of Guns is now available on the Fashionable Mac and Glorious Linux platforms--just in time for Halloween, too! Now, we all know Tower of Guns has very little to do with Halloween, and so I decided there was no better way to celebrate that lack of a relationship than by including Tower of Guns in the newest Humble Indie Bundle!

Anyway, if you head on over to the humble bundle site (which I won't link here, since I don't want to post links to competing shops within Steam's community) you can pick up the game along with Jazzpunk, OlliOlli, Risk of Rain, Amnesia:Machine for Pigs, Insanely Twisted Shadow Planet, and ShadowGate all for incredibly cheap!

Consider buying it for a friend, or enemy, or stranger. Also, the rad game Teleglitch is available for FREE for just visiting the page, as I understand it.

Now, most of you reading this probably already own Tower of Guns--the Mac and Linux ports should be deployed within Steam to you guys already, so enjoy!

Thanks so much for your support! You guys are awesome.
-Joe

6 comments Read more

October 24

Tower of Guns-Updated 1.25

Hi Folks! This is a very nit picky update, full of lots of tiny things..some bug fixes, some art fixes, things like that.

  • Fixed Gaps in l6r4b4, l2r3b6, l3r6b1/l11r2b1, l10r2b2,
  • Fixed coll in l3r2b4, l3r2b3, gap in l6r4b2, artbug in l3r1b2, lx2, l3r2b1
  • Fixed art bug in l2r2b15, l2r4b7, l6r3b1
  • Added a prohibit check during the end cinematic to keep items from being used
  • Tuned post-hit invincibility state
  • Updated credits
  • Fixed vampiric item icon alpha
  • Fixed typo in story13
  • Fixed one more potential issue with the egg scrambler descending beneath floor?
  • Fixed goggles..uh...doing..uh..nothing duration. Nothing to see here, folks...move along.
  • Fixed spikes in l10_r01_b01, l10r2b1
  • Fixed broken immuninty to spike/enviro dmg now?
  • Fixed stupid lava issue in l3r1b2
  • Tuned recharge on bombot cannister
  • Fixed collosal special button icon
  • Fixed issues where you could get one-shot by a spikeball/bomb interpenetrating
  • Dialog selection now counts wins and uberwins as well as deaths when deciding to show tutorials or not.
  • Improved that weirdness that was causing mousers to insta-die
  • Investigated speed reset at Bullet Central..might have fixed some cases of it
  • Fixed issue with spawncamp spawning box extent check causing auto-kills on enemies
  • Fixed issue wtih using items and then picking up another item causing permanent effects from the first item.
  • Removed fix with using items and then picking up another item causing permanent effects from the first item, because it caused catastrophic unhappy bugs

As always, thanks so much for supporting Tower of Guns. :-)

11 comments Read more

About This Game

Tower of Guns is a fast paced first-person-shooter for the twitch gamer... with a few randomized elements to keep it fresh with each playthrough. It's a short burst "Lunch Break FPS"... not unlike Binding of Isaac mixed with Doom 2. Tower of Guns was made by a guy named Joe (with his brother Mike composing the music).

Key Features

  • SINGLE SITTING FULL EXPERIENCE: For all of those who have too many games (or too little time) this is a game you can pick up and play again and again, without remembering where you were or what you were up to. If you're gonna win, you're gonna do it within an hour or two. That's a big if though... it won't be easy.
  • ALWAYS A FRESH EXPERIENCE: Random enemies, random powerups, random bosses, tons of unlockable items and weapons...even random-level compositing! You never know what to expect when you sit down in front of Tower of Guns.
  • CRAZY POWERUPS: You've played first person shooters where you can double jump, but have you played any game where you can centuple-jump? You can in Tower of Guns, with the right items.
  • GUN-MODIFYING MADNESS: Do you like rocket launchers? You'll like them more if you're lucky enough to stumble upon a "shotgun" modifier. A rocket-launching shotgun is very satisfying. Mix and match your gun with a dozen different Gun Mods!
  • OLD-SCHOOL TACTICS: For the fans of the faster shooters, it's all back. Circle strafe your way to glory at insane speeds; Tower of Guns is all about moving fast!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 3 GB RAM
    • Graphics: NVidia Geforce 275 GTX +512mb memory
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: windows compatible sound card
    • Additional Notes: Warning: This game is CPU/GPU intensive. There are a lot of bullets. It is stable on older Nvidia cards (8800 era), but the framerate made for a sub-optimal experience.
    Minimum:
    • OS: Mac 10.6 or later
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 3 GB RAM
    • Graphics: NVidia Geforce 275 GTX +512mb memory
    • Hard Drive: 2 GB available space
    • Additional Notes: OpenGL 2.1 Compliant GPU Required
    Minimum:
    • OS: Any linux distribution since 2010
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 3 GB RAM
    • Graphics: NVidia Geforce 275 GTX +512mb memory
    • Hard Drive: 2 GB available space
    • Additional Notes: OpenGL 2.1 Compliant GPU Required
Helpful customer reviews
49 of 52 people (94%) found this review helpful
154.8 hrs on record
Posted: October 23
A roguelite fps designed to be hard as nails, but completable in less than 3 minutes- not to mention endless runs that can span hours of explosive and exciting gameplay. The game was designed to be playable by multiple audiences, speedrunners, casuals, etc can all find enjoyment out of the game. It's designed to be a game you play while on a lunch break or between other playthroughs, and it really, truly is (which is fairly uncommon in my opinion). Great game. Stop reading. Buy it.
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11 of 15 people (73%) found this review helpful
0.6 hrs on record
Posted: November 2
I like this one !! Its got pretty good gfx and controls are simple fps style! But man its challenging!! So many bullets and things of death coming at you from all directions! I say give this little gem of a Action game a go!!! The pirce is well worth it !! Buy Mortimer Buy !!!
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20 of 33 people (61%) found this review helpful
15.6 hrs on record
Posted: November 5
I really wanted to like this game. The idea is excellent and the game is impressive from a technical standpoint (hundreds of enemies and projectiles on screen!), but it falls short on the execution of basic mechanics of both the FPS and roguelike genres.

On the FPS front, the guns have no kick to them at all. They're all peashooters firing peas of different size, speed and damage - they have no recoil, no knockback, no stagger. Though the weapons seem very different at a glance, they all play pretty much the same - you hold down M1 while circle strafing a screen full of enemies. The gunplay and movement feel floaty and unsatisfying, and there is no feeling of in-game presence, no meaningful feedback from the guns and thus very little satisfaction from the core gameplay.

On the roguelike front, the game lets you choose one gun at the start, and that is the only gun you will get in most playthroughs. After 30~ playthroughs and about 10 hours of gameplay, I have seen another gun exactly twice. Most items are simply passive stat upgrades, and the active items are incredibly rare, take a long time to recharge and are mostly useless. More than once, I've went several levels without an item or shop in the way.

To top it off, the game has a bug (at least on the Linux version) where a single level will run at incredibly low framerate for no apparent reason. As the game is unplayable at 10 fps and there is no "save and quit" function, your only option is to abandon the current playthrough.

I cannot recommend this game in its current state, and its flaws run too deep to be fixed by patches.
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3 of 3 people (100%) found this review helpful
2.3 hrs on record
Posted: October 29
As the title "Tower of Guns" a game about shooting towers of guns, moving enemies and huge bosses.
you choose a weapon from the beginning and level it up, if you die you start again (rogue-like game)
shooting is fun especially when you level the weapon, but the enemies will increase in numbers and the bosses will go crazy.
the game is all about shooting while moving. Hard to find a cover.

+ shooting is good
+ nice weapons
+ you can jump like flying
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4 of 5 people (80%) found this review helpful
1.1 hrs on record
Posted: October 29
Very fun to play, with a fast-paced 90s FPS feel. The developer's description of "Binding of Isaac mixed with Doom 2" is very accurate.
Hands other rogue-like FPS games such as "Paranautical Activity" their own ♥♥♥.
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4 of 5 people (80%) found this review helpful
14.4 hrs on record
Posted: November 1
A MUST BUY!

A roguelike FPS with non stop, fast paced, 90's shooter inspired action! This game is a must play for fans of roguelike action games and first person shooters. Especially old school shooters, it just has that classic feel to it. I haven't had so much fun with a shooter since the golden days of DOOM, Duke Nukem 3D, Quake and the like. The graphics are good, the music is amazing, and the gameplay is frantic. If you've got twenty minutes to spare, you've got time to play. Randomly generated levels, unlockable guns and perks, simple to learn, hard as nails to beat, this game will keep you coming back.

    Pros
  • Randomly generated levels provide a fresh experience each play through.
  • An interesting selection of unlockable guns to match any playstyle.
  • Interesting and unlockable starting perks that give you different advantages.
  • A wide selection of usable items and powerups, such as double jumps (Many more than double actually), Damage multipliers, Projectile modifers (Explosive, etc.), Healing Jelly Cubes and much more.
  • Good graphics and a great soundtrack.
  • Fast, frantic, run and gun gameplay.
  • An endless mode that will go until you die or your system memory runs out. (Hours of fun to be had here)

    Cons
  • Enemies are mostly turrets and drone types (Does not detract from the fun factor at all)
  • Guns and perks can be unlocked too quickly, making the journey feel a little less rewarding.
  • Secrets hidden in levels are often times near the top of the room, making them somewhat predictable.

    Overall: 8/10
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4 of 5 people (80%) found this review helpful
4.4 hrs on record
Posted: October 29
10 minutes in and I was hooked. I only have 2 hours on this game so far, but I highly recommend it.
Thanks Humble Bundle.

It's a rogue-like FPS bullet hell with randomly generated rooms and random bosses. ~8 upgradable weapons, 2 unlocked by default. About 10 perks(2 default). An endless mode and some other things I haven't checked out. The art style reminds me a bit of Borderlands. Interesting secrets to be found, illusory walls, high places, tight places, etc.. I think I reached a cap of having 9 jumps(8 extra in mid-air), which is fun and still not overpowered. It has controller support. The weapons are just upgraded automatically when you collect enough XP during a run, and it loses XP as you take damage, so your weapon can delevel if you suck it up. Each stage is timed, with a par time, though you can finish as slow as you want. You can collect money to spend on things you find. You can find many extra items that work as temporary increased crit chance, a weapon, etc.. Some pickups increase and decrease difficulty, add armor, damage... Modifications to the weapon can drop from enemies too. Blah blah blah. Just try it already!
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5 of 7 people (71%) found this review helpful
0.5 hrs on record
Posted: November 6
Not fun enough for me to want to keep giving it a chance. I enjoy the videos I've seen and it seems like it would be fun playing the random levels and dodging bullets, but when I play it's just me fighting a bunch of cannons with garbage coming at me from everywhere, and then I get to a boss and have no chance because I can't tell when things are hurting me. Maybe I'd like it more if the physics felt tighter, if powerups and things I was picking up felt more significant, if all the enemies didn't feel like a constant cluster-fart, if I could tell when things were hitting me and where they were at, if I could adjust settings from the frigging pause menu, and if the game didn't keep a death counter as if I'm having fun frequently getting gang-banged until I die.
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2 of 2 people (100%) found this review helpful
13.3 hrs on record
Posted: November 2
I wasn't sure at first, but after a few more runs, I really like the game more than I expected.
My last run inparticular became so ridiculous I was pretty much flying around the map, exploring all the secrets, and having the most fun I've had in a game in a while.

The difficulty of the game is controlled by the player choosing to pickup Difficulty++ or Difficulty-- bonuses.
Combined with the fact there is no high-score system, means there is little pressure to do well or play a certain way.
You can make it as hard or easy as you want, and spend anything from just a few minutes to several hours on a single run. I felt this leaves you able to just have fun with it.

The progression system is pretty nicely paced too; After your first few failed runs, the developer gives you a little surprise to help you out on the next one, and there are just about enough guns, pickups and randomness so you keep having something new to try out.

It also gives you a full list of the items you've unlocked, at the main menu, and even tells you what they do, which is something other games frustrate me by not doing.
And I appreciate the irreverence or whimsy that the developer treats the game with; such as little bits of dialog when you jump out of a level which feels referencial to speedrun exploits, and the option to disable the dialog, which is something I wish more games had!
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2 of 2 people (100%) found this review helpful
6.2 hrs on record
Posted: October 28
An enjoyable FPS that has something to offer both the casual and hardcore gamer. If you only have a lunch break to play a game, Tower of Guns has you covered. If you are a hardcore speedrunner/completionist, its got you covered too. Its unique gameplay and artistic flair also do their part in providing an overall enjoyable excperience.
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2 of 2 people (100%) found this review helpful
14.9 hrs on record
Posted: November 17
10 hours in now and I'm still learning.

Tower of Guns is great some of the best Run 'n' Gun Fun available.

The game mechanics aren't too punishing or lazy, things are simple and work well, when you are fighting through a horde of spikes are shooting a wall of spikes you don't need clutter and there isn't.

The gameplay is fast and keeps you on your toes even with a high level gun with a powerful mod to boot, level design is great fun and beautifully imagined. The secrets idea is great fun as you'll never know when you'll find one or see a platform above you and wonder whats up there and you may well spend minutes scouring a level for fake walls and platforms long after the enemies are gone.

The silly stories are good for a chuckle and when you're tired of them or you've seen them all it allows you to turn them off which is good of the devs to make things like that toggleable.

The Guns are all good in their own way (except perhaps the basic pistol and the pizza cutter early on) and even the ones which aren't particularly great it is fun to see how powerful you can get them with the available weapon mods. You can turn your Dakka weapon into an uber firing, minelaying, level 6 dealer of death or your rocket launcher into a enemy seeking, rapid fire rocket cannon, the mix and match opportunities available are excellent as it will keep you hunting for different mods.

The perk system is well thought out, you have ones which soften the game for you, increase difficulty and ones which can help you in certain ways or allow certain playstyles but I won't spoil anything. Some make a few achievements slightly easier for you to get too but of course you must unlock them first by completing the challenges set to you. The game progression is geared around getting you to play more but it doesn't force you to grind anything as you'll be doing it anyway.

The items are funny and effective, some seem almost benign whilst others you are scared to activate and some you don't want to waste just now...or now....not yet.....not ju-- damn, another death.

Endless mode is excellent fun too, the more you go on the more upgrades you can find and end up like myself did on endless level 38 with 35 jumps available, a rapid firing with an insta crit mod, max health & armour so tough I was nigh invincible or so I thought but at the end of it I'd discovered all sorts of goodies and upgrades which you are allowed to see at the end of your gunning and in the collection menu.

The enemy types are great and varied, I probably haven't discovered them all yet hopefully. Some are utter fodder for you whilst others are an absolute bane and must be prioritised above the others. Some combinations of enemies compliment each other well whcih adds an added threat for you to overcome. The look of the turrets and other mobs is wonderful. The art style they've employed for them is great, it's not graphically intensive and it doesn't need to be as they are often dead by the time you've got close enough to look at the paintwork and sometimes it gets so overwhelmingly full of things trying to kill you that lag spikes can occur if you really are dishing out the punishment.

The loot drops are good and gives you something to look forward to at the end of the level whilst also making destroying enemies a neccessity to advancement, of course once your all sorted you can just bounce through levels completely disregarding all foes but the boss, you might even grab an achievement for that.

The shop system is good and doesn't pressure you into using it as the item is almost always visible so there are no let downs unless you let yourself in for it.

Also I want a Hugbot Plushie, Velcro hands to pose in a huggy manner.

Get Tower of Guns, you can pick it up and put it down whenever you want and it's just damn good fun.



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2 of 2 people (100%) found this review helpful
4.8 hrs on record
Posted: November 18
I can recommend this game, but only as long as you get it on sale, or if you manage to pick it up off the Humble Bundle like I did weeks ago.

Tower of Guns is a simple game where you pick yourself a gun, pick yourself a perk, and then go into the titular Tower of Guns to destroy robots. If you wish, you can enable to "silly story" mode that gives you a randomized story each time you play the game, but that's just left to dialogue at the start of a level and sometimes at the end. Story is put on the backseat for the gameplay, so the gameplay must be good, right?

Well, I would say the gameplay is polished, but not good. If you played something like an arena shooter or touhou before, you'll do fine. Only a few enemies actually move, and the rest just stand still and shoot at you, which makes it easy to destroy them. The "challenge" comes from an overspawn of enemies, sometimes right on top of you when you enter a new room (literally, they appear right on top of you, this is not an exaggeration). Well, that's one of the games selling points. Jump around, roll around at the speed of sound, and shoot stuff. So the game is polished, you shouldn't have FPS issues, but the problem is. It's boring. The guns themselves don't really offer much of a difference in a "kick". They are feel the same when you fire them, there is no "weight" shown to the guns, no real recoil. The only difference between a gun is how fast it shoots, how big the bullet is, and how much damage it does. When you realize that, then its just plain smarter to pick up one of the "rocket" guns, pick the perk that makes you immune to self-damage, and jump-n-shoot.

Levels are short. Very short. Before you enter each new level, you're given a PAR time, which can go from two minutes to five minutes, and you don't need to kill all the enemies you see. You could jump-n-shoot from door to door until you get to the boss of the level, kill it, and move on. The levels also lack variation. If you've been to the "Warehouse" level at least three times, then you've seen everything the Warehouse will ever offer you. You'll be able to move through it like it was nothing, you'll be able to know where the power-ups are probably hiding, you can take a detour to the secret rooms, then head for the doors.

Perks seem to have minor differences that don't make much of a difference in the long-run. The starting perk lets you have three jumps, but you can aquire items that give you three jumps anyway. Some perks increase armor or speed, but again, you can just find items. Speaking of items, they are very ehh. You got stat items, and usable items. Stat items are just increases or decreases in things like HP, difficulty, armor, etc. As for the usable items, well, this will make me sound dumb, but I wasn't sure what some of them did. One item I used kept me from moving for a bit, and I decided to not use that anymore, another item regenerated my HP as long as I was standing in a green pool, and another gave me a pea-shooter (PEW PEW) that could be fired along with my normal gun. The usable items are also given dumb, "silly" names that just... why? Really, why? If I pick up a usable, I want to know, from the start, what it does, and only like three items gave me a clue of what they did.

But it can be a decent time waster if you only got an hour or two to play a game. Don't buy it at the full price, however. Wait for a sale or for it to go on a humble bundle again.
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3 of 4 people (75%) found this review helpful
23.9 hrs on record
Posted: October 27
Climb a tower made entirely out of guns, and all of them are here to kill you. Pair it up with a kick ♥♥♥ soundtrack, great controls, and wacky random plots, And you've got yourself the perfect game here! If you haven't bought it yet, what the hell are you waiting for!?
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3 of 4 people (75%) found this review helpful
5.3 hrs on record
Posted: October 27
This is like The Binding of Isaac in first person, but instead of the grotesque aesthetic of that game, we get a big Metroid Prime influence on how it looks. I really liked the game, but i feel it's still a bit short of being the timeless classic it could have been.

I wish Croteam gets some ideas and do Serious Sam: The roguelike-like quickly.
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3 of 4 people (75%) found this review helpful
0.7 hrs on record
Posted: November 13
An idea I'm absolutely in love with, but very poorly realized. The game controls wonderfully, but the enemies aren't fun or satisfying to fight, and it just ruins it for me. It's self-referential in all the worst ways, as well, leaving the jokes to fall flat. Can't recommend.
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12 of 22 people (55%) found this review helpful
2.0 hrs on record
Posted: October 28
Awesome game. Get it in the Humble InDIE Bundle. Teleglitch: Die More Edition is free on the humblebundle site too!
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1 of 1 people (100%) found this review helpful
21.4 hrs on record
Posted: November 15
I love its quirky dialoque and multiple secrets you can find. It's challenge but it also has the ability for cheat codes that make the game even more random.
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1 of 1 people (100%) found this review helpful
15.7 hrs on record
Posted: November 12
My first thought after seeing "Tower of Guns" pop up on my featured games list was "3D FPS bullet hell? What a pathetically stupid idea"

After acing the campaign and playing around a bit I have to admit... I was wrong. This game is amazing.

This game is an FPS rogue-like, first and foremost. The genre tends to be quite stagnant; I would argue that noone really knows how to do them well yet. ToG gets super, SUPER close to hitting the nail on the head. The unreal engine allows for beautiful controls and rewarding gunplay, the levels are nicely randomized through each playthrough with some hellishly deviant secret areas hidden in practically every room. There are guns and power-ups aplenty. Enemies tend to be lacking somewhat in creativity, but the BOSSES. Oh man. I haven't said "Holy ♥♥♥♥" out loud so many times in my life.

The secret areas deserve special mention. Some secrets are easy to come by. Some secrets require specific power-ups to obtain, mixing up playthroughs even more. Some secrets require real, legit hard work. These secrets are the epitome of rewarding gameplay. A player knows he doesnt NEED to do these things, but he puts in the effort and gets it done... and he gets to reap the rewards.

The guns are all brilliant. They all do something different and they all feel interesting and unique to play with. There's no damn ammo capacity, just shoot and shoot and shoot some more. You start with a gun of your choice and have the chance of picking up a second or third as you play, which all level up as you progress. One unfortunate thing is that levelling the weapons never does anything interesting. For me it only ever gave me Damage+ and particle effect+. I feel the final level of each weapon could have been made special... make the shotgun fire grenade flak or the pistol turn into a laser, that sort of thing. Feels like a missed opportinity.

ToG really feels like it came right out of the 90's era of shooters with his secrets and gun selection, only with better graphics and infinite levels. The story is 90's as hell aswell. The game picks from an assortment of different story scripts before you start your game, and gives you one at random. In one run, you're a brave warrior looking to take down the tower to save his city, and the next, you're an old granny who gets herself lost on the way to the recycling depot. The story is completely aesthetic and nothing else, but in this sort of game I would expect nothing less. It's a game where you ascend a randomised tower and shoot stuff. Get your story out of my peanut butter! The dev did a great job here, honestly.

I still can't say that 3D bullet hell works flawlessly, since at times it's impossible to dodge everything being thrown at you most of the time. One could argue that it's a sign of a bad game if a player is penalized for something outside of their control, but then again... I cant remember a single point of playing this where I really cared. In this game, you're either f*cked or you aren't. A single hit isn't going to effect the state of how f*cked you are.

Tower of Guns is an INCREDIBLY well-polished roguelike with some phoenominal gameplay innovations. and I suggest you go and buy it right now.

guns/10
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1 of 1 people (100%) found this review helpful
5.1 hrs on record
Posted: November 9
My first impression is that the game needs some polish. Enemy death explosions are so crappy it's hard to tell that they're dead. The game doesn't warn you that if you quit, you'll lose your current run and have to start over from scratch.
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2 of 3 people (67%) found this review helpful
4.2 hrs on record
Posted: November 8
The cards for this only get you 2 cents each lol.
A cool game for a few hours but not much more than that. It has well under an hour's worth of content but because of the difficulty for the first time, permadeath, and learning which items and guns are worth using, it extends the gameplay. I do not care for permadeath games because I do not want my game to be artificially extended because the developers programmed the game to screw me over at some point to falsely extend the game time and force me to play more than I want/need to, but this game gives you complete control over when, where, and how you die. The graphics are cell shaded like Borderlands, which means that you should be able to run it at max because cell shaded graphics are not demanding at all, and neither are indie games. The enemy towers are varied and so are the weapons and items, but some weapons are garbage and some items do nothing. Why have "a pair of goggles" in the game that when activated says "the goggles do nothing!" Why even ♥♥♥♥ing put something like that in a game? The music is a huge tease too. One track starts out sounding exactly like the music from Terminator 2, and another from the slasher movie that all you young kids on steam that are reading this should watch, Halloween, but it ends up just sounding god awful. The sound effects are decent though.

I beat it in a little over 4 hours, on like my 11th try or so, and it unlocked nightmare. I got this in a bundle for $1 that I bought for something else and this was a pleasant surprise but I have zero desire to ever play it again. One playthrough is enough for this game, and I only recommend buying it cheap.
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